remove avatar settings and update readme
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@ -5,4 +5,3 @@
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2. Check fields char capacity (crop if text is large then cap)
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3. Check steam group (?)
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4. Rework replication
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5. Customizable colors
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@ -503,7 +503,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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if( KFPRI.Avatar == default.DefaultAvatar )
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CheckAvatar(KFPRI, OwnerPC);
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SetDrawColor(C, Settings.Style.AvatarBorderColor); // Check
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C.SetDrawColor(255,255,255,255);
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C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f));
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C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY);
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Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1);
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@ -24,7 +24,6 @@ var config ColorRGBA RankTextColor;
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var config ColorRGBA ZedTextColor;
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var config ColorRGBA PerkTextColor;
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var config ColorRGBA LevelTextColor;
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var config ColorRGBA AvatarBorderColor;
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var config ColorRGBA PlayerNameTextColor;
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var config ColorRGBA KillsTextColor;
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var config ColorRGBA AssistsTextColor;
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@ -75,7 +74,6 @@ public static function SCEStyle Settings()
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Settings.ZedTextColor = default.ZedTextColor;
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Settings.PerkTextColor = default.PerkTextColor;
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Settings.LevelTextColor = default.LevelTextColor;
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Settings.AvatarBorderColor = default.AvatarBorderColor;
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Settings.PlayerNameTextColor = default.PlayerNameTextColor;
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Settings.KillsTextColor = default.KillsTextColor;
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Settings.AssistsTextColor = default.AssistsTextColor;
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@ -121,7 +119,6 @@ public static function WriteSettings(SCEStyle Settings)
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default.ZedTextColor = Settings.ZedTextColor;
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default.PerkTextColor = Settings.PerkTextColor;
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default.LevelTextColor = Settings.LevelTextColor;
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default.AvatarBorderColor = Settings.AvatarBorderColor;
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default.PlayerNameTextColor = Settings.PlayerNameTextColor;
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default.KillsTextColor = Settings.KillsTextColor;
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default.AssistsTextColor = Settings.AssistsTextColor;
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@ -171,7 +171,6 @@ struct SCEStyle
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var ColorRGBA ZedTextColor;
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var ColorRGBA PerkTextColor;
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var ColorRGBA LevelTextColor;
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var ColorRGBA AvatarBorderColor;
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var ColorRGBA PlayerNameTextColor;
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var ColorRGBA KillsTextColor;
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var ColorRGBA AssistsTextColor;
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@ -223,7 +222,6 @@ struct SCEStyle
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ZedTextColor=(R=255,G=0,B=0,A=255)
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PerkTextColor=(R=250,G=250,B=250,A=255)
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LevelTextColor=(R=250,G=250,B=250,A=255)
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AvatarBorderColor=(R=255,G=255,B=255,A=255)
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PlayerNameTextColor=(R=250,G=250,B=250,A=255)
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KillsTextColor=(R=250,G=250,B=250,A=255)
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AssistsTextColor=(R=250,G=250,B=250,A=255)
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