Added base files
This commit is contained in:
parent
eba84003d7
commit
3df4b04058
BIN
BrewedPC/KFClassicHUD.u
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BIN
BrewedPC/KFClassicHUD.u
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BrewedPC/KFClassicMode_Assets.upk
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BrewedPC/KFClassicMode_Assets.upk
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102
Src/KFClassicHUD/Classes/ClassicHUD.uc
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102
Src/KFClassicHUD/Classes/ClassicHUD.uc
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@ -0,0 +1,102 @@
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class ClassicHUD extends KFMutator;
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var KFPawn LastHitZed;
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var int LastHitHP;
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var KFPlayerController LastDamageDealer;
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var vector LastDamagePosition;
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var class<KFDamageType> LastDamageDMGType;
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struct RepInfoS
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{
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var DamageReplicationInfo DRI;
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var KFPlayerController KFPC;
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};
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var array<RepInfoS> DamageReplicationInfos;
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function PostBeginPlay()
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{
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Super.PostBeginPlay();
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WorldInfo.Game.HUDType = class'ClassicKFHUD';
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}
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function NetDamage(int OriginalDamage, out int Damage, Pawn Injured, Controller InstigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType, Actor DamageCauser)
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{
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Super.NetDamage(OriginalDamage, Damage, Injured, InstigatedBy, HitLocation, Momentum, DamageType, DamageCauser);
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if( LastDamageDealer!=None )
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{
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ClearTimer('CheckDamageDone');
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CheckDamageDone();
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}
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if( Damage>0 && InstigatedBy != None )
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{
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if( KFPawn_Monster(Injured) != None && KFPlayerController(InstigatedBy) != None )
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{
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LastDamageDealer = KFPlayerController(InstigatedBy);
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LastHitZed = KFPawn(Injured);
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LastHitHP = LastHitZed.Health;
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LastDamagePosition = HitLocation;
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LastDamageDMGType = class<KFDamageType>(DamageType);
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SetTimer(0.1,false,'CheckDamageDone');
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}
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}
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}
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final function CheckDamageDone()
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{
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local int Damage, i;
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if( LastDamageDealer!=None && LastHitZed!=None && LastHitHP!=LastHitZed.Health )
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{
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Damage = LastHitHP-Max(LastHitZed.Health,0);
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if( Damage>0 )
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{
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i = DamageReplicationInfos.Find('KFPC', LastDamageDealer);
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if( i != INDEX_NONE )
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DamageReplicationInfos[i].DRI.ClientNumberMsg(Damage,LastDamagePosition,LastDamageDMGType);
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}
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}
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LastDamageDealer = None;
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}
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function NotifyLogin(Controller C)
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{
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if( KFPlayerController(C) != None )
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CreateReplicationInfo(KFPlayerController(C));
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Super.NotifyLogin(C);
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}
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function NotifyLogout(Controller C)
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{
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if( KFPlayerController(C) != None )
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DestroyReplicationInfo(KFPlayerController(C));
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Super.NotifyLogout(C);
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}
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function CreateReplicationInfo(KFPlayerController C)
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{
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local RepInfoS Info;
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Info.DRI = Spawn(class'DamageReplicationInfo', C);
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Info.KFPC = C;
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Info.DRI.KFPC = C;
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DamageReplicationInfos.AddItem(Info);
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}
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function DestroyReplicationInfo(KFPlayerController C)
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{
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local int i;
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i = DamageReplicationInfos.Find('KFPC', C);
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if( i != INDEX_NONE )
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{
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DamageReplicationInfos[i].DRI.Destroy();
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DamageReplicationInfos.RemoveItem(DamageReplicationInfos[i]);
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}
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}
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3562
Src/KFClassicHUD/Classes/ClassicKFHUD.uc
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3562
Src/KFClassicHUD/Classes/ClassicKFHUD.uc
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File diff suppressed because it is too large
Load Diff
408
Src/KFClassicHUD/Classes/ClassicStyle.uc
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408
Src/KFClassicHUD/Classes/ClassicStyle.uc
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@ -0,0 +1,408 @@
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Class ClassicStyle extends KF2Style;
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function RenderFramedWindow( KFGUI_FloatingWindow P )
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{
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local int XS,YS,TitleHeight;
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local float XL, YL, FontScale;
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XS = Canvas.ClipX-Canvas.OrgX;
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YS = Canvas.ClipY-Canvas.OrgY;
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TitleHeight = DefaultHeight;
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if( P.bWindowFocused )
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Canvas.SetDrawColor(105,105,105,255);
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else Canvas.SetDrawColor(85,85,85,P.FrameOpacity);
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// Frame Header
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Canvas.SetPos(0, 0);
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Canvas.DrawTileStretched(TabTextures[`TAB_TOP],XS,TitleHeight,0,0,128,16);
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// Frame itself.
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Canvas.SetPos(0, TitleHeight);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],XS,YS-TitleHeight,0,0,128,128);
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// Title.
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if( P.WindowTitle!="" )
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{
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Canvas.Font = PickFont(FontScale);
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Canvas.TextSize(P.WindowTitle,XL,YL,FontScale,FontScale);
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Canvas.SetDrawColor(250,250,250,255);
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Canvas.SetPos((XS*0.5)-(XL*0.5),0);
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Canvas.DrawText(P.WindowTitle,,FontScale,FontScale);
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}
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}
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function RenderWindow( KFGUI_Page P )
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{
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local int XS,YS;
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XS = Canvas.ClipX-Canvas.OrgX;
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YS = Canvas.ClipY-Canvas.OrgY;
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// Frame itself.
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if( P.bWindowFocused )
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Canvas.SetDrawColor(105,105,105,255);
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else Canvas.SetDrawColor(85,85,85,P.FrameOpacity);
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Canvas.SetPos(0, 0);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],XS,YS,0,0,128,128);
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}
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function RenderToolTip( KFGUI_Tooltip TT )
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{
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local int i;
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local float X,Y,XS,YS,TX,TY,TS,DefFontHeight;
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Canvas.Font = PickFont(TS);
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// First compute textbox size.
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TY = DefaultHeight*TT.Lines.Length;
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for( i=0; i<TT.Lines.Length; ++i )
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{
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if( TT.Lines[i]!="" )
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Canvas.TextSize(TT.Lines[i],XS,YS);
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TX = FMax(XS,TX);
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}
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TX*=TS;
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// Give some borders.
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TX += TOOLTIP_BORDER*2;
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TY += TOOLTIP_BORDER*2;
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X = TT.CompPos[0];
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Y = TT.CompPos[1]+24.f;
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// Then check if too close to window edge, then move it to another pivot.
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if( (X+TX)>TT.Owner.ScreenSize.X )
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X = TT.Owner.ScreenSize.X-TX;
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if( (Y+TY)>TT.Owner.ScreenSize.Y )
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Y = TT.CompPos[1]-TY;
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if( TT.CurrentAlpha<255 )
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TT.CurrentAlpha = Min(TT.CurrentAlpha+25,255);
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// Reset clipping.
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Canvas.SetOrigin(0,0);
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Canvas.SetClip(TT.Owner.ScreenSize.X,TT.Owner.ScreenSize.Y);
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// Draw frame.
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Canvas.SetDrawColor(115,115,115,TT.CurrentAlpha);
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Canvas.SetPos(X-2,Y-2);
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DrawBoxHollow(X-2,Y-2,TX+4,TY+4,2);
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Canvas.SetDrawColor(5,5,5,TT.CurrentAlpha);
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Canvas.SetPos(X,Y);
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DrawWhiteBox(TX,TY);
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DefFontHeight = DefaultHeight;
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// Draw text.
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Canvas.SetDrawColor(255,255,255,TT.CurrentAlpha);
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X+=TOOLTIP_BORDER;
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Y+=TOOLTIP_BORDER;
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for( i=0; i<TT.Lines.Length; ++i )
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{
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Canvas.SetPos(X,Y);
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Canvas.DrawText(TT.Lines[i],,TS,TS,TT.TextFontInfo);
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Y+=DefFontHeight;
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}
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}
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function RenderScrollBar( KFGUI_ScrollBarBase S )
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{
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local float A;
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local byte i;
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if( S.bDisabled )
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Canvas.SetDrawColor(5, 5, 5, 0);
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else if( S.bFocused || S.bGrabbedScroller )
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Canvas.SetDrawColor(15, 15, 15, 160);
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else Canvas.SetDrawColor(15, 15, 15, 160);
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER],S.CompPos[2],S.CompPos[3],0,0,128,128);
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if( S.bDisabled )
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return;
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if( S.bVertical )
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i = 3;
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else i = 2;
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S.SliderScale = FMax(S.PageStep * (S.CompPos[i] - 32.f) / (S.MaxRange + S.PageStep),S.CalcButtonScale);
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if( S.bGrabbedScroller )
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{
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// Track mouse.
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if( S.bVertical )
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A = S.Owner.MousePosition.Y - S.CompPos[1] - S.GrabbedOffset;
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else A = S.Owner.MousePosition.X - S.CompPos[0] - S.GrabbedOffset;
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A /= ((S.CompPos[i]-S.SliderScale) / float(S.MaxRange));
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S.SetValue(A);
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}
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A = float(S.CurrentScroll) / float(S.MaxRange);
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S.ButtonOffset = A*(S.CompPos[i]-S.SliderScale);
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if( S.bGrabbedScroller )
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Canvas.SetDrawColor(125,125,125,200);
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else if( S.bFocused )
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Canvas.SetDrawColor(200,200,200,200);
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else Canvas.SetDrawColor(255,255,255,200);
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if( S.bVertical )
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{
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Canvas.SetPos(0.f, S.ButtonOffset);
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Canvas.DrawTileStretched(ScrollTexture,S.CompPos[2],S.SliderScale,0,0,32,32);
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}
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else
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{
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Canvas.SetPos(S.ButtonOffset, 0.f);
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Canvas.DrawTileStretched(ScrollTexture,S.SliderScale,S.CompPos[3],0,0,32,32);
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}
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}
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function RenderCheckbox( KFGUI_CheckBox C )
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{
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local Texture CheckMark;
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DrawTileStretched(ItemBoxTextures[`ITEMBOX_DISABLED],0.f,0.f,C.CompPos[2],C.CompPos[3]);
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if( C.bChecked )
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{
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if( C.bDisabled )
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CheckMark = CheckBoxTextures[`CHECKMARK_DISABLED];
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else if( C.bFocused )
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CheckMark = CheckBoxTextures[`CHECKMARK_HIGHLIGHTED];
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else CheckMark = CheckBoxTextures[`CHECKMARK_NORMAL];
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Canvas.SetDrawColor(255,255,255,255);
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTile(CheckMark,C.CompPos[2],C.CompPos[3],0,0,CheckMark.GetSurfaceWidth(),CheckMark.GetSurfaceHeight());
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}
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}
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function RenderComboBox( KFGUI_ComboBox C )
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{
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if( C.bDisabled )
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Canvas.SetDrawColor(64,64,64,255);
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else if( C.bPressedDown )
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Canvas.SetDrawColor(220,220,220,255);
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else if( C.bFocused )
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Canvas.SetDrawColor(190,190,190,255);
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER],C.CompPos[2],C.CompPos[3],0,0,128,128);
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DrawArrowBox(3, C.CompPos[2]-32, 0.5f, 32, 32);
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if( C.SelectedIndex<C.Values.Length && C.Values[C.SelectedIndex]!="" )
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{
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Canvas.SetPos(C.BorderSize,(C.CompPos[3]-C.TextHeight)*0.5);
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if( C.bDisabled )
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Canvas.DrawColor = C.TextColor*0.5f;
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else Canvas.DrawColor = C.TextColor;
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Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX-C.BorderSize,Canvas.ClipY);
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Canvas.DrawText(C.Values[C.SelectedIndex],,C.TextScale,C.TextScale,C.TextFontInfo);
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Canvas.PopMaskRegion();
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}
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}
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function RenderComboList( KFGUI_ComboSelector C )
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{
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local float X,Y,YL,YP,Edge;
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local int i;
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local bool bCheckMouse;
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// Draw background.
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Edge = C.Combo.BorderSize;
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],C.CompPos[2],C.CompPos[3],0,0,128,128);
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// While rendering, figure out mouse focus row.
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X = C.Owner.MousePosition.X - Canvas.OrgX;
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Y = C.Owner.MousePosition.Y - Canvas.OrgY;
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bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
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Canvas.Font = C.Combo.TextFont;
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YL = C.Combo.TextHeight;
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YP = Edge;
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C.CurrentRow = -1;
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Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
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for( i=0; i<C.Combo.Values.Length; ++i )
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{
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if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
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{
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bCheckMouse = false;
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C.CurrentRow = i;
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Canvas.SetPos(4.f,YP);
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Canvas.SetDrawColor(128,48,48,255);
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DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
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}
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Canvas.SetPos(Edge,YP);
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if( i==C.Combo.SelectedIndex )
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Canvas.DrawColor = C.Combo.SelectedTextColor;
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else Canvas.DrawColor = C.Combo.TextColor;
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Canvas.DrawText(C.Combo.Values[i],,C.Combo.TextScale,C.Combo.TextScale,C.Combo.TextFontInfo);
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YP+=YL;
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}
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Canvas.PopMaskRegion();
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if( C.OldRow!=C.CurrentRow )
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{
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C.OldRow = C.CurrentRow;
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C.PlayMenuSound(MN_DropdownChange);
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}
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}
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function RenderRightClickMenu( KFGUI_RightClickMenu C )
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{
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local float X,Y,XL,YL,YP,Edge,TextScale;
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local int i;
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local bool bCheckMouse;
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local string S;
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// Draw background.
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Edge = C.EdgeSize;
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DrawOutlinedBox(0.f,0.f,C.CompPos[2],C.CompPos[3],Edge,C.BoxColor,C.OutlineColor);
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// While rendering, figure out mouse focus row.
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X = C.Owner.MousePosition.X - Canvas.OrgX;
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Y = C.Owner.MousePosition.Y - Canvas.OrgY;
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bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
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PickFont(TextScale);
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YP = Edge*2;
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C.CurrentRow = -1;
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Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
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for( i=0; i<C.ItemRows.Length; ++i )
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{
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if( C.ItemRows[i].bSplitter )
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S = "-------";
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else S = C.ItemRows[i].Text;
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Canvas.TextSize(S,XL,YL,TextScale,TextScale);
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if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
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{
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bCheckMouse = false;
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C.CurrentRow = i;
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Canvas.SetPos(Edge,YP);
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Canvas.SetDrawColor(128,0,0,255);
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DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
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}
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Canvas.SetPos(Edge*6,YP);
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if( C.ItemRows[i].bSplitter )
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Canvas.SetDrawColor(255,255,255,255);
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else
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{
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if( C.ItemRows[i].bDisabled )
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Canvas.SetDrawColor(148,148,148,255);
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else Canvas.SetDrawColor(248,248,248,255);
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}
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Canvas.DrawText(S,,TextScale,TextScale);
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YP+=YL;
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}
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Canvas.PopMaskRegion();
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if( C.OldRow!=C.CurrentRow )
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{
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C.OldRow = C.CurrentRow;
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C.PlayMenuSound(MN_FocusHover);
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}
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}
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function RenderButton( KFGUI_Button B )
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{
|
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local float XL,YL,TS,AX,AY,GamepadTexSize;
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local Texture2D Mat, ButtonTex;
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local bool bDrawOverride;
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bDrawOverride = B.DrawOverride(Canvas, B);
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if( !bDrawOverride )
|
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{
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if( B.bDisabled )
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Mat = ButtonTextures[`BUTTON_DISABLED];
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else if( B.bPressedDown )
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Mat = ButtonTextures[`BUTTON_PRESSED];
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else if( B.bFocused || B.bIsHighlighted )
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Mat = ButtonTextures[`BUTTON_HIGHLIGHTED];
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else Mat = ButtonTextures[`BUTTON_NORMAL];
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTileStretched(Mat,B.CompPos[2],B.CompPos[3],0,0,32,32);
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if( B.OverlayTexture.Texture!=None )
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||||
{
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Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTile(B.OverlayTexture.Texture,B.CompPos[2],B.CompPos[3],B.OverlayTexture.U,B.OverlayTexture.V,B.OverlayTexture.UL,B.OverlayTexture.VL);
|
||||
}
|
||||
}
|
||||
|
||||
if( B.ButtonText!="" )
|
||||
{
|
||||
Canvas.Font = MainFont;
|
||||
|
||||
GamepadTexSize = B.CompPos[3] / 1.25;
|
||||
|
||||
TS = GetFontScaler();
|
||||
TS *= B.FontScale;
|
||||
|
||||
while( true )
|
||||
{
|
||||
Canvas.TextSize(B.ButtonText,XL,YL,TS,TS);
|
||||
if( XL<(B.CompPos[2]*0.9) && YL<(B.CompPos[3]*0.9) )
|
||||
break;
|
||||
|
||||
TS -= 0.001;
|
||||
}
|
||||
|
||||
Canvas.SetPos((B.CompPos[2]-XL)*0.5,(B.CompPos[3]-YL)*0.5);
|
||||
if( B.bDisabled )
|
||||
Canvas.DrawColor = B.TextColor*0.5f;
|
||||
else Canvas.DrawColor = B.TextColor;
|
||||
Canvas.DrawText(B.ButtonText,,TS,TS,B.TextFontInfo);
|
||||
|
||||
if( B.GetUsingGamepad() )
|
||||
{
|
||||
ButtonTex = Texture2D(DynamicLoadObject("UI_Controller."$B.GamepadButtonName$"_Asset", class'Texture2D'));
|
||||
if( ButtonTex != None )
|
||||
{
|
||||
B.GetRealtivePos(AX, AY);
|
||||
while( (Canvas.CurX-(GamepadTexSize*1.25))<AX )
|
||||
{
|
||||
GamepadTexSize *= 0.95;
|
||||
}
|
||||
|
||||
switch(ButtonTex.Name)
|
||||
{
|
||||
case 'XboxTypeS_A_Asset':
|
||||
case 'XboxTypeS_B_Asset':
|
||||
case 'XboxTypeS_X_Asset':
|
||||
case 'XboxTypeS_Y_Asset':
|
||||
Canvas.SetDrawColor(255, 255, 255, 145);
|
||||
break;
|
||||
default:
|
||||
Canvas.SetDrawColor(0, 0, 0, 145);
|
||||
break;
|
||||
}
|
||||
|
||||
Canvas.SetPos(Canvas.CurX-(GamepadTexSize*1.25),(B.CompPos[3]-GamepadTexSize)*0.5);
|
||||
Canvas.DrawRect(GamepadTexSize,GamepadTexSize,ButtonTex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
}
|
13
Src/KFClassicHUD/Classes/DamageReplicationInfo.uc
Normal file
13
Src/KFClassicHUD/Classes/DamageReplicationInfo.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class DamageReplicationInfo extends ReplicationInfo;
|
||||
|
||||
var KFPlayerController KFPC;
|
||||
|
||||
unreliable client function ClientNumberMsg( int Count, vector Pos, class<KFDamageType> Type )
|
||||
{
|
||||
ClassicKFHUD(KFPC.MyHUD).AddNumberMsg(Count,Pos,Type);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bOnlyRelevantToOwner=True
|
||||
}
|
865
Src/KFClassicHUD/Classes/GUIStyleBase.uc
Normal file
865
Src/KFClassicHUD/Classes/GUIStyleBase.uc
Normal file
@ -0,0 +1,865 @@
|
||||
Class GUIStyleBase extends Object
|
||||
abstract;
|
||||
|
||||
var Texture2D ItemTex;
|
||||
var array<Texture2D> BorderTextures, ArrowTextures, ButtonTextures, TabTextures, ItemBoxTextures, PerkBox, CheckBoxTextures, ProgressBarTextures, SliderTextures;
|
||||
var Texture2D ScrollTexture,FavoriteIcon,BankNoteIcon;
|
||||
|
||||
var SoundCue MenuDown, MenuDrag, MenuEdit, MenuFade, MenuClick, MenuHover, MenuUp;
|
||||
|
||||
var() byte MaxFontScale;
|
||||
var float DefaultHeight; // Default font text size.
|
||||
var transient Canvas Canvas;
|
||||
var transient KF2GUIController Owner;
|
||||
var transient ClassicKFHUD HUDOwner;
|
||||
|
||||
var Font MainFont, NumberFont, InfiniteFont;
|
||||
var Color BlurColor, BlurColor2;
|
||||
|
||||
struct FColorInfo
|
||||
{
|
||||
var name Code;
|
||||
var Color Color;
|
||||
};
|
||||
var array<FColorInfo> ColorCodes;
|
||||
|
||||
struct FTexturePreCache
|
||||
{
|
||||
var string Path;
|
||||
var Texture2D Tex;
|
||||
};
|
||||
var array<FTexturePreCache> PrecachedTextures;
|
||||
|
||||
function InitStyle()
|
||||
{
|
||||
local FColorInfo ColorInfo;
|
||||
|
||||
ItemTex=Texture2D(DynamicLoadObject("UI_LevelChevrons_TEX.UI_LevelChevron_Icon_02",class'Texture2D'));
|
||||
if( ItemTex==None )
|
||||
ItemTex=Texture2D'EngineMaterials.DefaultWhiteGrid';
|
||||
|
||||
NumberFont = Font(DynamicLoadObject("UI_Canvas_Fonts.Font_General", class'Font'));
|
||||
|
||||
BlurColor = MakeColor(60, 60, 60, 220);
|
||||
BlurColor2 = MakeColor(40, 40, 40, 140);
|
||||
|
||||
ColorInfo.Code='Q';
|
||||
ColorInfo.Color = MakeColor(0,140,0,255); // Dark Green
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='E';
|
||||
ColorInfo.Color = MakeColor(210,180,140,255); // Tan
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='R';
|
||||
ColorInfo.Color = MakeColor(128,0,0,255); // Dark Red
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='T';
|
||||
ColorInfo.Color = MakeColor(153,102,204,255); // Purple
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='U';
|
||||
ColorInfo.Color = MakeColor(128,128,128,255); // Dark Gray
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='I';
|
||||
ColorInfo.Color = MakeColor(255,170,0,255); // Orange
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='O';
|
||||
ColorInfo.Color = MakeColor(255,204,153,255); // Cream
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='P';
|
||||
ColorInfo.Color = MakeColor(209,216,168,255); // Olive
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='A';
|
||||
ColorInfo.Color = MakeColor(204,51,51,255); // Brick
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='S';
|
||||
ColorInfo.Color = MakeColor(153,102,51,255); // Brown
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='D';
|
||||
ColorInfo.Color = MakeColor(0,204,0,255); // Green
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='F';
|
||||
ColorInfo.Color = MakeColor(238,238,51,255); // Yellow
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='G';
|
||||
ColorInfo.Color = MakeColor(200,0,0,255); // Red
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='H';
|
||||
ColorInfo.Color = MakeColor(153,153,255,255); // Blue
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='J';
|
||||
ColorInfo.Color = MakeColor(192,192,192,255); // Silver
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='K';
|
||||
ColorInfo.Color = MakeColor(255,204,0,255); // Gold
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='C';
|
||||
ColorInfo.Color = MakeColor(255,255,255,255); // White
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='V';
|
||||
ColorInfo.Color = MakeColor(0,191,255,255); // Sky Blue
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='B';
|
||||
ColorInfo.Color = MakeColor(204,204,204,255); // Gray
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='N';
|
||||
ColorInfo.Color = MakeColor(0,128,255,255); // Dark Sky Blue
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
|
||||
ColorInfo.Code='M';
|
||||
ColorInfo.Color = MakeColor(18,18,18,255); // Black
|
||||
ColorCodes.AddItem(ColorInfo);
|
||||
}
|
||||
|
||||
function RenderFramedWindow( KFGUI_FloatingWindow P );
|
||||
function RenderWindow( KFGUI_Page P );
|
||||
function RenderToolTip( KFGUI_Tooltip TT );
|
||||
function RenderButton( KFGUI_Button B );
|
||||
function RenderScrollBar( KFGUI_ScrollBarBase S );
|
||||
function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort );
|
||||
function RenderRightClickMenu( KFGUI_RightClickMenu C );
|
||||
function RenderCheckbox( KFGUI_CheckBox C );
|
||||
function RenderComboBox( KFGUI_ComboBox C );
|
||||
function RenderComboList( KFGUI_ComboSelector C );
|
||||
|
||||
function Font PickFont( out float Scaler, optional bool bNumbersOnly, optional bool bInfinite )
|
||||
{
|
||||
Scaler = GetFontScaler();
|
||||
|
||||
if( bNumbersOnly )
|
||||
return NumberFont;
|
||||
else if( bInfinite )
|
||||
return InfiniteFont;
|
||||
|
||||
return MainFont;
|
||||
}
|
||||
|
||||
function PickDefaultFontSize( float YRes )
|
||||
{
|
||||
local int XL,YL;
|
||||
local string S;
|
||||
|
||||
S="ABC";
|
||||
PickFont(YRes).GetStringHeightAndWidth(S,YL,XL);
|
||||
|
||||
DefaultHeight=float(YL)*YRes;
|
||||
}
|
||||
final function float ScreenScale( float Size, optional float MaxRes=1920.f )
|
||||
{
|
||||
return Size * ( HUDOwner.SizeX / MaxRes );
|
||||
}
|
||||
final function float GetFontScaler(optional float Scaler=0.375f, optional float Min=0.175f, optional float Max=0.375f)
|
||||
{
|
||||
return FClamp((HUDOwner.SizeX / 1920.f) * Scaler, Min, Max);
|
||||
}
|
||||
final function DrawText( coerce string S )
|
||||
{
|
||||
local float Scale;
|
||||
|
||||
Canvas.Font=PickFont(Scale);
|
||||
Canvas.DrawText(S,,Scale,Scale);
|
||||
}
|
||||
final function DrawCenteredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bVertical, optional bool bUseOutline )
|
||||
{
|
||||
local float XL,YL;
|
||||
|
||||
Canvas.TextSize(S,XL,YL);
|
||||
if( bVertical )
|
||||
Canvas.SetPos(X,Y-(YL*Scale*0.5));
|
||||
else Canvas.SetPos(X-(XL*Scale*0.5),Y);
|
||||
|
||||
if( bUseOutline )
|
||||
DrawTextShadow(S, Canvas.CurX, Canvas.CurY, 1, Scale);
|
||||
else Canvas.DrawText(S,,Scale,Scale);
|
||||
}
|
||||
final function string StripColorTags( coerce string S )
|
||||
{
|
||||
local int Pos;
|
||||
|
||||
Pos = InStr(S, "\\c");
|
||||
while( Pos != INDEX_NONE )
|
||||
{
|
||||
S = Left(S,Pos) $ Mid(S,Pos+3);
|
||||
Pos = InStr(S, "\\c");
|
||||
}
|
||||
|
||||
return S;
|
||||
}
|
||||
final function DrawColoredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bUseOutline )
|
||||
{
|
||||
local float XL,YL;
|
||||
local int i, Index;
|
||||
local array<string> SArray;
|
||||
local string T, PrevT;
|
||||
local Color TextColor;
|
||||
|
||||
if( InStr(S, "\\c") == INDEX_NONE )
|
||||
{
|
||||
if( bUseOutline )
|
||||
DrawTextShadow(S, X, Y, 1, Scale);
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(X,Y);
|
||||
Canvas.DrawText(S,,Scale,Scale);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SArray = SplitString(S, "\\c");
|
||||
|
||||
PrevT = Left(S,InStr(S, "\\c"));
|
||||
if( Len(PrevT) > 0 )
|
||||
{
|
||||
Canvas.TextSize(PrevT,XL,YL,Scale,Scale);
|
||||
|
||||
if( bUseOutline )
|
||||
DrawTextShadow(PrevT, X, Y, 1, Scale);
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(X,Y);
|
||||
Canvas.DrawText(PrevT,,Scale,Scale);
|
||||
}
|
||||
}
|
||||
|
||||
for( i=0; i<SArray.Length; i++ )
|
||||
{
|
||||
T = SArray[i];
|
||||
if( i>0 || Left(S, 2)~="\\c" )
|
||||
{
|
||||
Index = ColorCodes.Find('Code', name(Left(T, 1)));
|
||||
if( Index != INDEX_NONE )
|
||||
TextColor = ColorCodes[Index].Color;
|
||||
else TextColor = class'HUD'.default.WhiteColor;
|
||||
|
||||
TextColor.A = Canvas.DrawColor.A;
|
||||
|
||||
T = Mid(T, 1);
|
||||
}
|
||||
|
||||
Canvas.DrawColor = TextColor;
|
||||
Canvas.TextSize(T,XL,YL,Scale,Scale);
|
||||
|
||||
if( bUseOutline )
|
||||
DrawTextShadow(T, X, Y, 1, Scale);
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(X,Y);
|
||||
Canvas.DrawText(T,,Scale,Scale);
|
||||
}
|
||||
|
||||
X += XL;
|
||||
}
|
||||
}
|
||||
}
|
||||
final function DrawTextBlurry( coerce string S, float X, float Y, optional float Scale=1.f )
|
||||
{
|
||||
local Color OldDrawColor;
|
||||
|
||||
OldDrawColor = Canvas.DrawColor;
|
||||
BlurColor.A = OldDrawColor.A * 0.85;
|
||||
BlurColor2.A = OldDrawColor.A * 0.55;
|
||||
|
||||
Canvas.DrawColor = BlurColor;
|
||||
Canvas.SetPos(X + Owner.FontBlurX, Y + Owner.FontBlurY);
|
||||
Canvas.DrawText(S,,Scale,Scale);
|
||||
|
||||
Canvas.DrawColor = BlurColor2;
|
||||
Canvas.SetPos(X + Owner.FontBlurX2, Y + Owner.FontBlurY2);
|
||||
Canvas.DrawText(S,,Scale,Scale);
|
||||
|
||||
Canvas.DrawColor = OldDrawColor;
|
||||
Canvas.SetPos(X, Y);
|
||||
Canvas.DrawText(S,,Scale,Scale);
|
||||
}
|
||||
final function DrawTextOutline( coerce string S, float X, float Y, int Size, Color OutlineColor, optional float Scale=1.f, optional FontRenderInfo FRI )
|
||||
{
|
||||
local Color OldDrawColor;
|
||||
local int XS, YS, Steps;
|
||||
|
||||
OldDrawColor = Canvas.DrawColor;
|
||||
OutlineColor.A = OldDrawColor.A;
|
||||
|
||||
Size += 1;
|
||||
Steps = (Size * 2) / 3;
|
||||
if( Steps < 1 )
|
||||
{
|
||||
Steps = 1;
|
||||
}
|
||||
|
||||
Canvas.DrawColor = OutlineColor;
|
||||
for (XS = -Size; XS <= Size; XS+=Steps)
|
||||
{
|
||||
for (YS = -Size; YS <= Size; YS+=Steps)
|
||||
{
|
||||
Canvas.SetPos(X + XS, Y + YS);
|
||||
Canvas.DrawText(S,, Scale, Scale, FRI);
|
||||
}
|
||||
}
|
||||
|
||||
Canvas.DrawColor = OldDrawColor;
|
||||
Canvas.SetPos(X, Y);
|
||||
Canvas.DrawText(S,, Scale, Scale, FRI);
|
||||
}
|
||||
final function DrawTextShadow( coerce string S, float X, float Y, float ShadowSize, optional float Scale=1.f )
|
||||
{
|
||||
local Color OldDrawColor;
|
||||
|
||||
OldDrawColor = Canvas.DrawColor;
|
||||
|
||||
Canvas.SetPos(X + ShadowSize, Y + ShadowSize);
|
||||
Canvas.SetDrawColor(0, 0, 0, OldDrawColor.A);
|
||||
Canvas.DrawText(S,, Scale, Scale);
|
||||
|
||||
Canvas.SetPos(X, Y);
|
||||
Canvas.DrawColor = OldDrawColor;
|
||||
Canvas.DrawText(S,, Scale, Scale);
|
||||
}
|
||||
final function DrawTexturedString( coerce string S, float X, float Y, optional float TextScaler=1.f, optional FontRenderInfo FRI, optional bool bUseOutline, optional bool bOnlyTexture )
|
||||
{
|
||||
local Texture2D Mat;
|
||||
local string D;
|
||||
local float XL, YL;
|
||||
local int i,j;
|
||||
local Color OrgC;
|
||||
|
||||
OrgC = Canvas.DrawColor;
|
||||
|
||||
Mat = FindNextTexture(S);
|
||||
while( Mat != None )
|
||||
{
|
||||
i = InStr(S,"<TEXTURE");
|
||||
j = InStr(S,">");
|
||||
|
||||
D = Left(S,i);
|
||||
S = Mid(S,j+2);
|
||||
|
||||
if( !bOnlyTexture )
|
||||
{
|
||||
Canvas.TextSize(StripColorTags(D),XL,YL,TextScaler,TextScaler);
|
||||
DrawColoredText(D,X,Y,TextScaler,bUseOutline);
|
||||
|
||||
X += XL;
|
||||
}
|
||||
else Canvas.TextSize("W",XL,YL,TextScaler,TextScaler);
|
||||
|
||||
Canvas.DrawColor = class'HUD'.default.WhiteColor;
|
||||
Canvas.DrawColor.A = OrgC.A;
|
||||
|
||||
Canvas.SetPos(X,Y+(Owner.HUDOwner.ScaledBorderSize/2));
|
||||
Canvas.DrawRect(YL-Owner.HUDOwner.ScaledBorderSize,YL-Owner.HUDOwner.ScaledBorderSize,Mat);
|
||||
|
||||
X += YL-Owner.HUDOwner.ScaledBorderSize;
|
||||
|
||||
Canvas.DrawColor = OrgC;
|
||||
Mat = FindNextTexture(S);
|
||||
}
|
||||
|
||||
DrawColoredText(S,X,Y,TextScaler,bUseOutline);
|
||||
}
|
||||
final function Texture2D FindNextTexture(out string S)
|
||||
{
|
||||
local int i, j;
|
||||
local string Path;
|
||||
local Texture2D Tex;
|
||||
local FTexturePreCache Cache;
|
||||
|
||||
Path = S;
|
||||
i = InStr(Path,"<Icon>");
|
||||
if( i == INDEX_NONE )
|
||||
return None;
|
||||
|
||||
j = InStr(Path,"</Icon>");
|
||||
S = Left(Path,i)$"<TEXTURE>"$Mid(Path, j+6);
|
||||
Path = Mid(Path, i+6, j-(i+6));
|
||||
|
||||
i = PrecachedTextures.Find('Path', Path);
|
||||
if( i != INDEX_NONE )
|
||||
return PrecachedTextures[i].Tex;
|
||||
|
||||
Tex = Texture2D(FindObject(Path, class'Texture2D'));
|
||||
if( Tex != None )
|
||||
{
|
||||
Cache.Path = Path;
|
||||
Cache.Tex = Tex;
|
||||
PrecachedTextures.AddItem(Cache);
|
||||
|
||||
return Tex;
|
||||
}
|
||||
|
||||
Cache.Path = Path;
|
||||
Cache.Tex = Texture2D(DynamicLoadObject(Path, class'Texture2D'));
|
||||
PrecachedTextures.AddItem(Cache);
|
||||
|
||||
return Cache.Tex;
|
||||
}
|
||||
final function string StripTextureFromString(string S, optional bool bNoStringAdd)
|
||||
{
|
||||
local int i, j;
|
||||
|
||||
while( true )
|
||||
{
|
||||
i = InStr(S,"<Icon>");
|
||||
if( i == INDEX_NONE )
|
||||
break;
|
||||
|
||||
j = InStr(S,"</Icon>");
|
||||
S = Left(S,i)$(bNoStringAdd ? "" : "W")$Mid(S, j+Len("</Icon>"));
|
||||
}
|
||||
|
||||
return StripColorTags(S);
|
||||
}
|
||||
final function string GetTimeString(int Seconds)
|
||||
{
|
||||
local int Minutes, Hours;
|
||||
local string Time;
|
||||
|
||||
if( Seconds > 3600 )
|
||||
{
|
||||
Hours = Seconds / 3600;
|
||||
Seconds -= Hours * 3600;
|
||||
|
||||
Time = Hours$":";
|
||||
}
|
||||
Minutes = Seconds / 60;
|
||||
Seconds -= Minutes * 60;
|
||||
|
||||
if( Minutes >= 10 )
|
||||
Time = Time $ Minutes $ ":";
|
||||
else Time = Time $ "0" $ Minutes $ ":";
|
||||
|
||||
if( Seconds >= 10 )
|
||||
Time = Time $ Seconds;
|
||||
else Time = Time $ "0" $ Seconds;
|
||||
|
||||
return Time;
|
||||
}
|
||||
|
||||
final function DrawCornerTexNU( int SizeX, int SizeY, byte Dir ) // Draw non-uniform corner.
|
||||
{
|
||||
switch( Dir )
|
||||
{
|
||||
case 0: // Up-left
|
||||
Canvas.DrawTile(ItemTex,SizeX,SizeY,77,15,-66,58);
|
||||
break;
|
||||
case 1: // Up-right
|
||||
Canvas.DrawTile(ItemTex,SizeX,SizeY,11,15,66,58);
|
||||
break;
|
||||
case 2: // Down-left
|
||||
Canvas.DrawTile(ItemTex,SizeX,SizeY,77,73,-66,-58);
|
||||
break;
|
||||
default: // Down-right
|
||||
Canvas.DrawTile(ItemTex,SizeX,SizeY,11,73,66,-58);
|
||||
}
|
||||
}
|
||||
final function DrawCornerTex( int Size, byte Dir )
|
||||
{
|
||||
switch( Dir )
|
||||
{
|
||||
case 0: // Up-left
|
||||
Canvas.DrawTile(ItemTex,Size,Size,77,15,-66,58);
|
||||
break;
|
||||
case 1: // Up-right
|
||||
Canvas.DrawTile(ItemTex,Size,Size,11,15,66,58);
|
||||
break;
|
||||
case 2: // Down-left
|
||||
Canvas.DrawTile(ItemTex,Size,Size,77,73,-66,-58);
|
||||
break;
|
||||
default: // Down-right
|
||||
Canvas.DrawTile(ItemTex,Size,Size,11,73,66,-58);
|
||||
}
|
||||
}
|
||||
final function DrawWhiteBox( float XS, float YS, optional bool bClip )
|
||||
{
|
||||
Canvas.DrawTile(ItemTex,XS,YS,19,45,1,1,,bClip);
|
||||
}
|
||||
|
||||
final function DrawRectBox( float X, float Y, float XS, float YS, int Edge, optional byte Extrav )
|
||||
{
|
||||
if( Extrav==2 )
|
||||
Edge=Min(FMin(Edge,(XS)*0.5),YS);// Verify size.
|
||||
else Edge=Min(FMin(Edge,(XS)*0.5),(YS)*0.5);// Verify size.
