settings works!

This commit is contained in:
GenZmeY 2021-06-09 03:58:31 +03:00
parent 0f488d26c6
commit 3ef633e47d
10 changed files with 418 additions and 120 deletions

View File

@ -22,7 +22,6 @@ var array<RankInfo> CustomRanks;
var array<UIDRankRelation> PlayerRankRelations;
var SCESettings Settings;
var SCEStyle Style;
function InitMenu()
{
@ -174,10 +173,10 @@ function DrawMenu()
BoxH = YL + BorderSize;
// Top Rect (Server name)
SetDrawColor(Canvas, Style.ServerNameBoxColor);
SetDrawColor(Canvas, Settings.Style.ServerNameBoxColor);
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 2);
SetDrawColor(Canvas, Style.ServerNameTextColor);
SetDrawColor(Canvas, Settings.Style.ServerNameTextColor);
S = KFGRI.ServerName;
DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar);
@ -186,10 +185,10 @@ function DrawMenu()
// Mid Left Rect (Info)
BoxW = Width * 0.7;
BoxH = YL * 2 + BorderSize * 2;
SetDrawColor(Canvas, Style.GameInfoBoxColor);
SetDrawColor(Canvas, Settings.Style.GameInfoBoxColor);
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 1);
SetDrawColor(Canvas, Style.GameInfoTextColor);
SetDrawColor(Canvas, Settings.Style.GameInfoTextColor);
S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
@ -199,10 +198,10 @@ function DrawMenu()
// Mid Right Rect (Wave)
BoxX = BoxX + BoxW;
BoxW = Width - BoxW;
SetDrawColor(Canvas, Style.WaveBoxColor);
SetDrawColor(Canvas, Settings.Style.WaveBoxColor);
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 0);
SetDrawColor(Canvas, Style.WaveTextColor);
SetDrawColor(Canvas, Settings.Style.WaveTextColor);
S = class'KFGFxHUD_ScoreboardMapInfoContainer'.default.WaveString;
DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar);
DrawTextShadowHVCenter(WaveText(), BoxX, YPos + YL, BoxW, FontScalar);
@ -213,10 +212,10 @@ function DrawMenu()
BoxX = XPos;
BoxW = Width;
BoxH = YL + BorderSize;
SetDrawColor(Canvas, Style.PlayerCountBoxColor);
SetDrawColor(Canvas, Settings.Style.PlayerCountBoxColor);
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Edge, 4);
SetDrawColor(Canvas, Style.PlayerCountTextColor);
SetDrawColor(Canvas, Settings.Style.PlayerCountTextColor);
S = "Players: " $ NumPlayer $ " / " $ KFGRI.MaxHumanCount $ " " $ "Spectators: " $ NumSpec;
Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
DrawTextShadowHLeftVCenter(S, BoxX + Edge, YPos, FontScalar);
@ -238,7 +237,7 @@ function DrawMenu()
XPos = (Canvas.ClipX - Width) * 0.5;
YPos += YL;
BoxH = YL + BorderSize;
SetDrawColor(Canvas, Style.ListHeaderBoxColor);
SetDrawColor(Canvas, Settings.Style.ListHeaderBoxColor);
Owner.CurrentStyle.DrawRectBox(
XPos - BorderSize * 2,
YPos,
@ -267,7 +266,7 @@ function DrawMenu()
PingWBox = Width - PingXPos;
// Header texts
SetDrawColor(Canvas, Style.ListHeaderTextColor);
SetDrawColor(Canvas, Settings.Style.ListHeaderTextColor);
DrawTextShadowHLeftVCenter("RANK", XPos + RankXPos, YPos, FontScalar);
DrawTextShadowHLeftVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PlayerString, XPos + PlayerXPos, YPos, FontScalar);
DrawTextShadowHLeftVCenter(class'KFGFxMenu_Inventory'.default.PerkFilterString, XPos + PerkXPos, YPos, FontScalar);
@ -347,9 +346,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
{
if (!HasRank || (HasRank && !CurrentRank.OverrideAdminRank))
{
CurrentRank.Rank = Settings.SystemAdminRank;
CurrentRank.TextColor = Settings.SystemAdminColor;
CurrentRank.ApplyColorToFields = Settings.SystemAdminApplyColorToFields;
CurrentRank.Rank = Settings.Admin.Rank;
CurrentRank.TextColor = Settings.Admin.TextColor;
CurrentRank.ApplyColorToFields = Settings.Admin.ApplyColorToFields;
HasRank = true;
}
}
@ -357,9 +356,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
{
if (!HasRank)
{
CurrentRank.Rank = Settings.SystemPlayerRank;
CurrentRank.TextColor = Settings.SystemPlayerColor;
CurrentRank.ApplyColorToFields = Settings.SystemPlayerApplyColorToFields;
CurrentRank.Rank = Settings.Player.Rank;
