fix possible division by zero when rounding

This commit is contained in:
GenZmeY 2022-06-05 03:58:53 +03:00
parent 3fbf4e9c20
commit 0de9c0088c

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@ -35,8 +35,8 @@ struct S_SpawnEntry
var float RelativeStart;
var int DelayDefault;
var int Delay;
var int SpawnsLeft;
var int SpawnsTotal;
var int PawnsLeft;
var int PawnsTotal;
var bool SpawnAtPlayerStart;
var bool ForceSpawn;
var String ZedNameFiller;
@ -287,7 +287,7 @@ private function SpawnTimer()
continue;
}
if (SE.SpawnsLeft > 0)
if (SE.PawnsLeft > 0)
{
SpawnEntry(SpawnListCurrent, Index);
}
@ -403,8 +403,9 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
local S_SpawnEntry SE;
local int Index;
local float Cycle, Players;
local float MSB, MSC, MSP;
local float MLB, MLC, MLP;
local float B, TM, TCM, TPM;
local float L, LM, LCM, LPM;
local float PawnTotalF, PawnLimitF;
local int ZedNameMaxLength;
`ZS_Trace(`Location);
@ -412,13 +413,16 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
Cycle = float(CurrentCycle);
Players = float(PlayerCount());
MSB = CfgSpawn.default.ZedTotalMultiplier;
MSC = CfgSpawn.default.SpawnTotalCycleMultiplier;
MSP = CfgSpawn.default.SpawnTotalPlayerMultiplier;
B = float(SE.SpawnCountBase);
L = float(SE.SingleSpawnLimitDefault);
TM = CfgSpawn.default.ZedTotalMultiplier;
TCM = CfgSpawn.default.SpawnTotalCycleMultiplier;
TPM = CfgSpawn.default.SpawnTotalPlayerMultiplier;
MLB = CfgSpawn.default.SingleSpawnLimitMultiplier;
MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
LM = CfgSpawn.default.SingleSpawnLimitMultiplier;
LCM = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
LPM = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
ZedNameMaxLength = 0;
foreach List(SE, Index)
@ -437,11 +441,14 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
else
List[Index].Delay = 0;
}
List[Index].ForceSpawn = false;
List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
PawnTotalF = B * (TM + TCM * (Cycle - 1.0f) + TPM * (Players - 1.0f));
PawnLimitF = L * (LM + LCM * (Cycle - 1.0f) + LPM * (Players - 1.0f));
List[Index].ForceSpawn = false;
List[Index].PawnsTotal = Max(Round(PawnTotalF), 1);
List[Index].SingleSpawnLimit = Max(Round(PawnLimitF), 1);
List[Index].PawnsLeft = List[Index].PawnsTotal;
}
foreach List(SE, Index)
@ -476,7 +483,7 @@ private function SpawnTimerLogger(bool Stop, optional String Comment)
private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
{
local S_SpawnEntry SE;
local int FreeSpawnSlots, SpawnCount, Spawned;
local int FreeSpawnSlots, PawnCount, Spawned;
local String Action, Comment, NextSpawn;
`ZS_Trace(`Location);
@ -486,13 +493,13 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
SpawnList[Index].Delay = SE.DelayDefault;
if (FRand() <= SE.Probability || SE.ForceSpawn)
{
if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
if (SE.SingleSpawnLimit == 0 || SE.PawnsLeft < SE.SingleSpawnLimit)
{
SpawnCount = SE.SpawnsLeft;
PawnCount = SE.PawnsLeft;
}
else
{
SpawnCount = SE.SingleSpawnLimit;
PawnCount = SE.SingleSpawnLimit;
}
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
@ -501,16 +508,16 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
if (FreeSpawnSlots == 0)
{
NoFreeSpawnSlots = true;
SpawnList[Index].SpawnsLeft = 0;
SpawnList[Index].PawnsLeft = 0;
return;
}
else if (SpawnCount > FreeSpawnSlots)
else if (PawnCount > FreeSpawnSlots)
{
SpawnCount = FreeSpawnSlots;
PawnCount = FreeSpawnSlots;
}
}
Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
Spawned = SpawnZed(SE.ZedClass, PawnCount, SE.SpawnAtPlayerStart);
if (Spawned == INDEX_NONE)
{
SpawnList[Index].Delay = 5;
@ -538,10 +545,10 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
Spawned = SE.SingleSpawnLimit;
}
SpawnList[Index].SpawnsLeft -= Spawned;
if (SpawnList[Index].SpawnsLeft > 0)
SpawnList[Index].PawnsLeft -= Spawned;
if (SpawnList[Index].PawnsLeft > 0)
{
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].SpawnsLeft;
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].PawnsLeft;
}
SpawnLog(SE, Action, Comment, NextSpawn);
}
@ -593,7 +600,7 @@ private function Vector PlayerStartLocation()
return KFGIS.FindPlayerStart(None, 0).Location;
}
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, bool SpawnAtPlayerStart)
{
local Array<class<KFPawn_Monster> > CustomSquad;
local Vector SpawnLocation, PlayerStart;
@ -614,7 +621,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
}
else
{
for (Index = 0; Index < SpawnCount; Index++)
for (Index = 0; Index < PawnCount; Index++)
{
CustomSquad.AddItem(ZedClass);
}
@ -635,7 +642,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
}
Spawned = 0; Failed = 0;
while (Failed + Spawned < SpawnCount)
while (Failed + Spawned < PawnCount)
{
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
if (KFPM == None)