|
||||
|
||||
Canvas.PreOptimizeDrawTiles(Extrav==0 ? 7 : 6, ItemTex);
|
||||
|
||||
// Top left
|
||||
Canvas.SetPos(X,Y);
|
||||
DrawCornerTex(Edge,0);
|
||||
|
||||
if( Extrav<=1 )
|
||||
{
|
||||
if( Extrav==0 )
|
||||
{
|
||||
// Top right
|
||||
Canvas.SetPos(X+XS-Edge,Y);
|
||||
DrawCornerTex(Edge,1);
|
||||
|
||||
// Bottom right
|
||||
Canvas.SetPos(X+XS-Edge,Y+YS-Edge);
|
||||
DrawCornerTex(Edge,3);
|
||||
|
||||
// Fill
|
||||
Canvas.SetPos(X+Edge,Y);
|
||||
DrawWhiteBox(XS-Edge*2,YS);
|
||||
Canvas.SetPos(X,Y+Edge);
|
||||
DrawWhiteBox(Edge,YS-Edge*2);
|
||||
Canvas.SetPos(X+XS-Edge,Y+Edge);
|
||||
DrawWhiteBox(Edge,YS-Edge*2);
|
||||
}
|
||||
else if( Extrav==1 )
|
||||
{
|
||||
// Top right
|
||||
Canvas.SetPos(X+XS,Y);
|
||||
DrawCornerTex(Edge,3);
|
||||
|
||||
// Bottom right
|
||||
Canvas.SetPos(X+XS,Y+YS-Edge);
|
||||
DrawCornerTex(Edge,1);
|
||||
|
||||
// Fill
|
||||
Canvas.SetPos(X+Edge,Y);
|
||||
DrawWhiteBox(XS-Edge,YS);
|
||||
Canvas.SetPos(X,Y+Edge);
|
||||
DrawWhiteBox(Edge,YS-Edge*2);
|
||||
}
|
||||
|
||||
// Bottom left
|
||||
Canvas.SetPos(X,Y+YS-Edge);
|
||||
DrawCornerTex(Edge,2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Top right
|
||||
Canvas.SetPos(X+XS-Edge,Y);
|
||||
DrawCornerTex(Edge,1);
|
||||
|
||||
// Bottom right
|
||||
Canvas.SetPos(X+XS-Edge,Y+YS);
|
||||
DrawCornerTex(Edge,2);
|
||||
|
||||
// Bottom left
|
||||
Canvas.SetPos(X,Y+YS);
|
||||
DrawCornerTex(Edge,3);
|
||||
|
||||
// Fill
|
||||
Canvas.SetPos(X,Y+Edge);
|
||||
DrawWhiteBox(XS,YS-Edge);
|
||||
Canvas.SetPos(X+Edge,Y);
|
||||
DrawWhiteBox(XS-Edge*2,Edge);
|
||||
}
|
||||
}
|
||||
|
||||
final function DrawBoxHollow( float X, float Y, float Width, float Height, float Thickness )
|
||||
{
|
||||
Canvas.PreOptimizeDrawTiles(4, ItemTex);
|
||||
|
||||
Canvas.SetPos(X + Thickness, Y);
|
||||
DrawWhiteBox(Width - Thickness * 2, Thickness);
|
||||
|
||||
Canvas.SetPos(X + Thickness, Y+Height-Thickness);
|
||||
DrawWhiteBox(Width - Thickness * 2, Thickness);
|
||||
|
||||
Canvas.SetPos(X, Y);
|
||||
DrawWhiteBox(Thickness, Height);
|
||||
|
||||
Canvas.SetPos(X + Width - Thickness, Y);
|
||||
DrawWhiteBox(Thickness, Height);
|
||||
}
|
||||
|
||||
final function DrawOutlinedBox( float X, float Y, float Width, float Height, float Thickness, Color BoxColor, Color OutlineColor )
|
||||
{
|
||||
Canvas.DrawColor = BoxColor;
|
||||
Canvas.SetPos(X + Thickness, Y + Thickness);
|
||||
DrawWhiteBox(Width - (Thickness*2), Height - (Thickness*2));
|
||||
|
||||
Canvas.DrawColor = OutlineColor;
|
||||
DrawBoxHollow(X, Y, Width, Height, Thickness);
|
||||
}
|
||||
|
||||
final function DrawBoxCorners(float BorderSize, float X, float Y, float W, float H, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
|
||||
{
|
||||
// Top left
|
||||
Canvas.SetPos(X,Y);
|
||||
if( TopLeft )
|
||||
DrawCornerTex(BorderSize,0);
|
||||
else DrawWhiteBox(BorderSize, BorderSize);
|
||||
|
||||
// Top right
|
||||
Canvas.SetPos(X+W-BorderSize,Y);
|
||||
if( TopRight )
|
||||
DrawCornerTex(BorderSize,1);
|
||||
else DrawWhiteBox(BorderSize, BorderSize);
|
||||
|
||||
// Bottom left
|
||||
Canvas.SetPos(X,Y+H-BorderSize);
|
||||
if( BottomLeft )
|
||||
DrawCornerTex(BorderSize,2);
|
||||
else DrawWhiteBox(BorderSize, BorderSize);
|
||||
|
||||
// Bottom right
|
||||
Canvas.SetPos(X+W-BorderSize,Y+H-BorderSize);
|
||||
if( BottomRight )
|
||||
DrawCornerTex(BorderSize,3);
|
||||
else DrawWhiteBox(BorderSize, BorderSize);
|
||||
}
|
||||
|
||||
final function DrawRoundedBox( float BorderSize, float X, float Y, float W, float H, Color BoxColor )
|
||||
{
|
||||
DrawRoundedBoxEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true);
|
||||
}
|
||||
|
||||
final function DrawRoundedBoxEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight )
|
||||
{
|
||||
Canvas.DrawColor = BoxColor;
|
||||
|
||||
if( BorderSize <= 0 )
|
||||
{
|
||||
Canvas.SetPos(X, Y);
|
||||
DrawWhiteBox(W, H);
|
||||
return;
|
||||
}
|
||||
|
||||
Canvas.PreOptimizeDrawTiles(7, ItemTex);
|
||||
|
||||
BorderSize = Min(FMin(BorderSize,(W)*0.5),(H)*0.5);
|
||||
|
||||
Canvas.SetPos(X + BorderSize, Y);
|
||||
DrawWhiteBox(W - BorderSize * 2, H);
|
||||
|
||||
Canvas.SetPos(X, Y + BorderSize);
|
||||
DrawWhiteBox(BorderSize, H - BorderSize * 2);
|
||||
|
||||
Canvas.SetPos(X + W - BorderSize, Y + BorderSize);
|
||||
DrawWhiteBox(BorderSize, H - BorderSize * 2);
|
||||
|
||||
DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight);
|
||||
}
|
||||
|
||||
final function DrawRoundedBoxHollow( float BorderSize, float X, float Y, float W, float H, Color BoxColor )
|
||||
{
|
||||
DrawRoundedBoxHollowEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true);
|
||||
}
|
||||
|
||||
final function DrawRoundedBoxHollowEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight )
|
||||
{
|
||||
Canvas.PreOptimizeDrawTiles(8, ItemTex);
|
||||
|
||||
BorderSize = Min(FMin(BorderSize,(W)*0.5),(H)*0.5);
|
||||
|
||||
Canvas.DrawColor = BoxColor;
|
||||
|
||||
Canvas.SetPos(X + BorderSize, Y);
|
||||
DrawWhiteBox(W - BorderSize * 2, BorderSize);
|
||||
|
||||
Canvas.SetPos(X + BorderSize, Y+H-BorderSize);
|
||||
DrawWhiteBox(W - BorderSize * 2, BorderSize);
|
||||
|
||||
Canvas.SetPos(X, Y + BorderSize);
|
||||
DrawWhiteBox(BorderSize, H - BorderSize * 2);
|
||||
|
||||
Canvas.SetPos(X + W - BorderSize, Y + BorderSize);
|
||||
DrawWhiteBox(BorderSize, H - BorderSize * 2);
|
||||
|
||||
DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight);
|
||||
}
|
||||
|
||||
final function DrawRoundedBoxOutlined( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor )
|
||||
{
|
||||
Canvas.DrawColor = BoxColor;
|
||||
Canvas.SetPos(X + BorderSize, Y + BorderSize);
|
||||
DrawWhiteBox(Width - (BorderSize*2), Height - (BorderSize*2));
|
||||
|
||||
DrawRoundedBoxHollow(BorderSize, X, Y, Width, Height, OutlineColor);
|
||||
}
|
||||
|
||||
final function DrawRoundedBoxOutlinedEx( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight )
|
||||
{
|
||||
Canvas.DrawColor = BoxColor;
|
||||
Canvas.SetPos(X + BorderSize, Y + BorderSize);
|
||||
DrawWhiteBox(Width - (BorderSize*2), Height - (BorderSize*2));
|
||||
|
||||
DrawRoundedBoxHollowEx(BorderSize, X, Y, Width, Height, OutlineColor, TopLeft, TopRight, BottomLeft, BottomRight);
|
||||
}
|
||||
|
||||
final function DrawArrowBox( int Direction, float X, float Y, float Width, float Height )
|
||||
{
|
||||
local Texture2D DirectionMat;
|
||||
|
||||
switch( Direction )
|
||||
{
|
||||
case 0:
|
||||
DirectionMat=ArrowTextures[`ARROW_UP];
|
||||
break;
|
||||
case 1:
|
||||
DirectionMat=ArrowTextures[`ARROW_RIGHT];
|
||||
break;
|
||||
case 2:
|
||||
DirectionMat=ArrowTextures[`ARROW_DOWN];
|
||||
break;
|
||||
case 3:
|
||||
DirectionMat=ArrowTextures[`ARROW_LEFT];
|
||||
break;
|
||||
default:
|
||||
DirectionMat=ArrowTextures[`ARROW_UP];
|
||||
break;
|
||||
}
|
||||
|
||||
DrawTileStretched(ScrollTexture,X,Y,Width,Height);
|
||||
DrawTileStretched(DirectionMat,X,Y,Width,Height);
|
||||
}
|
||||
|
||||
final function DrawTileStretched( Texture Tex, float X, float Y, float XS, float YS )
|
||||
{
|
||||
local float mW,mH,MidX,MidY,SmallTileW,SmallTileH,fX,fY;
|
||||
local int OptimizeTiles;
|
||||
|
||||
if( Tex==None ) Tex = Texture2D'EngineMaterials.DefaultDiffuse';
|
||||
|
||||
// Get the size of the image
|
||||
mW = Tex.GetSurfaceWidth();
|
||||
mH = Tex.GetSurfaceHeight();
|
||||
|
||||
// Get the midpoints of the image
|
||||
MidX = int(mW/2);
|
||||
MidY = int(mH/2);
|
||||
|
||||
// Grab info about the scaled image
|
||||
SmallTileW = XS - mW;
|
||||
SmallTileH = YS - mH;
|
||||
|
||||
// Optimized
|
||||
OptimizeTiles = 4;
|
||||
|
||||
if( mW<XS )
|
||||
OptimizeTiles += 2;
|
||||
if( mH<YS )
|
||||
OptimizeTiles += 2;
|
||||
if( (mH<YS) && (mW<XS) )
|
||||
OptimizeTiles += 1;
|
||||
|
||||
Canvas.PreOptimizeDrawTiles(OptimizeTiles, Tex);
|
||||
|
||||
// Draw the spans first
|
||||
// Top and Bottom
|
||||
if (mW<XS)
|
||||
{
|
||||
fX = MidX;
|
||||
|
||||
if (mH>YS)
|
||||
fY = YS/2;
|
||||
else
|
||||
fY = MidY;
|
||||
|
||||
Canvas.SetPos(X+fX,Y);
|
||||
Canvas.DrawTile(Tex,SmallTileW,fY,MidX,0,1,fY);
|
||||
Canvas.SetPos(X+fX,Y+YS-fY);
|
||||
Canvas.DrawTile(Tex,SmallTileW,fY,MidX,mH-fY,1,fY);
|
||||
}
|
||||
else
|
||||
fX = XS / 2;
|
||||
|
||||
// Left and Right
|
||||
if (mH<YS)
|
||||
{
|
||||
fY = MidY;
|
||||
|
||||
Canvas.SetPos(X,Y+fY);
|
||||
Canvas.DrawTile(Tex,fX,SmallTileH,0,fY,fX,1);
|
||||
Canvas.SetPos(X+XS-fX,Y+fY);
|
||||
Canvas.DrawTile(Tex,fX,SmallTileH,mW-fX,fY,fX,1);
|
||||
}
|
||||
else
|
||||
fY = YS / 2;
|
||||
|
||||
// Center
|
||||
if ( (mH<YS) && (mW<XS) )
|
||||
{
|
||||
Canvas.SetPos(X+fX,Y+fY);
|
||||
Canvas.DrawTile(Tex,SmallTileW,SmallTileH,fX,fY,1,1);
|
||||
}
|
||||
|
||||
// Draw the 4 corners.
|
||||
Canvas.SetPos(X,Y);
|
||||
Canvas.DrawTile(Tex,fX,fY,0,0,fX,fY);
|
||||
Canvas.SetPos(X+XS-fX,Y);
|
||||
Canvas.DrawTile(Tex,fX,fY,mW-fX,0,fX,fY);
|
||||
Canvas.SetPos(X,Y+YS-fY);
|
||||
Canvas.DrawTile(Tex,fX,fY,0,mH-fY,fX,fY);
|
||||
Canvas.SetPos(X+XS-fX,Y+YS-fY);
|
||||
Canvas.DrawTile(Tex,fX,fY,mW-fX,mH-fY,fX,fY);
|
||||
}
|
||||
|
||||
final function DrawTextJustified( byte Justification, float X1, float Y1, float X2, float Y2, coerce string S, optional float XS, optional float YS )
|
||||
{
|
||||
local float XL, YL;
|
||||
local float CurY, CurX;
|
||||
|
||||
Canvas.TextSize(S, XL, YL, XS, YS);
|
||||
|
||||
CurY = ((Y2-Y1) / 2) - (YL/2);
|
||||
|
||||
if( Justification == 0 )
|
||||
{
|
||||
CurX = 0;
|
||||
}
|
||||
else if( Justification == 1 )
|
||||
{
|
||||
if( XL > X2-X1 )
|
||||
CurX = 0;
|
||||
else CurX = ((X2-X1) / 2) - (XL/2);
|
||||
}
|
||||
else if( Justification == 2 )
|
||||
{
|
||||
CurX = (X2-X1) - XL;
|
||||
}
|
||||
|
||||
Canvas.SetPos(CurX, CurY);
|
||||
Canvas.DrawText(S,,XS, YS);
|
||||
}
|
||||
|
||||
static final function float TimeFraction( float Start, float End, float Current )
|
||||
{
|
||||
return FClamp((Current - Start) / (End - Start), 0.f, 1.f);
|
||||
}
|
||||
|
||||
static final function string LTrim(coerce string S)
|
||||
{
|
||||
while (Left(S, 1) == " ")
|
||||
S = Right(S, Len(S) - 1);
|
||||
return S;
|
||||
}
|
||||
|
||||
static final function string RTrim(coerce string S)
|
||||
{
|
||||
while (Right(S, 1) == " ")
|
||||
S = Left(S, Len(S) - 1);
|
||||
return S;
|
||||
}
|
||||
|
||||
static final function string Trim(coerce string S)
|
||||
{
|
||||
return LTrim(RTrim(S));
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
MainFont=Font'KFClassicMode_Assets.Font.KFMainFont'
|
||||
NumberFont=Font'UI_Canvas_Fonts.Font_General'
|
||||
InfiniteFont=Font'KFClassicMode_Assets.Font.KFInfiniteFont'
|
||||
}
|
84
Src/KFClassicHUD/Classes/KF1HUD_BossHealthBar.uc
Normal file
84
Src/KFClassicHUD/Classes/KF1HUD_BossHealthBar.uc
Normal file
@ -0,0 +1,84 @@
|
||||
class KF1HUD_BossHealthBar extends KFGFxWidget_BossHealthBar;
|
||||
|
||||
function TickHud(float DeltaTime)
|
||||
{
|
||||
local ClassicKFHUD HUD;
|
||||
|
||||
HUD = ClassicKFHUD(KFPC.MyHUD);
|
||||
if(KFPC.bHideBossHealthBar != bLastHideValue)
|
||||
{
|
||||
bLastHideValue = KFPC.bHideBossHealthBar;
|
||||
|
||||
if(KFPC.bHideBossHealthBar && HUD.ScriptedPawn == none)
|
||||
HUD.bDisplayImportantHealthBar = false;
|
||||
else if(HUD.BossPawn != none || HUD.ScriptedPawn != none)
|
||||
HUD.bDisplayImportantHealthBar = true;
|
||||
}
|
||||
}
|
||||
|
||||
function SetEscortPawn(KFPawn_Scripted NewPawn)
|
||||
{
|
||||
local ClassicKFHUD HUD;
|
||||
|
||||
HUD = ClassicKFHUD(KFPC.MyHUD);
|
||||
if (NewPawn == none)
|
||||
return;
|
||||
|
||||
EscortPawn = NewPawn;
|
||||
|
||||
HUD.bDisplayImportantHealthBar = true;
|
||||
HUD.BossInfoIcon = Texture2D(DynamicLoadObject(NewPawn.GetIconPath(),class'Texture2D'));
|
||||
HUD.ScriptedPawn = NewPawn;
|
||||
}
|
||||
|
||||
function SetBossPawn(KFInterface_MonsterBoss NewBoss)
|
||||
{
|
||||
BossPawn = NewBoss;
|
||||
if(NewBoss == None || KFPC.bHideBossHealthBar)
|
||||
return;
|
||||
|
||||
ClassicKFHUD(KFPC.MyHUD).BossInfoIcon = Texture2D(DynamicLoadObject(NewBoss.GetIconPath(),class'Texture2D'));
|
||||
ClassicKFHUD(KFPC.MyHUD).BossPawn = NewBoss;
|
||||
}
|
||||
|
||||
function UpdateBossShield(float NewShieldPercect)
|
||||
{
|
||||
ClassicKFHUD(KFPC.MyHUD).BossShieldPct = NewShieldPercect;
|
||||
}
|
||||
|
||||
function UpdateBossBattlePhase(int BattlePhase)
|
||||
{
|
||||
ClassicKFHUD(KFPC.MyHUD).BossBattlePhaseColor = ClassicKFHUD(KFPC.MyHUD).BattlePhaseColors[Max(BattlePhase - 1, 0)];
|
||||
}
|
||||
|
||||
function OnNamePlateHidden()
|
||||
{
|
||||
local ClassicKFHUD HUD;
|
||||
|
||||
HUD = ClassicKFHUD(KFPC.MyHUD);
|
||||
if(KFPC.bHideBossHealthBar && HUD.ScriptedPawn == none)
|
||||
return;
|
||||
|
||||
if(HUD.BossPawn != None)
|
||||
HUD.bDisplayImportantHealthBar = true;
|
||||
else HUD.bDisplayImportantHealthBar = false;
|
||||
}
|
||||
|
||||
simulated function Deactivate()
|
||||
{
|
||||
local ClassicKFHUD HUD;
|
||||
|
||||
HUD = ClassicKFHUD(KFPC.MyHUD);
|
||||
|
||||
HUD.BossInfoIcon = None;
|
||||
HUD.BossPawn = None;
|
||||
HUD.BossShieldPct = 0.f;
|
||||
HUD.BossBattlePhaseColor = HUD.default.BossBattlePhaseColor;
|
||||
HUD.ScriptedPawn = None;
|
||||
|
||||
HUD.bDisplayImportantHealthBar = false;
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
}
|
13
Src/KFClassicHUD/Classes/KF1HUD_ChatBoxWidget.uc
Normal file
13
Src/KFClassicHUD/Classes/KF1HUD_ChatBoxWidget.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class KF1HUD_ChatBoxWidget extends KFGFxHUD_ChatBoxWidget;
|
||||
|
||||
function AddChatMessage(string NewMessage, string HexVal)
|
||||
{
|
||||
Super.AddChatMessage(NewMessage, HexVal);
|
||||
if( InStr(NewMessage, "<"$class'KFCommon_LocalizedStrings'.default.TeamString$">") != INDEX_NONE || InStr(NewMessage, "<"$class'KFCommon_LocalizedStrings'.default.AllString$">") != INDEX_NONE )
|
||||
LocalPlayer(GetPC().Player).ViewportClient.ViewportConsole.OutputText(NewMessage);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
}
|
||||
|
25
Src/KFClassicHUD/Classes/KF1HUD_MusicNotification.uc
Normal file
25
Src/KFClassicHUD/Classes/KF1HUD_MusicNotification.uc
Normal file
@ -0,0 +1,25 @@
|
||||
class KF1HUD_MusicNotification extends KFGFxWidget_MusicNotification;
|
||||
|
||||
function ShowSongInfo(string SongInfoString)
|
||||
{
|
||||
local KFGameEngine KFEngine;
|
||||
local ClassicKFHUD HUD;
|
||||
local PopupMessage Msg;
|
||||
|
||||
HUD = ClassicKFHUD(GetPC().MyHUD);
|
||||
KFEngine = KFGameEngine(Class'Engine'.static.GetEngine());
|
||||
|
||||
if(KFEngine != none && KFEngine.MusicVolumeMultiplier > 0)
|
||||
{
|
||||
Msg.Body = SongInfoString;
|
||||
Msg.Image = Texture2D'UI_HUD.InGameHUD_SWF_IBC';
|
||||
Msg.MsgPosition = PP_TOP_CENTER;
|
||||
|
||||
HUD.AddPopupMessage(Msg);
|
||||
}
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
|
||||
}
|
14
Src/KFClassicHUD/Classes/KF1HUD_PlayerStatus.uc
Normal file
14
Src/KFClassicHUD/Classes/KF1HUD_PlayerStatus.uc
Normal file
@ -0,0 +1,14 @@
|
||||
class KF1HUD_PlayerStatus extends KFGFxHUD_PlayerStatus;
|
||||
|
||||
function UpdateXP(int XPDelta, int XPPercent, bool bLevelUp, Class<KFPerk> PerkClass)
|
||||
{
|
||||
if(!bLevelUp && MyPC.GetPerkLevelFromPerkList(PerkClass) < `MAX_PERK_LEVEL)
|
||||
ClassicKFHUD(MyPC.MyHUD).NotifyXPEarned(XPDelta,PerkClass.default.PerkIcon,MakeColor(255, 255 * (KFPlayerReplicationInfo(MyPC.PlayerReplicationInfo).GetActivePerkLevel()/`MAX_PERK_LEVEL), 0, 255));
|
||||
|
||||
Super.UpdateXP(XPDelta, XPPercent, bLevelUp, PerkClass);
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
|
||||
}
|
38
Src/KFClassicHUD/Classes/KF1HUD_WeaponSelectWidget.uc
Normal file
38
Src/KFClassicHUD/Classes/KF1HUD_WeaponSelectWidget.uc
Normal file
@ -0,0 +1,38 @@
|
||||
class KF1HUD_WeaponSelectWidget extends KFGFxHUD_WeaponSelectWidget;
|
||||
|
||||
function SetSelectedWeapon(int GroupIndex, int SelectedIndex)
|
||||
{
|
||||
local ClassicKFHUD HUD;
|
||||
|
||||
HUD = ClassicKFHUD(GetPC().MyHUD);
|
||||
if( !HUD.bDisplayInventory )
|
||||
{
|
||||
HUD.bDisplayInventory = true;
|
||||
HUD.InventoryFadeStartTime = GetPC().WorldInfo.TimeSeconds;
|
||||
}
|
||||
else HUD.RefreshInventory();
|
||||
|
||||
HUD.SelectedInventoryCategory = GroupIndex;
|
||||
HUD.SelectedInventoryIndex = SelectedIndex;
|
||||
}
|
||||
|
||||
function InitializeObject();
|
||||
function SetThowButton();
|
||||
simulated function RefreshWeaponSelect();
|
||||
simulated function UpdateWeaponGroupOnHUD( byte GroupIndex );
|
||||
simulated function SetWeaponGroupList(out array<KFWeapon> WeaponList, byte GroupIndex);
|
||||
simulated function SetWeaponList( GFxObject WeaponList, int GroupIndex );
|
||||
function Weapon GetSelectedWeapon();
|
||||
function UpdateIndex();
|
||||
function Hide();
|
||||
function SetWeaponCategories();
|
||||
function SendWeaponIndex( int GroupIndex, int SelectedIndex );
|
||||
function ShowOnlyHUDGroup( byte GroupIndex );
|
||||
function ShowAllHUDGroups();
|
||||
function FadeOut();
|
||||
function RefreshTimer();
|
||||
function SetWeaponSwitchStayOpen(bool bStayOpen);
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
}
|
227
Src/KFClassicHUD/Classes/KF1_HUDWrapper.uc
Normal file
227
Src/KFClassicHUD/Classes/KF1_HUDWrapper.uc
Normal file
@ -0,0 +1,227 @@
|
||||
class KF1_HUDWrapper extends KFGFxMoviePlayer_HUD;
|
||||
|
||||
event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
|
||||
{
|
||||
local bool Ret;
|
||||
|
||||
if( WidgetName == 'ObjectiveContainer' )
|
||||
return false;
|
||||
|
||||
Ret = Super.WidgetInitialized(WidgetName, WidgetPath, Widget);
|
||||
|
||||
if( WaveInfoWidget != None )
|
||||
{
|
||||
WaveInfoWidget.SetVisible(false);
|
||||
}
|
||||
|
||||
if( MusicNotification != None )
|
||||
{
|
||||
MusicNotification.SetVisible(false);
|
||||
}
|
||||
|
||||
if( TraderCompassWidget != None )
|
||||
{
|
||||
TraderCompassWidget.SetVisible(false);
|
||||
}
|
||||
|
||||
if( KeyboardWeaponSelectWidget != None )
|
||||
{
|
||||
KeyboardWeaponSelectWidget.SetVisible(false);
|
||||
}
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
function TickHud(float DeltaTime)
|
||||
{
|
||||
local ASDisplayInfo DI;
|
||||
|
||||
Super.TickHud(DeltaTime);
|
||||
|
||||
if( PlayerStatusContainer != None )
|
||||
{
|
||||
DI = PlayerStatusContainer.GetDisplayInfo();
|
||||
if( DI.Visible )
|
||||
{
|
||||
DI.Visible = false;
|
||||
PlayerStatusContainer.SetDisplayInfo(DI);
|
||||
}
|
||||
}
|
||||
|
||||
if( PlayerBackpackContainer != None )
|
||||
{
|
||||
DI = PlayerBackpackContainer.GetDisplayInfo();
|
||||
if( DI.Visible )
|
||||
{
|
||||
DI.Visible = false;
|
||||
PlayerBackpackContainer.SetDisplayInfo(DI);
|
||||
}
|
||||
}
|
||||
|
||||
if( WaveInfoWidget != None )
|
||||
{
|
||||
DI = WaveInfoWidget.GetDisplayInfo();
|
||||
if( DI.Visible )
|
||||
{
|
||||
DI.Visible = false;
|
||||
WaveInfoWidget.SetDisplayInfo(DI);
|
||||
}
|
||||
}
|
||||
|
||||
if( TraderCompassWidget != None )
|
||||
{
|
||||
DI = TraderCompassWidget.GetDisplayInfo();
|
||||
if( DI.Visible )
|
||||
{
|
||||
DI.Visible = false;
|
||||
TraderCompassWidget.SetDisplayInfo(DI);
|
||||
}
|
||||
}
|
||||
|
||||
if( KeyboardWeaponSelectWidget != None )
|
||||
{
|
||||
DI = KeyboardWeaponSelectWidget.GetDisplayInfo();
|
||||
if( DI.Visible )
|
||||
{
|
||||
DI.Visible = false;
|
||||
KeyboardWeaponSelectWidget.SetDisplayInfo(DI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function DisplayPriorityMessage(string InPrimaryMessageString, string InSecondaryMessageString, int LifeTime, optional KFLocalMessage_Priority.EGameMessageType MessageType)
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
local int ModifierIndex;
|
||||
local FPriorityMessage PriorityMsg;
|
||||
local KFWeeklyOutbreakInformation WeeklyInfo;
|
||||
|
||||
KFGRI = KFGameReplicationInfo(class'WorldInfo'.static.GetWorldInfo().GRI);
|
||||
|
||||
PriorityMsg.PrimaryText = InPrimaryMessageString;
|
||||
PriorityMsg.SecondaryText = InSecondaryMessageString;
|
||||
PriorityMsg.SecondaryAlign = PR_BOTTOM;
|
||||
PriorityMsg.LifeTime = LifeTime;
|
||||
|
||||
switch ( MessageType )
|
||||
{
|
||||
case GMT_WaveStartSpecial:
|
||||
if( KFGRI.IsSpecialWave(ModifierIndex) )
|
||||
{
|
||||
PriorityMsg.SecondaryText = Localize("Zeds", SpecialWaveLocKey[ModifierIndex], "KFGame");
|
||||
PriorityMsg.Icon = Texture2D(DynamicLoadObject(SpecialWaveIconPath[ModifierIndex], class'Texture2D'));
|
||||
}
|
||||
break;
|
||||
case GMT_WaveStartWeekly:
|
||||
if( KFGRI.IsWeeklyWave(ModifierIndex) )
|
||||
{
|
||||
WeeklyInfo = class'KFMission_LocalizedStrings'.static.GetWeeklyOutbreakInfoByIndex(ModifierIndex);
|
||||
|
||||
PriorityMsg.SecondaryText = WeeklyInfo.FriendlyName;
|
||||
PriorityMsg.Icon = Texture2D(DynamicLoadObject(WeeklyInfo.IconPath, class'Texture2D'));
|
||||
}
|
||||
break;
|
||||
case GMT_WaveEnd:
|
||||
PriorityMsg.Icon = Texture2D'DailyObjective_UI.KF2_Dailies_Icon_ZED';
|
||||
break;
|
||||
case GMT_WaveStart:
|
||||
PriorityMsg.Icon = Texture2D'DailyObjective_UI.KF2_Dailies_Icon_ZED';
|
||||
PriorityMsg.SecondaryIcon = Texture2D'UI_Widgets.MenuBarWidget_SWF_I11';
|
||||
PriorityMsg.SecondaryText = GetExpandedWaveInfo();
|
||||
break;
|
||||
case GMT_WaveSBoss:
|
||||
PriorityMsg.Icon = Texture2D'DailyObjective_UI.KF2_Dailies_Icon_ZED';
|
||||
PriorityMsg.SecondaryText = class'KFGFxHUD_WaveInfo'.default.BossWaveString;
|
||||
break;
|
||||
case GMT_MatchWon:
|
||||
PriorityMsg.Icon = Texture2D'UI_Award_Team.UI_Award_Team-Kills';
|
||||
break;
|
||||
case GMT_MatchLost:
|
||||
PriorityMsg.Icon = Texture2D'UI_Award_ZEDs.UI_Award_ZED_Kills';
|
||||
break;
|
||||
case GMT_LastPlayerStanding:
|
||||
PriorityMsg.LifeTime *= 1.5f;
|
||||
PriorityMsg.Icon = Texture2D'DailyObjective_UI.KF2_Dailies_Icon_ZED';
|
||||
break;
|
||||
}
|
||||
|
||||
ClassicKFHUD(KFPC.myHUD).ShowPriorityMessage(PriorityMsg);
|
||||
}
|
||||
|
||||
function string GetExpandedWaveInfo()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
local int Wave;
|
||||
|
||||
KFGRI = KFGameReplicationInfo(KFPC.WorldInfo.GRI);
|
||||
if( KFPC.WorldInfo.NetMode == NM_StandAlone )
|
||||
Wave = KFGRI.WaveNum;
|
||||
else Wave = KFGRI.WaveNum+1;
|
||||
|
||||
if (KFGRI.default.bEndlessMode)
|
||||
return class'KFGFxHUD_WaveInfo'.default.WaveString@string(KFGRI.WaveNum+1);
|
||||
else
|
||||
{
|
||||
if( Wave == KFGRI.GetFinalWaveNum() )
|
||||
return class'KFGFxHUD_WaveInfo'.default.FinalWaveString;
|
||||
else return class'KFGFxHUD_WaveInfo'.default.WaveString@Wave$"/"$KFGRI.GetFinalWaveNum();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
function ShowKillMessage(PlayerReplicationInfo PRI1, PlayerReplicationInfo PRI2, optional bool bDeathMessage=false, optional Object OptionalObject)
|
||||
{
|
||||
local bool bHumanDeath;
|
||||
local string KilledName, KillerName;
|
||||
local class<KFPawn_Monster> KFPM;
|
||||
|
||||
if(KFPC == none)
|
||||
return;
|
||||
|
||||
KFPM = class<KFPawn_Monster>(OptionalObject);
|
||||
|
||||
if( KFGXHUDManager != none )
|
||||
{
|
||||
if(bDeathMessage)
|
||||
{
|
||||
if(KFPM != none)
|
||||
KillerName=KFPM.static.GetLocalizedName();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(KFPM != none)
|
||||
{
|
||||
KilledName=KFPM.static.GetLocalizedName();
|
||||
bHumanDeath=false;
|
||||
}
|
||||
else if(PRI1 != none)
|
||||
KillerName=PRI1.PlayerName;
|
||||
}
|
||||
|
||||
if(PRI2 != none)
|
||||
{
|
||||
if(PRI2.GetTeamNum() == class'KFTeamInfo_Human'.default.TeamIndex)
|
||||
bHumanDeath=true;
|
||||
else bHumanDeath=false;
|
||||
KilledName=PRI2.PlayerName;
|
||||
}
|
||||
|
||||
ClassicKFHUD(KFPC.myHUD).ShowKillMessage(PRI1, PRI2, bHumanDeath, KilledName, KillerName);
|
||||
}
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
WidgetBindings.Remove((WidgetName="PlayerStatWidgetMC",WidgetClass=class'KFGFxHUD_PlayerStatus'))
|
||||
WidgetBindings.Add((WidgetName="PlayerStatWidgetMC",WidgetClass=class'KF1HUD_PlayerStatus'))
|
||||
|
||||
WidgetBindings.Remove((WidgetName="WeaponSelectContainer",WidgetClass=class'KFGFxHUD_WeaponSelectWidget'))
|
||||
WidgetBindings.Add((WidgetName="WeaponSelectContainer",WidgetClass=class'KF1HUD_WeaponSelectWidget'))
|
||||
|
||||
WidgetBindings.Remove((WidgetName="MusicNotification", WidgetClass=class'KFGFxWidget_MusicNotification'))
|
||||
WidgetBindings.Add((WidgetName="MusicNotification", WidgetClass=class'KF1HUD_MusicNotification'))
|
||||
|
||||
WidgetBindings.Remove((WidgetName="ChatBoxWidget", WidgetClass=class'KFGFxHUD_ChatBoxWidget'))
|
||||
WidgetBindings.Add((WidgetName="ChatBoxWidget", WidgetClass=class'KF1HUD_ChatBoxWidget'))
|
||||
}
|
990
Src/KFClassicHUD/Classes/KF2GUIController.uc
Normal file
990
Src/KFClassicHUD/Classes/KF2GUIController.uc
Normal file
@ -0,0 +1,990 @@
|
||||
Class KF2GUIController extends Info
|
||||
transient;
|
||||
|
||||
var() class<GUIStyleBase> DefaultStyle;
|
||||
|
||||
var PlayerController PlayerOwner;
|
||||
var ClassicKFHUD HUDOwner;
|
||||
var transient KF2GUIInput CustomInput;
|
||||
var transient PlayerInput BackupInput;
|
||||
var transient GameViewportClient ClientViewport;
|
||||
|
||||
var delegate<Interaction.OnReceivedNativeInputKey> OldOnReceivedNativeInputKey;
|
||||
var delegate<Interaction.OnReceivedNativeInputAxis> OldOnReceivedNativeInputAxis;
|
||||
var delegate<Interaction.OnReceivedNativeInputChar> OldOnReceivedNativeInputChar;
|
||||
|
||||
var delegate<GameViewportClient.HandleInputAxis> OldHandleInputAxis;
|
||||
|
||||
var array<KFGUI_Page> ActiveMenus,PersistentMenus;
|
||||
var transient KFGUI_Base MouseFocus,InputFocus,KeyboardFocus;
|
||||
var IntPoint MousePosition,ScreenSize,OldMousePos,LastMousePos,LastClickPos[2];
|
||||
var transient float MousePauseTime,MenuTime,LastClickTimes[2];
|
||||
var transient GUIStyleBase CurrentStyle;
|
||||
|
||||
var transient Console OrgConsole;
|
||||
var transient KFGUIConsoleHack HackConsole;
|
||||
|
||||
var array<Texture2D> CursorTextures;
|
||||
var Color CursorColor;
|
||||
var int CurrentCursorIndex, CursorSize;
|
||||
|
||||
var Texture DefaultPens[3];
|
||||
var byte CursorFade, FastCursorFade, CursorFlash;
|
||||
var int CursorStep, FastCursorStep;
|
||||
var int FontBlurX,FontBlurX2,FontBlurY,FontBlurY2,FastFontBlurX,FastFontBlurX2,FastFontBlurY,FastFontBlurY2;
|
||||
|
||||
var bool bMouseWasIdle,bIsInMenuState,bAbsorbInput,bIsInvalid,bFinishedReplication,bHideCursor,bUsingGamepad,bForceEngineCursor,bNoInputReset;
|
||||
|
||||
static function KF2GUIController GetGUIController( PlayerController PC )
|
||||
{
|
||||
local KF2GUIController G;
|
||||
|
||||
if( PC.Player==None )
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
foreach PC.ChildActors(class'KFClassicHUD.KF2GUIController',G)
|
||||
{
|
||||
if( !G.bIsInvalid )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( G==None )
|
||||
{
|
||||
G = PC.Spawn(class'KFClassicHUD.KF2GUIController',PC);
|
||||
}
|
||||
|
||||
return G;
|
||||
}
|
||||
|
||||
simulated function PostBeginPlay()
|
||||
{
|
||||
PlayerOwner = PlayerController(Owner);
|
||||
ClientViewport = LocalPlayer(PlayerOwner.Player).ViewportClient;
|
||||
HUDOwner = ClassicKFHUD(PlayerOwner.myHUD);
|
||||
|
||||
CurrentStyle = new (None) DefaultStyle;
|
||||
CurrentStyle.InitStyle();
|
||||
CurrentStyle.Owner = self;
|
||||
|
||||
SetTimer(0.1, true, 'SetupFontBlur');
|
||||
SetTimer(0.05, true, 'SetupFastFontBlur');
|
||||
|
||||
SetTimer(0.25, true, 'SetupStyleTextures');
|
||||
SetupStyleTextures();
|
||||
|
||||
SetTimer(0.75, true, 'SetupCursorFlash');
|
||||
}
|
||||
|
||||
simulated function SetupCursorFlash()
|
||||
{
|
||||
if( CursorFlash == 255 )
|
||||
CursorFlash = 0;
|
||||
else CursorFlash = 255;
|
||||
}
|
||||
|
||||
simulated function SetupStyleTextures()
|
||||
{
|
||||
local ObjectReferencer RepObject;
|
||||
|
||||
RepObject = HUDOwner.RepObject;
|
||||
if( RepObject != None )
|
||||
{
|
||||
CurrentStyle.MainFont = Font(RepObject.ReferencedObjects[104]);
|
||||
CurrentStyle.InfiniteFont = Font(RepObject.ReferencedObjects[155]);
|
||||
|
||||
CurrentStyle.BorderTextures[`BOX_INNERBORDER] = Texture2D(RepObject.ReferencedObjects[35]);
|
||||
CurrentStyle.BorderTextures[`BOX_INNERBORDER_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[36]);
|
||||
CurrentStyle.BorderTextures[`BOX_MEDIUM] = Texture2D(RepObject.ReferencedObjects[46]);
|
||||
CurrentStyle.BorderTextures[`BOX_MEDIUM_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[47]);
|
||||
CurrentStyle.BorderTextures[`BOX_MEDIUM_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[48]);
|
||||
CurrentStyle.BorderTextures[`BOX_LARGE] = Texture2D(RepObject.ReferencedObjects[79]);
|
||||
CurrentStyle.BorderTextures[`BOX_LARGE_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[80]);
|
||||
CurrentStyle.BorderTextures[`BOX_LARGE_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[81]);
|
||||
CurrentStyle.BorderTextures[`BOX_SMALL] = Texture2D(RepObject.ReferencedObjects[82]);
|
||||
CurrentStyle.BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT] = Texture2D(RepObject.ReferencedObjects[83]);
|
||||
CurrentStyle.BorderTextures[`BOX_SMALL_TRANSPARENT] = Texture2D(RepObject.ReferencedObjects[84]);
|
||||
CurrentStyle.BorderTextures[`BOX_CORNER_8] = Texture2D(RepObject.ReferencedObjects[160]);
|
||||
CurrentStyle.BorderTextures[`BOX_CORNER_16] = Texture2D(RepObject.ReferencedObjects[156]);
|
||||
CurrentStyle.BorderTextures[`BOX_CORNER_32] = Texture2D(RepObject.ReferencedObjects[157]);
|
||||
CurrentStyle.BorderTextures[`BOX_CORNER_64] = Texture2D(RepObject.ReferencedObjects[159]);
|
||||
CurrentStyle.BorderTextures[`BOX_CORNER_512] = Texture2D(RepObject.ReferencedObjects[158]);
|
||||
|
||||
CurrentStyle.ArrowTextures[`ARROW_DOWN] = Texture2D(RepObject.ReferencedObjects[10]);
|
||||
CurrentStyle.ArrowTextures[`ARROW_LEFT] = Texture2D(RepObject.ReferencedObjects[45]);
|
||||
CurrentStyle.ArrowTextures[`ARROW_RIGHT] = Texture2D(RepObject.ReferencedObjects[69]);
|
||||
CurrentStyle.ArrowTextures[`ARROW_UP] = Texture2D(RepObject.ReferencedObjects[87]);
|
||||
|
||||
CurrentStyle.ButtonTextures[`BUTTON_NORMAL] = Texture2D(RepObject.ReferencedObjects[3]);
|
||||
CurrentStyle.ButtonTextures[`BUTTON_DISABLED] = Texture2D(RepObject.ReferencedObjects[4]);
|
||||
CurrentStyle.ButtonTextures[`BUTTON_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[5]);
|
||||
CurrentStyle.ButtonTextures[`BUTTON_PRESSED] = Texture2D(RepObject.ReferencedObjects[6]);
|
||||
|
||||
CurrentStyle.TabTextures[`TAB_TOP] = Texture2D(RepObject.ReferencedObjects[76]);
|
||||
CurrentStyle.TabTextures[`TAB_BOTTOM] = Texture2D(RepObject.ReferencedObjects[77]);
|
||||
|
||||
CurrentStyle.ItemBoxTextures[`ITEMBOX_NORMAL] = Texture2D(RepObject.ReferencedObjects[40]);
|
||||
CurrentStyle.ItemBoxTextures[`ITEMBOX_DISABLED] = Texture2D(RepObject.ReferencedObjects[41]);
|
||||
CurrentStyle.ItemBoxTextures[`ITEMBOX_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[42]);
|
||||
|
||||
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[37]);
|
||||
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_DISABLED] = Texture2D(RepObject.ReferencedObjects[38]);
|
||||
CurrentStyle.ItemBoxTextures[`ITEMBOX_BAR_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[39]);
|
||||
|
||||
CurrentStyle.CheckBoxTextures[`CHECKMARK_NORMAL] = Texture2D(RepObject.ReferencedObjects[7]);
|
||||
CurrentStyle.CheckBoxTextures[`CHECKMARK_DISABLED] = Texture2D(RepObject.ReferencedObjects[8]);
|
||||
CurrentStyle.CheckBoxTextures[`CHECKMARK_HIGHLIGHTED] = Texture2D(RepObject.ReferencedObjects[9]);
|
||||
|
||||
CurrentStyle.PerkBox[`PERK_BOX_SELECTED] = Texture2D(RepObject.ReferencedObjects[60]);
|
||||
CurrentStyle.PerkBox[`PERK_BOX_UNSELECTED] = Texture2D(RepObject.ReferencedObjects[61]);
|
||||
|
||||
CurrentStyle.ScrollTexture = Texture2D(RepObject.ReferencedObjects[71]);
|
||||
CurrentStyle.FavoriteIcon = Texture2D(RepObject.ReferencedObjects[105]);
|
||||
CurrentStyle.BankNoteIcon = Texture2D(RepObject.ReferencedObjects[106]);
|
||||
|
||||
CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_NORMAL] = Texture2D(RepObject.ReferencedObjects[103]);
|
||||
CurrentStyle.ProgressBarTextures[`PROGRESS_BAR_SELECTED] = Texture2D(RepObject.ReferencedObjects[68]);
|
||||
|
||||
CurrentStyle.SliderTextures[`SLIDER_NORMAL] = Texture2D(RepObject.ReferencedObjects[110]);
|
||||
CurrentStyle.SliderTextures[`SLIDER_GRIP] = Texture2D(RepObject.ReferencedObjects[111]);
|
||||
CurrentStyle.SliderTextures[`SLIDER_DISABLED] = Texture2D(RepObject.ReferencedObjects[112]);
|
||||
|
||||
CurrentStyle.MenuDown = SoundCue(RepObject.ReferencedObjects[49]);
|
||||
CurrentStyle.MenuDrag = SoundCue(RepObject.ReferencedObjects[50]);
|
||||
CurrentStyle.MenuEdit = SoundCue(RepObject.ReferencedObjects[51]);
|
||||
CurrentStyle.MenuFade = SoundCue(RepObject.ReferencedObjects[52]);
|
||||
CurrentStyle.MenuClick = SoundCue(RepObject.ReferencedObjects[53]);
|
||||
CurrentStyle.MenuHover = SoundCue(RepObject.ReferencedObjects[54]);
|
||||
CurrentStyle.MenuUp = SoundCue(RepObject.ReferencedObjects[55]);
|
||||
|
||||
DefaultPens[`PEN_WHITE] = Texture2D(RepObject.ReferencedObjects[108]);
|
||||
DefaultPens[`PEN_BLACK] = Texture2D(RepObject.ReferencedObjects[107]);
|
||||
DefaultPens[`PEN_GRAY] = Texture2D(RepObject.ReferencedObjects[109]);
|
||||
|
||||
/*
|
||||
CursorTextures[`CURSOR_DEFAULT] = Texture2D(RepObject.ReferencedObjects[119]);
|
||||
CursorTextures[`CURSOR_RESIZEVERT] = Texture2D(RepObject.ReferencedObjects[120]);
|
||||
CursorTextures[`CURSOR_RESIZEHORZ] = Texture2D(RepObject.ReferencedObjects[121]);
|
||||
*/
|
||||
|
||||
bFinishedReplication = true;
|
||||
ClearTimer('SetupStyleTextures');
|
||||
}
|
||||
}
|
||||
|
||||
simulated function SetupFastFontBlur()
|
||||
{
|
||||
FastFontBlurX = RandRange(-8, 8);
|
||||
FastFontBlurX2 = RandRange(-8, 8);
|
||||
FastFontBlurY = RandRange(-8, 8);
|
||||
FastFontBlurY2 = RandRange(-8, 8);
|
||||
}
|
||||
|
||||
simulated function SetupFontBlur()
|
||||
{
|
||||
FontBlurX = RandRange(-8, 8);
|
||||
FontBlurX2 = RandRange(-8, 8);
|
||||
FontBlurY = RandRange(-8, 8);
|
||||
FontBlurY2 = RandRange(-8, 8);
|
||||
}
|
||||
|
||||
simulated function Tick(float DT)
|
||||
{
|
||||
Super.Tick(DT);
|
||||
|
||||
DT /= WorldInfo.TimeDilation;
|
||||
|
||||
CursorFade += 255 * DT * CursorStep;
|
||||
if( CursorFade<=0 )
|
||||
{
|
||||
CursorFade = 0;
|
||||
CursorStep = 1;
|
||||
}
|
||||
else if( CursorFade>=255 )
|
||||
{
|
||||
CursorFade = 255;
|
||||
CursorStep = -1;
|
||||
}
|
||||
|
||||
FastCursorFade += 8192 * DT * FastCursorStep;
|
||||
if( FastCursorFade<=0 )
|
||||
{
|
||||
FastCursorFade = 0;
|
||||
FastCursorStep = 1;
|
||||
}
|
||||
else if( FastCursorFade>=255 )
|
||||
{
|
||||
FastCursorFade = 255;
|
||||
FastCursorStep = -1;
|
||||
}
|
||||
}
|
||||
|
||||
simulated function Destroyed()
|
||||
{
|
||||
if( PlayerOwner!=None )
|
||||
SetMenuState(false);
|
||||
}
|
||||
|
||||
simulated function HandleDrawMenu()
|
||||
{
|
||||
if( HackConsole==None )
|
||||
{
|
||||
HackConsole = new(ClientViewport)class'KFClassicHUD.KFGUIConsoleHack';
|
||||
HackConsole.OutputObject = Self;
|
||||
}
|
||||
if( HackConsole!=ClientViewport.ViewportConsole )
|
||||
{
|
||||
OrgConsole = ClientViewport.ViewportConsole;
|
||||
ClientViewport.ViewportConsole = HackConsole;
|
||||
|
||||
// Make sure nothing overrides these settings while menu is being open.
