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...

65 Commits

Author SHA1 Message Date
a51b99fe99
update description.txt 2024-04-28 20:53:02 +03:00
60d2b06ee4
add CHN and CHT localizations
translator: cheungfatzong
https://steamcommunity.com/profiles/76561199126205919
2024-04-28 20:10:14 +03:00
a2b16a4306
Update description.txt 2024-03-24 21:53:18 +03:00
c2c6006260
fix InvManager initialization after player death 2024-02-25 17:03:08 +03:00
6d7f0552db
fix single player mode 2024-01-08 12:12:54 +03:00
643c721ade
update README.md 2024-01-07 20:40:44 +03:00
e826333ea2
update description 2024-01-07 20:24:16 +03:00
9420515c64
replace KFGFxObject_TraderItems only if the patch is applied 2024-01-07 19:40:23 +03:00
56e98896e9
update README.md and description.txt 2024-01-07 19:12:49 +03:00
e5a7e5c594
remove unused files 2024-01-05 14:10:53 +03:00
dc0809ce84
update description 2024-01-04 10:09:16 +03:00
a4d8c86988
Merge pull request #14 from GenZmeY/short-name
add short alias for mutator
2024-01-04 09:15:19 +03:00
8368d5905d
Merge pull request #12 from GenZmeY/gri-advice
add advice in case of problems with GRI replication
2024-01-04 09:15:11 +03:00
557b93d272
Merge pull request #15 from GenZmeY/weapon-limits
add a patch for inventory and purchase classes
2024-01-04 09:14:59 +03:00
a9bec7424c
add a patch for inventory and purchase classes 2024-01-04 09:01:23 +03:00
f125573acb
add short alias for mutator 2023-12-31 23:17:21 +03:00
24911dfdec
Merge pull request #13 from GenZmeY/megalinter
update ci/cd
2023-12-31 20:50:35 +03:00
82cdef2e6c
update ci/cd 2023-12-31 19:53:11 +03:00
1bb87d12a7
add advice in case of problems with GRI replication 2023-12-31 18:45:35 +03:00
ac6e0a8977
fix 9mm/HRG93R filter 2023-10-21 13:59:58 +03:00
561545de2b
a little cleaning 2023-10-20 23:48:04 +03:00
6dfbcbb0b7
force GRI init 2023-10-20 23:30:45 +03:00
18fc55ce42
force skin update 2023-10-20 23:18:04 +03:00
6cc67da26b
Merge branch 'replace-dlc-weapons-fix' 2023-10-20 22:56:15 +03:00
dc2108e482
Merge pull request #10 from GenZmeY/Halloween2023Update
Halloween 2023 Update
2023-10-20 22:54:26 +03:00
37944a25c4
remove DLC clones along with their originals from [CTI.RemoveItems] 2023-10-20 22:53:11 +03:00
ce070b66cd
Merge branch 'master' into Halloween2023Update 2023-10-05 21:40:07 +03:00
8b446c735f
Merge pull request #11 from GenZmeY/skins
Apply weapon skins for replaced DLCs
2023-10-05 20:25:52 +03:00
b54d2e6efc
Merge branch 'linter' into skins 2023-10-05 20:21:32 +03:00
7e0151bf09
Merge branch 'linter' into Halloween2023Update 2023-10-05 20:21:21 +03:00
67f2007984
update megalinter ci/cd 2023-10-05 20:20:36 +03:00
e68dd3af38
apply weapon skins for replaced DLCs 2023-10-02 01:55:09 +03:00
f4cfa4948b
unlock MG3 2023-09-26 01:52:14 +03:00
b7bb29a342
make the localization code a little more compact 2023-09-26 01:41:05 +03:00
47b02a78c4
update description 2023-09-19 23:11:33 +03:00
97294a4117
speed up item synchronization and add trader items limit 2023-09-19 22:31:08 +03:00
37921be744
fix weapon replacements 2023-09-11 04:27:45 +03:00
a617133ccb
remove replaced DLC weapons from trader inventory 2023-09-11 03:26:53 +03:00
3580be6ea7
Merge pull request #9 from GenZmeY/group-names
add mutator group name
2023-06-29 22:35:17 +03:00
09561e64cc
Merge pull request #6 from GenZmeY/v1140
Add S12 unlock (update 1140)
2023-06-29 22:34:58 +03:00
69162ab37b
Merge pull request #8 from GenZmeY/waiting-gri-limit
add waiting GRI limit
2023-06-29 22:34:35 +03:00
f2bd4d165c add mutator group name 2023-06-03 16:58:39 +03:00
94cf543d41 update .editorconfig 2023-05-14 12:18:35 +03:00
45d327fc81 add waiting GRI limit 2023-05-14 02:20:31 +03:00
6f06033e3c add S12 unlock 2023-05-13 03:01:06 +03:00
0cbd5deb47
Merge pull request #5 from GenZmeY/MegaLinter
Mega linter
2023-05-13 02:41:46 +03:00
d6a64d6932 remove trailing whitespace 2023-05-13 02:38:10 +03:00
406c785cf1 Update README.md 2023-05-13 02:35:43 +03:00
f99b8cdb39 update style 2023-05-13 02:33:32 +03:00
227c5f470f add MegaLinter 2023-05-13 02:23:26 +03:00
d6db549eaa add .editorconfig 2023-05-13 02:22:17 +03:00
cc6482a9ed update build tools to v1.9.2-1-gfb458ac 2023-05-13 02:20:43 +03:00
334fe3e9ba fix UploadTool: Error parsing $Title 2022-12-07 23:36:03 +03:00
94a4368842
Merge pull request #3 from GenZmeY/v1136
Update v1136 (unlock new DLC weapons)
2022-12-07 23:28:50 +03:00
22862616c0
Merge pull request #2 from GenZmeY/RemoveMore
DLC and HRG remove
2022-12-07 23:28:36 +03:00
6c3d9f094e unlock new DLC weapons 2022-11-28 01:00:44 +03:00
8c3ed68acb add remove DLC and HRG 2022-11-27 03:37:26 +03:00
89c7eccb6f update build tools 2022-10-13 22:42:09 +03:00
f7d86b4492
Merge pull request #1 from GenZmeY/v1133
add WeapDef_G36C and WeapDef_Scythe
2022-10-13 22:38:13 +03:00
c25366d207 update description 2022-10-01 20:49:22 +03:00
f9b70d8066 update description 2022-10-01 20:47:38 +03:00
95871b2f89 update description 2022-10-01 20:30:34 +03:00
11768dfbc2 update description 2022-10-01 20:24:18 +03:00
cc55913e5a update description 2022-10-01 20:21:12 +03:00
eb33a6e1ff add WeapDef_G36C and WeapDef_Scythe 2022-09-12 23:38:09 +03:00
95 changed files with 3850 additions and 1576 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

114
.github/workflows/mega-linter.yml vendored Normal file
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@ -0,0 +1,114 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

View File

@ -1,7 +1,7 @@
class CTI extends Info
config(CTI);
const LatestVersion = 2;
const LatestVersion = 5;
const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems';
@ -22,10 +22,13 @@ var private config E_LogLevel LogLevel;
var private config String UnlockDLC;
var private config bool bPreloadContent;
var private config bool bOfficialWeaponsList;
var private config bool bDisableItemLimitCheck;
var private config bool bApplyPatch;
var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI;
var private Array<class<KFWeaponDefinition> > WeapDefs;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
@ -33,7 +36,18 @@ var private Array<CTI_RepInfo> RepInfos;
var private bool ReadyToSync;
var private Array<S_PreloadContent> PreloadContent;
// To bypass "Booleans may not be out parameters" error
struct BoolWrapper
{
var bool Value;
structdefaultproperties
{
Value = false
}
};
var private BoolWrapper DLCSkinUpdateRequired;
public simulated function bool SafeDestroy()
{
@ -94,6 +108,13 @@ private function PreInit()
case 1:
bOfficialWeaponsList = false;
case 2:
case 3:
bDisableItemLimitCheck = false;
case 4:
bApplyPatch = false;
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion);
break;
@ -127,7 +148,7 @@ private function PreInit()
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
{
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
UnlockDLC = "False";
SaveConfig();
}
@ -170,44 +191,104 @@ private function PostInit()
return;
}
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
WeapDefs = Trader.static.GenerateWeapDefList(
KFGRI,
RemoveItems,
AddItems,
CfgRemoveItems.default.bAll,
CfgRemoveItems.default.bHRG,
CfgRemoveItems.default.bDLC,
bDisableItemLimitCheck,
LogLevel);
RemoveItems.Length = 0;
AddItems.Length = 0;
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, WeapDefs, DLCSkinUpdateRequired, LogLevel))
{
`Log_Info("DLC unlocked");
}
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
if (bApplyPatch)
{
ServerPatch();
}
Trader.static.OverwriteTraderItems(KFGRI, WeapDefs, bApplyPatch, LogLevel);
`Log_Info("Trader items:" @ WeapDefs.Length);
if (bPreloadContent)
{
Preload(AddItems);
Preload(WeapDefs);
}
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
ReadyToSync = true;
foreach RepInfos(RepInfo)
{
if (RepInfo.PendingSync)
{
RepInfo.ServerSync();
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
RepInfo.Replicate(WeapDefs);
}
}
}
private function Preload(Array<class<KFWeaponDefinition> > Content)
private function ServerPatch()
{
local Array<class<KFWeapon> > OfficialWeapons;
local class<KFAutoPurchaseHelper> AutoPurchaseHelper;
local class<KFInventoryManager> InventoryManager;
if (KFGI.KFGFxManagerClass.GetPackageName() != 'CTI')
{
if (Unlocker.static.CustomGFxManager(KFGI))
{
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues.");
}
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
}
else
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
}
}
if (KFGRI.TraderItems.class != class'KFGFxObject_TraderItems')
{
`Log_Warn("Custom TraderItems detected:" @ String(KFGRI.TraderItems.class) $ ". There may be compatibility issues.");
}
AutoPurchaseHelper = class<KFPlayerController>(KFGI.PlayerControllerClass).default.PurchaseHelperClass;
if (AutoPurchaseHelper != class'KFPlayerController'.default.PurchaseHelperClass)
{
`Log_Warn("Custom PurchaseHelper detected:" @ String(AutoPurchaseHelper) $ ". There may be compatibility issues.");
}
InventoryManager = class<KFInventoryManager>(KFGI.DefaultPawnClass.default.InventoryManagerClass);
if (InventoryManager != class'KFPawn'.default.InventoryManagerClass)
{
`Log_Warn("Custom InventoryManager detected:" @ String(InventoryManager) $ ". There may be compatibility issues.");
}
}
private function Preload(const out Array<class<KFWeaponDefinition> > Content)
{
local Array<S_PreloadContent> PreloadContent;
local S_PreloadContent SPC;
`Log_Trace();
OfficialWeapons = Trader.static.GetTraderWeapons();
foreach Content(SPC.KFWD)
{
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
if (SPC.KFWC != None)
{
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
{
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
continue;
@ -262,24 +343,18 @@ public function bool CreateRepInfo(Controller C)
`Log_Trace();
if (C == None) return false;
if (C == None || KFPlayerController(C) == None) return false;
RepInfo = Spawn(class'CTI_RepInfo', C);
if (RepInfo == None) return false;
RepInfo.PrepareSync(
Self,
LogLevel,
RemoveItems,
AddItems,
CfgRemoveItems.default.bAll);
RepInfos.AddItem(RepInfo);
if (ReadyToSync)
{
RepInfo.ServerSync();
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
RepInfo.Replicate(WeapDefs);
}
else
{

