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33
.editorconfig
Normal file
33
.editorconfig
Normal file
@ -0,0 +1,33 @@
|
||||
root = true
|
||||
|
||||
# Global
|
||||
[*]
|
||||
indent_style = unset
|
||||
indent_size = 4
|
||||
tab_width = 4
|
||||
end_of_line = lf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = unset
|
||||
|
||||
# Unreal Engine 3 / Source
|
||||
[*.uc]
|
||||
indent_style = tab
|
||||
|
||||
[*.{uci,upkg}]
|
||||
|
||||
# Unreal Engine 3 / i18n
|
||||
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
|
||||
charset = utf-16le
|
||||
|
||||
# Other
|
||||
[*.md]
|
||||
indent_style = space
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[*.yml]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.{txt,cfg,conf}]
|
||||
indent_style = tab
|
114
.github/workflows/mega-linter.yml
vendored
Normal file
114
.github/workflows/mega-linter.yml
vendored
Normal file
@ -0,0 +1,114 @@
|
||||
---
|
||||
name: MegaLinter
|
||||
|
||||
permissions: read-all
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
|
||||
env:
|
||||
APPLY_FIXES: none
|
||||
APPLY_FIXES_EVENT: pull_request
|
||||
APPLY_FIXES_MODE: commit
|
||||
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
|
||||
DISABLE: SPELL
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.ref }}-${{ github.workflow }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
megalinter:
|
||||
name: MegaLinter
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
steps:
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
|
||||
with:
|
||||
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||
fetch-depth: 0
|
||||
|
||||
- name: MegaLinter
|
||||
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
|
||||
id: ml
|
||||
env:
|
||||
VALIDATE_ALL_CODEBASE: true
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Archive production artifacts
|
||||
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
|
||||
if: success() || failure()
|
||||
with:
|
||||
name: MegaLinter reports
|
||||
path: |
|
||||
megalinter-reports
|
||||
mega-linter.log
|
||||
|
||||
- name: Set APPLY_FIXES_IF var
|
||||
run: |
|
||||
printf 'APPLY_FIXES_IF=%s\n' "${{
|
||||
steps.ml.outputs.has_updated_sources == 1 &&
|
||||
(
|
||||
env.APPLY_FIXES_EVENT == 'all' ||
|
||||
env.APPLY_FIXES_EVENT == github.event_name
|
||||
) &&
|
||||
(
|
||||
github.event_name == 'push' ||
|
||||
github.event.pull_request.head.repo.full_name == github.repository
|
||||
)
|
||||
}}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Set APPLY_FIXES_IF_* vars
|
||||
run: |
|
||||
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
|
||||
env.APPLY_FIXES_IF == 'true' &&
|
||||
env.APPLY_FIXES_MODE == 'pull_request'
|
||||
}}" >> "${GITHUB_ENV}"
|
||||
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
|
||||
env.APPLY_FIXES_IF == 'true' &&
|
||||
env.APPLY_FIXES_MODE == 'commit' &&
|
||||
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
|
||||
}}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Create Pull Request with applied fixes
|
||||
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
|
||||
id: cpr
|
||||
if: env.APPLY_FIXES_IF_PR == 'true'
|
||||
with:
|
||||
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||
commit-message: "[MegaLinter] Apply linters automatic fixes"
|
||||
title: "[MegaLinter] Apply linters automatic fixes"
|
||||
labels: bot
|
||||
|
||||
- name: Create PR output
|
||||
if: env.APPLY_FIXES_IF_PR == 'true'
|
||||
run: |
|
||||
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||
|
||||
- name: Prepare commit
|
||||
if: env.APPLY_FIXES_IF_COMMIT == 'true'
|
||||
run: sudo chown -Rc $UID .git/
|
||||
|
||||
- name: Commit and push applied linter fixes
|
||||
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
|
||||
if: env.APPLY_FIXES_IF_COMMIT == 'true'
|
||||
with:
|
||||
branch: >-
|
||||
${{
|
||||
github.event.pull_request.head.ref ||
|
||||
github.head_ref ||
|
||||
github.ref
|
||||
}}
|
||||
commit_message: "[MegaLinter] Apply linters fixes"
|
||||
commit_user_name: "github-actions"
|
||||
commit_user_email: "github-actions[bot]@users.noreply.github.com"
|
@ -16,9 +16,9 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
|
||||
[h1]Usage (single player)[/h1]
|
||||
[olist]
|
||||
[*]Subscribe to this mutator;
|
||||
[*]Start KF2;
|
||||
[*]Open console (`) and input:
|
||||
[b]open KF-BioticsLab?Mutator=ZedSpawner.ZedSpawnerMut[/b]
|
||||
[*]Start KF2;
|
||||
[*]Open console (~) and input:
|
||||
[b]open KF-BioticsLab?Mutator=ZedSpawner.Mut[/b]
|
||||
(replace the map and add the parameters you need)
|
||||
[*]<Enter>.