CurrentRank.TextColor = Settings.Player.TextColor;
CurrentRank.ApplyColorToFields = Settings.Player.ApplyColorToFields;
HasRank = true;
}
}
@ -377,28 +376,28 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
// change rect color by HP
if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
{
SetDrawColor(C, Style.LeftHPBoxColorNone);
SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
}
else if ( !KFGRI.bMatchHasBegun )
{
SetDrawColor(C, Style.LeftHPBoxColorNone);
SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
}
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
{
SetDrawColor(C, Style.LeftHPBoxColorNone);
SetDrawColor(C, Settings.Style.LeftHPBoxColorNone);
}
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
{
SetDrawColor(C, Style.LeftHPBoxColorDead);
SetDrawColor(C, Settings.Style.LeftHPBoxColorDead);
}
else
{
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_High) / 100.0)
SetDrawColor(C, Style.LeftHPBoxColorHigh);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_Low) / 100.0)
SetDrawColor(C, Style.LeftHPBoxColorMid);
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.High) / 100.0)
SetDrawColor(C, Settings.Style.LeftHPBoxColorHigh);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.Low) / 100.0)
SetDrawColor(C, Settings.Style.LeftHPBoxColorMid);
else
SetDrawColor(C, Style.LeftHPBoxColorLow);
SetDrawColor(C, Settings.Style.LeftHPBoxColorLow);
}
BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
@ -413,9 +412,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f);
if (PlayerIndex == Index)
SetDrawColor(C, Style.PlayerOwnerBoxColor);
SetDrawColor(C, Settings.Style.PlayerOwnerBoxColor);
else
SetDrawColor(C, Style.PlayerBoxColor);
SetDrawColor(C, Settings.Style.PlayerBoxColor);
BoxWidth = CashXPos + Owner.HUDOwner.ScaledBorderSize - BoxWidth;
Owner.CurrentStyle.DrawRectBox(XPos, YOffset, BoxWidth, Height, 8);
@ -424,7 +423,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
// Right stats box
BoxWidth = Width - XPos;
SetDrawColor(C, Style.StatsBoxColor);
SetDrawColor(C, Settings.Style.StatsBoxColor);
Owner.CurrentStyle.DrawRectBox(
XPos,
YOffset,
@ -436,7 +435,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Rank)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.RankTextColor);
SetDrawColor(C, Settings.Style.RankTextColor);
S = CurrentRank.Rank;
DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar);
@ -446,7 +445,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Perk)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.ZedTextColor);
SetDrawColor(C, Settings.Style.ZedTextColor);
C.SetPos (PerkXPos, YOffset - ((Height-5) * 0.5f));
C.DrawRect (Height-5, Height-5, Texture2D'UI_Widgets.MenuBarWidget_SWF_IF');
@ -483,7 +482,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Perk)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.PerkTextColor); // TODO: LevelTextColor
SetDrawColor(C, Settings.Style.PerkTextColor); // TODO: LevelTextColor
S = Level@KFPRI.CurrentPerkClass.default.PerkName;
DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
}
@ -492,7 +491,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Perk)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.PerkTextColor);
SetDrawColor(C, Settings.Style.PerkTextColor);
S = "No Perk";
DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
}
@ -504,7 +503,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if( KFPRI.Avatar == default.DefaultAvatar )
CheckAvatar(KFPRI, OwnerPC);
SetDrawColor(C, Style.AvatarBorderColor); // Check
SetDrawColor(C, Settings.Style.AvatarBorderColor); // Check
C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f));
C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY);
Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1);
@ -516,7 +515,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Player)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.PlayerNameTextColor);
