584 lines
14 KiB
Ucode
584 lines
14 KiB
Ucode
class ZedSpawner extends Info
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config(ZedSpawner);
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const dt = 1;
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const CfgSpawn = class'Spawn';
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const CfgSpawnListR = class'SpawnListRegular';
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const CfgSpawnListBW = class'SpawnListBossWaves';
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const CfgSpawnListSW = class'SpawnListSpecialWaves';
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enum E_LogLevel
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{
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LL_WrongLevel,
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LL_Fatal,
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LL_Error,
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LL_Warning,
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LL_Info,
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LL_Debug,
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LL_Trace,
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LL_All
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};
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struct S_SpawnEntry
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{
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var class<KFPawn_Monster> BossClass;
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var class<KFPawn_Monster> ZedClass;
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var int Wave;
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var int SpawnCountBase;
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var int SingleSpawnLimitDefault;
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var int SingleSpawnLimit;
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var float Probability;
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var float RelativeStartDefault;
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var float RelativeStart;
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var int DelayDefault;
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var int Delay;
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var int SpawnsLeft;
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var int SpawnsTotal;
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var bool SpawnAtPlayerStart;
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};
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var config bool bConfigInitialized;
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var config E_LogLevel LogLevel;
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var private Array<S_SpawnEntry> SpawnListR;
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var private Array<S_SpawnEntry> SpawnListBW;
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var private Array<S_SpawnEntry> SpawnListSW;
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var private KFGameInfo_Survival KFGIS;
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var private KFGameInfo_Endless KFGIE;
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var private KFGI_Access KFGIA;
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var private int CurrentWave;
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var private int CurrentCycle;
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var private int CycleWaveShift;
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var private int CycleWaveSize;
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var private int WaveTotalAI;
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var private class<KFPawn_Monster> CurrentBossClass;
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var private int SpecialWave;
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var private String SpawnTimerLastMessage;
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var private Array<class<KFPawn_Monster> > BossClassCache;
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var private Array<class<KFPawn_Monster> > CustomZeds;
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delegate bool WaveCondition(S_SpawnEntry SE);
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public function bool WaveConditionRegular(S_SpawnEntry SE)
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{
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`ZS_Trace(`Location);
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return (SE.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1));
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}
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public function bool WaveConditionBoss(S_SpawnEntry SE)
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{
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local KFPawn_Monster KFPM;
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local int Index;
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`ZS_Trace(`Location);
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if (CurrentBossClass == None)
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{
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foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
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{
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Index = BossClassCache.Find(KFPM.class);
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if (Index != INDEX_NONE)
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{
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CurrentBossClass = BossClassCache[Index];
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break;
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}
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}
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}
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if (CurrentBossClass == None)
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{
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return false;
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}
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return (SE.BossClass == CurrentBossClass);
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}
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public function bool WaveConditionSpecial(S_SpawnEntry SE)
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{
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`ZS_Trace(`Location);
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return (SE.Wave == SpecialWave);
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}
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event PostBeginPlay()
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{
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`ZS_Trace(`Location);
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Super.PostBeginPlay();
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if (WorldInfo.NetMode == NM_Client)
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{
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Destroy();
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return;
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}
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Init();
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}
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private function Init()
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{
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local S_SpawnEntry SE;
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`ZS_Trace(`Location);
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if (!bConfigInitialized)
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{
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bConfigInitialized = true;
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LogLevel = LL_Info;
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SaveConfig();
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CfgSpawn.static.InitConfig();
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CfgSpawnListR.static.InitConfig();
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CfgSpawnListBW.static.InitConfig();
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CfgSpawnListSW.static.InitConfig();
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`ZS_Info("Config initialized.");
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}
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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`ZS_Warn("Wrong 'LogLevel', return to default value");