|
||||
[/olist]
|
||||
@ -33,11 +33,25 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
|
||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[b]ServerSubscribedWorkshopItems=2811290931[/b]
|
||||
[*]Start the server and wait while the mutator is downloading;
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server.
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.Mut[/b] and restart the server.
|
||||
[/olist]
|
||||
|
||||
[h1]Setup[/h1]
|
||||
At the first start, the [b]KFZedSpawner.ini[/b] config will be created(*). There are already default settings and spawn lists, but you still need to change them because this is just an example.
|
||||
[h1]Important setup information[/h1]
|
||||
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
|
||||
So if you are using this mutator for the first time, I highly recommend doing the following:
|
||||
[olist]
|
||||
[*]Create (modify) [b]KFZedSpawner.ini[/b] manually. Put the following content there:
|
||||
[b][ZedSpawner.ZedSpawner]
|
||||
Version=0[/b]
|
||||
[*]Start the game/server with ZedSpawner to generate the contents of the config.
|
||||
[*]Close the game/server.
|
||||
[/olist]
|
||||
[b]Right now this is the only way to correctly create the default config.[/b]
|
||||
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
|
||||
|
||||
[h1]Setup (KFZedSpawner.ini)[/h1]
|
||||
[b]bPreloadContentServer[/b] - enable/disable server-side preload content;
|
||||
[b]bPreloadContentClient[/b] - enable/disable client-side preload content;
|
||||
|
||||
[b]Cyclic spawn[/b]
|
||||
If you don't want to write an endless spawn list for the endless mode (lol) use a cyclic spawn. Set parameter [b]bCyclicalSpawn=True[/b]
|
||||
@ -72,21 +86,15 @@ Use the [b][ZedSpawner.SpawnListBossWaves][/b] and [b][ZedSpawner.SpawnListSpeci
|
||||
[h1]Spawn logic[/h1]
|
||||
I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works.
|
||||
|
||||
[url=https://redirect.genzmey.su/kf2-zedspawner-calc][img]https://img.shields.io/static/v1?message=Spawn%20Calculator&logo=Google%20Sheets&labelColor=34A853&color=gray&logoColor=white&label=Google%20Sheets%20[/img][/url]
|
||||
[b]Link (remove spaces):[/b]
|
||||
[code]
|
||||
htt ps://docs .google .com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=drive_link
|
||||
[/code]
|
||||
[i]Just please try not to interfere with each other if you see that someone is already using a calculator.[/i]
|
||||
|
||||
[h1]Notes[/h1]
|
||||
📌 Mutator does not contain custom zeds. You must have the required zeds in your subscriptions to be able to spawn them.
|
||||
📌 If you are using this mutator to add zeds, you should [b]not[/b] use mutators from zed packs (just having them in subscriptions is enough).
|
||||
|
||||
[h1]Troubleshooting[/h1]
|
||||
📌 [b](*)[/b] If your config is not created for some reason, create it manually with the following content:
|
||||
[b][ZedSpawner.ZedSpawner]
|
||||
Version=0
|
||||
[/b]
|
||||
|
||||
Then start the server and check the file again - config content should be generated.
