5 Commits

3 changed files with 95 additions and 31 deletions

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@ -1 +1,52 @@
# KF2-ZedSpawner
# ZedSpawner
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE)
# Description
Spawner for zeds. Started as a modification of the [PissJar](https://steamcommunity.com/sharedfiles/filedetails/?id=1082749153) and [Windows 10](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348) version, but grew into something completely different...
# Features
- spawn without increasing zed counter;
- spawn depends on the number of players;
- cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds.
# Usage
**UNDER CONSTRUCTION**
[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
# Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>`
3. Clone this repository and go to the source folder:
`git clone https://github.com/GenZmeY/KF2-ZedSpawner && cd KF2-ZedSpawner`
4. Download dependencies:
`git submodule init && git submodule update`
5. Compile:
`./tools/builder -c`
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
# License
[GNU GPLv3](LICENSE)

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@ -63,6 +63,12 @@ public static function bool Load(E_LogLevel LogLevel)
Errors = true;
}
if (default.SingleSpawnLimitMultiplier <= 0.f)
{
`ZS_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
Errors = true;
}
if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
{
`ZS_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");

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@ -35,8 +35,8 @@ struct S_SpawnEntry
var float RelativeStart;
var int DelayDefault;
var int Delay;
var int SpawnsLeft;
var int SpawnsTotal;
var int PawnsLeft;
var int PawnsTotal;
var bool SpawnAtPlayerStart;
var bool ForceSpawn;
var String ZedNameFiller;
@ -287,7 +287,7 @@ private function SpawnTimer()
continue;
}
if (SE.SpawnsLeft > 0)
if (SE.PawnsLeft > 0)
{
SpawnEntry(SpawnListCurrent, Index);
}
@ -403,8 +403,9 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
local S_SpawnEntry SE;
local int Index;
local float Cycle, Players;
local float MSB, MSC, MSP;
local float MLB, MLC, MLP;
local float B, TM, TCM, TPM;
local float L, LM, LCM, LPM;
local float PawnTotalF, PawnLimitF;
local int ZedNameMaxLength;
`ZS_Trace(`Location);
@ -412,13 +413,16 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
Cycle = float(CurrentCycle);
Players = float(PlayerCount());
MSB = CfgSpawn.default.ZedTotalMultiplier;
MSC = CfgSpawn.default.SpawnTotalCycleMultiplier;
MSP = CfgSpawn.default.SpawnTotalPlayerMultiplier;
B = float(SE.SpawnCountBase);
L = float(SE.SingleSpawnLimitDefault);
TM = CfgSpawn.default.ZedTotalMultiplier;
TCM = CfgSpawn.default.SpawnTotalCycleMultiplier;
TPM = CfgSpawn.default.SpawnTotalPlayerMultiplier;
MLB = CfgSpawn.default.SingleSpawnLimitMultiplier;
MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
LM = CfgSpawn.default.SingleSpawnLimitMultiplier;
LCM = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
LPM = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
ZedNameMaxLength = 0;
foreach List(SE, Index)
@ -437,11 +441,14 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
else
List[Index].Delay = 0;
}
List[Index].ForceSpawn = false;
List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
PawnTotalF = B * (TM + TCM * (Cycle - 1.0f) + TPM * (Players - 1.0f));
PawnLimitF = L * (LM + LCM * (Cycle - 1.0f) + LPM * (Players - 1.0f));
List[Index].ForceSpawn = false;
List[Index].PawnsTotal = Max(Round(PawnTotalF), 1);
List[Index].SingleSpawnLimit = Max(Round(PawnLimitF), 1);
List[Index].PawnsLeft = List[Index].PawnsTotal;
}
foreach List(SE, Index)
@ -476,7 +483,7 @@ private function SpawnTimerLogger(bool Stop, optional String Comment)
private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
{
local S_SpawnEntry SE;
local int FreeSpawnSlots, SpawnCount, Spawned;
local int FreeSpawnSlots, PawnCount, Spawned;
local String Action, Comment, NextSpawn;
`ZS_Trace(`Location);
@ -486,13 +493,13 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
SpawnList[Index].Delay = SE.DelayDefault;
if (FRand() <= SE.Probability || SE.ForceSpawn)
{
if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
if (SE.SingleSpawnLimit == 0 || SE.PawnsLeft < SE.SingleSpawnLimit)
{
SpawnCount = SE.SpawnsLeft;
PawnCount = SE.PawnsLeft;
}
else
{
SpawnCount = SE.SingleSpawnLimit;
PawnCount = SE.SingleSpawnLimit;
}
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
@ -501,16 +508,16 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
if (FreeSpawnSlots == 0)
{
NoFreeSpawnSlots = true;
SpawnList[Index].SpawnsLeft = 0;
SpawnList[Index].PawnsLeft = 0;
return;
}
else if (SpawnCount > FreeSpawnSlots)
else if (PawnCount > FreeSpawnSlots)
{
SpawnCount = FreeSpawnSlots;
PawnCount = FreeSpawnSlots;
}
}
Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
Spawned = SpawnZed(SE.ZedClass, PawnCount, SE.SpawnAtPlayerStart);
if (Spawned == INDEX_NONE)
{
SpawnList[Index].Delay = 5;
@ -538,10 +545,10 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
Spawned = SE.SingleSpawnLimit;
}
SpawnList[Index].SpawnsLeft -= Spawned;
if (SpawnList[Index].SpawnsLeft > 0)
SpawnList[Index].PawnsLeft -= Spawned;
if (SpawnList[Index].PawnsLeft > 0)
{
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].SpawnsLeft;
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].PawnsLeft;
}
SpawnLog(SE, Action, Comment, NextSpawn);
}
@ -593,7 +600,7 @@ private function Vector PlayerStartLocation()
return KFGIS.FindPlayerStart(None, 0).Location;
}
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, bool SpawnAtPlayerStart)
{
local Array<class<KFPawn_Monster> > CustomSquad;
local Vector SpawnLocation, PlayerStart;
@ -614,7 +621,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
}
else
{
for (Index = 0; Index < SpawnCount; Index++)
for (Index = 0; Index < PawnCount; Index++)
{
CustomSquad.AddItem(ZedClass);
}
@ -635,7 +642,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
}
Spawned = 0; Failed = 0;
while (Failed + Spawned < SpawnCount)
while (Failed + Spawned < PawnCount)
{
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
if (KFPM == None)