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32 Commits

Author SHA1 Message Date
bb0b59d9a0
update description.txt 2025-04-10 23:30:04 +03:00
a95a3fb8d5
Merge pull request #3 from GenZmeY/short-name
add short alias for mutator
2024-03-08 16:10:40 +03:00
a1fe46bf8b
update ci/cd 2023-12-31 23:04:45 +03:00
b7a1e233d8
Merge branch 'master' into short-name 2023-12-31 22:59:04 +03:00
263e78ef33
update ci/cd 2023-12-31 20:49:51 +03:00
258e9456bd
add short alias for mutator 2023-12-31 20:15:56 +03:00
ee325fc386 Revert "add group name"
This reverts commit f7c3b61bb47b113228b53b200d9b6a17fff174b4.
2023-06-29 01:06:02 +03:00
f7c3b61bb4 add group name 2023-06-12 18:55:11 +03:00
d001a5c11e
Merge pull request #2 from GenZmeY/mut-update
small mut update
2023-06-06 21:14:43 +03:00
9ed1969c7e small mut update 2023-06-03 16:51:18 +03:00
744d9c6b30 update .editorconfig 2023-05-14 12:16:01 +03:00
da2e6dac59 update build tools to v1.9.2-1-gfb458ac 2023-05-12 23:47:40 +03:00
f65238de0a update build tools to v1.9.1-6-gddc0bb2 2023-05-10 08:48:07 +03:00
65226ad694 update build tools 2023-05-10 07:31:05 +03:00
8ba4226a8f
Update README.md 2023-05-10 04:21:53 +03:00
cda1a26df4 update build tools 2023-05-10 03:07:30 +03:00
82fd1a2f4f update .editorconfig
I changed my mind a little
2023-05-02 22:31:58 +03:00
0ff11a392b
Merge pull request #1 from GenZmeY/MegaLinter
add Mega Linter
2023-05-02 01:47:28 +03:00
37539b4611 add MegaLinter badge 2023-05-02 01:43:57 +03:00
a10ad31817 update formatting to match .editorconfig 2023-05-02 01:38:24 +03:00
8c834e2ed0 add MegaLinter and .editorconfig 2023-05-02 01:04:22 +03:00
b887e19077 update build tools 2023-05-02 01:03:12 +03:00
84571178a9 update description 2022-11-07 05:58:38 +03:00
3254fb949c Auto enable cheats 2022-11-07 05:28:50 +03:00
3be5c302c5 update description 2022-10-01 21:29:01 +03:00
1368d97ba3 update build tools 2022-09-13 04:52:46 +03:00
3c14093748 update build tools 2022-09-02 16:20:54 +03:00
7e3cc9071e update build tools 2022-09-02 13:45:37 +03:00
374cba508a add .gitignore 2022-09-02 13:02:01 +03:00
9a1ab1cbd0 fix login/logout order 2022-08-16 10:01:59 +03:00
1e91385909 update description 2022-08-14 14:43:18 +03:00
aadb0f68c2 update description 2022-08-14 12:42:19 +03:00
16 changed files with 592 additions and 376 deletions

33
.editorconfig Normal file
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root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

114
.github/workflows/mega-linter.yml vendored Normal file
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---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

2
.gitignore vendored Normal file
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*.psd
/ignore