|
||||
|
||||
📌 If the spawner's behavior differs from what you expect, check the server logs first. ZedSpawner writes in the logs everything it does (and describes why), most likely you will find an explanation of what is happening there. If not, feel free to report bugs :)
|
||||
|
||||
[h1]Sources[/h1]
|
||||
|
26
README.md
26
README.md
@ -1,28 +1,29 @@
|
||||
# ZedSpawner
|
||||
|
||||
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||
[![Steam Downloads](https://img.shields.io/steam/downloads/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||
[![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||
[![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||
[![MegaLinter](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml)
|
||||
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
|
||||
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE)
|
||||
|
||||
# Description
|
||||
## Description
|
||||
Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol
|
||||
|
||||
# Features
|
||||
## Features
|
||||
- spawn without increasing zed counter;
|
||||
- spawn depends on the number of players;
|
||||
- cyclic spawn (useful for endless mode);
|
||||
- separate spawn for special waves and boss waves;
|
||||
- spawn after a certain percentage of killed zeds.
|
||||
|
||||
# Usage & Setup
|
||||
## Usage & Setup
|
||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||
|
||||
# Spawn calculator
|
||||
## Spawn calculator
|
||||
[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
|
||||
|
||||
# Build
|
||||
## Build
|
||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||
2. open git-bash and go to any folder where you want to store sources:
|
||||
@ -36,17 +37,10 @@ Spawner for zeds. Started as a modification of the [this version](https://steamc
|
||||
5. The compiled files will be here:
|
||||
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||
|
||||
# Testing
|
||||
Open git-bash in the source folder and run command:
|
||||
`./tools/builder -t`
|
||||
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
|
||||
|
||||
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
|
||||
|
||||
# Bug reports
|
||||
## Bug reports
|
||||
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
|
||||
Describe what the bug looks like and how reproduce it.
|
||||
Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
|
||||
|
||||
# License
|
||||
[GNU GPLv3](LICENSE)
|
||||
## License
|
||||
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)
|
||||
|
@ -5,12 +5,12 @@ public function Array<class<KFPawn_Monster> > GetAIClassList(E_LogLevel LogLevel
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > RV;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
foreach AIClassList(KFPMC)
|
||||
RV.AddItem(KFPMC);
|
||||
|
||||
|
||||
return RV;
|
||||
}
|
||||
|
||||
@ -18,12 +18,12 @@ public function Array<class<KFPawn_Monster> > GetNonSpawnAIClassList(E_LogLevel
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > RV;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
foreach NonSpawnAIClassList(KFPMC)
|
||||
RV.AddItem(KFPMC);
|
||||
|
||||
|
||||
return RV;
|
||||
}
|
||||
|
||||
@ -31,12 +31,12 @@ public function Array<class<KFPawn_Monster> > GetAIBossClassList(E_LogLevel LogL
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > RV;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
foreach AIBossClassList(KFPMC)
|
||||
RV.AddItem(KFPMC);
|
||||
|
||||
|
||||
return RV;
|
||||
}
|
||||
|
||||
@ -51,39 +51,39 @@ public function bool IsCustomZed(class<KFPawn_Monster> KFPM, E_LogLevel LogLevel
|
||||
public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType, optional E_LogLevel LogLevel = LL_None)
|
||||
{
|
||||
local int Type;
|
||||
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
Type = AIClassList.Find(KFPM);
|
||||
if (Type != INDEX_NONE)
|
||||
{
|
||||
AIType = EAIType(Type);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function bool IsOriginalAIBoss(class<KFPawn_Monster> KFPM, optional out EBossAIType AIType, optional E_LogLevel LogLevel = LL_None)
|
||||
{
|
||||
local int Type;
|
||||
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
Type = AIBossClassList.Find(KFPM);
|
||||
if (Type != INDEX_NONE)
|
||||
{
|
||||
AIType = EBossAIType(Type);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function class<KFPawn_Monster> AITypePawn(EAIType AIType, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
