GenZmeY version

This commit is contained in:
GenZmeY 2022-05-11 15:43:39 +03:00
parent 7d0c523562
commit 6285a921a5
12 changed files with 1080 additions and 310 deletions

3
.gitmodules vendored Normal file
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[submodule "tools"]
path = tools
url = https://github.com/GenZmeY/KF2-BuildTools

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class Spawn extends Object
dependson(ZedSpawner)
config(ZedSpawner);
var config bool bCyclicalSpawn;
var config bool bShadowSpawn;
var config float ZedMultiplier;
var config float PlayerMultiplier;
var config float CycleMultiplier;
var config int AliveSpawnLimit;
public static function InitConfig()
{
default.bCyclicalSpawn = true;
default.bShadowSpawn = true;
default.ZedMultiplier = 1.0;
default.PlayerMultiplier = 0.25;
default.CycleMultiplier = 0.25;
default.AliveSpawnLimit = 0;
StaticSaveConfig();
}
public static function bool Load(E_LogLevel LogLevel)
{
local bool Errors;
if (default.ZedMultiplier <= 0.f)
{
`ZS_Error("ZedMultiplier" @ "(" $ default.ZedMultiplier $ ")" @ "must be greater than 0.0", LogLevel);
Errors = true;
}
if (default.PlayerMultiplier < 0.f)
{
`ZS_Error("PlayerMultiplier" @ "(" $ default.PlayerMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
Errors = true;
}
if (default.CycleMultiplier < 0.f)
{
`ZS_Error("CycleMultiplier" @ "(" $ default.CycleMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
Errors = true;
}
if (default.AliveSpawnLimit < 0)
{
`ZS_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0", LogLevel);
Errors = true;
}
return !Errors;
}
defaultproperties
{
}

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class SpawnList extends Object
dependson(ZedSpawner)
config(ZedSpawner);
struct S_SpawnEntryCfg
{
var int Wave;
var String ZedClass;
var int RelativeDelay;
var int Delay;
var int Probability;
var int SpawnAtOnce;
var int MaxSpawns;
var bool bSpawnAtPlayerStart;
};
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
default.Spawn.Length = 0;
SpawnEntry.Wave = 1;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
SpawnEntry.SpawnAtOnce = 1;
SpawnEntry.MaxSpawns = 1;
SpawnEntry.RelativeDelay = 0;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
SpawnEntry.Wave = 2;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
SpawnEntry.SpawnAtOnce = 2;
SpawnEntry.MaxSpawns = 4;
SpawnEntry.RelativeDelay = 0;
SpawnEntry.Delay = 30;
SpawnEntry.Probability = 50;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{
local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry;
local int Line;
local bool Errors;
`ZS_Info("Load spawn list:", LogLevel);
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
Errors = true;
}
SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256", LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
if (SpawnEntry.SpawnAtOnce <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.RelativeDelayDefault = SpawnEntryCfg.RelativeDelay / 100.f;
if (SpawnEntryCfg.RelativeDelay < 0 || SpawnEntryCfg.RelativeDelay > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeDelay" @ "(" $ SpawnEntryCfg.RelativeDelay $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass, LogLevel);
}
}
return SpawnList;
}
defaultproperties
{
}

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class SpawnListBossWaves extends Object
dependson(ZedSpawner)
config(ZedSpawner);
struct S_SpawnEntryCfg
{
