fix code style

This commit is contained in:
GenZmeY 2021-06-13 06:49:10 +03:00
parent 428f87aa2e
commit 10bb954fa0

View File

@ -9,10 +9,10 @@ struct ColorRGBA
StructDefaultProperties
{
R=250
G=250
B=250
A=255
R = 250
G = 250
B = 250
A = 255
}
};
@ -58,7 +58,7 @@ struct RankRelation
StructDefaultProperties
{
RankID=-999
RankID = -999
}
};
@ -69,7 +69,7 @@ struct UIDRankRelation
StructDefaultProperties
{
RankID=-999
RankID = -999
}
};
@ -81,9 +81,9 @@ struct SCESettingsAdmin
StructDefaultProperties
{
Rank="Admin"
TextColor=(R=250, G=0, B=0, A=255)
ApplyColorToFields=(Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
Rank = "Admin"
TextColor = (R=250, G=0, B=0, A=255)
ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
}
};
@ -95,9 +95,9 @@ struct SCESettingsPlayer
StructDefaultProperties
{
Rank="Player"
TextColor=(R=250, G=250, B=250, A=255)
ApplyColorToFields=(Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
Rank = "Player"
TextColor = (R=250, G=250, B=250, A=255)
ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False)
}
};
@ -109,9 +109,9 @@ struct SCESettingsState
StructDefaultProperties
{
Dynamic=True
Low=40
High=80
Dynamic = True
Low = 40
High = 80
}
};
@ -124,10 +124,10 @@ struct SCESettingsPing
StructDefaultProperties
{
Dynamic=True
Low=60
High=120
ShowPingBars=True
Dynamic = True
Low = 60
High = 120
ShowPingBars = True
}
};
@ -139,15 +139,15 @@ struct SCESettingsLevel
StructDefaultProperties
{
Dynamic=True
Low[0]=0
High[0]=0
Low[1]=5
High[1]=15
Low[2]=15
High[2]=20
Low[3]=20
High[3]=25
Dynamic = True
Low [0] = 0
High[0] = 0
Low [1] = 5
High[1] = 15
Low [2] = 15
High[2] = 20
Low [3] = 20
High[3] = 25
}
};
@ -208,58 +208,58 @@ struct SCEStyle
StructDefaultProperties
{
ServerNameBoxColor=(R=75, G=0, B=0, A=200)
ServerNameTextColor=(R=250, G=250, B=250, A=255)
ServerNameBoxColor = (R=75, G=0, B=0, A=200)
ServerNameTextColor = (R=250, G=250, B=250, A=255)
GameInfoBoxColor=(R=30, G=30, B=30, A=200)
GameInfoTextColor=(R=250, G=250, B=250, A=255)
GameInfoBoxColor = (R=30, G=30, B=30, A=200)
GameInfoTextColor = (R=250, G=250, B=250, A=255)
WaveBoxColor=(R=10, G=10, B=10, A=200)
WaveTextColor=(R=250, G=250, B=250, A=255)
WaveBoxColor = (R=10, G=10, B=10, A=200)
WaveTextColor = (R=250, G=250, B=250, A=255)
PlayerCountBoxColor=(R=75, G=0, B=0, A=200)
PlayerCountTextColor=(R=250, G=250, B=250, A=255)
PlayerCountBoxColor = (R=75, G=0, B=0, A=200)
PlayerCountTextColor = (R=250, G=250, B=250, A=255)
ListHeaderBoxColor=(R=10, G=10, B=10, A=200)
ListHeaderTextColor=(R=250, G=250, B=250, A=255)
ListHeaderBoxColor = (R=10, G=10, B=10, A=200)
ListHeaderTextColor = (R=250, G=250, B=250, A=255)
LeftStateBoxColor=(R=150, G=150, B=150, A=150)
LeftStateBoxColorDead=(R=200, G=0, B=0, A=150)
LeftStateBoxColorLow=(R=200, G=50, B=50, A=150)
LeftStateBoxColorMid=(R=200, G=200, B=0, A=150)
