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@ -163,7 +163,7 @@ function KillOwner()
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defaultproperties
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{
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DissipationRate=10 //20
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DissipationRate=200 //20
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bNeedsTick=true
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MaxEffect=10.f;
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@ -171,7 +171,7 @@ defaultproperties
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EffectAppliedByStack=1.0f
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ApplyEffectVel=100.0f // % per second
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RemoveEffectVel=0.5f // % per second
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RemoveEffectVel=0.25f // % per second
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CurrentEffect=0.0f
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CurrentEffectApplied=0.0f
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@ -198,14 +198,6 @@ function TickHud(float DeltaTime)
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local int bStatusWarning, bStatusNotification;
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local string StatusMessage;
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local GFxObject DataObject;
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local KFGameReplicationInfo KFGRI;
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KFGRI=KFGameReplicationInfo(KFPC.WorldInfo.GRI);
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if (KFGRI.IsContaminationMode())
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{
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return;
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}
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if (CurrentObjectiveInterface != none)
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{
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@ -518,14 +518,17 @@ function TickHud(float DeltaTime)
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{
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bBountyHuntVisibility = KFPC.CanUseBountyHunt();
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if (KFGRI.bWaveIsActive == false)
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if (KFGRI != none)
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{
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bBountyHuntVisibility = false;
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if (KFGRI.bWaveIsActive == false)
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{
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bBountyHuntVisibility = false;
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}
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else if (KFGRI.WaveNum == KFGRI.WaveMax)
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{
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bBountyHuntVisibility = false;
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}
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}
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else if (KFGRI.WaveNum == KFGRI.WaveMax)
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{
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bBountyHuntVisibility = false;
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}
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if (bBountyHuntVisibility != bLastBountyHuntVisibility)
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{
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@ -684,8 +684,6 @@ event InitGame( string Options, out string ErrorMessage )
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KFGameEngine(class'Engine'.static.GetEngine()).SetWeeklyEventIndex(KFGameEngine(class'Engine'.static.GetEngine()).GetIntendedWeeklyEventIndex());
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}
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`Log("TEST - InitGame : " $WeeklySelectorIndex);
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Super.InitGame( Options, ErrorMessage );
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if (UsesModifiedDifficulty())
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@ -1182,8 +1180,6 @@ function InitGRIVariables()
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MyKFGRI.NotifyAllowSeasonalSkins(AllowSeasonalSkinsIndex);
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MyKFGRI.NotifyWeeklySelector(WeeklySelectorIndex);
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`Log("TEST - InitGRIVariables- NotifyWeeklySelector : " $WeeklySelectorIndex);
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SetBossIndex();
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}
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@ -2321,8 +2321,6 @@ simulated function NotifyWeeklySelector(int WeeklySelectorIndex_)
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WeeklySelectorIndex = WeeklySelectorIndex_;
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bNetDirty = true;
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`Log("TEST - NotifyWeeklySelector : " $WeeklySelectorIndex);
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}
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/** VIP weekly */
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@ -1945,8 +1945,9 @@ simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, opt
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{
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local STraderItem WeaponItem;
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local KFWeapon KFW;
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local byte MagAmmoCount;
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local int MagAmmoCount;
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// Keep 255 because what else?