if (AIType < AIClassList.Length)
|
||||
return AIClassList[AIType];
|
||||
else
|
||||
@ -93,7 +93,7 @@ public function class<KFPawn_Monster> AITypePawn(EAIType AIType, E_LogLevel LogL
|
||||
public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
if (AIType < AIBossClassList.Length)
|
||||
return AIBossClassList[AIType];
|
||||
else
|
||||
@ -102,5 +102,5 @@ public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType, E_LogLe
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
61
ZedSpawner/Classes/Mut.uc
Normal file
61
ZedSpawner/Classes/Mut.uc
Normal file
@ -0,0 +1,61 @@
|
||||
class Mut extends KFMutator
|
||||
dependson(ZedSpawner);
|
||||
|
||||
var private ZedSpawner ZS;
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
Super.PreBeginPlay();
|
||||
|
||||
if (WorldInfo.NetMode == NM_Client) return;
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (ZS == None)
|
||||
{
|
||||
ZS = WorldInfo.Spawn(class'ZedSpawner');
|
||||
}
|
||||
|
||||
if (ZS == None)
|
||||
{
|
||||
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public function AddMutator(Mutator M)
|
||||
{
|
||||
if (M == Self) return;
|
||||
|
||||
if (M.Class == Class)
|
||||
Mut(M).SafeDestroy();
|
||||
else
|
||||
Super.AddMutator(M);
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
ZS.NotifyLogin(C);
|
||||
|
||||
Super.NotifyLogin(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
ZS.NotifyLogout(C);
|
||||
|
||||
Super.NotifyLogout(C);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -1,107 +1,107 @@
|
||||
class Spawn extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
var public config bool bCyclicalSpawn;
|
||||
var public config bool bShadowSpawn;
|
||||
var public config float ZedTotalMultiplier;
|
||||
var public config float SpawnTotalPlayerMultiplier;
|
||||
var public config float SpawnTotalCycleMultiplier;
|
||||
var public config float SingleSpawnLimitMultiplier;
|
||||
var public config float SingleSpawnLimitPlayerMultiplier;
|
||||
var public config float SingleSpawnLimitCycleMultiplier;
|
||||
var public config int AliveSpawnLimit;
|
||||
var public config bool bSmoothSpawn;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(LogLevel);
|
||||
|
||||
case 3:
|
||||
default.bSmoothSpawn = false;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.bCyclicalSpawn = true;
|
||||
default.bShadowSpawn = true;
|
||||
default.bSmoothSpawn = true;
|
||||
default.ZedTotalMultiplier = 1.0;
|
||||
default.SpawnTotalPlayerMultiplier = 0.75;
|
||||
default.SpawnTotalCycleMultiplier = 0.75;
|
||||
default.SingleSpawnLimitMultiplier = 1.0;
|
||||
default.SingleSpawnLimitPlayerMultiplier = 0.75;
|
||||
default.SingleSpawnLimitCycleMultiplier = 0.75;
|
||||
default.AliveSpawnLimit = 0;
|
||||
}
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (default.ZedTotalMultiplier <= 0.f)
|
||||
{
|
||||
`Log_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SpawnTotalPlayerMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SpawnTotalCycleMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SingleSpawnLimitMultiplier <= 0.f)
|
||||
{
|
||||
`Log_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SingleSpawnLimitCycleMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.AliveSpawnLimit < 0)
|
||||
{
|
||||
`Log_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class Spawn extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
var public config bool bCyclicalSpawn;
|
||||
var public config bool bShadowSpawn;
|
||||
var public config float ZedTotalMultiplier;
|
||||
var public config float SpawnTotalPlayerMultiplier;
|
||||
var public config float SpawnTotalCycleMultiplier;
|
||||
var public config float SingleSpawnLimitMultiplier;
|
||||
var public config float SingleSpawnLimitPlayerMultiplier;
|
||||
var public config float SingleSpawnLimitCycleMultiplier;
|
||||
var public config int AliveSpawnLimit;
|
||||
var public config bool bSmoothSpawn;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(LogLevel);
|
||||
|
||||
case 3:
|
||||
default.bSmoothSpawn = false;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.bCyclicalSpawn = true;
|
||||
default.bShadowSpawn = true;
|
||||
default.bSmoothSpawn = true;
|
||||
default.ZedTotalMultiplier = 1.0;
|
||||
default.SpawnTotalPlayerMultiplier = 0.75;
|
||||
default.SpawnTotalCycleMultiplier = 0.75;
|
||||
default.SingleSpawnLimitMultiplier = 1.0;
|
||||
