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25 Commits

Author SHA1 Message Date
d2dcd729d3
update description.txt 2025-04-11 17:28:07 +03:00
1d01ec90b5
Merge pull request from GenZmeY/short-name
add short alias for mutator
2024-03-08 23:51:26 +03:00
7fda68c17c
StartWave and CD chokepoints compat 2024-03-08 23:50:36 +03:00
07d8e16121
add short alias for mutator 2023-12-31 23:51:33 +03:00
ac7a20be9b
update ci/cd 2023-12-31 20:50:15 +03:00
a22ec1b078
update description 2023-12-31 20:32:13 +03:00
0c17002509
Merge pull request from GenZmeY/mut-update
upd mut
2023-07-04 22:21:00 +03:00
b0292d71ce upd mut 2023-06-03 17:16:50 +03:00
a747c3eaf8
Merge pull request from GenZmeY/MegaLinter
add Mega Linter
2023-05-14 09:41:36 +03:00
88d6bbb17b update build tools 2023-05-14 09:40:29 +03:00
281d67d9d3 fix style 2023-05-14 09:38:02 +03:00
b781db3329 update README.md 2023-05-14 09:35:48 +03:00
3a8b407ef5 add MegaLinter 2023-05-14 09:30:10 +03:00
9f1e220c8d add .editorconfig 2023-05-14 09:29:20 +03:00
f0aa54121e update build tools 2022-10-13 23:12:32 +03:00
9486cbe1f1 preload content setup description 2022-10-01 22:06:26 +03:00
d7c87d4b9b update description 2022-10-01 21:59:49 +03:00
86e785b122 add PreloadContent config options 2022-09-15 11:13:16 +03:00
88e78d678d rename workshop item 2022-09-13 05:05:45 +03:00
efd5c3d49f update build tools 2022-09-13 05:03:25 +03:00
f335c3932d update build tools 2022-09-02 16:18:19 +03:00
fc87924a4d fix destroy player repinfo 2022-09-02 16:17:55 +03:00
bf06206445 fix false "error": "Cant destroy RepInfo" 2022-08-30 09:56:09 +03:00
9cbe05edfe Merge branch 'master' of https://github.com/GenZmeY/KF2-ZedSpawner 2022-08-30 08:40:07 +03:00
47e03c9218
Update description.txt 2022-08-22 18:02:28 +03:00
22 changed files with 1852 additions and 1658 deletions