LeftStateBoxColorHigh=(R=0, G=200, B=0, A=150)
LeftStateBoxColor = (R=150, G=150, B=150, A=150)
LeftStateBoxColorDead = (R=200, G=0, B=0, A=150)
LeftStateBoxColorLow = (R=200, G=50, B=50, A=150)
LeftStateBoxColorMid = (R=200, G=200, B=0, A=150)
LeftStateBoxColorHigh = (R=0, G=200, B=0, A=150)
PlayerOwnerBoxColor=(R=100, G=10, B=10, A=150)
PlayerBoxColor=(R=30, G=30, B=30, A=150)
StatsBoxColor=(R=10, G=10, B=10, A=150)
PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150)
PlayerBoxColor = (R=30, G=30, B=30, A=150)
StatsBoxColor = (R=10, G=10, B=10, A=150)
RankTextColor=(R=250, G=250, B=250, A=255)
ZedTextColor=(R=255, G=0, B=0, A=255)
PerkTextColor=(R=250, G=250, B=250, A=255)
LevelTextColor=(R=250, G=250, B=250, A=255)
PlayerNameTextColor=(R=250, G=250, B=250, A=255)
KillsTextColor=(R=250, G=250, B=250, A=255)
AssistsTextColor=(R=250, G=250, B=250, A=255)
DoshTextColor=(R=250, G=250, B=100, A=255)
StateTextColor=(R=150, G=150, B=150, A=150)
PingTextColor=(R=250, G=250, B=250, A=255)
RankTextColor = (R=250, G=250, B=250, A=255)
ZedTextColor = (R=255, G=0, B=0, A=255)
PerkTextColor = (R=250, G=250, B=250, A=255)
LevelTextColor = (R=250, G=250, B=250, A=255)
PlayerNameTextColor = (R=250, G=250, B=250, A=255)
KillsTextColor = (R=250, G=250, B=250, A=255)
AssistsTextColor = (R=250, G=250, B=250, A=255)
DoshTextColor = (R=250, G=250, B=100, A=255)
StateTextColor = (R=150, G=150, B=150, A=150)
PingTextColor = (R=250, G=250, B=250, A=255)
LevelTextColorLow=(R=250, G=100, B=100, A=255)
LevelTextColorMid=(R=250, G=250, B=0, A=255)
LevelTextColorHigh=(R=0, G=250, B=0, A=255)
LevelTextColorLow = (R=250, G=100, B=100, A=255)
LevelTextColorMid = (R=250, G=250, B=0, A=255)
LevelTextColorHigh = (R=0, G=250, B=0, A=255)
StateTextColorLobby=(R=150, G=150, B=150, A=150)
StateTextColorReady=(R=150, G=150, B=150, A=150)
StateTextColorNotReady=(R=150, G=150, B=150, A=150)
StateTextColorSpectator=(R=150, G=150, B=150, A=150)
StateTextColorDead=(R=250, G=0, B=0, A=255)
StateTextColorLowHP=(R=250, G=100, B=100, A=255)
StateTextColorMidHP=(R=250, G=250, B=0, A=255)
StateTextColorHighHP=(R=0, G=250, B=0, A=255)
StateTextColorLobby = (R=150, G=150, B=150, A=150)
StateTextColorReady = (R=150, G=150, B=150, A=150)
StateTextColorNotReady = (R=150, G=150, B=150, A=150)
StateTextColorSpectator = (R=150, G=150, B=150, A=150)
StateTextColorDead = (R=250, G=0, B=0, A=255)
StateTextColorLowHP = (R=250, G=100, B=100, A=255)
StateTextColorMidHP = (R=250, G=250, B=0, A=255)
StateTextColorHighHP = (R=0, G=250, B=0, A=255)
PingTextColorLow=(R=0, G=250, B=0, A=255)
PingTextColorMid=(R=250, G=250, B=0, A=255)
PingTextColorHigh=(R=250, G=0, B=0, A=255)
PingTextColorLow = (R=0, G=250, B=0, A=255)
PingTextColorMid = (R=250, G=250, B=0, A=255)
PingTextColorHigh = (R=250, G=0, B=0, A=255)
}
};