1
0
KF2-Dev-Scripts/Engine/Classes/AnimationCompressionAlgorithm_LeastDestructive.uc
2020-12-13 18:01:13 +03:00

25 lines
688 B
Ucode

/**
* Reverts any animation compression, restoring the animation to the raw data.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimationCompressionAlgorithm_LeastDestructive extends AnimationCompressionAlgorithm
native(Anim);
cpptext
{
protected:
/**
* Uses the Bitwise compressor, with really light settings, so it acts pretty close to "no compression at all"
*/
virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray<class FBoneData>& BoneData);
}
defaultproperties
{
Description="Least Destructive"
TranslationCompressionFormat=ACF_None
RotationCompressionFormat=ACF_None
}