SetDrawColor(C, Settings.Style.PlayerNameTextColor);
if( Len(KFPRI.PlayerName) > 25 )
S = Left(KFPRI.PlayerName, 25);
else S = KFPRI.PlayerName;
@ -526,20 +525,20 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Kills)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.KillsTextColor);
SetDrawColor(C, Settings.Style.KillsTextColor);
DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar);
// Assist
if (CurrentRank.ApplyColorToFields.Assists)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.AssistsTextColor);
SetDrawColor(C, Settings.Style.AssistsTextColor);
DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
// Cash
if( bIsZED )
{
SetDrawColor(C, Style.ZedTextColor);
SetDrawColor(C, Settings.Style.ZedTextColor);
StrValue = "Brains!";
}
else
@ -547,7 +546,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Dosh)
SetDrawColor(C, CurrentRank.TextColor);
else
SetDrawColor(C, Style.DoshTextColor);
SetDrawColor(C, Settings.Style.DoshTextColor);
StrValue = GetNiceSize(int(KFPRI.Score));
}
DrawTextShadowHVCenter(StrValue, CashXPos, TextYOffset, CashWBox, FontScalar);
@ -555,48 +554,48 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
// State
if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
{
SetDrawColor(C, Style.StateTextColorLobby);
SetDrawColor(C, Settings.Style.StateTextColorLobby);
S = "LOBBY";
}
else if( !KFGRI.bMatchHasBegun )
{
if (KFPRI.bReadyToPlay)
{
SetDrawColor(C, Style.StateTextColorReady);
SetDrawColor(C, Settings.Style.StateTextColorReady);
S = "Ready";
}
else
{
SetDrawColor(C, Style.StateTextColorNotReady);
SetDrawColor(C, Settings.Style.StateTextColorNotReady);
S = "Not Ready";
}
}
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
{
SetDrawColor(C, Style.StateTextColorNone);
SetDrawColor(C, Settings.Style.StateTextColorNone);
S = "Unknown";
}
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
{
if (KFPRI.bOnlySpectator)
{
SetDrawColor(C, Style.StateTextColorSpectator);
SetDrawColor(C, Settings.Style.StateTextColorSpectator);
S = "Spectator";
}
else
{
SetDrawColor(C, Style.StateTextColorDead);
SetDrawColor(C, Settings.Style.StateTextColorDead);
S = "DEAD";
}
}
else
{
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_High) / 100.0)
SetDrawColor(C, Style.StateTextColorHighHP);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP_Low) / 100.0)
SetDrawColor(C, Style.StateTextColorMidHP);
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.High) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorHighHP);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.HP.Low) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorMidHP);
else
SetDrawColor(C, Style.StateTextColorLowHP);
SetDrawColor(C, Settings.Style.StateTextColorLowHP);
S = string (KFPRI.PlayerHealth) @"HP";
}
@ -607,7 +606,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
// Ping
if (KFPRI.bBot)
{
SetDrawColor(C, Style.PingTextColorNone);
SetDrawColor(C, Settings.Style.PingTextColorNone);
S = "-";
}
else
@ -616,12 +615,12 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if (CurrentRank.ApplyColorToFields.Ping)
SetDrawColor(C, CurrentRank.TextColor);
else if (Ping <= Settings.Ping_Low)
SetDrawColor(C, Style.PingTextColorLow);
else if (Ping <= Settings.Ping_High)
SetDrawColor(C, Style.PingTextColorMid);
else if (Ping <= Settings.Ping.Low)
SetDrawColor(C, Settings.Style.PingTextColorLow);
else if (Ping <= Settings.Ping.High)
SetDrawColor(C, Settings.Style.PingTextColorMid);
else
SetDrawColor(C, Style.PingTextColorHigh);
SetDrawColor(C, Settings.Style.PingTextColorHigh);
S = string(Ping);
}
@ -638,7 +637,7 @@ final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, fl
local float PingMul, BarW, BarH, BaseH, XPos, YPos;
local byte i;
PingMul = 1.f - FClamp(FMax(Ping - Settings.Ping_Low, 1.f) / Settings.Ping_High, 0.f, 1.f);
PingMul = 1.f - FClamp(FMax(Ping - Settings.Ping.Low, 1.f) / Settings.Ping.High, 0.f, 1.f);
BarW = W / PingBars;
BaseH = H / PingBars;