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@ -1,156 +1,187 @@
class AAL extends Info
config(AAL);
const LatestVersion = 1;
const CfgAdminList = class'AdminList';
var private config int Version;
var private config E_LogLevel LogLevel;
var private OnlineSubsystem OS;
var private Array<UniqueNetId> AdminUIDList;
public simulated function bool SafeDestroy()
{
`Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
`Log_Trace();
if (WorldInfo.NetMode == NM_Client)
{
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
SafeDestroy();
return;
}
Super.PreBeginPlay();
PreInit();
}
public event PostBeginPlay()
{
`Log_Trace();
if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay();
PostInit();
}
private function PreInit()
{
`Log_Trace();
if (Version == `NO_CONFIG)
{
LogLevel = LL_Info;
SaveConfig();
}
CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
switch (Version)
{
case `NO_CONFIG:
`Log_Info("Config created");
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion);
break;
case LatestVersion:
`Log_Info("Config is up-to-date");
break;
default:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`Log_Warn("The config version will be changed to" @ LatestVersion);
break;
}
if (LatestVersion != Version)
{
Version = LatestVersion;
SaveConfig();
}
if (LogLevel == LL_WrongLevel)
{
LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig();
}
`Log_Base("LogLevel:" @ LogLevel);
OS = class'GameEngine'.static.GetOnlineSubsystem();
if (OS != None)
{
AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
}
else
{
`Log_Fatal("Can't get online subsystem!");
SafeDestroy();
}
}
private function PostInit()
{
`Log_Trace();
}
public function NotifyLogin(Controller C)
{
local PlayerController PC;
local PlayerReplicationInfo PRI;
local String UniqueID;
local String SteamID;
local String Profile;
`Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo;
if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{
PRI.bAdmin = true;
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
PC = PlayerController(C);
if (PC != None && !PC.bIsEosPlayer)
{
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
Profile = "https://steamcommunity.com/profiles/" $ SteamID;
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ Profile $ ")");
}
else
{
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
}
}
}
public function NotifyLogout(Controller C)
{
`Log_Trace();
}
defaultproperties
{
class AAL extends Info
config(AAL);
const LatestVersion = 2;
const ProfileURL = "https://steamcommunity.com/profiles/";
const CfgAdminList = class'AdminList';
var private config int Version;
var private config E_LogLevel LogLevel;
var private config bool bAutoEnableCheats;
var private OnlineSubsystem OS;
var private Array<UniqueNetId> AdminUIDList;
var private Array<UniqueNetId> AdminUIDListActive;
public simulated function bool SafeDestroy()
{
`Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
`Log_Trace();
if (WorldInfo.NetMode == NM_Client)
{
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
SafeDestroy();
return;
}
Super.PreBeginPlay();
PreInit();
}
public event PostBeginPlay()
{
`Log_Trace();
if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay();
PostInit();
}
private function PreInit()
{
`Log_Trace();
if (Version == `NO_CONFIG)
{
LogLevel = LL_Info;
SaveConfig();
}
CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
switch (Version)
{
case `NO_CONFIG:
`Log_Info("Config created");
case 1:
bAutoEnableCheats = false;
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion);
break;
case LatestVersion:
`Log_Info("Config is up-to-date");
break;
default:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`Log_Warn("The config version will be changed to" @ LatestVersion);
break;
}
if (LatestVersion != Version)
{
Version = LatestVersion;
SaveConfig();
}
if (LogLevel == LL_WrongLevel)
{
LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig();
}
`Log_Base("LogLevel:" @ LogLevel);
OS = class'GameEngine'.static.GetOnlineSubsystem();
if (OS != None)
{
AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
}
else
{
`Log_Fatal("Can't get online subsystem!");
SafeDestroy();
}
}
private function PostInit()
{
`Log_Trace();
}
public function NotifyLogin(Controller C)
{
local PlayerController PC;
local PlayerReplicationInfo PRI;
local String UniqueID;
local String SteamID;
`Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo;
if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{
PRI.bAdmin = true;
}
if (PRI.bAdmin)
{
AdminUIDListActive.AddItem(PRI.UniqueId);
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
PC = PlayerController(C);
if (PC != None && bAutoEnableCheats)
{
PC.AddCheats(true);
}
if (PC != None && !PC.bIsEosPlayer)
{
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
}
else
{
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
}
}
}
public function NotifyLogout(Controller C)
{
local PlayerReplicationInfo PRI;
local String UniqueID;
local String SteamID;
`Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo;
if (PRI.bAdmin || AdminUIDListActive.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{
AdminUIDListActive.RemoveItem(PRI.UniqueId);
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
`Log_Info("Admin logout:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
}
}
defaultproperties
{
}

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@ -1,4 +1,4 @@
[Flags]
AllowDownload=False
ClientOptional=False
ServerSideOnly=True
[Flags]
AllowDownload=False
ClientOptional=False
ServerSideOnly=True