View File

@ -1,60 +1 @@
class CTIMut extends KFMutator;
var private CTI CTI;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI)
{
break;
}
if (CTI == None)
{
CTI = WorldInfo.Spawn(class'CTI');
}
if (CTI == None)
{
`Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
CTI.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
CTI.NotifyLogout(C);
Super.NotifyLogout(C);
}
DefaultProperties
{
}
class CTIMut extends Mut; // backward compatibility

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@ -0,0 +1,289 @@
class CTI_AutoPurchaseHelper extends KFAutoPurchaseHelper;
var private CTI_GFxObject_TraderItems CTI_TraderItems;
var private CTI_InventoryManager CTI_IM;
private function CTI_GFxObject_TraderItems GetCTI_TraderItems()
{
if (CTI_TraderItems == None)
{
if (TraderItems == None)
{
GetTraderItems();
}
if (TraderItems != None)
{
CTI_TraderItems = CTI_GFxObject_TraderItems(TraderItems);
}
}
return CTI_TraderItems;
}
private function CTI_InventoryManager GetCTI_IM()
{
if (CTI_IM != Pawn.InvManager)
{
`Log_Base("Update InvManager:" @ String(CTI_IM) @ "<-" @ String(Pawn.InvManager));
CTI_IM = CTI_InventoryManager(Pawn.InvManager);
}
return CTI_IM;
}
public function Initialize(optional bool bInitializeOwned = true)
{
Super.Initialize(bInitializeOwned);
GetCTI_IM();
GetCTI_TraderItems();
}
public function bool UpgradeWeapon(int OwnedItemIndex)
{
local int ItemIndex;
local STraderItem DefaultItemInfo;
local SItemInformation ItemInfo;
local int Test1, Test2;
ItemInfo = OwnedItemList[OwnedItemIndex];
DefaultItemInfo = ItemInfo.DefaultItem;
if (ItemInfo.bIsSecondaryAmmo || !CanUpgrade(DefaultItemInfo, Test1, Test2, true))
{
return false;
}
if (GetCTI_IM() == None) return false;
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItemInfo.ClassName);
CTI_IM.CTI_BuyUpgrade(ItemIndex, ItemInfo.ItemUpgradeLevel);
OwnedItemList[OwnedItemIndex].SellPrice = GetAdjustedSellPriceFor(DefaultItemInfo);
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
return true;
}
public function BoughtAmmo(float AmountPurchased, int Price, EItemType ItemType, optional name ClassName, optional bool bIsSecondaryAmmo)
{
local int ItemIndex;
AddDosh(-Price);
if (ItemType == EIT_Weapon)
{
CTI_GetItemIndicesFromArche(ItemIndex, ClassName);
}
if (GetCTI_IM() == None) return;
CTI_IM.CTI_BuyAmmo(AmountPurchased, ItemType, ItemIndex, bIsSecondaryAmmo);
}
private function float AmmoCostScale()
{
local KFGameReplicationInfo KFGRI;
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
return KFGRI == None? 1.0f : KFGRI.GameAmmoCostScale;
}
public function int AddWeaponToOwnedItemList(STraderItem DefaultItem, optional bool bDoNotBuy, optional int OverrideItemUpgradeLevel = INDEX_NONE)
{
local SItemInformation WeaponInfo;
local int ItemIndex, AddedWeaponIndex, OwnedSingleIdx, SingleDualAmmoDiff;
local bool bAddingDual;
WeaponInfo.MagazineCapacity = DefaultItem.MagazineCapacity;
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses,, DefaultItem.ClassName);
WeaponInfo.MaxSpareAmmo = DefaultItem.MaxSpareAmmo;
CurrentPerk.ModifyMaxSpareAmmoAmount(none, WeaponInfo.MaxSpareAmmo, DefaultItem);
WeaponInfo.MaxSpareAmmo += WeaponInfo.MagazineCapacity;
WeaponInfo.SpareAmmoCount = DefaultItem.InitialSpareMags * DefaultItem.MagazineCapacity;
CurrentPerk.ModifySpareAmmoAmount(none, WeaponInfo.SpareAmmoCount, DefaultItem);
WeaponInfo.SpareAmmoCount += WeaponInfo.MagazineCapacity;
bAddingDual = DefaultItem.SingleClassName != '';
if (bAddingDual)
{
for (OwnedSingleIdx = 0; OwnedSingleIdx < OwnedItemList.Length; ++OwnedSingleIdx)
{
if (OwnedItemList[OwnedSingleIdx].DefaultItem.ClassName != DefaultItem.SingleClassName) continue;
SingleDualAmmoDiff = OwnedItemList[OwnedSingleIdx].SpareAmmoCount - WeaponInfo.SpareAmmoCount;
SingleDualAmmoDiff = Max(0, SingleDualAmmoDiff);
if (WeaponInfo.SpareAmmoCount > OwnedItemList[OwnedSingleIdx].SpareAmmoCount)
{
OwnedItemList[OwnedSingleIdx].SpareAmmoCount = WeaponInfo.SpareAmmoCount;
}
else
{
WeaponInfo.SpareAmmoCount = Min(OwnedItemList[OwnedSingleIdx].SpareAmmoCount, WeaponInfo.MaxSpareAmmo);
}
WeaponInfo.ItemUpgradeLevel = OwnedItemList[OwnedSingleIdx].ItemUpgradeLevel;
break;
}
}
CurrentPerk.MaximizeSpareAmmoAmount(DefaultItem.AssociatedPerkClasses, WeaponInfo.SpareAmmoCount, DefaultItem.MaxSpareAmmo + DefaultItem.MagazineCapacity);
WeaponInfo.SecondaryAmmoCount = DefaultItem.InitialSecondaryAmmo;
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses, true, DefaultItem.ClassName);
CurrentPerk.ModifySpareAmmoAmount(None, WeaponInfo.SecondaryAmmoCount, DefaultItem, true);
WeaponInfo.MaxSecondaryAmmo = DefaultItem.MaxSecondaryAmmo;
CurrentPerk.ModifyMaxSpareAmmoAmount(None, WeaponInfo.MaxSecondaryAmmo, DefaultItem, true);
WeaponInfo.AmmoPricePerMagazine = AmmoCostScale() * DefaultItem.WeaponDef.default.AmmoPricePerMag;
WeaponInfo.SellPrice = GetAdjustedSellPriceFor(DefaultItem);
WeaponInfo.DefaultItem = DefaultItem;
if (OverrideItemUpgradeLevel > INDEX_NONE)
{
WeaponInfo.ItemUpgradeLevel = OverrideItemUpgradeLevel;
}
AddedWeaponIndex = AddItemByPriority(WeaponInfo);
if (GetCTI_IM() == None) return AddedWeaponIndex;
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItem.ClassName);
if (!bDoNotBuy)
{
CTI_IM.CTI_ServerBuyWeapon(ItemIndex, WeaponInfo.ItemUpgradeLevel);
}
else
{
CTI_IM.CTI_ServerAddTransactionItem(ItemIndex, WeaponInfo.ItemUpgradeLevel);
AddBlocks(CTI_IM.GetWeaponBlocks(DefaultItem, WeaponInfo.ItemUpgradeLevel));
}
if (bAddingDual)
{
CTI_AddTransactionAmmo(ItemIndex, SingleDualAmmoDiff, false);
RemoveWeaponFromOwnedItemList(, DefaultItem.SingleClassName, true);
}
return AddedWeaponIndex;
}
public function RemoveWeaponFromOwnedItemList(optional int OwnedListIdx = INDEX_NONE, optional name ClassName, optional bool bDoNotSell)
{
local SItemInformation ItemInfo;
local int ItemIndex;
local int SingleOwnedIndex;
if (OwnedListIdx == INDEX_NONE && ClassName != '')
{
for (OwnedListIdx = 0; OwnedListIdx < OwnedItemList.length; ++OwnedListIdx)
{
if (OwnedItemList[OwnedListIdx].DefaultItem.ClassName == ClassName) break;
}
}
if (OwnedListIdx >= OwnedItemList.length) return;
ItemInfo = OwnedItemList[OwnedListIdx];
if (GetCTI_IM() == None) return;
if (!bDoNotSell)
{
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
CTI_IM.CTI_ServerSellWeapon(ItemIndex);
}
else
{
AddBlocks(-CTI_IM.GetDisplayedBlocksRequiredFor(ItemInfo.DefaultItem));
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
CTI_IM.CTI_ServerRemoveTransactionItem(ItemIndex);
}
if (OwnedItemList[OwnedListIdx].bIsSecondaryAmmo)
{
OwnedItemList.Remove(OwnedListIdx, 1);
if (OwnedListIdx - 1 >= 0)
{
OwnedItemList.Remove(OwnedListIdx - 1, 1);
}
}
else if (OwnedItemList[OwnedListIdx].DefaultItem.WeaponDef.static.UsesSecondaryAmmo())
{
if (OwnedListIdx + 1 < OwnedItemList.Length)
{
OwnedItemList.Remove(OwnedListIdx + 1, 1);
OwnedItemList.Remove(OwnedListIdx, 1);
}
}
else
{
OwnedItemList.Remove(OwnedListIdx, 1);
}
if (ItemInfo.DefaultItem.SingleClassName == 'KFWeap_Pistol_9mm' || ItemInfo.DefaultItem.SingleClassName == 'KFWeap_HRG_93R')
{
if (CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.SingleClassName))
{
SingleOwnedIndex = AddWeaponToOwnedItemList(CTI_TraderItems.AllItems[ItemIndex], true, ItemInfo.ItemUpgradeLevel);
CTI_AddTransactionAmmo(ItemIndex, ItemInfo.SpareAmmoCount - (ItemInfo.MaxSpareAmmo / 2.0) + ((ItemInfo.MaxSpareAmmo / 2.0) - OwnedItemList[SingleOwnedIndex].SpareAmmoCount), false);
OwnedItemList[SingleOwnedIndex].SpareAmmoCount = ItemInfo.SpareAmmoCount;
}
}
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
{
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
}
}
public function SetWeaponInformation(KFWeapon KFW)
{
local int i;
if (GetCTI_TraderItems() == None)
{
Super.SetWeaponInformation(KFW);
return;
}
for (i = 0; i < CTI_TraderItems.AllItems.Length; i++)
{
if (KFW.Class.name == CTI_TraderItems.AllItems[i].ClassName)
{
SetWeaponInfo(KFW, CTI_TraderItems.AllItems[i]);
return;
}
}
}
// native private final function AddTransactionAmmo( byte ItemIndex, int Amount, bool bSecondaryAmmo );
private function CTI_AddTransactionAmmo(int ItemIndex, int Amount, bool bSecondaryAmmo); // TODO: impl
private function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
{
local int Index;
if (GetCTI_TraderItems() == None) return false;
Index = CTI_TraderItems.AllItems.Find('ClassName', WeaponClassName);
if (Index == INDEX_NONE) return false;
ItemIndex = Index;
return true;
}
defaultproperties
{
}

