23 lines
1.0 KiB
Ucode
23 lines
1.0 KiB
Ucode
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//=============================================================================
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// KFProj_Bullet_IncendiaryBullet
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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// -Zane Gholson
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//=============================================================================
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class KFProj_Bullet_IncendiaryBullet extends KFProj_Bullet_AssaultRifle
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hidedropdown;
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defaultproperties
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{
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ProjFlightTemplate= ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer'
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ProjFlightTemplateZedTime = ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer_ZEDTime'
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ImpactEffects= KFImpactEffectInfo'WEP_DragonsBreath_ARCH.DragonsBreath_bullet_impact'
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AmbientSoundPlayEvent = AkEvent'WW_WEP_SA_DragonsBreath.Play_SA_DragonsBreath_Projectile_Loop'
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AmbientSoundStopEvent = AkEvent'WW_WEP_SA_DragonsBreath.Stop_SA_DragonsBreath_Projectile_Loop'
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}
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