var String BossClass;
var String ZedClass;
var int Delay;
var int Probability;
var int SpawnAtOnce;
var int MaxSpawns;
var bool bSpawnAtPlayerStart;
};
var config bool bStopRegularSpawn;
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
SpawnEntry.ZedClass = "SomePackage.SomeFleshpoundClass";
SpawnEntry.SpawnAtOnce = 1;
SpawnEntry.MaxSpawns = 1;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 1;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{
local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry;
local int Line;
local bool Errors;
`ZS_Info("Load boss waves spawn list:", LogLevel);
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
if (SpawnEntry.BossClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass, LogLevel);
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
if (SpawnEntry.SpawnAtOnce <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.RelativeDelayDefault = 0.f;
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.BossClass @ SpawnEntryCfg.ZedClass, LogLevel);
}
}
return SpawnList;
}
defaultproperties
{
}

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class SpawnListSpecialWaves extends Object
dependson(ZedSpawner)
config(ZedSpawner);
struct S_SpawnEntryCfg
{
var EAIType Wave;
var String ZedClass;
var int RelativeDelay;
var int Delay;
var int Probability;
var int SpawnAtOnce;
var int MaxSpawns;
var bool bSpawnAtPlayerStart;
};
var config bool bStopRegularSpawn;
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
SpawnEntry.Wave = AT_Husk;
SpawnEntry.ZedClass = "SomePackage.SomeHuskClass";
SpawnEntry.SpawnAtOnce = 1;
SpawnEntry.MaxSpawns = 1;
SpawnEntry.RelativeDelay = 0;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 1;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
{
local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry;
local int Line;
local bool Errors;
if (KFGIE == None)
{
`ZS_Info("Not Endless mode, skip loading special waves", LogLevel);
return SpawnList;
}
`ZS_Info("Load special waves spawn list:", LogLevel);
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave, LogLevel);
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
if (SpawnEntry.SpawnAtOnce <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.RelativeDelayDefault = SpawnEntryCfg.RelativeDelay / 100.f;
if (SpawnEntryCfg.RelativeDelay < 0 || SpawnEntryCfg.RelativeDelay > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeDelay" @ "(" $ SpawnEntryCfg.RelativeDelay $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass, LogLevel);
}
}
return SpawnList;
}
defaultproperties
{
}

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class ZedSpawner extends Info
config(ZedSpawner);
var const int dt;
var const class<Spawn> CfgSpawn;
var const class<SpawnList> CfgSpawnList;
var const class<SpawnListBossWaves> CfgSpawnListBW;
var const class<SpawnListSpecialWaves> CfgSpawnListSW;
enum E_LogLevel
{
LL_WrongLevel,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
struct S_SpawnEntry
{
var class<KFPawn_Monster> BossClass;
var class<KFPawn_Monster> ZedClass;
var int Wave;
var int SpawnAtOnce;
var float Probability;
var float RelativeDelayDefault;
var float RelativeDelay;
var int DelayDefault;
var int Delay;
var int SpawnsDone;
var int MaxSpawns;
var bool SpawnAtPlayerStart;
};
var config bool bConfigInitialized;
var config E_LogLevel LogLevel;
var private Array<S_SpawnEntry> SpawnList;