View File

@ -1,8 +1,217 @@
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store);
var private int SelectedItemIndexInt;
private function UpdateByteSelectedIndex()
{
SelectedItemIndex = Clamp(SelectedItemIndexInt, 0, 255);
}
public function SetTraderItemDetails(int ItemIndex)
{
local STraderItem SelectedItem;
local bool bCanAfford, bCanBuyItem, bCanCarry;
SelectedList = TL_Shop;
if (ItemDetails == None || ShopContainer == None) return;
if (MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length >= 0 && ItemIndex < MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
{
SelectedItemIndexInt = ItemIndex;
SelectedItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[ItemIndex];
bCanAfford = MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem));
bCanCarry = MyKFPC.GetPurchaseHelper().CanCarry(SelectedItem);
bCanBuyItem = bCanAfford && bCanCarry;
PurchaseError(!bCanAfford, !bCanCarry);
ItemDetails.SetShopItemDetails(SelectedItem, MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem), bCanCarry, bCanBuyItem);
bCanBuyOrSellItem = bCanBuyItem;
}
else
{
ItemDetails.SetVisible(false);
}
UpdateByteSelectedIndex();
}
public function SetPlayerItemDetails(int ItemIndex)
{
local STraderItem SelectedItem;
SelectedList = TL_Player;
if (ItemDetails == None || ItemIndex >= OwnedItemList.length) return;
bGenericItemSelected = false;
SelectedItemIndexInt = ItemIndex;
SelectedItem = OwnedItemList[ItemIndex].DefaultItem;
ItemDetails.SetPlayerItemDetails(SelectedItem, OwnedItemList[ItemIndex].SellPrice, OwnedItemList[ItemIndex].ItemUpgradeLevel);
bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(SelectedItem);
PurchaseError(false, false);
UpdateByteSelectedIndex();
}
public function SetNewSelectedIndex(int ListLength)
{
if (SelectedItemIndexInt >= ListLength)
{
if (SelectedItemIndexInt != 0)
{
SelectedItemIndexInt--;
}
}
UpdateByteSelectedIndex();
}
public function RefreshItemComponents(optional bool bInitOwnedItems = false)
{
if (PlayerInventoryContainer == None || PlayerInfoContainer == None) return;
if (bInitOwnedItems)
{
MyKFPC.GetPurchaseHelper().InitializeOwnedItemList();
}
OwnedItemList = MyKFPC.GetPurchaseHelper().OwnedItemList;
PlayerInventoryContainer.RefreshPlayerInventory();
RefreshShopItemList(CurrentTab, CurrentFilterIndex);
GameInfoContainer.UpdateGameInfo();
GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh);
GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks);
if (SelectedList == TL_Shop)
{
SetTraderItemDetails(SelectedItemIndexInt);
}
else if (bGenericItemSelected)
{
SetGenericItemDetails(LastDefaultItemInfo, LastItemInfo);
}
else
{
SetPlayerItemDetails(SelectedItemIndexInt);
}
}
public function RefreshShopItemList(TabIndices TabIndex, byte FilterIndex)
{
if (ShopContainer == None || FilterContainer == None) return;
switch (TabIndex)
{
case (TI_Perks):
ShopContainer.RefreshWeaponListByPerk(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.SetPerkFilterData(FilterIndex);
break;
case (TI_Type):
ShopContainer.RefreshItemsByType(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.SetTypeFilterData(FilterIndex);
break;
case (TI_Favorites):
ShopContainer.RefreshFavoriteItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.ClearFilters();
break;
case (TI_All):
ShopContainer.RefreshAllItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
FilterContainer.ClearFilters();
break;
}
FilterContainer.SetInt("selectedTab", TabIndex);
FilterContainer.SetInt("selectedFilter", FilterIndex);
if (SelectedList == TL_Shop)
{
if (SelectedItemIndexInt >= MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
{
SelectedItemIndexInt = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length - 1;
}
SetTraderItemDetails(SelectedItemIndexInt);
ShopContainer.SetSelectedIndex(SelectedItemIndexInt);
}
}
public function Callback_BuyOrSellItem()
{
local STraderItem ShopItem;
local SItemInformation ItemInfo;
if (bCanBuyOrSellItem)
{
if (SelectedList == TL_Shop)
{
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
MyKFPC.GetPurchaseHelper().PurchaseWeapon(ShopItem);
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
SetTraderItemDetails(SelectedItemIndexInt);
ShopContainer.ActionScriptVoid("itemBought");
}
else
{
ItemInfo = OwnedItemList[SelectedItemIndexInt];
MyKFPC.GetPurchaseHelper().SellWeapon(ItemInfo, SelectedItemIndexInt);
SetNewSelectedIndex(OwnedItemList.length);
SetPlayerItemDetails(SelectedItemIndexInt);
PlayerInventoryContainer.ActionScriptVoid("itemSold");
}
}
else if (SelectedList == TL_Shop)
{
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
MyKFPC.PlayTraderSelectItemDialog(!MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(ShopItem)), !MyKFPC.GetPurchaseHelper().CanCarry(ShopItem));
}
RefreshItemComponents();
}
public function Callback_FavoriteItem()
{
if (SelectedList == TL_Shop)
{
ToggleFavorite(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt].ClassName);
if (CurrentTab == TI_Favorites)
{
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
}
SetTraderItemDetails(SelectedItemIndexInt);
}
else
{
ToggleFavorite(OwnedItemList[SelectedItemIndexInt].DefaultItem.ClassName);
SetPlayerItemDetails(SelectedItemIndexInt);
}
RefreshItemComponents();
}
public function Callback_UpgradeItem()
{
local SItemInformation ItemInfo;
local KFAutoPurchaseHelper PurchaseHelper;
if (SelectedList != TL_Player) return;
PurchaseHelper = MyKFPC.GetPurchaseHelper();
if (PurchaseHelper.UpgradeWeapon(SelectedItemIndexInt))
{
ItemInfo = PurchaseHelper.OwnedItemList[SelectedItemIndexInt];
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].ItemUpgradeLevel++;
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].SellPrice =
PurchaseHelper.GetAdjustedSellPriceFor(ItemInfo.DefaultItem);
RefreshItemComponents();
ShopContainer.ActionScriptVoid("itemBought");
class'KFMusicStingerHelper'.static.PlayWeaponUpgradeStinger(MyKFPC);
}
}
defaultproperties
{
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
}

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@ -0,0 +1,8 @@
class CTI_GFxMenu_Trader_DLC extends CTI_GFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store);
defaultproperties
{
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
}

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@ -0,0 +1,8 @@
class CTI_GFxMoviePlayer_Manager_DLC extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader);
defaultproperties
{
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
}

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@ -0,0 +1,8 @@
class CTI_GFxMoviePlayer_Manager_Versus_DLC extends KFGFxMoviePlayer_Manager_Versus
dependsOn(CTI_GFxMenu_Trader);
defaultproperties
{
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
}

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@ -0,0 +1,21 @@
class CTI_GFxObject_TraderItems extends KFGFxObject_TraderItems;
var() Array<STraderItem> AllItems;
public function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
{
local int Index;
Index = AllItems.Find('ClassName', WeaponClassName);
if (Index == INDEX_NONE) return false;
ItemIndex = Index;
return true;
}
DefaultProperties
{
}

View File

@ -11,6 +11,17 @@ function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
return true;
if (Has9mmGun())
{
if ((Item.ClassName == 'KFWeap_HRG_93r' || Item.ClassName == 'KFWeap_HRG_93r_Dual'))
return true;
}
else
{
if ((Item.ClassName == 'KFWeap_Pistol_9mm' || Item.ClassName == 'KFWeap_Pistol_Dual9mm'))
return true;
}
return false;
}