33
.editorconfig Normal file

@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

114
.github/workflows/mega-linter.yml vendored Normal file

@ -0,0 +1,114 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

2
.gitignore vendored Normal file

@ -0,0 +1,2 @@
*.psd
/ignore

@ -1,55 +1,75 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner[/img] [img]https://img.shields.io/steam/favorites/2811290931[/img] [img]https://img.shields.io/steam/update-date/2811290931[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2811290931][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner[/img][/url] [img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner[/img] [img]https://img.shields.io/steam/favorites/2811290931[/img] [img]https://img.shields.io/steam/update-date/2811290931[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2811290931][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner[/img][/url]
[h1]Description[/h1] [h1]📋 Description[/h1]
Spawner for zeds. Started as a modification of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348]this version[/url], but now there is almost nothing left of the previous mutator, lol xD Spawner for zeds.
[h1]Features[/h1] This mutator uses the same method of spawning zeds by timer as in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348]Custom Zed Spawn Mutator[/url]. But the implementation is completely new.
- spawn without increasing zed counter;
- spawn depends on the number of players;
- cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds.
[h1]Whitelisted?[/h1] [h1]✨ Features[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved. [list]
[*]Spawn without increasing zed counter
[*]Spawn depends on the number of players
[*]Cyclic spawn (useful for endless mode)
[*]Separate spawn for special waves and boss waves
[*]Spawn after a certain percentage of killed zeds
[/list]
[h1]Usage (single player)[/h1] [h1]❌ Whitelisted?[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved.
[h1]🎮 Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator.
[*]Start KF2; [*]Create a file:
[*]Open console (`) and input: [code]C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFZedSpawner.ini[/code]
[b]open KF-BioticsLab?Mutator=ZedSpawner.ZedSpawnerMut[/b] with content:
(replace the map and add the parameters you need) [code][ZedSpawner.ZedSpawner]
[*]<Enter>. Version=0[/code]
[*]Launch KF2.
[*]Open console (~) and start any map with the mutator (this will generate the default KFZedSpawner.ini content):
[code]open KF-BioticsLab?Mutator=ZedSpawner.Mut[/code]
[*]Close the game and configure the mutator (see [b]⚙️ Setup (KFZedSpawner.ini)[/b] below).
[*]Launch KF2 again, open the console, and start the game:
[code]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Endless?Difficulty=3?GameLength=2?Mutator=ZedSpawner.Mut[/code]
(replace the map and set/add parameters you need).
[/olist] [/olist]
[h1]Usage (server)[/h1] [h1]🖥️ Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [b]Note:[/b] [i]If this is unclear, first read: [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server Guide (KF2 wiki)[/u][/url][/i]
[olist] [olist]
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Open [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b].
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not): [*]Find [b][IpDrv.TcpNetDriver][/b] section and ensure line exists (add if missing):
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b] [code]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/code]
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️ (If there are several [b]DownloadManagers[/b] then the line above should be the first)
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2811290931[/b] [code]ServerSubscribedWorkshopItems=2811290931[/code]
[*]Start the server and wait while the mutator is downloading; [*]Start server and wait for mutator download.
[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server. [*]When the download is complete, stop the server.
[*]Create a file:
[code]<kf2-server>\KFGame\Config\KFZedSpawner.ini[/code]
with content:
[code][ZedSpawner.ZedSpawner]
Version=0[/code]
[*]Add mutator to server start parameters: [code]?Mutator=ZedSpawner.Mut[/code] and start the server (this will generate the default KFZedSpawner.ini content).
[*]Stop the server and configure the mutator (see [b]⚙️ Setup (KFZedSpawner.ini)[/b] below).
[*]Start the server.
[/olist] [/olist]
[h1]Setup[/h1] [h1]⚙️ Setup (KFZedSpawner.ini)[/h1]
At the first start, the [b]KFZedSpawner.ini[/b] config will be created(*). There are already default settings and spawn lists, but you still need to change them because this is just an example. [b]bPreloadContentServer[/b] - Enable/Disable server-side preload content.
[b]bPreloadContentClient[/b] - Enable/Disable client-side preload content.
[b]Cyclic spawn[/b] [b]Cyclic spawn[/b]
If you don't want to write an endless spawn list for the endless mode (lol) use a cyclic spawn. Set parameter [b]bCyclicalSpawn=True[/b] If you don't want to write an endless spawn list for the endless mode (😁) use a cyclic spawn. Set parameter [b]bCyclicalSpawn=True[/b]
After the last wave in the spawn list ends, spawn will start again from the beginning of the list. After the last wave in the spawn list ends, spawn will start again from the beginning of the list.
Using the [b]SpawnTotalCycleMultiplier[/b] and [b]SingleSpawnLimitCycleMultiplier[/b] modifiers will allow you to adjust the difficulty of the following cycles. Use the [b]SpawnTotalCycleMultiplier[/b] and [b]SingleSpawnLimitCycleMultiplier[/b] modifiers to adjust the difficulty of the following cycles.
[b]Shadow spawn[/b] [b]Shadow spawn[/b]
