25 lines
688 B
Ucode
25 lines
688 B
Ucode
/**
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* Reverts any animation compression, restoring the animation to the raw data.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimationCompressionAlgorithm_LeastDestructive extends AnimationCompressionAlgorithm
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native(Anim);
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cpptext
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{
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protected:
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/**
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* Uses the Bitwise compressor, with really light settings, so it acts pretty close to "no compression at all"
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*/
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virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray<class FBoneData>& BoneData);
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}
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defaultproperties
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{
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Description="Least Destructive"
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TranslationCompressionFormat=ACF_None
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RotationCompressionFormat=ACF_None
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}
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