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@ -0,0 +1,505 @@
class CTI_InventoryManager extends KFInventoryManager;
var private CTI_RepInfo RepInfo;
public function Initialize(CTI_RepInfo _RepInfo)
{
RepInfo = _RepInfo;
}
public function OwnerDied()
{
RepInfo.SetTimer(1.0f, false, nameof(RepInfo.InitInventoryManager));
Super.OwnerDied();
}
// simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )
public simulated function CTI_BuyAmmo(float AmountPurchased, EItemType ItemType, optional int ItemIndex, optional bool bSecondaryAmmo)
{
local STraderItem WeaponItem;
local KFWeapon KFW;
local int MagAmmoCount;
switch (ItemType)
{
case EIT_Weapon:
MagAmmoCount = INDEX_NONE;
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex) && GetWeaponFromClass(KFW, WeaponItem.ClassName))
{
MagAmmoCount = bSecondaryAmmo ? KFW.AmmoCount[1] : KFW.AmmoCount[0];
}
CTI_ServerBuyAmmo(int(AmountPurchased), MagAmmoCount, ItemIndex, bSecondaryAmmo);
break;
case EIT_Armor: CTI_ServerBuyArmor(AmountPurchased); break;
case EIT_Grenade: CTI_ServerBuyGrenade(int(AmountPurchased)); break;
}
}
// reliable server final private function ServerBuyAmmo(int AmountPurchased, byte ClientAmmoCount, byte ItemIndex, bool bSecondaryAmmo)
private reliable server function CTI_ServerBuyAmmo(int AmountPurchased, int ClientAmmoCount, int ItemIndex, bool bSecondaryAmmo)
{
local STraderItem WeaponItem;
local KFWeapon KFW;
local int ClientMaxMagCapacity;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
if (!CTI_ProcessAmmoDosh(WeaponItem, AmountPurchased, bSecondaryAmmo)) return;
if (!GetWeaponFromClass(KFW, WeaponItem.ClassName))
{
CTI_ServerAddTransactionAmmo(AmountPurchased, ItemIndex, bSecondaryAmmo);
return;
}
if (bSecondaryAmmo)
{
KFW.AddSecondaryAmmo(AmountPurchased);
}
else
{
if (ClientAmmoCount != INDEX_NONE)
{
ClientMaxMagCapacity = KFW.default.MagazineCapacity[0];
if (KFW.GetPerk() != None)
{
KFW.GetPerk().ModifyMagSizeAndNumber(KFW, ClientMaxMagCapacity);
}
KFW.AmmoCount[0] = Clamp(ClientAmmoCount, 0, ClientMaxMagCapacity);
}
KFW.AddAmmo(AmountPurchased);
}
}
// reliable server final private event ServerAddTransactionAmmo( int AmountAdded, byte ItemIndex, bool bSecondaryAmmo )
private reliable server event CTI_ServerAddTransactionAmmo(int AmountAdded, int ItemIndex, bool bSecondaryAmmo)
{
local STraderItem WeaponItem;
local int TransactionIndex;
if (!bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
if (TransactionIndex == INDEX_NONE) return;
TransactionItems[TransactionIndex].AddedAmmo[byte(bSecondaryAmmo)] += AmountAdded;
}
// simulated function final BuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
public simulated function CTI_BuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
{
local STraderItem WeaponItem;
local KFPlayerController KFPC;
KFPC = KFPlayerController(Instigator.Owner);
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
KFPC.GetPurchaseHelper().AddDosh(-WeaponItem.WeaponDef.static.GetUpgradePrice(CurrentUpgradeLevel)); //client tracking
KFPC.GetPurchaseHelper().AddBlocks(-GetDisplayedBlocksRequiredFor(WeaponItem));//remove the old weight
KFPC.GetPurchaseHelper().AddBlocks(GetDisplayedBlocksRequiredFor(WeaponItem, CurrentUpgradeLevel + 1)); //add the new
CTI_ServerBuyUpgrade(ItemIndex, CurrentUpgradeLevel);
}
// reliable server final private function ServerBuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
private reliable server function CTI_ServerBuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
{
local STraderItem WeaponItem;
local KFWeapon KFW;
local int NewUpgradeLevel;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
if (!CTI_ProcessUpgradeDosh(WeaponItem, CurrentUpgradeLevel)) return;
NewUpgradeLevel = CurrentUpgradeLevel + 1;
if (GetWeaponFromClass(KFW, WeaponItem.ClassName))
{
if (KFW == None) return;
KFW.SetWeaponUpgradeLevel(NewUpgradeLevel);
if (CurrentUpgradeLevel > 0)
{
AddCurrentCarryBlocks(-KFW.GetUpgradeStatAdd(EWUS_Weight, CurrentUpgradeLevel));
}
AddCurrentCarryBlocks(KFW.GetUpgradeStatAdd(EWUS_Weight, NewUpgradeLevel));
}
else
{
CTI_ServerAddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
}
}
// reliable server final function ServerBuyWeapon( byte ItemIndex, optional byte WeaponUpgrade )
public reliable server function CTI_ServerBuyWeapon(int ItemIndex, optional int WeaponUpgrade )
{
local STraderItem PurchasedItem;
local int BlocksRequired;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex)) return;
BlocksRequired = GetWeaponBlocks(PurchasedItem, WeaponUpgrade);
if (CurrentCarryBlocks > CurrentCarryBlocks + BlocksRequired) return;
if (!CTI_ProcessWeaponDosh(PurchasedItem)) return;
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
}
// final function AddTransactionItem( const out STraderItem ItemToAdd, optional byte WeaponUpgrade )
public function CTI_AddTransactionItem(const out STraderItem ItemToAdd, optional int WeaponUpgrade)
{
local TransactionItem NewTransactionItem;
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
NewTransactionItem.ClassName = ItemToAdd.ClassName;
NewTransactionItem.DLOString = ItemToAdd.WeaponDef.default.WeaponClassPath;
NewTransactionItem.AddedAmmo[0] = 0;
NewTransactionItem.AddedAmmo[1] = 0;
NewTransactionItem.WeaponUpgradeLevel = WeaponUpgrade;
TransactionItems.AddItem(NewTransactionItem);
AddCurrentCarryBlocks(GetWeaponBlocks(ItemToAdd, WeaponUpgrade));
}
// reliable server final function ServerAddTransactionItem( byte ItemIndex, optional byte WeaponUpgrade)
public reliable server function CTI_ServerAddTransactionItem(int ItemIndex, optional int WeaponUpgrade)
{
local STraderItem PurchasedItem;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex))
{
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
}
}
// final function RemoveTransactionItem( const out STraderItem ItemToRemove )
final function CTI_RemoveTransactionItem(const out STraderItem ItemToRemove)
{
local int Index;
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
Index = GetTransactionItemIndex( ItemToRemove.ClassName );
if (Index == INDEX_NONE) return;
AddCurrentCarryBlocks(-GetDisplayedBlocksRequiredFor(ItemToRemove, TransactionItems[Index].WeaponUpgradeLevel));
TransactionItems.Remove(Index, 1);
}
// reliable server final function ServerRemoveTransactionItem( int ItemIndex )
public reliable server final function CTI_ServerRemoveTransactionItem(int ItemIndex)
{
local STraderItem ItemToRemove;
local KFWeapon InvWeap;
if (!bServerTraderMenuOpen) return;
if (!CTI_GetTraderItemFromWeaponLists(ItemToRemove, ItemIndex)) return;
CTI_RemoveTransactionItem(ItemToRemove);
if (!GetWeaponFromClass(InvWeap, ItemToRemove.ClassName)) return;
RemoveFromInventory(InvWeap);
}
// reliable server final function ServerSellWeapon( byte ItemIndex )
public reliable server function CTI_ServerSellWeapon(int ItemIndex)
{
local STraderItem SoldItem;
local int SellPrice, TransactionIndex;
local KFWeapon KFW;
local KFPlayerReplicationInfo KFPRI;
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return;
if (!CTI_GetTraderItemFromWeaponLists(SoldItem, ItemIndex)) return;
if (GetWeaponFromClass(KFW, SoldItem.ClassName))
{
SellPrice = GetAdjustedSellPriceFor(SoldItem);
KFPRI.AddDosh(SellPrice);
ServerRemoveFromInventory(KFW);
KFW.Destroy();
}
else
{
TransactionIndex = GetTransactionItemIndex(SoldItem.ClassName);
if (TransactionIndex == INDEX_NONE) return;
SellPrice = GetAdjustedSellPriceFor(SoldItem);
KFPRI.AddDosh(SellPrice);
CTI_RemoveTransactionItem(SoldItem);
}
}
// private final simulated function bool GetTraderItemFromWeaponLists(out STraderItem TraderItem, byte ItemIndex )
private simulated function bool CTI_GetTraderItemFromWeaponLists(out STraderItem TraderItem, int ItemIndex)
{
local CTI_GFxObject_TraderItems TraderItems;
if (WorldInfo.GRI == None) return false;
TraderItems = CTI_GFxObject_TraderItems(KFGameReplicationInfo(WorldInfo.GRI).TraderItems);
if (TraderItems == None) return false;
if (ItemIndex < TraderItems.AllItems.Length)
{
TraderItem = TraderItems.AllItems[ItemIndex];
return true;
}
return false;
}
// private final function bool ProcessWeaponDosh(out STraderItem PurchasedItem)
private function bool CTI_ProcessWeaponDosh(out STraderItem PurchasedItem)
{
local int BuyPrice;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return false;
BuyPrice = GetAdjustedBuyPriceFor(PurchasedItem);
if (KFPRI.Score - BuyPrice >= 0)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
private function float AmmoCostScale()
{
local KFGameReplicationInfo KFGRI;
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
return KFGRI == None ? 1.0f : KFGRI.GameAmmoCostScale;
}
// private final function bool ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
private function bool CTI_ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
{
local int BuyPrice;
local float PricePerMag, MagSize;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return false;
if (bSecondaryAmmo)
{
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.SecondaryAmmoMagPrice;
MagSize = PurchasedItem.WeaponDef.default.SecondaryAmmoMagSize;
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
}
else
{
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.AmmoPricePerMag;
MagSize = PurchasedItem.MagazineCapacity;
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
}
if (KFPRI.Score - BuyPrice >= 0)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// private final function bool ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
private function bool CTI_ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
{
local int BuyPrice;
local KFPlayerController KFPC;
local KFPlayerReplicationInfo KFPRI;
KFPC = KFPlayerController(Instigator.Owner);
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPC == None || KFPRI == none) return false;
BuyPrice = PurchasedItem.WeaponDef.static.GetUpgradePrice(NewUpgradeLevel);
if (BuyPrice <= KFPRI.Score)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// private final function bool ProcessGrenadeDosh(int AmountPurchased)
private function bool CTI_ProcessGrenadeDosh(int AmountPurchased)
{
local int BuyPrice;
local KFGFxObject_TraderItems TraderItems;
local KFPlayerController KFPC;
local KFPlayerReplicationInfo KFPRI;
KFPC = KFPlayerController(Instigator.Owner);
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPC == None || KFPRI == None) return false;
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
BuyPrice = TraderItems.GrenadePrice * AmountPurchased;
if (BuyPrice <= KFPRI.Score)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// reliable server final private function ServerBuyArmor( float PercentPurchased )
private reliable server function CTI_ServerBuyArmor(float PercentPurchased)
{
local KFPawn_Human KFP;
local int AmountPurchased;
local float MaxArmor;
KFP = KFPawn_Human(Instigator);
if (Role != ROLE_Authority || KFP == none || !bServerTraderMenuOpen) return;
if (!CTI_ProcessArmorDosh(PercentPurchased)) return;
MaxArmor = KFP.GetMaxArmor();
AmountPurchased = FCeil(MaxArmor * (PercentPurchased / 100.0));
KFP.AddArmor(AmountPurchased);
}
// private final function bool ProcessArmorDosh(float PercentPurchased)
private function bool CTI_ProcessArmorDosh(float PercentPurchased)
{
local int BuyPrice;
local KFGFxObject_TraderItems TraderItems;
local KFPlayerController KFPC;
local KFPerk CurrentPerk;
local int ArmorPricePerPercent;
local KFPlayerReplicationInfo KFPRI;
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
if (KFPRI == None) return false;
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
ArmorPricePerPercent = TraderItems.ArmorPrice;
KFPC = KFPlayerController(Instigator.Owner);
if (KFPC != None)
{
CurrentPerk = KFPC.GetPerk();
if (CurrentPerk != None)
{
ArmorPricePerPercent *= CurrentPerk.GetArmorDiscountMod();
}
}
BuyPrice = FCeil(ArmorPricePerPercent * PercentPurchased);
if (BuyPrice <= KFPRI.Score)
{
KFPRI.AddDosh(-BuyPrice);
return true;
}
return false;
}
// reliable server final private event ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
private reliable server event CTI_ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
{
if (bServerTraderMenuOpen)
{
CTI_AddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
}
}
// final function AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
private function CTI_AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
{
local STraderItem WeaponItem;
local int TransactionIndex;
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex))
{
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
if (TransactionIndex == INDEX_NONE) return;
TransactionItems[TransactionIndex].WeaponUpgradeLevel = NewUpgradeLevel;
TransactionItems[TransactionIndex].AddedWeight = WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel];
if (NewUpgradeLevel > 0)
{
AddCurrentCarryBlocks(-WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel-1]);
}
AddCurrentCarryBlocks(WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel]);
}
}
// reliable server final private function ServerBuyGrenade( int AmountPurchased )
private reliable server function CTI_ServerBuyGrenade(int AmountPurchased)
{
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
if (CTI_ProcessGrenadeDosh(AmountPurchased))
{
AddGrenades(AmountPurchased);
}
}
public simulated function int GetWeaponBlocks(const out STraderItem ShopItem, optional int OverrideLevelValue = INDEX_NONE)
{
local int ItemUpgradeLevel;
local KFPlayerController KFPC;
local Inventory InventoryItem;
if (ShopItem.SingleClassName != '' && OverrideLevelValue == INDEX_NONE && ClassNameIsInInventory(ShopItem.SingleClassName, InventoryItem))
{
ItemUpgradeLevel = KFWeapon(InventoryItem).CurrentWeaponUpgradeIndex;
}
else
{
if (OverrideLevelValue != INDEX_NONE)
{
ItemUpgradeLevel = OverrideLevelValue;
}
else
{
KFPC = KFPlayerController(Instigator.Owner);
if (KFPC != None)
{
ItemUpgradeLevel = KFPC.GetPurchaseHelper().GetItemUpgradeLevelByClassName(ShopItem.ClassName);
}
}
}
return ShopItem.BlocksRequired + (ItemUpgradeLevel > INDEX_NONE ? ShopItem.WeaponUpgradeWeight[ItemUpgradeLevel] : 0);
}
defaultproperties
{
}