default.SingleSpawnLimitPlayerMultiplier = 0.75;
|
||||
default.SingleSpawnLimitCycleMultiplier = 0.75;
|
||||
default.AliveSpawnLimit = 0;
|
||||
}
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (default.ZedTotalMultiplier <= 0.f)
|
||||
{
|
||||
`Log_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SpawnTotalPlayerMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SpawnTotalCycleMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SingleSpawnLimitMultiplier <= 0.f)
|
||||
{
|
||||
`Log_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.SingleSpawnLimitCycleMultiplier < 0.f)
|
||||
{
|
||||
`Log_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (default.AliveSpawnLimit < 0)
|
||||
{
|
||||
`Log_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1,80 +1,80 @@
|
||||
class SpawnAtPlayerStart extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
var private config Array<String> ZedClass;
|
||||
var public config Array<String> Map;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
case 2:
|
||||
ApplyDefault(LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.ZedClass.Length = 0;
|
||||
default.ZedClass.AddItem("HL2Monsters.Combine_Strider");
|
||||
default.ZedClass.AddItem("HL2Monsters.Combine_Gunship");
|
||||
default.ZedClass.AddItem("HL2Monsters.Hunter_Chopper");
|
||||
default.ZedClass.AddItem("SomePackage.SomeZedClassYouWantToSpawnAtPlayerStart");
|
||||
|
||||
default.Map.Length = 0;
|
||||
default.Map.AddItem("KF-SomeMapNameWhereYouWantSpawnZedsAtPlayerStart");
|
||||
}
|
||||
|
||||
public static function Array<class<KFPawn_Monster> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > ZedList;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
local String ZedClassTmp;
|
||||
local int Line;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Info("Load zeds to spawn at player start:");
|
||||
foreach default.ZedClass(ZedClassTmp, Line)
|
||||
{
|
||||
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(ZedClassTmp, class'Class'));
|
||||
if (KFPMC == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp);
|
||||
}
|
||||
else
|
||||
{
|
||||
ZedList.AddItem(KFPMC);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp);
|
||||
}
|
||||
}
|
||||
|
||||
if (ZedList.Length == default.ZedClass.Length)
|
||||
{
|
||||
`Log_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Spawn at player start list (Zeds): loaded" @ ZedList.Length @ "of" @ default.ZedClass.Length @ "entries");
|
||||
}
|
||||
|
||||
return ZedList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class SpawnAtPlayerStart extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
var private config Array<String> ZedClass;
|
||||
var public config Array<String> Map;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
case 2:
|
||||
ApplyDefault(LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.ZedClass.Length = 0;
|
||||
default.ZedClass.AddItem("HL2Monsters.Combine_Strider");
|
||||
default.ZedClass.AddItem("HL2Monsters.Combine_Gunship");
|
||||
default.ZedClass.AddItem("HL2Monsters.Hunter_Chopper");
|
||||
default.ZedClass.AddItem("SomePackage.SomeZedClassYouWantToSpawnAtPlayerStart");
|
||||
|
||||
default.Map.Length = 0;
|
||||
default.Map.AddItem("KF-SomeMapNameWhereYouWantSpawnZedsAtPlayerStart");
|
||||
}
|
||||
|
||||
public static function Array<class<KFPawn_Monster> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > ZedList;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
local String ZedClassTmp;
|
||||
local int Line;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Info("Load zeds to spawn at player start:");
|
||||
foreach default.ZedClass(ZedClassTmp, Line)
|
||||
{
|
||||
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(ZedClassTmp, class'Class'));
|
||||
if (KFPMC == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp);
|
||||
}
|
||||
else
|
||||
{
|
||||
ZedList.AddItem(KFPMC);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp);
|
||||
}
|
||||
}
|
||||
|
||||
if (ZedList.Length == default.ZedClass.Length)
|
||||
{
|
||||
`Log_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Spawn at player start list (Zeds): loaded" @ ZedList.Length @ "of" @ default.ZedClass.Length @ "entries");
|
||||
}
|
||||
|
||||
return ZedList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1,142 +1,142 @@
|
||||
class SpawnListBossWaves extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
struct S_SpawnEntryCfg