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MagAmmoCount = 255;
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if ( ItemType == EIT_Weapon )
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@ -1973,7 +1974,7 @@ simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, opt
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}
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/** Receive weapon ammo */
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reliable server final private function ServerBuyAmmo(int AmountPurchased, byte ClientAmmoCount, byte ItemIndex, bool bSecondaryAmmo)
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reliable server final private function ServerBuyAmmo(int AmountPurchased, int ClientAmmoCount, byte ItemIndex, bool bSecondaryAmmo)
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{
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local STraderItem WeaponItem;
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local KFWeapon KFW;
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@ -144,8 +144,8 @@ function StartHealRecharge()
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if (Role == ROLE_Authority)
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{
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InstigatorPerk = KFW.GetPerk();
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UsedHealRechargeTime =
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HealFullRechargeSeconds * KFW.static.GetUpgradeHealRechargeMod(KFW.CurrentWeaponUpgradeIndex);
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UsedHealRechargeTime = HealFullRechargeSeconds;
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UsedHealRechargeTime *= KFW.static.GetUpgradeHealRechargeMod(KFW.CurrentWeaponUpgradeIndex);
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InstigatorPerk.ModifyHealerRechargeTime(UsedHealRechargeTime);
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HealRechargePerSecond = KFW.MagazineCapacity[ALTFIRE_FIREMODE] / UsedHealRechargeTime;
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@ -1130,7 +1130,7 @@ private event AddToHitsGiven(class<DamageType> DT)
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private event AddToKills( class<KFPawn_Monster> MonsterClass, byte Difficulty, class<DamageType> DT, bool bKiller )
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{
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// seasonal event hook
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SeasonalEventStats_OnZedKilled(MonsterClass, Difficulty, DT);
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SeasonalEventStats_OnZedKilled(MonsterClass, Difficulty, DT, bKiller);
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if (!bKiller)
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{
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@ -1878,11 +1878,11 @@ final simulated function SeasonalEventStats_OnHitGiven(class<DamageType> DT)
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}
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}
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final simulated function SeasonalEventStats_OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
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final simulated function SeasonalEventStats_OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
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{
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if (SeasonalEventIsValid())
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{
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SeasonalEvent.OnZedKilled(MonsterClass, Difficulty, DT);
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SeasonalEvent.OnZedKilled(MonsterClass, Difficulty, DT, bKiller);
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}
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}
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@ -656,7 +656,7 @@ var WeeklyOverrides ActiveEvent;
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/** Stored values of World Info and GRI items incase we need to reset it. */
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var CachedOutbreakInfo CachedItems;
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function int SetActiveEvent(int ActiveEventIdx, KFGameInfo GameInfo)
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function int SetActiveEvent(int ActiveEventIdx, optional KFGameInfo GameInfoForWeeklyIndex = none)
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{
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`if(`notdefined(ShippingPC))
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local string LocalURL;
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@ -667,17 +667,21 @@ function int SetActiveEvent(int ActiveEventIdx, KFGameInfo GameInfo)
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LocalURL = WorldInfo.GetLocalURL();
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LocalURL = Split(LocalURL, "?"); //remove map name
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if (GameInfo.WeeklySelectorIndex == -1) // WeeklySelectorIndex overrides the ActiveEventIdx if any
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// WeeklySelectorIndex overrides the ActiveEventIdx if any
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if (GameInfoForWeeklyIndex == none || GameInfoForWeeklyIndex.WeeklySelectorIndex == -1)
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{
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ActiveEventIdx = GetIntOption(LocalURL, "ActiveEventIdx", ActiveEventIdx);
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// Set WeeklySelectorIndex to the value (ActiveEventIdx is not replicated), so all the flow of the game works the same
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GameInfo.WeeklySelectorIndex = ActiveEventIdx + 1;
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if (GameInfoForWeeklyIndex != none)
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{
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GameInfoForWeeklyIndex.WeeklySelectorIndex = ActiveEventIdx + 1;
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}
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}
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else if (GameInfo.WeeklySelectorIndex > 0)
