36 lines
1.1 KiB
Ucode
36 lines
1.1 KiB
Ucode
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//=============================================================================
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// KFProj_NailShard
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//=============================================================================
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// Nail fragment projectie
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Christian "schneidzekk" Schneider
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//=============================================================================
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class KFProj_NailShard extends KFProj_Nail_Nailgun
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hidedropdown;
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defaultproperties
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{
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MaxSpeed=5000.0
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Speed=5000.0
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Damage=35
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DamageRadius=0
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MyDamageType=class'KFDT_Piercing_NailFragment'
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MomentumTransfer=1.f
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bSyncToOriginalLocation=True
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bSyncToThirdPersonMuzzleLocation=false
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bNoReplicationToInstigator=false
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bReplicateClientHitsAsFragments=true
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BouncesLeft=2
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DampingFactor=0.65
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RicochetEffects=KFImpactEffectInfo'WEP_Nail_Shotgun_ARCH.NailBulletImpacts'
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ProjFlightTemplate=ParticleSystem'WEP_Nailbomb_EMIT.FX_Nailbomb_Tracer'
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ProjFlightTemplateZedTime=ParticleSystem'WEP_Nailbomb_EMIT.FX_Nailbomb_Tracer_ZEDTime'
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}
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