|
||||
// PlayerOwner.PlayerInput = CustomInput;
|
||||
}
|
||||
}
|
||||
simulated function RenderMenu( Canvas C )
|
||||
{
|
||||
local int i;
|
||||
local float OrgX,OrgY,ClipX,ClipY;
|
||||
|
||||
if( !bFinishedReplication || KFPlayerController(PlayerOwner).MyGFxManager.bMenusActive )
|
||||
return;
|
||||
|
||||
ClientViewport.ViewportConsole = OrgConsole;
|
||||
|
||||
ScreenSize.X = C.SizeX;
|
||||
ScreenSize.Y = C.SizeY;
|
||||
CurrentStyle.Canvas = C;
|
||||
CurrentStyle.PickDefaultFontSize(C.SizeY);
|
||||
|
||||
HUDOwner.Canvas = C;
|
||||
HUDOwner.RenderKFHUD(KFPawn_Human(PlayerOwner.Pawn));
|
||||
|
||||
OrgX = C.OrgX;
|
||||
OrgY = C.OrgY;
|
||||
ClipX = C.ClipX;
|
||||
ClipY = C.ClipY;
|
||||
|
||||
for( i=(HUDOwner.HUDWidgets.Length-1); i>=0; --i )
|
||||
{
|
||||
HUDOwner.HUDWidgets[i].InputPos[0] = 0.f;
|
||||
HUDOwner.HUDWidgets[i].InputPos[1] = 0.f;
|
||||
HUDOwner.HUDWidgets[i].InputPos[2] = ScreenSize.X;
|
||||
HUDOwner.HUDWidgets[i].InputPos[3] = ScreenSize.Y;
|
||||
HUDOwner.HUDWidgets[i].Canvas = C;
|
||||
HUDOwner.HUDWidgets[i].PreDraw();
|
||||
}
|
||||
|
||||
C.SetOrigin(OrgX,OrgY);
|
||||
C.SetClip(ClipX,ClipY);
|
||||
|
||||
if( bIsInMenuState )
|
||||
{
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
{
|
||||
ActiveMenus[i].bWindowFocused = (i==0);
|
||||
ActiveMenus[i].InputPos[0] = 0.f;
|
||||
ActiveMenus[i].InputPos[1] = 0.f;
|
||||
ActiveMenus[i].InputPos[2] = ScreenSize.X;
|
||||
ActiveMenus[i].InputPos[3] = ScreenSize.Y;
|
||||
ActiveMenus[i].Canvas = C;
|
||||
ActiveMenus[i].PreDraw();
|
||||
}
|
||||
if( InputFocus!=None && InputFocus.bFocusedPostDrawItem )
|
||||
{
|
||||
InputFocus.InputPos[0] = 0.f;
|
||||
InputFocus.InputPos[1] = 0.f;
|
||||
InputFocus.InputPos[2] = ScreenSize.X;
|
||||
InputFocus.InputPos[3] = ScreenSize.Y;
|
||||
InputFocus.Canvas = C;
|
||||
InputFocus.PreDraw();
|
||||
}
|
||||
C.SetOrigin(OrgX,OrgY);
|
||||
C.SetClip(ClipX,ClipY);
|
||||
|
||||
if (!bHideCursor)
|
||||
{
|
||||
DrawCursor(C, MousePosition.X, MousePosition.Y);
|
||||
}
|
||||
}
|
||||
|
||||
if( OrgConsole!=None )
|
||||
OrgConsole.PostRender_Console(C);
|
||||
OrgConsole = None;
|
||||
}
|
||||
|
||||
simulated function DrawCursor(Canvas C, float PosX, float PosY)
|
||||
{
|
||||
C.SetPos(PosX, PosY);
|
||||
C.DrawColor = CursorColor;
|
||||
C.DrawTile(CursorTextures[CurrentCursorIndex], CurrentStyle.ScreenScale(CursorSize), CurrentStyle.ScreenScale(CursorSize), 0.f, 0.f, CursorTextures[CurrentCursorIndex].SizeX, CursorTextures[CurrentCursorIndex].SizeY,, true);
|
||||
}
|
||||
|
||||
simulated final function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
{
|
||||
ActiveMenus[i].InventoryChanged(Wep,bRemove);
|
||||
}
|
||||
}
|
||||
|
||||
simulated final function SetMenuState( bool bActive )
|
||||
{
|
||||
if( PlayerOwner.PlayerInput==None )
|
||||
{
|
||||
NotifyLevelChange();
|
||||
bActive = false;
|
||||
}
|
||||
|
||||
if( bIsInMenuState==bActive )
|
||||
return;
|
||||
bIsInMenuState = bActive;
|
||||
bHideCursor = !bActive;
|
||||
|
||||
if( bActive )
|
||||
{
|
||||
if( CustomInput==None )
|
||||
{
|
||||
CustomInput = new (KFPlayerController(PlayerOwner)) class'KFClassicHUD.KF2GUIInput';
|
||||
CustomInput.ControllerOwner = Self;
|
||||
CustomInput.OnReceivedNativeInputKey = ReceivedInputKey;
|
||||
CustomInput.BaseInput = PlayerOwner.PlayerInput;
|
||||
BackupInput = PlayerOwner.PlayerInput;
|
||||
PlayerOwner.Interactions.AddItem(CustomInput);
|
||||
}
|
||||
|
||||
OldOnReceivedNativeInputKey = BackupInput.OnReceivedNativeInputKey;
|
||||
OldOnReceivedNativeInputAxis = BackupInput.OnReceivedNativeInputAxis;
|
||||
OldOnReceivedNativeInputChar = BackupInput.OnReceivedNativeInputChar;
|
||||
|
||||
BackupInput.OnReceivedNativeInputKey = ReceivedInputKey;
|
||||
BackupInput.OnReceivedNativeInputAxis = ReceivedInputAxis;
|
||||
BackupInput.OnReceivedNativeInputChar = ReceivedInputChar;
|
||||
|
||||
OldHandleInputAxis = ClientViewport.HandleInputAxis;
|
||||
ClientViewport.HandleInputAxis = ReceivedInputAxis;
|
||||
|
||||
PlayerOwner.PlayerInput = CustomInput;
|
||||
|
||||
if( LastMousePos != default.LastMousePos )
|
||||
ClientViewport.SetMouse(LastMousePos.X,LastMousePos.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
LastMousePos = MousePosition;
|
||||
|
||||
ClientViewport.HandleInputAxis = None;
|
||||
|
||||
if( BackupInput!=None )
|
||||
{
|
||||
PlayerOwner.PlayerInput = BackupInput;
|
||||
BackupInput.OnReceivedNativeInputKey = OldOnReceivedNativeInputKey;
|
||||
BackupInput.OnReceivedNativeInputAxis = OldOnReceivedNativeInputAxis;
|
||||
BackupInput.OnReceivedNativeInputChar = OldOnReceivedNativeInputChar;
|
||||
|
||||
ClientViewport.HandleInputAxis = OldHandleInputAxis;
|
||||
}
|
||||
LastClickTimes[0] = 0;
|
||||
LastClickTimes[1] = 0;
|
||||
}
|
||||
|
||||
if( !bNoInputReset )
|
||||
{
|
||||
PlayerOwner.PlayerInput.ResetInput();
|
||||
}
|
||||
}
|
||||
|
||||
simulated function NotifyLevelChange()
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( bIsInvalid )
|
||||
return;
|
||||
bIsInvalid = true;
|
||||
|
||||
if( InputFocus!=None )
|
||||
{
|
||||
InputFocus.LostInputFocus();
|
||||
InputFocus = None;
|
||||
}
|
||||
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
ActiveMenus[i].NotifyLevelChange();
|
||||
for( i=(PersistentMenus.Length-1); i>=0; --i )
|
||||
PersistentMenus[i].NotifyLevelChange();
|
||||
|
||||
SetMenuState(false);
|
||||
}
|
||||
|
||||
simulated function MenuInput(float DeltaTime)
|
||||
{
|
||||
local int i;
|
||||
local vector2D V;
|
||||
|
||||
if( PlayerOwner.PlayerInput==None )
|
||||
{
|
||||
NotifyLevelChange();
|
||||
return;
|
||||
}
|
||||
if( InputFocus!=None )
|
||||
InputFocus.MenuTick(DeltaTime);
|
||||
for( i=0; i<ActiveMenus.Length; ++i )
|
||||
ActiveMenus[i].MenuTick(DeltaTime);
|
||||
|
||||
// Check idle.
|
||||
if( Abs(MousePosition.X-OldMousePos.X)>5.f || Abs(MousePosition.Y-OldMousePos.Y)>5.f || (bMouseWasIdle && MousePauseTime<0.5f) )
|
||||
{
|
||||
if( bMouseWasIdle )
|
||||
{
|
||||
bMouseWasIdle = false;
|
||||
if( InputFocus!=None )
|
||||
InputFocus.InputMouseMoved();
|
||||
}
|
||||
OldMousePos = MousePosition;
|
||||
MousePauseTime = 0.f;
|
||||
}
|
||||
else if( !bMouseWasIdle && (MousePauseTime+=DeltaTime)>0.5f )
|
||||
{
|
||||
bMouseWasIdle = true;
|
||||
if( MouseFocus!=None )
|
||||
MouseFocus.NotifyMousePaused();
|
||||
}
|
||||
|
||||
if( ActiveMenus.Length>0 )
|
||||
MenuTime+=DeltaTime;
|
||||
|
||||
V = ClientViewport.GetMousePosition();
|
||||
|
||||
MousePosition.X = Clamp(V.X, 0, ScreenSize.X);
|
||||
MousePosition.Y = Clamp(V.Y, 0, ScreenSize.Y);
|
||||
|
||||
MouseMove();
|
||||
}
|
||||
|
||||
simulated function MouseMove()
|
||||
{
|
||||
local int i;
|
||||
local KFGUI_Base F;
|
||||
|
||||
// Capture mouse for GUI
|
||||
if( InputFocus!=None && InputFocus.bCanFocus )
|
||||
{
|
||||
if( InputFocus.CaptureMouse() )
|
||||
{
|
||||
F = InputFocus.GetMouseFocus();
|
||||
if( F!=MouseFocus )
|
||||
{
|
||||
MousePauseTime = 0;
|
||||
if( MouseFocus!=None )
|
||||
MouseFocus.MouseLeave();
|
||||
MouseFocus = F;
|
||||
F.MouseEnter();
|
||||
}
|
||||
}
|
||||
else i = ActiveMenus.Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
for( i=0; i<ActiveMenus.Length; ++i )
|
||||
{
|
||||
if( ActiveMenus[i].CaptureMouse() )
|
||||
{
|
||||
F = ActiveMenus[i].GetMouseFocus();
|
||||
if( F!=MouseFocus )
|
||||
{
|
||||
MousePauseTime = 0;
|
||||
if( MouseFocus!=None )
|
||||
MouseFocus.MouseLeave();
|
||||
MouseFocus = F;
|
||||
F.MouseEnter();
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if( ActiveMenus[i].bOnlyThisFocus ) // Discard any other menus after this one.
|
||||
{
|
||||
i = ActiveMenus.Length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( MouseFocus!=None && i==ActiveMenus.Length ) // Hovering over nothing.
|
||||
{
|
||||
MousePauseTime = 0;
|
||||
if( MouseFocus!=None )
|
||||
MouseFocus.MouseLeave();
|
||||
MouseFocus = None;
|
||||
}
|
||||
}
|
||||
|
||||
simulated final function int GetFreeIndex( bool bNewAlwaysTop ) // Find first allowed top index of the stack.
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<ActiveMenus.Length; ++i )
|
||||
if( bNewAlwaysTop || !ActiveMenus[i].bAlwaysTop )
|
||||
{
|
||||
ActiveMenus.Insert(i,1);
|
||||
return i;
|
||||
}
|
||||
i = ActiveMenus.Length;
|
||||
ActiveMenus.Length = i+1;
|
||||
return i;
|
||||
}
|
||||
simulated function KFGUI_Base InitializeHUDWidget( class<KFGUI_Base> GUIClass )
|
||||
{
|
||||
local KFGUI_Base Widget;
|
||||
|
||||
if( GUIClass==None )
|
||||
return None;
|
||||
|
||||
Widget = New(None) GUIClass;
|
||||
|
||||
if( Widget==None )
|
||||
return None;
|
||||
|
||||
HUDOwner.HUDWidgets.AddItem(Widget);
|
||||
|
||||
Widget.Owner = Self;
|
||||
Widget.HUDOwner = HUDOwner;
|
||||
Widget.InitMenu();
|
||||
Widget.ShowMenu();
|
||||
Widget.bIsHUDWidget = true;
|
||||
|
||||
return Widget;
|
||||
}
|
||||
simulated function KFGUI_Page OpenMenu( class<KFGUI_Page> MenuClass )
|
||||
{
|
||||
local int i;
|
||||
local KFGUI_Page M;
|
||||
|
||||
if( MenuClass==None )
|
||||
return None;
|
||||
|
||||
if( KeyboardFocus!=None )
|
||||
GrabInputFocus(None);
|
||||
if( InputFocus!=None )
|
||||
{
|
||||
InputFocus.LostInputFocus();
|
||||
InputFocus = None;
|
||||
}
|
||||
|
||||
// Enable mouse on UI if disabled.
|
||||
SetMenuState(true);
|
||||
|
||||
// Check if should use pre-excisting menu.
|
||||
if( MenuClass.Default.bUnique )
|
||||
{
|
||||
for( i=0; i<ActiveMenus.Length; ++i )
|
||||
if( ActiveMenus[i].Class==MenuClass )
|
||||
{
|
||||
if( i>0 && ActiveMenus[i].BringPageToFront() ) // Sort it upfront.
|
||||
{
|
||||
M = ActiveMenus[i];
|
||||
ActiveMenus.Remove(i,1);
|
||||
i = GetFreeIndex(M.bAlwaysTop);
|
||||
ActiveMenus[i] = M;
|
||||
}
|
||||
return M;
|
||||
}
|
||||
|
||||
if( MenuClass.Default.bPersistant )
|
||||
{
|
||||
for( i=0; i<PersistentMenus.Length; ++i )
|
||||
if( PersistentMenus[i].Class==MenuClass )
|
||||
{
|
||||
M = PersistentMenus[i];
|
||||
PersistentMenus.Remove(i,1);
|
||||
i = GetFreeIndex(M.bAlwaysTop);
|
||||
ActiveMenus[i] = M;
|
||||
M.ShowMenu();
|
||||
return M;
|
||||
}
|
||||
}
|
||||
}
|
||||
M = New(None)MenuClass;
|
||||
|
||||
if( M==None ) // Probably abstract class.
|
||||
return None;
|
||||
|
||||
i = GetFreeIndex(M.bAlwaysTop);
|
||||
ActiveMenus[i] = M;
|
||||
M.Owner = Self;
|
||||
M.InitMenu();
|
||||
M.ShowMenu();
|
||||
return M;
|
||||
}
|
||||
simulated function CloseMenu( class<KFGUI_Page> MenuClass, optional bool bCloseAll )
|
||||
{
|
||||
local int i, j;
|
||||
local KFGUI_Page M;
|
||||
|
||||
if( !bCloseAll && MenuClass==None )
|
||||
return;
|
||||
|
||||
if( KeyboardFocus!=None )
|
||||
GrabInputFocus(None);
|
||||
if( InputFocus!=None )
|
||||
{
|
||||
InputFocus.LostInputFocus();
|
||||
InputFocus = None;
|
||||
}
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
{
|
||||
if( bCloseAll || ActiveMenus[i].Class==MenuClass )
|
||||
{
|
||||
M = ActiveMenus[i];
|
||||
ActiveMenus.Remove(i,1);
|
||||
M.CloseMenu();
|
||||
|
||||
for( j=0; j<M.TimerNames.Length; j++ )
|
||||
{
|
||||
M.ClearTimer(M.TimerNames[j]);
|
||||
}
|
||||
|
||||
// Cache menu.
|
||||
if( M.bPersistant && M.bUnique )
|
||||
PersistentMenus[PersistentMenus.Length] = M;
|
||||
}
|
||||
}
|
||||
if( ActiveMenus.Length==0 )
|
||||
{
|
||||
SetMenuState(false);
|
||||
}
|
||||
}
|
||||
simulated function PopCloseMenu( KFGUI_Base Item )
|
||||
{
|
||||
local int i;
|
||||
local KFGUI_Page M;
|
||||
|
||||
if( Item==None )
|
||||
return;
|
||||
|
||||
if( Item.bIsHUDWidget )
|
||||
{
|
||||
HUDOwner.HUDWidgets.RemoveItem(Item);
|
||||
Item.CloseMenu();
|
||||
return;
|
||||
}
|
||||
|
||||
if( KeyboardFocus!=None )
|
||||
GrabInputFocus(None);
|
||||
if( InputFocus!=None )
|
||||
{
|
||||
InputFocus.LostInputFocus();
|
||||
InputFocus = None;
|
||||
}
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
if( ActiveMenus[i]==Item )
|
||||
{
|
||||
M = ActiveMenus[i];
|
||||
ActiveMenus.Remove(i,1);
|
||||
M.CloseMenu();
|
||||
|
||||
// Cache menu.
|
||||
if( M.bPersistant && M.bUnique )
|
||||
PersistentMenus[PersistentMenus.Length] = M;
|
||||
break;
|
||||
}
|
||||
if( ActiveMenus.Length==0 )
|
||||
SetMenuState(false);
|
||||
}
|
||||
simulated function BringMenuToFront( KFGUI_Page Page )
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( ActiveMenus[0].bAlwaysTop && !Page.bAlwaysTop )
|
||||
return; // Can't override this menu.
|
||||
|
||||
// Try to remove from current position at stack.
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
if( ActiveMenus[i]==Page )
|
||||
{
|
||||
ActiveMenus.Remove(i,1);
|
||||
break;
|
||||
}
|
||||
if( i==-1 )
|
||||
return; // Page isn't open.
|
||||
|
||||
// Put on front of stack.
|
||||
ActiveMenus.Insert(0,1);
|
||||
ActiveMenus[0] = Page;
|
||||
}
|
||||
simulated final function bool MenuIsOpen( optional class<KFGUI_Page> MenuClass )
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=(ActiveMenus.Length-1); i>=0; --i )
|
||||
if( MenuClass==None || ActiveMenus[i].Class==MenuClass )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
simulated final function GrabInputFocus( KFGUI_Base Comp, optional bool bForce )
|
||||
{
|
||||
if( Comp==KeyboardFocus && !bForce )
|
||||
return;
|
||||
|
||||
if( KeyboardFocus!=None )
|
||||
KeyboardFocus.LostKeyFocus();
|
||||
|
||||
if( Comp==None )
|
||||
{
|
||||
OnInputKey = InternalInputKey;
|
||||
OnReceivedInputChar = InternalReceivedInputChar;
|
||||
}
|
||||
else if( KeyboardFocus==None )
|
||||
{
|
||||
OnInputKey = Comp.NotifyInputKey;
|
||||
OnReceivedInputChar = Comp.NotifyInputChar;
|
||||
OnReceivedInputAxis = Comp.NotifyInputAxis;
|
||||
}
|
||||
KeyboardFocus = Comp;
|
||||
}
|
||||
|
||||
simulated final function GUI_InputMouse( bool bPressed, bool bRight )
|
||||
{
|
||||
local byte i;
|
||||
|
||||
MousePauseTime = 0;
|
||||
|
||||
if( bPressed )
|
||||
{
|
||||
if( KeyboardFocus!=None && KeyboardFocus!=MouseFocus )
|
||||
{
|
||||
GrabInputFocus(None);
|
||||
LastClickTimes[0] = 0;
|
||||
LastClickTimes[1] = 0;
|
||||
}
|
||||
if( MouseFocus!=None )
|
||||
{
|
||||
if( MouseFocus!=InputFocus && !MouseFocus.bClickable && !MouseFocus.IsTopMenu() && MouseFocus.BringPageToFront() )
|
||||
{
|
||||
BringMenuToFront(MouseFocus.GetPageTop());
|
||||
LastClickTimes[0] = 0;
|
||||
LastClickTimes[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = byte(bRight);
|
||||
if( (MenuTime-LastClickTimes[i])<0.2 && Abs(LastClickPos[i].X-MousePosition.X)<5 && Abs(LastClickPos[i].Y-MousePosition.Y)<5 )
|
||||
{
|
||||
LastClickTimes[i] = 0;
|
||||
MouseFocus.DoubleMouseClick(bRight);
|
||||
}
|
||||
else
|
||||
{
|
||||
MouseFocus.MouseClick(bRight);
|
||||
LastClickTimes[i] = MenuTime;
|
||||
LastClickPos[i] = MousePosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( InputFocus!=None )
|
||||
{
|
||||
InputFocus.LostInputFocus();
|
||||
InputFocus = None;
|
||||
LastClickTimes[0] = 0;
|
||||
LastClickTimes[1] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( InputFocus!=None )
|
||||
InputFocus.MouseRelease(bRight);
|
||||
else if( MouseFocus!=None )
|
||||
MouseFocus.MouseRelease(bRight);
|
||||
}
|
||||
}
|
||||
simulated final function bool CheckMouse( name Key, EInputEvent Event )
|
||||
{
|
||||
if ( Event == IE_Pressed )
|
||||
{
|
||||
switch( Key )
|
||||
{
|
||||
case 'XboxTypeS_A':
|
||||
case 'LeftMouseButton':
|
||||
GUI_InputMouse(true,false);
|
||||
return true;
|
||||
case 'XboxTypeS_B':
|
||||
case 'RightMouseButton':
|
||||
GUI_InputMouse(true,true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if ( Event == IE_Released )
|
||||
{
|
||||
switch( Key )
|
||||
{
|
||||
case 'XboxTypeS_A':
|
||||
case 'LeftMouseButton':
|
||||
GUI_InputMouse(false,false);
|
||||
return true;
|
||||
case 'XboxTypeS_B':
|
||||
case 'RightMouseButton':
|
||||
GUI_InputMouse(false,true);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
simulated function bool ReceivedInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
|
||||
{
|
||||
local KFPlayerInput KFInput;
|
||||
local KeyBind BoundKey;
|
||||
|
||||
if( !bIsInMenuState )
|
||||
return false;
|
||||
|
||||
bUsingGamepad = bGamepad;
|
||||
|
||||
KFInput = KFPlayerInput(BackupInput);
|
||||
if( KFInput == None )
|
||||
{
|
||||
KFInput = KFPlayerInput(PlayerOwner.PlayerInput);
|
||||
}
|
||||
|
||||
if( KeyboardFocus == None )
|
||||
{
|
||||
if( KFInput != None )
|
||||
{
|
||||
KFInput.GetKeyBindFromCommand(BoundKey, "GBA_VoiceChat", false);
|
||||
if( string(Key) ~= KFInput.GetBindDisplayName(BoundKey) )
|
||||
{
|
||||
if( Event == IE_Pressed )
|
||||
{
|
||||
KFInput.StartVoiceChat(true);
|
||||
}
|
||||
else if( Event == IE_Released )
|
||||
{
|
||||
KFInput.StopVoiceChat();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( !CheckMouse(Key,Event) && !OnInputKey(ControllerId,Key,Event,AmountDepressed,bGamepad) )
|
||||
{
|
||||
if( bGamepad )
|
||||
{
|
||||
if( ActiveMenus[0].ReceievedControllerInput(ControllerId, Key, Event) )
|
||||
return true;
|
||||
}
|
||||
|
||||
switch( Key )
|
||||
{
|
||||
case 'XboxTypeS_Start':
|
||||
case 'Escape':
|
||||
if( Event==IE_Pressed )
|
||||
ActiveMenus[0].UserPressedEsc(); // Pop top menu if possible. // IE_Released
|
||||
return true;
|
||||
case 'XboxTypeS_DPad_Up':
|
||||
case 'XboxTypeS_DPad_Down':
|
||||
case 'XboxTypeS_DPad_Left':
|
||||
case 'XboxTypeS_DPad_Right':
|
||||
case 'MouseScrollDown':
|
||||
case 'MouseScrollUp':
|
||||
if( Event==IE_Pressed && MouseFocus!=None )
|
||||
MouseFocus.ScrollMouseWheel(Key=='MouseScrollUp' || Key=='XboxTypeS_DPad_Up' || Key=='XboxTypeS_DPad_Left');
|
||||
return true;
|
||||
}
|
||||
|
||||
return bAbsorbInput;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
simulated function bool ReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
|
||||
{
|
||||
local Vector2D V;
|
||||
local KFPlayerInput KFInput;
|
||||
local float GamepadSensitivity,OldMouseX,OldMouseY,MoveDelta,MoveDeltaInvert;
|
||||
|
||||
if( !bIsInMenuState )
|
||||
return false;
|
||||
|
||||
if( bGamepad )
|
||||
{
|
||||
if( Abs(Delta) > 0.2f )
|
||||
{
|
||||
bUsingGamepad = true;
|
||||
|
||||
V = ClientViewport.GetMousePosition();
|
||||
OldMouseX = V.X;
|
||||
OldMouseY = V.Y;
|
||||
|
||||
KFInput = KFPlayerInput(BackupInput);
|
||||
GamepadSensitivity = KFInput.GamepadSensitivityScale * 10;
|
||||
MoveDelta = Delta * (KFInput.bInvertController ? -GamepadSensitivity : GamepadSensitivity);
|
||||
MoveDeltaInvert = Delta * (KFInput.bInvertController ? GamepadSensitivity : -GamepadSensitivity);
|
||||
|
||||
switch(Key)
|
||||
{
|
||||
case 'XboxTypeS_LeftX':
|
||||
case 'XboxTypeS_RightX':
|
||||
if( Delta < 0 )
|
||||
V.X = Clamp(V.X - MoveDeltaInvert, 0, ScreenSize.X);
|
||||
else V.X = Clamp(V.X + MoveDelta, 0, ScreenSize.X);
|
||||
break;
|
||||
case 'XboxTypeS_LeftY':
|
||||
if( Delta < 0 )
|
||||
V.Y = Clamp(V.Y + MoveDeltaInvert, 0, ScreenSize.Y);
|
||||
else V.Y = Clamp(V.Y - MoveDelta, 0, ScreenSize.Y);
|
||||
break;
|
||||
case 'XboxTypeS_RightY':
|
||||
if( Delta < 0 )
|
||||
V.Y = Clamp(V.Y - MoveDeltaInvert, 0, ScreenSize.Y);
|
||||
else V.Y = Clamp(V.Y + MoveDelta, 0, ScreenSize.Y);
|
||||
break;
|
||||
}
|
||||
|
||||
if( OldMouseX != V.X || OldMouseY != V.Y )
|
||||
ClientViewport.SetMouse(V.X, V.Y);
|
||||
}
|
||||
}
|
||||
return OnReceivedInputAxis(ControllerId, Key, Delta, DeltaTime, bGamepad);
|
||||
}
|
||||
simulated function bool ReceivedInputChar( int ControllerId, string Unicode )
|
||||
{
|
||||
if( !bIsInMenuState )
|
||||
return false;
|
||||
return OnReceivedInputChar(ControllerId,Unicode);
|
||||
}
|
||||
|
||||
simulated Delegate bool OnInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
simulated Delegate bool OnReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
simulated Delegate bool OnReceivedInputChar( int ControllerId, string Unicode )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
simulated Delegate bool InternalInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
simulated Delegate bool InternalReceivedInputChar( int ControllerId, string Unicode )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
CursorSize=24
|
||||
CursorColor=(R=255,G=255,B=255,A=255)
|
||||
CursorTextures[`CURSOR_DEFAULT]=Texture2D'UI_Managers.LoaderManager_SWF_I13'
|
||||
CurrentCursorIndex=`CURSOR_DEFAULT
|
||||
|
||||
DefaultStyle=class'ClassicStyle'
|
||||
bAbsorbInput=false
|
||||
bAlwaysTick=true
|
||||
bHideCursor=true
|
||||
}
|
62
Src/KFClassicHUD/Classes/KF2GUIInput.uc
Normal file
62
Src/KFClassicHUD/Classes/KF2GUIInput.uc
Normal file
@ -0,0 +1,62 @@
|
||||
// Input while in a menu.
|
||||
class KF2GUIInput extends KFPlayerInput;
|
||||
|
||||
var KF2GUIController ControllerOwner;
|
||||
var PlayerInput BaseInput;
|
||||
|
||||
function DrawHUD( HUD H )
|
||||
{
|
||||
//ControllerOwner.RenderMenu(H.Canvas);
|
||||
}
|
||||
function PostRender( Canvas Canvas )
|
||||
{
|
||||
if( ControllerOwner.bIsInMenuState )
|
||||
ControllerOwner.HandleDrawMenu();
|
||||
//ControllerOwner.RenderMenu(Canvas);
|
||||
}
|
||||
|
||||
// Postprocess the player's input.
|
||||
function PlayerInput( float DeltaTime )
|
||||
{
|
||||
// Do not move.
|
||||
ControllerOwner.MenuInput(DeltaTime);
|
||||
|
||||
if( !ControllerOwner.bAbsorbInput )
|
||||
{
|
||||
aMouseX = 0;
|
||||
aMouseY = 0;
|
||||
aBaseX = BaseInput.aBaseX;
|
||||
aBaseY = BaseInput.aBaseY;
|
||||
aBaseZ = BaseInput.aBaseZ;
|
||||
aForward = BaseInput.aForward;
|
||||
aTurn = BaseInput.aTurn;
|
||||
aStrafe = BaseInput.aStrafe;
|
||||
aUp = BaseInput.aUp;
|
||||
aLookUp = BaseInput.aLookUp;
|
||||
Super.PlayerInput(DeltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
aMouseX = 0;
|
||||
aMouseY = 0;
|
||||
aBaseX = 0;
|
||||
aBaseY = 0;
|
||||
aBaseZ = 0;
|
||||
aForward = 0;
|
||||
aTurn = 0;
|
||||
aStrafe = 0;
|
||||
aUp = 0;
|
||||
aLookUp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
function PreClientTravel( string PendingURL, ETravelType TravelType, bool bIsSeamlessTravel)
|
||||
{
|
||||
`Log("PreClientTravel"@PendingURL@TravelType@bIsSeamlessTravel);
|
||||
ControllerOwner.BackupInput.PreClientTravel(PendingURL,TravelType,bIsSeamlessTravel); // Let original mod do stuff too!
|
||||
ControllerOwner.NotifyLevelChange(); // Close menu NOW!
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
}
|
452
Src/KFClassicHUD/Classes/KF2Style.uc
Normal file
452
Src/KFClassicHUD/Classes/KF2Style.uc
Normal file
@ -0,0 +1,452 @@
|
||||
Class KF2Style extends GUIStyleBase;
|
||||
|
||||
var Texture2D LoadedTex[2];
|
||||
const TOOLTIP_BORDER=4;
|
||||
|
||||
function InitStyle()
|
||||
{
|
||||
local byte i;
|
||||
|
||||
Super.InitStyle();
|
||||
|
||||
LoadedTex[0] = Texture2D(DynamicLoadObject("EditorMaterials.CASC_ModuleEnable",class'Texture2D'));
|
||||
LoadedTex[1] = Texture2D(DynamicLoadObject("EditorMaterials.Tick",class'Texture2D'));
|
||||
for( i=0; i<ArrayCount(LoadedTex); ++i )
|
||||
{
|
||||
if( LoadedTex[i]==None )
|
||||
LoadedTex[i] = Texture2D'EngineMaterials.DefaultWhiteGrid';
|
||||
}
|
||||
}
|
||||
function RenderFramedWindow( KFGUI_FloatingWindow P )
|
||||
{
|
||||
local int XS,YS,CornerSlope,TitleHeight;
|
||||
|
||||
XS = Canvas.ClipX-Canvas.OrgX;
|
||||
YS = Canvas.ClipY-Canvas.OrgY;
|
||||
CornerSlope = DefaultHeight*0.4;
|
||||
TitleHeight = DefaultHeight;
|
||||
|
||||
// Frame Header
|
||||
if( P.bWindowFocused )
|
||||
Canvas.SetDrawColor(220,2,2,255);
|
||||
else Canvas.SetDrawColor(100,1,1,P.FrameOpacity);
|
||||
Canvas.SetPos(0,0);
|
||||
DrawCornerTex(CornerSlope,0);
|
||||
Canvas.SetPos(0,TitleHeight);
|
||||
DrawCornerTex(CornerSlope,3);
|
||||
Canvas.SetPos(XS-CornerSlope,0);
|
||||
DrawCornerTex(CornerSlope,1);
|
||||
Canvas.SetPos(XS-CornerSlope,TitleHeight);
|
||||
DrawCornerTex(CornerSlope,2);
|
||||
|
||||
// Header filling
|
||||
Canvas.SetPos(0,CornerSlope);
|
||||
DrawWhiteBox(XS,TitleHeight-CornerSlope);
|
||||
Canvas.SetPos(CornerSlope,0);
|
||||
DrawWhiteBox(XS-(CornerSlope*2),CornerSlope);
|
||||
|
||||
// Frame itself.
|
||||
if( P.bWindowFocused )
|
||||
Canvas.SetDrawColor(32,6,6,255);
|
||||
else Canvas.SetDrawColor(16,2,2,P.FrameOpacity);
|
||||
Canvas.SetPos(0,TitleHeight);
|
||||
DrawCornerTex(CornerSlope,0);
|
||||
Canvas.SetPos(XS-CornerSlope,TitleHeight);
|
||||
DrawCornerTex(CornerSlope,1);
|
||||
Canvas.SetPos(0,YS-CornerSlope);
|
||||
DrawCornerTex(CornerSlope,2);
|
||||
Canvas.SetPos(XS-CornerSlope,YS-CornerSlope);
|
||||
DrawCornerTex(CornerSlope,3);
|
||||
|
||||
// Filling
|
||||
Canvas.SetPos(CornerSlope,TitleHeight);
|
||||
DrawWhiteBox(XS-(CornerSlope*2),YS-TitleHeight);
|
||||
Canvas.SetPos(0,TitleHeight+CornerSlope);
|
||||
DrawWhiteBox(CornerSlope,YS-(CornerSlope*2)-TitleHeight);
|
||||
Canvas.SetPos(XS-CornerSlope,TitleHeight+CornerSlope);
|
||||
DrawWhiteBox(CornerSlope,YS-(CornerSlope*2)-TitleHeight);
|
||||
|
||||
// Title.
|
||||
if( P.WindowTitle!="" )
|
||||
{
|
||||
Canvas.SetDrawColor(250,250,250,P.FrameOpacity);
|
||||
Canvas.SetPos(CornerSlope,0);
|
||||
DrawText(P.WindowTitle);
|
||||
}
|
||||
}
|
||||
function RenderWindow( KFGUI_Page P )
|
||||
{
|
||||
local int XS,YS,CornerSlope;
|
||||
|
||||
XS = Canvas.ClipX-Canvas.OrgX;
|
||||
YS = Canvas.ClipY-Canvas.OrgY;
|
||||
CornerSlope = DefaultHeight*0.4;
|
||||
|
||||
// Frame itself.
|
||||
if( P.bWindowFocused )
|
||||
Canvas.SetDrawColor(64,64,64,255);
|
||||
else Canvas.SetDrawColor(32,32,32,P.FrameOpacity);
|
||||
Canvas.SetPos(0,0);
|
||||
DrawCornerTex(CornerSlope,0);
|
||||
Canvas.SetPos(XS-CornerSlope,0);
|
||||
DrawCornerTex(CornerSlope,1);
|
||||
Canvas.SetPos(0,YS-CornerSlope);
|
||||
DrawCornerTex(CornerSlope,2);
|
||||
Canvas.SetPos(XS-CornerSlope,YS-CornerSlope);
|
||||
DrawCornerTex(CornerSlope,3);
|
||||
|
||||
// Filling
|
||||
Canvas.SetPos(CornerSlope,0);
|
||||
DrawWhiteBox(XS-(CornerSlope*2),YS);
|
||||
Canvas.SetPos(0,CornerSlope);
|
||||
DrawWhiteBox(CornerSlope,YS-(CornerSlope*2));
|
||||
Canvas.SetPos(XS-CornerSlope,CornerSlope);
|
||||
DrawWhiteBox(CornerSlope,YS-(CornerSlope*2));
|
||||
}
|
||||
function RenderToolTip( KFGUI_Tooltip TT )
|
||||
{
|
||||
local int i;
|
||||
local float X,Y,XS,YS,TX,TY,TS,DefFontHeight;
|
||||
|
||||
Canvas.Font = PickFont(TS);
|
||||
|
||||
// First compute textbox size.
|
||||
TY = DefaultHeight*TT.Lines.Length;
|
||||
for( i=0; i<TT.Lines.Length; ++i )
|
||||
{
|
||||
if( TT.Lines[i]!="" )
|
||||
Canvas.TextSize(TT.Lines[i],XS,YS);
|
||||
TX = FMax(XS,TX);
|
||||
}
|
||||
TX*=TS;
|
||||
|
||||
// Give some borders.
|
||||
TX += TOOLTIP_BORDER*2;
|
||||
TY += TOOLTIP_BORDER*2;
|
||||
|
||||
X = TT.CompPos[0];
|
||||
Y = TT.CompPos[1]+24.f;
|
||||
|
||||
// Then check if too close to window edge, then move it to another pivot.
|
||||
if( (X+TX)>TT.Owner.ScreenSize.X )
|
||||
X = TT.Owner.ScreenSize.X-TX;
|
||||
if( (Y+TY)>TT.Owner.ScreenSize.Y )
|
||||
Y = TT.CompPos[1]-TY;
|
||||
|
||||
if( TT.CurrentAlpha<255 )
|
||||
TT.CurrentAlpha = Min(TT.CurrentAlpha+25,255);
|
||||
|
||||
// Reset clipping.
|
||||
Canvas.SetOrigin(0,0);
|
||||
Canvas.SetClip(TT.Owner.ScreenSize.X,TT.Owner.ScreenSize.Y);
|
||||
|
||||
// Draw frame.
|
||||
Canvas.SetDrawColor(200,200,80,TT.CurrentAlpha);
|
||||
Canvas.SetPos(X-2,Y-2);
|
||||
DrawBoxHollow(X-2,Y-2,TX+4,TY+4,2);
|
||||
Canvas.SetDrawColor(80,10,80,TT.CurrentAlpha);
|
||||
Canvas.SetPos(X,Y);
|
||||
DrawWhiteBox(TX,TY);
|
||||
|
||||
DefFontHeight = DefaultHeight;
|
||||
|
||||
// Draw text.
|
||||
Canvas.SetDrawColor(255,255,255,TT.CurrentAlpha);
|
||||
X+=TOOLTIP_BORDER;
|
||||
Y+=TOOLTIP_BORDER;
|
||||
for( i=0; i<TT.Lines.Length; ++i )
|
||||
{
|
||||
Canvas.SetPos(X,Y);
|
||||
Canvas.DrawText(TT.Lines[i],,TS,TS,TT.TextFontInfo);
|
||||
Y+=DefFontHeight;
|
||||
}
|
||||
}
|
||||
function RenderScrollBar( KFGUI_ScrollBarBase S )
|
||||
{
|
||||
local float A;
|
||||
local byte i;
|
||||
|
||||
if( S.bDisabled )
|
||||
Canvas.SetDrawColor(5, 5, 5, 0);
|
||||
else if( S.bFocused || S.bGrabbedScroller )
|
||||
Canvas.SetDrawColor(15, 15, 15, 160);
|
||||
else Canvas.SetDrawColor(15, 15, 15, 160);
|
||||
|
||||
DrawRectBox (0.f, 0.f, S.CompPos[2], S.CompPos[3], 4);
|
||||
|
||||
if( S.bDisabled )
|
||||
return;
|
||||
|
||||
if( S.bVertical )
|
||||
i = 3;
|
||||
else i = 2;
|
||||
|
||||
S.SliderScale = FMax(S.PageStep * (S.CompPos[i] - 32.f) / (S.MaxRange + S.PageStep),S.CalcButtonScale);
|
||||
|
||||
if( S.bGrabbedScroller )
|
||||
{
|
||||
// Track mouse.