var private Array<S_SpawnEntry> SpawnListBW;
var private Array<S_SpawnEntry> SpawnListSW;
var private KFGameInfo_Survival KFGIS;
var private KFGameInfo_Endless KFGIE;
var private int CurrentWave;
var private int CurrentCycle;
var private int CycleWaveShift;
var private int CycleWaveSize;
var private int WaveTotalAI;
var private class<KFPawn_Monster> CurrentBossClass;
var private String SpawnTimerLastMessage;
var private Array<class<KFPawn_Monster> > BossClassCache;
event PostBeginPlay()
{
`ZS_Trace(`Location, LogLevel);
Super.PostBeginPlay();
if (WorldInfo.NetMode == NM_Client)
{
Destroy();
return;
}
Init();
}
private function Init()
{
local S_SpawnEntry SpawnEntry;
`ZS_Trace(`Location, LogLevel);
if (!bConfigInitialized)
{
bConfigInitialized = true;
LogLevel = LL_Info;
SaveConfig();
CfgSpawn.static.InitConfig();
CfgSpawnList.static.InitConfig();
CfgSpawnListBW.static.InitConfig();
CfgSpawnListSW.static.InitConfig();
`ZS_Info("Config initialized.", LogLevel);
}
if (LogLevel == LL_WrongLevel)
{
LogLevel = LL_Info;
`ZS_Warn("Wrong 'LogLevel', return to default value", LogLevel);
SaveConfig();
}
`ZS_Log("LogLevel:" @ LogLevel);
if (!CfgSpawn.static.Load(LogLevel))
{
`ZS_Fatal("Wrong settings, Destroy...", LogLevel);
Destroy();
return;
}
CurrentWave = INDEX_NONE;
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
if (KFGIS == None)
{
`ZS_Fatal("Incompatible gamemode:" @ WorldInfo.Game $ ". Destroy...", LogLevel);
Destroy();
return;
}
KFGIE = KFGameInfo_Endless(KFGIS);
SpawnList = CfgSpawnList.static.Load(LogLevel);
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
foreach SpawnListBW(SpawnEntry)
BossClassCache.AddItem(SpawnEntry.BossClass);
CurrentCycle = 1;
CycleWaveSize = 0;
CycleWaveShift = MaxInt;
foreach SpawnList(SpawnEntry)
{
CycleWaveShift = Min(CycleWaveShift, SpawnEntry.Wave);
CycleWaveSize = Max(CycleWaveSize, SpawnEntry.Wave);
}
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
SetTimer(float(dt), true, nameof(SpawnTimer));
}
private function SpawnTimer()
{
local int WaveTotalAIDef;
local int SpecialWave;
`ZS_Trace(`Location, LogLevel);
if (CurrentWave < KFGIS.WaveNum)
{
CurrentWave = KFGIS.WaveNum;
if (!KFGIS.MyKFGRI.IsBossWave())
{
WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedMultiplier;
WaveTotalAI = KFGIS.SpawnManager.WaveTotalAI;
KFGIS.MyKFGRI.WaveTotalAICount = KFGIS.SpawnManager.WaveTotalAI;
KFGIS.MyKFGRI.AIRemaining = KFGIS.SpawnManager.WaveTotalAI;
if (WaveTotalAIDef != KFGIS.SpawnManager.WaveTotalAI)
{
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedMultiplier" @ "(" $ CfgSpawn.default.ZedMultiplier $ ")", LogLevel);
}
}
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
{
CurrentCycle++;
`ZS_Info("Next spawn cycle started:" @ CurrentCycle, LogLevel);
}
ResetSpawnList(SpawnList);
ResetSpawnList(SpawnListSW);
ResetSpawnList(SpawnListBW);
CurrentBossClass = None;
}
if (!KFGIS.IsWaveActive())
{
SpawnTimerLogger(true, "wave is not active");
return;
}
if (CfgSpawn.default.AliveSpawnLimit > 0 && KFGIS.AIAliveCount >= CfgSpawn.default.AliveSpawnLimit)
{
SpawnTimerLogger(true, "alive spawn limit reached");
return;
}
if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn && KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
{
SpawnTimerLogger(true, "shadow spawn is active and no free spawn slots");
return;
}
SpawnTimerLogger(false);
SpecialWave = INDEX_NONE;
if (KFGIE != None)
{
SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
}
if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
SpawnRegularWaveZeds();
if (SpecialWave != INDEX_NONE)
SpawnSpecialWaveZeds(SpecialWave);
if (KFGIS.MyKFGRI.IsBossWave())
SpawnBossWaveZeds();
}
private function ResetSpawnList(out Array<S_SpawnEntry> List)
{
local S_SpawnEntry SpawnEntry;
local int i;
`ZS_Trace(`Location, LogLevel);
foreach List(SpawnEntry, i)
{
List[i].SpawnsDone = 0;
if (KFGIS.MyKFGRI.IsBossWave())
{
List[i].RelativeDelay = 0.f;
List[i].Delay = SpawnEntry.DelayDefault;
}
else
{
List[i].RelativeDelay = SpawnEntry.RelativeDelayDefault;
if (SpawnEntry.RelativeDelay == 0.f)
List[i].Delay = SpawnEntry.DelayDefault;
else
List[i].Delay = 0;
}
}
}
private function SpawnTimerLogger(bool Stop, optional String Reason)
{
local String Message;
`ZS_Trace(`Location, LogLevel);
if (Stop)
Message = "Stop spawn";
else
Message = "Start spawn";
if (Reason != "")
Message @= "(" $ Reason $ ")";
if (Message != SpawnTimerLastMessage)
{
`ZS_Info(Message, LogLevel);
SpawnTimerLastMessage = Message;
}
}
private function SpawnRegularWaveZeds()
{
local S_SpawnEntry SpawnEntry;
local int Spawned, SpawnsLeft, i;
local String Message;
`ZS_Trace(`Location, LogLevel);
foreach SpawnList(SpawnEntry, i)
{
if (SpawnEntry.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1))
{
SpawnList[i].Delay -= dt;
if (TimeToSpawn(SpawnEntry))
{
SpawnList[i].Delay = SpawnEntry.DelayDefault;
if (FRand() <= SpawnEntry.Probability)
{
Spawned = SpawnZed(SpawnEntry.ZedClass, SpawnEntry.SpawnAtOnce, SpawnEntry.SpawnAtPlayerStart);
Message = "Spawned:" @ SpawnEntry.ZedClass @ "x" $ Spawned;
}
else
{
Message = "Skip spawn" @ SpawnEntry.ZedClass @ "due to probability:" @ SpawnEntry.Probability * 100 $ "%";
}
SpawnList[i].SpawnsDone++;
SpawnsLeft = SpawnEntry.MaxSpawns - SpawnList[i].SpawnsDone;
if (SpawnsLeft > 0)
{
Message @= "(Next spawn after" @ SpawnEntry.DelayDefault $ "sec," @ "spawns left:" @ SpawnsLeft $ ")";
}
`ZS_Info(Message, LogLevel);
}
}
}
}
private function SpawnSpecialWaveZeds(int SpecialWave)
{
local S_SpawnEntry SpawnEntry;
local int Spawned, SpawnsLeft, i;
local String Message;
`ZS_Trace(`Location, LogLevel);
foreach SpawnListSW(SpawnEntry, i)
{
if (SpawnEntry.Wave == SpecialWave)
{
SpawnListSW[i].Delay -= dt;
if (TimeToSpawn(SpawnEntry))
{
SpawnListSW[i].Delay = SpawnEntry.DelayDefault;
if (FRand() <= SpawnEntry.Probability)
{
Spawned = SpawnZed(SpawnEntry.ZedClass, SpawnEntry.SpawnAtOnce, SpawnEntry.SpawnAtPlayerStart);
Message = "Spawned:" @ SpawnEntry.ZedClass @ "x" $ Spawned;
}
else
{
Message = "Skip spawn" @ SpawnEntry.ZedClass @ "due to probability:" @ SpawnEntry.Probability * 100 $ "%";
}
SpawnListSW[i].SpawnsDone++;
SpawnsLeft = SpawnEntry.MaxSpawns - SpawnListSW[i].SpawnsDone;
if (SpawnsLeft > 0)
{
Message @= "(Next spawn after" @ SpawnEntry.DelayDefault $ "sec," @ "spawns left:" @ SpawnsLeft $ ")";
}
`ZS_Info(Message, LogLevel);
}
}
}
}
private function SpawnBossWaveZeds()
{
local S_SpawnEntry SpawnEntry;
local KFPawn_Monster KFPM;
local int Spawned, SpawnsLeft, i;
local String Message;
`ZS_Trace(`Location, LogLevel);
if (CurrentBossClass == None)
{
foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
{
i = BossClassCache.Find(KFPM.class);
if (i != INDEX_NONE)
{
CurrentBossClass = BossClassCache[i];
break;
}
}
}
if (CurrentBossClass == None)
{
return;
}
foreach SpawnListBW(SpawnEntry, i)
{
