26 Commits

Author SHA1 Message Date
7395ff04bf add bSmoothSpawn feature 2022-07-13 12:09:18 +03:00
681870536b replace logger 2022-07-13 10:12:35 +03:00
c7e9087f6e refactoring 2022-07-13 09:56:35 +03:00
91e199a2e1 update description 2022-07-11 10:24:24 +03:00
9f3153b43f update build tools 2022-07-11 10:24:03 +03:00
e12c70bdbe Merge branch 'master' of https://github.com/GenZmeY/KF2-ZedSpawner 2022-06-13 17:09:13 +03:00
90a69ef739 ...
- now the type of unit affects the choice of spawn location
- bSpawnAtPlayerStart removed from spawn list
- SpawnAtPlayerStart can be set separately for specified maps or zed classes
- optimized spawn list loading
- added handling of the situation when the player leaves the game before preloadcontent synchronization ends
- fixed calculation of the number of zeds in some cases
2022-06-13 17:07:55 +03:00
42cf263785 Update README.md 2022-06-06 11:03:13 +03:00
e1face5c04 add description 2022-06-06 10:52:48 +03:00
35048c6fec Merge branch 'master' of https://github.com/GenZmeY/KF2-ZedSpawner 2022-06-06 08:48:48 +03:00
088da70984 add new gif preview 2022-06-06 08:47:39 +03:00
525ee1728e update build tools 2022-06-06 08:47:13 +03:00
3dad5b10c7 Update README.md 2022-06-06 02:50:19 +03:00
3a42094ca2 Update README.md 2022-06-06 02:49:49 +03:00
a45ba21925 feat: adjust spawner tickrate 2022-06-06 02:44:39 +03:00
f681c7d40d Merge branch 'master' of https://github.com/GenZmeY/KF2-ZedSpawner 2022-06-05 04:00:03 +03:00
0de9c0088c fix possible division by zero when rounding 2022-06-05 03:59:29 +03:00
c06591d5a2 Update README.md 2022-06-01 18:10:40 +03:00
11c5490bd6 Update README.md 2022-06-01 18:07:37 +03:00
3fbf4e9c20 Merge branch 'master' of https://github.com/GenZmeY/KF2-ZedSpawner 2022-06-01 17:39:03 +03:00
40c9546858 add missing check for SingleSpawnLimitMultiplier 2022-06-01 17:38:54 +03:00
83286ea046 Update README.md 2022-06-01 11:41:08 +03:00
88fcd8b235 Update README.md 2022-06-01 11:39:45 +03:00
fd3c9116e4 refactoring, improvements, fixes
- fixed spawn when all spawn volumes are busy;
- refactoring (removed obsolete code, improved readability);
- improved logging.
2022-06-01 07:40:23 +03:00
b5355d9fb5 optimize spawn cycle (improved performance on large spawn lists) 2022-05-31 06:36:42 +03:00
62c3f79c5e fixes: stop spawn, AIRemaining counter, boss wave spawn 2022-05-31 04:47:29 +03:00
17 changed files with 801 additions and 361 deletions