|
||||
{
|
||||
var String BossClass;
|
||||
var String ZedClass;
|
||||
var int Delay;
|
||||
var int Probability;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimit;
|
||||
};
|
||||
|
||||
var public config bool bStopRegularSpawn;
|
||||
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(KFGIA, LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local Array<class<KFPawn_Monster> > KFPM_Bosses;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
default.bStopRegularSpawn = true;
|
||||
default.Spawn.Length = 0;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.Delay = 30;
|
||||
SpawnEntry.Probability = 100;
|
||||
KFPM_Bosses = KFGIA.GetAIBossClassList(LogLevel);
|
||||
foreach KFPM_Bosses(KFPMC)
|
||||
{
|
||||
SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<S_SpawnEntry> SpawnList;
|
||||
local S_SpawnEntryCfg SpawnEntryCfg;
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Info("Load boss waves spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
|
||||
SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
|
||||
if (SpawnEntry.BossClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = 0.f;
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`Log_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Boss spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class SpawnListBossWaves extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
struct S_SpawnEntryCfg
|
||||
{
|
||||
var String BossClass;
|
||||
var String ZedClass;
|
||||
var int Delay;
|
||||
var int Probability;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimit;
|
||||
};
|
||||
|
||||
var public config bool bStopRegularSpawn;
|
||||
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(KFGIA, LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local Array<class<KFPawn_Monster> > KFPM_Bosses;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
default.bStopRegularSpawn = true;
|
||||
default.Spawn.Length = 0;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.Delay = 30;
|
||||
SpawnEntry.Probability = 100;
|
||||
KFPM_Bosses = KFGIA.GetAIBossClassList(LogLevel);
|
||||
foreach KFPM_Bosses(KFPMC)
|
||||
{
|
||||
SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<S_SpawnEntry> SpawnList;
|
||||
local S_SpawnEntryCfg SpawnEntryCfg;
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Info("Load boss waves spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
|
||||
SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
|
||||
if (SpawnEntry.BossClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = 0.f;
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`Log_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Boss spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1,155 +1,155 @@
|
||||
class SpawnListRegular extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
struct S_SpawnEntryCfg
|
||||
{
|
||||
var int Wave;
|
||||
var String ZedClass;
|
||||
var int RelativeStart;
|
||||
var int Delay;
|
||||
var int Probability;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimit;
|
||||
};
|
||||
|
||||
var public config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
delegate int SpawnListSort(S_SpawnEntryCfg A, S_SpawnEntryCfg B)
|
||||
{
|
||||
return A.Wave > B.Wave ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(KFGIA, LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local Array<class<KFPawn_Monster> > KFPM_Zeds;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
SpawnEntry.Wave = 0;
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.RelativeStart = 25;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
|
||||
KFPM_Zeds = KFGIA.GetAIClassList(LogLevel);
|
||||
foreach KFPM_Zeds(KFPMC)
|
||||
{
|
||||
++SpawnEntry.Wave;
|
||||
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<S_SpawnEntry> SpawnList;
|
||||
local S_SpawnEntryCfg SpawnEntryCfg;
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Info("Load spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
|
||||
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
||||
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
||||
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
default.Spawn.Sort(SpawnListSort);
|
||||
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class SpawnListRegular extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
struct S_SpawnEntryCfg
|
||||
{
|
||||
var int Wave;
|
||||
var String ZedClass;