if (SpawnEntry.BossClass == CurrentBossClass)
{
SpawnListBW[i].Delay -= dt;
if (TimeToSpawn(SpawnEntry))
{
SpawnListBW[i].Delay = SpawnEntry.DelayDefault;
if (FRand() <= SpawnEntry.Probability)
{
Spawned = SpawnZed(SpawnEntry.ZedClass, SpawnEntry.SpawnAtOnce, SpawnEntry.SpawnAtPlayerStart);
Message = "Spawned:" @ SpawnEntry.ZedClass @ "x" $ Spawned;
}
else
{
Message = "Skip spawn" @ SpawnEntry.ZedClass @ "due to probability:" @ SpawnEntry.Probability * 100 $ "%";
}
SpawnListBW[i].SpawnsDone++;
SpawnsLeft = SpawnEntry.MaxSpawns - SpawnListBW[i].SpawnsDone;
if (SpawnsLeft > 0)
{
Message @= "(Next spawn after" @ SpawnEntry.DelayDefault $ "sec," @ "spawns left:" @ SpawnsLeft $ ")";
}
`ZS_Info(Message, LogLevel);
}
}
}
}
private function bool TimeToSpawn(S_SpawnEntry SpawnEntry)
{
local bool DelayReady, DelayRelativeReady;
`ZS_Trace(`Location, LogLevel);
DelayReady = SpawnEntry.Delay <= 0 && SpawnEntry.MaxSpawns >= 0 && SpawnEntry.SpawnsDone < SpawnEntry.MaxSpawns;
if (SpawnEntry.RelativeDelay == 0.f)
{
DelayRelativeReady = true;
}
else
{
DelayRelativeReady = (SpawnEntry.RelativeDelay <= 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI)));
}
return DelayReady && DelayRelativeReady;
}
private function int PlayerCount()
{
local PlayerController PC;
local int HumanPlayers;
local KFOnlineGameSettings KFGameSettings;
`ZS_Trace(`Location, LogLevel);
if (KFGIS.PlayfabInter != None && KFGIS.PlayfabInter.GetGameSettings() != None)
{
KFGameSettings = KFOnlineGameSettings(KFGIS.PlayfabInter.GetGameSettings());
HumanPlayers = KFGameSettings.NumPublicConnections - KFGameSettings.NumOpenPublicConnections;
}
else
{
HumanPlayers = 0;
foreach WorldInfo.AllControllers(class'PlayerController', PC)
if (PC.bIsPlayer
&& PC.PlayerReplicationInfo != None
&& !PC.PlayerReplicationInfo.bOnlySpectator
&& !PC.PlayerReplicationInfo.bBot)
HumanPlayers++;
}
return HumanPlayers;
}
private function Vector PlayerStartLocation()
{
local PlayerController PC;
`ZS_Trace(`Location, LogLevel);
foreach WorldInfo.AllControllers(class'PlayerController', PC)
return KFGIS.FindPlayerStart(PC, 0).Location;
return KFGIS.FindPlayerStart(None, 0).Location;
}
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnAtOnce, bool SpawnAtPlayerStart)
{
local Array<class<KFPawn_Monster> > CustomSquad;
local Vector SpawnLocation;
local KFPawn_Monster KFPM;
local Controller C;
local int ModdedSpawnCount;
local int FreeSpawnSlots;
local int SpawnFailed;
local int i;
`ZS_Trace(`Location, LogLevel);
ModdedSpawnCount = Round(float(SpawnAtOnce) * (1.0f + float(CurrentCycle - 1) * CfgSpawn.default.CycleMultiplier + float(PlayerCount() - 1) * CfgSpawn.default.PlayerMultiplier));
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
{
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
if (ModdedSpawnCount > FreeSpawnSlots)
{
`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ ModdedSpawnCount, LogLevel);
ModdedSpawnCount = FreeSpawnSlots;
}
}
for (i = 0; i < ModdedSpawnCount; i++)
CustomSquad.AddItem(ZedClass);
if (SpawnAtPlayerStart)
{
SpawnLocation = PlayerStartLocation();
SpawnLocation.Y += 64;
SpawnLocation.Z += 64;
}
else
{
SpawnLocation = KFGIS.SpawnManager.GetBestSpawnVolume(CustomSquad).Location;
SpawnLocation.Z += 10;
}
SpawnFailed = 0;
for (i = 0; i < ModdedSpawnCount; i++)
{
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
if (KFPM == None)
{
`ZS_Error("Can't spawn" @ ZedClass, LogLevel);
