remove avatar settings and update readme

This commit is contained in:
GenZmeY 2021-06-09 04:16:59 +03:00
parent 3ef633e47d
commit 7edd203e5a
4 changed files with 1 additions and 7 deletions

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@ -5,4 +5,3 @@
2. Check fields char capacity (crop if text is large then cap) 2. Check fields char capacity (crop if text is large then cap)
3. Check steam group (?) 3. Check steam group (?)
4. Rework replication 4. Rework replication
5. Customizable colors

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@ -503,7 +503,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
if( KFPRI.Avatar == default.DefaultAvatar ) if( KFPRI.Avatar == default.DefaultAvatar )
CheckAvatar(KFPRI, OwnerPC); CheckAvatar(KFPRI, OwnerPC);
SetDrawColor(C, Settings.Style.AvatarBorderColor); // Check C.SetDrawColor(255,255,255,255);
C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f)); C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f));
C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY); C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY);
Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1); Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1);

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@ -24,7 +24,6 @@ var config ColorRGBA RankTextColor;
var config ColorRGBA ZedTextColor; var config ColorRGBA ZedTextColor;
var config ColorRGBA PerkTextColor; var config ColorRGBA PerkTextColor;
var config ColorRGBA LevelTextColor; var config ColorRGBA LevelTextColor;
var config ColorRGBA AvatarBorderColor;
var config ColorRGBA PlayerNameTextColor; var config ColorRGBA PlayerNameTextColor;
var config ColorRGBA KillsTextColor; var config ColorRGBA KillsTextColor;
var config ColorRGBA AssistsTextColor; var config ColorRGBA AssistsTextColor;
@ -75,7 +74,6 @@ public static function SCEStyle Settings()
Settings.ZedTextColor = default.ZedTextColor; Settings.ZedTextColor = default.ZedTextColor;
Settings.PerkTextColor = default.PerkTextColor; Settings.PerkTextColor = default.PerkTextColor;
Settings.LevelTextColor = default.LevelTextColor; Settings.LevelTextColor = default.LevelTextColor;
Settings.AvatarBorderColor = default.AvatarBorderColor;
Settings.PlayerNameTextColor = default.PlayerNameTextColor; Settings.PlayerNameTextColor = default.PlayerNameTextColor;
Settings.KillsTextColor = default.KillsTextColor; Settings.KillsTextColor = default.KillsTextColor;
Settings.AssistsTextColor = default.AssistsTextColor; Settings.AssistsTextColor = default.AssistsTextColor;
@ -121,7 +119,6 @@ public static function WriteSettings(SCEStyle Settings)
default.ZedTextColor = Settings.ZedTextColor; default.ZedTextColor = Settings.ZedTextColor;
default.PerkTextColor = Settings.PerkTextColor; default.PerkTextColor = Settings.PerkTextColor;
default.LevelTextColor = Settings.LevelTextColor; default.LevelTextColor = Settings.LevelTextColor;
default.AvatarBorderColor = Settings.AvatarBorderColor;
default.PlayerNameTextColor = Settings.PlayerNameTextColor; default.PlayerNameTextColor = Settings.PlayerNameTextColor;
default.KillsTextColor = Settings.KillsTextColor; default.KillsTextColor = Settings.KillsTextColor;
default.AssistsTextColor = Settings.AssistsTextColor; default.AssistsTextColor = Settings.AssistsTextColor;

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@ -171,7 +171,6 @@ struct SCEStyle
var ColorRGBA ZedTextColor; var ColorRGBA ZedTextColor;
var ColorRGBA PerkTextColor; var ColorRGBA PerkTextColor;
var ColorRGBA LevelTextColor; var ColorRGBA LevelTextColor;
var ColorRGBA AvatarBorderColor;
var ColorRGBA PlayerNameTextColor; var ColorRGBA PlayerNameTextColor;
var ColorRGBA KillsTextColor; var ColorRGBA KillsTextColor;
var ColorRGBA AssistsTextColor; var ColorRGBA AssistsTextColor;
@ -223,7 +222,6 @@ struct SCEStyle
ZedTextColor=(R=255,G=0,B=0,A=255) ZedTextColor=(R=255,G=0,B=0,A=255)
PerkTextColor=(R=250,G=250,B=250,A=255) PerkTextColor=(R=250,G=250,B=250,A=255)
LevelTextColor=(R=250,G=250,B=250,A=255) LevelTextColor=(R=250,G=250,B=250,A=255)
AvatarBorderColor=(R=255,G=255,B=255,A=255)
PlayerNameTextColor=(R=250,G=250,B=250,A=255) PlayerNameTextColor=(R=250,G=250,B=250,A=255)
KillsTextColor=(R=250,G=250,B=250,A=255) KillsTextColor=(R=250,G=250,B=250,A=255)
AssistsTextColor=(R=250,G=250,B=250,A=255) AssistsTextColor=(R=250,G=250,B=250,A=255)