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5 Commits
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4
.gitignore
vendored
4
.gitignore
vendored
@ -1,2 +1,2 @@
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testing.ini
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3rd-party-bin
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*.psd
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/ignore
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@ -1,20 +1,23 @@
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[img]https://raw.githubusercontent.com/GenZmeY/KF2-TAWOD/master/PublicationContent/mutbanner.png[/img]
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-TAWOD[/img] [img]https://img.shields.io/steam/favorites/2379769040[/img] [img]https://img.shields.io/steam/update-date/2379769040[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2379769040][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-TAWOD[/img][/url]
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[h1]Description:[/h1]
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[i]A small mutator that forces players to throw all their weapons on death (not just the current weapon as in the game by default). [/i]
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[i]A small server-side mutator that forces players to throw all their weapons on death (not just the current weapon as in the game by default).[/i]
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[h1]The mutator is not whitelisted![/h1]
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You will not gain experience for playing with this mutator.
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[h1]Whitelisted?[/h1]
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No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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[h1]Usage (server):[/h1]
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[b]Note:[/b] If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.
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1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
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2. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section:
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[code]ServerSubscribedWorkshopItems=2379769040[/code]
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3. Start the server and wait while the mutator is downloading;
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4. Add the following line to the startup parameters and restart the server:
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[code]?Mutator=TAWOD.TAWODMut[/code]
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[h1]Usage (server)[/h1]
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[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
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[olist]
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[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
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[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
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[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
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❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[b]ServerSubscribedWorkshopItems=2379769040[/b]
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[*]Start the server and wait while the mutator is downloading;
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[*]Add mutator to server start parameters: [b]?Mutator=TAWOD.TAWODMut[/b] and restart the server.
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[/olist]
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[h1]Sources:[/h1]
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[url=https://github.com/GenZmeY/KF2-TAWOD]https://github.com/GenZmeY/KF2-TAWOD[/url] (GNU GPLv3)
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[url=https://github.com/GenZmeY/KF2-TAWOD]https://github.com/GenZmeY/KF2-TAWOD[/url] [b](GNU GPLv3)[/b]
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@ -22,13 +22,8 @@ A small mutator that forces players to throw all their weapons on death (not jus
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5. The compiled files will be here:
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`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
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# Usage (Server)
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1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
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2. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section (create one if it doesn't exist):
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`ServerSubscribedWorkshopItems=2379769040`
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3. Start the server and wait while the mutator is downloading;
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4. Add the following line to the startup parameters and restart the server:
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`?Mutator=TAWOD.TAWODMut`
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# Usage
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[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2379769040)
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# Bug reports
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If you find a bug, create new issue here: [Issues](https://github.com/GenZmeY/KF2-TAWOD/issues)
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@ -1,13 +1,45 @@
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class TAWODMut extends KFMutator;
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var const E_LogLevel LogLevel;
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var private TAWOD TAWOD;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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`Log_Trace();
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Super.PreBeginPlay();
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`log("Loaded.", true, 'TAWOD');
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if (WorldInfo.Game.DefaultPawnClass != WorldInfo.Game.default.DefaultPawnClass)
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{
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`Log_Warn("Custom 'DefaultPawnClass' (" $ WorldInfo.Game.DefaultPawnClass $ ") detected, possible compatibility issues. Turn off TAWOD if there are problems");
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}
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if (ClassIsChildOf(WorldInfo.Game.DefaultPawnClass, class'KFGameInfo_VersusSurvival'.default.DefaultPawnClass))
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{
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WorldInfo.Game.DefaultPawnClass = class'TAWOD_PawnHuman_Versus';
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`Log_Info("TAWOD_PawnHuman_Versus");
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}
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else
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{
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WorldInfo.Game.DefaultPawnClass = class'TAWOD_PawnHuman';
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`Log_Info("TAWOD_PawnHuman");
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}
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`Log_Info("Loaded.");
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}
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public function AddMutator(Mutator Mut)
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{
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`Log_Trace();
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if (Mut == Self) return;
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if (Mut.Class == Class)
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@ -18,20 +50,33 @@ public function AddMutator(Mutator Mut)
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public function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