SpawnFailed++;
continue;
}
C = KFPM.Spawn(KFPM.ControllerClass);
if (C == None)
{
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this KFPawn...", LogLevel);
KFPM.Destroy();
SpawnFailed++;
continue;
}
C.Possess(KFPM, false);
}
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
{
KFGIS.MyKFGRI.AIRemaining -= (ModdedSpawnCount - SpawnFailed);
}
KFGIS.RefreshMonsterAliveCount();
return ModdedSpawnCount - SpawnFailed;
}
private function PrintSpawnEntry(S_SpawnEntry SE)
{
`ZS_Debug("BossClass:" @ SE.BossClass, LogLevel);
`ZS_Debug("ZedClass:" @ SE.ZedClass, LogLevel);
`ZS_Debug("Wave:" @ SE.Wave, LogLevel);
`ZS_Debug("SpawnAtOnce:" @ SE.SpawnAtOnce, LogLevel);
`ZS_Debug("Probability:" @ SE.Probability, LogLevel);
`ZS_Debug("RelativeDelay:" @ SE.RelativeDelay @ "(" $ SE.RelativeDelayDefault $ ")", LogLevel);
`ZS_Debug("Delay:" @ SE.Delay @ "(" $ SE.DelayDefault $ ")", LogLevel);
`ZS_Debug("SpawnsDone:" @ SE.SpawnsDone @ "of" @ SE.MaxSpawns, LogLevel);
`ZS_Debug("SpawnAtPlayerStart:" @ SE.SpawnAtPlayerStart, LogLevel);
`ZS_Debug("---------------------", LogLevel);
}
DefaultProperties
{
dt = 1
CfgSpawn = class'Spawn'
CfgSpawnList = class'SpawnList'
CfgSpawnListBW = class'SpawnListBossWaves'
CfgSpawnListSW = class'SpawnListSpecialWaves'
}

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class ZedSpawnerMut extends KFMutator
dependson(ZedSpawner);
var private ZedSpawner ZS;
event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
{
`ZS_Log("Found 'ZedSpawner'");
break;
}
if (ZS == None)
{
`ZS_Log("Spawn 'ZedSpawner'");
ZS = WorldInfo.Spawn(class'ZedSpawner');
}
if (ZS == None)
{
`ZS_Log("Can't Spawn 'ZedSpawner', Destroy...");
Destroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
DefaultProperties
{
}

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ZedSpawner/Globals.uci Normal file
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`define ZS_Tag 'ZedSpawner'
`define ZS_Log(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `ZS_Tag)
`define ZS_Fatal(msg, level) `log("FATAL:" @ `msg, (`level >= LL_Fatal), `ZS_Tag)
`define ZS_Error(msg, level) `log("ERROR:" @ `msg, (`level >= LL_Error), `ZS_Tag)
`define ZS_Warn(msg, level) `log("WARN:" @ `msg, (`level >= LL_Warning), `ZS_Tag)
`define ZS_Info(msg, level) `log("INFO:" @ `msg, (`level >= LL_Info), `ZS_Tag)
`define ZS_Debug(msg, level) `log("DEBUG:" @ `msg, (`level >= LL_Debug), `ZS_Tag)
`define ZS_Trace(msg, level) `log("TRACE:" @ `msg, (`level >= LL_Trace), `ZS_Tag)

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class ZedVarient extends KFMutator
config(ZedVarient);
//Timer rate
var const float dt;
//User out cfg
struct TZedCfg
{
var int Wave;
var int SpawnAtOnce;
var int SpawnsDone;
var int MaxSpawns;
var int Spawnsleft;
var string Zed;
var float Probability;
var float Delay;
};
//Mut inner cfg
struct TZedCfgTmp
{
var int Wave;
var int SpawnAtOnce;
var class<KFPawn_Monster> Zed;
var float Probability;
var float DefDelay;
var float Delay;
var int SpawnsDone;
var int MaxSpawns;
var int SpawnsLeft;
};
var config float ZedMultiplier;
var config bool bConfigsInit;
var config array<TZedCfg> CustomZeds;
var config array<string> Bosses;
var array< class<KFPawn_Monster> > LoadedBosses;
var array< TZedCfgTmp > LoadedCustomZeds;
var KFGameInfo_Survival KFGT;
var int cwave;
var array<KFPawn_Monster> UZBosses;
var bool bFB;
var KFPawn_Monster OriginalBoss;
var int BossesLeft;
