KF2-YetAnotherScoreboard/ScoreboardExt/Classes/KFGUI_SwitchMenuBar.uc

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// Same as SwitchComponent, but with buttons.
Class KFGUI_SwitchMenuBar extends KFGUI_MultiComponent;
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`include(Build.uci)
`include(Logger.uci)
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var array<KFGUI_Base> SubPages;
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var() byte ButtonPosition; // 0 = top, 1 = bottom, 2 = left, 3 = right
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var() float BorderWidth, ButtonAxisSize; // Width for buttons.
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var() float PagePadding; // Padding for pages
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var int NumButtons, CurrentPageNum, PageComponentIndex;
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var array<KFGUI_Button> PageButtons;
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function ShowMenu()
{
GrabKeyFocus();
Super.ShowMenu();
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}
function CloseMenu()
{
ReleaseKeyFocus();
Super.CloseMenu();
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}
// Remember to call InitMenu() on the newly created page after.
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final function KFGUI_Base AddPage(class<KFGUI_Base> PageClass, string Caption, string Hint, optional out KFGUI_Button Button)
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{
local KFGUI_Base P;
local KFGUI_Button B;
// Add page.
P = new (Self) PageClass;
P.Owner = Owner;
P.ParentComponent = Self;
SubPages.AddItem(P);
// Add page switch button.
B = new (Self) class'KFGUI_Button';
B.ButtonText = Caption;
B.ToolTip = Hint;
B.OnClickLeft = PageSwitched;
B.OnClickRight = PageSwitched;
B.IDValue = NumButtons;
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if (ButtonPosition < 2)
{
B.XPosition = NumButtons*ButtonAxisSize;
B.XSize = ButtonAxisSize*0.99;
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if (ButtonPosition == 0)
B.YPosition = 0.f;
else B.YPosition = YSize-BorderWidth*0.99;
B.YSize = BorderWidth*0.99;
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if (NumButtons > 0)
PageButtons[PageButtons.Length-1].ExtravDir = 1;
}
else
{
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if (ButtonPosition == 2)
B.XPosition = 0.f;
else B.XPosition = XSize-BorderWidth*0.99;
B.XSize = BorderWidth*0.99;
B.YPosition = NumButtons*ButtonAxisSize;
B.YSize = ButtonAxisSize*0.99;
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if (NumButtons > 0)
PageButtons[PageButtons.Length-1].ExtravDir = 2;
}
++NumButtons;
PageButtons.AddItem(B);
AddComponent(B);
Button = B;
return P;
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}
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function PageSwitched(KFGUI_Button Sender)
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{
SelectPage(Sender.IDValue);
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}
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final function SelectPage(int Index)
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{
PlayMenuSound(MN_LostFocus);
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if (CurrentPageNum >= 0)
{
PageButtons[CurrentPageNum].bIsHighlighted = false;
SubPages[CurrentPageNum].CloseMenu();
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Components.Remove(PageComponentIndex, 1);
PageComponentIndex = -1;
}
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CurrentPageNum = (Index >= 0 && Index < SubPages.Length) ? Index : -1;
if (CurrentPageNum >= 0)
{
PageButtons[CurrentPageNum].bIsHighlighted = true;
SubPages[CurrentPageNum].ShowMenu();
PageComponentIndex = Components.Length;
Components.AddItem(SubPages[CurrentPageNum]);
}
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}
function PreDraw()
{
local int i;
local byte j;
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if (!bVisible)
return;
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if (CurrentPageNum == -1 && NumButtons > 0)
SelectPage(0);
ComputeCoords();
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Canvas.SetOrigin(CompPos[0], CompPos[1]);
Canvas.SetClip(CompPos[0]+CompPos[2], CompPos[1]+CompPos[3]);
DrawMenu();
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for (i=0; i < Components.Length; ++i)
{
Components[i].Canvas = Canvas;
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for (j=0; j < 4; ++j)
Components[i].InputPos[j] = CompPos[j];
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if (i == PageComponentIndex)
{
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switch(ButtonPosition)
{
case 0:
Components[i].InputPos[1] += (InputPos[3]*BorderWidth*PagePadding);
case 1:
Components[i].InputPos[3] -= (InputPos[3]*BorderWidth*PagePadding);
break;
case 2:
Components[i].InputPos[0] += (InputPos[2]*BorderWidth*PagePadding);
default:
Components[i].InputPos[2] -= (InputPos[2]*BorderWidth*PagePadding);
}
}
Components[i].PreDraw();
}
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}
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
{
switch(Key)
{
case 'XboxTypeS_LeftShoulder':
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if (Event == IE_Pressed)
SelectPage(Clamp(CurrentPageNum - 1, 0, NumButtons));
return true;
case 'XboxTypeS_RightShoulder':
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if (Event == IE_Pressed)
SelectPage(Clamp(CurrentPageNum + 1, 0, NumButtons));
return true;
}
return false;
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}
defaultproperties
{
PagePadding=1.0
BorderWidth=0.05
ButtonAxisSize=0.08
CurrentPageNum=-1
PageComponentIndex=-1
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}