|
||||
if( S.bVertical )
|
||||
A = S.Owner.MousePosition.Y - S.CompPos[1] - S.GrabbedOffset;
|
||||
else A = S.Owner.MousePosition.X - S.CompPos[0] - S.GrabbedOffset;
|
||||
|
||||
A /= ((S.CompPos[i]-S.SliderScale) / float(S.MaxRange));
|
||||
S.SetValue(A);
|
||||
}
|
||||
|
||||
A = float(S.CurrentScroll) / float(S.MaxRange);
|
||||
S.ButtonOffset = A*(S.CompPos[i]-S.SliderScale);
|
||||
|
||||
if( S.bGrabbedScroller )
|
||||
Canvas.SetDrawColor(255,0,0,200);
|
||||
else if( S.bFocused )
|
||||
Canvas.SetDrawColor(200,0,0,200);
|
||||
else Canvas.SetDrawColor(150,0,0,200);
|
||||
|
||||
if( S.bVertical )
|
||||
DrawRectBox (0.f, S.ButtonOffset, S.CompPos[2], S.SliderScale, 4);
|
||||
else DrawRectBox (S.ButtonOffset, 0.f, S.SliderScale, S.CompPos[3], 4);
|
||||
}
|
||||
function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort )
|
||||
{
|
||||
local int XS;
|
||||
|
||||
if( bSort )
|
||||
{
|
||||
if( bFocus )
|
||||
Canvas.SetDrawColor(175,240,8,255);
|
||||
else Canvas.SetDrawColor(128,200,56,255);
|
||||
}
|
||||
else if( bFocus )
|
||||
Canvas.SetDrawColor(220,220,8,255);
|
||||
else Canvas.SetDrawColor(220,86,56,255);
|
||||
|
||||
XS = DefaultHeight*0.125;
|
||||
Canvas.SetPos(XPos,0.f);
|
||||
DrawCornerTexNU(XS,C.CompPos[3],0);
|
||||
Canvas.SetPos(XPos+XS,0.f);
|
||||
DrawWhiteBox(Width-(XS*2),C.CompPos[3]);
|
||||
Canvas.SetPos(XPos+Width-(XS*2),0.f);
|
||||
DrawCornerTexNU(XS,C.CompPos[3],1);
|
||||
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
Canvas.SetPos(XPos+XS,(C.CompPos[3]-C.ListOwner.TextHeight)*0.5f);
|
||||
C.ListOwner.DrawStrClipped(C.ListOwner.Columns[Index].Text);
|
||||
}
|
||||
function RenderCheckbox( KFGUI_CheckBox C )
|
||||
{
|
||||
if( C.bDisabled )
|
||||
Canvas.SetDrawColor(86,86,86,255);
|
||||
else if( C.bPressedDown )
|
||||
Canvas.SetDrawColor(128,255,128,255);
|
||||
else if( C.bFocused )
|
||||
Canvas.SetDrawColor(150,200,128,255);
|
||||
else Canvas.SetDrawColor(128,186,128,255);
|
||||
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(LoadedTex[0],C.CompPos[2],C.CompPos[3],0,0,LoadedTex[0].GetSurfaceWidth(),LoadedTex[0].GetSurfaceHeight());
|
||||
|
||||
if( C.bChecked )
|
||||
{
|
||||
if( C.bDisabled )
|
||||
Canvas.SetDrawColor(128,128,128,255);
|
||||
else Canvas.SetDrawColor(255,255,255,255);
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTile(LoadedTex[1],C.CompPos[2],C.CompPos[3],0,0,LoadedTex[1].GetSurfaceWidth(),LoadedTex[1].GetSurfaceHeight());
|
||||
}
|
||||
}
|
||||
function RenderComboBox( KFGUI_ComboBox C )
|
||||
{
|
||||
if( C.bDisabled )
|
||||
Canvas.SetDrawColor(64,4,4,255);
|
||||
else if( C.bPressedDown )
|
||||
Canvas.SetDrawColor(220,56,56,255);
|
||||
else if( C.bFocused )
|
||||
Canvas.SetDrawColor(190,48,48,255);
|
||||
else Canvas.SetDrawColor(186,4,4,255);
|
||||
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
DrawWhiteBox(C.CompPos[2],C.CompPos[3]);
|
||||
|
||||
if( C.SelectedIndex<C.Values.Length && C.Values[C.SelectedIndex]!="" )
|
||||
{
|
||||
Canvas.SetPos(C.BorderSize,(C.CompPos[3]-C.TextHeight)*0.5);
|
||||
if( C.bDisabled )
|
||||
Canvas.DrawColor = C.TextColor*0.5f;
|
||||
else Canvas.DrawColor = C.TextColor;
|
||||
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX-C.BorderSize,Canvas.ClipY);
|
||||
Canvas.DrawText(C.Values[C.SelectedIndex],,C.TextScale,C.TextScale,C.TextFontInfo);
|
||||
Canvas.PopMaskRegion();
|
||||
}
|
||||
}
|
||||
function RenderComboList( KFGUI_ComboSelector C )
|
||||
{
|
||||
local float X,Y,YL,YP,Edge;
|
||||
local int i;
|
||||
local bool bCheckMouse;
|
||||
|
||||
// Draw background.
|
||||
Edge = C.Combo.BorderSize;
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.SetDrawColor(128,4,4,255);
|
||||
DrawWhiteBox(C.CompPos[2],C.CompPos[3]);
|
||||
Canvas.SetPos(Edge,Edge);
|
||||
Canvas.SetDrawColor(64,4,4,255);
|
||||
DrawWhiteBox(C.CompPos[2]-(Edge*2.f),C.CompPos[3]-(Edge*2.f));
|
||||
|
||||
// While rendering, figure out mouse focus row.
|
||||
X = C.Owner.MousePosition.X - Canvas.OrgX;
|
||||
Y = C.Owner.MousePosition.Y - Canvas.OrgY;
|
||||
|
||||
bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
|
||||
|
||||
Canvas.Font = C.Combo.TextFont;
|
||||
YL = C.Combo.TextHeight;
|
||||
|
||||
YP = Edge;
|
||||
C.CurrentRow = -1;
|
||||
|
||||
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
|
||||
for( i=0; i<C.Combo.Values.Length; ++i )
|
||||
{
|
||||
if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
|
||||
{
|
||||
bCheckMouse = false;
|
||||
C.CurrentRow = i;
|
||||
Canvas.SetPos(4.f,YP);
|
||||
Canvas.SetDrawColor(128,48,48,255);
|
||||
DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
|
||||
}
|
||||
Canvas.SetPos(Edge,YP);
|
||||
|
||||
if( i==C.Combo.SelectedIndex )
|
||||
Canvas.DrawColor = C.Combo.SelectedTextColor;
|
||||
else Canvas.DrawColor = C.Combo.TextColor;
|
||||
|
||||
Canvas.DrawText(C.Combo.Values[i],,C.Combo.TextScale,C.Combo.TextScale,C.Combo.TextFontInfo);
|
||||
|
||||
YP+=YL;
|
||||
}
|
||||
Canvas.PopMaskRegion();
|
||||
if( C.OldRow!=C.CurrentRow )
|
||||
{
|
||||
C.OldRow = C.CurrentRow;
|
||||
C.PlayMenuSound(MN_DropdownChange);
|
||||
}
|
||||
}
|
||||
function RenderRightClickMenu( KFGUI_RightClickMenu C )
|
||||
{
|
||||
local float X,Y,YP,Edge,TextScale,TexDefHieght;
|
||||
local int i;
|
||||
local bool bCheckMouse;
|
||||
|
||||
// Draw background.
|
||||
Edge = C.EdgeSize;
|
||||
Canvas.SetDrawColor(148,4,4,255);
|
||||
DrawBoxHollow(0.f,0.f,C.CompPos[2],C.CompPos[3],Edge);
|
||||
Canvas.SetPos(Edge,Edge);
|
||||
Canvas.SetDrawColor(64,4,4,200);
|
||||
DrawWhiteBox(C.CompPos[2]-(Edge*2.f),C.CompPos[3]-(Edge*2.f));
|
||||
|
||||
// While rendering, figure out mouse focus row.
|
||||
X = C.Owner.MousePosition.X - Canvas.OrgX;
|
||||
Y = C.Owner.MousePosition.Y - Canvas.OrgY;
|
||||
|
||||
bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
|
||||
|
||||
Canvas.Font = PickFont(TextScale);
|
||||
|
||||
YP = Edge;
|
||||
C.CurrentRow = -1;
|
||||
|
||||
TexDefHieght = DefaultHeight;
|
||||
|
||||
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
|
||||
for( i=0; i<C.ItemRows.Length; ++i )
|
||||
{
|
||||
if( bCheckMouse && Y>=YP && Y<=(YP+TexDefHieght) )
|
||||
{
|
||||
bCheckMouse = false;
|
||||
C.CurrentRow = i;
|
||||
Canvas.SetPos(4.f,YP);
|
||||
Canvas.SetDrawColor(128,48,48,255);
|
||||
DrawWhiteBox(C.CompPos[2]-(Edge*2.f),TexDefHieght);
|
||||
}
|
||||
|
||||
Canvas.SetPos(Edge,YP);
|
||||
if( C.ItemRows[i].bSplitter )
|
||||
{
|
||||
Canvas.SetDrawColor(0,0,0,255);
|
||||
Canvas.DrawText("-------",,TextScale,TextScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( C.ItemRows[i].bDisabled )
|
||||
Canvas.SetDrawColor(148,148,148,255);
|
||||
else Canvas.SetDrawColor(248,248,248,255);
|
||||
Canvas.DrawText(C.ItemRows[i].Text,,TextScale,TextScale);
|
||||
}
|
||||
|
||||
YP+=TexDefHieght;
|
||||
}
|
||||
Canvas.PopMaskRegion();
|
||||
if( C.OldRow!=C.CurrentRow )
|
||||
{
|
||||
C.OldRow = C.CurrentRow;
|
||||
C.PlayMenuSound(MN_DropdownChange);
|
||||
}
|
||||
}
|
||||
function RenderButton( KFGUI_Button B )
|
||||
{
|
||||
local float XL,YL,TS;
|
||||
local byte i;
|
||||
|
||||
if( B.bDisabled )
|
||||
Canvas.SetDrawColor(32,0,0,255);
|
||||
else if( B.bPressedDown )
|
||||
Canvas.SetDrawColor(255,64,64,255);
|
||||
else if( B.bFocused )
|
||||
Canvas.SetDrawColor(180,45,45,255);
|
||||
else Canvas.SetDrawColor(164,8,8,255);
|
||||
|
||||
if( B.bIsHighlighted )
|
||||
{
|
||||
Canvas.DrawColor.R = Min(Canvas.DrawColor.R+25,255);
|
||||
Canvas.DrawColor.G = Min(Canvas.DrawColor.G+25,255);
|
||||
Canvas.DrawColor.B = Min(Canvas.DrawColor.B+25,255);
|
||||
}
|
||||
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
if( B.ExtravDir==255 )
|
||||
DrawWhiteBox(B.CompPos[2],B.CompPos[3]);
|
||||
else DrawRectBox(0,0,B.CompPos[2],B.CompPos[3],Min(B.CompPos[2],B.CompPos[3])*0.2,B.ExtravDir);
|
||||
|
||||
if( B.OverlayTexture.Texture!=None )
|
||||
{
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTile(B.OverlayTexture.Texture,B.CompPos[2],B.CompPos[3],B.OverlayTexture.U,B.OverlayTexture.V,B.OverlayTexture.UL,B.OverlayTexture.VL);
|
||||
}
|
||||
if( B.ButtonText!="" )
|
||||
{
|
||||
// Chose the best font to fit this button.
|
||||
i = Min(B.FontScale,MaxFontScale);
|
||||
while( true )
|
||||
{
|
||||
Canvas.Font = PickFont(TS);
|
||||
Canvas.TextSize(B.ButtonText,XL,YL,TS,TS);
|
||||
if( i==0 || (XL<(B.CompPos[2]*0.95) && YL<(B.CompPos[3]*0.95)) )
|
||||
break;
|
||||
--i;
|
||||
}
|
||||
Canvas.SetPos((B.CompPos[2]-XL)*0.5,(B.CompPos[3]-YL)*0.5);
|
||||
if( B.bDisabled )
|
||||
Canvas.DrawColor = B.TextColor*0.5f;
|
||||
else Canvas.DrawColor = B.TextColor;
|
||||
Canvas.DrawText(B.ButtonText,,TS,TS,B.TextFontInfo);
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
MaxFontScale=5
|
||||
}
|
120
Src/KFClassicHUD/Classes/KFColorHelper.uc
Normal file
120
Src/KFClassicHUD/Classes/KFColorHelper.uc
Normal file
@ -0,0 +1,120 @@
|
||||
//All code here was done by Mr Evil.
|
||||
class KFColorHelper extends Object
|
||||
transient;
|
||||
|
||||
struct HSVColour
|
||||
{
|
||||
var() float H, S, V, A;
|
||||
|
||||
structdefaultproperties
|
||||
{
|
||||
A=1.0
|
||||
}
|
||||
};
|
||||
|
||||
static final function HSVColour RGBToHSV(const LinearColor RGB)
|
||||
{
|
||||
local float Max;
|
||||
local float Min;
|
||||
local float Chroma;
|
||||
local HSVColour HSV;
|
||||
|
||||
Min = FMin(FMin(RGB.R, RGB.G), RGB.B);
|
||||
Max = FMax(FMax(RGB.R, RGB.G), RGB.B);
|
||||
Chroma = Max - Min;
|
||||
|
||||
//If Chroma is 0, then S is 0 by definition, and H is undefined but 0 by convention.
|
||||
if(Chroma != 0)
|
||||
{
|
||||
if(RGB.R == Max)
|
||||
{
|
||||
HSV.H = (RGB.G - RGB.B) / Chroma;
|
||||
|
||||
if(HSV.H < 0.0)
|
||||
{
|
||||
HSV.H += 6.0;
|
||||
}
|
||||
}
|
||||
else if(RGB.G == Max)
|
||||
{
|
||||
HSV.H = ((RGB.B - RGB.R) / Chroma) + 2.0;
|
||||
}
|
||||
else //RGB.B == Max
|
||||
{
|
||||
HSV.H = ((RGB.R - RGB.G) / Chroma) + 4.0;
|
||||
}
|
||||
|
||||
HSV.H *= 60.0;
|
||||
HSV.S = Chroma / Max;
|
||||
}
|
||||
|
||||
HSV.V = Max;
|
||||
HSV.A = RGB.A;
|
||||
|
||||
return HSV;
|
||||
}
|
||||
|
||||
static final function LinearColor HSVToRGB(const HSVColour HSV)
|
||||
{
|
||||
local float Min;
|
||||
local float Chroma;
|
||||
local float Hdash;
|
||||
local float X;
|
||||
local LinearColor RGB;
|
||||
|
||||
Chroma = HSV.S * HSV.V;
|
||||
Hdash = HSV.H / 60.0;
|
||||
X = Chroma * (1.0 - Abs((Hdash % 2.0) - 1.0));
|
||||
|
||||
if(Hdash < 1.0)
|
||||
{
|
||||
RGB.R = Chroma;
|
||||
RGB.G = X;
|
||||
}
|
||||
else if(Hdash < 2.0)
|
||||
{
|
||||
RGB.R = X;
|
||||
RGB.G = Chroma;
|
||||
}
|
||||
else if(Hdash < 3.0)
|
||||
{
|
||||
RGB.G = Chroma;
|
||||
RGB.B = X;
|
||||
}
|
||||
else if(Hdash < 4.0)
|
||||
{
|
||||
RGB.G= X;
|
||||
RGB.B = Chroma;
|
||||
}
|
||||
else if(Hdash < 5.0)
|
||||
{
|
||||
RGB.R = X;
|
||||
RGB.B = Chroma;
|
||||
}
|
||||
else if(Hdash < 6.0)
|
||||
{
|
||||
RGB.R = Chroma;
|
||||
RGB.B = X;
|
||||
}
|
||||
|
||||
Min = HSV.V - Chroma;
|
||||
|
||||
RGB.R += Min;
|
||||
RGB.G += Min;
|
||||
RGB.B += Min;
|
||||
RGB.A = HSV.A;
|
||||
|
||||
return RGB;
|
||||
}
|
||||
|
||||
static final function Color LinearColorToColor(const LinearColor RGB)
|
||||
{
|
||||
local Color TrueRGB;
|
||||
|
||||
TrueRGB.R = RGB.R * 255;
|
||||
TrueRGB.G = RGB.G * 255;
|
||||
TrueRGB.B = RGB.B * 255;
|
||||
TrueRGB.A = RGB.A * 255;
|
||||
|
||||
return TrueRGB;
|
||||
}
|
9
Src/KFClassicHUD/Classes/KFGUIConsoleHack.uc
Normal file
9
Src/KFClassicHUD/Classes/KFGUIConsoleHack.uc
Normal file
@ -0,0 +1,9 @@
|
||||
// Ugly hack to draw ontop of flash UI!
|
||||
Class KFGUIConsoleHack extends Console;
|
||||
|
||||
var KF2GUIController OutputObject;
|
||||
|
||||
function PostRender_Console(Canvas Canvas)
|
||||
{
|
||||
OutputObject.RenderMenu(Canvas);
|
||||
}
|
344
Src/KFClassicHUD/Classes/KFGUI_Base.uc
Normal file
344
Src/KFClassicHUD/Classes/KFGUI_Base.uc
Normal file
@ -0,0 +1,344 @@
|
||||
// Menu system written by Marco.
|
||||
Class KFGUI_Base extends Object
|
||||
abstract;
|
||||
|
||||
var KF2GUIController Owner;
|
||||
var ClassicKFHUD HUDOwner;
|
||||
var KFGUI_Base ParentComponent; // Parent component if any.
|
||||
var transient Canvas Canvas;
|
||||
|
||||
enum EMenuSound
|
||||
{
|
||||
MN_Focus,
|
||||
MN_LostFocus,
|
||||
MN_FocusHover,
|
||||
MN_ClickButton,
|
||||
MN_ClickCheckboxOn,
|
||||
MN_ClickCheckboxOff,
|
||||
MN_Dropdown,
|
||||
MN_DropdownChange,
|
||||
};
|
||||
|
||||
var() float XPosition,YPosition,XSize,YSize;
|
||||
var() name ID; // Just for internal purposes, you can give the components unique ID values.
|
||||
var() int IDValue; // Integer ID value.
|
||||
var transient float CompPos[4],InputPos[4];
|
||||
|
||||
var transient KFGUI_Base MouseArea; // Next in recurse line of the mouse pointer focus area.
|
||||
|
||||
var() bool bDisabled,bClickable,bCanFocus;
|
||||
var bool bFocusedPostDrawItem; // If this component has been given input focus, should it receive draw menu call after everything else been drawn?
|
||||
var transient bool bFocused,bTextureInit,bVisible;
|
||||
var bool bIsHUDWidget,bEnableInputs,bNoLookInputs;
|
||||
var array<name> TimerNames;
|
||||
|
||||
function InitMenu(); // Menu was initialized for the first time.
|
||||
function ShowMenu(); // Menu was opened.
|
||||
function PreDraw()
|
||||
{
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
ComputeCoords();
|
||||
Canvas.SetDrawColor(255,255,255);
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
}
|
||||
function DrawMenu(); // Draw menu now.
|
||||
function CloseMenu(); // Menu was closed.
|
||||
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove); // Called when a players inventory is changed.
|
||||
function MenuTick( float DeltaTime );
|
||||
|
||||
final function SetTimer(float InRate, optional bool inbLoop, optional Name inTimerFunc='Timer')
|
||||
{
|
||||
if( InRate <= 0.f )
|
||||
{
|
||||
ClearTimer(inTimerFunc);
|
||||
return;
|
||||
}
|
||||
|
||||
if( TimerNames.Find(inTimerFunc) == INDEX_NONE )
|
||||
{
|
||||
TimerNames.AddItem(inTimerFunc);
|
||||
}
|
||||
|
||||
`TimerHelper.SetTimer( InRate, inbLoop, inTimerFunc, self );
|
||||
}
|
||||
final function ClearTimer(optional Name inTimerFunc='Timer')
|
||||
{
|
||||
if( TimerNames.Find(inTimerFunc) != INDEX_NONE )
|
||||
{
|
||||
TimerNames.RemoveItem(inTimerFunc);
|
||||
}
|
||||
|
||||
`TimerHelper.ClearTimer( inTimerFunc, self );
|
||||
}
|
||||
function Timer();
|
||||
|
||||
function MouseEnter()
|
||||
{
|
||||
bFocused = true;
|
||||
OnFocus(Self,True);
|
||||
}
|
||||
function MouseLeave()
|
||||
{
|
||||
bFocused = false;
|
||||
OnFocus(Self,False);
|
||||
}
|
||||
function MouseClick( bool bRight );
|
||||
function MouseRelease( bool bRight );
|
||||
function DoubleMouseClick( bool bRight ) // User rapidly double clicked this component.
|
||||
{
|
||||
MouseClick(bRight);
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp );
|
||||
|
||||
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final function PlayerController GetPlayer()
|
||||
{
|
||||
return Owner.PlayerOwner;
|
||||
}
|
||||
|
||||
function SetDisabled( bool bDisable )
|
||||
{
|
||||
bDisabled = bDisable;
|
||||
}
|
||||
|
||||
Delegate OnFocus( KFGUI_Base Sender, bool bBecame );
|
||||
|
||||
final function ComputeCoords()
|
||||
{
|
||||
CompPos[0] = XPosition*InputPos[2]+InputPos[0];
|
||||
CompPos[1] = YPosition*InputPos[3]+InputPos[1];
|
||||
CompPos[2] = XSize*InputPos[2];
|
||||
CompPos[3] = YSize*InputPos[3];
|
||||
}
|
||||
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
return bVisible && ( Owner.MousePosition.X>=CompPos[0] && Owner.MousePosition.Y>=CompPos[1] && Owner.MousePosition.X<=(CompPos[0]+CompPos[2]) && Owner.MousePosition.Y<=(CompPos[1]+CompPos[3]) );
|
||||
}
|
||||
|
||||
final function KFGUI_Base GetMouseFocus()
|
||||
{
|
||||
local KFGUI_Base M;
|
||||
|
||||
for( M=Self; M.MouseArea!=None; M=M.MouseArea )
|
||||
{}
|
||||
return M;
|
||||
}
|
||||
|
||||
function SetVisibility(bool Visible)
|
||||
{
|
||||
bVisible = Visible;
|
||||
}
|
||||
|
||||
function DoClose()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<TimerNames.Length; i++ )
|
||||
{
|
||||
ClearTimer(TimerNames[i]);
|
||||
}
|
||||
|
||||
if( ParentComponent!=None )
|
||||
ParentComponent.DoClose();
|
||||
else Owner.PopCloseMenu(Self);
|
||||
}
|
||||
|
||||
function byte GetCursorStyle()
|
||||
{
|
||||
return (bClickable ? `PEN_BLACK : `PEN_WHITE);
|
||||
}
|
||||
|
||||
function UserPressedEsc() // user pressed escape while this menu was active.
|
||||
{
|
||||
if( ParentComponent!=None )
|
||||
ParentComponent.UserPressedEsc();
|
||||
else DoClose();
|
||||
}
|
||||
function bool BringPageToFront()
|
||||
{
|
||||
if( ParentComponent!=None )
|
||||
return ParentComponent.BringPageToFront();
|
||||
return true; // Allow user to bring this page to front.
|
||||
}
|
||||
final function bool IsTopMenu()
|
||||
{
|
||||
return (Owner.ActiveMenus.Length>0 && GetPageTop()==Owner.ActiveMenus[0]);
|
||||
}
|
||||
final function KFGUI_Page GetPageTop()
|
||||
{
|
||||
local KFGUI_Base M;
|
||||
|
||||
for( M=Self; M.ParentComponent!=None; M=M.ParentComponent )
|
||||
{}
|
||||
return KFGUI_Page(M);
|
||||
}
|
||||
function KFGUI_Base FindComponentID( name InID )
|
||||
{
|
||||
if( ID==InID )
|
||||
return Self;
|
||||
return None;
|
||||
}
|
||||
function FindAllComponentID( name InID, out array<KFGUI_Base> Res )
|
||||
{
|
||||
if( ID==InID )
|
||||
Res[Res.Length] = Self;
|
||||
}
|
||||
function RemoveComponent( KFGUI_Base B );
|
||||
|
||||
function GetInputFocus()
|
||||
{
|
||||
if( Owner.InputFocus!=None )
|
||||
Owner.InputFocus.LostInputFocus();
|
||||
Owner.InputFocus = Self;
|
||||
}
|
||||
function DropInputFocus()
|
||||
{
|
||||
if( Owner.InputFocus==Self )
|
||||
{
|
||||
Owner.InputFocus.LostInputFocus();
|
||||
Owner.InputFocus = None;
|
||||
}
|
||||
}
|
||||
function LostInputFocus();
|
||||
|
||||
// Obtain keyboard focus.
|
||||
final function GrabKeyFocus()
|
||||
{
|
||||
Owner.GrabInputFocus(Self);
|
||||
}
|
||||
final function ReleaseKeyFocus()
|
||||
{
|
||||
if( Owner.KeyboardFocus==Self )
|
||||
Owner.GrabInputFocus(None);
|
||||
}
|
||||
function LostKeyFocus();
|
||||
|
||||
function bool NotifyInputKey( int ControllerId, name Key, EInputEvent Event, float AmountDepressed, bool bGamepad )
|
||||
{
|
||||
if( bIsHUDWidget && bEnableInputs )
|
||||
{
|
||||
switch( Key )
|
||||
{
|
||||
case 'XboxTypeS_Start':
|
||||
case 'Escape':
|
||||
if( Event==IE_Pressed )
|
||||
UserPressedEsc();
|
||||
return true;
|
||||
case 'XboxTypeS_DPad_Up':
|
||||
case 'XboxTypeS_DPad_Down':
|
||||
case 'XboxTypeS_DPad_Left':
|
||||
case 'XboxTypeS_DPad_Right':
|
||||
case 'MouseScrollDown':
|
||||
case 'MouseScrollUp':
|
||||
case 'MouseScrollDown':
|
||||
case 'MouseScrollUp':
|
||||
if( Event==IE_Pressed )
|
||||
ScrollMouseWheel(Key=='MouseScrollUp' || Key=='XboxTypeS_DPad_Up' || Key=='XboxTypeS_DPad_Left');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
function bool NotifyInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
function bool NotifyInputChar( int ControllerId, string Unicode )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// While on input focus mode, notify that mouse just moved over the threshold.
|
||||
function InputMouseMoved();
|
||||
|
||||
// Notify any focused menu element that mouse has been idle over it.
|
||||
function NotifyMousePaused();
|
||||
|
||||
final function GetActualPos( out float X, out float Y )
|
||||
{
|
||||
X = ((XPosition+X)*InputPos[2]) + InputPos[0];
|
||||
Y = ((YPosition+Y)*InputPos[3]) + InputPos[1];
|
||||
}
|
||||
final function GetRealtivePos( out float X, out float Y )
|
||||
{
|
||||
X = X / CompPos[2];
|
||||
Y = Y / CompPos[2];
|
||||
}
|
||||
|
||||
simulated final function PlayMenuSound( EMenuSound Slot )
|
||||
{
|
||||
local SoundCue S;
|
||||
local KFGameEngine Engine;
|
||||
|
||||
Engine = KFGameEngine(class'Engine'.static.GetEngine());
|
||||
|
||||
switch( Slot )
|
||||
{
|
||||
case MN_FocusHover:
|
||||
case MN_Focus:
|
||||
S = Owner.CurrentStyle.MenuHover;
|
||||
break;
|
||||
case MN_LostFocus:
|
||||
S = Owner.CurrentStyle.MenuFade;
|
||||
break;
|
||||
case MN_ClickButton:
|
||||
case MN_ClickCheckboxOff:
|
||||
S = Owner.CurrentStyle.MenuClick;
|
||||
break;
|
||||
case MN_Dropdown:
|
||||
S = Owner.CurrentStyle.MenuDown;
|
||||
break;
|
||||
case MN_DropdownChange:
|
||||
S = Owner.CurrentStyle.MenuEdit;
|
||||
break;
|
||||
}
|
||||
|
||||
if( S!=None )
|
||||
{
|
||||
S.VolumeMultiplier = (Engine.SFxVolumeMultiplier/100.f) * (Engine.MasterVolumeMultiplier/100.f);
|
||||
GetPlayer().PlaySound(S,true,,false);
|
||||
}
|
||||
}
|
||||
|
||||
// Pre level change notification.
|
||||
function NotifyLevelChange();
|
||||
|
||||
final function SetPosition( float X, float Y, float XS, float YS )
|
||||
{
|
||||
XPosition = X;
|
||||
YPosition = Y;
|
||||
XSize = XS;
|
||||
YSize = YS;
|
||||
}
|
||||
|
||||
static final function string MakeSortStr( int Value )
|
||||
{
|
||||
local string S;
|
||||
local int i;
|
||||
|
||||
// Prefix with zeroes to properly sort this string.
|
||||
S = string(Value);
|
||||
i = Len(S);
|
||||
if( i<10 )
|
||||
return Mid("0000000000",i)$S;
|
||||
return S;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
XSize=1
|
||||
YSize=1
|
||||
bCanFocus=true
|
||||
bVisible=true
|
||||
}
|
41
Src/KFClassicHUD/Classes/KFGUI_Button.uc
Normal file
41
Src/KFClassicHUD/Classes/KFGUI_Button.uc
Normal file
@ -0,0 +1,41 @@
|
||||
Class KFGUI_Button extends KFGUI_Clickable;
|
||||
|
||||
var() Canvas.CanvasIcon OverlayTexture;
|
||||
var() string ButtonText,GamepadButtonName;
|
||||
var() color TextColor;
|
||||
var() Canvas.FontRenderInfo TextFontInfo;
|
||||
var() byte FontScale,ExtravDir;
|
||||
var bool bIsHighlighted;
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
Owner.CurrentStyle.RenderButton(Self);
|
||||
}
|
||||
|
||||
function bool GetUsingGamepad()
|
||||
{
|
||||
return Owner.bUsingGamepad && GamepadButtonName != "";
|
||||
}
|
||||
|
||||
function HandleMouseClick( bool bRight )
|
||||
{
|
||||
if( bRight )
|
||||
OnClickRight(Self);
|
||||
else OnClickLeft(Self);
|
||||
}
|
||||
|
||||
Delegate OnClickLeft( KFGUI_Button Sender );
|
||||
Delegate OnClickRight( KFGUI_Button Sender );
|
||||
|
||||
Delegate bool DrawOverride(Canvas C, KFGUI_Button B)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ButtonText="Button!"
|
||||
TextColor=(R=0,G=0,B=0,A=255)
|
||||
TextFontInfo=(bClipText=true,bEnableShadow=true)
|
||||
FontScale=1
|
||||
}
|
80
Src/KFClassicHUD/Classes/KFGUI_CategoryButton.uc
Normal file
80
Src/KFClassicHUD/Classes/KFGUI_CategoryButton.uc
Normal file
@ -0,0 +1,80 @@
|
||||
class KFGUI_CategoryButton extends KFGUI_Button;
|
||||
|
||||
var transient bool bOpened;
|
||||
var Texture2D Icon;
|
||||
var Color IconColor;
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local float XL,YL,TS,TextX,TextY;
|
||||
local Texture2D Mat;
|
||||
local bool bDrawOverride;
|
||||
|
||||
bDrawOverride = DrawOverride(Canvas, Self);
|
||||
if( !bDrawOverride )
|
||||
{
|
||||
if( bDisabled )
|
||||
Mat = Owner.CurrentStyle.ButtonTextures[`BUTTON_DISABLED];
|
||||
else if( bPressedDown )
|
||||
Mat = Owner.CurrentStyle.ButtonTextures[`BUTTON_PRESSED];
|
||||
else if( bFocused || bIsHighlighted )
|
||||
Mat = Owner.CurrentStyle.ButtonTextures[`BUTTON_NORMAL];
|
||||
else Mat = Owner.CurrentStyle.ButtonTextures[`BUTTON_HIGHLIGHTED];
|
||||
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(Mat,CompPos[2],CompPos[3],0,0,32,32);
|
||||
|
||||
if( OverlayTexture.Texture!=None )
|
||||
{
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTile(OverlayTexture.Texture,CompPos[2],CompPos[3],OverlayTexture.U,OverlayTexture.V,OverlayTexture.UL,OverlayTexture.VL);
|
||||
}
|
||||
}
|
||||
|
||||
if( ButtonText!="" )
|
||||
{
|
||||
Canvas.Font = Owner.CurrentStyle.MainFont;
|
||||
|
||||
TS = Owner.CurrentStyle.GetFontScaler();
|
||||
TS *= FontScale;
|
||||
|
||||
while( true )
|
||||
{
|
||||
Canvas.TextSize(ButtonText,XL,YL,TS,TS);
|
||||
if( XL<(CompPos[2]*0.9) && YL<(CompPos[3]*0.9) )
|
||||
break;
|
||||
|
||||
TS -= 0.001;
|
||||
}
|
||||
|
||||
TextX = (CompPos[2]-XL)*0.5;
|
||||
TextY = (CompPos[3]-YL)*0.5;
|
||||
|
||||
Canvas.SetPos(TextX, TextY);
|
||||
if( bDisabled )
|
||||
Canvas.DrawColor = TextColor*0.5f;
|
||||
else Canvas.DrawColor = TextColor;
|
||||
Canvas.DrawText(ButtonText,,TS,TS,TextFontInfo);
|
||||
|
||||
if( Icon != None )
|
||||
{
|
||||
Canvas.DrawColor = IconColor;
|
||||
|
||||
Canvas.SetPos(TextX-CompPos[3], 0.f);
|
||||
Canvas.DrawRect(CompPos[3], CompPos[3], Icon);
|
||||
|
||||
Canvas.SetPos(TextX+XL, 0.f);
|
||||
Canvas.DrawRect(CompPos[3], CompPos[3], Icon);
|
||||
}
|
||||
}
|
||||
|
||||
Canvas.DrawColor = class'HUD'.default.WhiteColor;
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawRect(CompPos[3], CompPos[3], bOpened ? Owner.CurrentStyle.ArrowTextures[`ARROW_DOWN] : Owner.CurrentStyle.ArrowTextures[`ARROW_RIGHT]);
|
||||
Canvas.SetPos(CompPos[2]-CompPos[3], 0.f);
|
||||
Canvas.DrawRect(CompPos[3], CompPos[3], bOpened ? Owner.CurrentStyle.ArrowTextures[`ARROW_DOWN] : Owner.CurrentStyle.ArrowTextures[`ARROW_LEFT]);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
}
|
89
Src/KFClassicHUD/Classes/KFGUI_CategoryList.uc
Normal file
89
Src/KFClassicHUD/Classes/KFGUI_CategoryList.uc
Normal file
@ -0,0 +1,89 @@
|
||||
class KFGUI_CategoryList extends KFGUI_ComponentList;
|
||||
|
||||
// Broken, does not work correctly when closing a menu and re-opening it if a category is open
|
||||
struct FCategoryItems
|
||||
{
|
||||
var name ID;
|
||||
var KFGUI_Base Item;
|
||||
};
|
||||
var array<FCategoryItems> CategoryItems;
|
||||
|
||||
function AddCategory(name CatID, string CatName, optional Texture2D IconMat, optional Color IconClr, optional float XS=1.f, optional float YS=1.f)
|
||||
{
|
||||
local KFGUI_CategoryButton B;
|
||||
|
||||
B = KFGUI_CategoryButton(AddListComponent(class'KFGUI_CategoryButton', XS, YS));
|
||||
B.ButtonText = CatName;
|
||||
B.ID = CatID;
|
||||
B.Icon = IconMat;
|
||||
B.IconColor = IconClr;
|
||||
B.OnClickLeft = SelectedCategory;
|
||||
B.OnClickRight = SelectedCategory;
|
||||
}
|
||||
|
||||
function KFGUI_Base AddItemToCategory(name CatID, class<KFGUI_Base> Item)
|
||||
{
|
||||
local FCategoryItems CatItem;
|
||||
local KFGUI_Base G;
|
||||
|
||||
G = CreateComponent(Item);
|
||||
G.ID = CatID;
|
||||
G.Owner = Owner;
|
||||
G.ParentComponent = Self;
|
||||
|
||||
CatItem.ID = CatID;
|
||||
CatItem.Item = G;
|
||||
CategoryItems.AddItem(CatItem);
|
||||
|
||||
return G;
|
||||
}
|
||||
|
||||
function SelectedCategory(KFGUI_Button Sender)
|
||||
{
|
||||
local int i, j, Index;
|
||||
local KFGUI_CategoryButton CatB;
|
||||
|
||||
CatB = KFGUI_CategoryButton(Sender);
|
||||
if( CatB == None )
|
||||
return;
|
||||
|
||||
Index = ItemComponents.Find(Sender);
|
||||
if( Index != INDEX_NONE )
|
||||
{
|
||||
if( !CatB.bOpened )
|
||||
{
|
||||
CatB.bOpened = true;
|
||||
j = Index+1;
|
||||
for( i=0; i<CategoryItems.Length; i++ )
|
||||
{
|
||||
if( CategoryItems[i].ID == CatB.ID )
|
||||
AddItemAtIndex(j++, CategoryItems[i].Item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CatB.bOpened = false;
|
||||
for( i=0; i<CategoryItems.Length; i++ )
|
||||
{
|
||||
if( CategoryItems[i].ID == CatB.ID )
|
||||
ItemComponents.RemoveItem(CategoryItems[i].Item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function EmptyList()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<ItemComponents.Length; i++ )
|
||||
{
|
||||
if( KFGUI_CategoryButton(ItemComponents[i]) == None )
|
||||
ItemComponents.Remove(i, 1);
|
||||
}
|
||||
CategoryItems.Length = 0;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
}
|
30
Src/KFClassicHUD/Classes/KFGUI_CheckBox.uc
Normal file
30
Src/KFClassicHUD/Classes/KFGUI_CheckBox.uc
Normal file
@ -0,0 +1,30 @@
|
||||
Class KFGUI_CheckBox extends KFGUI_EditControl;
|
||||
|
||||
var() Texture CheckMark,CheckDisabled,CheckIdle,CheckFocus,CheckClicked;
|
||||
var() bool bForceUniform,bChecked;
|
||||
|
||||
function UpdateSizes()
|
||||
{
|
||||
Super.UpdateSizes();
|
||||
if( bForceUniform )
|
||||
XSize = (YSize*InputPos[3]) / InputPos[2];
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
Owner.CurrentStyle.RenderCheckbox(Self);
|
||||
}
|
||||
|
||||
function HandleMouseClick( bool bRight )
|
||||
{
|
||||
bChecked = !bChecked;
|
||||
OnCheckChange(Self);
|
||||
}
|
||||
|
||||
Delegate OnCheckChange( KFGUI_CheckBox Sender );
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bForceUniform=true
|
||||
LableWidth=0.85
|
||||
}
|
95
Src/KFClassicHUD/Classes/KFGUI_Clickable.uc
Normal file
95
Src/KFClassicHUD/Classes/KFGUI_Clickable.uc
Normal file
@ -0,0 +1,95 @@
|
||||
Class KFGUI_Clickable extends KFGUI_Base
|
||||
abstract;
|
||||
|
||||
var() int IntIndex; // More user variables.
|
||||
var() string ToolTip;
|
||||
|
||||
var KFGUI_Tooltip ToolTipItem;
|
||||
|
||||
var byte PressedDown[2];
|
||||
var bool bPressedDown;
|
||||
|
||||
var bool bHoverSound;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
bClickable = !bDisabled;
|
||||
}
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( !bDisabled )
|
||||
{
|
||||
PressedDown[byte(bRight)] = 1;
|
||||
bPressedDown = true;
|
||||
}
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
if( !bDisabled && PressedDown[byte(bRight)]==1 )
|
||||
{
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
PressedDown[byte(bRight)] = 0;
|
||||
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
|
||||
HandleMouseClick(bRight);
|
||||
}
|
||||
}
|
||||
function MouseLeave()
|
||||
{
|
||||
Super.MouseLeave();
|
||||
PressedDown[0] = 0;
|
||||
PressedDown[1] = 0;
|
||||
bPressedDown = false;
|
||||
}
|
||||
function MouseEnter()
|
||||
{
|
||||
Super.MouseEnter();
|
||||
if( !bDisabled && bHoverSound )
|
||||
PlayMenuSound(MN_FocusHover);
|
||||
}
|
||||
|
||||
function SetDisabled( bool bDisable )
|
||||
{
|
||||
Super.SetDisabled(bDisable);
|
||||
bClickable = !bDisable;
|
||||
PressedDown[0] = 0;
|
||||
PressedDown[1] = 0;
|
||||
bPressedDown = false;
|
||||
}
|
||||
|
||||
function NotifyMousePaused()
|
||||
{
|
||||
if( Owner.InputFocus==None && ToolTip!="" )
|
||||
{
|
||||
if( ToolTipItem==None )
|
||||
{
|
||||
ToolTipItem = New(None)Class'KFGUI_Tooltip';
|
||||
ToolTipItem.Owner = Owner;
|
||||
ToolTipItem.ParentComponent = Self;
|
||||
ToolTipItem.InitMenu();
|
||||
ToolTipItem.SetText(ToolTip);
|
||||
}
|
||||
ToolTipItem.ShowMenu();
|
||||
ToolTipItem.CompPos[0] = Owner.MousePosition.X;
|
||||
ToolTipItem.CompPos[1] = Owner.MousePosition.Y;
|
||||
ToolTipItem.GetInputFocus();
|
||||
}
|
||||
}
|
||||
final function ChangeToolTip( string S )
|
||||
{
|
||||
if( ToolTipItem!=None )
|
||||
ToolTipItem.SetText(S);
|
||||
else ToolTip = S;
|
||||
}
|
||||
function SetVisibility(bool Visible)
|
||||
{
|
||||
Super.SetVisibility(Visible);
|
||||
SetDisabled(!Visible);
|
||||
}
|
||||
|
||||
function HandleMouseClick( bool bRight );
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bHoverSound=true
|
||||
}
|
122
Src/KFClassicHUD/Classes/KFGUI_ColorSlider.uc
Normal file
122
Src/KFClassicHUD/Classes/KFGUI_ColorSlider.uc
Normal file
@ -0,0 +1,122 @@
|
||||
class KFGUI_ColorSlider extends KFGUI_MultiComponent;
|
||||
|
||||
var KFGUI_Slider RSlider,GSlider,BSlider,ASlider;
|
||||
var KFGUI_TextLable TextLable,RedLabel,GreenLabel,BlueLabel,AlphaLabel,RedValue,GreenValue,BlueValue,AlphaValue;
|
||||
var KFGUI_ComponentList SettingsBox;
|
||||
|
||||
var Color DefaultColor;
|
||||
var string CaptionText;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
|
||||
SettingsBox = KFGUI_ComponentList(FindComponentID('SettingsBox'));
|
||||
|
||||
TextLable = KFGUI_TextLable(FindComponentID('CaptionText'));
|
||||
TextLable.SetText(CaptionText);
|
||||
|
||||
RSlider = AddSlider("Red:",'ColorSliderR',0,255,RedLabel,RedValue);
|
||||
GSlider = AddSlider("Green:",'ColorSliderG',0,255,GreenLabel,GreenValue);
|
||||
BSlider = AddSlider("Blue:",'ColorSliderB',0,255,BlueLabel,BlueValue);
|
||||
ASlider = AddSlider("Alpha:",'ColorSliderA',0,255,AlphaLabel,AlphaValue);
|
||||
|
||||
SetDefaultColor(DefaultColor);
|
||||
}
|
||||
|
||||
function SetDefaultColor(Color Def)
|
||||
{
|
||||
RSlider.SetValue(Def.R);
|
||||
RSlider.UpdateListVis();
|
||||
|
||||
GSlider.SetValue(Def.G);
|
||||
GSlider.UpdateListVis();
|
||||
|
||||
BSlider.SetValue(Def.B);
|
||||
BSlider.UpdateListVis();
|
||||
|
||||
ASlider.SetValue(Def.A);
|
||||
ASlider.UpdateListVis();
|
||||
}
|
||||
|
||||
final function KFGUI_Slider AddSlider( string Cap, name IDN, int MinValue, int MaxValue, out KFGUI_TextLable Label, out KFGUI_TextLable ColorValueLabel )
|
||||
{
|
||||
local KFGUI_Slider SL;
|
||||
local KFGUI_MultiComponent MC;
|
||||
|
||||
MC = KFGUI_MultiComponent(SettingsBox.AddListComponent(class'KFGUI_MultiComponent'));
|
||||
MC.InitMenu();
|
||||
Label = new(MC) class'KFGUI_TextLable';
|
||||
Label.SetText(Cap);
|
||||
Label.XSize = 0.45;
|
||||
Label.FontScale = 1;
|
||||
MC.AddComponent(Label);
|
||||
ColorValueLabel = new(MC) class'KFGUI_TextLable';
|
||||
ColorValueLabel.XPosition = 0.95;
|
||||
ColorValueLabel.XSize = 0.1;
|
||||
ColorValueLabel.FontScale = 1;
|
||||
MC.AddComponent(ColorValueLabel);
|
||||
SL = new(MC) class'KFGUI_Slider';
|
||||
SL.XPosition = 0.575;
|
||||
SL.XSize = 0.35;
|
||||
SL.MinValue = MinValue;
|
||||
SL.MaxValue = MaxValue;
|
||||
SL.ID = IDN;
|
||||
SL.OnValueChanged = OnValueChanged;
|
||||
MC.AddComponent(SL);
|
||||
return SL;
|
||||
}
|
||||
|
||||
function OnValueChanged(KFGUI_Slider Sender, int Value)
|
||||
{
|
||||
switch(Sender.ID)
|
||||
{
|
||||
case 'ColorSliderR':
|
||||
RedValue.SetText(string(Value));
|
||||
TextLable.TextColor.R = Value;
|
||||
break;
|
||||
case 'ColorSliderG':
|
||||
GreenValue.SetText(string(Value));
|
||||
TextLable.TextColor.G = Value;
|
||||
break;
|
||||
case 'ColorSliderB':
|
||||
BlueValue.SetText(string(Value));
|
||||
TextLable.TextColor.B = Value;
|
||||
break;
|
||||
case 'ColorSliderA':
|
||||
AlphaValue.SetText(string(Value));
|
||||
TextLable.TextColor.A = Value;
|
||||
break;
|
||||
}
|
||||
|
||||
OnColorSliderValueChanged(self, Sender, Value);
|
||||
}
|
||||
|
||||
delegate OnColorSliderValueChanged(KFGUI_ColorSlider Sender, KFGUI_Slider Slider, int Value);
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
Owner.CurrentStyle.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_SMALL],0,0,CompPos[2],CompPos[3]);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
Begin Object Class=KFGUI_ComponentList Name=ClientSettingsBox
|
||||
XPosition=0.05
|
||||
YPosition=0.1
|
||||
XSize=0.95
|
||||
YSize=0.95
|
||||
ID="SettingsBox"
|
||||
ListItemsPerPage=4
|
||||
End Object
|
||||
Components.Add(ClientSettingsBox)
|
||||
|
||||
Begin Object Class=KFGUI_TextLable Name=CaptionLabel
|
||||
XSize=1
|
||||
YSize=0.125
|
||||
AlignX=1
|
||||
AlignY=1
|
||||
ID="CaptionText"
|
||||
End Object
|
||||
Components.Add(CaptionLabel)
|
||||
}
|
445
Src/KFClassicHUD/Classes/KFGUI_ColumnList.uc
Normal file
445
Src/KFClassicHUD/Classes/KFGUI_ColumnList.uc
Normal file
@ -0,0 +1,445 @@
|
||||
// Columned list box (only for text lines).