With [b]bShadowSpawn=True[/b], the zeds from the list will replace the original zeds that haven't spawned yet, so the counter of the remaining zeds won't grow. Spawning will stop when there are no unspawned zeds left. With [b]bShadowSpawn=True[/b], the zeds from the list will replace the original zeds that haven't spawned yet, so the counter of the remaining zeds won't grow. Spawning will stop when there are no unspawned zeds left.
With [b]bShadowSpawn=False[/b] zeds from the spawn list will not replace the original ones. The counter of remaining zeds will increase when spawning. Spawn will continue until the end of the wave. With [b]bShadowSpawn=False[/b] zeds from the spawn list will not replace the original ones. The counter of remaining zeds will increase when spawning. Spawn will continue until the end of the wave.
[b]Smooth spawn[/b] [b]Smooth spawn[/b]
With [b]bSmoothSpawn=True[/b] a group of zeds will spawn gradually (1 zed per second); With [b]bSmoothSpawn=True[/b] a group of zeds will spawn gradually (1 zed per second).
[b]AliveSpawnLimit[/b] [b]AliveSpawnLimit[/b]
If you have a server crash with a large number of zeds, set [b]AliveSpawnLimit[/b]. If the number of live zeds reaches the specified limit, spawning will be stopped until there are fewer zeds. At zero there is no limit. If you have a server crash with a large number of zeds, set [b]AliveSpawnLimit[/b]. If the number of live zeds reaches the specified limit, spawning will be stopped until there are fewer zeds. At zero there is no limit.
@ -60,7 +80,7 @@ Use the [b][ZedSpawner.SpawnListBossWaves][/b] and [b][ZedSpawner.SpawnListSpeci
[b]Spawn entry parameters[/b] [b]Spawn entry parameters[/b]
[list] [list]
[*][b]Wave / BossClass[/b] - what wave is the spawn for. Wave number for the regular list, wave type for the special list; boss class for the boss list. [*][b]Wave / BossClass[/b] - what wave is the spawn for. Wave number for the regular list, wave type for the special list. boss class for the boss list.
[*][b]ZedClass[/b] - the class of the zed you want to spawn (for example: ZedternalReborn.WMPawn_ZedScrake_Omega). [*][b]ZedClass[/b] - the class of the zed you want to spawn (for example: ZedternalReborn.WMPawn_ZedScrake_Omega).
[*][b]RelativeStart[/b] - allows you to start spawning a zed not on a timer, but after killing the specified percentage of zeds. If set to zero, spawn will start after [b]Delay[/b] seconds from the start of the wave. Note that [b]RelativeStart[/b] does not work on bosses. [*][b]RelativeStart[/b] - allows you to start spawning a zed not on a timer, but after killing the specified percentage of zeds. If set to zero, spawn will start after [b]Delay[/b] seconds from the start of the wave. Note that [b]RelativeStart[/b] does not work on bosses.
[*][b]Delay[/b] - time in seconds between spawns. [*][b]Delay[/b] - time in seconds between spawns.
@ -69,25 +89,29 @@ Use the [b][ZedSpawner.SpawnListBossWaves][/b] and [b][ZedSpawner.SpawnListSpeci
[*][b]SingleSpawnLimit[/b] - maximum number of zeds for one spawn. Can be adjusted by modifiers, number of players and cycle number. [*][b]SingleSpawnLimit[/b] - maximum number of zeds for one spawn. Can be adjusted by modifiers, number of players and cycle number.
[/list] [/list]
[h1]Spawn logic[/h1] [h1]🔬 Spawn logic[/h1]
I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works. I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works.
[url=https://redirect.genzmey.su/kf2-zedspawner-calc][img]https://img.shields.io/static/v1?message=Spawn%20Calculator&logo=Google%20Sheets&labelColor=34A853&color=gray&logoColor=white&label=Google%20Sheets%20[/img][/url] [b]Link (remove spaces):[/b]
[i]Just please try not to interfere with each other if you see that someone is already using a calculator.[/i] [code]htt ps://docs .google .com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=drive_link[/code]
[list]
[*]Please try not to interfere with each other if you see that someone is already using a calculator.
[*]If some villain broke the calculator - let me know in the comments, I'll roll it back to its previous state.
[/list]
[h1]Notes[/h1] [h1]📌 Notes[/h1]
📌 Mutator does not contain custom zeds. You must have the required zeds in your subscriptions to be able to spawn them. [list]
📌 If you are using this mutator to add zeds, you should [b]not[/b] use mutators from zed packs (just having them in subscriptions is enough). [*]Mutator does not contain custom zeds. You must have the required zeds in your subscriptions to be able to spawn them.
[*]If you are using this mutator to add zeds, you should [b]not[/b] use mutators from zed packs (just having them in subscriptions is enough).
[*]If the spawner's behavior differs from what you expect, check the server logs first. ZedSpawner writes in the logs everything it does (and describes why), most likely you will find an explanation of what is happening.
[/list]
[h1]Troubleshooting[/h1] [h1]🌍 Credits[/h1]
📌 [b](*)[/b] If your config is not created for some reason, create it manually with the following content: [list][*][url=https://steamcommunity.com/profiles/76561198071961495]Windows11[/url] - Custom Zed Spawn Mutator.[*]The cat on the cover is Meawbin (original character by [url=https://x.com/horrormove]Cotton Valent[/url]).[/list]
[b][ZedSpawner.ZedSpawner]
Version=0
[/b]
Then start the server and check the file again - config content should be generated. [h1]☑️ Status: Completed[/h1]
✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned.
⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned.
📌 If the spawner's behavior differs from what you expect, check the server logs first. ZedSpawner writes in the logs everything he does (and describes why), most likely you will find an explanation of what is happening there. If not, feel free to report bugs :) [h1]📜 Sources[/h1]
https://github.com/GenZmeY/KF2-ZedSpawner [b](GNU GPLv3)[/b]
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url] (GNU GPLv3)