View File

@ -4,29 +4,37 @@ class CTI_LocalMessage extends Object
var const String SyncItemsDefault;
var private localized String SyncItems;
var const String SyncFinishedDefault;
var private localized String SyncFinished;
var const String WaitingGRIDefault;
var private localized String WaitingGRI;
var const String IncompatibleGRIDefault;
var private localized String IncompatibleGRI;
var const String DisconnectDefault;
var private localized String Disconnect;
var const String IncompatibleGRIWarningDefault;
var private localized String IncompatibleGRIWarning;
var const String NoneGRIDefault;
var private localized String NoneGRI;
var const String NoneGRIWarningDefault;
var private localized String NoneGRIWarning;
var const String SecondsShortDefault;
var private localized String SecondsShort;
var const String PleaseWaitDefault;
var private localized String PleaseWait;
enum E_CTI_LocalMessageType
{
CTI_SyncItems,
CTI_SyncFinished,
CTI_WaitingGRI,
CTI_IncompatibleGRI,
CTI_Disconnect,
CTI_SecondsShort
CTI_IncompatibleGRIWarning,
CTI_NoneGRI,
CTI_NoneGRIWarning,
CTI_SecondsShort,
CTI_PleaseWait
};
public static function String GetLocalizedString(
@ -43,20 +51,26 @@ public static function String GetLocalizedString(
case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case CTI_SyncFinished:
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
case CTI_WaitingGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_IncompatibleGRI:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
case CTI_Disconnect:
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
case CTI_IncompatibleGRIWarning:
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
case CTI_NoneGRI:
return (default.NoneGRI != "" ? default.NoneGRI : default.NoneGRIDefault);
case CTI_NoneGRIWarning:
return (default.NoneGRIWarning != "" ? default.NoneGRIWarning : default.NoneGRIWarningDefault);
case CTI_SecondsShort:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
case CTI_PleaseWait:
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
}
return "";
@ -65,9 +79,11 @@ public static function String GetLocalizedString(
defaultproperties
{
SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished."
WaitingGRIDefault = "Waiting GRI..."
IncompatibleGRIDefault = "Incompatible GRI:"
DisconnectDefault = "Disconnect..."
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
NoneGRIDefault = "GRI is not initialized!"
NoneGRIWarningDefault = "It is recommended to reconnect. If you enter the game right now, the trader may not work correctly.";
SecondsShortDefault = "s"
PleaseWaitDefault = "Please wait"
}

