138 lines
3.9 KiB
Ucode
138 lines
3.9 KiB
Ucode
//=============================================================================
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// KFSeasonalEventStats_Fall2020
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//=============================================================================
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// Tracks event-specific challenges/accomplishments for Fall 2020
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2020 Tripwire Interactive LLC
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//=============================================================================
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class KFSeasonalEventStats_Fall2020 extends KFSeasonalEventStats;
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var transient private const int DeathsRequired, DecapitationsRequired, EndlessWaveRequired, PowerUpsRequired, FallEventIndex;
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private event Initialize(string MapName)
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{
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local string CapsMapName;
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CapsMapName = Caps(MapName);
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bObjectiveIsValidForMap[0] = 1; // Kill 2000 Zeds on any map or mode
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bObjectiveIsValidForMap[1] = 0; // Complete Weekly on Hellmark Station
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bObjectiveIsValidForMap[2] = 0; // Get the Hellish Rage from a Hellmark Station Obelisk 10 times
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bObjectiveIsValidForMap[3] = 0; // Decapitate 600 Zeds on Hellmark Station
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bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Hellmark Station
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if (CapsMapName == "KF-HELLMARKSTATION")
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{
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bObjectiveIsValidForMap[1] = 1;
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bObjectiveIsValidForMap[2] = 1;
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bObjectiveIsValidForMap[3] = 1;
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bObjectiveIsValidForMap[4] = 1;
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}
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SetSeasonalEventStatsMax(DeathsRequired, 0, PowerUpsRequired, DecapitationsRequired, 0);
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}
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private event GrantEventItems()
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{
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if (Outer.IsEventObjectiveComplete(0) &&
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Outer.IsEventObjectiveComplete(1) &&
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Outer.IsEventObjectiveComplete(2) &&
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Outer.IsEventObjectiveComplete(3) &&
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Outer.IsEventObjectiveComplete(4))
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{
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GrantEventItem(8461); // Voodoo back pack
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}
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}
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simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
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{
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local int ObjIdx;
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if (bKiller == false)
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{
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return;
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}
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// Kill 2000 zeds on any map
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ObjIdx = 0;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DeathsRequired)
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{
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FinishedObjective(FallEventIndex, ObjIdx);
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}
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}
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}
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simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
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{
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local int ObjIdx;
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// HellMarkStation weekly survival
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ObjIdx = 1;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (GameClass == class'KFGameInfo_WeeklySurvival')
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{
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FinishedObjective(FallEventIndex, ObjIdx);
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}
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}
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}
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simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
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{
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local int ObjIdx;
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// HellMarkStation activate powerup 10 times
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ObjIdx = 2;
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if (bObjectiveIsValidForMap[ObjIdx] != 0 && ObjectiveIndex == ObjIdx && EventIndex == FallEventIndex)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= PowerUpsRequired)
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{
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FinishedObjective(FallEventIndex, ObjIdx);
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}
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}
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}
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simulated function OnZedKilledByHeadshot(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
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{
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local int ObjIdx;
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// Hellmark Station decapitate 600 zeds
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ObjIdx = 3;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DecapitationsRequired)
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{
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FinishedObjective(FallEventIndex, ObjIdx);
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}
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}
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}
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simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
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{
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local int ObjIdx;
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// HellMarkStation endless 15 hard or higher
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ObjIdx = 4;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(FallEventIndex, ObjIdx);
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}
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}
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}
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defaultproperties
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{
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DeathsRequired=2000
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DecapitationsRequired=600
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EndlessWaveRequired=15
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PowerUpsRequired=10
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FallEventIndex=SEI_Fall
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}
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