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@ -17,13 +17,23 @@ struct SClient
var private array<SClient> RepClients;
var private array<UIDRankRelation> UIDRelations;
var private SCESettings Settings;
function PostBeginPlay()
{
Super.PostBeginPlay();
WorldInfo.Game.HUDType = class'ScoreboardExtHUD';
InitConfig();
LoadPlayerRelations();
Settings.Style = class'ScoreboardStyle'.static.Settings();
Settings.Admin = class'SystemAdminRank'.static.Settings();
Settings.Player = class'SystemPlayerRank'.static.Settings();
Settings.HP = class'ThresholdsHP'.static.Settings();
Settings.Ping = class'ThresholdsPing'.static.Settings();
Settings.Level = class'ThresholdsLevel'.static.Settings();
}
function NotifyLogin(Controller C)
@ -50,17 +60,12 @@ private function InitConfig()
case 0: // which means there is no config right now
SaveConfig(); // because I want the main settings to be at the beginning of the config :)
// Default admin rank
class'SystemAdminRank'.default.Rank = "Admin";
class'SystemAdminRank'.default.TextColor.R = 250;
class'SystemAdminRank'.default.TextColor.G = 0;
class'SystemAdminRank'.default.TextColor.B = 0;
// Default player rank
class'SystemPlayerRank'.default.Rank = "Player";
class'SystemPlayerRank'.default.TextColor.R = 250;
class'SystemPlayerRank'.default.TextColor.G = 250;
class'SystemPlayerRank'.default.TextColor.B = 250;
class'SystemAdminRank'.static.WriteSettings(class'SystemAdminRank'.static.DefaultSettings());
class'SystemPlayerRank'.static.WriteSettings(class'SystemPlayerRank'.static.DefaultSettings());
class'ScoreboardStyle'.static.WriteSettings(class'ScoreboardStyle'.static.DefaultSettings());
class'ThresholdsHP'.static.WriteSettings(class'ThresholdsHP'.static.DefaultSettings());
class'ThresholdsPing'.static.WriteSettings(class'ThresholdsPing'.static.DefaultSettings());
class'ThresholdsLevel'.static.WriteSettings(class'ThresholdsLevel'.static.DefaultSettings());
// Example rank for player(s)
ExampleRank.ID = 0;
@ -90,12 +95,9 @@ private function InitConfig()
ExampleSteamGroup.RankID = ExampleRank.ID;
class'SteamGroupRankRelations'.default.Relation.AddItem(ExampleSteamGroup);
class'SystemAdminRank'.static.StaticSaveConfig();
class'SystemPlayerRank'.static.StaticSaveConfig();
class'CustomRanks'.static.StaticSaveConfig();
class'PlayerRankRelations'.static.StaticSaveConfig();
class'SteamGroupRankRelations'.static.StaticSaveConfig();
case 2147483647:
`log("[ScoreboardExt] Config updated to version"@CurrentVersion);
break;
@ -157,14 +159,7 @@ function AddPlayer(Controller C)
RepClient.RepInfo.PlayerRankRelations = UIDRelations;
RepClient.RepInfo.CustomRanks = class'CustomRanks'.default.Rank;
/*
RepClient.RepInfo.SystemAdminRank = class'SystemAdminRank'.default.Rank;
RepClient.RepInfo.SystemAdminColor = class'SystemAdminRank'.default.TextColor;
RepClient.RepInfo.SystemAdminApplyColorToFields = class'SystemAdminRank'.default.ApplyColorToFields;
RepClient.RepInfo.SystemPlayerRank = class'SystemPlayerRank'.default.Rank;
RepClient.RepInfo.SystemPlayerColor = class'SystemPlayerRank'.default.TextColor;
RepClient.RepInfo.SystemPlayerApplyColorToFields = class'SystemPlayerRank'.default.ApplyColorToFields;
*/
RepClient.RepInfo.Settings = Settings;
RepClient.RepInfo.ClientStartReplication();
}