|
||||
var int RelativeStart;
|
||||
var int Delay;
|
||||
var int Probability;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimit;
|
||||
};
|
||||
|
||||
var public config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
delegate int SpawnListSort(S_SpawnEntryCfg A, S_SpawnEntryCfg B)
|
||||
{
|
||||
return A.Wave > B.Wave ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(KFGIA, LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local Array<class<KFPawn_Monster> > KFPM_Zeds;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
SpawnEntry.Wave = 0;
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.RelativeStart = 25;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
|
||||
KFPM_Zeds = KFGIA.GetAIClassList(LogLevel);
|
||||
foreach KFPM_Zeds(KFPMC)
|
||||
{
|
||||
++SpawnEntry.Wave;
|
||||
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<S_SpawnEntry> SpawnList;
|
||||
local S_SpawnEntryCfg SpawnEntryCfg;
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Info("Load spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
|
||||
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
||||
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
||||
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
default.Spawn.Sort(SpawnListSort);
|
||||
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1,151 +1,151 @@
|
||||
class SpawnListSpecialWaves extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
struct S_SpawnEntryCfg
|
||||
{
|
||||
var EAIType Wave;
|
||||
var String ZedClass;
|
||||
var int RelativeStart;
|
||||
var int Delay;
|
||||
var int Probability;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimit;
|
||||
};
|
||||
|
||||
var public config bool bStopRegularSpawn;
|
||||
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(E_LogLevel LogLevel)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local EAIType AIType;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.bStopRegularSpawn = true;
|
||||
default.Spawn.Length = 0;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.RelativeStart = 0;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
|
||||
{
|
||||
SpawnEntry.Wave = AIType;
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<S_SpawnEntry> SpawnList;
|
||||
local S_SpawnEntryCfg SpawnEntryCfg;
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGIE == None)
|
||||
{
|
||||
`Log_Info("Not Endless mode, skip loading special waves");
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
`Log_Info("Load special waves spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
|
||||
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
||||
if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
||||
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`Log_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Special spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class SpawnListSpecialWaves extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
struct S_SpawnEntryCfg
|
||||
{
|
||||
var EAIType Wave;
|
||||
var String ZedClass;
|
||||
var int RelativeStart;
|
||||
var int Delay;
|
||||
var int Probability;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimit;
|
||||
};
|
||||
|
||||
var public config bool bStopRegularSpawn;
|
||||
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(LogLevel);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(E_LogLevel LogLevel)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local EAIType AIType;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
default.bStopRegularSpawn = true;
|
||||
default.Spawn.Length = 0;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.RelativeStart = 0;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
|
||||
{
|
||||
SpawnEntry.Wave = AIType;
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<S_SpawnEntry> SpawnList;
|
||||
local S_SpawnEntryCfg SpawnEntryCfg;
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGIE == None)
|
||||
{
|
||||
`Log_Info("Not Endless mode, skip loading special waves");
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
`Log_Info("Load special waves spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
|
||||
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
||||
if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
||||
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`Log_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Special spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
