1322774da2
fix: handle unexpected script termination
2021-02-08 23:31:59 +03:00
25b1183585
feat: improved compatibility with mutators that use basic perks to get information
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for example, FriendlyHUD - it displays perk icons correctly now.
2021-02-08 23:28:54 +03:00
d542507036
feat: add missing emotes
2021-02-08 22:59:31 +03:00
ffea63415e
feat: add implementation of TAWOD mutator
2021-02-08 22:42:19 +03:00
84b39e2fda
add note about i18n
2021-01-18 17:23:57 +03:00
76894b739e
slightly changed about
2021-01-18 17:06:07 +03:00
6f02210b82
fix: display non-english symbols in loading screen
2021-01-18 16:59:51 +03:00
844428ace5
Update workshop description
2021-01-18 14:19:38 +03:00
e2c6622e98
add the untranslated part
2021-01-18 14:08:53 +03:00
42a591bd74
feat: CHT localization
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made by MilkTeaFox
2021-01-18 14:07:20 +03:00
7b541737fc
Merge branch 'simple_make' into pre-release
2021-01-18 14:04:23 +03:00
1502e29251
Merge branch 'dlcweapunlock' into pre-release
2021-01-18 14:04:06 +03:00
1d7c441b4c
update localization
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- more text supports localization;
- move hardcode to english localization file;
- update the Russian localization file.
2021-01-18 00:55:45 +03:00
5a6d1a8405
update README
2021-01-17 20:07:55 +03:00
70f599f6db
feat: can be compiled from anywhere
2021-01-17 19:59:22 +03:00
fc02d0d0b3
mark unlocalized text
2021-01-15 12:02:32 +03:00
54a46e2c37
refactor: DLC weapons for free
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- unlocks all dlc, including future ones;
- "bDLCWeaponsForFree" deprecated.
2021-01-10 06:32:57 +03:00
2e0b498982
feat: easier compilation
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- no need to edit KFEditor.ini manually;
- the original ModPackages are always kept.
2021-01-09 23:31:30 +03:00
inklesspen_rus
60ba914cef
Fixed #22
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and CustomXP optimization (?)
2021-01-09 13:26:05 +03:00
5a8b04c913
fix: vote orgy (for no force mode)
2021-01-09 04:12:46 +03:00
df1a0ca8f1
MapVote changes:
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- feat: "MapVote orgy" can be configured or disabled (KFxMapVote.ini);
- fix: Map change at the end of the game in single player mode (#19 ).
2021-01-08 22:43:09 +03:00
b05328fc6b
fix: add bump effect to SWAT enforcer trait ( #24 )
2020-12-27 06:01:37 +03:00
ec800ea36f
fix: map objectives ( #20 ) and zed counter ( #8 )
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- map objectives now work;
- counter no longer shows BOSS on the penultimate wave;
- remove unused files.
2020-12-26 03:09:56 +03:00
b52205b148
fix: default attachments
2020-12-14 15:35:32 +03:00
6948bdb866
fix: cosmetics
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it's selectable now, but saving a set of accessories still doesn't work correctly
2020-12-13 23:47:31 +03:00
d69656e0ab
fix: replace quotes in russian localization
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new font does not display double quotes correctly,
so now there will be single quotes
2020-12-12 14:19:39 +03:00
1992ba9ec2
now font size looks nice
2020-12-12 14:04:45 +03:00
570ed51111
font fixes:
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- replace font to UI_Canvas_Fonts.Font_Main (which supports chinese);
- scaling configured (not final).
2020-12-12 13:44:34 +03:00
90afcb8b40
Merge branch 'v1107'
2020-12-08 21:52:41 +03:00
ab112d8e88
feat: add (free) DLC "Frost Fang" weapon
2020-11-29 01:56:14 +03:00
f26d0163b4
fix: XP for killing with TF2Sentry
2020-11-29 01:51:29 +03:00
e68d21f1d9
style: empty line between functions
2020-11-29 00:54:57 +03:00
8fa925e1e5
style: controls
2020-11-28 23:12:58 +03:00
ee260f7a10
style: brackets
2020-11-28 23:04:55 +03:00
63b031b111
style: replace spaces with tabs
2020-11-28 22:53:57 +03:00
226a0f9ffe
update preview img
2020-10-14 13:40:33 +03:00
557b8fe105
fix: calculating the extra ammo for the "Ammo regeneration" trait
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Use MaxAmmo instead of SpareAmmo for the "Ammo regeneration" trait
when calculating additional ammo.
2020-10-13 12:02:10 +03:00
0f18c1837d
style: remove f*cking spaces
2020-10-13 10:45:12 +03:00
a8977161ad
Update description
2020-10-13 10:41:32 +03:00
1f99accda4
fix: reload when adding secondary ammo
2020-10-13 10:31:49 +03:00
9a15562e91
style: improve readability
2020-10-05 21:38:02 +03:00
88a4234034
Merge pull request #11 from Ssinssrigg/patch-2
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Update Ext_T_AutoFireHelper.uc Attempt 3
2020-10-05 21:33:19 +03:00
Ssinssrigg
da1676464c
Update Ext_T_AutoFireHelper.uc
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Woo! Confirmed that the make.sh script works as intended, both for compiling and for testing. Above compiled successfully, allowed survivalist to autofire with 9mm / MP7 / AR-15 / SG-500 / HX25 / GS Start revolver / Spitfire, allowed GS to autofire with GS starter revolver + spitfire but not with MP7. Should be fully functional like this.
Thank you for the guidance! As an aside - Do you have any advice for finding out the names of variables like AssociatedPerkClass, or just 'look around until you find it in an appropriate class'?
2020-10-05 08:45:21 -04:00
2db4aa6211
fix: "can't locate the directory" error
2020-10-04 21:51:21 +03:00
18d8768c00
Merge branch 'v1103'
2020-09-29 18:46:44 +03:00
6dfdbc95d3
Update description and README.md
2020-09-22 09:45:03 +03:00
422f8394ca
update description
2020-09-20 05:11:03 +03:00
0248a0b655
update description
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Add "Bug reports" section
2020-09-20 05:08:59 +03:00
ea292fa6e0
fix: skip trader button
2020-09-13 19:19:33 +03:00
1fbc134d80
Update description
2020-09-07 20:14:10 +03:00