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KF2-Dev-Scripts/KFGameContent/Classes/KFProj_Bullet_IncendiaryBullet.uc
2020-12-13 18:01:13 +03:00

23 lines
1.0 KiB
Ucode

//=============================================================================
// KFProj_Bullet_IncendiaryBullet
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
// -Zane Gholson
//=============================================================================
class KFProj_Bullet_IncendiaryBullet extends KFProj_Bullet_AssaultRifle
hidedropdown;
defaultproperties
{
ProjFlightTemplate= ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer'
ProjFlightTemplateZedTime = ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer_ZEDTime'
ImpactEffects= KFImpactEffectInfo'WEP_DragonsBreath_ARCH.DragonsBreath_bullet_impact'
AmbientSoundPlayEvent = AkEvent'WW_WEP_SA_DragonsBreath.Play_SA_DragonsBreath_Projectile_Loop'
AmbientSoundStopEvent = AkEvent'WW_WEP_SA_DragonsBreath.Stop_SA_DragonsBreath_Projectile_Loop'
}