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@ -1,60 +1 @@
class AALMut extends KFMutator;
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
Super.NotifyLogin(C);
AAL.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
Super.NotifyLogout(C);
AAL.NotifyLogout(C);
}
DefaultProperties
{
}
class AALMut extends Mut; // backward compatibility

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@ -1,84 +1,84 @@
class AdminList extends Object
config(AAL)
abstract;
var private config Array<String> AdminId;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Version)
{
case `NO_CONFIG:
ApplyDefault(LogLevel);
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel)
{
local Array<UniqueNetId> UIDs;
local UniqueNetId UID;
local String ID;
`Log_TraceStatic();
foreach default.AdminId(ID)
{
if (AnyToUID(OS, ID, UID, LogLevel))
{
UIDs.AddItem(UID);
`Log_Debug("Loaded:" @ ID);
}
else
{
`Log_Warn("Can't load AdminId:" @ ID);
}
}
if (default.AdminId.Length == UIDs.Length)
{
`Log_Info("Loaded" @ UIDs.Length @ "entries");
}
else
{
`Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries");
}
return UIDs;
}
private static function ApplyDefault(E_LogLevel LogLevel)
{
`Log_TraceStatic();
default.AdminId.Length = 0;
default.AdminId.AddItem("76561190000000000");
default.AdminId.AddItem("0x0000000000000000");
}
private static function bool IsUID(String ID, E_LogLevel LogLevel)
{
`Log_TraceStatic();
return (Locs(Left(ID, 2)) ~= "0x");
}
private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel)
{
`Log_TraceStatic();
return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID);
}
defaultproperties
{
}
class AdminList extends Object
config(AAL)
abstract;
var private config Array<String> AdminId;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Version)
{
case `NO_CONFIG:
ApplyDefault(LogLevel);
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel)
{
local Array<UniqueNetId> UIDs;
local UniqueNetId UID;
local String ID;
`Log_TraceStatic();
foreach default.AdminId(ID)
{
if (AnyToUID(OS, ID, UID, LogLevel))
{
UIDs.AddItem(UID);
`Log_Debug("Loaded:" @ ID);
}
else
{
`Log_Warn("Can't load AdminId:" @ ID);
}
}
if (default.AdminId.Length == UIDs.Length)
{
`Log_Info("Loaded" @ UIDs.Length @ "entries");
}
else
{
`Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries");
}
return UIDs;
}
private static function ApplyDefault(E_LogLevel LogLevel)
{
`Log_TraceStatic();
default.AdminId.Length = 0;
default.AdminId.AddItem("76561190000000000");
default.AdminId.AddItem("0x0000000000000000");
}
private static function bool IsUID(String ID, E_LogLevel LogLevel)
{
`Log_TraceStatic();
return (Left(ID, 2) ~= "0x");
}
private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel)
{
`Log_TraceStatic();
return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID);
}
defaultproperties
{
}

60
AAL/Classes/Mut.uc Normal file
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class Mut extends KFMutator;
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
AAL.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
AAL.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

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@ -1,20 +1,20 @@
class _Logger extends Object
abstract;
enum E_LogLevel
{
LL_WrongLevel,
LL_None,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}
class _Logger extends Object
abstract;
enum E_LogLevel
{
LL_WrongLevel,
LL_None,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}

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@ -1,2 +1,2 @@
// Constants
`define NO_CONFIG 0
// Constants
`define NO_CONFIG 0