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@ -1,7 +1,76 @@
[h1]ZedSpawner[/h1]
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner[/img] [img]https://img.shields.io/steam/subscriptions/2811290931[/img] [img]https://img.shields.io/steam/favorites/2811290931[/img] [img]https://img.shields.io/steam/update-date/2811290931[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2811290931][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner[/img][/url]
[h1]Description[/h1]
Work In Progress...
Spawner for zeds. Started as a modification of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348]this version[/url], but now there is almost nothing left of the previous mutator, lol xD
[h1]Features[/h1]
- spawn without increasing zed counter;
- spawn depends on the number of players;
- cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds.
[h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
[h1]Usage (single player)[/h1]
[olist]
[*]Subscribe to this mutator;
[*]Start KF2;
[*]Open console (`) and input:
[b]open KF-BioticsLab?Mutator=ZedSpawner.ZedSpawnerMut[/b]
(replace the map and add the parameters you need)
[*]<Enter>.
[/olist]
[h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
[olist]
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2811290931[/b]
[*]Start the server and wait while the mutator is downloading;
[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server.
[/olist]
[h1]Setup[/h1]
At the first start, the [b]KFZedSpawner.ini[/b] config will be created. There are already default settings and spawn lists, but you still need to change them because this is just an example.
[b]Cyclic spawn[/b]
If you don't want to write an endless spawn list for the endless mode (lol) use a cyclic spawn. Set parameter [b]bCyclicalSpawn=True[/b]
After the last wave in the spawn list ends, spawn will start again from the beginning of the list.
Using the [b]SpawnTotalCycleMultiplier[/b] and [b]SingleSpawnLimitCycleMultiplier[/b] modifiers will allow you to adjust the difficulty of the following cycles.
[b]Shadow spawn[/b]
With [b]bShadowSpawn=True[/b], the zeds from the list will replace the original zeds that haven't spawned yet, so the counter of the remaining zeds won't grow. Spawning will stop when there are no unspawned zeds left.
With [b]bShadowSpawn=False[/b] zeds from the spawn list will not replace the original ones. The counter of remaining zeds will increase when spawning. Spawn will continue until the end of the wave.
[b]AliveSpawnLimit[/b]
If you have a server crash with a large number of zeds, set [b]AliveSpawnLimit[/b]. If the number of live zeds reaches the specified limit, spawning will be stopped until there are fewer zeds. At zero there is no limit.
[b]Spawn lists[/b]
Use the [b][ZedSpawner.SpawnListRegular][/b] section to set spawn on any wave.
Use the [b][ZedSpawner.SpawnListBossWaves][/b] and [b][ZedSpawner.SpawnListSpecialWaves][/b] sections to set a separate spawn for the boss wave and special waves if needed. Use [b]bStopRegularSpawn=True[/b] if you want to stop spawning from the regular list during boss waves or special waves.
[b]Spawn entry parameters[/b]
[list]
[*][b]Wave / BossClass[/b] - what wave is the spawn for. Wave number for the regular list, wave type for the special list; boss class for the boss list.
[*][b]ZedClass[/b] - the class of the zed you want to spawn (for example: ZedternalReborn.WMPawn_ZedScrake_Omega).
[*][b]RelativeStart[/b] - allows you to start spawning a zed not on a timer, but after killing the specified percentage of zeds. If set to zero, spawn will start after [b]Delay[/b] seconds from the start of the wave. Note that [b]RelativeStart[/b] does not work on bosses.
[*][b]Delay[/b] - time in seconds between spawns.
[*][b]Probability[/b] - the chance (%) of each spawn (1-100).
[*][b]SpawnCountBase[/b] - The base number of zeds to spawn, aka the number of zeds that will be spawned on the first cycle with one player. Can be adjusted by modifiers, number of players and cycle number.
[*][b]SingleSpawnLimit[/b] - maximum number of zeds for one spawn. Can be adjusted by modifiers, number of players and cycle number.
[/list]
[h1]Spawn logic[/h1]
I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works.
[url=https://redirect.genzmey.su/kf2-zedspawner-calc][img]https://img.shields.io/static/v1?message=Spawn%20Calculator&logo=Google%20Sheets&labelColor=34A853&color=gray&logoColor=white&label=Google%20Sheets%20[/img][/url]
[i]Just please try not to interfere with each other if you see that someone is already using a calculator.[/i]
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url]
[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url] (GNU GPLv3)

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# KF2-ZedSpawner
# ZedSpawner
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE)
# Description
Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol
# Features
- spawn without increasing zed counter;
- spawn depends on the number of players;
- cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds.
# Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
# Spawn calculator
[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
# Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>`
3. Clone this repository and go to the source folder:
`git clone https://github.com/GenZmeY/KF2-ZedSpawner && cd KF2-ZedSpawner`
4. Download dependencies:
`git submodule init && git submodule update`
5. Compile:
`./tools/builder -c`
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
# License
[GNU GPLv3](LICENSE)