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else if (GameInfoForWeeklyIndex != none && GameInfoForWeeklyIndex.WeeklySelectorIndex > 0)
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{
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// 0 is default, we move one index to the left so it matches first Weekly Mode
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ActiveEventIdx = GameInfo.WeeklySelectorIndex - 1;
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ActiveEventIdx = GameInfoForWeeklyIndex.WeeklySelectorIndex - 1;
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}
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//If our override is out of bounds, see if it's a valid test event
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@ -694,10 +698,10 @@ function int SetActiveEvent(int ActiveEventIdx, KFGameInfo GameInfo)
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ActiveEvent = SetEvents[ActiveEventIdx];
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}
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`else
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if (GameInfo.WeeklySelectorIndex > 0)
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if (GameInfoForWeeklyIndex != none && GameInfoForWeeklyIndex.WeeklySelectorIndex > 0)
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{
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// 0 is default, we move one index to the left so it matches first Weekly Mode
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ActiveEventIdx = GameInfo.WeeklySelectorIndex - 1;
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ActiveEventIdx = GameInfoForWeeklyIndex.WeeklySelectorIndex - 1;
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}
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if(ActiveEventIdx < SetEvents.length)
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@ -706,9 +710,11 @@ function int SetActiveEvent(int ActiveEventIdx, KFGameInfo GameInfo)
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}
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`endif
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`Log("TEST - SetActiveEvent : " $ActiveEventIdx);
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KFGameEngine(class'Engine'.static.GetEngine()).SetWeeklyEventIndex(ActiveEventIdx);
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// Override this only if we can force a new index via GameInfo
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if (GameInfoForWeeklyIndex != none)
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{
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KFGameEngine(class'Engine'.static.GetEngine()).SetWeeklyEventIndex(ActiveEventIdx);
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}
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return ActiveEventIdx;
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}
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@ -1316,7 +1316,6 @@ native function bool CanRepairDoors();
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function bool RepairArmor( Pawn HealTarget );
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function bool IsToxicDmgActive() { return false; }
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static function class<KFDamageType> GetToxicDmgTypeClass(){ return default.ToxicDmgTypeClass; }
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static function float GetHealRechargeMod();
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static function ModifyToxicDmg( out int ToxicDamage );
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simulated function float GetSirenScreamStrength(){ return 1.f; }
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simulated function bool IsHealingSurgeActive(){ return false; }
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@ -1327,7 +1326,7 @@ simulated function bool GetHealingShieldActive(){ return false; }
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simulated function bool IsZedativeActive(){ return false; }
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function bool CouldBeZedToxicCloud( class<KFDamageType> KFDT ){ return false; }
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function ToxicCloudExplode( Controller Killer, Pawn ZedKilled );
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simulated function float GetDartAmmoCostModifier() { return 1.0f; }
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/** Firebug functions */
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simulated function bool IsFlarotovActive(){ return false; }
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@ -47,6 +47,7 @@ var int ZedativeDamage;
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var class<KFDamageType> ZedativeDamageType;
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var class<KFDamageType> ZedativeHealingType;
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var int ZedativeEffectRadius;
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var float DartAmmoCostModifier;
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enum EMedicPerkSkills
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{
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@ -324,11 +325,6 @@ simulated function ModifyDamageGiven( out int InDamage, optional Actor DamageCau
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InDamage = Round(TempDamage);
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}
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static function float GetHealRechargeMod()
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{
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return GetSkillValue( default.PerkSkills[EMedicAcidicCompound] );
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}
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/** Takes the weapons primary damage and calculates the poisoning over time value */
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/**
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* @brief Takes the weapons primary damage and calculates the bleeding over time value
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@ -339,7 +335,7 @@ static function ModifyToxicDmg( out int ToxicDamage )
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{
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local float TempDamage;
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TempDamage = float(ToxicDamage) * GetHealRechargeMod();