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{
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local KFWeapon TempWeapon;
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local KFPawn_Human KFP;
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`Log_Trace();
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KFP = KFPawn_Human(Killed);
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if (Role >= ROLE_Authority && KFP != None && KFP.InvManager != None)
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foreach KFP.InvManager.InventoryActors(class'KFWeapon', TempWeapon)
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if (TempWeapon != None && TempWeapon.bDropOnDeath && TempWeapon.CanThrow())
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KFP.TossInventory(TempWeapon);
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if (Role >= ROLE_Authority)
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{
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DropAllWeapons(KFPawn_Human(Killed));
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}
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return Super.PreventDeath(Killed, Killer, damageType, HitLocation);
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}
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public static function DropAllWeapons(KFPawn_Human KFP)
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{
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local KFWeapon KFW;
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if (KFP != None && KFP.InvManager != None)
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{
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foreach KFP.InvManager.InventoryActors(class'KFWeapon', KFW)
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{
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if (KFW != None && KFW.bDropOnDeath && KFW.CanThrow())
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{
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KFP.TossInventory(KFW);
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}
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}
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}
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}
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defaultproperties
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{
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LogLevel = LL_Info
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}
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11
TAWOD/Classes/TAWOD_PawnHuman.uc
Normal file
11
TAWOD/Classes/TAWOD_PawnHuman.uc
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class TAWOD_PawnHuman extends KFPawn_Human;
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public function ThrowWeaponOnDeath()
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{
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class'TAWODMut'.static.DropAllWeapons(Self);
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}
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defaultproperties
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{
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}
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11
TAWOD/Classes/TAWOD_PawnHuman_Versus.uc
Normal file
11
TAWOD/Classes/TAWOD_PawnHuman_Versus.uc
Normal file
@ -0,0 +1,11 @@
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class TAWOD_PawnHuman_Versus extends KFPawn_Human_Versus;
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public function ThrowWeaponOnDeath()
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{
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class'TAWODMut'.static.DropAllWeapons(Self);
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}
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defaultproperties
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{
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}
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20
TAWOD/Classes/_Logger.uc
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20
TAWOD/Classes/_Logger.uc
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class _Logger extends Object
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abstract;
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enum E_LogLevel
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{
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LL_WrongLevel,
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LL_None,
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LL_Fatal,
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LL_Error,
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LL_Warning,
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LL_Info,
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LL_Debug,
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LL_Trace,
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LL_All
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};
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defaultproperties
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{
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}
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2
TAWOD/Constants.uci
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2
TAWOD/Constants.uci
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// Constants
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`define NO_CONFIG 0
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3
TAWOD/Globals.uci
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3
TAWOD/Globals.uci
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// Imports
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`include(Logger.uci)
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`include(Constants.uci)
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TAWOD/Logger.uci
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15
TAWOD/Logger.uci
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// Logger
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`define Log_Tag 'TAWOD'
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`define LocationStatic "`{ClassName}::" $ GetFuncName()
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`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
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`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
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`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
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`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
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`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
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`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
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`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
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`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
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@ -11,6 +11,15 @@ StripSource="True"
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PackageBuildOrder="TAWOD"
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### Brew parameters ###
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# Packages you want to brew using @peelz's patched KFEditor.
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# Useful for cases where regular brew doesn't put *.upk inside the package.
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# Specify them with a space as a separator,
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# The order doesn't matter
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PackagePeelzBrew=""
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### Steam Workshop upload parameters ###
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# Mutators that will be uploaded to the workshop
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2
tools
2
tools
Submodule tools updated: 02222cf453...cd658d9af9
Reference in New Issue
Block a user