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@ -11,6 +11,7 @@ var public config float SingleSpawnLimitMultiplier;
var public config float SingleSpawnLimitPlayerMultiplier;
var public config float SingleSpawnLimitCycleMultiplier;
var public config int AliveSpawnLimit;
var public config bool bSmoothSpawn;
public static function InitConfig(int Version, int LatestVersion)
{
@ -19,6 +20,9 @@ public static function InitConfig(int Version, int LatestVersion)
case `NO_CONFIG:
ApplyDefault();
case 3:
default.bSmoothSpawn = false;
default: break;
}
@ -32,6 +36,7 @@ private static function ApplyDefault()
{
default.bCyclicalSpawn = true;
default.bShadowSpawn = true;
default.bSmoothSpawn = true;
default.ZedTotalMultiplier = 1.0;
default.SpawnTotalPlayerMultiplier = 0.75;
default.SpawnTotalCycleMultiplier = 0.75;
@ -47,37 +52,43 @@ public static function bool Load(E_LogLevel LogLevel)
if (default.ZedTotalMultiplier <= 0.f)
{
`ZS_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
`Log_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
Errors = true;
}
if (default.SpawnTotalPlayerMultiplier < 0.f)
{
`ZS_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
`Log_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true;
}
if (default.SpawnTotalCycleMultiplier < 0.f)
{
`ZS_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
`Log_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true;
}
if (default.SingleSpawnLimitMultiplier <= 0.f)
{
`Log_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
Errors = true;
}
if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
{
`ZS_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
`Log_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true;
}
if (default.SingleSpawnLimitCycleMultiplier < 0.f)
{
`ZS_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
`Log_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true;
}
if (default.AliveSpawnLimit < 0)
{
`ZS_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
`Log_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
Errors = true;
}

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@ -0,0 +1,74 @@
class SpawnAtPlayerStart extends Object
dependson(ZedSpawner)
config(ZedSpawner);
var private config Array<String> ZedClass;
var public config Array<String> Map;
public static function InitConfig(int Version, int LatestVersion)
{
switch (Version)
{
case `NO_CONFIG:
case 2:
ApplyDefault();
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault()
{
default.ZedClass.Length = 0;
default.ZedClass.AddItem("HL2Monsters.Combine_Strider");
default.ZedClass.AddItem("HL2Monsters.Combine_Gunship");
default.ZedClass.AddItem("HL2Monsters.Hunter_Chopper");
default.ZedClass.AddItem("SomePackage.SomeZedClassYouWantToSpawnAtPlayerStart");
default.Map.Length = 0;
default.Map.AddItem("KF-SomeMapNameWhereYouWantSpawnZedsAtPlayerStart");
}
public static function Array<class<KFPawn_Monster> > Load(E_LogLevel LogLevel)
{
local Array<class<KFPawn_Monster> > ZedList;
local class<KFPawn_Monster> KFPMC;
local String ZedClassTmp;
local int Line;
`Log_Info("Load zeds to spawn at player start:");
foreach default.ZedClass(ZedClassTmp, Line)
{
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(ZedClassTmp, class'Class'));
if (KFPMC == None)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp);
}
else
{
ZedList.AddItem(KFPMC);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp);
}
}
if (ZedList.Length == default.ZedClass.Length)
{
`Log_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)");
}
else
{
`Log_Info("Spawn at player start list (Zeds): loaded" @ ZedList.Length @ "of" @ default.ZedClass.Length @ "entries");
}
return ZedList;
}
defaultproperties
{
}