@ -1 +1 @@
ZedSpawner Zed Spawner

@ -1,28 +1,29 @@
# ZedSpawner # ZedSpawner
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Downloads](https://img.shields.io/steam/downloads/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![MegaLinter](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE)
# Description ## Description
Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol
# Features ## Features
- spawn without increasing zed counter; - spawn without increasing zed counter;
- spawn depends on the number of players; - spawn depends on the number of players;
- cyclic spawn (useful for endless mode); - cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves; - separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds. - spawn after a certain percentage of killed zeds.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
# Spawn calculator ## Spawn calculator
[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing) [Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -36,17 +37,10 @@ Spawner for zeds. Started as a modification of the [this version](https://steamc
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Bug reports
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
Attaching your KFZedSpawner.ini and Launch.log can also be helpful. Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
# License ## License
[GNU GPLv3](LICENSE) [![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

61
ZedSpawner/Classes/Mut.uc Normal file

@ -0,0 +1,61 @@
class Mut extends KFMutator
dependson(ZedSpawner);
var private ZedSpawner ZS;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
{
break;
}
if (ZS == None)
{
ZS = WorldInfo.Spawn(class'ZedSpawner');
}
if (ZS == None)
{
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
ZS.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
ZS.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

@ -1,7 +1,7 @@
class ZedSpawner extends Info class ZedSpawner extends Info
config(ZedSpawner); config(ZedSpawner);
const LatestVersion = 4; const LatestVersion = 5;
const CfgSpawn = class'Spawn'; const CfgSpawn = class'Spawn';
const CfgSpawnAtPlayerStart = class'SpawnAtPlayerStart'; const CfgSpawnAtPlayerStart = class'SpawnAtPlayerStart';
@ -32,6 +32,8 @@ struct S_SpawnEntry
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config float Tickrate; var private config float Tickrate;
var private config bool bPreloadContentServer;
var private config bool bPreloadContentClient;
var private float dt; var private float dt;
@ -111,6 +113,9 @@ private function PreInit()
case 2: case 2:
case 3: case 3:
case 4:
bPreloadContentServer = true;
bPreloadContentClient = true;
case MaxInt: case MaxInt:
`Log_Info("Config updated to version"@LatestVersion); `Log_Info("Config updated to version"@LatestVersion);
@ -222,7 +227,17 @@ private function PostInit()
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1; CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
} }
PreloadContent(); if (bPreloadContentServer || bPreloadContentClient)
{
ExtractCustomZedsFromSpawnList(SpawnListRW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
}
if (bPreloadContentServer)
{
PreloadContent();
}
SetTimer(dt, true, nameof(SpawnTimer)); SetTimer(dt, true, nameof(SpawnTimer));
} }
@ -233,10 +248,6 @@ private function PreloadContent()
`Log_Trace(); `Log_Trace();
ExtractCustomZedsFromSpawnList(SpawnListRW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
foreach CustomZeds(PawnClass) foreach CustomZeds(PawnClass)
{ {
`Log_Info("Preload content:" @ PawnClass); `Log_Info("Preload content:" @ PawnClass);
@ -244,7 +255,7 @@ private function PreloadContent()
} }
} }
private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, out Array<class<KFPawn_Monster> > Out) private function ExtractCustomZedsFromSpawnList(const out Array<S_SpawnEntry> SpawnList, out Array<class<KFPawn_Monster> > Out)
{ {
local S_SpawnEntry SE; local S_SpawnEntry SE;
@ -268,7 +279,7 @@ private function SpawnTimer()
`Log_Trace(); `Log_Trace();
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum) if (KFGIS.WaveNum != 0 && CurrentWave != KFGIS.WaveNum)
{ {
SetupWave(); SetupWave();
} }
@ -767,6 +778,8 @@ public function NotifyLogin(Controller C)
{ {
`Log_Trace(); `Log_Trace();
if (!bPreloadContentClient) return;
if (!CreateRepInfo(C)) if (!CreateRepInfo(C))
{ {
`Log_Error("Can't create RepInfo for:" @ C); `Log_Error("Can't create RepInfo for:" @ C);
@ -777,10 +790,9 @@ public function NotifyLogout(Controller C)
{ {
`Log_Trace(); `Log_Trace();
if (!DestroyRepInfo(C)) if (!bPreloadContentClient) return;
{
`Log_Error("Can't destroy RepInfo of:" @ C); DestroyRepInfo(C);
}
} }
public function bool CreateRepInfo(Controller C) public function bool CreateRepInfo(Controller C)
@ -818,8 +830,8 @@ public function bool DestroyRepInfo(Controller C)
{ {
if (RepInfo.Owner == C) if (RepInfo.Owner == C)
{ {
RepInfo.SafeDestroy();
RepInfos.RemoveItem(RepInfo); RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy();
return true; return true;
} }
} }
@ -827,7 +839,7 @@ public function bool DestroyRepInfo(Controller C)
return false; return false;
} }
DefaultProperties defaultproperties
{ {
} }

@ -1,56 +1 @@
class ZedSpawnerMut extends KFMutator class ZedSpawnerMut extends Mut; // backward compatibility
dependson(ZedSpawner);
var private ZedSpawner ZS;
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
{
break;
}
if (ZS == None)
{
ZS = WorldInfo.Spawn(class'ZedSpawner');
}
if (ZS == None)
{
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
Destroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
ZS.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
ZS.NotifyLogout(C);
Super.NotifyLogout(C);
}
DefaultProperties
{
}

@ -11,6 +11,15 @@ StripSource="True"
PackageBuildOrder="ZedSpawner" PackageBuildOrder="ZedSpawner"
### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
# The order doesn't matter
PackagePeelzBrew=""
### Steam Workshop upload parameters ### ### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop

2
tools

@ -1 +1 @@
Subproject commit 2f173aad7a6f4578574764801136a0d86e830653 Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f