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# ZedSpawner
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml)
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[](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
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[](LICENSE)
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# Description
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## Description
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Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol
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# Features
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## Features
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- spawn without increasing zed counter;
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- spawn depends on the number of players;
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- cyclic spawn (useful for endless mode);
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- separate spawn for special waves and boss waves;
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- spawn after a certain percentage of killed zeds.
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# Usage & Setup
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## Usage & Setup
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[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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# Spawn calculator
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## Spawn calculator
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[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
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# Build
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## Build
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**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
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1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
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2. open git-bash and go to any folder where you want to store sources:
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@ -36,17 +37,10 @@ Spawner for zeds. Started as a modification of the [this version](https://steamc
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5. The compiled files will be here:
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`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
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# Testing
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Open git-bash in the source folder and run command:
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`./tools/builder -t`
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(or `./tools/builder -ct` if you haven't compiled the mutator yet)
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A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
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# Bug reports
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## Bug reports
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If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
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Describe what the bug looks like and how reproduce it.
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Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
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# License
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[GNU GPLv3](LICENSE)
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## License
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[](LICENSE)
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