KF2-YetAnotherScoreboard/ScoreboardExt/Classes/KFGUI_ColumnTop.uc

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// Do not use this on your own, it is used by ColumnList
Class KFGUI_ColumnTop extends KFGUI_Base;
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`include(Build.uci)
`include(Logger.uci)
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var() float ColumnMinSize; // Minimum pixels width allowed.
var KFGUI_ColumnList ListOwner;
var transient int PrevSortedColumn,MouseColumn,ScalingColumn;
var transient byte PressedDown[2];
var transient bool bPressedDown,bScaleColumn,bMouseScaler;
function InitMenu()
{
Super.InitMenu();
ListOwner = KFGUI_ColumnList(ParentComponent);
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}
function DrawMenu()
{
local int i,j;
local float X,XS,MouseX,GrabWidth,MinSize,Wd;
local bool bCheckMouse;
bClickable = ListOwner.bClickable;
MinSize = ColumnMinSize / CompPos[2];
// Scale column
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if (bScaleColumn)
{
MouseX = Owner.MousePosition.X - CompPos[0];
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for (i=0; i < ScalingColumn; ++i)
MouseX -= (ListOwner.Columns[i].Width * CompPos[2]);
ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2];
// Make sure no column is scrolled off screen.
X = 0;
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for (i=0; i < (ListOwner.Columns.Length-1); ++i)
{
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if (ListOwner.Columns[i].Width < MinSize)
ListOwner.Columns[i].Width = MinSize;
X+=ListOwner.Columns[i].Width;
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if (X >= (1.f-MinSize))
{
MouseX = X-(1.f-MinSize); // Grab overshoot.
// Then push back!
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for (j=i; j >= 0; --j)
{
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if ((ListOwner.Columns[j].Width-MouseX) > MinSize ) // This column has enough space to retract.
{
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ListOwner.Columns[j].Width -= MouseX;
MouseX = 0;
break;
}
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else if (ListOwner.Columns[j].Width > MinSize ) // This column has limited space to retract.
{
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MouseX -= (ListOwner.Columns[j].Width-MinSize);
ListOwner.Columns[j].Width = MinSize;
}
}
X = (1.f-MinSize); // Continue at maximum size.
}
}
}
// Init mouse check.
MouseColumn = -1;
bCheckMouse = (bClickable && bFocused);
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if (bCheckMouse)
{
GrabWidth = CompPos[3]*0.175;
MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth;
GrabWidth *= -2.f;
}
// Draw the columns and compute the scalings.
X = 0;
j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1);
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for (i=0; i < ListOwner.Columns.Length; ++i)
{
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if (ListOwner.Columns[i].Width < MinSize)
ListOwner.Columns[i].Width = MinSize;
Wd = ListOwner.Columns[i].Width * CompPos[2];
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if (i == (ListOwner.Columns.Length-1) ) // Final column, give infinitive width.
{
Wd = (CompPos[2]-X);
}
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if (Wd <= 0 ) // Impossible.
{
ListOwner.Columns[i].bHidden = true;
continue;
}
ListOwner.Columns[i].X = X;
ListOwner.Columns[i].XSize = Wd;
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if (bCheckMouse && (MouseX -= Wd) <= 0.f)
{
MouseColumn = i;
bCheckMouse = false;
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bMouseScaler = (MouseX >= GrabWidth) && ((i+1) < ListOwner.Columns.Length);
}
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if (X >= CompPos[2])
ListOwner.Columns[i].bHidden = true;
else
{
ListOwner.Columns[i].bHidden = false;
//Canvas.SetClip(X+Wd,CompPos[1]+CompPos[3]);
// Draw column.
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if (i == j)
{
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if (MouseColumn == i && !bMouseScaler)
Canvas.SetDrawColor(175,240,8,255);
else Canvas.SetDrawColor(128,200,56,255);
}
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else if (MouseColumn == i && !bMouseScaler)
Canvas.SetDrawColor(220,220,8,255);
XS = Owner.CurrentStyle.DefaultHeight*0.5;
Canvas.SetPos(X,0.f);
Canvas.DrawTileStretched(Owner.CurrentStyle.TabTextures[`TAB_TOP],Min(Wd,CompPos[2]-X),CompPos[3],0,0,128,16);
Canvas.SetDrawColor(250,250,250,255);
Canvas.SetPos(X+XS,(CompPos[3]-ListOwner.TextHeight)*0.5f);
ListOwner.DrawStrClipped(ListOwner.Columns[i].Text);
}
X+=Wd;
}
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}
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function MouseClick( bool bRight)
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{
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if (!ListOwner.bDisabled && bClickable)
{
PressedDown[byte(bRight)] = 1;
bPressedDown = true;
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if (!bRight && bMouseScaler)
{
PlayMenuSound(MN_ClickButton);
bScaleColumn = true;
ScalingColumn = MouseColumn;
GetInputFocus();
}
}
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}
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function MouseRelease( bool bRight)
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{
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if (bScaleColumn && !bRight)
{
bScaleColumn = false;
DropInputFocus();
return;
}
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if (!bDisabled && bClickable && PressedDown[byte(bRight)] == 1)
{
PlayMenuSound(MN_ClickButton);
PressedDown[byte(bRight)] = 0;
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bPressedDown = (PressedDown[0] != 0 || PressedDown[1] != 0);
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if (MouseColumn >= 0)
{
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ListOwner.SortColumn(MouseColumn,(PrevSortedColumn == MouseColumn));
if (PrevSortedColumn == MouseColumn)
PrevSortedColumn = -1;
else PrevSortedColumn = MouseColumn;
}
}
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}
function byte GetCursorStyle()
{
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if (bClickable)
return (bMouseScaler ? 2 : 1);
return 0;
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}
function MouseLeave()
{
Super.MouseLeave();
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if (!bScaleColumn)
{
PressedDown[0] = 0;
PressedDown[1] = 0;
bPressedDown = false;
}
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}
function MouseEnter()
{
Super.MouseEnter();
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}
function LostInputFocus()
{
bScaleColumn = false;
PressedDown[0] = 0;
PressedDown[1] = 0;
bPressedDown = false;
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}
defaultproperties
{
bClickable=true
ColumnMinSize=8
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}