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TempDamage = float(ToxicDamage) * GetSkillValue( default.PerkSkills[EMedicAcidicCompound] );
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ToxicDamage = FCeil( TempDamage );
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}
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@ -588,6 +584,14 @@ static function float GetZedativeEffectRadius()
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return default.ZedativeEffectRadius;
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}
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simulated function float GetDartAmmoCostModifier()
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{
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if (IsAcidicCompoundActive())
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{
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return DartAmmoCostModifier;
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}
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return Super.GetDartAmmoCostModifier();
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}
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/*********************************************************************************************
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* @name HUD / UI
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********************************************************************************************* */
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@ -639,6 +643,7 @@ simulated function LogPerkSkills()
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}
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}
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DefaultProperties
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{
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PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_Medic'
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@ -672,6 +677,8 @@ DefaultProperties
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ToxicDmgTypeClass=class'KFDT_Toxic_AcidicRounds'
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DartAmmoCostModifier=0.8f
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=50 //50
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@ -216,6 +216,8 @@ function ModifyDamageTaken( out int InDamage, optional class<DamageType> DamageT
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{
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TempDamage -= TempDamage * FortitudeDamageResistance;
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`QALog( "Fortitude Damage Resistance =" @ FortitudeDamageResistance, bLogPerk );
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InDamage = Round(TempDamage);
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}
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}
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@ -928,5 +930,5 @@ DefaultProperties
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AdditionalOnPerkDTNames(2)="KFDT_Ballistic_NailShotgun"
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FortitudeDamageResistance=0.1f
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APDamageModifier=0.05f
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APDamageModifier=0.1f
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}
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@ -1014,17 +1014,21 @@ reliable server event PushV()
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simulated function bool GetAllowSeasonalSkins()
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{
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local KFGameReplicationInfo KFGRI;
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local bool bIsWWLWeekly, bIsAllowSeasonalSkins; // Situations that shouldn't allow seasonal overrides
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local bool bIsWWLWeekly, bIsCastleVolter, bIsAllowSeasonalSkins; // Situations that shouldn't allow seasonal overrides
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KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
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bIsWWLWeekly = KFGRI != none && KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 12;
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bIsCastleVolter = Caps(WorldInfo.GetMapName(true)) == "KF-CASTLEVOLTER";
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bIsAllowSeasonalSkins = KFGRI != none && KFGRI.bAllowSeasonalSkins;
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//`Log("GetAllowSeasonalSkins: AllowSeasonalSkins: "$bIsAllowSeasonalSkins$" WWLWeekly "$bIsWWLWeekly);
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if(bIsWWLWeekly || bIsAllowSeasonalSkins == false)
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if(bIsWWLWeekly || bIsCastleVolter || bIsAllowSeasonalSkins == false)
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{
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return false;
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}
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return true;
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}
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@ -7255,8 +7259,12 @@ simulated event InitializeStats()
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local class<KFOnlineStatsRead> StatsReadClass;
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local class<KFOnlineStatsWrite> StatsWriteClass;
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if ( StatsRead == none && WorldInfo.NetMode != NM_DedicatedServer )
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`Log("InitializeStats()");
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if ( ( StatsRead == none || StatsWrite == none ) && WorldInfo.NetMode != NM_DedicatedServer )
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{
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`Log("InitializeStats() - Create objects");
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// BWJ - 1-4-17 - Different stats read for dingo
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if( WorldInfo.IsConsoleBuild( CONSOLE_Durango ) )
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{
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@ -7638,7 +7646,23 @@ native reliable client private function ClientNotifyHitGiven(class<DamageType> D