|
||||
Class KFGUI_ColumnList extends KFGUI_List;
|
||||
|
||||
struct FColumnItem
|
||||
{
|
||||
var() string Text;
|
||||
var() float Width;
|
||||
var() bool bOnlyTextures;
|
||||
|
||||
var transient bool bHidden;
|
||||
var transient int X,XSize;
|
||||
};
|
||||
var() array<FColumnItem> Columns;
|
||||
var() class<KFGUI_ListItem> ListItemClass;
|
||||
var() float FontSize;
|
||||
var() color FocusedLineColor,SelectedLineColor;
|
||||
var() float EdgeSize;
|
||||
var KFGUI_ColumnTop ColumnComp;
|
||||
var Canvas.FontRenderInfo LineFontInfo;
|
||||
|
||||
var int SelectedRowIndex;
|
||||
var int LastSortedColumn;
|
||||
|
||||
var transient float TextHeight,ScalerSize,TextScaler;
|
||||
var transient int OldItemsPerFrame;
|
||||
|
||||
var KFGUI_ListItem FirstItem,UnusedItem;
|
||||
|
||||
var transient bool bListSizeDirty;
|
||||
var bool bLastSortedReverse;
|
||||
var() bool bShouldSortList; // Should sort any new items added to the list instantly.
|
||||
var() bool bCanSortColumn; // Allow user to sort columns.
|
||||
|
||||
delegate OnSelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick );
|
||||
|
||||
function KFGUI_ListItem AddLine( string Value, optional int iValue, optional string SortValue, optional int Index=-1 )
|
||||
{
|
||||
local KFGUI_ListItem N,O;
|
||||
local int i;
|
||||
|
||||
// Allocate list item object.
|
||||
if( UnusedItem!=None )
|
||||
{
|
||||
N = UnusedItem;
|
||||
UnusedItem = N.Next;
|
||||
N.Next = None;
|
||||
}
|
||||
else N = new (None) ListItemClass;
|
||||
|
||||
// Setup column text value.
|
||||
N.SetValue(Value,iValue,SortValue);
|
||||
|
||||
// Insert into list.
|
||||
if( bShouldSortList && Index==-1 )
|
||||
{
|
||||
N.Temp = N.GetSortStr(LastSortedColumn);
|
||||
|
||||
if( ListCount==0 ) // No sorting needed yet.
|
||||
{
|
||||
N.Next = FirstItem;
|
||||
FirstItem = N;
|
||||
}
|
||||
else if( bLastSortedReverse )
|
||||
{
|
||||
if( FirstItem.Temp<N.Temp )
|
||||
{
|
||||
N.Next = FirstItem;
|
||||
FirstItem = N;
|
||||
}
|
||||
else
|
||||
{
|
||||
for( O=FirstItem; O!=None; O=O.Next )
|
||||
{
|
||||
if( O.Next==None || O.Next.Temp<N.Temp )
|
||||
{
|
||||
N.Next = O.Next;
|
||||
O.Next = N;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( FirstItem.Temp>N.Temp )
|
||||
{
|
||||
N.Next = FirstItem;
|
||||
FirstItem = N;
|
||||
}
|
||||
else
|
||||
{
|
||||
for( O=FirstItem; O!=None; O=O.Next )
|
||||
{
|
||||
if( O.Next==None || O.Next.Temp>N.Temp )
|
||||
{
|
||||
N.Next = O.Next;
|
||||
O.Next = N;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( Index==-1 || Index>ListCount )
|
||||
Index = ListCount;
|
||||
if( Index==0 )
|
||||
{
|
||||
N.Next = FirstItem;
|
||||
FirstItem = N;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 0;
|
||||
for( O=FirstItem; O!=None; O=O.Next )
|
||||
{
|
||||
if( (++i)==Index )
|
||||
{
|
||||
N.Next = O.Next;
|
||||
O.Next = N;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateListSize();
|
||||
|
||||
return N;
|
||||
}
|
||||
final function RemoveLine( KFGUI_ListItem I )
|
||||
{
|
||||
local KFGUI_ListItem N;
|
||||
|
||||
if( I.Index==-1 )
|
||||
return;
|
||||
|
||||
// Update selected row info.
|
||||
if( SelectedRowIndex==I.Index )
|
||||
SelectedRowIndex = -1;
|
||||
else if( SelectedRowIndex>I.Index )
|
||||
--SelectedRowIndex;
|
||||
|
||||
// Remove from list.
|
||||
if( FirstItem==I )
|
||||
FirstItem = I.Next;
|
||||
else
|
||||
{
|
||||
for( N=FirstItem; N!=None; N=N.Next )
|
||||
if( N.Next==I )
|
||||
{
|
||||
N.Next = I.Next;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add to unused list.
|
||||
I.Next = UnusedItem;
|
||||
UnusedItem = I;
|
||||
I.Index = -1;
|
||||
|
||||
UpdateListSize();
|
||||
}
|
||||
final function EmptyList()
|
||||
{
|
||||
local KFGUI_ListItem N,I;
|
||||
|
||||
for( I=FirstItem; I!=None; I=N )
|
||||
{
|
||||
N = I.Next;
|
||||
|
||||
// Add to unused list.
|
||||
I.Next = UnusedItem;
|
||||
UnusedItem = I;
|
||||
I.Index = -1;
|
||||
}
|
||||
|
||||
FirstItem = None;
|
||||
UpdateListSize();
|
||||
}
|
||||
|
||||
final function KFGUI_ListItem GetFromIndex( int Index )
|
||||
{
|
||||
local KFGUI_ListItem N;
|
||||
|
||||
if( Index<0 || Index>=ListCount )
|
||||
return None;
|
||||
for( N=FirstItem; N!=None; N=N.Next )
|
||||
if( (Index--)==0 )
|
||||
return N;
|
||||
return None;
|
||||
}
|
||||
|
||||
function SortColumn( int Column, optional bool bReverse )
|
||||
{
|
||||
local array<KFGUI_ListItem> List;
|
||||
local KFGUI_ListItem Sel,N,P;
|
||||
local int i;
|
||||
|
||||
if( !bCanSortColumn || Column<0 || Column>=Columns.Length )
|
||||
return;
|
||||
|
||||
LastSortedColumn = Column;
|
||||
bLastSortedReverse = bReverse;
|
||||
bShouldSortList = true;
|
||||
|
||||
// Allocate memory space first.
|
||||
List.Length = ListCount;
|
||||
List.Length = 0;
|
||||
|
||||
// Grab current selected line.
|
||||
Sel = GetFromIndex(SelectedRowIndex);
|
||||
SelectedRowIndex = -1;
|
||||
|
||||
// Slow, sort it all.
|
||||
for( N=FirstItem; N!=None; N=N.Next )
|
||||
{
|
||||
N.Temp = N.GetSortStr(Column);
|
||||
|
||||
if( bReverse )
|
||||
{
|
||||
for( i=0; i<List.Length; ++i )
|
||||
if( List[i].Temp<N.Temp )
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
for( i=0; i<List.Length; ++i )
|
||||
if( List[i].Temp>N.Temp )
|
||||
break;
|
||||
}
|
||||
List.Insert(i,1);
|
||||
List[i] = N;
|
||||
}
|
||||
|
||||
// Rebuild list.
|
||||
FirstItem = None;
|
||||
P = None;
|
||||
for( i=0; i<List.Length; ++i )
|
||||
{
|
||||
N = List[i];
|
||||
if( Sel==N )
|
||||
SelectedRowIndex = i;
|
||||
N.Index = i;
|
||||
N.Next = None;
|
||||
if( P==None )
|
||||
FirstItem = N;
|
||||
else P.Next = N;
|
||||
P = N;
|
||||
}
|
||||
}
|
||||
|
||||
function ChangeListSize( int NewSize );
|
||||
|
||||
final function UpdateListSize()
|
||||
{
|
||||
local KFGUI_ListItem N;
|
||||
|
||||
ListCount = 0;
|
||||
for( N=FirstItem; N!=None; N=N.Next )
|
||||
N.Index = ListCount++;
|
||||
bListSizeDirty = true;
|
||||
}
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
ListCount = 0;
|
||||
Super.InitMenu();
|
||||
ColumnComp = KFGUI_ColumnTop(FindComponentID('Columns'));
|
||||
}
|
||||
|
||||
final function DrawStrClipped( string S, optional bool bOnlyTextures )
|
||||
{
|
||||
Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
|
||||
Owner.CurrentStyle.DrawTexturedString(S,Canvas.CurX,Canvas.CurY,TextScaler,LineFontInfo,false,bOnlyTextures);
|
||||
Canvas.PopMaskRegion();
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local int i,n,j;
|
||||
local float Y,TextY,XOffset;
|
||||
local KFGUI_ListItem C;
|
||||
local bool bCheckMouse;
|
||||
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],CompPos[2],CompPos[3],0,0,128,128);
|
||||
|
||||
// Mouse focused item check.
|
||||
bCheckMouse = bClickable && bFocused;
|
||||
FocusMouseItem = -1;
|
||||
if( bCheckMouse )
|
||||
MouseYHit = Owner.MousePosition.Y - CompPos[1];
|
||||
|
||||
n = ScrollBar.CurrentScroll;
|
||||
i = 0;
|
||||
for( C=FirstItem; C!=None; C=C.Next )
|
||||
if( (i++)==n )
|
||||
break;
|
||||
Y = 0.f;
|
||||
TextY = (ItemHeight-TextHeight)*0.5f;
|
||||
XOffset = TextY*0.75;
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
|
||||
for( i=0; (i<ListItemsPerPage && C!=None); ++i )
|
||||
{
|
||||
// Check for mouse hit.
|
||||
if( bCheckMouse && FocusMouseItem==-1 )
|
||||
{
|
||||
if( MouseYHit<ItemHeight )
|
||||
FocusMouseItem = n;
|
||||
else MouseYHit-=ItemHeight;
|
||||
}
|
||||
|
||||
// Draw selection background.
|
||||
if( SelectedRowIndex==n ) // Selected
|
||||
{
|
||||
Canvas.SetPos(EdgeSize,Y);
|
||||
Canvas.DrawColor = SelectedLineColor;
|
||||
Owner.CurrentStyle.DrawWhiteBox(CompPos[2]-(EdgeSize*2),ItemHeight);
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
}
|
||||
else if( FocusMouseItem==n ) // Focused
|
||||
{
|
||||
Canvas.SetPos(EdgeSize,Y);
|
||||
Canvas.DrawColor = FocusedLineColor;
|
||||
Owner.CurrentStyle.DrawWhiteBox(CompPos[2]-(EdgeSize*2),ItemHeight);
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
}
|
||||
|
||||
// Draw columns of text
|
||||
for( j=0; j<Columns.Length; ++j )
|
||||
if( !Columns[j].bHidden )
|
||||
{
|
||||
//Canvas.SetClip(Columns[j].X+Columns[j].XSize+EdgeSize,YClip);
|
||||
Canvas.SetPos(Columns[j].X+XOffset+EdgeSize,TextY);
|
||||
DrawStrClipped(C.GetDisplayStr(j), Columns[j].bOnlyTextures);
|
||||
}
|
||||
Y+=ItemHeight;
|
||||
TextY+=ItemHeight;
|
||||
++n;
|
||||
C = C.Next;
|
||||
}
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local byte j;
|
||||
local float XS,SpaceX;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
ComputeCoords();
|
||||
|
||||
// Check font to use.
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(TextScaler);
|
||||
TextScaler *= FontSize;
|
||||
Canvas.TextSize("ABC",XS,TextHeight,TextScaler,TextScaler);
|
||||
|
||||
for( j=0; j<4; ++j )
|
||||
{
|
||||
ScrollBar.InputPos[j] = CompPos[j];
|
||||
ColumnComp.InputPos[j] = CompPos[j];
|
||||
}
|
||||
|
||||
// Setup positioning.
|
||||
// First compute the width scrollbar.
|
||||
if( OldXSize!=InputPos[2] )
|
||||
{
|
||||
OldXSize = InputPos[2];
|
||||
ScalerSize = ScrollBar.GetWidth();
|
||||
ScrollBar.XPosition = 1.f - ScalerSize;
|
||||
ColumnComp.XSize = ScrollBar.XPosition;
|
||||
}
|
||||
SpaceX = ScalerSize*CompPos[2];
|
||||
CompPos[2] -= SpaceX;
|
||||
ScrollBar.InputPos[3] = CompPos[3];
|
||||
|
||||
// Draw columns.
|
||||
ColumnComp.YSize = (TextHeight*1.05) / CompPos[3];
|
||||
ColumnComp.Canvas = Canvas;
|
||||
ColumnComp.PreDraw();
|
||||
|
||||
// Move down to give space for columns.
|
||||
CompPos[1] += ColumnComp.CompPos[3];
|
||||
CompPos[3] -= ColumnComp.CompPos[3];
|
||||
|
||||
// Compute how many rows fit in with this setting.
|
||||
ItemHeight = TextHeight*1.025;
|
||||
ListItemsPerPage = CompPos[3]/ItemHeight;
|
||||
ItemHeight = CompPos[3]/ListItemsPerPage;
|
||||
if( OldItemsPerFrame!=ListItemsPerPage || bListSizeDirty )
|
||||
{
|
||||
if( SelectedRowIndex>=ListCount )
|
||||
SelectedRowIndex = -1;
|
||||
OldItemsPerFrame = ListItemsPerPage;
|
||||
bListSizeDirty = false;
|
||||
UpdateListVis();
|
||||
}
|
||||
|
||||
// Draw vertical scrollbar
|
||||
ScrollBar.Canvas = Canvas;
|
||||
ScrollBar.PreDraw();
|
||||
|
||||
// Draw self.
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
|
||||
// Reset scaling to allow mouse to capture input.
|
||||
CompPos[1] -= ColumnComp.CompPos[3];
|
||||
CompPos[2] += SpaceX;
|
||||
CompPos[3] += ColumnComp.CompPos[3];
|
||||
}
|
||||
function InternalClickedItem( int Index, bool bRight, int MouseX, int MouseY )
|
||||
{
|
||||
SelectedRowIndex = Index;
|
||||
OnSelectedRow(GetFromIndex(Index),Index,bRight,false);
|
||||
}
|
||||
function InternalDblClickedItem( int Index, bool bRight, int MouseX, int MouseY )
|
||||
{
|
||||
SelectedRowIndex = Index;
|
||||
OnSelectedRow(GetFromIndex(Index),Index,bRight,true);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ListItemClass=class'KFGUI_ListItem'
|
||||
OnClickedItem=InternalClickedItem
|
||||
OnDblClickedItem=InternalDblClickedItem
|
||||
SelectedRowIndex=-1
|
||||
FontSize=1.f
|
||||
EdgeSize=5.f
|
||||
bClickable=true
|
||||
FocusedLineColor=(R=64,G=3,B=48,A=255)
|
||||
SelectedLineColor=(R=84,G=26,B=128,A=255)
|
||||
bCanSortColumn=true
|
||||
|
||||
Begin Object Class=KFGUI_ColumnTop Name=ColumnComps
|
||||
XPosition=0
|
||||
YPosition=0
|
||||
XSize=1
|
||||
YSize=0.04
|
||||
ID="Columns"
|
||||
End Object
|
||||
Components.Add(ColumnComps)
|
||||
|
||||
LineFontInfo=(bClipText=true,bEnableShadow=false)
|
||||
}
|
206
Src/KFClassicHUD/Classes/KFGUI_ColumnTop.uc
Normal file
206
Src/KFClassicHUD/Classes/KFGUI_ColumnTop.uc
Normal file
@ -0,0 +1,206 @@
|
||||
// Do not use this on your own, it is used by ColumnList
|
||||
Class KFGUI_ColumnTop extends KFGUI_Base;
|
||||
|
||||
var() float ColumnMinSize; // Minimum pixels width allowed.
|
||||
var KFGUI_ColumnList ListOwner;
|
||||
|
||||
var transient int PrevSortedColumn,MouseColumn,ScalingColumn;
|
||||
var transient byte PressedDown[2];
|
||||
var transient bool bPressedDown,bScaleColumn,bMouseScaler;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
ListOwner = KFGUI_ColumnList(ParentComponent);
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local int i,j;
|
||||
local float X,XS,MouseX,GrabWidth,MinSize,Wd;
|
||||
local bool bCheckMouse;
|
||||
|
||||
bClickable = ListOwner.bClickable;
|
||||
MinSize = ColumnMinSize / CompPos[2];
|
||||
|
||||
// Scale column
|
||||
if( bScaleColumn )
|
||||
{
|
||||
MouseX = Owner.MousePosition.X - CompPos[0];
|
||||
for( i=0; i<ScalingColumn; ++i )
|
||||
MouseX-=(ListOwner.Columns[i].Width * CompPos[2]);
|
||||
|
||||
ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2];
|
||||
|
||||
// Make sure no column is scrolled off screen.
|
||||
X = 0;
|
||||
for( i=0; i<(ListOwner.Columns.Length-1); ++i )
|
||||
{
|
||||
if( ListOwner.Columns[i].Width<MinSize )
|
||||
ListOwner.Columns[i].Width = MinSize;
|
||||
X+=ListOwner.Columns[i].Width;
|
||||
if( X>=(1.f-MinSize) )
|
||||
{
|
||||
MouseX = X-(1.f-MinSize); // Grab overshoot.
|
||||
|
||||
// Then push back!
|
||||
for( j=i; j>=0; --j )
|
||||
{
|
||||
if( (ListOwner.Columns[j].Width-MouseX)>MinSize ) // This column has enough space to retract.
|
||||
{
|
||||
ListOwner.Columns[j].Width-=MouseX;
|
||||
MouseX = 0;
|
||||
break;
|
||||
}
|
||||
else if( ListOwner.Columns[j].Width>MinSize ) // This column has limited space to retract.
|
||||
{
|
||||
MouseX-=(ListOwner.Columns[j].Width-MinSize);
|
||||
ListOwner.Columns[j].Width = MinSize;
|
||||
}
|
||||
}
|
||||
X = (1.f-MinSize); // Continue at maximum size.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Init mouse check.
|
||||
MouseColumn = -1;
|
||||
bCheckMouse = (bClickable && bFocused);
|
||||
if( bCheckMouse )
|
||||
{
|
||||
GrabWidth = CompPos[3]*0.175;
|
||||
MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth;
|
||||
GrabWidth *= -2.f;
|
||||
}
|
||||
|
||||
// Draw the columns and compute the scalings.
|
||||
X = 0;
|
||||
j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1);
|
||||
for( i=0; i<ListOwner.Columns.Length; ++i )
|
||||
{
|
||||
if( ListOwner.Columns[i].Width<MinSize )
|
||||
ListOwner.Columns[i].Width = MinSize;
|
||||
|
||||
Wd = ListOwner.Columns[i].Width * CompPos[2];
|
||||
if( i==(ListOwner.Columns.Length-1) ) // Final column, give infinitive width.
|
||||
{
|
||||
Wd = (CompPos[2]-X);
|
||||
}
|
||||
if( Wd<=0 ) // Impossible.
|
||||
{
|
||||
ListOwner.Columns[i].bHidden = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
ListOwner.Columns[i].X = X;
|
||||
ListOwner.Columns[i].XSize = Wd;
|
||||
|
||||
if( bCheckMouse && (MouseX-=Wd)<=0.f )
|
||||
{
|
||||
MouseColumn = i;
|
||||
bCheckMouse = false;
|
||||
bMouseScaler = (MouseX>=GrabWidth) && ((i+1)<ListOwner.Columns.Length);
|
||||
}
|
||||
|
||||
if( X>=CompPos[2] )
|
||||
ListOwner.Columns[i].bHidden = true;
|
||||
else
|
||||
{
|
||||
ListOwner.Columns[i].bHidden = false;
|
||||
//Canvas.SetClip(X+Wd,CompPos[1]+CompPos[3]);
|
||||
|
||||
// Draw column.
|
||||
if( i==j )
|
||||
{
|
||||
if( MouseColumn==i && !bMouseScaler )
|
||||
Canvas.SetDrawColor(175,240,8,255);
|
||||
else Canvas.SetDrawColor(128,200,56,255);
|
||||
}
|
||||
else if( MouseColumn==i && !bMouseScaler )
|
||||
Canvas.SetDrawColor(220,220,8,255);
|
||||
|
||||
XS = Owner.CurrentStyle.DefaultHeight*0.5;
|
||||
Canvas.SetPos(X,0.f);
|
||||
Canvas.DrawTileStretched(Owner.CurrentStyle.TabTextures[`TAB_TOP],Min(Wd,CompPos[2]-X),CompPos[3],0,0,128,16);
|
||||
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
Canvas.SetPos(X+XS,(CompPos[3]-ListOwner.TextHeight)*0.5f);
|
||||
ListOwner.DrawStrClipped(ListOwner.Columns[i].Text);
|
||||
}
|
||||
X+=Wd;
|
||||
}
|
||||
}
|
||||
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( !ListOwner.bDisabled && bClickable )
|
||||
{
|
||||
PressedDown[byte(bRight)] = 1;
|
||||
bPressedDown = true;
|
||||
|
||||
if( !bRight && bMouseScaler )
|
||||
{
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
bScaleColumn = true;
|
||||
ScalingColumn = MouseColumn;
|
||||
GetInputFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
if( bScaleColumn && !bRight )
|
||||
{
|
||||
bScaleColumn = false;
|
||||
DropInputFocus();
|
||||
return;
|
||||
}
|
||||
if( !bDisabled && bClickable && PressedDown[byte(bRight)]==1 )
|
||||
{
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
PressedDown[byte(bRight)] = 0;
|
||||
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
|
||||
|
||||
if( MouseColumn>=0 )
|
||||
{
|
||||
ListOwner.SortColumn(MouseColumn,(PrevSortedColumn==MouseColumn));
|
||||
if( PrevSortedColumn==MouseColumn )
|
||||
PrevSortedColumn = -1;
|
||||
else PrevSortedColumn = MouseColumn;
|
||||
}
|
||||
}
|
||||
}
|
||||
function byte GetCursorStyle()
|
||||
{
|
||||
if( bClickable )
|
||||
return (bMouseScaler ? 2 : 1);
|
||||
return 0;
|
||||
}
|
||||
function MouseLeave()
|
||||
{
|
||||
Super.MouseLeave();
|
||||
if( !bScaleColumn )
|
||||
{
|
||||
PressedDown[0] = 0;
|
||||
PressedDown[1] = 0;
|
||||
bPressedDown = false;
|
||||
}
|
||||
}
|
||||
function MouseEnter()
|
||||
{
|
||||
Super.MouseEnter();
|
||||
}
|
||||
|
||||
function LostInputFocus()
|
||||
{
|
||||
bScaleColumn = false;
|
||||
PressedDown[0] = 0;
|
||||
PressedDown[1] = 0;
|
||||
bPressedDown = false;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bClickable=true
|
||||
ColumnMinSize=8
|
||||
}
|
64
Src/KFClassicHUD/Classes/KFGUI_ComboBox.uc
Normal file
64
Src/KFClassicHUD/Classes/KFGUI_ComboBox.uc
Normal file
@ -0,0 +1,64 @@
|
||||
Class KFGUI_ComboBox extends KFGUI_EditControl;
|
||||
|
||||
var KFGUI_ComboSelector Selection;
|
||||
|
||||
var float BorderSize;
|
||||
var() array<string> Values;
|
||||
var() int SelectedIndex;
|
||||
var() color SelectedTextColor,TextColor;
|
||||
var() bool bButtonStretched;
|
||||
|
||||
function UpdateSizes()
|
||||
{
|
||||
// Update height.
|
||||
if( bScaleByFontSize )
|
||||
YSize = (TextHeight + (BorderSize*2)) / InputPos[3];
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
Owner.CurrentStyle.RenderComboBox(Self);
|
||||
}
|
||||
|
||||
function HandleMouseClick( bool bRight )
|
||||
{
|
||||
PlayMenuSound(MN_Dropdown);
|
||||
if( Selection==None )
|
||||
{
|
||||
Selection = New(None)Class'KFGUI_ComboSelector';
|
||||
Selection.Owner = Owner;
|
||||
Selection.Combo = Self;
|
||||
Selection.InitMenu();
|
||||
}
|
||||
Selection.XPosition = CompPos[0] / Owner.ScreenSize.X;
|
||||
Selection.YPosition = (CompPos[1]+CompPos[3]) / Owner.ScreenSize.Y;
|
||||
Selection.XSize = CompPos[2] / Owner.ScreenSize.X;
|
||||
Selection.YSize = (TextHeight / Owner.ScreenSize.Y) * Values.Length + ((BorderSize*2) / Owner.ScreenSize.Y);
|
||||
if( (Selection.YPosition+Selection.YSize)>1.f )
|
||||
Selection.YPosition-=((Selection.YPosition+Selection.YSize)-1.f);
|
||||
Selection.GetInputFocus();
|
||||
}
|
||||
final function string GetCurrent()
|
||||
{
|
||||
if( SelectedIndex<Values.Length )
|
||||
return Values[SelectedIndex];
|
||||
return "";
|
||||
}
|
||||
final function bool SetValue( string S )
|
||||
{
|
||||
local int i;
|
||||
|
||||
i = Values.Find(S);
|
||||
if( i==-1 )
|
||||
return false;
|
||||
SelectedIndex = i;
|
||||
return true;
|
||||
}
|
||||
Delegate OnComboChanged( KFGUI_ComboBox Sender );
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SelectedTextColor=(R=255,G=128,B=128,A=255)
|
||||
TextColor=(R=255,G=255,B=255,A=255)
|
||||
BorderSize=4
|
||||
}
|
27
Src/KFClassicHUD/Classes/KFGUI_ComboSelector.uc
Normal file
27
Src/KFClassicHUD/Classes/KFGUI_ComboSelector.uc
Normal file
@ -0,0 +1,27 @@
|
||||
Class KFGUI_ComboSelector extends KFGUI_Clickable;
|
||||
|
||||
var KFGUI_ComboBox Combo;
|
||||
var int CurrentRow,OldRow;
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
Owner.CurrentStyle.RenderComboList(Self);
|
||||
}
|
||||
|
||||
function HandleMouseClick( bool bRight )
|
||||
{
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
DropInputFocus();
|
||||
if( CurrentRow>=0 )
|
||||
{
|
||||
Combo.SelectedIndex = CurrentRow;
|
||||
Combo.OnComboChanged(Combo);
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
CurrentRow=-1
|
||||
OldRow=-1
|
||||
bFocusedPostDrawItem=true
|
||||
}
|
222
Src/KFClassicHUD/Classes/KFGUI_ComponentList.uc
Normal file
222
Src/KFClassicHUD/Classes/KFGUI_ComponentList.uc
Normal file
@ -0,0 +1,222 @@
|
||||
// List box with components as items.
|
||||
Class KFGUI_ComponentList extends KFGUI_List;
|
||||
|
||||
var int VisRange[2];
|
||||
var() int NumColumns;
|
||||
var array<KFGUI_Base> ItemComponents;
|
||||
|
||||
// REMEMBER to call InitMenu() on the newly created component after values are init!!!
|
||||
final function KFGUI_Base AddListComponent( class<KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f )
|
||||
{
|
||||
return AddComponentAtIndex(ItemComponents.Length, CompClass, XS, YS);
|
||||
}
|
||||
|
||||
final function KFGUI_Base CreateComponent(class<KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f)
|
||||
{
|
||||
local KFGUI_Base G;
|
||||
|
||||
G = new(Self)CompClass;
|
||||
if( G==None )
|
||||
return None;
|
||||
|
||||
G.XPosition = (1.f - XS) * 0.5f;
|
||||
G.YPosition = (1.f - YS) * 0.5f;
|
||||
G.XSize = XS;
|
||||
G.YSize = YS;
|
||||
|
||||
return G;
|
||||
}
|
||||
|
||||
final function AddItem( KFGUI_Base Item )
|
||||
{
|
||||
AddItemAtIndex(ItemComponents.Length, Item);
|
||||
}
|
||||
|
||||
final function AddItemAtIndex( int i, KFGUI_Base Item )
|
||||
{
|
||||
ItemComponents.InsertItem(i, Item);
|
||||
}
|
||||
|
||||
final function KFGUI_Base AddComponentAtIndex( int i, class<KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f )
|
||||
{
|
||||
local KFGUI_Base G;
|
||||
|
||||
G = CreateComponent(CompClass, XS, YS);
|
||||
G.Owner = Owner;
|
||||
G.ParentComponent = Self;
|
||||
ItemComponents.InsertItem(i, G);
|
||||
|
||||
return G;
|
||||
}
|
||||
|
||||
function EmptyList()
|
||||
{
|
||||
ItemComponents.Length = 0;
|
||||
}
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
ListCount = 0;
|
||||
NumColumns = Max(NumColumns,1);
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
if( bDrawBackground )
|
||||
{
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_INNERBORDER],CompPos[2],CompPos[3],0,0,128,128);
|
||||
}
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local int i;
|
||||
local byte j;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
ComputeCoords();
|
||||
|
||||
// Update list size
|
||||
i = ItemComponents.Length / NumColumns;
|
||||
if( i!=NumColumns )
|
||||
{
|
||||
ListCount = i;
|
||||
UpdateListVis();
|
||||
}
|
||||
|
||||
if( !ScrollBar.bDisabled && !ScrollBar.bHideScrollbar )
|
||||
{
|
||||
// First draw scrollbar to allow it to resize itself.
|
||||
for( j=0; j<4; ++j )
|
||||
ScrollBar.InputPos[j] = CompPos[j];
|
||||
if( OldXSize!=InputPos[2] )
|
||||
{
|
||||
OldXSize = InputPos[2];
|
||||
}
|
||||
ScrollBar.Canvas = Canvas;
|
||||
ScrollBar.PreDraw();
|
||||
|
||||
// Then downscale our selves to give room for scrollbar.
|
||||
CompPos[2] -= ScrollBar.CompPos[2];
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
PreDrawListItems();
|
||||
CompPos[2] += ScrollBar.CompPos[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
PreDrawListItems();
|
||||
}
|
||||
}
|
||||
|
||||
function PreDrawListItems()
|
||||
{
|
||||
local int i,XNum,r;
|
||||
local float XS,YS;
|
||||
|
||||
XNum = 0;
|
||||
r = 0;
|
||||
XS = CompPos[2] / NumColumns;
|
||||
YS = CompPos[3] / ListItemsPerPage;
|
||||
VisRange[0] = (ScrollBar.CurrentScroll*NumColumns);
|
||||
VisRange[1] = ItemComponents.Length;
|
||||
for( i=VisRange[0]; i<VisRange[1]; ++i )
|
||||
{
|
||||
ItemComponents[i].Canvas = Canvas;
|
||||
ItemComponents[i].InputPos[0] = CompPos[0]+XS*XNum;
|
||||
ItemComponents[i].InputPos[1] = CompPos[1]+YS*r;
|
||||
ItemComponents[i].InputPos[2] = XS;
|
||||
ItemComponents[i].InputPos[3] = YS;
|
||||
ItemComponents[i].PreDraw();
|
||||
|
||||
if( ++XNum==NumColumns )
|
||||
{
|
||||
XNum = 0;
|
||||
if( ++r==ListItemsPerPage )
|
||||
{
|
||||
VisRange[1] = i+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function ChangeListSize( int NewSize );
|
||||
|
||||
function MouseClick( bool bRight );
|
||||
function MouseRelease( bool bRight );
|
||||
function MouseLeave()
|
||||
{
|
||||
Super(KFGUI_Base).MouseLeave();
|
||||
}
|
||||
function MouseEnter()
|
||||
{
|
||||
Super(KFGUI_Base).MouseEnter();
|
||||
}
|
||||
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( ItemComponents.Length > 0 )
|
||||
{
|
||||
for( i=VisRange[1] - 1; i>=VisRange[0] && i<ItemComponents.Length; i-- )
|
||||
{
|
||||
if( ItemComponents[i].CaptureMouse() )
|
||||
{
|
||||
MouseArea = ItemComponents[i];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Super.CaptureMouse();
|
||||
}
|
||||
function CloseMenu()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<ItemComponents.Length; ++i )
|
||||
ItemComponents[i].CloseMenu();
|
||||
Super.CloseMenu();
|
||||
}
|
||||
function NotifyLevelChange()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<ItemComponents.Length; ++i )
|
||||
ItemComponents[i].NotifyLevelChange();
|
||||
Super.NotifyLevelChange();
|
||||
}
|
||||
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<ItemComponents.Length; ++i )
|
||||
ItemComponents[i].InventoryChanged(Wep,bRemove);
|
||||
}
|
||||
function MenuTick( float DeltaTime )
|
||||
{
|
||||
local int i;
|
||||
|
||||
Super.MenuTick(DeltaTime);
|
||||
for( i=0; i<ItemComponents.Length; ++i )
|
||||
ItemComponents[i].MenuTick(DeltaTime);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ListCount=0
|
||||
NumColumns=1
|
||||
bClickable=true
|
||||
bDrawBackground=false
|
||||
}
|
428
Src/KFClassicHUD/Classes/KFGUI_EditBox.uc
Normal file
428
Src/KFClassicHUD/Classes/KFGUI_EditBox.uc
Normal file
@ -0,0 +1,428 @@
|
||||
Class KFGUI_EditBox extends KFGUI_Clickable;
|
||||
|
||||
var enum eTextCase
|
||||
{
|
||||
TXTC_None,
|
||||
TXTC_Upper,
|
||||
TXTC_Lower,
|
||||
} TextCase;
|
||||
|
||||
var Color FontColor;
|
||||
|
||||
var string TextStr,AllowedCharSet;
|
||||
var bool bDrawBackground,bNoClearOnEnter,bMaskText,bIntOnly,bFloatOnly,bIncludeSign,bConvertSpaces,bCtrl,bAllSelected,bForceShowCaret;
|
||||
var int MaxWidth;
|
||||
var bool bReadOnly,bAlwaysNotify;
|
||||
var int CaretPos,FirstVis,LastSizeX,LastCaret,LastLength;
|
||||
var float TextScale;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
|
||||
if ( bIntOnly || bFloatOnly )
|
||||
{
|
||||
AllowedCharSet = "0123456789";
|
||||
|
||||
if (bFloatOnly)
|
||||
AllowedCharSet $= ".";
|
||||
}
|
||||
|
||||
bAllSelected = true;
|
||||
}
|
||||
|
||||
function SetText(string NewText, optional bool bIgnoreDelegate)
|
||||
{
|
||||
local bool bChanged;
|
||||
|
||||
bChanged = bAlwaysNotify || TextStr != NewText;
|
||||
TextStr = NewText;
|
||||
CaretPos = Len(TextStr);
|
||||
|
||||
if (bChanged && !bIgnoreDelegate)
|
||||
TextChanged();
|
||||
|
||||
bAllSelected=true;
|
||||
}
|
||||
|
||||
function bool NotifyInputChar(int Key, string Unicode)
|
||||
{
|
||||
local string Temp,S;
|
||||
|
||||
if (bReadOnly)
|
||||
return false;
|
||||
|
||||
if( UniCode!="" )
|
||||
S = Unicode;
|
||||
else S = Chr(Key);
|
||||
|
||||
if( Asc(S) == 13 || Asc(S) == 8 || Asc(S) == 27 )
|
||||
return false;
|
||||
|
||||
if( bCtrl )
|
||||
return false;
|
||||
|
||||
if(bAllSelected)
|
||||
{
|
||||
TextStr="";
|
||||
CaretPos=0;
|
||||
bAllSelected=false;
|
||||
}
|
||||
|
||||
if ( (AllowedCharSet=="") || ( (bIncludeSign) && ( (S=="-") || (S=="+") ) && (TextStr=="") ) || (InStr(AllowedCharSet,S)>=0) )
|
||||
{
|
||||
if ( (MaxWidth==0) || (Len(TextStr)<MaxWidth) )
|
||||
{
|
||||
if ( (bConvertSpaces) && ((S==" ") || (S=="?") || (S=="\\")) )
|
||||
S = "_";
|
||||
|
||||
if ( (TextStr=="") || ( CaretPos==Len(TextStr) ) )
|
||||
{
|
||||
TextStr = TextStr$S;
|
||||
CaretPos=Len(TextStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Temp = Left(TextStr,CaretPos)$S$Mid(TextStr,CaretPos);
|
||||
TextStr = Temp;
|
||||
CaretPos++;
|
||||
}
|
||||
|
||||
TextChanged();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function SetInputText(string S)
|
||||
{
|
||||
switch(TextCase)
|
||||
{
|
||||
case TXTC_Upper:
|
||||
S = Caps(S);
|
||||
break;
|
||||
case TXTC_Lower:
|
||||
S = Locs(S);
|
||||
break;
|
||||
}
|
||||
|
||||
TextStr = S;
|
||||
TextChanged();
|
||||
}
|
||||
|
||||
function AppendInputText(string Text)
|
||||
{
|
||||
local int Character;
|
||||
|
||||
while (Len(Text) > 0)
|
||||
{
|
||||
Character = Asc(Left(Text, 1));
|
||||
Text = Mid(Text, 1);
|
||||
|
||||
if (Character >= 0x20 && Character < 0x100)
|
||||
{
|
||||
SetInputText(Left(TextStr, CaretPos) $ Chr(Character) $ Right(TextStr, Len(TextStr) - CaretPos));
|
||||
CaretPos += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function bool ProcessControlKey(name Key, EInputEvent Event)
|
||||
{
|
||||
if (Key == 'LeftControl' || Key == 'RightControl')
|
||||
{
|
||||
if (Event == IE_Released)
|
||||
{
|
||||
bCtrl = false;
|
||||
}
|
||||
else if (Event == IE_Pressed)
|
||||
{
|
||||
bCtrl = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (bCtrl && Event == IE_Pressed && GetPlayer() != None)
|
||||
{
|
||||
if (Key == 'V')
|
||||
{
|
||||
// paste
|
||||
AppendInputText(GetPlayer().PasteFromClipboard());
|
||||
return true;
|
||||
}
|
||||
else if (Key == 'C')
|
||||
{
|
||||
// copy
|
||||
GetPlayer().CopyToClipboard(TextStr);
|
||||
return true;
|
||||
}
|
||||
else if (Key == 'X')
|
||||
{
|
||||
// cut
|
||||
if (TextStr != "")
|
||||
{
|
||||
GetPlayer().CopyToClipboard(TextStr);
|
||||
SetInputText("");
|
||||
CaretPos = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function bool NotifyInputKey(int ControllerId, name Key, EInputEvent Event, float AmountDepressed, bool bGamepad)
|
||||
{
|
||||
local string Temp;
|
||||
|
||||
if( bReadOnly )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ProcessControlKey(Key, Event))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if( Key == 'Escape' && Event == IE_Pressed )
|
||||
{
|
||||
if( TextStr!="" )
|
||||
{
|
||||
SetInputText("");
|
||||
CaretPos = 0;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ParentComponent != None )
|
||||
{
|
||||
ParentComponent.UserPressedEsc();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( Key=='Enter' && Event == IE_Released )
|
||||
{
|
||||
if( TextStr!="" )
|
||||
{
|
||||
Temp = TextStr;
|
||||
OnTextFinished(self, Temp);
|
||||
if( !bNoClearOnEnter )
|
||||
{
|
||||
SetInputText("");
|
||||
CaretPos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if ( Key=='Home' )
|
||||
{
|
||||
CaretPos = 0;
|
||||
return true;
|
||||
}
|
||||
else if ( Key=='End' )
|
||||
{
|
||||
CaretPos = Len(TextStr);
|
||||
return true;
|
||||
}
|
||||
else if( Event == IE_Pressed || Event == IE_Repeat )
|
||||
{
|
||||
if( Key=='Backspace' || Key=='Delete' )
|
||||
{
|
||||
if( bAllSelected )
|
||||
{
|
||||
SetInputText("");
|
||||
CaretPos = 0;
|
||||
}
|
||||
else if( CaretPos>0 )
|
||||
{
|
||||
SetInputText(Left(TextStr,CaretPos-1) $ Right(TextStr, Len(TextStr) - CaretPos));
|
||||
CaretPos -= 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if ( Key=='Left' )
|
||||
{
|
||||
CaretPos = Max(0, CaretPos - 1);
|
||||
return true;
|
||||
}
|
||||
else if ( Key=='Right' )
|
||||
{
|
||||
CaretPos = Min(Len(TextStr), CaretPos + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function string ConvertIllegal(string InputStr)
|
||||
{
|
||||
local int i, Max;
|
||||
local string Retval;
|
||||
local string C;
|
||||
|
||||
i = 0;
|
||||
Max = Len(InputStr);
|
||||
while ( i < Max )
|
||||
{
|
||||
C = Mid(InputStr,i,1);
|
||||
if ( AllowedCharSet != "" && InStr(AllowedCharSet,C) < 0 )
|
||||
{
|
||||
C = "";
|
||||
}
|
||||
if ( bConvertSpaces &&
|
||||
((C == " ") || (C =="?") || (C=="\\") ))
|
||||
{
|
||||
C = "_";
|
||||
}
|
||||
Retval = Retval $ C;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (MaxWidth > 0)
|
||||
return Left(Retval,MaxWidth);
|
||||
|
||||
return Retval;
|
||||
}
|
||||
|
||||
function string GetText()
|
||||
{
|
||||
return TextStr;
|
||||
}
|
||||
|
||||
function TextChanged()
|
||||
{
|
||||
OnChange(Self);
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local string Storage,FinalDraw,TmpString;
|
||||
local int MaskIndex,StorageLength;
|
||||
local float XL,YL,BoxWidth,FontScale,CursorY,BorderSize;
|
||||
local FontRenderInfo FRI;
|
||||
|
||||
Super.DrawMenu();
|
||||
|
||||
if( bDrawBackground )
|
||||
{
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_SMALL],CompPos[2],CompPos[3],0,0,Owner.CurrentStyle.BorderTextures[`BOX_SMALL].GetSurfaceWidth(),Owner.CurrentStyle.BorderTextures[`BOX_SMALL].GetSurfaceHeight());
|
||||
}
|
||||
|
||||
BorderSize = Owner.CurrentStyle.ScreenScale(4.f);
|
||||
|
||||
FRI.bClipText = true;
|
||||
FRI.bEnableShadow = true;
|
||||
|
||||
Storage = TextStr;
|
||||
|
||||
if ( bMaskText && Len(Storage)>0 )
|
||||
{
|
||||
StorageLength = Len(Storage);
|
||||
|
||||
Storage = "";
|
||||
for(MaskIndex=1; MaskIndex <= StorageLength; MaskIndex++ )
|
||||
{
|
||||
Storage $= "*";
|
||||
}
|
||||
}
|
||||
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(FontScale);
|
||||
FontScale *= TextScale;
|
||||
|
||||
BoxWidth=CompPos[2]*0.9875;
|
||||
|
||||
if ( (Len(Storage) != LastLength) || (CaretPos!=LastCaret) )
|
||||
{
|
||||
if (CaretPos<=FirstVis)
|
||||
FirstVis = Max(0,CaretPos-1);
|
||||
else
|
||||
{
|
||||
FinalDraw = Mid(Storage, FirstVis, CaretPos-FirstVis);
|
||||
Canvas.TextSize(FinalDraw, XL, YL, FontScale, FontScale);
|
||||
|
||||
while ( (XL>=BoxWidth) && (FirstVis<Len(Storage)) )
|
||||
{
|
||||
FirstVis++;
|
||||
FinalDraw = Mid(Storage, FirstVis, CaretPos-FirstVis);
|
||||
Canvas.TextSize(FinalDraw, XL, YL, FontScale, FontScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
LastLength = Len(Storage);
|
||||
|
||||
if (bReadOnly)
|
||||
{
|
||||
FirstVis = 0;
|
||||
}
|
||||
|
||||
FinalDraw = Mid(Storage, FirstVis, Len(Storage)-FirstVis);
|
||||
|
||||
if (!bReadOnly && (Owner.KeyboardFocus == self || bForceShowCaret))
|
||||
{
|
||||
if ( (FirstVis==CaretPos) || (Len(FinalDraw)==0) )
|
||||
{
|
||||
Canvas.TextSize("W", XL, YL, FontScale, FontScale);
|
||||
XL = BorderSize;
|
||||
bAllSelected=false;
|
||||
}
|
||||
else
|
||||
{
|
||||
TmpString = Mid(FinalDraw, 0, CaretPos-FirstVis);
|
||||
Canvas.TextSize(TmpString, XL, YL, FontScale, FontScale);
|
||||
}
|
||||
|
||||
CursorY = (CompPos[3]/2) - ((YL-Owner.HUDOwner.ScaledBorderSize)/2);
|
||||
|
||||
if(bAllSelected)
|
||||
{
|
||||
Canvas.SetDrawColor(255,255,255,195);
|
||||
Canvas.SetPos(BorderSize, CursorY);
|
||||
Canvas.DrawTile( Owner.DefaultPens[`PEN_WHITE], XL, YL-Owner.HUDOwner.ScaledBorderSize, 0, 0, Owner.DefaultPens[`PEN_WHITE].GetSurfaceWidth(), Owner.DefaultPens[`PEN_WHITE].GetSurfaceHeight() );
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetDrawColor(255,255,255,Owner.CursorFlash);
|
||||
Canvas.SetPos(XL + (Len(FinalDraw) == 0 ? 0 : 3), CursorY);
|
||||
Canvas.DrawTile( Owner.DefaultPens[`PEN_WHITE], 3, YL-Owner.HUDOwner.ScaledBorderSize, 0, 0, Owner.DefaultPens[`PEN_WHITE].GetSurfaceWidth(), Owner.DefaultPens[`PEN_WHITE].GetSurfaceHeight() );
|
||||
}
|
||||
}
|
||||
|
||||
Canvas.DrawColor = FontColor;
|
||||
Canvas.SetPos(BorderSize, (CompPos[3]/2) - (YL/2));
|
||||
Canvas.DrawText(FinalDraw,,FontScale,FontScale,FRI);
|
||||
}
|
||||
|
||||
function HandleMouseClick( bool bRight )
|
||||
{
|
||||
if( Owner.KeyboardFocus != self )
|
||||
{
|
||||
GrabKeyFocus();
|
||||
}
|
||||
|
||||
CaretPos = Len(TextStr);
|
||||
bAllSelected = !bAllSelected;
|
||||
}
|
||||
|
||||
Delegate OnChange(KFGUI_EditBox Sender);
|
||||
Delegate OnTextFinished(KFGUI_EditBox Sender, string S);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
FontColor=(R=255,G=255,B=255,A=255)
|
||||
MaxWidth=768
|
||||
TextScale=1
|
||||
TextCase=TXTC_None
|
||||
LastCaret=-1
|
||||
LastLength=-1
|
||||
|
||||
YSize=0.06
|
||||
}
|
102
Src/KFClassicHUD/Classes/KFGUI_EditControl.uc
Normal file
102
Src/KFClassicHUD/Classes/KFGUI_EditControl.uc
Normal file
@ -0,0 +1,102 @@
|
||||
Class KFGUI_EditControl extends KFGUI_Clickable;
|
||||
|
||||
var export editinline KFGUI_TextLable TextLable;
|
||||
var transient float TextHeight,TextScale;
|
||||
var transient Font TextFont;
|
||||
var Canvas.FontRenderInfo TextFontInfo;
|
||||
|
||||
var(Lable) float LableWidth;
|
||||
var(Lable) string LableString;
|
||||
var(Lable) color LableColor; // Label text color.
