281d67d9d3
fix style
2023-05-14 09:38:02 +03:00
86e785b122
add PreloadContent config options
2022-09-15 11:13:16 +03:00
fc87924a4d
fix destroy player repinfo
2022-09-02 16:17:55 +03:00
bf06206445
fix false "error": "Cant destroy RepInfo"
2022-08-30 09:56:09 +03:00
eda17af2bb
update code arch a little
2022-08-30 08:39:34 +03:00
de44bfe00f
update logger
2022-07-19 13:28:43 +03:00
7395ff04bf
add bSmoothSpawn feature
2022-07-13 12:09:18 +03:00
681870536b
replace logger
2022-07-13 10:12:35 +03:00
c7e9087f6e
refactoring
2022-07-13 09:56:35 +03:00
90a69ef739
...
...
- now the type of unit affects the choice of spawn location
- bSpawnAtPlayerStart removed from spawn list
- SpawnAtPlayerStart can be set separately for specified maps or zed classes
- optimized spawn list loading
- added handling of the situation when the player leaves the game before preloadcontent synchronization ends
- fixed calculation of the number of zeds in some cases
2022-06-13 17:07:55 +03:00
a45ba21925
feat: adjust spawner tickrate
2022-06-06 02:44:39 +03:00
0de9c0088c
fix possible division by zero when rounding
2022-06-05 03:59:29 +03:00
fd3c9116e4
refactoring, improvements, fixes
...
- fixed spawn when all spawn volumes are busy;
- refactoring (removed obsolete code, improved readability);
- improved logging.
2022-06-01 07:40:23 +03:00
b5355d9fb5
optimize spawn cycle (improved performance on large spawn lists)
2022-05-31 06:36:42 +03:00
62c3f79c5e
fixes: stop spawn, AIRemaining counter, boss wave spawn
2022-05-31 04:47:29 +03:00
b0727dd677
more sugar
2022-05-21 00:31:35 +03:00
41f186ee15
sugar
2022-05-20 23:45:26 +03:00
e5e2b711f0
change log macro
2022-05-17 12:56:31 +03:00
e4fae31d43
change spawn logic
2022-05-16 08:29:09 +03:00
8218219312
preloadcontent
2022-05-13 10:20:30 +03:00
6285a921a5
GenZmeY version
2022-05-11 15:43:39 +03:00