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@ -10,10 +10,9 @@ struct S_SpawnEntryCfg
var int Probability;
var int SpawnCountBase;
var int SingleSpawnLimit;
var bool bSpawnAtPlayerStart;
};
var public config bool bStopRegularSpawn;
var public config bool bStopRegularSpawn;
var private config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
@ -34,9 +33,11 @@ public static function InitConfig(int Version, int LatestVersion, KFGI_Access KF
private static function ApplyDefault(KFGI_Access KFGIA)
{
local S_SpawnEntryCfg SpawnEntry;
local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Bosses;
local class<KFPawn_Monster> KFPMC;
local class<KFPawn_Monster> KFPMC;
default.Spawn.Length = 0;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
@ -45,7 +46,6 @@ private static function ApplyDefault(KFGI_Access KFGIA)
SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.Delay = 30;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
KFPM_Bosses = KFGIA.GetAIBossClassList();
foreach KFPM_Bosses(KFPMC)
{
@ -62,7 +62,7 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
local int Line;
local bool Errors;
`ZS_Info("Load boss waves spawn list:");
`Log_Info("Load boss waves spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
@ -70,14 +70,14 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
if (SpawnEntry.BossClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true;
}
@ -86,40 +86,47 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.BossClass @ SpawnEntryCfg.ZedClass);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
}
}
if (SpawnList.Length == default.Spawn.Length)
{
`Log_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
}
else
{
`Log_Info("Boss spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
}
return SpawnList;
}

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@ -11,11 +11,15 @@ struct S_SpawnEntryCfg
var int Probability;
var int SpawnCountBase;
var int SingleSpawnLimit;
var bool bSpawnAtPlayerStart;
};
var public config Array<S_SpawnEntryCfg> Spawn;
delegate int SpawnListSort(S_SpawnEntryCfg A, S_SpawnEntryCfg B)
{
return A.Wave > B.Wave ? -1 : 0;
}
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
{
switch (Version)
@ -34,9 +38,9 @@ public static function InitConfig(int Version, int LatestVersion, KFGI_Access KF
private static function ApplyDefault(KFGI_Access KFGIA)
{
local S_SpawnEntryCfg SpawnEntry;
local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Zeds;
local class<KFPawn_Monster> KFPMC;
local class<KFPawn_Monster> KFPMC;
default.Spawn.Length = 0;
@ -46,8 +50,7 @@ private static function ApplyDefault(KFGI_Access KFGIA)
SpawnEntry.RelativeStart = 25;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
KFPM_Zeds = KFGIA.GetAIClassList();
foreach KFPM_Zeds(KFPMC)
{
@ -65,7 +68,7 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
local int Line;
local bool Errors;
`ZS_Info("Load spawn list:");
`Log_Info("Load spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
@ -73,61 +76,70 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
`Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true;
}
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
}
}
default.Spawn.Sort(SpawnListSort);
if (SpawnList.Length == default.Spawn.Length)
{
`Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
}
else
{
`Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
}
return SpawnList;
}

View File

@ -11,7 +11,6 @@ struct S_SpawnEntryCfg
var int Probability;
var int SpawnCountBase;
var int SingleSpawnLimit;
var bool bSpawnAtPlayerStart;
};
var public config bool bStopRegularSpawn;
@ -36,7 +35,7 @@ public static function InitConfig(int Version, int LatestVersion)
private static function ApplyDefault()
{
local S_SpawnEntryCfg SpawnEntry;
local EAIType AIType;
local EAIType AIType;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
@ -46,7 +45,6 @@ private static function ApplyDefault()
SpawnEntry.RelativeStart = 0;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
{
SpawnEntry.Wave = AIType;
@ -64,11 +62,11 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
if (KFGIE == None)
{
`ZS_Info("Not Endless mode, skip loading special waves");
`Log_Info("Not Endless mode, skip loading special waves");
return SpawnList;
}
`ZS_Info("Load special waves spawn list:");
`Log_Info("Load special waves spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
@ -76,61 +74,68 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
`Log_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true;
}
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
}
}
if (SpawnList.Length == default.Spawn.Length)
{
`Log_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
}
else
{
`Log_Info("Special spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
}
return SpawnList;
}