|
||||
var(Lable) byte FontScale;
|
||||
var(Lable) bool bScaleByFontSize; // Scale this component height by font height.
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
if( LableString=="" )
|
||||
TextLable = None;
|
||||
else
|
||||
{
|
||||
TextLable.SetText(LableString);
|
||||
TextLable.FontScale = FontScale;
|
||||
TextLable.XPosition = XPosition;
|
||||
TextLable.YPosition = YPosition;
|
||||
TextLable.XSize = (XSize*LableWidth*0.975);
|
||||
TextLable.YSize = YSize;
|
||||
TextLable.Owner = Owner;
|
||||
TextLable.TextColor = LableColor;
|
||||
TextLable.ParentComponent = Self;
|
||||
TextLable.InitMenu();
|
||||
XPosition+=(XSize*LableWidth);
|
||||
XSize*=(1.f-LableWidth);
|
||||
}
|
||||
Super.InitMenu();
|
||||
bClickable = !bDisabled;
|
||||
}
|
||||
|
||||
function UpdateSizes()
|
||||
{
|
||||
// Update height.
|
||||
if( bScaleByFontSize )
|
||||
YSize = ((TextHeight*1.05) + 6) / InputPos[3];
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local float XS;
|
||||
local byte i;
|
||||
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(TextScale);
|
||||
|
||||
TextScale *= FontScale;
|
||||
TextFont = Canvas.Font;
|
||||
|
||||
Canvas.TextSize("ABC",XS,TextHeight,TextScale,TextScale);
|
||||
|
||||
UpdateSizes();
|
||||
|
||||
Super.PreDraw();
|
||||
if( TextLable!=None )
|
||||
{
|
||||
TextLable.YSize = YSize;
|
||||
TextLable.Canvas = Canvas;
|
||||
for( i=0; i<4; ++i )
|
||||
TextLable.InputPos[i] = InputPos[i];
|
||||
TextLable.PreDraw();
|
||||
}
|
||||
}
|
||||
|
||||
final function DrawClippedText( string S, float TScale, float MaxX )
|
||||
{
|
||||
local int i,l;
|
||||
local float X,XL,YL;
|
||||
|
||||
l = Len(S);
|
||||
for( i=0; i<l; ++i )
|
||||
{
|
||||
Canvas.TextSize(Mid(S,i,1),XL,YL,TScale,TScale);
|
||||
if( (Canvas.CurX+X+XL)>MaxX )
|
||||
{
|
||||
--i;
|
||||
break;
|
||||
}
|
||||
X+=XL;
|
||||
}
|
||||
Canvas.DrawText(Left(S,i),,TScale,TScale,TextFontInfo);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
LableColor=(R=255,G=255,B=255,A=255)
|
||||
FontScale=1
|
||||
LableWidth=0.5
|
||||
bScaleByFontSize=true
|
||||
TextFontInfo=(bClipText=true,bEnableShadow=true)
|
||||
|
||||
Begin Object Class=KFGUI_TextLable Name=MyBoxLableText
|
||||
AlignX=0
|
||||
AlignY=1
|
||||
TextFontInfo=(bClipText=true,bEnableShadow=true)
|
||||
End Object
|
||||
TextLable=MyBoxLableText
|
||||
}
|
107
Src/KFClassicHUD/Classes/KFGUI_FloatingWindow.uc
Normal file
107
Src/KFClassicHUD/Classes/KFGUI_FloatingWindow.uc
Normal file
@ -0,0 +1,107 @@
|
||||
Class KFGUI_FloatingWindow extends KFGUI_Page
|
||||
abstract;
|
||||
|
||||
var() string WindowTitle; // Title of this window.
|
||||
var float DragOffset[2], OpenAnimSpeed;
|
||||
var KFGUI_FloatingWindowHeader HeaderComp;
|
||||
var bool bDragWindow,bUseAnimation;
|
||||
|
||||
var float WindowFadeInTime;
|
||||
var transient float OpenStartTime,OpenEndTime;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
HeaderComp = new (Self) class'KFGUI_FloatingWindowHeader';
|
||||
AddComponent(HeaderComp);
|
||||
}
|
||||
function ShowMenu()
|
||||
{
|
||||
Super.ShowMenu();
|
||||
|
||||
OpenStartTime = GetPlayer().WorldInfo.RealTimeSeconds;
|
||||
OpenEndTime = GetPlayer().WorldInfo.RealTimeSeconds + OpenAnimSpeed;
|
||||
}
|
||||
function DrawMenu()
|
||||
{
|
||||
local float TempSize;
|
||||
|
||||
if( bUseAnimation )
|
||||
{
|
||||
TempSize = `TimeSinceEx(GetPlayer(), OpenStartTime);
|
||||
if ( WindowFadeInTime - TempSize > 0 && FrameOpacity != default.FrameOpacity )
|
||||
FrameOpacity = (1.f - ((WindowFadeInTime - TempSize) / WindowFadeInTime)) * default.FrameOpacity;
|
||||
}
|
||||
|
||||
Owner.CurrentStyle.RenderFramedWindow(Self);
|
||||
|
||||
if( HeaderComp!=None )
|
||||
{
|
||||
HeaderComp.CompPos[3] = Owner.CurrentStyle.DefaultHeight;
|
||||
HeaderComp.YSize = HeaderComp.CompPos[3] / CompPos[3]; // Keep header height fit the window height.
|
||||
}
|
||||
}
|
||||
function SetWindowDrag( bool bDrag )
|
||||
{
|
||||
bDragWindow = bDrag;
|
||||
if( bDrag )
|
||||
{
|
||||
DragOffset[0] = Owner.MousePosition.X-CompPos[0];
|
||||
DragOffset[1] = Owner.MousePosition.Y-CompPos[1];
|
||||
}
|
||||
}
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( bDragWindow && HeaderComp!=None ) // Always keep focus on window frame now!
|
||||
{
|
||||
MouseArea = HeaderComp;
|
||||
return true;
|
||||
}
|
||||
|
||||
for( i=0; i<Components.Length; i++ )
|
||||
{
|
||||
if( Components[i].CaptureMouse() )
|
||||
{
|
||||
MouseArea = Components[i];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea = None;
|
||||
|
||||
return Super(KFGUI_Base).CaptureMouse();
|
||||
}
|
||||
function PreDraw()
|
||||
{
|
||||
local float Frac, CenterX, CenterY;
|
||||
|
||||
if( bUseAnimation )
|
||||
{
|
||||
Frac = Owner.CurrentStyle.TimeFraction(OpenStartTime, OpenEndTime, GetPlayer().WorldInfo.RealTimeSeconds);
|
||||
XSize = Lerp(default.XSize*0.75, default.XSize, Frac);
|
||||
YSize = Lerp(default.YSize*0.75, default.YSize, Frac);
|
||||
|
||||
CenterX = (default.XPosition + default.XSize * 0.5) - ((default.XSize*0.75)/2);
|
||||
CenterY = (default.YPosition + default.YSize * 0.5) - ((default.YSize*0.75)/2);
|
||||
|
||||
XPosition = Lerp(CenterX, default.XPosition, Frac);
|
||||
YPosition = Lerp(CenterY, default.YPosition, Frac);
|
||||
|
||||
if( bDragWindow )
|
||||
{
|
||||
XPosition = FClamp(Owner.MousePosition.X-DragOffset[0],0,InputPos[2]-CompPos[2]) / InputPos[2];
|
||||
YPosition = FClamp(Owner.MousePosition.Y-DragOffset[1],0,InputPos[3]-CompPos[3]) / InputPos[3];
|
||||
}
|
||||
}
|
||||
|
||||
Super.PreDraw();
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bUseAnimation=true
|
||||
OpenAnimSpeed=0.05f
|
||||
WindowFadeInTime=0.2f
|
||||
}
|
23
Src/KFClassicHUD/Classes/KFGUI_FloatingWindowHeader.uc
Normal file
23
Src/KFClassicHUD/Classes/KFGUI_FloatingWindowHeader.uc
Normal file
@ -0,0 +1,23 @@
|
||||
Class KFGUI_FloatingWindowHeader extends KFGUI_Base;
|
||||
|
||||
var bool bDragWindow;
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
ComputeCoords();
|
||||
}
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( !bRight )
|
||||
KFGUI_FloatingWindow(ParentComponent).SetWindowDrag(true);
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
if( !bRight )
|
||||
KFGUI_FloatingWindow(ParentComponent).SetWindowDrag(false);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bClickable=true
|
||||
}
|
128
Src/KFClassicHUD/Classes/KFGUI_Frame.uc
Normal file
128
Src/KFClassicHUD/Classes/KFGUI_Frame.uc
Normal file
@ -0,0 +1,128 @@
|
||||
Class KFGUI_Frame extends KFGUI_FloatingWindow;
|
||||
|
||||
var() float EdgeSize[4]; // Pixels wide for edges (left, top, right, bottom).
|
||||
var() float HeaderSize[2]; // Pixels wide for edges (left, top).
|
||||
var() Texture FrameTex;
|
||||
var() bool bDrawHeader,bHeaderCenter,bUseLegacyDrawTile,bDrawBackground;
|
||||
var() float FontScale;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super(KFGUI_Page).InitMenu();
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local float TempSize;
|
||||
|
||||
if( bUseAnimation )
|
||||
{
|
||||
TempSize = `TimeSinceEx(GetPlayer(), OpenStartTime);
|
||||
if ( WindowFadeInTime - TempSize > 0 && FrameOpacity != default.FrameOpacity )
|
||||
FrameOpacity = (1.f - ((WindowFadeInTime - TempSize) / WindowFadeInTime)) * default.FrameOpacity;
|
||||
}
|
||||
|
||||
if( bDrawBackground )
|
||||
{
|
||||
OnDrawFrame(Canvas, CompPos[2], CompPos[3]);
|
||||
}
|
||||
}
|
||||
|
||||
delegate OnDrawFrame(Canvas C, float W, Float H)
|
||||
{
|
||||
local float T,XL,YL,HeaderH;
|
||||
local FontRenderInfo FRI;
|
||||
|
||||
if( FrameTex == None )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
C.SetDrawColor(255,255,255,FrameOpacity);
|
||||
if( bUseLegacyDrawTile )
|
||||
{
|
||||
Owner.CurrentStyle.DrawTileStretched(FrameTex,0,0,W,H);
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(0.f, 0.f);
|
||||
Canvas.DrawTileStretched(FrameTex,W,H,0,0,FrameTex.GetSurfaceWidth(),FrameTex.GetSurfaceHeight());
|
||||
}
|
||||
|
||||
if( bDrawHeader && WindowTitle!="" )
|
||||
{
|
||||
FRI.bClipText = true;
|
||||
FRI.bEnableShadow = true;
|
||||
|
||||
C.Font = Owner.CurrentStyle.MainFont;
|
||||
T = Owner.CurrentStyle.ScreenScale(FontScale);
|
||||
|
||||
C.SetDrawColor(250,250,250,FrameOpacity);
|
||||
C.TextSize(WindowTitle, XL, YL, T, T);
|
||||
|
||||
HeaderH = EdgeSize[1]-HeaderSize[1];
|
||||
if( bHeaderCenter )
|
||||
C.SetPos((W/2) - (XL/2),(HeaderH/2) - (YL/2));
|
||||
else C.SetPos(HeaderSize[0],(HeaderH/2) - (YL/2));
|
||||
|
||||
C.DrawText(WindowTitle,,T,T,FRI);
|
||||
}
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local int i;
|
||||
local byte j;
|
||||
local float Frac, CenterX, CenterY;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
if( bUseAnimation )
|
||||
{
|
||||
Frac = Owner.CurrentStyle.TimeFraction(OpenStartTime, OpenEndTime, GetPlayer().WorldInfo.RealTimeSeconds);
|
||||
XSize = Lerp(default.XSize*0.75, default.XSize, Frac);
|
||||
YSize = Lerp(default.YSize*0.75, default.YSize, Frac);
|
||||
|
||||
CenterX = (default.XPosition + default.XSize * 0.5) - ((default.XSize*0.75)/2);
|
||||
CenterY = (default.YPosition + default.YSize * 0.5) - ((default.YSize*0.75)/2);
|
||||
|
||||
XPosition = Lerp(CenterX, default.XPosition, Frac);
|
||||
YPosition = Lerp(CenterY, default.YPosition, Frac);
|
||||
}
|
||||
|
||||
ComputeCoords();
|
||||
Canvas.SetDrawColor(255,255,255);
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
{
|
||||
Components[i].Canvas = Canvas;
|
||||
for( j=0; j<4; ++j )
|
||||
{
|
||||
Components[i].InputPos[j] = CompPos[j]+EdgeSize[j];
|
||||
}
|
||||
Components[i].PreDraw();
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bUseAnimation=false
|
||||
bDrawHeader=true
|
||||
bUseLegacyDrawTile=true
|
||||
bDrawBackground=true
|
||||
|
||||
FontScale=0.35f
|
||||
FrameOpacity=255
|
||||
|
||||
HeaderSize(0)=26.f
|
||||
HeaderSize(1)=8.f
|
||||
|
||||
EdgeSize(0)=20
|
||||
EdgeSize(1)=35
|
||||
EdgeSize(2)=-40
|
||||
EdgeSize(3)=-50
|
||||
}
|
143
Src/KFClassicHUD/Classes/KFGUI_Image.uc
Normal file
143
Src/KFClassicHUD/Classes/KFGUI_Image.uc
Normal file
@ -0,0 +1,143 @@
|
||||
Class KFGUI_Image extends KFGUI_Base;
|
||||
|
||||
var enum eImageStyle
|
||||
{
|
||||
ISTY_Normal,
|
||||
ISTY_Stretched
|
||||
} ImageStyle;
|
||||
|
||||
var enum eScaleStyle
|
||||
{
|
||||
ISTY_Height,
|
||||
ISTY_Width
|
||||
} ScaleStyle;
|
||||
|
||||
var Color ImageColor;
|
||||
var Texture Image;
|
||||
var bool bAlignCenter, bForceUniformSize;
|
||||
var int X1,Y1,X2,Y2;
|
||||
var float ImageScale;
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local float X, Y, XL, YL;
|
||||
|
||||
if( Image == None )
|
||||
return;
|
||||
|
||||
DrawBackground(Canvas, CompPos[2], CompPos[3]);
|
||||
|
||||
Canvas.DrawColor = ImageColor;
|
||||
|
||||
switch (ImageStyle)
|
||||
{
|
||||
case ISTY_Normal:
|
||||
if( X1 != -1 )
|
||||
X = X1;
|
||||
else X = 0;
|
||||
|
||||
if( Y1 != -1 )
|
||||
Y = Y1;
|
||||
else Y = 0;
|
||||
|
||||
if( bForceUniformSize )
|
||||
{
|
||||
if( ScaleStyle == ISTY_Height )
|
||||
{
|
||||
YL = CompPos[3];
|
||||
XL = YL;
|
||||
}
|
||||
else
|
||||
{
|
||||
XL = CompPos[2];
|
||||
YL = XL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( Y2 == -1 )
|
||||
YL = FMin(CompPos[3], Image.GetSurfaceHeight());
|
||||
else YL = (Y2-Y1);
|
||||
|
||||
if( X2 == -1 )
|
||||
XL = FMin(CompPos[2], Image.GetSurfaceWidth());
|
||||
else XL = (X2-X1);
|
||||
}
|
||||
|
||||
if( bAlignCenter )
|
||||
{
|
||||
Canvas.SetPos((CompPos[2]/2) - (XL/2), (CompPos[3]/2) - (YL/2));
|
||||
Canvas.DrawTile(Image, XL, YL, X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(0.f, 0.f);
|
||||
Canvas.DrawTile(Image, XL, YL, X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
|
||||
}
|
||||
|
||||
break;
|
||||
case ISTY_Stretched:
|
||||
if ( X1 < 0 && X2 < 0 && Y1 < 0 && Y2 < 0 )
|
||||
Owner.CurrentStyle.DrawTileStretched(Image, 0.f, 0.f, CompPos[2], CompPos[3]);
|
||||
else
|
||||
{
|
||||
if ( X1 != -1 )
|
||||
X = X1;
|
||||
else X = 0;
|
||||
|
||||
if( Y1 != -1 )
|
||||
Y = Y1;
|
||||
else Y = 0;
|
||||
|
||||
if( bForceUniformSize )
|
||||
{
|
||||
if( ScaleStyle == ISTY_Height )
|
||||
{
|
||||
YL = CompPos[3];
|
||||
XL = YL;
|
||||
}
|
||||
else
|
||||
{
|
||||
XL = CompPos[2];
|
||||
YL = XL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( Y2 == -1 )
|
||||
YL = FMin(CompPos[3], Image.GetSurfaceHeight());
|
||||
else YL = (Y2-Y1);
|
||||
|
||||
if( X2 == -1 )
|
||||
XL = FMin(CompPos[2], Image.GetSurfaceWidth());
|
||||
else XL = (X2-X1);
|
||||
}
|
||||
|
||||
if( bAlignCenter )
|
||||
{
|
||||
Canvas.SetPos((CompPos[2]/2) - (XL/2), (CompPos[3]/2) - (YL/2));
|
||||
Canvas.DrawTile(Image, CompPos[2], CompPos[3], X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(0.f, 0.f);
|
||||
Canvas.DrawTile(Image, CompPos[2], CompPos[3], X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
delegate DrawBackground(Canvas C, float W, Float H);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ImageColor=(R=255,G=255,B=255,A=255)
|
||||
ImageStyle=ISTY_Normal
|
||||
X1=-1
|
||||
X2=-1
|
||||
Y1=-1
|
||||
Y2=-1
|
||||
}
|
219
Src/KFClassicHUD/Classes/KFGUI_List.uc
Normal file
219
Src/KFClassicHUD/Classes/KFGUI_List.uc
Normal file
@ -0,0 +1,219 @@
|
||||
// List box with custom render code for the items.
|
||||
Class KFGUI_List extends KFGUI_MultiComponent;
|
||||
|
||||
var() bool bDrawBackground, bHideScrollbar, bUseFocusSound;
|
||||
var() protectedwrite int ListCount;
|
||||
var() int ListItemsPerPage;
|
||||
var() color BackgroundColor;
|
||||
var KFGUI_ScrollBarV ScrollBar;
|
||||
|
||||
var transient float OldXSize,ItemHeight,MouseYHit;
|
||||
var transient int FocusMouseItem,LastFocusItem;
|
||||
|
||||
var byte PressedDown[2];
|
||||
var bool bPressedDown;
|
||||
|
||||
delegate OnDrawItem( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus );
|
||||
|
||||
// Requires bClickable=true to receive this event.
|
||||
delegate OnClickedItem( int Index, bool bRight, int MouseX, int MouseY );
|
||||
delegate OnDblClickedItem( int Index, bool bRight, int MouseX, int MouseY );
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
ScrollBar = KFGUI_ScrollBarV(FindComponentID('Scrollbar'));
|
||||
ScrollBar.bHideScrollbar = bHideScrollbar;
|
||||
UpdateListVis();
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local int i,n;
|
||||
local float Y;
|
||||
local bool bCheckMouse;
|
||||
|
||||
if( bDrawBackground )
|
||||
{
|
||||
Canvas.DrawColor = BackgroundColor;
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_INNERBORDER],CompPos[2],CompPos[3],0,0,128,128);
|
||||
}
|
||||
|
||||
// Mouse focused item check.
|
||||
bCheckMouse = bClickable && bFocused;
|
||||
FocusMouseItem = -1;
|
||||
if( bCheckMouse )
|
||||
MouseYHit = Owner.MousePosition.Y - CompPos[1];
|
||||
|
||||
n = ScrollBar.CurrentScroll;
|
||||
ItemHeight = CompPos[3] / ListItemsPerPage;
|
||||
Y = 0.f;
|
||||
for( i=0; i<ListItemsPerPage; ++i )
|
||||
{
|
||||
if( n>=ListCount )
|
||||
break;
|
||||
if( bCheckMouse && FocusMouseItem==-1 )
|
||||
{
|
||||
if( MouseYHit<ItemHeight )
|
||||
FocusMouseItem = n;
|
||||
else MouseYHit-=ItemHeight;
|
||||
}
|
||||
OnDrawItem(Canvas,n,Y,ItemHeight,CompPos[2],(FocusMouseItem==n));
|
||||
Y+=ItemHeight;
|
||||
++n;
|
||||
}
|
||||
if( LastFocusItem!=FocusMouseItem )
|
||||
{
|
||||
LastFocusItem = FocusMouseItem;
|
||||
if( bUseFocusSound )
|
||||
{
|
||||
PlayMenuSound(MN_FocusHover);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local int i;
|
||||
local byte j;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
ComputeCoords();
|
||||
|
||||
if( !ScrollBar.bDisabled && !ScrollBar.bHideScrollbar )
|
||||
{
|
||||
// First draw scrollbar to allow it to resize itself.
|
||||
for( j=0; j<4; ++j )
|
||||
ScrollBar.InputPos[j] = CompPos[j];
|
||||
if( OldXSize!=InputPos[2] )
|
||||
{
|
||||
OldXSize = InputPos[2];
|
||||
ScrollBar.XPosition = 1.f - ScrollBar.GetWidth();
|
||||
}
|
||||
ScrollBar.Canvas = Canvas;
|
||||
ScrollBar.PreDraw();
|
||||
|
||||
// Then downscale our selves to give room for scrollbar.
|
||||
CompPos[2] -= ScrollBar.CompPos[2];
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
CompPos[2] += ScrollBar.CompPos[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
}
|
||||
|
||||
// Then draw rest of components.
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
{
|
||||
if( Components[i]!=ScrollBar )
|
||||
{
|
||||
Components[i].Canvas = Canvas;
|
||||
for( j=0; j<4; ++j )
|
||||
Components[i].InputPos[j] = CompPos[j];
|
||||
Components[i].PreDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
function UpdateListVis()
|
||||
{
|
||||
if( ListCount<=ListItemsPerPage )
|
||||
{
|
||||
ScrollBar.UpdateScrollSize(0,1,1,1);
|
||||
ScrollBar.SetDisabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScrollBar.UpdateScrollSize(ScrollBar.CurrentScroll,(ListCount-ListItemsPerPage),1,ListItemsPerPage);
|
||||
ScrollBar.SetDisabled(false);
|
||||
}
|
||||
}
|
||||
function ChangeListSize( int NewSize )
|
||||
{
|
||||
if( ListCount==NewSize )
|
||||
return;
|
||||
ListCount = NewSize;
|
||||
UpdateListVis();
|
||||
}
|
||||
final function int GetListSize()
|
||||
{
|
||||
return ListCount;
|
||||
}
|
||||
|
||||
function DoubleMouseClick( bool bRight )
|
||||
{
|
||||
if( !bDisabled && bClickable )
|
||||
{
|
||||
PressedDown[byte(bRight)] = 0;
|
||||
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
|
||||
OnDblClickedItem(FocusMouseItem,bRight,Owner.MousePosition.X-CompPos[0],MouseYHit);
|
||||
}
|
||||
}
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( !bDisabled && bClickable )
|
||||
{
|
||||
PressedDown[byte(bRight)] = 1;
|
||||
bPressedDown = true;
|
||||
}
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
if( !bDisabled && bClickable && PressedDown[byte(bRight)]==1 )
|
||||
{
|
||||
PressedDown[byte(bRight)] = 0;
|
||||
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
|
||||
OnClickedItem(FocusMouseItem,bRight,Owner.MousePosition.X-CompPos[0],MouseYHit);
|
||||
}
|
||||
}
|
||||
function MouseLeave()
|
||||
{
|
||||
Super.MouseLeave();
|
||||
PressedDown[0] = 0;
|
||||
PressedDown[1] = 0;
|
||||
bPressedDown = false;
|
||||
}
|
||||
function MouseEnter()
|
||||
{
|
||||
Super.MouseEnter();
|
||||
LastFocusItem = -1;
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp )
|
||||
{
|
||||
if( !ScrollBar.bDisabled )
|
||||
ScrollBar.ScrollMouseWheel(bUp);
|
||||
}
|
||||
|
||||
function NotifyMousePaused()
|
||||
{
|
||||
if( Owner.InputFocus==None && FocusMouseItem>=0 )
|
||||
OnMouseRest(FocusMouseItem);
|
||||
}
|
||||
|
||||
Delegate OnMouseRest( int Item );
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ListItemsPerPage=7
|
||||
ListCount=1
|
||||
BackgroundColor=(R=0,G=0,B=0,A=75)
|
||||
bDrawBackground=false
|
||||
bUseFocusSound=false
|
||||
|
||||
Begin Object Class=KFGUI_ScrollBarV Name=ListScroller
|
||||
XPosition=0.96
|
||||
YPosition=0
|
||||
XSize=0.04
|
||||
YSize=1.05
|
||||
ID="Scrollbar"
|
||||
End Object
|
||||
Components.Add(ListScroller)
|
||||
}
|
225
Src/KFClassicHUD/Classes/KFGUI_ListHorz.uc
Normal file
225
Src/KFClassicHUD/Classes/KFGUI_ListHorz.uc
Normal file
@ -0,0 +1,225 @@
|
||||
Class KFGUI_ListHorz extends KFGUI_MultiComponent;
|
||||
|
||||
var() bool bDrawBackground, bHideScrollbar, bUseFocusSound;
|
||||
var() protected int ListCount;
|
||||
var() int ListItemsPerPage;
|
||||
var() float ButtonScale;
|
||||
var() color BackgroundColor;
|
||||
var KFGUI_ScrollBarH ScrollBar;
|
||||
|
||||
var transient float OldYSize,ItemWidth,MouseXHit;
|
||||
var transient int FocusMouseItem,LastFocusItem;
|
||||
|
||||
var byte PressedDown[2];
|
||||
var bool bPressedDown;
|
||||
|
||||
delegate OnDrawItem( Canvas C, int Index, float XOffset, float Height, float Width, bool bFocus );
|
||||
|
||||
// Requires bClickable=true to receive this event.
|
||||
delegate OnClickedItem( int Index, bool bRight, int MouseX, int MouseY );
|
||||
delegate OnDblClickedItem( int Index, bool bRight, int MouseX, int MouseY );
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
ScrollBar = KFGUI_ScrollBarH(FindComponentID('Scrollbar'));
|
||||
ScrollBar.bHideScrollbar = bHideScrollbar;
|
||||
ScrollBar.ButtonScale = ButtonScale <= 0.f ? 1.f : ButtonScale;
|
||||
UpdateListVis();
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local int i,n;
|
||||
local float X;
|
||||
local bool bCheckMouse;
|
||||
|
||||
if( bDrawBackground )
|
||||
{
|
||||
//Canvas.DrawColor = BackgroundColor;
|
||||
Canvas.SetDrawColor(250,250,250,255);
|
||||
Canvas.SetPos(0.f,0.f);
|
||||
Canvas.DrawTileStretched(Owner.CurrentStyle.BorderTextures[`BOX_INNERBORDER],CompPos[2],CompPos[3],0,0,128,128);
|
||||
}
|
||||
|
||||
// Mouse focused item check.
|
||||
bCheckMouse = bClickable && bFocused;
|
||||
FocusMouseItem = -1;
|
||||
if( bCheckMouse )
|
||||
MouseXHit = Owner.MousePosition.X - CompPos[0];
|
||||
|
||||
n = ScrollBar.CurrentScroll;
|
||||
ItemWidth = CompPos[2] / ListItemsPerPage;
|
||||
X = 0.f;
|
||||
for( i=0; i<ListItemsPerPage; ++i )
|
||||
{
|
||||
if( n>=ListCount )
|
||||
break;
|
||||
if( bCheckMouse && FocusMouseItem==-1 )
|
||||
{
|
||||
if( MouseXHit<ItemWidth )
|
||||
FocusMouseItem = n;
|
||||
else MouseXHit-=ItemWidth;
|
||||
}
|
||||
OnDrawItem(Canvas,n,X,CompPos[3],ItemWidth,(FocusMouseItem==n));
|
||||
X+=ItemWidth;
|
||||
++n;
|
||||
}
|
||||
if( LastFocusItem!=FocusMouseItem )
|
||||
{
|
||||
LastFocusItem = FocusMouseItem;
|
||||
if( bUseFocusSound )
|
||||
{
|
||||
PlayMenuSound(MN_FocusHover);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local int i;
|
||||
local byte j;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
ComputeCoords();
|
||||
|
||||
if( !ScrollBar.bDisabled && !ScrollBar.bHideScrollbar )
|
||||
{
|
||||
// First draw scrollbar to allow it to resize itself.
|
||||
for( j=0; j<4; ++j )
|
||||
ScrollBar.InputPos[j] = CompPos[j];
|
||||
if( OldYSize!=InputPos[3] )
|
||||
{
|
||||
OldYSize = InputPos[3];
|
||||
ScrollBar.YPosition = 1.f - ScrollBar.GetWidth();
|
||||
}
|
||||
ScrollBar.Canvas = Canvas;
|
||||
ScrollBar.PreDraw();
|
||||
|
||||
// Then downscale our selves to give room for scrollbar.
|
||||
CompPos[3] -= ScrollBar.CompPos[3]*1.15f;
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
CompPos[3] += ScrollBar.CompPos[3]*1.15f;
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
}
|
||||
|
||||
// Then draw rest of components.
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
{
|
||||
if( Components[i]!=ScrollBar )
|
||||
{
|
||||
Components[i].Canvas = Canvas;
|
||||
for( j=0; j<4; ++j )
|
||||
Components[i].InputPos[j] = CompPos[j];
|
||||
Components[i].PreDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
function UpdateListVis()
|
||||
{
|
||||
if( ListCount<=ListItemsPerPage )
|
||||
{
|
||||
ScrollBar.UpdateScrollSize(0,1,1,1);
|
||||
ScrollBar.SetDisabled(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScrollBar.UpdateScrollSize(ScrollBar.CurrentScroll,(ListCount-ListItemsPerPage),1,ListItemsPerPage);
|
||||
ScrollBar.SetDisabled(false);
|
||||
}
|
||||
}
|
||||
function ChangeListSize( int NewSize )
|
||||
{
|
||||
if( ListCount==NewSize )
|
||||
return;
|
||||
ListCount = NewSize;
|
||||
UpdateListVis();
|
||||
}
|
||||
final function int GetListSize()
|
||||
{
|
||||
return ListCount;
|
||||
}
|
||||
|
||||
function DoubleMouseClick( bool bRight )
|
||||
{
|
||||
if( !bDisabled && bClickable )
|
||||
{
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
PressedDown[byte(bRight)] = 0;
|
||||
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
|
||||
OnDblClickedItem(FocusMouseItem,bRight,MouseXHit,Owner.MousePosition.Y-CompPos[1]);
|
||||
}
|
||||
}
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( !bDisabled && bClickable )
|
||||
{
|
||||
PressedDown[byte(bRight)] = 1;
|
||||
bPressedDown = true;
|
||||
}
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
if( !bDisabled && bClickable && PressedDown[byte(bRight)]==1 )
|
||||
{
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
PressedDown[byte(bRight)] = 0;
|
||||
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
|
||||
OnClickedItem(FocusMouseItem,bRight,MouseXHit,Owner.MousePosition.Y-CompPos[1]);
|
||||
}
|
||||
}
|
||||
function MouseLeave()
|
||||
{
|
||||
Super.MouseLeave();
|
||||
PressedDown[0] = 0;
|
||||
PressedDown[1] = 0;
|
||||
bPressedDown = false;
|
||||
}
|
||||
function MouseEnter()
|
||||
{
|
||||
Super.MouseEnter();
|
||||
LastFocusItem = -1;
|
||||
if( !bDisabled && bClickable && bUseFocusSound )
|
||||
PlayMenuSound(MN_FocusHover);
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp )
|
||||
{
|
||||
if( !ScrollBar.bDisabled )
|
||||
ScrollBar.ScrollMouseWheel(bUp);
|
||||
}
|
||||
|
||||
function NotifyMousePaused()
|
||||
{
|
||||
if( Owner.InputFocus==None && FocusMouseItem>=0 )
|
||||
OnMouseRest(FocusMouseItem);
|
||||
}
|
||||
|
||||
Delegate OnMouseRest( int Item );
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ListItemsPerPage=7
|
||||
ListCount=1
|
||||
BackgroundColor=(R=0,G=0,B=0,A=75)
|
||||
bDrawBackground=false
|
||||
bUseFocusSound=false
|
||||
|
||||
Begin Object Class=KFGUI_ScrollBarH Name=ListScroller
|
||||
XPosition=0
|
||||
YPosition=0.96
|
||||
XSize=1
|
||||
YSize=0.04
|
||||
ID="Scrollbar"
|
||||
End Object
|
||||
Components.Add(ListScroller)
|
||||
}
|
44
Src/KFClassicHUD/Classes/KFGUI_ListItem.uc
Normal file
44
Src/KFClassicHUD/Classes/KFGUI_ListItem.uc
Normal file
@ -0,0 +1,44 @@
|
||||
Class KFGUI_ListItem extends Object
|
||||
transient;
|
||||
|
||||
var KFGUI_ListItem Next;
|
||||
var array<string> Columns,SortColumns;
|
||||
var int Index,Value;
|
||||
|
||||
var transient string Temp; // Cache sorting key.
|
||||
|
||||
function SetValue( string S, int i, string SortStr )
|
||||
{
|
||||
ParseStringIntoArray(S,Columns,"\n",false);
|
||||
if( SortStr=="" )
|
||||
SortColumns.Length = 0;
|
||||
else ParseStringIntoArray(Caps(SortStr),SortColumns,"\n",false);
|
||||
Value = i;
|
||||
}
|
||||
|
||||
// Return string to draw on HUD.
|
||||
function string GetDisplayStr( int Column )
|
||||
{
|
||||
if( Column<Columns.Length )
|
||||
return Columns[Column];
|
||||
return "";
|
||||
}
|
||||
|
||||
// Return string to compare string with.
|
||||
function string GetSortStr( int Column )
|
||||
{
|
||||
if( SortColumns.Length>0 )
|
||||
{
|
||||
if( Column<SortColumns.Length )
|
||||
return SortColumns[Column];
|
||||
}
|
||||
if( Column<Columns.Length )
|
||||
return Caps(Columns[Column]);
|
||||
return "";
|
||||
}
|
||||
|
||||
// Clear
|
||||
function Clear()
|
||||
{
|
||||
Columns.Length = 0;
|
||||
}
|
147
Src/KFClassicHUD/Classes/KFGUI_MultiComponent.uc
Normal file
147
Src/KFClassicHUD/Classes/KFGUI_MultiComponent.uc
Normal file
@ -0,0 +1,147 @@
|
||||
Class KFGUI_MultiComponent extends KFGUI_Base;
|
||||
|
||||
var() export editinline array<KFGUI_Base> Components;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
{
|
||||
Components[i].Owner = Owner;
|
||||
Components[i].ParentComponent = Self;
|
||||
Components[i].InitMenu();
|
||||
}
|
||||
}
|
||||
function ShowMenu()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].ShowMenu();
|
||||
}
|
||||
function PreDraw()
|
||||
{
|
||||
local int i;
|
||||
local byte j;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
ComputeCoords();
|
||||
Canvas.SetDrawColor(255,255,255);
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
{
|
||||
Components[i].Canvas = Canvas;
|
||||
for( j=0; j<4; ++j )
|
||||
Components[i].InputPos[j] = CompPos[j];
|
||||
Components[i].PreDraw();
|
||||
}
|
||||
}
|
||||
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].InventoryChanged(Wep,bRemove);
|
||||
}
|
||||
function MenuTick( float DeltaTime )
|
||||
{
|
||||
local int i;
|
||||
|
||||
Super.MenuTick(DeltaTime);
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].MenuTick(DeltaTime);
|
||||
}
|
||||
|
||||
function AddComponent( KFGUI_Base C )
|
||||
{
|
||||
Components[Components.Length] = C;
|
||||
C.Owner = Owner;
|
||||
C.ParentComponent = Self;
|
||||
C.InitMenu();
|
||||
}
|
||||
|
||||
function CloseMenu()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].CloseMenu();
|
||||
}
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=Components.Length - 1; i>=0; i-- )
|
||||
{
|
||||
if( Components[i].CaptureMouse() )
|
||||
{
|
||||
MouseArea = Components[i];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
MouseArea = None;
|
||||
return Super.CaptureMouse(); // check with frame itself.
|
||||
}
|
||||
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=Components.Length - 1; i>=0; i-- )
|
||||
{
|
||||
if( Components[i].ReceievedControllerInput(ControllerId, Key, Event) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Super.ReceievedControllerInput(ControllerId, Key, Event);
|
||||
}
|
||||
function KFGUI_Base FindComponentID( name InID )
|
||||
{
|
||||
local int i;
|
||||
local KFGUI_Base Result;
|
||||
|
||||
if( ID==InID )
|
||||
Result = Self;
|
||||
else
|
||||
{
|
||||
for( i=0; i<Components.Length && Result==None; ++i )
|
||||
Result = Components[i].FindComponentID(InID);
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
function FindAllComponentID( name InID, out array<KFGUI_Base> Res )
|
||||
{
|
||||
local int i;
|
||||
|
||||
if( ID==InID )
|
||||
Res[Res.Length] = Self;
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].FindAllComponentID(InID,Res);
|
||||
}
|
||||
function RemoveComponent( KFGUI_Base B )
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
if( Components[i]==B )
|
||||
{
|
||||
Components.Remove(i,1);
|
||||
B.CloseMenu();
|
||||
return;
|
||||
}
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].RemoveComponent(B);
|
||||
}
|
||||
function NotifyLevelChange()
|
||||
{
|
||||
local int i;
|
||||
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
Components[i].NotifyLevelChange();
|
||||
}
|
26
Src/KFClassicHUD/Classes/KFGUI_Page.uc
Normal file
26
Src/KFClassicHUD/Classes/KFGUI_Page.uc
Normal file
@ -0,0 +1,26 @@
|
||||
Class KFGUI_Page extends KFGUI_MultiComponent
|
||||
abstract;
|
||||
|
||||
var() byte FrameOpacity; // Transperancy of the frame.
|
||||
var() bool bPersistant, // Reuse the same menu object throughout the level.
|
||||
bUnique, // If calling OpenMenu multiple times with same menu class, only open one instance of it.
|
||||
bAlwaysTop, // This menu should stay always on top.
|
||||
bOnlyThisFocus, // Only this menu should stay focused.
|
||||
bNoBackground; // Don't draw the background.
|
||||
|
||||
var bool bWindowFocused; // This page is currently focused.