View File

@ -4,7 +4,6 @@ var public array<UIDRankRelation> PlayerRankRelations;
var public array<RankInfo> CustomRanks;
var public SCESettings Settings;
var public SCEStyle Style;
var private bool InitFinished, RanksFinished, InfosFinished;
var private int InfosReplicateProgress, RanksReplicateProgress;
@ -15,7 +14,7 @@ public function ClientStartReplication()
{
GetScoreboard();
ClientInit(Settings, Style);
ClientInit(Settings);
SetTimer(0.01f, true, nameof(ClientReplicateRanks));
SetTimer(0.01f, true, nameof(ClientReplicateInfos));
}
@ -82,11 +81,9 @@ private reliable client function InfosReplicationFinished()
ClientInfosApply();
}
private reliable client function ClientInit(SCESettings _Settings, SCEStyle _Style)
private reliable client function ClientInit(SCESettings _Settings)
{
Settings = _Settings;
Style = _Style;
ClientSystemApply();
}
@ -99,7 +96,6 @@ private reliable client function ClientSystemApply()
}
SC.Settings = Settings;
SC.Style = Style;
InitFinished = true;
Finished();

View File

@ -2,7 +2,148 @@ class ScoreboardStyle extends Object
dependson(Types)
config(ScoreboardExt);
DefaultProperties
var config ColorRGBA ServerNameBoxColor;
var config ColorRGBA ServerNameTextColor;
var config ColorRGBA GameInfoBoxColor;
var config ColorRGBA GameInfoTextColor;
var config ColorRGBA WaveBoxColor;
var config ColorRGBA WaveTextColor;
var config ColorRGBA PlayerCountBoxColor;
var config ColorRGBA PlayerCountTextColor;
var config ColorRGBA ListHeaderBoxColor;
var config ColorRGBA ListHeaderTextColor;
var config ColorRGBA LeftHPBoxColorNone;
var config ColorRGBA LeftHPBoxColorDead;
var config ColorRGBA LeftHPBoxColorLow;
var config ColorRGBA LeftHPBoxColorMid;
var config ColorRGBA LeftHPBoxColorHigh;
var config ColorRGBA PlayerOwnerBoxColor;
var config ColorRGBA PlayerBoxColor;
var config ColorRGBA StatsBoxColor;
var config ColorRGBA RankTextColor;
var config ColorRGBA ZedTextColor;
var config ColorRGBA PerkTextColor;
var config ColorRGBA LevelTextColor;
var config ColorRGBA AvatarBorderColor;
var config ColorRGBA PlayerNameTextColor;
var config ColorRGBA KillsTextColor;
var config ColorRGBA AssistsTextColor;
var config ColorRGBA DoshTextColor;
var config ColorRGBA StateTextColorLobby;
var config ColorRGBA StateTextColorReady;
var config ColorRGBA StateTextColorNotReady;
var config ColorRGBA StateTextColorNone;
var config ColorRGBA StateTextColorSpectator;
var config ColorRGBA StateTextColorDead;
var config ColorRGBA StateTextColorLowHP;
var config ColorRGBA StateTextColorMidHP;
var config ColorRGBA StateTextColorHighHP;
var config ColorRGBA PingTextColorNone;
var config ColorRGBA PingTextColorLow;
var config ColorRGBA PingTextColorMid;
var config ColorRGBA PingTextColorHigh;
public static function SCEStyle defaultSettings()
{
local SCEStyle Settings;
return Settings;
}
public static function SCEStyle Settings()
{
local SCEStyle Settings;
Settings.ServerNameBoxColor = default.ServerNameBoxColor;
Settings.ServerNameTextColor = default.ServerNameTextColor;
Settings.GameInfoBoxColor = default.GameInfoBoxColor;
Settings.GameInfoTextColor = default.GameInfoTextColor;
Settings.WaveBoxColor = default.WaveBoxColor;
Settings.WaveTextColor = default.WaveTextColor;
Settings.PlayerCountBoxColor = default.PlayerCountBoxColor;
Settings.PlayerCountTextColor = default.PlayerCountTextColor;
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
Settings.ListHeaderTextColor = default.ListHeaderTextColor;
Settings.LeftHPBoxColorNone = default.LeftHPBoxColorNone;
Settings.LeftHPBoxColorDead = default.LeftHPBoxColorDead;
Settings.LeftHPBoxColorLow = default.LeftHPBoxColorLow;
Settings.LeftHPBoxColorMid = default.LeftHPBoxColorMid;
Settings.LeftHPBoxColorHigh = default.LeftHPBoxColorHigh;