View File

@ -1,21 +1,33 @@
class CTI_RepInfo extends ReplicationInfo;
class CTI_RepInfo extends ReplicationInfo
dependson(WeaponReplacements);
const CAPACITY = 64; // max: 128
const Trader = class'Trader';
const LocalMessage = class'CTI_LocalMessage';
const Replacements = class'WeaponReplacements';
const PurchaseHelper = class'CTI_AutoPurchaseHelper';
const InventoryManager = class'CTI_InventoryManager';
struct ReplicationStruct
{
var int Size;
var int Transfered;
var class<KFWeaponDefinition> Items[CAPACITY];
var int Length;
};
var public bool PendingSync;
var private CTI CTI;
var private E_LogLevel LogLevel;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode;
var private bool PreloadContent;
var private int Recieved;
var private int SyncSize;
var private class<KFGFxMoviePlayer_Manager> FrontEndClass;
var private GameReplicationInfo GRI;
var private KFPlayerController KFPC;
var private KFPlayerReplicationInfo KFPRI;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification;
@ -25,11 +37,21 @@ var private String NotificationRightText;
var private int NotificationPercent;
var private int WaitingGRI;
var private int WaitingGRIThreshold;
var private int WaitingGRILimit;
var private ReplicationStruct RepData;
var private Array<class<KFWeaponDefinition> > RepArray;
var private bool SkinUpdateRequired;
var private bool PatchRequired;
var private bool ClientReady, ServerReady;
replication
{
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, SyncSize;
LogLevel, SkinUpdateRequired, PatchRequired, FrontEndClass;
}
public simulated function bool SafeDestroy()
@ -40,20 +62,234 @@ public simulated function bool SafeDestroy()
}
public function PrepareSync(
CTI _CTI,
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode)
CTI _CTI, E_LogLevel _LogLevel,
class<KFGFxMoviePlayer_Manager> _FrontEndClass,
bool _SkinUpdateRequired, bool _PatchRequired)
{
`Log_Trace();
CTI = _CTI;
LogLevel = _LogLevel;
RemoveItems = _RemoveItems;
AddItems = _AddItems;
ReplaceMode = _ReplaceMode;
SyncSize = RemoveItems.Length + AddItems.Length;
FrontEndClass = _FrontEndClass;
SkinUpdateRequired = _SkinUpdateRequired;
PatchRequired = _PatchRequired;
}
private reliable client function ClientSetFrontEnd()
{
if (FrontEndClass == None || GetKFPRI() == None)
{
`Log_Debug("Wait for frontend");
SetTimer(1.0f, false, nameof(ClientSetFrontEnd));
return;
}
if (KFPC.MyGFxManager != None && KFPC.MyGFxManager.class == FrontEndClass)
{
`Log_Debug("MyGFxManager is ok:" @ String(KFPC.MyGFxManager.class));
return;
}
KFPC.MyGFxManager.CloseMenus(true);
KFPC.MyGFxManager = None;
KFPC.ClientSetFrontEnd(FrontEndClass, KFPRI.bOnlySpectator);
`Log_Debug(String(FrontEndClass) @ "initialized.");
}
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
{
`Log_Trace();
ServerReady = !PatchRequired;
ClientSetFrontEnd();
if (PatchRequired)
{
if (GetKFPC() != None)
{
KFPC.PurchaseHelperClass = PurchaseHelper;
KFPC.PurchaseHelper = None;
}
InitInventoryManager();
}
RepArray = WeapDefs;
RepData.Size = RepArray.Length;
if (WorldInfo.NetMode != NM_StandAlone)
{
Sync();
}
else
{
Finished();
}
}
private reliable server function Sync()
{
local int LocalIndex;
local int GlobalIndex;
`Log_Trace();
LocalIndex = 0;
GlobalIndex = RepData.Transfered;
while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
{
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
}
if (RepData.Transfered == GlobalIndex) return; // Finished
RepData.Transfered = GlobalIndex;
RepData.Length = LocalIndex;
Send(RepData);
Progress(RepData.Transfered, RepData.Size);
}
private reliable client function Send(ReplicationStruct RD)
{
local int LocalIndex;
`Log_Trace();
for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
{
RepArray.AddItem(RD.Items[LocalIndex]);
}
Progress(RD.Transfered, RD.Size);
Sync();
}
private simulated function Progress(int Value, int Size)
{
`Log_Trace();
`Log_Debug("Replicated:" @ Value @ "/" @ Size);
if (ROLE < ROLE_Authority)
{
NotifyProgress(Value, Size);
if (Value >= Size) Finished();
}
}
private simulated function Finished()
{
local KFGameReplicationInfo KFGRI;
`Log_Trace();
if ((GetGRI(WaitingGRI > WaitingGRIThreshold) == None) && WaitingGRI++ < WaitingGRILimit)
{
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
NotifyWaitingGRI();
SetTimer(1.0f, false, nameof(Finished));
return;
}
if (PatchRequired && GetKFPC() != None)
{
KFPC.PurchaseHelperClass = PurchaseHelper;
KFPC.PurchaseHelper = None;
}
KFGRI = KFGameReplicationInfo(GRI);
if (KFGRI != None)
{
`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
if (WorldInfo.NetMode != NM_StandAlone)
{
Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel);
}
`Log_Info("Trader items successfully synchronized!");
}
else
{
`Log_Error("Incompatible Game Replication info:" @ String(GRI));
if (GRI == None)
{
NotifyNoneGRI();
}
else
{
NotifyIncompatibleGRI();
}
}
ShowReadyButton();
if (SkinUpdateRequired)
{
SkinUpdate();
}
else
{
ClientFinished();
}
}
private simulated function SkinUpdate()
{
local SWeapReplace WeapReplace;
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn)
{
`Log_Debug("Wait for spawn (SkinUpdate)");
SetTimer(1.0f, false, nameof(SkinUpdate));
return;
}
foreach Replacements.default.DLC(WeapReplace)
{
// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero
// this is the same bug that prevents creating the correct default config
// so for now lets shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct
// but if this bug is ever fixed, then its worth replacing the check with this one:
// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
// to reduce the number of meaningless disk writes
if (WeapReplace.WeapParent.default.SkinItemId > 0)
{
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
}
}
ClearTimer(nameof(SkinUpdate));
ClientFinished();
}
private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
{
`Log_Trace();
if (GRI == None)
{
GRI = WorldInfo.GRI;
}
if (GRI == None && ForcedSearch)
{
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
}
if (WorldInfo.GRI == None && GRI != None)
{
`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
WorldInfo.GRI = GRI;
}
return GRI;
}
private simulated function KFPlayerController GetKFPC()
@ -72,6 +308,52 @@ private simulated function KFPlayerController GetKFPC()
return KFPC;
}
private simulated function KFPlayerReplicationInfo GetKFPRI()
{
`Log_Trace();
if (KFPRI != None) return KFPRI;
if (GetKFPC() == None) return None;
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
return KFPRI;
}
public reliable client function WriteToChatLocalized(
E_CTI_LocalMessageType LMT,
optional String HexColor,
optional String String1,
optional String String2,
optional String String3)
{
`Log_Trace();
WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
}
public reliable client function WriteToChat(String Message, optional String HexColor)
{
local KFGFxHudWrapper HUD;
`Log_Trace();
if (GetKFPC() == None) return;
if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
{
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
}
HUD = KFGFxHudWrapper(KFPC.myHUD);
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
{
HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
}
}
private simulated function SetPartyInGameWidget()
{
`Log_Trace();
@ -111,6 +393,8 @@ private simulated function ShowReadyButton()
{
`Log_Trace();
ClearTimer(nameof(KeepNotification));
if (CheckPartyInGameWidget())
{
Notification.SetVisible(false);
@ -136,48 +420,6 @@ private simulated function UpdateNotification(String Title, String Left, String
}
}
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{
`Log_Trace();
if (WeapDef == None)
{
`Log_Fatal("WeapDef is:" @ WeapDef);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy();
return;
}
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
if (Remove)
{
RemoveItems.AddItem(WeapDef);
}
else
{
AddItems.AddItem(WeapDef);
}
Recieved = RemoveItems.Length + AddItems.Length;
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationRightText = Recieved @ "/" @ SyncSize;
if (SyncSize != 0)
{
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
}
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
ServerSync();
}
private simulated function KeepNotification()
{
HideReadyButton();
@ -188,94 +430,147 @@ private simulated function KeepNotification()
NotificationPercent);
}
private simulated reliable client function ClientSyncFinished()
private reliable server function ClientFinished()
{
local KFGameReplicationInfo KFGRI;
ClientReady = true;
if (ClientReady && ServerReady) Cleanup();
}
`Log_Trace();
NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
if (WorldInfo.GRI == None)
{
`Log_Debug("ClientSyncFinished: Waiting GRI");
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = "";
SetTimer(1.0f, false, nameof(ClientSyncFinished));
return;
}
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI == None)
{
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
ClearTimer(nameof(KeepNotification));
UpdateNotification(
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy();
return;
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
ClearTimer(nameof(KeepNotification));
ShowReadyButton();
Cleanup();
SafeDestroy();
private function ServerFinished()
{
ServerReady = true;
if (ClientReady && ServerReady) Cleanup();
}
private reliable server function Cleanup()
{
`Log_Trace();
`Log_Debug("Cleanup");
if (!CTI.DestroyRepInfo(Controller(Owner)))
if (PatchRequired)
{
`Log_Debug("Skip cleanup to keep CTI_RepInfo alive");
return;
}
`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
if (!CTI.DestroyRepInfo(GetKFPC()))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
public reliable server function ServerSync()
public function InitInventoryManager()
{
local InventoryManager PrevInventoryManger;
local InventoryManager NextInventoryManger;
local KFInventoryManager PrevKFInventoryManger;
local KFInventoryManager NextKFInventoryManger;
local Inventory Item;
`Log_Trace();
PendingSync = false;
if (bPendingDelete || bDeleteMe) return;
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn || KFPC.Pawn == None)
{
`Log_Debug("ServerSync: Finished");
ClientSyncFinished();
`Log_Debug("Wait for spawn (InventoryManager)");
SetTimer(1.0f, false, nameof(InitInventoryManager));
return;
}
PrevInventoryManger = KFPC.Pawn.InvManager;
KFPC.Pawn.InventoryManagerClass = InventoryManager;
NextInventoryManger = Spawn(KFPC.Pawn.InventoryManagerClass, KFPC.Pawn);
CTI_InventoryManager(NextInventoryManger).Initialize(Self);
if (NextInventoryManger == None)
{
`Log_Error("Can't spawn" @ String(KFPC.Pawn.InventoryManagerClass));
ServerFinished();
return;
}
KFPC.Pawn.InvManager = NextInventoryManger;
KFPC.Pawn.InvManager.SetupFor(KFPC.Pawn);
if (PrevInventoryManger == None)
{
KFPC.Pawn.AddDefaultInventory();
}
else
{
if (Recieved < RemoveItems.Length)
for (Item = PrevInventoryManger.InventoryChain; Item != None; Item = PrevInventoryManger.InventoryChain)
{
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
ClientSync(RemoveItems[Recieved++], true);
PrevInventoryManger.RemoveFromInventory(Item);
NextInventoryManger.AddInventory(Item);
}
else
}
PrevKFInventoryManger = KFInventoryManager(PrevInventoryManger);
NextKFInventoryManger = KFInventoryManager(NextInventoryManger);
if (PrevKFInventoryManger != None && NextKFInventoryManger != None)
{
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
NextKFInventoryManger.GrenadeCount = PrevKFInventoryManger.GrenadeCount;
}
PrevKFInventoryManger.InventoryChain = None;
PrevKFInventoryManger.Destroy();
`Log_Debug("InventoryManager initialized");
ServerFinished();
}
private simulated function NotifyWaitingGRI()
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = 0;
KeepNotification();
}
private simulated function NotifyProgress(int Value, int Size)
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationLeftText = Value @ "/" @ Size;
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = (float(Value) / float(Size)) * 100;
KeepNotification();
}
private simulated function NotifyIncompatibleGRI()
{
WriteToChatLocalized(
CTI_IncompatibleGRI,
class'KFLocalMessage'.default.InteractionColor,
String(GRI.class));
WriteToChatLocalized(
CTI_IncompatibleGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
private simulated function NotifyNoneGRI()
{
WriteToChatLocalized(
CTI_NoneGRI,
class'KFLocalMessage'.default.InteractionColor);
WriteToChatLocalized(
CTI_NoneGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
defaultproperties
@ -285,8 +580,12 @@ defaultproperties
bSkipActorPropertyReplication = false
PendingSync = false
Recieved = 0
NotificationPercent = 0
WaitingGRI = 0
WaitingGRIThreshold = 15
WaitingGRILimit = 30
ClientReady = false
ServerReady = false
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_AutoTurret'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_BladedPistol'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Blunderbuss'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ChainBat'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ChiappaRhino'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
}

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@ -1,7 +1,13 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ChiappaRhinoDual'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_CompoundBow'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Doshinegun'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_DualBladed'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_FAMAS'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_G18'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
}

View File

@ -0,0 +1,13 @@
class CTI_WeapDef_G36C extends KFWeapDef_G36C
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_G36C'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_GravityImploder'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
}

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@ -0,0 +1,13 @@
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_HVStormCannon'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_IonThruster'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
}