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
if( !bNoBackground )
|
||||
{
|
||||
Owner.CurrentStyle.RenderWindow(Self);
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bUnique=true
|
||||
bPersistant=true
|
||||
FrameOpacity=175
|
||||
}
|
134
Src/KFClassicHUD/Classes/KFGUI_ProgressBar.uc
Normal file
134
Src/KFClassicHUD/Classes/KFGUI_ProgressBar.uc
Normal file
@ -0,0 +1,134 @@
|
||||
class KFGUI_ProgressBar extends KFGUI_Base;
|
||||
|
||||
var Texture BarBack;
|
||||
var Texture BarTop;
|
||||
var Color BarColor;
|
||||
var float Low;
|
||||
var float High;
|
||||
var float Value;
|
||||
|
||||
var float CaptionWidth;
|
||||
var byte CaptionAlign;
|
||||
var byte ValueRightAlign;
|
||||
var string Caption;
|
||||
|
||||
var float GraphicMargin;
|
||||
var float ValueRightWidth;
|
||||
var bool bShowLow;
|
||||
var bool bShowHigh;
|
||||
var bool bShowValue;
|
||||
var int NumDecimals;
|
||||
|
||||
var byte BorderSize;
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local float Left, Top, Width, Height;
|
||||
local float W, Sc;
|
||||
local string S;
|
||||
|
||||
Super.DrawMenu();
|
||||
|
||||
Left = 0.f;
|
||||
Top = 0.f;
|
||||
Width = CompPos[2];
|
||||
Height = CompPos[3];
|
||||
|
||||
// Select the right font in the Canvas
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(Sc);
|
||||
|
||||
if (CaptionWidth > 0.0 && Width > 0 && Len(Caption) > 0)
|
||||
{
|
||||
W = CaptionWidth;
|
||||
|
||||
if( W < 1.0 )
|
||||
{
|
||||
W *= Width;
|
||||
}
|
||||
|
||||
if( W > Width )
|
||||
{
|
||||
W = Width;
|
||||
}
|
||||
|
||||
// Draw the label
|
||||
Owner.CurrentStyle.DrawTextJustified(CaptionAlign, Left, Top, Left + W, Top + Height, Caption, Sc, Sc);
|
||||
Left += W;
|
||||
Width -= W;
|
||||
}
|
||||
|
||||
if ( (bShowHigh || bShowValue) && ValueRightWidth > 0.0 && Width > 0.0)
|
||||
{
|
||||
W = ValueRightWidth;
|
||||
|
||||
if( W < 1.0 )
|
||||
{
|
||||
W *= Width;
|
||||
}
|
||||
|
||||
if( W > Width )
|
||||
{
|
||||
W = Width;
|
||||
}
|
||||
|
||||
if( bShowValue && bShowHigh )
|
||||
{
|
||||
S = int(Value)$"/"$int(High);
|
||||
}
|
||||
else if (bShowValue)
|
||||
{
|
||||
S = string(int(Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
S = string(int(High));
|
||||
}
|
||||
|
||||
Owner.CurrentStyle.DrawTextJustified(ValueRightAlign, Left + Width - W, Top, Left + Width, Top + Height, S, Sc, Sc);
|
||||
|
||||
Width -= W;
|
||||
}
|
||||
|
||||
if (Width > GraphicMargin)
|
||||
{
|
||||
Width -= GraphicMargin;
|
||||
Left += GraphicMargin / 2;
|
||||
}
|
||||
|
||||
Canvas.SetDrawColor(255, 255, 255, 255);
|
||||
if( Width > 0.0 && BarBack != None )
|
||||
{
|
||||
Owner.CurrentStyle.DrawTileStretched(BarBack, Left, Top, Width, Height);
|
||||
}
|
||||
|
||||
if( Width > 0.0 && BarTop != None && Value > Low )
|
||||
{
|
||||
Canvas.DrawColor = BarColor;
|
||||
Owner.CurrentStyle.DrawTileStretched(BarTop, Left + BorderSize, Top + BorderSize, (Width - (BorderSize * 2)) * (Value/High), Height - (BorderSize * 2));
|
||||
}
|
||||
}
|
||||
|
||||
function SetValue(float val)
|
||||
{
|
||||
Value=val;
|
||||
}
|
||||
|
||||
function float GetValue()
|
||||
{
|
||||
return Value;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
BarColor=(R=255,G=255,B=255,A=255)
|
||||
Low=0.f
|
||||
High=100.f
|
||||
Value=0.f
|
||||
bShowLow=false
|
||||
bShowHigh=false
|
||||
bShowValue=true
|
||||
CaptionWidth=0.45
|
||||
ValueRightWidth=0.2
|
||||
ValueRightAlign=0
|
||||
NumDecimals=0
|
||||
}
|
163
Src/KFClassicHUD/Classes/KFGUI_RightClickMenu.uc
Normal file
163
Src/KFClassicHUD/Classes/KFGUI_RightClickMenu.uc
Normal file
@ -0,0 +1,163 @@
|
||||
Class KFGUI_RightClickMenu extends KFGUI_Clickable;
|
||||
|
||||
struct FRowItem
|
||||
{
|
||||
var string Text,ToolTip;
|
||||
var bool bSplitter,bDisabled;
|
||||
};
|
||||
var array<FRowItem> ItemRows;
|
||||
var int CurrentRow,OldRow;
|
||||
var int EdgeSize;
|
||||
var int OldSizeX;
|
||||
var transient bool bDrawToolTip;
|
||||
var Color BoxColor,OutlineColor;
|
||||
|
||||
function OpenMenu( KFGUI_Base Menu )
|
||||
{
|
||||
Owner = Menu.Owner;
|
||||
InitMenu();
|
||||
PlayMenuSound(MN_Dropdown);
|
||||
GetInputFocus();
|
||||
OldSizeX = 0;
|
||||
}
|
||||
final function ComputeSize()
|
||||
{
|
||||
local float XS,YS,XL,YL,Scalar;
|
||||
local int i;
|
||||
local string S;
|
||||
|
||||
if( OldSizeX == Owner.ScreenSize.X )
|
||||
return;
|
||||
|
||||
if( ItemRows.Length==0 )
|
||||
{
|
||||
YS = 0;
|
||||
XS = 50;
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(Scalar);
|
||||
for( i=0; i<ItemRows.Length; ++i )
|
||||
{
|
||||
if( ItemRows[i].bSplitter )
|
||||
S = "----";
|
||||
else S = ItemRows[i].Text;
|
||||
|
||||
Canvas.TextSize(S,XL,YL,Scalar,Scalar);
|
||||
|
||||
XS = FMax(XS,XL);
|
||||
YS += YL;
|
||||
}
|
||||
}
|
||||
XSize = (XS+(EdgeSize*12)) / Owner.ScreenSize.X;
|
||||
YSize = (YS+(EdgeSize*4)) / Owner.ScreenSize.Y;
|
||||
|
||||
ComputePosition();
|
||||
|
||||
OldSizeX = Owner.ScreenSize.X;
|
||||
}
|
||||
function ComputePosition()
|
||||
{
|
||||
XPosition = float(Owner.MousePosition.X+4) / Owner.ScreenSize.X;
|
||||
YPosition = float(Owner.MousePosition.Y+4) / Owner.ScreenSize.Y;
|
||||
if( (XPosition+XSize)>1.f )
|
||||
YPosition = (float(Owner.MousePosition.X) / Owner.ScreenSize.X) - XSize; // Move to left side of mouse pointer.
|
||||
if( (YPosition+YSize)>1.f )
|
||||
YPosition-=((YPosition+YSize)-1.f); // Move up until fit on screen.
|
||||
}
|
||||
final function AddRow( string Text, bool bDisable, optional string AltToolTip )
|
||||
{
|
||||
local int i;
|
||||
|
||||
i = ItemRows.Length;
|
||||
ItemRows.Length = i+1;
|
||||
if( Text=="-" )
|
||||
ItemRows[i].bSplitter = true;
|
||||
else
|
||||
{
|
||||
ItemRows[i].Text = Text;
|
||||
ItemRows[i].ToolTip = AltToolTip;
|
||||
ItemRows[i].bDisabled = bDisable;
|
||||
}
|
||||
}
|
||||
function PreDraw()
|
||||
{
|
||||
ComputeSize();
|
||||
Super.PreDraw();
|
||||
}
|
||||
function DrawMenu()
|
||||
{
|
||||
Owner.CurrentStyle.RenderRightClickMenu(Self);
|
||||
|
||||
if( bDrawToolTip )
|
||||
{
|
||||
if( OldRow != CurrentRow )
|
||||
bDrawToolTip = false;
|
||||
DrawToolTip();
|
||||
}
|
||||
}
|
||||
function DrawToolTip()
|
||||
{
|
||||
local float X,Y,XL,YL,BoxW,BoxH,TextX,TextY,Scalar,CursorSize;
|
||||
local string S;
|
||||
|
||||
Canvas.Reset();
|
||||
Canvas.SetClip(float(Owner.ScreenSize.X), float(Owner.ScreenSize.Y));
|
||||
|
||||
S = ItemRows[CurrentRow].ToolTip;
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(Scalar);
|
||||
Canvas.TextSize(S,XL,YL,Scalar,Scalar);
|
||||
|
||||
CursorSize = Owner.CurrentStyle.ScreenScale(Owner.CursorSize);
|
||||
X = Owner.MousePosition.X+CursorSize;
|
||||
Y = Owner.MousePosition.Y+CursorSize;
|
||||
BoxW = XL * 1.05f;
|
||||
BoxH = YL * 1.25f;
|
||||
|
||||
while( (X + BoxW) > Canvas.ClipX )
|
||||
{
|
||||
X -= 0.01;
|
||||
}
|
||||
|
||||
Owner.CurrentStyle.DrawOutlinedBox(X, Y, BoxW, BoxH, EdgeSize, MakeColor(5,5,5,255), MakeColor(115,115,115,255));
|
||||
|
||||
TextX = X + (BoxW/2) - (XL/2) - (EdgeSize/2);
|
||||
TextY = Y + (BoxH/2) - (YL/2) - (EdgeSize/2);
|
||||
|
||||
Canvas.DrawColor = class'HUD'.default.WhiteColor;
|
||||
Canvas.SetPos(TextX, TextY);
|
||||
Canvas.DrawText(S,,Scalar,Scalar);
|
||||
}
|
||||
function HandleMouseClick( bool bRight )
|
||||
{
|
||||
if( CurrentRow>=0 && (ItemRows[CurrentRow].bSplitter || ItemRows[CurrentRow].bDisabled) )
|
||||
return;
|
||||
OnSelectedItem(CurrentRow);
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
DropInputFocus();
|
||||
}
|
||||
function LostInputFocus()
|
||||
{
|
||||
OnBecameHidden(Self);
|
||||
OldRow = -1;
|
||||
CurrentRow = -1;
|
||||
}
|
||||
function NotifyMousePaused()
|
||||
{
|
||||
if(CurrentRow != -1 && ItemRows[CurrentRow].ToolTip != "")
|
||||
bDrawToolTip = true;
|
||||
}
|
||||
|
||||
Delegate OnSelectedItem( int Index );
|
||||
Delegate OnBecameHidden( KFGUI_RightClickMenu M );
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
CurrentRow=-1
|
||||
OldRow=-1
|
||||
bFocusedPostDrawItem=true
|
||||
bHoverSound=false
|
||||
EdgeSize=2
|
||||
BoxColor=(R=5,G=5,B=5,A=200)
|
||||
OutlineColor=(R=115,G=115,B=115,A=255)
|
||||
}
|
123
Src/KFClassicHUD/Classes/KFGUI_ScrollBarBase.uc
Normal file
123
Src/KFClassicHUD/Classes/KFGUI_ScrollBarBase.uc
Normal file
@ -0,0 +1,123 @@
|
||||
Class KFGUI_ScrollBarBase extends KFGUI_Clickable
|
||||
abstract;
|
||||
|
||||
var() int MinRange,MaxRange,ScrollStride,PageStep;
|
||||
var() float ButtonScale; // Button width (scaled by default font height).
|
||||
var int CurrentScroll;
|
||||
|
||||
// In-runtime values.
|
||||
var transient float CalcButtonScale;
|
||||
var transient int SliderScale,ButtonOffset,GrabbedOffset;
|
||||
var transient bool bGrabbedScroller;
|
||||
|
||||
var bool bVertical, bHideScrollbar;
|
||||
|
||||
final function UpdateScrollSize( int Current, int MxRange, int Stride, int StepStride, optional int MnRange )
|
||||
{
|
||||
MaxRange = MxRange;
|
||||
MinRange = MnRange;
|
||||
ScrollStride = Stride;
|
||||
PageStep = StepStride;
|
||||
SetValue(Current);
|
||||
}
|
||||
final function AddValue( int V )
|
||||
{
|
||||
SetValue(CurrentScroll+V);
|
||||
}
|
||||
final function SetValue( int V )
|
||||
{
|
||||
CurrentScroll = Clamp((V / ScrollStride) * ScrollStride,MinRange,MaxRange);
|
||||
OnScrollChange(Self,CurrentScroll);
|
||||
}
|
||||
final function int GetValue()
|
||||
{
|
||||
return CurrentScroll;
|
||||
}
|
||||
Delegate OnScrollChange( KFGUI_ScrollBarBase Sender, int Value );
|
||||
|
||||
// Get UI width.
|
||||
function float GetWidth()
|
||||
{
|
||||
CalcButtonScale = ButtonScale*Owner.CurrentStyle.DefaultHeight;
|
||||
return CalcButtonScale / (bVertical ? InputPos[2] : InputPos[3]);
|
||||
}
|
||||
function PreDraw()
|
||||
{
|
||||
// Auto scale to match width to screen size.
|
||||
if( bVertical )
|
||||
XSize = GetWidth();
|
||||
else YSize = GetWidth();
|
||||
Super.PreDraw();
|
||||
}
|
||||
function DrawMenu()
|
||||
{
|
||||
if( !bHideScrollbar )
|
||||
{
|
||||
Owner.CurrentStyle.RenderScrollBar(Self);
|
||||
}
|
||||
}
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( bRight || bDisabled )
|
||||
return;
|
||||
bPressedDown = true;
|
||||
PlayMenuSound(MN_ClickButton);
|
||||
|
||||
if( bVertical )
|
||||
{
|
||||
if( Owner.MousePosition.Y>=(CompPos[1]+ButtonOffset) && Owner.MousePosition.Y<=(CompPos[1]+ButtonOffset+SliderScale) ) // Grabbed scrollbar!
|
||||
{
|
||||
GrabbedOffset = Owner.MousePosition.Y - (CompPos[1]+ButtonOffset);
|
||||
bGrabbedScroller = true;
|
||||
GetInputFocus();
|
||||
}
|
||||
else if( Owner.MousePosition.Y<(CompPos[1]+ButtonOffset) ) // Page up.
|
||||
AddValue(-PageStep);
|
||||
else AddValue(PageStep);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( Owner.MousePosition.X>=(CompPos[0]+ButtonOffset) && Owner.MousePosition.X<=(CompPos[0]+ButtonOffset+SliderScale) ) // Grabbed scrollbar!
|
||||
{
|
||||
GrabbedOffset = Owner.MousePosition.X - (CompPos[0]+ButtonOffset);
|
||||
bGrabbedScroller = true;
|
||||
GetInputFocus();
|
||||
}
|
||||
else if( Owner.MousePosition.X<(CompPos[0]+ButtonOffset) ) // Page left.
|
||||
AddValue(-PageStep);
|
||||
else AddValue(PageStep);
|
||||
}
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
if( !bRight )
|
||||
DropInputFocus();
|
||||
}
|
||||
|
||||
function LostInputFocus()
|
||||
{
|
||||
bGrabbedScroller = false;
|
||||
bPressedDown = false;
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp )
|
||||
{
|
||||
if( bDisabled )
|
||||
return;
|
||||
if( bUp )
|
||||
AddValue(-ScrollStride);
|
||||
else AddValue(ScrollStride);
|
||||
}
|
||||
|
||||
function SetVisibility(bool Visible)
|
||||
{
|
||||
bHideScrollbar = Visible;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
MaxRange=100
|
||||
ScrollStride=1
|
||||
PageStep=10
|
||||
ButtonScale=1
|
||||
}
|
6
Src/KFClassicHUD/Classes/KFGUI_ScrollBarH.uc
Normal file
6
Src/KFClassicHUD/Classes/KFGUI_ScrollBarH.uc
Normal file
@ -0,0 +1,6 @@
|
||||
Class KFGUI_ScrollBarH extends KFGUI_ScrollBarBase;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bVertical=false
|
||||
}
|
6
Src/KFClassicHUD/Classes/KFGUI_ScrollBarV.uc
Normal file
6
Src/KFClassicHUD/Classes/KFGUI_ScrollBarV.uc
Normal file
@ -0,0 +1,6 @@
|
||||
Class KFGUI_ScrollBarV extends KFGUI_ScrollBarBase;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bVertical=true
|
||||
}
|
52
Src/KFClassicHUD/Classes/KFGUI_Slider.uc
Normal file
52
Src/KFClassicHUD/Classes/KFGUI_Slider.uc
Normal file
@ -0,0 +1,52 @@
|
||||
class KFGUI_Slider extends KFGUI_MultiComponent;
|
||||
|
||||
var KFGUI_ScrollBarH ScrollBar;
|
||||
|
||||
var int MinValue,MaxValue;
|
||||
var transient int CurrentValue;
|
||||
|
||||
delegate OnValueChanged(KFGUI_Slider Sender, int Value);
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
ScrollBar = KFGUI_ScrollBarH(FindComponentID('Scrollbar'));
|
||||
ScrollBar.OnScrollChange = ValueChanged;
|
||||
}
|
||||
|
||||
function int GetValue()
|
||||
{
|
||||
return CurrentValue;
|
||||
}
|
||||
|
||||
function SetValue(int Value)
|
||||
{
|
||||
CurrentValue = Clamp(Value, MinValue, MaxValue);
|
||||
OnValueChanged(self, CurrentValue);
|
||||
}
|
||||
|
||||
function ValueChanged(KFGUI_ScrollBarBase Sender, int Value)
|
||||
{
|
||||
SetValue(Value);
|
||||
}
|
||||
|
||||
function UpdateListVis()
|
||||
{
|
||||
ScrollBar.UpdateScrollSize(CurrentValue,MaxValue,1,1,MinValue);
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp )
|
||||
{
|
||||
if( !ScrollBar.bDisabled )
|
||||
ScrollBar.ScrollMouseWheel(bUp);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
Begin Object Class=KFGUI_ScrollBarH Name=SliderScroll
|
||||
XSize=1
|
||||
YSize=0.5
|
||||
ID="Scrollbar"
|
||||
End Object
|
||||
Components.Add(SliderScroll)
|
||||
}
|
165
Src/KFClassicHUD/Classes/KFGUI_SwitchMenuBar.uc
Normal file
165
Src/KFClassicHUD/Classes/KFGUI_SwitchMenuBar.uc
Normal file
@ -0,0 +1,165 @@
|
||||
// Same as SwitchComponent, but with buttons.
|
||||
Class KFGUI_SwitchMenuBar extends KFGUI_MultiComponent;
|
||||
|
||||
var array<KFGUI_Base> SubPages;
|
||||
var() byte ButtonPosition; // 0 = top, 1 = bottom, 2 = left, 3 = right
|
||||
var() float BorderWidth,ButtonAxisSize; // Width for buttons.
|
||||
var() float PagePadding; // Padding for pages
|
||||
|
||||
var int NumButtons,CurrentPageNum,PageComponentIndex;
|
||||
var array<KFGUI_Button> PageButtons;
|
||||
|
||||
function ShowMenu()
|
||||
{
|
||||
GrabKeyFocus();
|
||||
Super.ShowMenu();
|
||||
}
|
||||
|
||||
function CloseMenu()
|
||||
{
|
||||
ReleaseKeyFocus();
|
||||
Super.CloseMenu();
|
||||
}
|
||||
|
||||
// Remember to call InitMenu() on the newly created page after.
|
||||
final function KFGUI_Base AddPage( class<KFGUI_Base> PageClass, string Caption, string Hint, optional out KFGUI_Button Button )
|
||||
{
|
||||
local KFGUI_Base P;
|
||||
local KFGUI_Button B;
|
||||
|
||||
// Add page.
|
||||
P = new (Self) PageClass;
|
||||
P.Owner = Owner;
|
||||
P.ParentComponent = Self;
|
||||
SubPages.AddItem(P);
|
||||
|
||||
// Add page switch button.
|
||||
B = new (Self) class'KFGUI_Button';
|
||||
B.ButtonText = Caption;
|
||||
B.ToolTip = Hint;
|
||||
B.OnClickLeft = PageSwitched;
|
||||
B.OnClickRight = PageSwitched;
|
||||
B.IDValue = NumButtons;
|
||||
|
||||
if( ButtonPosition<2 )
|
||||
{
|
||||
B.XPosition = NumButtons*ButtonAxisSize;
|
||||
B.XSize = ButtonAxisSize*0.99;
|
||||
|
||||
if( ButtonPosition==0 )
|
||||
B.YPosition = 0.f;
|
||||
else B.YPosition = YSize-BorderWidth*0.99;
|
||||
B.YSize = BorderWidth*0.99;
|
||||
|
||||
if( NumButtons>0 )
|
||||
PageButtons[PageButtons.Length-1].ExtravDir = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ButtonPosition==2 )
|
||||
B.XPosition = 0.f;
|
||||
else B.XPosition = XSize-BorderWidth*0.99;
|
||||
B.XSize = BorderWidth*0.99;
|
||||
|
||||
B.YPosition = NumButtons*ButtonAxisSize;
|
||||
B.YSize = ButtonAxisSize*0.99;
|
||||
if( NumButtons>0 )
|
||||
PageButtons[PageButtons.Length-1].ExtravDir = 2;
|
||||
}
|
||||
|
||||
++NumButtons;
|
||||
PageButtons.AddItem(B);
|
||||
AddComponent(B);
|
||||
Button = B;
|
||||
return P;
|
||||
}
|
||||
|
||||
function PageSwitched( KFGUI_Button Sender )
|
||||
{
|
||||
SelectPage(Sender.IDValue);
|
||||
}
|
||||
|
||||
final function SelectPage( int Index )
|
||||
{
|
||||
PlayMenuSound(MN_LostFocus);
|
||||
|
||||
if( CurrentPageNum>=0 )
|
||||
{
|
||||
PageButtons[CurrentPageNum].bIsHighlighted = false;
|
||||
SubPages[CurrentPageNum].CloseMenu();
|
||||
Components.Remove(PageComponentIndex,1);
|
||||
PageComponentIndex = -1;
|
||||
}
|
||||
CurrentPageNum = (Index>=0 && Index<SubPages.Length) ? Index : -1;
|
||||
if( CurrentPageNum>=0 )
|
||||
{
|
||||
PageButtons[CurrentPageNum].bIsHighlighted = true;
|
||||
SubPages[CurrentPageNum].ShowMenu();
|
||||
PageComponentIndex = Components.Length;
|
||||
Components.AddItem(SubPages[CurrentPageNum]);
|
||||
}
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
local int i;
|
||||
local byte j;
|
||||
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
if( CurrentPageNum==-1 && NumButtons>0 )
|
||||
SelectPage(0);
|
||||
ComputeCoords();
|
||||
Canvas.SetOrigin(CompPos[0],CompPos[1]);
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
DrawMenu();
|
||||
for( i=0; i<Components.Length; ++i )
|
||||
{
|
||||
Components[i].Canvas = Canvas;
|
||||
for( j=0; j<4; ++j )
|
||||
Components[i].InputPos[j] = CompPos[j];
|
||||
if( i==PageComponentIndex )
|
||||
{
|
||||
switch( ButtonPosition )
|
||||
{
|
||||
case 0:
|
||||
Components[i].InputPos[1] += (InputPos[3]*BorderWidth*PagePadding);
|
||||
case 1:
|
||||
Components[i].InputPos[3] -= (InputPos[3]*BorderWidth*PagePadding);
|
||||
break;
|
||||
case 2:
|
||||
Components[i].InputPos[0] += (InputPos[2]*BorderWidth*PagePadding);
|
||||
default:
|
||||
Components[i].InputPos[2] -= (InputPos[2]*BorderWidth*PagePadding);
|
||||
}
|
||||
}
|
||||
Components[i].PreDraw();
|
||||
}
|
||||
}
|
||||
|
||||
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
|
||||
{
|
||||
switch(Key)
|
||||
{
|
||||
case 'XboxTypeS_LeftShoulder':
|
||||
if( Event == IE_Pressed )
|
||||
SelectPage(Clamp(CurrentPageNum - 1, 0, NumButtons));
|
||||
return true;
|
||||
case 'XboxTypeS_RightShoulder':
|
||||
if( Event == IE_Pressed )
|
||||
SelectPage(Clamp(CurrentPageNum + 1, 0, NumButtons));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
PagePadding=1.0
|
||||
BorderWidth=0.05
|
||||
ButtonAxisSize=0.08
|
||||
CurrentPageNum=-1
|
||||
PageComponentIndex=-1
|
||||
}
|
490
Src/KFClassicHUD/Classes/KFGUI_TextField.uc
Normal file
490
Src/KFClassicHUD/Classes/KFGUI_TextField.uc
Normal file
@ -0,0 +1,490 @@
|
||||
Class KFGUI_TextField extends KFGUI_MultiComponent;
|
||||
|
||||
enum ETextFieldStyles
|
||||
{
|
||||
TEXT_FIELD_NONE,
|
||||
TEXT_FIELD_HSV,
|
||||
TEXT_FIELD_SCAN,
|
||||
TEXT_FIELD_FLASH
|
||||
};
|
||||
struct FTextPart
|
||||
{
|
||||
var string S;
|
||||
var ETextFieldStyles TextType;
|
||||
var Color C;
|
||||
var float X;
|
||||
|
||||
structdefaultproperties
|
||||
{
|
||||
TextType=TEXT_FIELD_NONE
|
||||
}
|
||||
};
|
||||
struct FTextLineInfo
|
||||
{
|
||||
var array<FTextPart> Text;
|
||||
var float Y;
|
||||
};
|
||||
var KFGUI_ScrollBarV ScrollBar;
|
||||
|
||||
var() string LineSplitter;
|
||||
var() protected string Text;
|
||||
var() Color TextColor;
|
||||
var() Canvas.FontRenderInfo TextFontInfo;
|
||||
var() float FontScale,MessageDisplayTime,MessageFadeInTime,MessageFadeOutTime;
|
||||
var() bool bNoReset,bFadeInOut,bUseOutlineText;
|
||||
var() int MaxHistory, OutlineSize;
|
||||
var protected transient array<FTextLineInfo> Lines,OrgLines;
|
||||
var transient float MaxHeight,ScrollWidth,OldSize[2],InitFontScale,TextHeight,FadeStartTime;
|
||||
var transient Font InitFont;
|
||||
var transient bool bShowScrollbar,bTextParsed;
|
||||
|
||||
function SetText( string S )
|
||||
{
|
||||
if( Text==S )
|
||||
return;
|
||||
Text = S;
|
||||
OldSize[0] = -1; // Force to refresh.
|
||||
Lines.Length = 0;
|
||||
OrgLines.Length = 0;
|
||||
bTextParsed = false;
|
||||
}
|
||||
function AddText( string S, optional bool bIgnoreSpam )
|
||||
{
|
||||
Text $= S;
|
||||
OldSize[0] = -1;
|
||||
Lines.Length = 0;
|
||||
OrgLines.Length = 0;
|
||||
bTextParsed = false;
|
||||
}
|
||||
final function string GetText()
|
||||
{
|
||||
return Text;
|
||||
}
|
||||
|
||||
final function ParseTextLines()
|
||||
{
|
||||
local array<string> SA;
|
||||
local int i,j,z;
|
||||
local string S;
|
||||
local color C;
|
||||
local ETextFieldStyles TextType;
|
||||
|
||||
ParseStringIntoArray(Text,SA,LineSplitter,false);
|
||||
Lines.Length = SA.Length;
|
||||
C.A = 0;
|
||||
TextType = TEXT_FIELD_NONE;
|
||||
for( i=0; i<SA.Length; ++i )
|
||||
{
|
||||
Lines[i].Text.Length = 0;
|
||||
|
||||
S = SA[i];
|
||||
if( S=="" )
|
||||
continue;
|
||||
|
||||
z = 0;
|
||||
while( true )
|
||||
{
|
||||
j = InStr(S,"#{");
|
||||
if( j>0 )
|
||||
{
|
||||
Lines[i].Text.Length = z+1;
|
||||
Lines[i].Text[z].S = Left(S,j);
|
||||
Lines[i].Text[z].C = C;
|
||||
Lines[i].Text[z].TextType = TextType;
|
||||
++z;
|
||||
}
|
||||
else if( j==-1 )
|
||||
break;
|
||||
|
||||
S = Mid(S,j+2);
|
||||
if( Left(S,4)=="DEF}" )
|
||||
{
|
||||
C.A = 0;
|
||||
S = Mid(S,4);
|
||||
TextType = TEXT_FIELD_NONE;
|
||||
}
|
||||
else if( Left(S,4)=="HSV}" )
|
||||
{
|
||||
C.A = 0;
|
||||
S = Mid(S,4);
|
||||
TextType = TEXT_FIELD_HSV;
|
||||
}
|
||||
else if( Left(S,6)=="FLASH}" )
|
||||
{
|
||||
C.A = 0;
|
||||
S = Mid(S,6);
|
||||
TextType = TEXT_FIELD_FLASH;
|
||||
}
|
||||
else if( Left(S,7)=="CFLASH=" )
|
||||
{
|
||||
C.A = 0;
|
||||
S = Mid(S,7);
|
||||
TextType = TEXT_FIELD_FLASH;
|
||||
|
||||
C.R = GrabHexValue(Mid(S,0,2));
|
||||
C.G = GrabHexValue(Mid(S,2,2));
|
||||
C.B = GrabHexValue(Mid(S,4,2));
|
||||
S = Mid(S,7);
|
||||
C.A = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
C.R = GrabHexValue(Mid(S,0,2));
|
||||
C.G = GrabHexValue(Mid(S,2,2));
|
||||
C.B = GrabHexValue(Mid(S,4,2));
|
||||
S = Mid(S,7);
|
||||
C.A = 255;
|
||||
TextType = TEXT_FIELD_NONE;
|
||||
}
|
||||
}
|
||||
Lines[i].Text.Length = z+1;
|
||||
Lines[i].Text[z].S = S;
|
||||
Lines[i].Text[z].C = C;
|
||||
Lines[i].Text[z].TextType = TextType;
|
||||
}
|
||||
OrgLines = Lines; // Create a backup.
|
||||
}
|
||||
final function byte GrabHexValue( string S )
|
||||
{
|
||||
local byte n;
|
||||
|
||||
n = (HexToInt(Asc(Left(S,1)))<<4) | HexToInt(Asc(Right(S,1)));
|
||||
S = Mid(S,2);
|
||||
return n;
|
||||
}
|
||||
final function byte HexToInt( byte n )
|
||||
{
|
||||
if( n>=48 && n<=57 ) // '0' - '9'
|
||||
return n-48;
|
||||
if( n>=65 && n<=70 ) // 'A' - 'F'
|
||||
return n-55; // 'A' - 10
|
||||
if( n>=97 && n<=102 ) // 'a' - 'f'
|
||||
return n-87; // 'a' - 10
|
||||
return 0;
|
||||
}
|
||||
|
||||
function InitSize()
|
||||
{
|
||||
local byte i;
|
||||
local float XS;
|
||||
local int MaxScrollRange;
|
||||
|
||||
if( Canvas == None )
|
||||
return;
|
||||
|
||||
OldSize[0] = CompPos[2];
|
||||
OldSize[1] = CompPos[3];
|
||||
if( !bTextParsed )
|
||||
{
|
||||
ParseTextLines();
|
||||
bTextParsed = true;
|
||||
}
|
||||
else Lines = OrgLines;
|
||||
|
||||
InitFont = Owner.CurrentStyle.PickFont(InitFontScale);
|
||||
InitFontScale *= FontScale;
|
||||
|
||||
// Compute Y-offsets of each line.
|
||||
Canvas.Font = InitFont;
|
||||
Canvas.TextSize("ABC",XS,TextHeight,InitFontScale,InitFontScale);
|
||||
|
||||
ParseLines(CompPos[2] / InitFontScale);
|
||||
MaxHeight = (Lines.Length * TextHeight);
|
||||
bShowScrollbar = (MaxHeight>=CompPos[3]);
|
||||
bClickable = bShowScrollbar;
|
||||
bCanFocus = bShowScrollbar;
|
||||
|
||||
if( bShowScrollbar )
|
||||
{
|
||||
if( ScrollBar==None )
|
||||
{
|
||||
ScrollBar = new(Self) class'KFGUI_ScrollBarV';
|
||||
ScrollBar.SetPosition(0.9,0.0,0.1,1.0);
|
||||
ScrollBar.Owner = Owner;
|
||||
ScrollBar.ParentComponent = Self;
|
||||
ScrollBar.InitMenu();
|
||||
ScrollBar.SetVisibility(bVisible);
|
||||
}
|
||||
|
||||
// Compute scrollbar size and X-position.
|
||||
for( i=0; i<4; ++i )
|
||||
ScrollBar.InputPos[i] = CompPos[i];
|
||||
ScrollWidth = ScrollBar.GetWidth();
|
||||
ScrollBar.XPosition = 1.f - ScrollWidth;
|
||||
ScrollWidth *= CompPos[2];
|
||||
|
||||
ScrollBar.ComputeCoords();
|
||||
|
||||
// Recompute line sizes because we now have a scrollbar.
|
||||
Lines = OrgLines;
|
||||
ParseLines((CompPos[2]-ScrollWidth) / InitFontScale);
|
||||
|
||||
if( Components.Find(ScrollBar)==-1 )
|
||||
Components.AddItem(ScrollBar);
|
||||
MaxHeight = (Lines.Length * TextHeight);
|
||||
MaxScrollRange = Max(((MaxHeight-CompPos[3])/TextHeight),1);
|
||||
ScrollBar.UpdateScrollSize(bNoReset ? MaxScrollRange : 0,MaxScrollRange,1,1);
|
||||
}
|
||||
else if( ScrollBar!=None )
|
||||
Components.RemoveItem(ScrollBar);
|
||||
}
|
||||
|
||||
// Parse textlines to see if they're too long.
|
||||
final function ParseLines( float ClipX )
|
||||
{
|
||||
local float X,XS,YS;
|
||||
local int i,j,z,n;
|
||||
|
||||
for( i=0; i<Lines.Length; ++i )
|
||||
{
|
||||
Lines[i].Y = i*TextHeight;
|
||||
X = 0.f;
|
||||
for( j=0; j<Lines[i].Text.Length; ++j )
|
||||
{
|
||||
Lines[i].Text[j].X = (X*InitFontScale);
|
||||
Canvas.TextSize(Lines[i].Text[j].S,XS,YS);
|
||||
|
||||
if( (X+XS)>ClipX )
|
||||
{
|
||||
z = FindSplitPoint(Lines[i].Text[j].S,X,ClipX);
|
||||
|
||||
// Add new line.
|
||||
Lines.Insert(i+1,1);
|
||||
|
||||
// Append the remaining lines there.
|
||||
for( n=j; n<Lines[i].Text.Length; ++n )
|
||||
Lines[i+1].Text.AddItem(Lines[i].Text[n]);
|
||||
|
||||
// Split the string at wrapping point.
|
||||
Lines[i+1].Text[0].S = Mid(Lines[i].Text[j].S,z);
|
||||
|
||||
// Remove whitespaces in front of the string.
|
||||
Lines[i+1].Text[0].S = StripWhiteSpaces(Lines[i+1].Text[0].S);
|
||||
|
||||
// If empty, clean it up.
|
||||
if( Lines[i+1].Text[0].S=="" )
|
||||
Lines[i+1].Text.Remove(0,1);
|
||||
|
||||
// End the current line at wrapping point.
|
||||
Lines[i].Text[j].S = Left(Lines[i].Text[j].S,z);
|
||||
Lines[i].Text.Length = j+1;
|
||||
break;
|
||||
}
|
||||
X+=XS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Slow, find wrapped splitting point in text.
|
||||
final function int FindSplitPoint( string S, float X, float ClipX )
|
||||
{
|
||||
local int i,l,PrevWord;
|
||||
local float XL,YL;
|
||||
local bool bWasWhite,bStartedZero;
|
||||
|
||||
bStartedZero = (X==0.f);
|
||||
Canvas.TextSize(Mid(S,0,1),XL,YL);
|
||||
X += XL;
|
||||
i = 1;
|
||||
l = Len(S);
|
||||
PrevWord = 0;
|
||||
bWasWhite = true;
|
||||
while( i<l )
|
||||
{
|
||||
if( Mid(S,i,1)==" " )
|
||||
{
|
||||
if( !bWasWhite )
|
||||
{
|
||||
PrevWord = i;
|
||||
bWasWhite = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bWasWhite = false;
|
||||
}
|
||||
Canvas.TextSize(Mid(S,i,1),XL,YL);
|
||||
X+=XL;
|
||||
if( X>ClipX ) // Split here if possible.
|
||||
{
|
||||
if( PrevWord==0 )
|
||||
return (bStartedZero ? i : 0); // No wrap.
|
||||
return PrevWord;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return l;
|
||||
}
|
||||
final function string StripWhiteSpaces( string S )
|
||||
{
|
||||
if( Left(S,1)==" " )
|
||||
S = Mid(S,1);
|
||||
return S;
|
||||
}
|
||||
|
||||
function byte GetCursorStyle()
|
||||
{
|
||||
return `PEN_WHITE;
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local int i,j,Index;
|
||||
local float Y;
|
||||
|
||||
if( Text=="" || !bVisible )
|
||||
return;
|
||||
|
||||
// Need to figure out best fitting font.
|
||||
if( OldSize[0]!=CompPos[2] || OldSize[1]!=CompPos[3] )
|
||||
InitSize();
|
||||
|
||||
if( MaxHistory != 0 )
|
||||
{
|
||||
if( Lines.Length >= MaxHistory )
|
||||
{
|
||||
Index = InStr(Text, LineSplitter);
|
||||
if( Index == INDEX_NONE )
|
||||
Lines.Remove(0, 1);
|
||||
else SetText(Mid(Text, Index+Len(LineSplitter)));
|
||||
}
|
||||
}
|
||||
|
||||
Canvas.Font = InitFont;
|
||||
|
||||
if( bShowScrollbar )
|
||||
{
|
||||
Canvas.SetClip(CompPos[0]+(CompPos[2]-ScrollWidth),CompPos[1]+CompPos[3]);
|
||||
i = ScrollBar.GetValue();
|
||||
}
|
||||
else i = 0;
|
||||
|
||||
if( i<Lines.Length )
|
||||
{
|
||||
Y = Lines[i].Y;
|
||||
for( i=i; i<Lines.Length; ++i )
|
||||
{
|
||||
if( Lines[i].Text.Length!=0 )
|
||||
{
|
||||
if( (Lines[i].Y-Y+TextHeight)>=CompPos[3] )
|
||||
break;
|
||||
|
||||
for( j=0; j<Lines[i].Text.Length; ++j )
|
||||
{
|
||||
DrawTextField(Lines[i].Text[j].S, i, Lines[i].Text[j].X, Lines[i].Y-Y, Lines[i].Text[j].C, Lines[i].Text[j].TextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function DrawTextField(string S, int Index, float X, float Y, optional Color C, optional ETextFieldStyles TextStyle)
|
||||
{
|
||||
local float TempSize;
|
||||
local int FadeAlpha;
|
||||
local Color MainColor;
|
||||
|
||||
MainColor = C;
|
||||
if( MainColor.A==0 )
|
||||
MainColor = TextColor;
|
||||
|
||||
Canvas.DrawColor = GetColorFromStyle(MainColor, TextStyle);
|
||||
|
||||
if( bFadeInOut )
|
||||
{
|
||||
TempSize = `TimeSinceEx(GetPlayer(), FadeStartTime);
|
||||
if ( TempSize > MessageDisplayTime )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( TempSize < MessageFadeInTime )
|
||||
{
|
||||
FadeAlpha = int((TempSize / MessageFadeInTime) * 255.0);
|
||||
}
|
||||
else if ( TempSize > MessageDisplayTime - MessageFadeOutTime )
|
||||
{
|
||||
FadeAlpha = int((1.0 - ((TempSize - (MessageDisplayTime - MessageFadeOutTime)) / MessageFadeOutTime)) * 255.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeAlpha = 255;
|
||||
}
|
||||
|
||||
Canvas.DrawColor.A = FadeAlpha;
|
||||
}
|
||||
|
||||
if( bUseOutlineText )
|
||||
{
|
||||
Owner.CurrentStyle.DrawTextShadow(S,X,Y,OutlineSize,InitFontScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(X,Y);
|
||||
Canvas.DrawText(S,,InitFontScale,InitFontScale,TextFontInfo);
|
||||
}
|
||||
}
|
||||
|
||||
function Color GetColorFromStyle(Color MainColor, ETextFieldStyles TextStyle)
|
||||
{
|
||||
local float ColorHUE,Value;
|
||||
local HSVColour HSV;
|
||||
|
||||
if( TextStyle == TEXT_FIELD_HSV )
|
||||
{
|
||||
ColorHUE = Abs(Sin(GetPlayer().WorldInfo.TimeSeconds * 0.9) * 335);
|
||||
|
||||
HSV.H = ColorHUE;
|
||||
HSV.S = 1.f;
|
||||
HSV.V = 1.f;
|
||||
HSV.A = MainColor.A / 255;
|
||||
|
||||
return class'KFColorHelper'.static.LinearColorToColor(class'KFColorHelper'.static.HSVToRGB(HSV));
|
||||
}
|
||||
else if( TextStyle == TEXT_FIELD_FLASH )
|
||||
{
|
||||
Value = Abs(Sin(GetPlayer().WorldInfo.TimeSeconds * 0.9) * 1);
|
||||
HSV = class'KFColorHelper'.static.RGBToHSV(ColorToLinearColor(MainColor));
|
||||
HSV.V = Value;
|
||||
|
||||
return class'KFColorHelper'.static.LinearColorToColor(class'KFColorHelper'.static.HSVToRGB(HSV));
|
||||
}
|
||||
|
||||
return MainColor;
|
||||
}
|
||||
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
return (bShowScrollbar ? Super.CaptureMouse() : false); // Nope.
