//============================================================================= // KFProj_NailShard //============================================================================= // Nail fragment projectie //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFProj_NailShard extends KFProj_Nail_Nailgun hidedropdown; defaultproperties { MaxSpeed=5000.0 Speed=5000.0 Damage=35 DamageRadius=0 MyDamageType=class'KFDT_Piercing_NailFragment' MomentumTransfer=1.f bSyncToOriginalLocation=True bSyncToThirdPersonMuzzleLocation=false bNoReplicationToInstigator=false bReplicateClientHitsAsFragments=true BouncesLeft=2 DampingFactor=0.65 RicochetEffects=KFImpactEffectInfo'WEP_Nail_Shotgun_ARCH.NailBulletImpacts' ProjFlightTemplate=ParticleSystem'WEP_Nailbomb_EMIT.FX_Nailbomb_Tracer' ProjFlightTemplateZedTime=ParticleSystem'WEP_Nailbomb_EMIT.FX_Nailbomb_Tracer_ZEDTime' }