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README.md
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README.md
@ -1 +1,52 @@
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# KF2-ZedSpawner
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# ZedSpawner
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
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[](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
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[](LICENSE)
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# Description
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Spawner for zeds. Started as a modification of the [PissJar](https://steamcommunity.com/sharedfiles/filedetails/?id=1082749153) and [Windows 10](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348) version, but grew into something completely different...
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# Features
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- spawn without increasing zed counter;
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- spawn depends on the number of players;
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- cyclic spawn (useful for endless mode);
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- separate spawn for special waves and boss waves;
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- spawn after a certain percentage of killed zeds.
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# Usage
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**UNDER CONSTRUCTION**
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[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
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# Build
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**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
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1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
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2. open git-bash and go to any folder where you want to store sources:
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`cd <ANY_FOLDER_YOU_WANT>`
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3. Clone this repository and go to the source folder:
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`git clone https://github.com/GenZmeY/KF2-ZedSpawner && cd KF2-ZedSpawner`
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4. Download dependencies:
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`git submodule init && git submodule update`
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5. Compile:
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`./tools/builder -c`
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5. The compiled files will be here:
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`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
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# Testing
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Open git-bash in the source folder and run command:
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`./tools/builder -t`
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(or `./tools/builder -ct` if you haven't compiled the mutator yet)
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A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
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# Bug reports
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If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
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Describe what the bug looks like and how reproduce it.
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Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
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# License
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[GNU GPLv3](LICENSE)
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@ -63,6 +63,12 @@ public static function bool Load(E_LogLevel LogLevel)
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Errors = true;
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}
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if (default.SingleSpawnLimitMultiplier <= 0.f)
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{
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`ZS_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
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Errors = true;
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}
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if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
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{
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`ZS_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
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@ -35,8 +35,8 @@ struct S_SpawnEntry
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var float RelativeStart;
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var int DelayDefault;
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var int Delay;
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var int SpawnsLeft;
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var int SpawnsTotal;
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var int PawnsLeft;
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var int PawnsTotal;
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var bool SpawnAtPlayerStart;
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var bool ForceSpawn;
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var String ZedNameFiller;
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@ -287,7 +287,7 @@ private function SpawnTimer()
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continue;
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}
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if (SE.SpawnsLeft > 0)
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if (SE.PawnsLeft > 0)
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{
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SpawnEntry(SpawnListCurrent, Index);
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}
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@ -403,8 +403,9 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
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local S_SpawnEntry SE;
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local int Index;
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local float Cycle, Players;
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local float MSB, MSC, MSP;
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local float MLB, MLC, MLP;
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local float B, TM, TCM, TPM;
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local float L, LM, LCM, LPM;
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local float PawnTotalF, PawnLimitF;
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local int ZedNameMaxLength;
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`ZS_Trace(`Location);
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@ -412,13 +413,16 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
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Cycle = float(CurrentCycle);
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Players = float(PlayerCount());
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MSB = CfgSpawn.default.ZedTotalMultiplier;
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MSC = CfgSpawn.default.SpawnTotalCycleMultiplier;
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MSP = CfgSpawn.default.SpawnTotalPlayerMultiplier;
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B = float(SE.SpawnCountBase);
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L = float(SE.SingleSpawnLimitDefault);
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TM = CfgSpawn.default.ZedTotalMultiplier;
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TCM = CfgSpawn.default.SpawnTotalCycleMultiplier;
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TPM = CfgSpawn.default.SpawnTotalPlayerMultiplier;
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MLB = CfgSpawn.default.SingleSpawnLimitMultiplier;
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MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
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MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
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LM = CfgSpawn.default.SingleSpawnLimitMultiplier;
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LCM = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
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LPM = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
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ZedNameMaxLength = 0;
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foreach List(SE, Index)
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@ -437,11 +441,14 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
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else
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List[Index].Delay = 0;
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}
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List[Index].ForceSpawn = false;
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List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
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List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
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List[Index].SpawnsLeft = List[Index].SpawnsTotal;
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PawnTotalF = B * (TM + TCM * (Cycle - 1.0f) + TPM * (Players - 1.0f));
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PawnLimitF = L * (LM + LCM * (Cycle - 1.0f) + LPM * (Players - 1.0f));
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List[Index].ForceSpawn = false;
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List[Index].PawnsTotal = Max(Round(PawnTotalF), 1);
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List[Index].SingleSpawnLimit = Max(Round(PawnLimitF), 1);
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List[Index].PawnsLeft = List[Index].PawnsTotal;
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}
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foreach List(SE, Index)
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@ -476,7 +483,7 @@ private function SpawnTimerLogger(bool Stop, optional String Comment)
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private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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{
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local S_SpawnEntry SE;
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local int FreeSpawnSlots, SpawnCount, Spawned;
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local int FreeSpawnSlots, PawnCount, Spawned;
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local String Action, Comment, NextSpawn;
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`ZS_Trace(`Location);
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@ -486,13 +493,13 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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SpawnList[Index].Delay = SE.DelayDefault;
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if (FRand() <= SE.Probability || SE.ForceSpawn)
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{
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if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
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if (SE.SingleSpawnLimit == 0 || SE.PawnsLeft < SE.SingleSpawnLimit)
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{
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SpawnCount = SE.SpawnsLeft;
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PawnCount = SE.PawnsLeft;
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}
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else
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{
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SpawnCount = SE.SingleSpawnLimit;
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PawnCount = SE.SingleSpawnLimit;
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}
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if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
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@ -501,16 +508,16 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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if (FreeSpawnSlots == 0)
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{
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NoFreeSpawnSlots = true;
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SpawnList[Index].SpawnsLeft = 0;
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SpawnList[Index].PawnsLeft = 0;
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return;
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}
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else if (SpawnCount > FreeSpawnSlots)
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else if (PawnCount > FreeSpawnSlots)
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{
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SpawnCount = FreeSpawnSlots;
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PawnCount = FreeSpawnSlots;
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}
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}
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Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
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Spawned = SpawnZed(SE.ZedClass, PawnCount, SE.SpawnAtPlayerStart);
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if (Spawned == INDEX_NONE)
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{
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SpawnList[Index].Delay = 5;
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@ -538,10 +545,10 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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Spawned = SE.SingleSpawnLimit;
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}
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SpawnList[Index].SpawnsLeft -= Spawned;
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if (SpawnList[Index].SpawnsLeft > 0)
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SpawnList[Index].PawnsLeft -= Spawned;
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if (SpawnList[Index].PawnsLeft > 0)
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{
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NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].SpawnsLeft;
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NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].PawnsLeft;
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}
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SpawnLog(SE, Action, Comment, NextSpawn);
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}
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@ -593,7 +600,7 @@ private function Vector PlayerStartLocation()
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return KFGIS.FindPlayerStart(None, 0).Location;
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}
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private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
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private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, bool SpawnAtPlayerStart)
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{
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local Array<class<KFPawn_Monster> > CustomSquad;
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local Vector SpawnLocation, PlayerStart;
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@ -614,7 +621,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
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}
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else
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{
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for (Index = 0; Index < SpawnCount; Index++)
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for (Index = 0; Index < PawnCount; Index++)
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{
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CustomSquad.AddItem(ZedClass);
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}
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@ -635,7 +642,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
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}
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Spawned = 0; Failed = 0;
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while (Failed + Spawned < SpawnCount)
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while (Failed + Spawned < PawnCount)
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{
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KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
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if (KFPM == None)
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Reference in New Issue
Block a user