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/** Kill stat */
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function AddZedKill( class<KFPawn_Monster> MonsterClass, byte Difficulty, class<DamageType> DT, bool bKiller )
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{
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local KFPlayerController KFPC;
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ClientAddZedKill( MonsterClass, Difficulty, DT, bKiller );
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if (bKiller)
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{
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foreach WorldInfo.AllControllers(class'KFPlayerController', KFPC)
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{
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if (KFPC != none
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&& KFPC != self
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&& KFPC.IsInState('Spectating') == false
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&& KFPC.PlayerReplicationInfo.bOnlySpectator == false)
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{
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KFPC.AddZedKill(MonsterClass, Difficulty, DT, false);
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}
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}
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}
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}
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native reliable client private function ClientAddZedKill( class<KFPawn_Monster> MonsterClass, byte Difficulty, class<DamageType> DT, bool bKiller );
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@ -7666,9 +7690,25 @@ function AddAfflictionCaused(EAfflictionType Type)
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}
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native reliable client private function ClientAddAfflictionCaused(EAfflictionType Type);
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function AddCollectibleFound(int Limit)
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function AddCollectibleFound(int Limit, optional bool bBroadcast = true)
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{
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local KFPlayerController KFPC;
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ClientAddCollectibleFound(Limit);
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if (bBroadcast)
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{
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foreach WorldInfo.AllControllers(class'KFPlayerController', KFPC)
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{
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if (KFPC != none
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&& KFPC != self
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&& KFPC.IsInState('Spectating') == false
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&& KFPC.PlayerReplicationInfo.bOnlySpectator == false)
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{
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KFPC.AddCollectibleFound(Limit, false);
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}
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}
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}
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}
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native reliable client private function ClientAddCollectibleFound(int Limit);
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@ -68,7 +68,7 @@ final protected simulated function FinishedObjective(int EventIndex, int Objecti
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}
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simulated function OnMapObjectiveDeactivated(Actor ObjectiveInterfaceActor);
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simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT);
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simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller);
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simulated function OnZedKilledByHeadshot(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT);
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simulated function OnMapCollectibleFound(PlayerReplicationInfo FinderPRI, int CollectibleID);
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simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp);
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@ -15,7 +15,7 @@ defaultproperties
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{
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WeaponClassPath="KFGameContent.KFWeap_AssaultRifle_FAMAS"
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BuyPrice=1200
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BuyPrice=1000
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AmmoPricePerMag=25
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SecondaryAmmoMagPrice=15 //13
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@ -214,6 +214,8 @@ simulated function AltFireMode()
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/** @see KFWeapon::ConsumeAmmo */
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simulated function ConsumeAmmo( byte FireModeNum )
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{
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local KFPerk Perk;
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local float DartAmmoCostModifier;
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// If its not the healing fire mode, return
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if( FireModeNum != ALTFIRE_FIREMODE )
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{
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@ -231,11 +233,14 @@ simulated function ConsumeAmmo( byte FireModeNum )
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// If AmmoCount is being replicated, don't allow the client to modify it here
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if (Role == ROLE_Authority || bAllowClientAmmoTracking)
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{
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Perk = GetPerk();
