//============================================================================= // KFProj_Bullet_IncendiaryBullet //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC // -Zane Gholson //============================================================================= class KFProj_Bullet_IncendiaryBullet extends KFProj_Bullet_AssaultRifle hidedropdown; defaultproperties { ProjFlightTemplate= ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer' ProjFlightTemplateZedTime = ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer_ZEDTime' ImpactEffects= KFImpactEffectInfo'WEP_DragonsBreath_ARCH.DragonsBreath_bullet_impact' AmbientSoundPlayEvent = AkEvent'WW_WEP_SA_DragonsBreath.Play_SA_DragonsBreath_Projectile_Loop' AmbientSoundStopEvent = AkEvent'WW_WEP_SA_DragonsBreath.Stop_SA_DragonsBreath_Projectile_Loop' }