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,7 @@ class ZedSpawnerMut extends KFMutator
var private ZedSpawner ZS;
event PreBeginPlay()
public event PreBeginPlay()
{
Super.PreBeginPlay();
@ -11,19 +11,19 @@ event PreBeginPlay()
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
{
`ZS_Log("Found 'ZedSpawner'");
`Log_Base("Found 'ZedSpawner'");
break;
}
if (ZS == None)
{
`ZS_Log("Spawn 'ZedSpawner'");
`Log_Base("Spawn 'ZedSpawner'");
ZS = WorldInfo.Spawn(class'ZedSpawner');
}
if (ZS == None)
{
`ZS_Log("Can't Spawn 'ZedSpawner', Destroy...");
`Log_Base("Can't Spawn 'ZedSpawner', Destroy...");
Destroy();
}
}
@ -38,14 +38,14 @@ public function AddMutator(Mutator Mut)
Super.AddMutator(Mut);
}
function NotifyLogin(Controller C)
public function NotifyLogin(Controller C)
{
Super.NotifyLogin(C);
ZS.NotifyLogin(C);
}
function NotifyLogout(Controller C)
public function NotifyLogout(Controller C)
{
Super.NotifyLogout(C);

View File

@ -1,8 +1,9 @@
class ZedSpawnerRepLink extends ReplicationInfo;
var public E_LogLevel LogLevel;
var public Array<class<KFPawn_Monster> > CustomZeds;
var private int Recieved;
var public ZedSpawner ZS;
var public E_LogLevel LogLevel;
var public Array<class<KFPawn_Monster> > CustomZeds;
var private int Recieved;
replication
{
@ -10,13 +11,16 @@ replication
LogLevel;
}
public simulated function bool SafeDestroy() { if (!bPendingDelete) return Destroy(); else return true; }
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
{
`ZS_Trace(`Location);
`Log_Trace(`Location);
`ZS_Debug("Received:" @ CustomZed);
`Log_Debug("Received:" @ CustomZed);
CustomZeds.AddItem(CustomZed);
ServerSync();
}
@ -25,11 +29,11 @@ public reliable client function SyncFinished()
{
local class<KFPawn_Monster> CustomZed;
`ZS_Trace(`Location);
`Log_Trace(`Location);
foreach CustomZeds(CustomZed)
{
`ZS_Debug("Preload Content for" @ CustomZed);
`Log_Debug("Preload Content for" @ CustomZed);
CustomZed.static.PreloadContent();
}
@ -38,17 +42,22 @@ public reliable client function SyncFinished()
public reliable server function ServerSync()
{
`ZS_Trace(`Location);
`Log_Trace(`Location);
if (bPendingDelete || bDeleteMe) return;
if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone)
{
`ZS_Debug("Sync finished");
`Log_Debug("Sync finished");
SyncFinished();
SafeDestroy();
if (!ZS.DestroyRepLink(Controller(Owner)))
{
SafeDestroy();
}
}
else
{
`ZS_Debug("Sync:" @ CustomZeds[Recieved]);
`Log_Debug("Sync:" @ CustomZeds[Recieved]);
ClientSync(CustomZeds[Recieved++]);
}
}

View File

@ -0,0 +1,19 @@
class _Logger extends Object
abstract;
enum E_LogLevel
{
LL_WrongLevel,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}

2
ZedSpawner/Constants.uci Normal file
View File

@ -0,0 +1,2 @@
// Constants
`define NO_CONFIG 0

View File

@ -1,12 +1,3 @@
`define ZS_Tag 'ZedSpawner'
`define ZS_Log(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `ZS_Tag)
`define ZS_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `ZS_Tag)
`define ZS_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `ZS_Tag)
`define ZS_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `ZS_Tag)
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
`define NO_CONFIG 0
// Imports
`include(Logger.uci)
`include(Constants.uci)

11
ZedSpawner/Logger.uci Normal file
View File

@ -0,0 +1,11 @@
// Logger
`define Log_Tag 'ZedSpawner'
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)

2
tools

Submodule tools updated: 49fcaf67a2...2f173aad7a