146 lines
3.9 KiB
Ucode
146 lines
3.9 KiB
Ucode
//=============================================================================
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// KFSeasonalEventStats_Spring2021
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//=============================================================================
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// Tracks event-specific challenges/accomplishments for Spring 2021
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2020 Tripwire Interactive LLC
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//=============================================================================
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class KFSeasonalEventStats_Spring2021 extends KFSeasonalEventStats;
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var transient private const int BossKillsRequired, EDARKillsRequired, WavesWithoutDamageRequired, EndlessWaveRequired;
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var transient bool bHitTakenThisWave;
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private event Initialize(string MapName)
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{
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local string CapsMapName;
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CapsMapName = Caps(MapName);
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bObjectiveIsValidForMap[0] = 1; // Kill 15 Bosses on any map or mode
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bObjectiveIsValidForMap[1] = 0; // Complete the Weekly on Dystopia 2029
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bObjectiveIsValidForMap[2] = 0; // Kill 100 E.D.A.R.s on Dystopia 2029
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bObjectiveIsValidForMap[3] = 0; // Complete a wave without taking any damage 10 times on Dystopia 2029
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bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Dystopia 2029
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if (CapsMapName == "KF-DYSTOPIA2029")
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{
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bObjectiveIsValidForMap[1] = 1;
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bObjectiveIsValidForMap[2] = 1;
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bObjectiveIsValidForMap[3] = 1;
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bObjectiveIsValidForMap[4] = 1;
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}
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SetSeasonalEventStatsMax(BossKillsRequired, 0, EDARKillsRequired, WavesWithoutDamageRequired, 0);
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}
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private event GrantEventItems()
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{
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if (Outer.IsEventObjectiveComplete(0) &&
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Outer.IsEventObjectiveComplete(1) &&
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Outer.IsEventObjectiveComplete(2) &&
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Outer.IsEventObjectiveComplete(3) &&
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Outer.IsEventObjectiveComplete(4))
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{
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// "Cyborg | Companion Backpack | Precious"
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GrantEventItem(8716);
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}
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}
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simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
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{
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// Dystopia weekly
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if (bObjectiveIsValidForMap[1] != 0)
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{
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if (GameClass == class'KFGameInfo_WeeklySurvival')
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{
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FinishedObjective(SEI_Spring, 1);
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}
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}
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}
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simulated function OnBossDied()
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{
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local int ObjIdx;
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// Boss kills in any map
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ObjIdx = 0;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= BossKillsRequired)
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{
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FinishedObjective(SEI_Spring, ObjIdx);
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}
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}
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}
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simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
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{
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local int ObjIdx;
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if (bKiller == false)
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{
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return;
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}
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// E.D.A.R kills
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ObjIdx = 2;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (ClassIsChildOf(MonsterClass, class'KFPawn_ZedDAR'))
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= EDARKillsRequired)
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{
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FinishedObjective(SEI_Spring, ObjIdx);
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}
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}
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}
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}
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simulated function OnHitTaken()
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{
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bHitTakenThisWave=true;
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}
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simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
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{
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local int ObjIdx;
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// No damage wave completed
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ObjIdx = 3;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (!bHitTakenThisWave)
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{
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IncrementSeasonalEventStat(ObjIdx, 1);
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if (Outer.GetSeasonalEventStatValue(ObjIdx) >= WavesWithoutDamageRequired)
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{
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FinishedObjective(SEI_Spring, ObjIdx);
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}
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}
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bHitTakenThisWave = false;
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}
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// Wavesin Endless hard
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ObjIdx = 4;
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if (bObjectiveIsValidForMap[ObjIdx] != 0)
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{
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if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
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{
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FinishedObjective(SEI_Spring, ObjIdx);
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}
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}
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}
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defaultproperties
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{
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BossKillsRequired=15
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EDARKillsRequired=50
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WavesWithoutDamageRequired=10
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EndlessWaveRequired=15
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bHitTakenThisWave=false
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}
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