// Do not use this on your own, it is used by ColumnList Class KFGUI_ColumnTop extends KFGUI_Base; `include(Build.uci) `include(Logger.uci) var() float ColumnMinSize; // Minimum pixels width allowed. var KFGUI_ColumnList ListOwner; var transient int PrevSortedColumn,MouseColumn,ScalingColumn; var transient byte PressedDown[2]; var transient bool bPressedDown,bScaleColumn,bMouseScaler; function InitMenu() { Super.InitMenu(); ListOwner = KFGUI_ColumnList(ParentComponent); } function DrawMenu() { local int i,j; local float X,XS,MouseX,GrabWidth,MinSize,Wd; local bool bCheckMouse; bClickable = ListOwner.bClickable; MinSize = ColumnMinSize / CompPos[2]; // Scale column if (bScaleColumn) { MouseX = Owner.MousePosition.X - CompPos[0]; for (i=0; i < ScalingColumn; ++i) MouseX -= (ListOwner.Columns[i].Width * CompPos[2]); ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2]; // Make sure no column is scrolled off screen. X = 0; for (i=0; i < (ListOwner.Columns.Length-1); ++i) { if (ListOwner.Columns[i].Width < MinSize) ListOwner.Columns[i].Width = MinSize; X+=ListOwner.Columns[i].Width; if (X >= (1.f-MinSize)) { MouseX = X-(1.f-MinSize); // Grab overshoot. // Then push back! for (j=i; j >= 0; --j) { if ((ListOwner.Columns[j].Width-MouseX) > MinSize ) // This column has enough space to retract. { ListOwner.Columns[j].Width -= MouseX; MouseX = 0; break; } else if (ListOwner.Columns[j].Width > MinSize ) // This column has limited space to retract. { MouseX -= (ListOwner.Columns[j].Width-MinSize); ListOwner.Columns[j].Width = MinSize; } } X = (1.f-MinSize); // Continue at maximum size. } } } // Init mouse check. MouseColumn = -1; bCheckMouse = (bClickable && bFocused); if (bCheckMouse) { GrabWidth = CompPos[3]*0.175; MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth; GrabWidth *= -2.f; } // Draw the columns and compute the scalings. X = 0; j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1); for (i=0; i < ListOwner.Columns.Length; ++i) { if (ListOwner.Columns[i].Width < MinSize) ListOwner.Columns[i].Width = MinSize; Wd = ListOwner.Columns[i].Width * CompPos[2]; if (i == (ListOwner.Columns.Length-1) ) // Final column, give infinitive width. { Wd = (CompPos[2]-X); } if (Wd <= 0 ) // Impossible. { ListOwner.Columns[i].bHidden = true; continue; } ListOwner.Columns[i].X = X; ListOwner.Columns[i].XSize = Wd; if (bCheckMouse && (MouseX -= Wd) <= 0.f) { MouseColumn = i; bCheckMouse = false; bMouseScaler = (MouseX >= GrabWidth) && ((i+1) < ListOwner.Columns.Length); } if (X >= CompPos[2]) ListOwner.Columns[i].bHidden = true; else { ListOwner.Columns[i].bHidden = false; //Canvas.SetClip(X+Wd,CompPos[1]+CompPos[3]); // Draw column. if (i == j) { if (MouseColumn == i && !bMouseScaler) Canvas.SetDrawColor(175,240,8,255); else Canvas.SetDrawColor(128,200,56,255); } else if (MouseColumn == i && !bMouseScaler) Canvas.SetDrawColor(220,220,8,255); XS = Owner.CurrentStyle.DefaultHeight*0.5; Canvas.SetPos(X,0.f); Canvas.DrawTileStretched(Owner.CurrentStyle.TabTextures[`TAB_TOP],Min(Wd,CompPos[2]-X),CompPos[3],0,0,128,16); Canvas.SetDrawColor(250,250,250,255); Canvas.SetPos(X+XS,(CompPos[3]-ListOwner.TextHeight)*0.5f); ListOwner.DrawStrClipped(ListOwner.Columns[i].Text); } X+=Wd; } } function MouseClick( bool bRight) { if (!ListOwner.bDisabled && bClickable) { PressedDown[byte(bRight)] = 1; bPressedDown = true; if (!bRight && bMouseScaler) { PlayMenuSound(MN_ClickButton); bScaleColumn = true; ScalingColumn = MouseColumn; GetInputFocus(); } } } function MouseRelease( bool bRight) { if (bScaleColumn && !bRight) { bScaleColumn = false; DropInputFocus(); return; } if (!bDisabled && bClickable && PressedDown[byte(bRight)] == 1) { PlayMenuSound(MN_ClickButton); PressedDown[byte(bRight)] = 0; bPressedDown = (PressedDown[0] != 0 || PressedDown[1] != 0); if (MouseColumn >= 0) { ListOwner.SortColumn(MouseColumn,(PrevSortedColumn == MouseColumn)); if (PrevSortedColumn == MouseColumn) PrevSortedColumn = -1; else PrevSortedColumn = MouseColumn; } } } function byte GetCursorStyle() { if (bClickable) return (bMouseScaler ? 2 : 1); return 0; } function MouseLeave() { Super.MouseLeave(); if (!bScaleColumn) { PressedDown[0] = 0; PressedDown[1] = 0; bPressedDown = false; } } function MouseEnter() { Super.MouseEnter(); } function LostInputFocus() { bScaleColumn = false; PressedDown[0] = 0; PressedDown[1] = 0; bPressedDown = false; } defaultproperties { bClickable=true ColumnMinSize=8 }