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
Settings.PlayerBoxColor = default.PlayerBoxColor;
Settings.StatsBoxColor = default.StatsBoxColor;
Settings.RankTextColor = default.RankTextColor;
Settings.ZedTextColor = default.ZedTextColor;
Settings.PerkTextColor = default.PerkTextColor;
Settings.LevelTextColor = default.LevelTextColor;
Settings.AvatarBorderColor = default.AvatarBorderColor;
Settings.PlayerNameTextColor = default.PlayerNameTextColor;
Settings.KillsTextColor = default.KillsTextColor;
Settings.AssistsTextColor = default.AssistsTextColor;
Settings.DoshTextColor = default.DoshTextColor;
Settings.StateTextColorLobby = default.StateTextColorLobby;
Settings.StateTextColorReady = default.StateTextColorReady;
Settings.StateTextColorNotReady = default.StateTextColorNotReady;
Settings.StateTextColorNone = default.StateTextColorNone;
Settings.StateTextColorSpectator = default.StateTextColorSpectator;
Settings.StateTextColorDead = default.StateTextColorDead;
Settings.StateTextColorLowHP = default.StateTextColorLowHP;
Settings.StateTextColorMidHP = default.StateTextColorMidHP;
Settings.StateTextColorHighHP = default.StateTextColorHighHP;
Settings.PingTextColorNone = default.PingTextColorNone;
Settings.PingTextColorLow = default.PingTextColorLow;
Settings.PingTextColorMid = default.PingTextColorMid;
Settings.PingTextColorHigh = default.PingTextColorHigh;
return Settings;
}
public static function WriteSettings(SCEStyle Settings)
{
default.ServerNameBoxColor = Settings.ServerNameBoxColor;
default.ServerNameTextColor = Settings.ServerNameTextColor;
default.GameInfoBoxColor = Settings.GameInfoBoxColor;
default.GameInfoTextColor = Settings.GameInfoTextColor;
default.WaveBoxColor = Settings.WaveBoxColor;
default.WaveTextColor = Settings.WaveTextColor;
default.PlayerCountBoxColor = Settings.PlayerCountBoxColor;
default.PlayerCountTextColor = Settings.PlayerCountTextColor;
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
default.ListHeaderTextColor = Settings.ListHeaderTextColor;
default.LeftHPBoxColorNone = Settings.LeftHPBoxColorNone;
default.LeftHPBoxColorDead = Settings.LeftHPBoxColorDead;
default.LeftHPBoxColorLow = Settings.LeftHPBoxColorLow;
default.LeftHPBoxColorMid = Settings.LeftHPBoxColorMid;
default.LeftHPBoxColorHigh = Settings.LeftHPBoxColorHigh;
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
default.PlayerBoxColor = Settings.PlayerBoxColor;
default.StatsBoxColor = Settings.StatsBoxColor;
default.RankTextColor = Settings.RankTextColor;
default.ZedTextColor = Settings.ZedTextColor;
default.PerkTextColor = Settings.PerkTextColor;
default.LevelTextColor = Settings.LevelTextColor;
default.AvatarBorderColor = Settings.AvatarBorderColor;
default.PlayerNameTextColor = Settings.PlayerNameTextColor;
default.KillsTextColor = Settings.KillsTextColor;
default.AssistsTextColor = Settings.AssistsTextColor;
default.DoshTextColor = Settings.DoshTextColor;
default.StateTextColorLobby = Settings.StateTextColorLobby;
default.StateTextColorReady = Settings.StateTextColorReady;
default.StateTextColorNotReady = Settings.StateTextColorNotReady;
default.StateTextColorNone = Settings.StateTextColorNone;
default.StateTextColorSpectator = Settings.StateTextColorSpectator;
default.StateTextColorDead = Settings.StateTextColorDead;
default.StateTextColorLowHP = Settings.StateTextColorLowHP;
default.StateTextColorMidHP = Settings.StateTextColorMidHP;
default.StateTextColorHighHP = Settings.StateTextColorHighHP;
default.PingTextColorNone = Settings.PingTextColorNone;
default.PingTextColorLow = Settings.PingTextColorLow;
default.PingTextColorMid = Settings.PingTextColorMid;
default.PingTextColorHigh = Settings.PingTextColorHigh;
StaticSaveConfig();
}
defaultProperties
{
}