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SaveConfig();
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}
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`ZS_Log("LogLevel:" @ LogLevel);
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if (!CfgSpawn.static.Load(LogLevel))
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{
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`ZS_Fatal("Wrong settings, Destroy...");
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Destroy();
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return;
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}
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CurrentWave = INDEX_NONE;
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KFGIS = KFGameInfo_Survival(WorldInfo.Game);
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if (KFGIS == None)
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{
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`ZS_Fatal("Incompatible gamemode:" @ WorldInfo.Game $ ". Destroy...");
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Destroy();
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return;
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}
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KFGIA = new(KFGIS) class'KFGI_Access';
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KFGIE = KFGameInfo_Endless(KFGIS);
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SpawnListR = CfgSpawnListR.static.Load(LogLevel);
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SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
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SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
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SpecialWave = INDEX_NONE;
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CurrentCycle = 1;
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CycleWaveSize = 0;
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CycleWaveShift = MaxInt;
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foreach SpawnListR(SE)
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{
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if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
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&& KFGIA.IsCustomZed(SE.ZedClass))
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{
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`ZS_Debug("Add custom zed:" @ SE.ZedClass);
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CustomZeds.AddItem(SE.ZedClass);
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SE.ZedClass.static.PreloadContent();
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}
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CycleWaveShift = Min(CycleWaveShift, SE.Wave);
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CycleWaveSize = Max(CycleWaveSize, SE.Wave);
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}
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CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
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foreach SpawnListBW(SE)
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{
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if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
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&& KFGIA.IsCustomZed(SE.ZedClass))
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{
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`ZS_Debug("Add custom zed:" @ SE.ZedClass);
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CustomZeds.AddItem(SE.ZedClass);
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SE.ZedClass.static.PreloadContent();
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}
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if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
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BossClassCache.AddItem(SE.BossClass);
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}
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foreach SpawnListSW(SE)
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{
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if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
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&& KFGIA.IsCustomZed(SE.ZedClass))
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{
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`ZS_Debug("Add custom zed:" @ SE.ZedClass);
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CustomZeds.AddItem(SE.ZedClass);
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SE.ZedClass.static.PreloadContent();
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}
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}
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SetTimer(float(dt), true, nameof(SpawnTimer));
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}
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private function SpawnTimer()
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{
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`ZS_Trace(`Location);
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if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
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{
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SetupWave();
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}
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if (!KFGIS.IsWaveActive())
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{
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SpawnTimerLogger(true, "wave is not active");
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return;
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}
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if (CfgSpawn.default.AliveSpawnLimit > 0 && KFGIS.AIAliveCount >= CfgSpawn.default.AliveSpawnLimit)
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{
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SpawnTimerLogger(true, "alive spawn limit reached");
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return;
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}
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if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn && KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
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{
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SpawnTimerLogger(true, "shadow spawn is active and no free spawn slots");
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return;
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}
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SpawnTimerLogger(false);
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if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
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|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
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|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
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{
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SpawnZeds(SpawnListR, WaveConditionRegular);
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}
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if (SpecialWave != INDEX_NONE)
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{
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SpawnZeds(SpawnListSW, WaveConditionSpecial);
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}
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if (KFGIS.MyKFGRI.IsBossWave())
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{
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SpawnZeds(SpawnListBW, WaveConditionBoss);
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}
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}
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private function SetupWave()
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{
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local int WaveTotalAIDef;
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`ZS_Trace(`Location);
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CurrentWave = KFGIS.WaveNum;
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if (!KFGIS.MyKFGRI.IsBossWave())
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{
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WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
