116 lines
3.2 KiB
Ucode
116 lines
3.2 KiB
Ucode
//=============================================================================
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// KFSeasonalEventStats_Fall2019
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//=============================================================================
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// Tracks event-specific challenges/accomplishments for Fall 2019
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class KFSeasonalEventStats_Fall2019 extends KFSeasonalEventStats;
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var transient private const int EndlessWaveRequired, ZedKillsRequired;
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private event Initialize(string MapName)
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{
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local string CapsMapName;
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CapsMapName = Caps(MapName);
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bObjectiveIsValidForMap[0] = 0; // Defeat any boss on Survival Hard or higher difficulty on Asylum
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bObjectiveIsValidForMap[1] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Asylum
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bObjectiveIsValidForMap[2] = 0; // Complete the Weekly on Asylum
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bObjectiveIsValidForMap[3] = 0; // Kill 1500 Zeds on Asylum
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bObjectiveIsValidForMap[4] = 0; // Complete Nuked on Objective Hard or higher difficulty
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if (CapsMapName == "KF-ASHWOODASYLUM")
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{
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bObjectiveIsValidForMap[0] = 1;
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bObjectiveIsValidForMap[1] = 1;
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bObjectiveIsValidForMap[2] = 1;
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bObjectiveIsValidForMap[3] = 1;
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}
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else if (CapsMapName == "KF-NUKED")
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{
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bObjectiveIsValidForMap[4] = 1;
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}
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SetSeasonalEventStatsMax(0, 0, 0, ZedKillsRequired, 0);
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}
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private event GrantEventItems()
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{
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if (Outer.IsEventObjectiveComplete(0) &&
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Outer.IsEventObjectiveComplete(1) &&
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Outer.IsEventObjectiveComplete(2) &&
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Outer.IsEventObjectiveComplete(3) &&
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Outer.IsEventObjectiveComplete(4))
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{
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GrantEventItem(7481);
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}
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}
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simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
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{
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// asylum survival hard or higher
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if (bObjectiveIsValidForMap[0] != 0)
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{
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if (GameClass == class'KFGameInfo_Survival' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(SEI_Fall, 0);
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}
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}
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// asylum weekly
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if (bObjectiveIsValidForMap[2] != 0)
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{
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if (GameClass == class'KFGameInfo_WeeklySurvival')
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{
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FinishedObjective(SEI_Fall, 2);
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}
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}
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// nuked objective hard or higher
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if (bObjectiveIsValidForMap[4] != 0)
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{
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if (GameClass == class'KFGameInfo_Objective' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(SEI_Fall, 4);
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}
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}
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}
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simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
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{
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if (bKiller == false)
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{
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return;
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}
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// kill 1500 zeds on asylum
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if (bObjectiveIsValidForMap[3] != 0)
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{
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IncrementSeasonalEventStat(3, 1);
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if (Outer.GetSeasonalEventStatValue(3) >= ZedKillsRequired)
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{
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FinishedObjective(SEI_Fall, 3);
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}
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}
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}
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simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
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{
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// asylum endless 15 hard or higher
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if (bObjectiveIsValidForMap[1] != 0)
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{
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if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(SEI_Fall, 1);
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}
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}
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}
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defaultproperties
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{
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EndlessWaveRequired=15
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ZedKillsRequired=1500
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}
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