View File

@ -6,6 +6,32 @@ var config string Rank;
var config ColorRGBA TextColor;
var config Fields ApplyColorToFields;
public static function SCESettingsAdmin DefaultSettings()
{
local SCESettingsAdmin Settings;
return Settings;
}
public static function SCESettingsAdmin Settings()
{
local SCESettingsAdmin Settings;
Settings.Rank = default.Rank;
Settings.TextColor = default.TextColor;
Settings.ApplyColorToFields = default.ApplyColorToFields;
return Settings;
}
public static function WriteSettings(SCESettingsAdmin Settings)
{
default.Rank = Settings.Rank;
default.TextColor = Settings.TextColor;
default.ApplyColorToFields = Settings.ApplyColorToFields;
StaticSaveConfig();
}
DefaultProperties
{

View File

@ -6,6 +6,32 @@ var config string Rank;
var config ColorRGBA TextColor;
var config Fields ApplyColorToFields;
public static function SCESettingsPlayer DefaultSettings()
{
local SCESettingsPlayer Settings;
return Settings;
}
public static function SCESettingsPlayer Settings()
{
local SCESettingsPlayer Settings;
Settings.Rank = default.Rank;
Settings.TextColor = default.TextColor;
Settings.ApplyColorToFields = default.ApplyColorToFields;
return Settings;
}
public static function WriteSettings(SCESettingsPlayer Settings)
{
default.Rank = Settings.Rank;
default.TextColor = Settings.TextColor;
default.ApplyColorToFields = Settings.ApplyColorToFields;
StaticSaveConfig();
}
DefaultProperties
{

View File

@ -2,8 +2,32 @@ class ThresholdsHP extends Object
dependson(Types)
config(ScoreboardExt);
var config int HP_Low;
var config int HP_High;
var config int Low;
var config int High;
public static function SCESettingsHP DefaultSettings()
{
local SCESettingsHP Settings;
return Settings;
}
public static function SCESettingsHP Settings()
{
local SCESettingsHP Settings;
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(SCESettingsHP Settings)
{
default.Low = Settings.Low;
default.High = Settings.High;
StaticSaveConfig();
}
DefaultProperties
{

View File

@ -4,16 +4,49 @@ class ThresholdsLevel extends Object
var config int Normal_Low;
var config int Normal_High;
var config int Hard_Low;
var config int Hard_High;
var config int Suicide_Low;
var config int Suicide_High;
var config int HellOnEarth_Low;
var config int HellOnEarth_High;
public static function SCESettingsLevel DefaultSettings()
{
local SCESettingsLevel Settings;
return Settings;
}
public static function SCESettingsLevel Settings()
{
local SCESettingsLevel Settings;
Settings.Normal_Low = default.Normal_Low;
Settings.Normal_High = default.Normal_High;
Settings.Hard_Low = default.Hard_Low;
Settings.Hard_High = default.Hard_High;
Settings.Suicide_Low = default.Suicide_Low;
Settings.Suicide_High = default.Suicide_High;
Settings.HellOnEarth_Low = default.HellOnEarth_Low;
Settings.HellOnEarth_High = default.HellOnEarth_High;
return Settings;
}
public static function WriteSettings(SCESettingsLevel Settings)
{
default.Normal_Low = Settings.Normal_Low;
default.Normal_High = Settings.Normal_High;
default.Hard_Low = Settings.Hard_Low;
default.Hard_High = Settings.Hard_High;
default.Suicide_Low = Settings.Suicide_Low;
default.Suicide_High = Settings.Suicide_High;
default.HellOnEarth_Low = Settings.HellOnEarth_Low;
default.HellOnEarth_High = Settings.HellOnEarth_High;
StaticSaveConfig();
}
DefaultProperties
{