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KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
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WaveTotalAI = KFGIS.SpawnManager.WaveTotalAI;
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KFGIS.MyKFGRI.WaveTotalAICount = KFGIS.SpawnManager.WaveTotalAI;
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KFGIS.MyKFGRI.AIRemaining = KFGIS.SpawnManager.WaveTotalAI;
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if (WaveTotalAIDef != KFGIS.SpawnManager.WaveTotalAI)
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{
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`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
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}
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}
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if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
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{
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CurrentCycle++;
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`ZS_Info("Next spawn cycle started:" @ CurrentCycle);
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}
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ResetSpawnList(SpawnListR);
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ResetSpawnList(SpawnListSW);
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ResetSpawnList(SpawnListBW);
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CurrentBossClass = None;
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if (KFGIE != None)
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{
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SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
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}
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}
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private function ResetSpawnList(out Array<S_SpawnEntry> List)
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{
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local S_SpawnEntry SE;
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local int Index;
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local float Cycle, Players;
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local float MSB, MSC, MSP;
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local float MLB, MLC, MLP;
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`ZS_Trace(`Location);
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Cycle = float(CurrentCycle);
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Players = float(PlayerCount());
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MSB = CfgSpawn.default.ZedTotalMultiplier;
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MSC = CfgSpawn.default.SpawnTotalCycleMultiplier;
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MSP = CfgSpawn.default.SpawnTotalPlayerMultiplier;
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MLB = CfgSpawn.default.SingleSpawnLimitMultiplier;
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MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
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MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
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foreach List(SE, Index)
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{
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if (KFGIS.MyKFGRI.IsBossWave())
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{
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List[Index].RelativeStart = 0.f;
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List[Index].Delay = SE.DelayDefault;
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}
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else
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{
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List[Index].RelativeStart = SE.RelativeStartDefault;
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if (SE.RelativeStart == 0.f)
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List[Index].Delay = SE.DelayDefault;
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else
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List[Index].Delay = 0;
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}
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List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
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List[Index].SpawnsLeft = List[Index].SpawnsTotal;
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List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
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`ZS_Debug(SE.ZedClass @ "SpawnsTotal:" @ List[Index].SpawnsTotal @ "SingleSpawnLimit:" @ List[Index].SingleSpawnLimit);
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}
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}
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private function SpawnTimerLogger(bool Stop, optional String Reason)
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{
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local String Message;
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`ZS_Trace(`Location);
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if (Stop)
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Message = "Stop spawn";
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else
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Message = "Start spawn";
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if (Reason != "")
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Message @= "(" $ Reason $ ")";
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if (Message != SpawnTimerLastMessage)
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{
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`ZS_Info(Message);
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SpawnTimerLastMessage = Message;
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}
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}
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private function SpawnZeds(out Array<S_SpawnEntry> SpawnList, delegate<WaveCondition> Condition)
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{
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local S_SpawnEntry SE;
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local int Index;
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`ZS_Trace(`Location);
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foreach SpawnList(SE, Index)
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{
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if (Condition(SE))
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{
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if (!ReadyToStart(SE)) continue;
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if (ReadyToSpawn(SE))
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SpawnEntry(SpawnListR, Index);
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else
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SpawnListR[Index].Delay -= dt;
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}
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}
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}
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private function bool ReadyToStart(S_SpawnEntry SE)
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{
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`ZS_Trace(`Location);
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if (SE.RelativeStart == 0.f)
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{
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return true;
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}
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else
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{
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return (SE.RelativeStart <= 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI)));
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}
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}
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private function bool ReadyToSpawn(S_SpawnEntry SE)
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{
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`ZS_Trace(`Location);
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return SE.Delay <= 0 && SE.SpawnsLeft > 0;
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}