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp )
|
||||
{
|
||||
if( bShowScrollbar )
|
||||
ScrollBar.ScrollMouseWheel(bUp);
|
||||
}
|
||||
|
||||
function SetVisibility(bool Visible)
|
||||
{
|
||||
Super.SetVisibility(Visible);
|
||||
|
||||
if( ScrollBar != None )
|
||||
{
|
||||
ScrollBar.SetVisibility(Visible);
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bNoReset=false
|
||||
LineSplitter="|"
|
||||
FontScale=1
|
||||
MaxHistory=0
|
||||
OutlineSize=1
|
||||
Text="TextField"
|
||||
TextColor=(R=255,G=255,B=255,A=255)
|
||||
TextFontInfo=(bClipText=true,bEnableShadow=true)
|
||||
bCanFocus=false
|
||||
bClickable=false
|
||||
bUseOutlineText=false
|
||||
}
|
120
Src/KFClassicHUD/Classes/KFGUI_TextLable.uc
Normal file
120
Src/KFClassicHUD/Classes/KFGUI_TextLable.uc
Normal file
@ -0,0 +1,120 @@
|
||||
Class KFGUI_TextLable extends KFGUI_Base;
|
||||
|
||||
var() protected string Text;
|
||||
var() color TextColor;
|
||||
var() Canvas.FontRenderInfo TextFontInfo;
|
||||
var() byte AlignX,AlignY; // Alignment, 0=Left/Up, 1=Center, 2=Right/Down
|
||||
var() float FontScale;
|
||||
var() bool bUseOutline;
|
||||
var() int OutlineSize;
|
||||
|
||||
var transient Font InitFont;
|
||||
var transient float OldSize[2],InitOffset[2],InitFontScale;
|
||||
|
||||
function InitSize()
|
||||
{
|
||||
local float XL,YL,TS;
|
||||
|
||||
OldSize[0] = CompPos[2];
|
||||
OldSize[1] = CompPos[3];
|
||||
|
||||
TS = Owner.CurrentStyle.GetFontScaler();
|
||||
TS *= FontScale;
|
||||
|
||||
while( true )
|
||||
{
|
||||
Canvas.Font = Owner.CurrentStyle.MainFont;
|
||||
if( TextFontInfo.bClipText )
|
||||
Canvas.TextSize(Text,XL,YL,TS,TS);
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(0,0);
|
||||
if( TS==1 )
|
||||
Canvas.StrLen(Text,XL,YL);
|
||||
else
|
||||
{
|
||||
Canvas.SetClip(CompPos[2]/TS,CompPos[3]); // Hacky, since StrLen has no TextSize support.
|
||||
Canvas.StrLen(Text,XL,YL);
|
||||
XL*=TS;
|
||||
YL*=TS;
|
||||
}
|
||||
}
|
||||
if( (XL<(CompPos[2]*0.99) && YL<(CompPos[3]*0.99)) )
|
||||
break;
|
||||
|
||||
TS -= 0.001;
|
||||
}
|
||||
Canvas.SetClip(CompPos[0]+CompPos[2],CompPos[1]+CompPos[3]);
|
||||
InitFont = Canvas.Font;
|
||||
InitFontScale = TS;
|
||||
|
||||
switch( AlignX )
|
||||
{
|
||||
case 0:
|
||||
InitOffset[0] = 0;
|
||||
break;
|
||||
case 1:
|
||||
InitOffset[0] = FMax((CompPos[2]-XL)*0.5,0.f);
|
||||
break;
|
||||
default:
|
||||
InitOffset[0] = CompPos[2]-(XL+1);
|
||||
}
|
||||
switch( AlignY )
|
||||
{
|
||||
case 0:
|
||||
InitOffset[1] = 0;
|
||||
break;
|
||||
case 1:
|
||||
InitOffset[1] = FMax((CompPos[3]-YL)*0.5,0.f);
|
||||
break;
|
||||
default:
|
||||
InitOffset[1] = CompPos[3]-YL;
|
||||
}
|
||||
}
|
||||
function SetText( string S )
|
||||
{
|
||||
if( Text==S )
|
||||
return;
|
||||
Text = S;
|
||||
OldSize[0] = -1; // Force to refresh.
|
||||
}
|
||||
final function string GetText()
|
||||
{
|
||||
return Text;
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
if( Text=="" )
|
||||
return;
|
||||
|
||||
// Need to figure out best fitting font.
|
||||
if( OldSize[0]!=CompPos[2] || OldSize[1]!=CompPos[3] )
|
||||
InitSize();
|
||||
|
||||
Canvas.Font = InitFont;
|
||||
Canvas.DrawColor = TextColor;
|
||||
if( bUseOutline )
|
||||
{
|
||||
Owner.CurrentStyle.DrawTextShadow(Text,InitOffset[0],InitOffset[1],OutlineSize,InitFontScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.SetPos(InitOffset[0],InitOffset[1]);
|
||||
Canvas.DrawText(Text,,InitFontScale,InitFontScale,TextFontInfo);
|
||||
}
|
||||
}
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
Text="Label"
|
||||
TextColor=(R=255,G=255,B=255,A=255)
|
||||
TextFontInfo=(bClipText=false,bEnableShadow=true)
|
||||
FontScale=1.f
|
||||
OutlineSize=1
|
||||
bCanFocus=false
|
||||
}
|
185
Src/KFClassicHUD/Classes/KFGUI_TextScroll.uc
Normal file
185
Src/KFClassicHUD/Classes/KFGUI_TextScroll.uc
Normal file
@ -0,0 +1,185 @@
|
||||
Class KFGUI_TextScroll extends KFGUI_TextField;
|
||||
|
||||
var float ScrollSpeed;
|
||||
|
||||
var transient float CharStartTime;
|
||||
var transient bool bScrollCompleted, bTextDirty;
|
||||
var transient array<bool> RowsCompleted;
|
||||
var transient int MaxIndex, RowsDropped;
|
||||
|
||||
function SetText( string S )
|
||||
{
|
||||
Super.SetText(S);
|
||||
|
||||
MaxIndex = 0;
|
||||
RowsCompleted.Length = 0;
|
||||
RowsDropped = 0;
|
||||
|
||||
bScrollCompleted = false;
|
||||
bTextDirty = true;
|
||||
CharStartTime = GetPlayer().WorldInfo.TimeSeconds;
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local int i,j,k,SLen,CurrentIndex;
|
||||
local float Y, DTime, XL, YL, MainY, MainX, CharTime;
|
||||
local string MainString;
|
||||
local Color MainTextColor;
|
||||
local Texture CurrentCursor;
|
||||
local ETextFieldStyles TextStyle;
|
||||
|
||||
if( bScrollCompleted )
|
||||
{
|
||||
Super.DrawMenu();
|
||||
return;
|
||||
}
|
||||
|
||||
if( Text=="" )
|
||||
return;
|
||||
|
||||
// Need to figure out best fitting font.
|
||||
if( OldSize[0]!=CompPos[2] || OldSize[1]!=CompPos[3] )
|
||||
InitSize();
|
||||
|
||||
Canvas.Font = InitFont;
|
||||
|
||||
if( bShowScrollbar )
|
||||
{
|
||||
Canvas.SetClip(CompPos[0]+(CompPos[2]-ScrollWidth),CompPos[1]+CompPos[3]);
|
||||
i = ScrollBar.GetValue();
|
||||
}
|
||||
else i = 0;
|
||||
|
||||
if( ScrollBar != None )
|
||||
{
|
||||
if( bTextDirty )
|
||||
{
|
||||
ScrollBar.bDisabled = true;
|
||||
RowsCompleted.Length = Lines.Length;
|
||||
bTextDirty = false;
|
||||
}
|
||||
|
||||
if( RowsCompleted[Lines.Length-1] )
|
||||
{
|
||||
ScrollBar.AddValue(1);
|
||||
ScrollBar.bDisabled = false;
|
||||
bScrollCompleted = true;
|
||||
|
||||
//Temp fix! The last line in the string seems to be skipped
|
||||
AddText(LineSplitter);
|
||||
|
||||
return;
|
||||
}
|
||||
else if( MaxIndex != 0 && RowsCompleted[MaxIndex] )
|
||||
{
|
||||
MaxIndex = 0;
|
||||
ScrollBar.AddValue(1);
|
||||
|
||||
RowsDropped++;
|
||||
|
||||
i = ScrollBar.GetValue();
|
||||
}
|
||||
}
|
||||
|
||||
if( RowsDropped > 0 )
|
||||
{
|
||||
for( i=0; i<=RowsDropped; ++i )
|
||||
{
|
||||
for( j=0; j<Lines[i].Text.Length; ++j )
|
||||
{
|
||||
for( k=0; k<=Len(Lines[i].Text[j].S); ++k )
|
||||
{
|
||||
CharTime += ScrollSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DTime = `TimeSinceEx(GetPlayer(), CharStartTime);
|
||||
if( i<Lines.Length )
|
||||
{
|
||||
CurrentCursor = Owner.DefaultPens[GetCursorStyle()];
|
||||
Y = Lines[i].Y;
|
||||
for( i=i; i<Lines.Length; ++i )
|
||||
{
|
||||
if( (Lines[i].Y-Y+TextHeight)>=CompPos[3] )
|
||||
{
|
||||
MaxIndex = i-1;
|
||||
break;
|
||||
}
|
||||
|
||||
if( Lines[i].Text.Length!=0 )
|
||||
{
|
||||
for( j=0; j<Lines[i].Text.Length; ++j )
|
||||
{
|
||||
MainTextColor = Lines[i].Text[j].C;
|
||||
if( MainTextColor.A==0 )
|
||||
MainTextColor = TextColor;
|
||||
|
||||
TextStyle = Lines[i].Text[j].TextType;
|
||||
|
||||
MainX = Lines[i].Text[j].X;
|
||||
MainY = Lines[i].Y-Y;
|
||||
MainString = Lines[i].Text[j].S;
|
||||
SLen = Len(MainString);
|
||||
|
||||
CurrentIndex = 0;
|
||||
for( k=0; k<=SLen; ++k )
|
||||
{
|
||||
CharTime += ScrollSpeed;
|
||||
|
||||
Canvas.TextSize(Mid(MainString, 0, k), XL, YL, InitFontScale, InitFontScale);
|
||||
|
||||
if ( CharTime > DTime )
|
||||
{
|
||||
if( CurrentIndex == k )
|
||||
{
|
||||
Canvas.SetDrawColor(255,255,255,255);
|
||||
Canvas.SetPos(MainX+XL,MainY);
|
||||
Canvas.DrawTile(CurrentCursor, YL/2, YL, 0, 0, CurrentCursor.GetSurfaceWidth(), CurrentCursor.GetSurfaceHeight());
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Canvas.DrawColor = GetColorFromStyle(MainTextColor, TextStyle);
|
||||
Canvas.SetPos(MainX+XL,MainY);
|
||||
Canvas.DrawText(Mid(MainString, k, 1),,InitFontScale,InitFontScale,TextFontInfo);
|
||||
|
||||
CurrentIndex = k+1;
|
||||
|
||||
if( k >= SLen )
|
||||
{
|
||||
RowsCompleted[i] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function bool CaptureMouse()
|
||||
{
|
||||
return (!bScrollCompleted && Super(KFGUI_MultiComponent).CaptureMouse()) || Super.CaptureMouse();
|
||||
}
|
||||
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
if( bScrollCompleted )
|
||||
return;
|
||||
|
||||
if( ScrollBar != None )
|
||||
ScrollBar.bDisabled = false;
|
||||
|
||||
bScrollCompleted = true;
|
||||
|
||||
//Temp fix! The last line in the string seems to be skipped
|
||||
AddText(LineSplitter);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
ScrollSpeed=0.01
|
||||
}
|
42
Src/KFClassicHUD/Classes/KFGUI_Tooltip.uc
Normal file
42
Src/KFClassicHUD/Classes/KFGUI_Tooltip.uc
Normal file
@ -0,0 +1,42 @@
|
||||
Class KFGUI_Tooltip extends KFGUI_Base;
|
||||
|
||||
var() array<string> Lines;
|
||||
var() Canvas.FontRenderInfo TextFontInfo;
|
||||
var byte CurrentAlpha;
|
||||
|
||||
function InputMouseMoved()
|
||||
{
|
||||
DropInputFocus();
|
||||
}
|
||||
function MouseClick( bool bRight )
|
||||
{
|
||||
DropInputFocus();
|
||||
}
|
||||
function MouseRelease( bool bRight )
|
||||
{
|
||||
DropInputFocus();
|
||||
}
|
||||
function ShowMenu()
|
||||
{
|
||||
CurrentAlpha = 1;
|
||||
}
|
||||
|
||||
final function SetText( string S )
|
||||
{
|
||||
ParseStringIntoArray(S,Lines,"<SEPERATOR>",false);
|
||||
}
|
||||
|
||||
function PreDraw()
|
||||
{
|
||||
if( !bVisible )
|
||||
return;
|
||||
|
||||
Owner.CurrentStyle.RenderToolTip(Self);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
TextFontInfo=(bClipText=true,bEnableShadow=true)
|
||||
bCanFocus=false
|
||||
bFocusedPostDrawItem=true
|
||||
}
|
491
Src/KFClassicHUD/Classes/KFScoreBoard.uc
Normal file
491
Src/KFClassicHUD/Classes/KFScoreBoard.uc
Normal file
@ -0,0 +1,491 @@
|
||||
class KFScoreBoard extends KFGUI_Page;
|
||||
|
||||
var transient float PerkXPos, PlayerXPos, StateXPos, TimeXPos, HealXPos, KillsXPos, AssistXPos, CashXPos, DeathXPos, PingXPos;
|
||||
var transient float NextScoreboardRefresh;
|
||||
|
||||
var int PlayerIndex;
|
||||
var KFGUI_List PlayersList;
|
||||
var Texture2D DefaultAvatar;
|
||||
|
||||
var KFGameReplicationInfo KFGRI;
|
||||
var array<KFPlayerReplicationInfo> KFPRIArray;
|
||||
|
||||
var KFPlayerController OwnerPC;
|
||||
|
||||
var Color PingColor;
|
||||
var float PingBars,IdealPing,MaxPing;
|
||||
|
||||
function InitMenu()
|
||||
{
|
||||
Super.InitMenu();
|
||||
PlayersList = KFGUI_List(FindComponentID('PlayerList'));
|
||||
OwnerPC = KFPlayerController(GetPlayer());
|
||||
}
|
||||
|
||||
static function CheckAvatar(KFPlayerReplicationInfo KFPRI, KFPlayerController PC)
|
||||
{
|
||||
local Texture2D Avatar;
|
||||
|
||||
if( KFPRI.Avatar == None || KFPRI.Avatar == default.DefaultAvatar )
|
||||
{
|
||||
Avatar = FindAvatar(PC, KFPRI.UniqueId);
|
||||
if( Avatar == None )
|
||||
Avatar = default.DefaultAvatar;
|
||||
|
||||
KFPRI.Avatar = Avatar;
|
||||
}
|
||||
}
|
||||
|
||||
delegate bool InOrder( KFPlayerReplicationInfo P1, KFPlayerReplicationInfo P2 )
|
||||
{
|
||||
if( P1 == None || P2 == None )
|
||||
return true;
|
||||
|
||||
if( P1.GetTeamNum() < P2.GetTeamNum() )
|
||||
return false;
|
||||
|
||||
if( P1.Kills == P2.Kills )
|
||||
{
|
||||
if( P1.Assists == P2.Assists )
|
||||
return true;
|
||||
|
||||
return P1.Assists < P2.Assists;
|
||||
}
|
||||
|
||||
return P1.Kills < P2.Kills;
|
||||
}
|
||||
|
||||
function DrawMenu()
|
||||
{
|
||||
local string S;
|
||||
local PlayerController PC;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
local PlayerReplicationInfo PRI;
|
||||
local float XPos, YPos, YL, XL, FontScalar, XPosCenter, DefFontHeight, BoxW, BoxX;
|
||||
local int i, j, NumSpec, NumPlayer, NumAlivePlayer, Width;
|
||||
|
||||
PC = GetPlayer();
|
||||
if( KFGRI==None )
|
||||
{
|
||||
KFGRI = KFGameReplicationInfo(PC.WorldInfo.GRI);
|
||||
if( KFGRI==None )
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort player list.
|
||||
if( NextScoreboardRefresh < PC.WorldInfo.TimeSeconds )
|
||||
{
|
||||
NextScoreboardRefresh = PC.WorldInfo.TimeSeconds + 0.1;
|
||||
|
||||
for( i=(KFGRI.PRIArray.Length-1); i>0; --i )
|
||||
{
|
||||
for( j=i-1; j>=0; --j )
|
||||
{
|
||||
if( !InOrder(KFPlayerReplicationInfo(KFGRI.PRIArray[i]),KFPlayerReplicationInfo(KFGRI.PRIArray[j])) )
|
||||
{
|
||||
PRI = KFGRI.PRIArray[i];
|
||||
KFGRI.PRIArray[i] = KFGRI.PRIArray[j];
|
||||
KFGRI.PRIArray[j] = PRI;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check players.
|
||||
PlayerIndex = -1;
|
||||
NumPlayer = 0;
|
||||
for( i=(KFGRI.PRIArray.Length-1); i>=0; --i )
|
||||
{
|
||||
KFPRI = KFPlayerReplicationInfo(KFGRI.PRIArray[i]);
|
||||
if( KFPRI==None )
|
||||
continue;
|
||||
if( KFPRI.bOnlySpectator )
|
||||
{
|
||||
++NumSpec;
|
||||
continue;
|
||||
}
|
||||
if( KFPRI.PlayerHealth>0 && KFPRI.PlayerHealthPercent>0 && KFPRI.GetTeamNum()==0 )
|
||||
++NumAlivePlayer;
|
||||
++NumPlayer;
|
||||
}
|
||||
|
||||
KFPRIArray.Length = NumPlayer;
|
||||
j = KFPRIArray.Length;
|
||||
for( i=(KFGRI.PRIArray.Length-1); i>=0; --i )
|
||||
{
|
||||
KFPRI = KFPlayerReplicationInfo(KFGRI.PRIArray[i]);
|
||||
if( KFPRI!=None && !KFPRI.bOnlySpectator )
|
||||
{
|
||||
KFPRIArray[--j] = KFPRI;
|
||||
if( KFPRI==PC.PlayerReplicationInfo )
|
||||
PlayerIndex = j;
|
||||
}
|
||||
}
|
||||
|
||||
// Header font info.
|
||||
Canvas.Font = Owner.CurrentStyle.PickFont(FontScalar);
|
||||
YL = Owner.CurrentStyle.DefaultHeight;
|
||||
DefFontHeight = YL;
|
||||
|
||||
XPosCenter = (Canvas.ClipX * 0.5);
|
||||
|
||||
// Server Name
|
||||
|
||||
XPos = XPosCenter;
|
||||
YPos += DefFontHeight;
|
||||
|
||||
S = KFGRI.ServerName;
|
||||
Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
|
||||
|
||||
BoxW = XL + (Owner.HUDOwner.ScaledBorderSize*4);
|
||||
BoxX = XPos - (BoxW * 0.5);
|
||||
Canvas.SetDrawColor(10, 10, 10, 200);
|
||||
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, DefFontHeight, 4);
|
||||
Canvas.SetDrawColor(250, 0, 0, 255);
|
||||
|
||||
Owner.CurrentStyle.DrawTextShadow(S, BoxX + ((BoxW-XL) / 2), YPos + ((DefFontHeight-YL) / 2), 1, FontScalar);
|
||||
|
||||
// Deficulty | Wave | MapName
|
||||
|
||||
XPos = XPosCenter;
|
||||
YPos += DefFontHeight+Owner.HUDOwner.ScaledBorderSize;
|
||||
|
||||
S = " " $Class'KFCommon_LocalizedStrings'.Static.GetDifficultyString (KFGRI.GameDifficulty) $" | "$class'KFGFxHUD_ScoreboardMapInfoContainer'.default.WaveString@KFGRI.WaveNum $" | " $class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true));
|
||||
Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
|
||||
|
||||
BoxW = XL + (Owner.HUDOwner.ScaledBorderSize*4);
|
||||
BoxX = XPos - (BoxW * 0.5);
|
||||
Canvas.SetDrawColor(10, 10, 10, 200);
|
||||
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, DefFontHeight, 4);
|
||||
Canvas.SetDrawColor(0, 250, 0, 255);
|
||||
|
||||
Owner.CurrentStyle.DrawTextShadow(S, BoxX + ((BoxW-XL) / 2), YPos + ((DefFontHeight-YL) / 2), 1, FontScalar);
|
||||
|
||||
// Players | Spectators | Alive | Time
|
||||
|
||||
XPos = XPosCenter;
|
||||
YPos += DefFontHeight+Owner.HUDOwner.ScaledBorderSize;
|
||||
|
||||
S = " Players : " $ NumPlayer $ " | Spectators : " $ NumSpec $ " | Alive : " $ NumAlivePlayer $ " | Elapsed Time : " $ Owner.CurrentStyle.GetTimeString(KFGRI.ElapsedTime) $ " ";
|
||||
Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
|
||||
|
||||
BoxW = XL + (Owner.HUDOwner.ScaledBorderSize*4);
|
||||
BoxX = XPos - (BoxW * 0.5);
|
||||
Canvas.SetDrawColor(10, 10, 10, 200);
|
||||
Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, DefFontHeight, 4);
|
||||
Canvas.SetDrawColor(250, 250, 0, 255);
|
||||
|
||||
Owner.CurrentStyle.DrawTextShadow(S, BoxX + ((BoxW-XL) / 2), YPos + ((DefFontHeight-YL) / 2), 1, FontScalar);
|
||||
|
||||
Width = Canvas.ClipX * 0.625;
|
||||
|
||||
XPos = (Canvas.ClipX - Width) * 0.5;
|
||||
YPos += DefFontHeight * 2.0;
|
||||
|
||||
Canvas.SetDrawColor (10, 10, 10, 200);
|
||||
Owner.CurrentStyle.DrawRectBox(XPos, YPos, Width, DefFontHeight, 4);
|
||||
|
||||
Canvas.SetDrawColor(250, 250, 250, 255);
|
||||
|
||||
// Calc X offsets
|
||||
PerkXPos = Width * 0.01;
|
||||
PlayerXPos = Width * 0.2;
|
||||
KillsXPos = Width * 0.5;
|
||||
AssistXPos = Width * 0.6;
|
||||
CashXPos = Width * 0.7;
|
||||
StateXPos = Width * 0.8;
|
||||
PingXPos = Width * 0.92;
|
||||
|
||||
// Header texts
|
||||
Canvas.SetPos (XPos + PerkXPos, YPos);
|
||||
Canvas.DrawText (class'KFGFxMenu_Inventory'.default.PerkFilterString, , FontScalar, FontScalar);
|
||||
|
||||
Canvas.SetPos (XPos + KillsXPos, YPos);
|
||||
Canvas.DrawText (class'KFGFxHUD_ScoreboardWidget'.default.KillsString, , FontScalar, FontScalar);
|
||||
|
||||
Canvas.SetPos (XPos + AssistXPos, YPos);
|
||||
Canvas.DrawText (class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, , FontScalar, FontScalar);
|
||||
|
||||
Canvas.SetPos (XPos + CashXPos, YPos);
|
||||
Canvas.DrawText (class'KFGFxHUD_ScoreboardWidget'.default.DoshString, , FontScalar, FontScalar);
|
||||
|
||||
Canvas.SetPos (XPos + StateXPos, YPos);
|
||||
Canvas.DrawText ("STATE", , FontScalar, FontScalar);
|
||||
|
||||
Canvas.SetPos (XPos + PlayerXPos, YPos);
|
||||
Canvas.DrawText (class'KFGFxHUD_ScoreboardWidget'.default.PlayerString, , FontScalar, FontScalar);
|
||||
|
||||
Canvas.SetPos (XPos + PingXPos, YPos);
|
||||
Canvas.DrawText (class'KFGFxHUD_ScoreboardWidget'.default.PingString, , FontScalar, FontScalar);
|
||||
|
||||
PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
|
||||
PlayersList.YPosition = (YPos + (YL + 4)) / InputPos[3];
|
||||
PlayersList.YSize = (1.f - PlayersList.YPosition) - 0.15;
|
||||
|
||||
PlayersList.ChangeListSize(KFPRIArray.Length);
|
||||
}
|
||||
|
||||
function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus )
|
||||
{
|
||||
local string S, StrValue;
|
||||
local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
local byte Level, PrestigeLevel;
|
||||
local bool bIsZED;
|
||||
local int Ping;
|
||||
|
||||
YOffset *= 1.05;
|
||||
KFPRI = KFPRIArray[Index];
|
||||
|
||||
if( KFGRI.bVersusGame )
|
||||
bIsZED = KFTeamInfo_Zeds(KFPRI.Team) != None;
|
||||
|
||||
C.Font = Owner.CurrentStyle.PickFont(FontScalar);
|
||||
|
||||
TextYOffset = YOffset + (Height / 2) - (Owner.CurrentStyle.DefaultHeight / 2);
|
||||
if (PlayerIndex == Index)
|
||||
C.SetDrawColor (51, 30, 101, 150);
|
||||
else C.SetDrawColor (30, 30, 30, 150);
|
||||
|
||||
Owner.CurrentStyle.DrawRectBox(0.f, YOffset, Width, Height, 4);
|
||||
|
||||
C.SetDrawColor(250,250,250,255);
|
||||
|
||||
// Perk
|
||||
if( bIsZED )
|
||||
{
|
||||
C.SetDrawColor(255,0,0,255);
|
||||
C.SetPos (PerkXPos, YOffset - ((Height-5) / 2));
|
||||
C.DrawRect (Height-5, Height-5, Texture2D'UI_Widgets.MenuBarWidget_SWF_IF');
|
||||
|
||||
S = "ZED";
|
||||
C.SetPos (PerkXPos + Height, TextYOffset);
|
||||
C.DrawText (S, , FontScalar, FontScalar);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( KFPRI.CurrentPerkClass!=None )
|
||||
{
|
||||
PrestigeLevel = KFPRI.GetActivePerkPrestigeLevel();
|
||||
Level = KFPRI.GetActivePerkLevel();
|
||||
|
||||
PerkIconPosX = PerkXPos;
|
||||
PerkIconPosY = YOffset + (Owner.HUDOwner.ScaledBorderSize * 2);
|
||||
PerkIconSize = Height-(Owner.HUDOwner.ScaledBorderSize * 4);
|
||||
PrestigeIconScale = 0.6625f;
|
||||
|
||||
C.DrawColor = HUDOwner.WhiteColor;
|
||||
if (PrestigeLevel > 0)
|
||||
{
|
||||
C.SetPos(PerkIconPosX, PerkIconPosY);
|
||||
C.DrawTile(KFPRI.CurrentPerkClass.default.PrestigeIcons[PrestigeLevel - 1], PerkIconSize, PerkIconSize, 0, 0, 256, 256);
|
||||
|
||||
C.SetPos(PerkIconPosX + ((PerkIconSize/2) - ((PerkIconSize*PrestigeIconScale)/2)), PerkIconPosY + ((PerkIconSize/2) - ((PerkIconSize*PrestigeIconScale)/1.75)));
|
||||
C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize * PrestigeIconScale, PerkIconSize * PrestigeIconScale, 0, 0, 256, 256);
|
||||
}
|
||||
else
|
||||
{
|
||||
C.SetPos(PerkIconPosX, PerkIconPosY);
|
||||
C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256);
|
||||
}
|
||||
|
||||
C.SetDrawColor(250,250,250,255);
|
||||
C.SetPos(PerkIconPosX + PerkIconSize + (Owner.HUDOwner.ScaledBorderSize*2), TextYOffset);
|
||||
C.DrawText(Level@KFPRI.CurrentPerkClass.default.PerkName, , FontScalar, FontScalar);
|
||||
}
|
||||
else
|
||||
{
|
||||
C.SetDrawColor(250,250,250,255);
|
||||
S = "No Perk";
|
||||
C.SetPos (PerkXPos + Height, TextYOffset);
|
||||
C.DrawText (S, , FontScalar, FontScalar);
|
||||
}
|
||||
}
|
||||
|
||||
// Avatar
|
||||
if( KFPRI.Avatar != None )
|
||||
{
|
||||
if( KFPRI.Avatar == default.DefaultAvatar )
|
||||
CheckAvatar(KFPRI, OwnerPC);
|
||||
|
||||
C.SetDrawColor(255,255,255,255);
|
||||
C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height / 2) - ((Height - 6) / 2));
|
||||
C.DrawTile(KFPRI.Avatar,Height - 6,Height - 6,0,0,KFPRI.Avatar.SizeX,KFPRI.Avatar.SizeY);
|
||||
Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height / 2) - ((Height - 6) / 2), Height - 6, Height - 6, 1);
|
||||
}
|
||||
else if( !KFPRI.bBot )
|
||||
CheckAvatar(KFPRI, OwnerPC);
|
||||
|
||||
// Player
|
||||
C.SetPos (PlayerXPos, TextYOffset);
|
||||
|
||||
if( Len(KFPRI.PlayerName) > 25 )
|
||||
S = Left(KFPRI.PlayerName, 25);
|
||||
else S = KFPRI.PlayerName;
|
||||
C.DrawText (S, , FontScalar, FontScalar);
|
||||
|
||||
C.SetDrawColor(255,255,255,255);
|
||||
|
||||
// Kill
|
||||
C.SetPos (KillsXPos, TextYOffset);
|
||||
C.DrawText (string (KFPRI.Kills), , FontScalar, FontScalar);
|
||||
|
||||
// Assist
|
||||
C.SetPos (AssistXPos, TextYOffset);
|
||||
C.DrawText (string (KFPRI.Assists), , FontScalar, FontScalar);
|
||||
|
||||
// Cash
|
||||
C.SetPos (CashXPos, TextYOffset);
|
||||
if( bIsZED )
|
||||
{
|
||||
C.SetDrawColor(250, 0, 0, 255);
|
||||
StrValue = "Brains!";
|
||||
}
|
||||
else
|
||||
{
|
||||
C.SetDrawColor(250, 250, 100, 255);
|
||||
StrValue = "£"$GetNiceSize(int(KFPRI.Score));
|
||||
}
|
||||
C.DrawText (StrValue, , FontScalar, FontScalar);
|
||||
|
||||
C.SetDrawColor(255,255,255,255);
|
||||
|
||||
// State
|
||||
if( !KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun )
|
||||
{
|
||||
C.SetDrawColor(250,0,0,255);
|
||||
S = "LOBBY";
|
||||
}
|
||||
else if( !KFGRI.bMatchHasBegun )
|
||||
{
|
||||
C.SetDrawColor(250,0,0,255);
|
||||
S = KFPRI.bReadyToPlay ? "Ready" : "Not Ready";
|
||||
}
|
||||
else if( bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None )
|
||||
{
|
||||
C.SetDrawColor(250,0,0,255);
|
||||
S = "Unknown";
|
||||
}
|
||||
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
|
||||
{
|
||||
C.SetDrawColor(250,0,0,255);
|
||||
S = (KFPRI.bOnlySpectator) ? "Spectator" : "DEAD";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= 0.8)
|
||||
C.SetDrawColor(0,250,0,255);
|
||||
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= 0.4)
|
||||
C.SetDrawColor(250,250,0,255);
|
||||
else C.SetDrawColor(250,100,100,255);
|
||||
|
||||
S = string (KFPRI.PlayerHealth) @"HP";
|
||||
}
|
||||
|
||||
C.SetPos (StateXPos, TextYOffset);
|
||||
C.DrawText (S, , FontScalar, FontScalar);
|
||||
|
||||
C.SetDrawColor(250,250,250,255);
|
||||
|
||||
// Ping
|
||||
if (KFPRI.bBot)
|
||||
S = "-";
|
||||
else
|
||||
{
|
||||
Ping = int(KFPRI.Ping * `PING_SCALE);
|
||||
|
||||
if (Ping <= 100)
|
||||
C.SetDrawColor(0,250,0,255);
|
||||
else if (Ping <= 200)
|
||||
C.SetDrawColor(250,250,0,255);
|
||||
else C.SetDrawColor(250,100,100,255);
|
||||
|
||||
S = string(Ping);
|
||||
}
|
||||
|
||||
C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
|
||||
|
||||
C.SetPos(PingXPos, TextYOffset);
|
||||
C.DrawText(S,, FontScalar, FontScalar);
|
||||
|
||||
DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping));
|
||||
}
|
||||
|
||||
final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, float H, float Ping )
|
||||
{
|
||||
local float PingMul, BarW, BarH, BaseH, XPos, YPos;
|
||||
local byte i;
|
||||
|
||||
PingMul = 1.f - FClamp(FMax(Ping - IdealPing, 1.f) / MaxPing, 0.f, 1.f);
|
||||
BarW = W / PingBars;
|
||||
BaseH = H / PingBars;
|
||||
|
||||
PingColor.R = (1.f - PingMul) * 255;
|
||||
PingColor.G = PingMul * 255;
|
||||
|
||||
for(i=1; i<PingBars; i++)
|
||||
{
|
||||
BarH = BaseH * i;
|
||||
XPos = XOffset + ((i - 1) * BarW);
|
||||
YPos = YOffset + (H - BarH);
|
||||
|
||||
C.SetPos(XPos,YPos);
|
||||
C.SetDrawColor(20, 20, 20, 255);
|
||||
Owner.CurrentStyle.DrawWhiteBox(BarW,BarH);
|
||||
|
||||
if( PingMul >= (i / PingBars) )
|
||||
{
|
||||
C.SetPos(XPos,YPos);
|
||||
C.DrawColor = PingColor;
|
||||
Owner.CurrentStyle.DrawWhiteBox(BarW,BarH);
|
||||
}
|
||||
|
||||
C.SetDrawColor(80, 80, 80, 255);
|
||||
Owner.CurrentStyle.DrawBoxHollow(XPos,YPos,BarW,BarH,1);
|
||||
}
|
||||
}
|
||||
|
||||
static final function Texture2D FindAvatar( KFPlayerController PC, UniqueNetId ClientID )
|
||||
{
|
||||
local string S;
|
||||
|
||||
S = PC.GetSteamAvatar(ClientID);
|
||||
if( S=="" )
|
||||
return None;
|
||||
return Texture2D(PC.FindObject(S,class'Texture2D'));
|
||||
}
|
||||
|
||||
final static function string GetNiceSize(int Num)
|
||||
{
|
||||
if( Num < 1000 ) return string(Num);
|
||||
else if( Num < 1000000 ) return (Num / 1000) $ "K";
|
||||
else if( Num < 1000000000 ) return (Num / 1000000) $ "M";
|
||||
|
||||
return (Num / 1000000000) $ "B";
|
||||
}
|
||||
|
||||
function ScrollMouseWheel( bool bUp )
|
||||
{
|
||||
PlayersList.ScrollMouseWheel(bUp);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bEnableInputs=true
|
||||
|
||||
PingColor=(R=255,G=255,B=60,A=255)
|
||||
IdealPing=50.0
|
||||
MaxPing=200.0
|
||||
PingBars=5.0
|
||||
|
||||
Begin Object Class=KFGUI_List Name=PlayerList
|
||||
XSize=0.625
|
||||
OnDrawItem=DrawPlayerEntry
|
||||
ID="PlayerList"
|
||||
bClickable=false
|
||||
ListItemsPerPage=16
|
||||
End Object
|
||||
Components.Add(PlayerList)
|
||||
|
||||
DefaultAvatar=Texture2D'UI_HUD.ScoreBoard_Standard_SWF_I26'
|
||||
}
|
81
Src/KFClassicHUD/Globals.uci
Normal file
81
Src/KFClassicHUD/Globals.uci
Normal file
@ -0,0 +1,81 @@
|
||||
`define WM_WAVEINBOUND 1
|
||||
`define WM_WAVESURVIVED 2
|
||||
`define WM_FINALWAVEINBOUND 3
|
||||
`define WM_BOSSINBOUND 4
|
||||
`define WM_DEFEATED 5
|
||||
`define WM_SURVIVED 6
|
||||
|
||||
`define TRADER_ALMOSTOPEN 0
|
||||
`define TRADER_MOVING 1
|
||||
`define TRADER_OPEN 2
|
||||
`define TRADER_CLOSED 3
|
||||
`define TRADER_THIRTYSECONDS 4
|
||||
`define TRADER_TENSECONDS 5
|
||||
`define TRADER_LASTWAVE 6
|
||||
`define TRADER_WELCOME 7
|
||||
`define TRADER_TOOEXPENSIVE 8
|
||||
`define TRADER_TOOHEAVY 9
|
||||
`define TRADER_WALKIEBEEP 10
|
||||
|
||||
`define BOX_INNERBORDER 0
|
||||
`define BOX_INNERBORDER_TRANSPARENT 1
|
||||
`define BOX_MEDIUM 2
|
||||
`define BOX_MEDIUM_SLIGHTTRANSPARENT 3
|
||||
`define BOX_MEDIUM_TRANSPARENT 4
|
||||
`define BOX_LARGE 5
|
||||
`define BOX_LARGE_SLIGHTTRANSPARENT 6
|
||||
`define BOX_LARGE_TRANSPARENT 7
|
||||
`define BOX_SMALL 8
|
||||
`define BOX_SMALL_SLIGHTTRANSPARENT 9
|
||||
`define BOX_SMALL_TRANSPARENT 10
|
||||
`define BOX_CORNER_8 11
|
||||
`define BOX_CORNER_16 12
|
||||
`define BOX_CORNER_32 13
|
||||
`define BOX_CORNER_64 14
|
||||
`define BOX_CORNER_512 15
|
||||
|
||||
`define ITEMBOX_NORMAL 0
|
||||
`define ITEMBOX_DISABLED 1
|
||||
`define ITEMBOX_HIGHLIGHTED 2
|
||||
|
||||
`define ITEMBOX_BAR_NORMAL 3
|
||||
`define ITEMBOX_BAR_DISABLED 4
|
||||
`define ITEMBOX_BAR_HIGHLIGHTED 5
|
||||
|
||||
`define PROGRESS_BAR_NORMAL 0
|
||||
`define PROGRESS_BAR_SELECTED 1
|
||||
|
||||
`define CHECKMARK_NORMAL 0
|
||||
`define CHECKMARK_DISABLED 1
|
||||
`define CHECKMARK_HIGHLIGHTED 2
|
||||
|
||||
`define PERK_BOX_SELECTED 0
|
||||
`define PERK_BOX_UNSELECTED 1
|
||||
|
||||
`define ARROW_DOWN 0
|
||||
`define ARROW_LEFT 1
|
||||
`define ARROW_RIGHT 2
|
||||
`define ARROW_UP 3
|
||||
|
||||
`define BUTTON_NORMAL 0
|
||||
`define BUTTON_DISABLED 1
|
||||
`define BUTTON_HIGHLIGHTED 2
|
||||
`define BUTTON_PRESSED 3
|
||||
|
||||
`define TAB_TOP 0
|
||||
`define TAB_BOTTOM 1
|
||||
|
||||
`define PEN_WHITE 0
|
||||
`define PEN_BLACK 1
|
||||
`define PEN_GRAY 2
|
||||
|
||||
`define SLIDER_NORMAL 0
|
||||
`define SLIDER_GRIP 1
|
||||
`define SLIDER_DISABLED 2
|
||||
|
||||
`define CURSOR_DEFAULT 0
|
||||
`define CURSOR_SELECTION 1
|
||||
`define CURSOR_RESIZEVERT 2
|
||||
`define CURSOR_RESIZEHORZ 3
|
||||
|
||||
`define Print(log) LocalPlayer(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController().Player).ViewportClient.ViewportConsole.OutputText(`log)
|
Loading…
x
Reference in New Issue
Block a user