/** * Reverts any animation compression, restoring the animation to the raw data. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimationCompressionAlgorithm_LeastDestructive extends AnimationCompressionAlgorithm native(Anim); cpptext { protected: /** * Uses the Bitwise compressor, with really light settings, so it acts pretty close to "no compression at all" */ virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray& BoneData); } defaultproperties { Description="Least Destructive" TranslationCompressionFormat=ACF_None RotationCompressionFormat=ACF_None }