//Dunno how to properly calculate using original stuff
var int NeedMoreZeds;
var int MaxSpawns;
var int SpawnsLeft;
var int SpawnsDone;
function PostBeginPlay()
{
local int i;
local class<KFPawn_Monster> C;
local TZedCfgTmp zct;
for(i=0;i<Bosses.Length;i++)
{
C = class<KFPawn_Monster>(DynamicLoadObject(Bosses[i],Class'Class'));
if(C!=None)
LoadedBosses.AddItem(C);
else
LogInternal("Error while loading"@Bosses[i]);
}
if(!bConfigsInit)
{
bConfigsInit = true;
ZedMultiplier = 1.0;
SaveConfig();
}
cwave=-1;
KFGT = KFGameInfo_Survival(WorldInfo.Game);
//Init inner cfg
for(i=0;i<CustomZeds.Length;i++)
{
C = class<KFPawn_Monster>(DynamicLoadObject(CustomZeds[i].Zed,Class'Class'));
if(C!=None && CustomZeds[i].Wave>0 && CustomZeds[i].SpawnAtOnce>0 && CustomZeds[i].Probability>0 && CustomZeds[i].Delay>0 && CustomZeds[i].MaxSpawns>0)
{
LogInternal("LOADED"@CustomZeds[i].Zed);
zct.Wave = CustomZeds[i].Wave;
zct.SpawnAtOnce = CustomZeds[i].SpawnAtOnce;
zct.Probability = CustomZeds[i].Probability;
zct.DefDelay = CustomZeds[i].Delay;
zct.Delay = CustomZeds[i].Delay;
zct.MaxSpawns = CustomZeds[i].MaxSpawns;
zct.SpawnsLeft = CustomZeds[i].MaxSpawns - CustomZeds[i].SpawnsDone;
zct.Zed = C;
LoadedCustomZeds.AddItem(zct);
}
else
LogInternal("Error while loading"@CustomZeds[i].Zed);
}
SetTimer(dt,true);
}
function Timer()
{
//setup total amount multiplier
if(cwave<KFGT.WaveNum && KFGT.WaveNum!=KFGT.WaveMax)
{
cwave=KFGT.WaveNum;
KFGT.SpawnManager.WaveTotalAI*=ZedMultiplier;
KFGT.MyKFGRI.WaveTotalAICount = KFGT.SpawnManager.WaveTotalAI;
KFGT.MyKFGRI.AIRemaining = KFGT.SpawnManager.WaveTotalAI;
NeedMoreZeds=KFGT.SpawnManager.WaveTotalAI;
}
SpawnCustomZeds();
KFGT.RefreshMonsterAliveCount();
}
function SpawnCustomZeds()
{
local int i, j;
local array< class<KFPawn_Monster> > CSquad;
local KFSpawnVolume KFSV;
KFSV = KFGT.SpawnManager.GetBestSpawnVolume(CSquad);
if( !KFGT.IsWaveActive() || NeedMoreZeds<=0 || KFGT.AIAliveCount>128 || KFSV.Location==PlayerController(Owner).StartSpot.Location )
return; // Maxmonsters, ????, ?? ???? ?? //VSize(KFSV.Location-PlayerController(Owner).Pawn.Location)<650.f //KFSV.bNoCollisionFailForSpawn==true
for(i=0;i<LoadedCustomZeds.Length;i++)
{
if(LoadedCustomZeds[i].Wave==KFGT.WaveNum)
{
LoadedCustomZeds[i].Delay-=dt;
if(LoadedCustomZeds[i].Delay<=0 && LoadedCustomZeds[i].SpawnsLeft>0 && LoadedCustomZeds[i].MaxSpawns>=0 && (LoadedCustomZeds[i].SpawnsDone<LoadedCustomZeds[i].MaxSpawns) )
{
LoadedCustomZeds[i].Delay=LoadedCustomZeds[i].DefDelay;
if(FRand()<=LoadedCustomZeds[i].Probability)
{
CSquad.Length=0;
CSquad.AddItem(LoadedCustomZeds[i].Zed);
for(j=0;j<LoadedCustomZeds[i].SpawnAtOnce;j++)
{
TryToSpawnZed(KFSV.Location,LoadedCustomZeds[i].Zed);
LoadedCustomZeds[i].SpawnsDone++;
}
}
}
}
}
}
function TryToSpawnZed( vector L, class<KFPawn_Monster> ZedClass )
{
local KFPawn_Monster M;
local Controller C;
if( ZedClass==class'HL2Monsters.Combine_Strider' || ZedClass==class'HL2Monsters.Combine_Gunship' || ZedClass==class'HL2Monsters.Hunter_Chopper' )
{
L = KFGameInfo(WorldInfo.Game).FindPlayerStart(PlayerController(Owner),0).Location;
L.Y += 64;
L.Z += 64;
}
else L.Z += 10;
M = Spawn(ZedClass,,,L,rot(0,0,1),,true);
if( M==None )
return;
C = M.Spawn(M.ControllerClass);
C.Possess(M,false);
KFGT.MyKFGRI.AIRemaining+=1; //added
KFGT.NumAISpawnsQueued++;
KFGT.AIAliveCount++;
KFGT.RefreshMonsterAliveCount();
NeedMoreZeds--;
}
//Kill original boss