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DartAmmoCostModifier = Perk != none ? Perk.GetDartAmmoCostModifier() : 1.0f;
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// Don't consume ammo if magazine size is 0 (infinite ammo with no reload)
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if (MagazineCapacity[1] > 0 && AmmoCount[1] > 0)
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{
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// Reduce ammo amount by heal ammo cost
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AmmoCount[1] = Max(AmmoCount[1] - AmmoCost[1], 0);
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AmmoCount[1] = Max(AmmoCount[1] - AmmoCost[1] * DartAmmoCostModifier, 0);
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}
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}
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}
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||||
@ -411,7 +416,6 @@ function StartHealRecharge()
|
||||
|
||||
UsedHealRechargeTime = HealFullRechargeSeconds;
|
||||
UsedHealRechargeTime *= static.GetUpgradeHealRechargeMod(CurrentWeaponUpgradeIndex);
|
||||
UsedHealRechargeTime *= InstigatorPerk.GetHealRechargeMod();
|
||||
|
||||
InstigatorPerk.ModifyHealerRechargeTime( UsedHealRechargeTime );
|
||||
// Set the healing recharge rate whenever we start charging
|
||||
|
@ -4663,7 +4663,7 @@ function int AddSecondaryAmmo(int Amount)
|
||||
*
|
||||
* @param bAmmoSync - If performing a sync the lowest value is typically the most correct
|
||||
*/
|
||||
reliable client function ClientForceAmmoUpdate(byte NewAmmoCount, int NewSpareAmmoCount, optional bool bAmmoSync)
|
||||
reliable client function ClientForceAmmoUpdate(int NewAmmoCount, int NewSpareAmmoCount, optional bool bAmmoSync)
|
||||
{
|
||||
if ( Role < ROLE_Authority )
|
||||
{
|
||||
@ -6614,7 +6614,7 @@ simulated state WeaponFiring
|
||||
}
|
||||
}
|
||||
|
||||
unreliable server function SyncCurrentAmmoCount(byte FireMode, byte CurrentAmmoCount)
|
||||
unreliable server function SyncCurrentAmmoCount(byte FireMode, int CurrentAmmoCount)
|
||||
{
|
||||
if(AmmoCount[FireMode] != CurrentAmmoCount)
|
||||
{
|
||||
|
@ -506,7 +506,7 @@ function ReduceDamage(out int Damage, Pawn Injured, Controller InstigatedBy, vec
|
||||
|
||||
function StartOutbreakRound(int OutbreakIdx)
|
||||
{
|
||||
OutbreakEvent.SetActiveEvent(OutbreakIdx, self);
|
||||
OutbreakEvent.SetActiveEvent(OutbreakIdx);
|
||||
OutbreakEvent.UpdateGRI();
|
||||
OutbreakEvent.SetWorldInfoOverrides();
|
||||
|
||||
|
@ -51,7 +51,9 @@ var protected bool bGunGamePlayerOnLastGun;
|
||||
var transient array<KFBarmwichBonfireVolume> BonfireVolumes;
|
||||
|
||||
// Trader Time modifier for Castle Volter map in the last round
|
||||
var float CastleVolterTraderLastWaveModifier;
|
||||
var float CastleVolterTraderModifier;
|
||||
var bool bIsCastleVolterMap;
|
||||
|
||||
/** Whether this game mode should play music from the get-go (lobby) */
|
||||
static function bool ShouldPlayMusicAtStart()
|
||||
@ -77,6 +79,8 @@ event PostBeginPlay()
|
||||
{
|
||||
super.PostBeginPlay();
|
||||
|
||||
bIsCastleVolterMap = Caps(WorldInfo.GetMapName(true)) == "KF-CASTLEVOLTER";
|
||||
|
||||
TimeBetweenWaves = GetTraderTime();
|
||||
|
||||
bGunGamePlayerOnLastGun = false;
|
||||
@ -1130,6 +1134,11 @@ function WaveStarted()
|
||||
UpdateGameSettings();
|
||||
|
||||
bWaveStarted = true;
|
||||
|
||||
if (bIsCastleVolterMap)
|
||||
{
|
||||
TimeBetweenWaves = GetTraderTime();
|
||||
}
|
||||
}
|
||||
|
||||
/** Do something when there are no AIs left */
|
||||
@ -1473,17 +1482,7 @@ function DoTraderTimeCleanup();
|
||||
/** Handle functionality for opening trader */
|
||||
function OpenTrader()
|
||||
{
|
||||
local int UpdatedTimeBetweenWaves;
|
||||
|
||||
UpdatedTimeBetweenWaves = TimeBetweenWaves;
|
||||
|
||||
// In castle volter the trader needs to have a special time
|
||||
if (WorldInfo.GetMapName(true) == "KF-CastleVolter" && WaveNum == (WaveMax - 1) )
|
||||
{
|
||||
UpdatedTimeBetweenWaves = UpdatedTimeBetweenWaves * CastleVolterTraderModifier;
|
||||
}
|
||||
|
||||
MyKFGRI.OpenTrader(UpdatedTimeBetweenWaves);
|
||||
MyKFGRI.OpenTrader(TimeBetweenWaves);
|
||||
NotifyTraderOpened();
|
||||
}
|
||||
|
||||
@ -1929,6 +1928,27 @@ function ClearActorFromBonfire(Actor Other)
|
||||
}
|
||||
}
|
||||
|
||||
function float GetTraderTime()
|
||||
{
|
||||
local float TraderTime;
|
||||
TraderTime = Super.GetTraderTime();
|
||||
|
||||
// In castle volter the trader needs to have a special time
|
||||
if (bIsCastleVolterMap)
|
||||
{
|
||||
if ( WaveNum == (WaveMax - 1) && !bIsEndlessGame )
|
||||
{
|
||||
TraderTime *= CastleVolterTraderLastWaveModifier;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraderTime *= CastleVolterTraderModifier;
|
||||
}
|
||||
}
|
||||
|
||||
return TraderTime;
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
TimeBetweenWaves=60 //This is going to be a difficulty setting later
|
||||
@ -1938,7 +1958,10 @@ DefaultProperties
|
||||
MaxGameDifficulty=3
|
||||
bWaveStarted=false
|
||||
bGunGamePlayerOnLastGun=false
|
||||
CastleVolterTraderModifier = 1.0f;
|
||||
|
||||
CastleVolterTraderLastWaveModifier = 2.5f
|
||||
CastleVolterTraderModifier = 1.17f
|
||||
bIsCastleVolterMap = false;
|
||||
|
||||
ObjectiveSpawnDelay=5
|
||||
|
||||
|
@ -78,8 +78,13 @@ simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLen
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// kill 1500 zeds on asylum
|
||||
if (bObjectiveIsValidForMap[3] != 0)
|
||||
{
|
||||
|
@ -44,10 +44,15 @@ private event GrantEventItems()
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Kill 2000 zeds on any map
|
||||
ObjIdx = 0;
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
|
@ -116,23 +116,20 @@ simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
|
||||
}
|
||||
|
||||
// Kill Hans Volter in 5 different maps
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
local KFProfileSettings Profile;
|
||||
|
||||
ObjIdx = 0;
|
||||
|
||||
if (Outer.IsEventObjectiveComplete(ObjIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
{
|
||||
if (MonsterClass == class'KFPawn_ZedHansBase'
|
||||
|| MonsterClass == class'KFPawn_ZedHans')
|
||||
{
|
||||
// This event can be heard no matter is bKiller true | false, we count for every player on the objective
|
||||
|
||||
if (Outer.GetSeasonalEventStatValue(ObjIdx) < HansVolterKillsRequired) // If we still didn't reach the limit..
