From 23e872140893ccdc46bcf41921a5e8c398f8c6ec Mon Sep 17 00:00:00 2001 From: Forrest Keller Date: Thu, 26 Oct 2017 09:49:12 -0500 Subject: [PATCH] Set default min health stat to 150 Health must not go above 255 because PlayerHealth in the PRI is a byte and causes people to get confused on what the real health value is --- ServerExt/Classes/Ext_PerkBase.uc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ServerExt/Classes/Ext_PerkBase.uc b/ServerExt/Classes/Ext_PerkBase.uc index c59742d..d563abc 100644 --- a/ServerExt/Classes/Ext_PerkBase.uc +++ b/ServerExt/Classes/Ext_PerkBase.uc @@ -1414,7 +1414,7 @@ defaultproperties DefPerkStats(3)=(MaxValue=80,CostPerValue=1,StatType="Spread",UIName="Fire Spread (-&%)",Progress=0.75) DefPerkStats(4)=(MaxValue=1000,CostPerValue=1,StatType="Rate",UIName="Perk Rate of Fire (+&%)",Progress=0.5) DefPerkStats(5)=(MaxValue=1000,CostPerValue=1,StatType="Reload",UIName="Perk Reload Time (-&%)",Progress=0.5) - DefPerkStats(6)=(MaxValue=200,CostPerValue=1,StatType="Health",UIName="Health (+&HP)",Progress=1) + DefPerkStats(6)=(MaxValue=150,CostPerValue=1,StatType="Health",UIName="Health (+&HP)",Progress=1) DefPerkStats(7)=(MaxValue=100,CostPerValue=1,StatType="KnockDown",UIName="Knockback (+&%)",Progress=1) DefPerkStats(8)=(MaxValue=200,CostPerValue=1,StatType="Welder",UIName="Welding Rate (+&%)",bHiddenConfig=true,Progress=0.5) DefPerkStats(9)=(MaxValue=400,CostPerValue=1,StatType="Heal",UIName="Heal Efficiency (+&%)",bHiddenConfig=true,Progress=0.5)