Set default min health stat to 150

Health must not go above 255 because PlayerHealth in the PRI is a byte and causes people to get confused on what the real health value is
This commit is contained in:
Forrest Keller 2017-10-26 09:49:12 -05:00
parent 3e152440e5
commit 23e8721408

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@ -1414,7 +1414,7 @@ defaultproperties
DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",UIName="Fire Spread (-&%)",Progress=0.75)
DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",UIName="Perk Rate of Fire (+&%)",Progress=0.5)
DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",UIName="Perk Reload Time (-&%)",Progress=0.5)
DefPerkStats(6)=(MaxValue=200,CostPerValue=1,StatType="Health",UIName="Health (+&HP)",Progress=1)
DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",UIName="Health (+&HP)",Progress=1)
DefPerkStats(7)=(MaxValue=100,CostPerValue=1,StatType="KnockDown",UIName="Knockback (+&%)",Progress=1)
DefPerkStats(8)=(MaxValue=200,CostPerValue=1,StatType="Welder",UIName="Welding Rate (+&%)",bHiddenConfig=true,Progress=0.5)
DefPerkStats(9)=(MaxValue=400,CostPerValue=1,StatType="Heal",UIName="Heal Efficiency (+&%)",bHiddenConfig=true,Progress=0.5)