|
||||
{
|
||||
Profile = KFProfileSettings(Outer.MyKFPC.OnlineSub.PlayerInterface.GetProfileSettings(Outer.MyKFPC.StoredLocalUserNum));
|
||||
|
@ -44,8 +44,13 @@ private event GrantEventItems()
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bObjectiveIsValidForMap[2] != 0)
|
||||
{
|
||||
IncrementSeasonalEventStat(2, 1);
|
||||
|
@ -69,10 +69,15 @@ simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLen
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ObjIdx = 0;
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
{
|
||||
|
@ -75,10 +75,15 @@ simulated function OnBossDied()
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// E.D.A.R kills
|
||||
ObjIdx = 2;
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
|
@ -58,12 +58,17 @@ simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLen
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
local KFPlayerController KFPC;
|
||||
local KFPawn_Human KFP;
|
||||
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Laser Kills
|
||||
ObjIdx = 2;
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
|
@ -61,10 +61,15 @@ simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLen
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Kill 1500 Zeds on any map or mode
|
||||
ObjIdx = 0;
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
|
@ -137,10 +137,15 @@ simulated function OnAfflictionCaused(EAfflictionType Type)
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
local int ObjIdx;
|
||||
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Kill 1500 Zeds with HRG Bombardier
|
||||
ObjIdx = 0;
|
||||
if (bObjectiveIsValidForMap[ObjIdx] != 0)
|
||||
|
@ -76,8 +76,13 @@ simulated function OnMapObjectiveDeactivated(Actor ObjectiveInterfaceActor)
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bObjectiveIsValidForMap[2] != 0)
|
||||
{
|
||||
IncrementSeasonalEventStat(2, 1);
|
||||
|
@ -68,8 +68,13 @@ simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLen
|
||||
}
|
||||
}
|
||||
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
|
||||
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
|
||||
{
|
||||
if (bKiller == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bObjectiveIsValidForMap[1] != 0)
|
||||
{
|
||||
if (DT == class'KFDT_Trap_SanitariumTentacle')
|
||||
|
@ -972,7 +972,7 @@ defaultproperties
|
||||
FlameSprayArchetype = SprayActor_Flame'WEP_Laser_Cutter_ARCH.WEP_Laser_Cutter_Flame'
|
||||
|
||||
ChargeTimePerLevel = 0.7f;
|
||||
ChargeConsumeTime = 0.082f; //Consumes 25 on full charge
|
||||
ChargeConsumeTime = 0.084f; //Consumes 25 on full charge
|
||||
OverchargeConsumeTime = 0; //Setting to 0 or below deactivates ammo consumption while holding a charge
|
||||
|
||||
// Shooting Animations
|
||||
|
@ -166,7 +166,8 @@ function StartHealRecharge()
|
||||
if (Role == ROLE_Authority)
|
||||
{
|
||||
InstigatorPerk = GetPerk();
|
||||
UsedHealRechargeTime = HealFullRechargeSeconds * static.GetUpgradeHealRechargeMod(CurrentWeaponUpgradeIndex);
|
||||
UsedHealRechargeTime = HealFullRechargeSeconds;
|
||||
UsedHealRechargeTime *= static.GetUpgradeHealRechargeMod(CurrentWeaponUpgradeIndex);
|
||||
|
||||
InstigatorPerk.ModifyHealerRechargeTime(UsedHealRechargeTime);
|
||||
// Set the healing recharge rate whenever we start charging
|
||||
|
@ -42,10 +42,10 @@ defaultproperties
|
||||
bReloadFromMagazine=true
|
||||
|
||||
// Recoil
|
||||
maxRecoilPitch=250
|
||||
minRecoilPitch=200
|
||||
maxRecoilYaw=100
|
||||
minRecoilYaw=-100
|
||||
maxRecoilPitch=160
|
||||
minRecoilPitch=140
|
||||
maxRecoilYaw=60
|