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private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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{
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local S_SpawnEntry SE;
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local int FreeSpawnSlots, SpawnCount, Spawned;
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local String Message;
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`ZS_Trace(`Location);
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SE = SpawnList[Index];
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SpawnList[Index].Delay = SE.DelayDefault;
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if (FRand() <= SE.Probability)
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{
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if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
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SpawnCount = SE.SpawnsLeft;
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else
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SpawnCount = SE.SingleSpawnLimit;
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if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
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{
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FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
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if (SpawnCount > FreeSpawnSlots)
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{
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`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ SpawnCount);
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SpawnCount = FreeSpawnSlots;
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}
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}
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Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
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Message = "Spawned:" @ SE.ZedClass @ "x" $ Spawned;
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}
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else
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{
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Message = "Skip spawn" @ SE.ZedClass @ "due to probability:" @ SE.Probability * 100 $ "%";
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Spawned = SE.SingleSpawnLimit;
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}
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SpawnList[Index].SpawnsLeft -= Spawned;
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if (SpawnList[Index].SpawnsLeft > 0)
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{
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Message @= "(Next spawn after" @ SE.DelayDefault $ "sec," @ "spawns left:" @ SpawnList[Index].SpawnsLeft $ ")";
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}
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`ZS_Info(Message);
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}
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private function int PlayerCount()
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{
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local PlayerController PC;
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local int HumanPlayers;
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local KFOnlineGameSettings KFGameSettings;
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`ZS_Trace(`Location);
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if (KFGIS.PlayfabInter != None && KFGIS.PlayfabInter.GetGameSettings() != None)
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{
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KFGameSettings = KFOnlineGameSettings(KFGIS.PlayfabInter.GetGameSettings());
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HumanPlayers = KFGameSettings.NumPublicConnections - KFGameSettings.NumOpenPublicConnections;
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}
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else
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{
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HumanPlayers = 0;
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != None
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&& !PC.PlayerReplicationInfo.bOnlySpectator
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&& !PC.PlayerReplicationInfo.bBot)
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HumanPlayers++;
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}
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return HumanPlayers;
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}
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private function Vector PlayerStartLocation()
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{
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local PlayerController PC;
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`ZS_Trace(`Location);
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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return KFGIS.FindPlayerStart(PC, 0).Location;
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return KFGIS.FindPlayerStart(None, 0).Location;
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}
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private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
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{
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local Array<class<KFPawn_Monster> > CustomSquad;
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local Vector SpawnLocation;
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local KFPawn_Monster KFPM;
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local Controller C;
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local int SpawnFailed;
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local int Index;
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`ZS_Trace(`Location);
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for (Index = 0; Index < SpawnCount; Index++)
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CustomSquad.AddItem(ZedClass);
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if (SpawnAtPlayerStart)
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{
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SpawnLocation = PlayerStartLocation();
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SpawnLocation.Y += 64;
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SpawnLocation.Z += 64;
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}
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else
|
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{
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SpawnLocation = KFGIS.SpawnManager.GetBestSpawnVolume(CustomSquad).Location;
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SpawnLocation.Z += 10;
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}
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SpawnFailed = 0;
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for (Index = 0; Index < SpawnCount; Index++)
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{
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KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
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if (KFPM == None)
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{
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`ZS_Error("Can't spawn" @ ZedClass);
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SpawnFailed++;
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continue;
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}
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|
|
C = KFPM.Spawn(KFPM.ControllerClass);
|
|
if (C == None)
|
|
{
|
|
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this KFPawn...");
|
|
KFPM.Destroy();
|
|
SpawnFailed++;
|
|
continue;
|
|
}
|
|
C.Possess(KFPM, false);
|
|
}
|
|
|
|
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
|
{
|
|
KFGIS.MyKFGRI.AIRemaining -= (SpawnCount - SpawnFailed);
|
|
}
|
|
|
|
KFGIS.RefreshMonsterAliveCount();
|
|
|
|
return SpawnCount - SpawnFailed;
|
|
}
|
|
|
|
public function NotifyLogin(Controller C)
|
|
{
|
|
local ZedSpawnerRepLink RepLink;
|
|
|
|
`ZS_Trace(`Location);
|
|
|
|
RepLink = Spawn(class'ZedSpawnerRepLink', C);
|
|
RepLink.LogLevel = LogLevel;
|
|
RepLink.CustomZeds = CustomZeds;
|
|
RepLink.ServerSync();
|
|
}
|
|
|
|
public function NotifyLogout(Controller C)
|
|
{
|
|
`ZS_Trace(`Location);
|
|
|
|
return;
|
|
}
|
|
|
|
DefaultProperties
|
|
{
|
|
|
|
} |