//function KillOriginalBoss()
//{
// if(OriginalBoss!=None)
// {
// OriginalBoss.Suicide();
// SetTimer(1, false, 'ResetCamera');
// }
//}
//Rollback camera mode
function ResetCamera()
{
local KFPlayerController PC;
foreach WorldInfo.AllControllers( class'KFPlayerController', PC )
{
PC.ServerCamera( 'ThirdPerson' );
PC.ServerCamera( 'FirstPerson' );
PC.HideBossNameplate();
}
}
//Rollback wave number
function ReturnWaveNum()
{
KFGT.MyKFGRI.WaveNum++;
}
//Prevent end game on any but last boss kill
function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
{
if(KFGT.WaveNum==KFGT.WaveMax)
{
if(UZBosses.Find(KFPawn_Monster(Killed))>=0)
{
BossesLeft--;
}
if(KFPawn_MonsterBoss(Killed)!=None && BossesLeft>0)
{
KFGT.MyKFGRI.WaveNum--;
SetTimer(0.2, false, 'ReturnWaveNum');
}
}
return (NextMutator != None && NextMutator.PreventDeath(Killed, Killer, damageType, HitLocation));
}
function AddMutator(Mutator M)
{
if( M!=Self )
{
if( M.Class==Class )
M.Destroy();
else Super.AddMutator(M);
}
}
//Spawn bosses by original boss
//function bool CheckReplacement(Actor Other)
//{
// local int i, j;
//
// if(KFPawn_Monster(Other)!=None)
// NeedMoreZeds--;
//
// if(KFPawn_MonsterBoss(Other)!=None && !bFB && KFGT.WaveNum==KFGT.WaveMax)
// {
// bFB=true;
// OriginalBoss = KFPawn_Monster(Other);
// SetTimer(1,false,'KillOriginalBoss');
//
// for( i=0; i<LoadedBosses.Length;i++)
// {
// // 10 tries for each zed
// for( j=0; j<10; j++ )
// if( TryToSpawnBoss(Pawn(Other), LoadedBosses[i]) )
// {
// KFGameInfo_Survival(WorldInfo.Game).MyKFGRI.AIRemaining+=1;
// `log("Spawn succeded for"@Bosses[i]);
// break;
// }
// }
// }
//
// return true;
//}
//Spawn routine
function bool TryToSpawnBoss( Pawn A, class<KFPawn_Monster> MC )
{
local vector V;
local vector E,HL,HN;
local KFPawn_Monster M;
local Controller C;
E.X = A.GetCollisionRadius()*0.8;
E.Y = E.X;
E.Z = A.GetCollisionHeight()*0.8;
V=A.Location;
V.Z+=32; //32
if(FRand()>0.5)
V.X+= FRand()>0.5 ? 100 : -100;
else
V.Y+= FRand()>0.5 ? 100 : -100;
if( A.Trace(HL,HN,V,A.Location,false,E)!=None )
V = HL;
M = A.Spawn(MC,,,V,A.Rotation,,true);
if( M==None )
return false;
C = M.Spawn(M.ControllerClass);
C.Possess(M,false);
BossesLeft++;
UZBosses.AddItem(M);
return true;
}
DefaultProperties
{
dt=1.0f
}

52
builder.cfg Normal file
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### Build parameters ###
# If True - compresses the mutator when compiling
# Scripts will be stored in binary form
# (reduces the size of the output file)
StripSource="True"
# Mutators to be compiled
# Specify them with a space as a separator,
# Mutators will be compiled in the specified order
PackageBuildOrder="ZedSpawner"
### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop
# Specify them with a space as a separator,
# The order doesn't matter
PackageUpload="ZedSpawner"
### Test parameters ###
# Map:
Map="KF-Nuked"
# Game:
# Survival: KFGameContent.KFGameInfo_Survival
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Survival"
# Difficulty:
# Normal: 0
# Hard: 1
# Suicide: 2
# Hell: 3
Difficulty="0"
# GameLength:
# 4 waves: 0
# 7 waves: 1
# 10 waves: 2
GameLength="0"
# Mutators
Mutators="ZedSpawner.ZedSpawnerMut"
# Additional parameters
Args=""

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tools Submodule

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Subproject commit 49fcaf67a29c5b478dc10f1f0ae08ed43017cd36