||||
minRecoilYaw=-60
|
||||
RecoilRate=0.01
|
||||
RecoilMaxYawLimit=500
|
||||
RecoilMinYawLimit=65035
|
||||
@ -61,7 +61,7 @@ defaultproperties
|
||||
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
|
||||
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm'
|
||||
FireInterval(DEFAULT_FIREMODE)=+0.08 //0.175
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=12.f //15
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=15.f //15
|
||||
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_HRG_93R'
|
||||
Spread(DEFAULT_FIREMODE)=0.015
|
||||
FireOffset=(X=20,Y=4.0,Z=-3)
|
||||
|
@ -58,10 +58,10 @@ defaultproperties
|
||||
bReloadFromMagazine=true
|
||||
|
||||
// Recoil
|
||||
maxRecoilPitch=250
|
||||
minRecoilPitch=200
|
||||
maxRecoilYaw=100
|
||||
minRecoilYaw=-100
|
||||
maxRecoilPitch=160
|
||||
minRecoilPitch=140
|
||||
maxRecoilYaw=60
|
||||
minRecoilYaw=-60
|
||||
RecoilRate=0.01
|
||||
RecoilMaxYawLimit=500
|
||||
RecoilMinYawLimit=65035
|
||||
@ -77,7 +77,7 @@ defaultproperties
|
||||
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
|
||||
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm'
|
||||
FireInterval(DEFAULT_FIREMODE)=+0.08
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=12.0 //15
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=15.0 //15
|
||||
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_HRG_93R'
|
||||
Spread(DEFAULT_FIREMODE)=0.015
|
||||
BurstAmount=3
|
||||
@ -89,7 +89,7 @@ defaultproperties
|
||||
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
|
||||
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pistol9mm'
|
||||
FireInterval(ALTFIRE_FIREMODE)=+0.08 // about twice as fast as single
|
||||
InstantHitDamage(ALTFIRE_FIREMODE)=12.0 //15
|
||||
InstantHitDamage(ALTFIRE_FIREMODE)=15.0 //15
|
||||
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_HRG_93R'
|
||||
Spread(ALTFIRE_FIREMODE)=0.015
|
||||
|
||||
|
@ -417,7 +417,6 @@ function StartHealRecharge()
|
||||
|
||||
UsedHealRechargeTime = HealFullRechargeSeconds;
|
||||
UsedHealRechargeTime *= static.GetUpgradeHealRechargeMod(CurrentWeaponUpgradeIndex);
|
||||
UsedHealRechargeTime *= InstigatorPerk.GetHealRechargeMod();
|
||||
|
||||
InstigatorPerk.ModifyHealerRechargeTime(UsedHealRechargeTime);
|
||||
// Set the healing recharge rate whenever we start charging
|
||||
|
@ -104,7 +104,7 @@ defaultproperties
|
||||
FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
|
||||
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
|
||||
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_HRG_Stunner'
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=60.0 //65.0
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=80.0 //65.0
|
||||
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_HRG_Stunner'
|
||||
PenetrationPower(DEFAULT_FIREMODE)=2.0
|
||||
FireInterval(DEFAULT_FIREMODE)=0.15
|
||||
|
@ -485,7 +485,7 @@ defaultproperties
|
||||
LastAmmoCount=-1
|
||||
|
||||
NumAltBullets=5
|
||||
SpreadWidthDegrees=30
|
||||
SpreadWidthDegrees=20
|
||||
StartingAltBulletPosition=0.0f
|
||||
SpreadMaxOffset=(X=1.2f, Y=1.5f)
|
||||
}
|
||||
|
@ -376,7 +376,7 @@ defaultproperties
|
||||
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_G18'
|
||||
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_G18'
|
||||
FireInterval(DEFAULT_FIREMODE)=+.05455 // 1100 RPM
|
||||
Spread(DEFAULT_FIREMODE)=0.06
|
||||
Spread(DEFAULT_FIREMODE)=0.045
|
||||
InstantHitDamage(DEFAULT_FIREMODE)=28
|
||||
FireOffset=(X=30,Y=6.5,Z=-4)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user