View File

@ -0,0 +1,13 @@
class CTI_WeapDef_MG3 extends KFWeapDef_MG3
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_MG3'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_LMG_MG3"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Mine_Reconstructor'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
}

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@ -1,7 +1,13 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Minigun'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Minigun"
}

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@ -1,7 +1,13 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_MosinNagant'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ParasiteImplanter'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
}

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@ -1,7 +1,13 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Pistol_DualG18'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Pistol_G18C'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
}

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@ -0,0 +1,13 @@
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Scythe'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
}

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@ -0,0 +1,13 @@
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Shotgun_S12'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ShrinkRayGun'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ThermiteBore'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
}

View File

@ -0,0 +1,13 @@
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_ZedMKIII'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
}

View File

@ -1,7 +1,13 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract;
static function String GetItemLocalization(String KeyName)
{
return class'KFGame.KFWeapDef_Zweihander'.static.GetItemLocalization(KeyName);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_LMG_MG3 extends KFWeap_LMG_MG3;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Minigun extends KFWeap_Minigun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
defaultproperties
{
}

60
CTI/Classes/Mut.uc Normal file
View File

@ -0,0 +1,60 @@
class Mut extends KFMutator;
var private CTI CTI;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI)
{
break;
}
if (CTI == None)
{
CTI = WorldInfo.Spawn(class'CTI');
}
if (CTI == None)
{
`Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
CTI.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
CTI.NotifyLogout(C);
Super.NotifyLogout(C);
}
DefaultProperties
{
GroupNames.Add("TraderItems")
}

View File

@ -2,7 +2,9 @@ class RemoveItems extends Object
dependson(CTI)
config(CTI);
var public config bool bAll;
var public config bool bALL;
var public config bool bHRG;
var public config bool bDLC;
var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion)
@ -12,6 +14,10 @@ public static function InitConfig(int Version, int LatestVersion)
case `NO_CONFIG:
ApplyDefault();
case 2:
default.bHRG = false;
default.bDLC = false;
default: break;
}
@ -23,9 +29,11 @@ public static function InitConfig(int Version, int LatestVersion)
private static function ApplyDefault()
{
default.bAll = false;
default.bALL = false;
default.bHRG = false;
default.bDLC = false;
default.Item.Length = 0;
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
default.Item.AddItem("KFGame.SomeWeapon");
}
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
@ -37,12 +45,21 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
local int Line;
`Log_Info("Load items to remove:");
if (default.bAll)
if (default.bALL)
{
`Log_Info("Remove all default items");
}
else
{
if (default.bHRG)
{
`Log_Info("Remove all HRG items");
}
if (default.bDLC)
{
`Log_Info("Remove all DLC items");
}
foreach default.Item(ItemRaw, Line)
{
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));

View File

@ -1,6 +1,11 @@
class Trader extends Object
abstract;
// Bug:
// The wrong weapon is purchased if the index is greater than 256 😡
// Some greedy guy saved 3 bytes for no reason again
const ITEMS_LIMIT = 256;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
@ -22,7 +27,7 @@ public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameRep
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems;
@ -41,7 +46,7 @@ public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optio
return KFWeapDefs;
}
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon;
@ -86,30 +91,33 @@ public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KF
return WeapDefs;
}
public static simulated function ModifyTrader(
public static simulated function Array< class<KFWeaponDefinition> > GenerateWeapDefList(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode,
const out Array<class<KFWeaponDefinition> > RemoveItems,
const out Array<class<KFWeaponDefinition> > AddItems,
bool RemoveAll,
bool RemoveHRG,
bool RemoveDLC,
bool bDisableItemLimitCheck,
E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local Array< class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
if (!ReplaceMode)
if (!RemoveAll)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
{
WeapDefs.AddItem(Item.WeaponDef);
@ -118,27 +126,80 @@ public static simulated function ModifyTrader(
}
for (Index = 0; Index < AddItems.Length; ++Index)
{
if (WeaponClassIsUnique(AddItems[Index].default.WeaponClassPath, WeapDefs, LogLevel))
{
WeapDefs.AddItem(AddItems[Index]);
}
}
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
{
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
`Log_Warn("Excluded items:");
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
{
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
}
WeapDefs.Length = ITEMS_LIMIT;
}
return WeapDefs;
}
public static simulated function OverwriteTraderItems(
KFGameReplicationInfo KFGRI,
const out Array<class<KFWeaponDefinition> > WeapDefs,
bool ApplyPatch,
E_LogLevel LogLevel)
{
local CTI_GFxObject_TraderItems TraderItemsCTI;
local KFGFxObject_TraderItems TraderItemsDef;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local int MaxItemID;
`Log_TraceStatic();
TraderItemsDef = GetTraderItems(KFGRI, LogLevel);
TraderItemsCTI = new class'CTI_GFxObject_TraderItems';
TraderItemsCTI.AllItems = TraderItemsDef.SaleItems;
TraderItemsCTI.SaleItems.Length = 0;
MaxItemID = 0;
`Log_Debug("Trader Items:");
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
Item.ItemID = MaxItemID++;
TraderItemsCTI.SaleItems.AddItem(Item);
TraderItemsCTI.AllItems.AddItem(Item);
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
foreach TraderItemsDef.SaleItems(Item)
{
Item.ItemID = MaxItemID++;
TraderItemsCTI.AllItems.AddItem(Item);
}
KFGRI.TraderItems = TraderItems;
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.SaleItems);
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.AllItems);
if (ApplyPatch)
{
KFGRI.TraderItems = TraderItemsCTI;
}
else
{
KFGRI.TraderItems.SaleItems = TraderItemsCTI.SaleItems;
}
}
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;

View File

@ -1,4 +1,5 @@
class Unlocker extends Object
dependson(WeaponReplacements)
abstract;
// TODO:
@ -7,8 +8,7 @@ class Unlocker extends Object
// but how? 🤔
const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
const Replacements = class'WeaponReplacements';
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{
@ -31,8 +31,8 @@ public static function bool UnlockDLC(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
out Array<class<KFWeaponDefinition> > WeapDefs,
out BoolWrapper DLCSkinUpdateRequired,
E_LogLevel LogLevel)
{
`Log_TraceStatic();
@ -41,12 +41,13 @@ public static function bool UnlockDLC(
{
case "true":
case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
return Auto(KFGI, KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
case "replaceweapons":
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
case "replacefilter":
DLCSkinUpdateRequired.Value = false;
return ReplaceFilter(KFGI, LogLevel);
case "false":
@ -58,69 +59,82 @@ public static function bool UnlockDLC(
private static function bool Auto(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
out Array<class<KFWeaponDefinition> > WeapDefs,
out BoolWrapper DLCSkinUpdateRequired,
E_LogLevel LogLevel)
{
local bool CustomGFxManager;
`Log_TraceStatic();
if (KFGI == None) return false;
if (CustomGFxManager(KFGI))
{
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
}
else
{
DLCSkinUpdateRequired.Value = false;
return ReplaceFilter(KFGI, LogLevel);
}
}
public static function bool CustomGFxManager(KFGameInfo KFGI)
{
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
return (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
}
else
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
}
if (CustomGFxManager)
{
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
}
else
{
return ReplaceFilter(KFGI, LogLevel);
return (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
}
}
private static function bool ReplaceWeapons(
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
out Array<class<KFWeaponDefinition> > WeapDefs,
out BoolWrapper DLCSkinUpdateRequired,
E_LogLevel LogLevel)
{
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
local class<KFWeaponDefinition> WeapDefDLC;
local class<KFWeaponDefinition> WeapDef;
local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock;
local int Index;
`Log_TraceStatic();
`Log_Debug("Unlock by replace weapons");
Unlock = false;
PartialUnlock = false;
DLCSkinUpdateRequired.Value = false;
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
foreach WeapDefsDLCs(WeapDefDLC)
for (Index = 0; Index < WeapDefs.Length; Index++)
{
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
WeapDef = WeapDefs[Index];
if (WeapDef.default.SharedUnlockId == SCU_None) continue;
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDef, LogLevel);
if (WeapDefReplacement != None)
{
Unlock = true;
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
DLCSkinUpdateRequired.Value = true;
if (WeapDefs.Find(WeapDefReplacement) == INDEX_NONE)
{
AddItems.AddItem(WeapDefReplacement);
WeapDefs[Index] = WeapDefReplacement;
`Log_Debug(WeapDef @ "replaced by" @ WeapDefReplacement);
}
else
{
WeapDefs.Remove(Index--, 1);
`Log_Debug("Skip already unlocked weapon:" @ WeapDef);
}
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
}
else
{
PartialUnlock = true;
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
`Log_Warn("Can't unlock item:" @ WeapDef @ "SharedUnlockId:" @ WeapDef.default.SharedUnlockId);
}
}
@ -134,15 +148,15 @@ private static function bool ReplaceWeapons(
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
local SWeapReplace WeapReplace;
`Log_TraceStatic();
foreach default.WeapDefDLCReplacements(WeapDef)
foreach Replacements.default.DLC(WeapReplace)
{
if (ClassIsChildOf(WeapDef, WeapDefDLC))
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
{
return WeapDef;
return WeapReplace.WeapDef;
}
}
@ -153,15 +167,22 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{
`Log_TraceStatic();
`Log_Debug("Unlock by replace filter");
if (KFGI == None) return false;
if (CustomGFxManager(KFGI))
{
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues.");
}
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus_DLC';
}
else
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_DLC';
}
return true;
@ -169,27 +190,5 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
defaultproperties
{
WeapDefDLCReplacements(0) = class'CTI_WeapDef_AutoTurret'
WeapDefDLCReplacements(1) = class'CTI_WeapDef_BladedPistol'
WeapDefDLCReplacements(2) = class'CTI_WeapDef_Blunderbuss'
WeapDefDLCReplacements(3) = class'CTI_WeapDef_ChainBat'
WeapDefDLCReplacements(4) = class'CTI_WeapDef_ChiappaRhino'
WeapDefDLCReplacements(5) = class'CTI_WeapDef_ChiappaRhinoDual'
WeapDefDLCReplacements(6) = class'CTI_WeapDef_CompoundBow'
WeapDefDLCReplacements(7) = class'CTI_WeapDef_Doshinegun'
WeapDefDLCReplacements(8) = class'CTI_WeapDef_DualBladed'
WeapDefDLCReplacements(9) = class'CTI_WeapDef_FAMAS'
WeapDefDLCReplacements(10) = class'CTI_WeapDef_G18'
WeapDefDLCReplacements(11) = class'CTI_WeapDef_GravityImploder'
WeapDefDLCReplacements(12) = class'CTI_WeapDef_IonThruster'
WeapDefDLCReplacements(13) = class'CTI_WeapDef_Mine_Reconstructor'
WeapDefDLCReplacements(14) = class'CTI_WeapDef_Minigun'
WeapDefDLCReplacements(15) = class'CTI_WeapDef_MosinNagant'
WeapDefDLCReplacements(16) = class'CTI_WeapDef_ParasiteImplanter'
WeapDefDLCReplacements(17) = class'CTI_WeapDef_Pistol_DualG18'
WeapDefDLCReplacements(18) = class'CTI_WeapDef_Pistol_G18C'
WeapDefDLCReplacements(19) = class'CTI_WeapDef_Rifle_FrostShotgunAxe'
WeapDefDLCReplacements(20) = class'CTI_WeapDef_ShrinkRayGun'
WeapDefDLCReplacements(21) = class'CTI_WeapDef_ThermiteBore'
WeapDefDLCReplacements(22) = class'CTI_WeapDef_Zweihander'
}