View File

@ -2,8 +2,32 @@ class ThresholdsPing extends Object
dependson(Types)
config(ScoreboardExt);
var config int Ping_Low;
var config int Ping_High;
var config int Low;
var config int High;
public static function SCESettingsPing DefaultSettings()
{
local SCESettingsPing Settings;
return Settings;
}
public static function SCESettingsPing Settings()
{
local SCESettingsPing Settings;
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(SCESettingsPing Settings)
{
default.Low = Settings.Low;
default.High = Settings.High;
StaticSaveConfig();
}
DefaultProperties
{

View File

@ -64,22 +64,60 @@ struct UIDRankRelation
var int RankID;
};
struct SCESettings
struct SCESettingsAdmin
{
var string SystemAdminRank;
var ColorRGBA SystemAdminColor;
var Fields SystemAdminApplyColorToFields;
var string SystemPlayerRank;
var ColorRGBA SystemPlayerColor;
var Fields SystemPlayerApplyColorToFields;
var string Rank;
var ColorRGBA TextColor;
var Fields ApplyColorToFields;
var int HP_Low;
var int HP_High;
StructDefaultProperties
{
Rank="Admin"
TextColor=(R=250,G=0,B=0,A=255)
ApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
}
};
var int Ping_Low;
var int Ping_High;
struct SCESettingsPlayer
{
var string Rank;
var ColorRGBA TextColor;
var Fields ApplyColorToFields;
StructDefaultProperties
{
Rank="Player"
TextColor=(R=250,G=250,B=250,A=255)
ApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
}
};
struct SCESettingsHP
{
var int Low;
var int High;
StructDefaultProperties
{
Low=40
High=80
}
};
struct SCESettingsPing
{
var int Low;
var int High;
StructDefaultProperties
{
Low=60
High=120;
}
};
struct SCESettingsLevel
{
var int Normal_Low;
var int Normal_High;
var int Hard_Low;
@ -91,20 +129,6 @@ struct SCESettings
StructDefaultProperties
{
SystemAdminRank="Admin"
SystemAdminColor=(R=250,G=0,B=0,A=255)
SystemAdminApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
SystemPlayerRank="Player"
SystemPlayerColor=(R=250,G=250,B=250,A=255)
SystemPlayerApplyColorToFields=(Rank=True,Player=True,Perk=False,Dosh=False,Kills=False,Assists=False,Health=False,Ping=False)
HP_Low=40
HP_High=80
Ping_Low=60
Ping_High=120;
Normal_Low=0;
Normal_High=0;
Hard_Low=5;
@ -200,7 +224,7 @@ struct SCEStyle
PerkTextColor=(R=250,G=250,B=250,A=255)
LevelTextColor=(R=250,G=250,B=250,A=255)
AvatarBorderColor=(R=255,G=255,B=255,A=255)
PlayerNameColor=(R=250,G=250,B=250,A=255)
PlayerNameTextColor=(R=250,G=250,B=250,A=255)
KillsTextColor=(R=250,G=250,B=250,A=255)
AssistsTextColor=(R=250,G=250,B=250,A=255)
DoshTextColor=(R=250,G=250,B=100,A=255)
@ -222,3 +246,13 @@ struct SCEStyle
}
};
struct SCESettings
{
var SCEStyle Style;
var SCESettingsAdmin Admin;
var SCESettingsPlayer Player;
var SCESettingsHP HP;
var SCESettingsPing Ping;
var SCESettingsLevel Level;
};