diff --git a/ScoreboardExt/Classes/Types.uc b/ScoreboardExt/Classes/Types.uc index 52611a1..09d27b5 100644 --- a/ScoreboardExt/Classes/Types.uc +++ b/ScoreboardExt/Classes/Types.uc @@ -9,10 +9,10 @@ struct ColorRGBA StructDefaultProperties { - R=250 - G=250 - B=250 - A=255 + R = 250 + G = 250 + B = 250 + A = 255 } }; @@ -58,7 +58,7 @@ struct RankRelation StructDefaultProperties { - RankID=-999 + RankID = -999 } }; @@ -69,7 +69,7 @@ struct UIDRankRelation StructDefaultProperties { - RankID=-999 + RankID = -999 } }; @@ -81,9 +81,9 @@ struct SCESettingsAdmin StructDefaultProperties { - Rank="Admin" - TextColor=(R=250, G=0, B=0, A=255) - ApplyColorToFields=(Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False) + Rank = "Admin" + TextColor = (R=250, G=0, B=0, A=255) + ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False) } }; @@ -95,9 +95,9 @@ struct SCESettingsPlayer StructDefaultProperties { - Rank="Player" - TextColor=(R=250, G=250, B=250, A=255) - ApplyColorToFields=(Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False) + Rank = "Player" + TextColor = (R=250, G=250, B=250, A=255) + ApplyColorToFields = (Rank=True, Player=True, Level=False, Perk=False, Dosh=False, Kills=False, Assists=False, Health=False, Ping=False) } }; @@ -109,9 +109,9 @@ struct SCESettingsState StructDefaultProperties { - Dynamic=True - Low=40 - High=80 + Dynamic = True + Low = 40 + High = 80 } }; @@ -124,10 +124,10 @@ struct SCESettingsPing StructDefaultProperties { - Dynamic=True - Low=60 - High=120 - ShowPingBars=True + Dynamic = True + Low = 60 + High = 120 + ShowPingBars = True } }; @@ -139,15 +139,15 @@ struct SCESettingsLevel StructDefaultProperties { - Dynamic=True - Low[0]=0 - High[0]=0 - Low[1]=5 - High[1]=15 - Low[2]=15 - High[2]=20 - Low[3]=20 - High[3]=25 + Dynamic = True + Low [0] = 0 + High[0] = 0 + Low [1] = 5 + High[1] = 15 + Low [2] = 15 + High[2] = 20 + Low [3] = 20 + High[3] = 25 } }; @@ -208,58 +208,58 @@ struct SCEStyle StructDefaultProperties { - ServerNameBoxColor=(R=75, G=0, B=0, A=200) - ServerNameTextColor=(R=250, G=250, B=250, A=255) + ServerNameBoxColor = (R=75, G=0, B=0, A=200) + ServerNameTextColor = (R=250, G=250, B=250, A=255) - GameInfoBoxColor=(R=30, G=30, B=30, A=200) - GameInfoTextColor=(R=250, G=250, B=250, A=255) + GameInfoBoxColor = (R=30, G=30, B=30, A=200) + GameInfoTextColor = (R=250, G=250, B=250, A=255) - WaveBoxColor=(R=10, G=10, B=10, A=200) - WaveTextColor=(R=250, G=250, B=250, A=255) + WaveBoxColor = (R=10, G=10, B=10, A=200) + WaveTextColor = (R=250, G=250, B=250, A=255) - PlayerCountBoxColor=(R=75, G=0, B=0, A=200) - PlayerCountTextColor=(R=250, G=250, B=250, A=255) + PlayerCountBoxColor = (R=75, G=0, B=0, A=200) + PlayerCountTextColor = (R=250, G=250, B=250, A=255) - ListHeaderBoxColor=(R=10, G=10, B=10, A=200) - ListHeaderTextColor=(R=250, G=250, B=250, A=255) + ListHeaderBoxColor = (R=10, G=10, B=10, A=200) + ListHeaderTextColor = (R=250, G=250, B=250, A=255) - LeftStateBoxColor=(R=150, G=150, B=150, A=150) - LeftStateBoxColorDead=(R=200, G=0, B=0, A=150) - LeftStateBoxColorLow=(R=200, G=50, B=50, A=150) - LeftStateBoxColorMid=(R=200, G=200, B=0, A=150) - LeftStateBoxColorHigh=(R=0, G=200, B=0, A=150) + LeftStateBoxColor = (R=150, G=150, B=150, A=150) + LeftStateBoxColorDead = (R=200, G=0, B=0, A=150) + LeftStateBoxColorLow = (R=200, G=50, B=50, A=150) + LeftStateBoxColorMid = (R=200, G=200, B=0, A=150) + LeftStateBoxColorHigh = (R=0, G=200, B=0, A=150) - PlayerOwnerBoxColor=(R=100, G=10, B=10, A=150) - PlayerBoxColor=(R=30, G=30, B=30, A=150) - StatsBoxColor=(R=10, G=10, B=10, A=150) + PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150) + PlayerBoxColor = (R=30, G=30, B=30, A=150) + StatsBoxColor = (R=10, G=10, B=10, A=150) - RankTextColor=(R=250, G=250, B=250, A=255) - ZedTextColor=(R=255, G=0, B=0, A=255) - PerkTextColor=(R=250, G=250, B=250, A=255) - LevelTextColor=(R=250, G=250, B=250, A=255) - PlayerNameTextColor=(R=250, G=250, B=250, A=255) - KillsTextColor=(R=250, G=250, B=250, A=255) - AssistsTextColor=(R=250, G=250, B=250, A=255) - DoshTextColor=(R=250, G=250, B=100, A=255) - StateTextColor=(R=150, G=150, B=150, A=150) - PingTextColor=(R=250, G=250, B=250, A=255) + RankTextColor = (R=250, G=250, B=250, A=255) + ZedTextColor = (R=255, G=0, B=0, A=255) + PerkTextColor = (R=250, G=250, B=250, A=255) + LevelTextColor = (R=250, G=250, B=250, A=255) + PlayerNameTextColor = (R=250, G=250, B=250, A=255) + KillsTextColor = (R=250, G=250, B=250, A=255) + AssistsTextColor = (R=250, G=250, B=250, A=255) + DoshTextColor = (R=250, G=250, B=100, A=255) + StateTextColor = (R=150, G=150, B=150, A=150) + PingTextColor = (R=250, G=250, B=250, A=255) - LevelTextColorLow=(R=250, G=100, B=100, A=255) - LevelTextColorMid=(R=250, G=250, B=0, A=255) - LevelTextColorHigh=(R=0, G=250, B=0, A=255) + LevelTextColorLow = (R=250, G=100, B=100, A=255) + LevelTextColorMid = (R=250, G=250, B=0, A=255) + LevelTextColorHigh = (R=0, G=250, B=0, A=255) - StateTextColorLobby=(R=150, G=150, B=150, A=150) - StateTextColorReady=(R=150, G=150, B=150, A=150) - StateTextColorNotReady=(R=150, G=150, B=150, A=150) - StateTextColorSpectator=(R=150, G=150, B=150, A=150) - StateTextColorDead=(R=250, G=0, B=0, A=255) - StateTextColorLowHP=(R=250, G=100, B=100, A=255) - StateTextColorMidHP=(R=250, G=250, B=0, A=255) - StateTextColorHighHP=(R=0, G=250, B=0, A=255) + StateTextColorLobby = (R=150, G=150, B=150, A=150) + StateTextColorReady = (R=150, G=150, B=150, A=150) + StateTextColorNotReady = (R=150, G=150, B=150, A=150) + StateTextColorSpectator = (R=150, G=150, B=150, A=150) + StateTextColorDead = (R=250, G=0, B=0, A=255) + StateTextColorLowHP = (R=250, G=100, B=100, A=255) + StateTextColorMidHP = (R=250, G=250, B=0, A=255) + StateTextColorHighHP = (R=0, G=250, B=0, A=255) - PingTextColorLow=(R=0, G=250, B=0, A=255) - PingTextColorMid=(R=250, G=250, B=0, A=255) - PingTextColorHigh=(R=250, G=0, B=0, A=255) + PingTextColorLow = (R=0, G=250, B=0, A=255) + PingTextColorMid = (R=250, G=250, B=0, A=255) + PingTextColorHigh = (R=250, G=0, B=0, A=255) } };