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@ -1,3 +1,3 @@
// Imports
`include(Logger.uci)
`include(Constants.uci)
// Imports
`include(Logger.uci)
`include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger
`define Log_Tag 'AAL'
`define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
// Logger
`define Log_Tag 'AAL'
`define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -1,43 +1,68 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url]
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/downloads/2848836389[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url]
[h1]Description[/h1]
[h1]📋 Description[/h1]
Small server-side mutator that allows specified players to automatically login as an admin.
[h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
[h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved.
[h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
But I hope that it will be whitelisted - I submitted whitelist request here:
https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353666
[h1]🖥️ Usage (server)[/h1]
[b]Note:[/b] [i]If this is unclear, first read: [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server Guide (KF2 wiki)[/u][/url][/i]
[olist]
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
[*]Open [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b].
[*]Find [b][IpDrv.TcpNetDriver][/b] section and ensure line exists (add if missing):
[code]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/code]
(If there are several [b]DownloadManagers[/b] then the line above should be the first)
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2848836389[/b]
[*]Start the server and wait until the mutator is downloading;
[*]Add mutator to server start parameters: [b]?Mutator=AAL.AALMut[/b] and restart the server.
[code]ServerSubscribedWorkshopItems=2848836389[/code]
[*]Start server and wait for mutator download.
[*]When the download is complete, stop the server.
[*]Create a file [b](*)[/b]: [code]<kf2-server>\KFGame\Config\KFAAL.ini[/code]
with content:
[code][AAL.AAL]
Version=0[/code]
[*]Add mutator to server start parameters: [code]?Mutator=AAL.Mut[/code] and start the server (this will generate the default KFAAL.ini content).
[*]Stop the server and configure the mutator (see [b]⚙️ Setup (KFAAL.ini)[/b] below).
[*]Start the server.
[/olist]
[h1]Setup (KFAAL.ini)[/h1]
Config will be created at the first start.
[h1]🐞 (*) Buggy config initialization[/h1]
This mutator (like many others) relies on UnrealScript's default values (0 for int type) to detect first-time use and generate a config.
However, the game contains a bug that initializes unset values to random data, which can lead to incorrect settings or missing configs.
As a workaround, I recommend explicitly setting [b]Version=0[/b] in the config during the first initialization.
Unfortunately, I can't fix this issue because it's a game engine problem (not the mutator's fault).
[h1]⚙️ Setup (KFAAL.ini)[/h1]
[list]
[*]Use [b]AdminId[/b] to set the list of admins. You can use UniqueID or SteamID;
[*]Use [b]AdminId[/b] to set the list of admins, you can use UniqueID or SteamID. The default config contains example UniqueID and SteamID entries - replace them with the values you need or delete them, but dont leave it as is.
[*]Set [b]bAutoEnableCheats=True[/b] to automatically enable cheats for admins.
[/list]
[h1]Getting ID[/h1]
[h1]🔎 Getting IDs[/h1]
You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab:
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID1.png[/img]
But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only.
UniqueID is suitable for all platforms.
But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only. UniqueID is suitable for all platforms.
SteamID can also be obtained from the player's profile, look at the URL:
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID2.png[/img]
If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b]
SteamID will be at the beginning:
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img]
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-AdminAutoLogin]https://github.com/GenZmeY/KF2-AdminAutoLogin[/url] [b](GNU GPLv3)[/b]
[h1]🌍 Credits[/h1]
[list]
[*]The cat on the cover is Meawbin (original character by [url=https://x.com/horrormove]Cotton Valent[/url]).
[/list]
[h1]☑️ Status: Completed[/h1]
✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned.
⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned.
[h1]📜 Sources[/h1]
https://github.com/GenZmeY/KF2-AdminAutoLogin [b](GNU GPLv3)[/b]

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# Admin Auto Login
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Downloads](https://img.shields.io/steam/downloads/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Update Date](https://img.shields.io/steam/update-date/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![MegaLinter](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE)
# Description
## Description
Small server-side mutator that allows specified players to automatically login as an admin.
# Usage & Setup
## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
# Build
## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
@ -26,9 +27,9 @@ Small server-side mutator that allows specified players to automatically login a
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Bug reports
## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
# License
[GNU GPLv3](LICENSE)
## License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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@ -7,15 +7,24 @@ StripSource="True"
# Mutators to be compiled
# Specify them with a space as a separator,
# Mutators will be compiled in the specified order
# Mutators will be compiled in the specified order
PackageBuildOrder="AAL"
### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
# The order doesn't matter
PackagePeelzBrew=""
### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop
# Specify them with a space as a separator,
# The order doesn't matter
# The order doesn't matter
PackageUpload="AAL"
@ -30,7 +39,7 @@ Map="KF-Nuked"
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="AAL.restore KFEditor.ini from backup"
Game="KFGameContent.KFGameInfo_Survival"
# Difficulty:
# Normal: 0

2
tools

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Subproject commit 2f173aad7a6f4578574764801136a0d86e830653
Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f