[Flags]
|
||||
AllowDownload=True
|
||||
ClientOptional=False
|
||||
ServerSideOnly=False
|
||||
[Flags]
|
||||
AllowDownload=True
|
||||
ClientOptional=False
|
||||
ServerSideOnly=False
|
||||
|
@ -1,56 +1 @@
|
||||
class ZedSpawnerMut extends KFMutator
|
||||
dependson(ZedSpawner);
|
||||
|
||||
var private ZedSpawner ZS;
|
||||
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
Super.PreBeginPlay();
|
||||
|
||||
if (WorldInfo.NetMode == NM_Client) return;
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (ZS == None)
|
||||
{
|
||||
ZS = WorldInfo.Spawn(class'ZedSpawner');
|
||||
}
|
||||
|
||||
if (ZS == None)
|
||||
{
|
||||
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public function AddMutator(Mutator Mut)
|
||||
{
|
||||
if (Mut == Self) return;
|
||||
|
||||
if (Mut.Class == Class)
|
||||
Mut.Destroy();
|
||||
else
|
||||
Super.AddMutator(Mut);
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
ZS.NotifyLogin(C);
|
||||
|
||||
Super.NotifyLogin(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
ZS.NotifyLogout(C);
|
||||
|
||||
Super.NotifyLogout(C);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class ZedSpawnerMut extends Mut; // backward compatibility
|
||||
|
@ -3,7 +3,7 @@ class ZedSpawnerRepInfo extends ReplicationInfo;
|
||||
var public ZedSpawner ZS;
|
||||
var public E_LogLevel LogLevel;
|
||||
var public Array<class<KFPawn_Monster> > CustomZeds;
|
||||
var private int Recieved;
|
||||
var private int Recieved;
|
||||
|
||||
replication
|
||||
{
|
||||
@ -19,7 +19,7 @@ public simulated function bool SafeDestroy()
|
||||
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
`Log_Debug("Received:" @ CustomZed);
|
||||
CustomZeds.AddItem(CustomZed);
|
||||
ServerSync();
|
||||
@ -28,24 +28,24 @@ public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
|
||||
public reliable client function SyncFinished()
|
||||
{
|
||||
local class<KFPawn_Monster> CustomZed;
|
||||
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
foreach CustomZeds(CustomZed)
|
||||
{
|
||||
`Log_Debug("Preload Content for" @ CustomZed);
|
||||
CustomZed.static.PreloadContent();
|
||||
}
|
||||
|
||||
|
||||
SafeDestroy();
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
|
||||
if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
`Log_Debug("Sync finished");
|
||||
@ -67,6 +67,6 @@ defaultproperties
|
||||
bAlwaysRelevant = false;
|
||||
bOnlyRelevantToOwner = true;
|
||||
bSkipActorPropertyReplication = false;
|
||||
|
||||
|
||||
Recieved = 0
|
||||
}
|
||||
|
@ -1,20 +1,20 @@
|
||||
class _Logger extends Object
|
||||
abstract;
|
||||
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_None,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
class _Logger extends Object
|
||||
abstract;
|
||||
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_None,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1,2 +1,2 @@
|
||||
// Constants
|
||||
`define NO_CONFIG 0
|
||||
// Constants
|
||||
`define NO_CONFIG 0
|
||||
|
@ -1,15 +1,15 @@
|
||||
// Logger
|
||||
`define Log_Tag 'ZedSpawner'
|
||||
|
||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
// Logger
|
||||
`define Log_Tag 'ZedSpawner'
|
||||
|
||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
|
@ -7,7 +7,7 @@ StripSource="True"
|
||||
|
||||
# Mutators to be compiled
|
||||
# Specify them with a space as a separator,
|
||||
# Mutators will be compiled in the specified order
|
||||
# Mutators will be compiled in the specified order
|
||||
PackageBuildOrder="ZedSpawner"
|
||||
|
||||
|
||||
@ -16,7 +16,7 @@ PackageBuildOrder="ZedSpawner"
|
||||
# Packages you want to brew using @peelz's patched KFEditor.
|
||||
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||
# Specify them with a space as a separator,
|
||||
# The order doesn't matter
|
||||
# The order doesn't matter
|
||||
PackagePeelzBrew=""
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ PackagePeelzBrew=""
|
||||
|
||||
# Mutators that will be uploaded to the workshop
|
||||
# Specify them with a space as a separator,
|
||||
# The order doesn't matter
|
||||
# The order doesn't matter
|
||||
PackageUpload="ZedSpawner"
|
||||
|
||||
|
||||
|
2
tools
2
tools
@ -1 +1 @@
|
||||
Subproject commit 88b35bd7ebb7e30448579f1564220398f990541c
|
||||
Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f
|
Loading…
Reference in New Issue
Block a user