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@ -0,0 +1,189 @@
class WeaponReplacements extends Object;
struct SWeapReplace
{
var const class<KFWeaponDefinition> WeapDef;
var const class<KFWeaponDefinition> WeapDefParent;
var const class<KFWeapon> Weap;
var const class<KFWeapon> WeapParent;
};
var public const Array<SWeapReplace> DLC;
defaultproperties
{
DLC.Add({(
WeapDef=class'CTI_WeapDef_AutoTurret',
WeapDefParent=class'KFWeapDef_AutoTurret',
Weap=class'CTI_Weap_AutoTurret',
WeapParent=class'KFWeap_AutoTurret'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_BladedPistol',
WeapDefParent=class'KFWeapDef_BladedPistol',
Weap=class'CTI_Weap_Pistol_Bladed',
WeapParent=class'KFWeap_Pistol_Bladed'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Blunderbuss',
WeapDefParent=class'KFWeapDef_Blunderbuss',
Weap=class'CTI_Weap_Pistol_Blunderbuss',
WeapParent=class'KFWeap_Pistol_Blunderbuss'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChainBat',
WeapDefParent=class'KFWeapDef_ChainBat',
Weap=class'CTI_Weap_Blunt_ChainBat',
WeapParent=class'KFWeap_Blunt_ChainBat'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChiappaRhino',
WeapDefParent=class'KFWeapDef_ChiappaRhino',
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_CompoundBow',
WeapDefParent=class'KFWeapDef_CompoundBow',
Weap=class'CTI_Weap_Bow_CompoundBow',
WeapParent=class'KFWeap_Bow_CompoundBow'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Doshinegun',
WeapDefParent=class'KFWeapDef_Doshinegun',
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_DualBladed',
WeapDefParent=class'KFWeapDef_DualBladed',
Weap=class'CTI_Weap_Pistol_DualBladed',
WeapParent=class'KFWeap_Pistol_DualBladed'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_FAMAS',
WeapDefParent=class'KFWeapDef_FAMAS',
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_G18',
WeapDefParent=class'KFWeapDef_G18',
Weap=class'CTI_Weap_SMG_G18',
WeapParent=class'KFWeap_SMG_G18'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_G36C',
WeapDefParent=class'KFWeapDef_G36C',
Weap=class'CTI_Weap_AssaultRifle_G36C',
WeapParent=class'KFWeap_AssaultRifle_G36C'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_GravityImploder',
WeapDefParent=class'KFWeapDef_GravityImploder',
Weap=class'CTI_Weap_GravityImploder',
WeapParent=class'KFWeap_GravityImploder'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_HVStormCannon',
WeapDefParent=class'KFWeapDef_HVStormCannon',
Weap=class'CTI_Weap_HVStormCannon',
WeapParent=class'KFWeap_HVStormCannon'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_IonThruster',
WeapDefParent=class'KFWeapDef_IonThruster',
Weap=class'CTI_Weap_Edged_IonThruster',
WeapParent=class'KFWeap_Edged_IonThruster'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_MG3',
WeapDefParent=class'KFWeapDef_MG3',
Weap=class'CTI_Weap_LMG_MG3',
WeapParent=class'KFWeap_LMG_MG3'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
Weap=class'CTI_Weap_Mine_Reconstructor',
WeapParent=class'KFWeap_Mine_Reconstructor'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Minigun',
WeapDefParent=class'KFWeapDef_Minigun',
Weap=class'CTI_Weap_Minigun',
WeapParent=class'KFWeap_Minigun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_MosinNagant',
WeapDefParent=class'KFWeapDef_MosinNagant',
Weap=class'CTI_Weap_Rifle_MosinNagant',
WeapParent=class'KFWeap_Rifle_MosinNagant'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
Weap=class'CTI_Weap_Pistol_DualG18',
WeapParent=class'KFWeap_Pistol_DualG18'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Pistol_G18C',
WeapDefParent=class'KFWeapDef_Pistol_G18C',
Weap=class'CTI_Weap_Pistol_G18C',
WeapParent=class'KFWeap_Pistol_G18C'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Scythe',
WeapDefParent=class'KFWeapDef_Scythe',
Weap=class'CTI_Weap_Edged_Scythe',
WeapParent=class'KFWeap_Edged_Scythe'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Shotgun_S12',
WeapDefParent=class'KFWeapDef_Shotgun_S12',
Weap=class'CTI_Weap_Shotgun_S12',
WeapParent=class'KFWeap_Shotgun_S12'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
Weap=class'CTI_Weap_ShrinkRayGun',
WeapParent=class'KFWeap_ShrinkRayGun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ThermiteBore',
WeapDefParent=class'KFWeapDef_ThermiteBore',
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ZedMKIII',
WeapDefParent=class'KFWeapDef_ZedMKIII',
Weap=class'CTI_Weap_ZedMKIII',
WeapParent=class'KFWeap_ZedMKIII'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Zweihander',
WeapDefParent=class'KFWeapDef_Zweihander',
Weap=class'CTI_Weap_Edged_Zweihander',
WeapParent=class'KFWeap_Edged_Zweihander'
)})
}

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@ -1,12 +1,17 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[h1]Description[/h1]
Trader inventory management
[h1]Features[/h1]
[list]
[*]remove/add items to trader;
[*]can preload weapon models (no lags when someone buys weapons);
[*]unlock DLC weapons;
[*]correct items sorting (by price);
[*]don't have to worry about adding new guns after each KF2 update.
[*]don't have to worry about adding new guns after each KF2 update;
[*]add an unlimited number of items to the trader;
[*]players can sell weapons excluded from trader inventory.
[/list]
[h1]Whitelisted?[/h1]
@ -15,11 +20,17 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[h1]Usage (single player)[/h1]
[olist]
[*]Subscribe to this mutator;
[*]Create a file [b](*)[/b]: [b]C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFCTI.ini[/b]
with the following content:
[b][CTI.CTI]
Version=0[/b]
[*]Start KF2;
[*]Open console (`) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need)
[*]<Enter>.
[*]Open console (~) and start any map with CTI (this will generate the default KFCTI.ini content):
[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
[*]Close the game and configure CTI as you need (see the [b]Setup (KFCTI.ini)[/b] section below);
[*]Start KF2, open the console, start the game:
[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
(replace the map and add the parameters you need).
[/olist]
[h1]Usage (server)[/h1]
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
@ -31,44 +42,59 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2830826239[/b]
[*]Start the server and wait while the mutator is downloading;
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[*]When the download is complete, close the server;
[*]Create a file [b](*)[/b]: [b]<kf2-server>\KFGame\Config\KFCTI.ini[/b]
with the following content:
[b][CTI.CTI]
Version=0[/b]
[*]Add mutator to server start parameters: [b]?Mutator=CTI.Mut[/b] and start the server (this will generate the default KFCTI.ini content);
[*]Close the server and configure CTI as you need (see the [b]Setup (KFCTI.ini)[/b] section below);
[*]Start the server (with [b]?Mutator=CTI.Mut[/b]) again.
[/olist]
[h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start[b]*[/b].
[list]
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
[h1][b](*)[/b] Buggy config variables initialization[/h1]
CTI, like many other mutators, initializes the config by relying on the unreal script feature which uses default values for each data type that is not explicitly specified. For the int type (which is used to store the config version) this is zero - detecting zero allows to understand that the mutator is being used for the first time (which means it's need to generate a config). But now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all. This is why I recommend explicitly set [b]Version=0[/b] in the config for the first time.
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFCTI.ini)[/h1]
[list]
[*][b]bDisableItemLimitCheck[/b]: The original game does not support more than 256 trader items, adding items above this limit causes bugs. If this problem is solved (For example, if you are using a mutator that has already fixed this problem or by enabling [b]bApplyPatch[/b]) then it can be set [b]bDisableItemLimitCheck=True[/b] to remove the limit, otherwise it is better to leave it [b]False[/b].
[*]Set [b]bApplyPatch=True[/b] to fix some base classes of the game: this fixes problems when adding more than 256 items to a trader and will allow players to sell weapons that have been removed from trader inventory. Note that enabling this parameter replaces the following classes: [b]KFAutoPurchaseHelper[/b], [b]KFInventoryManager[/b], [b]KFGFxMenu_Trader[/b], [b]KFGFxObject_TraderItems[/b]. There may be compatibility issues with mutators that also replace them.
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags when someone buys weapons. In some cases (usually if there is a lot of custom content), enabling preload can cause models to disappear. It is recommended to test how this setting affects the game for your server configuration and then decide whether to enable preloading or not.
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it [b]False[/b] if you want a clean config without unnecessary things.
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
[list]
[*][b]False[/b] - disable DLC unlock.
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTI.Mut last in the mutator load queue if you use this.
[/list]
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bALL=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items.
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list]
[h1]Notes[/h1]
📌 If you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with incorrect values.
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
[h1]Troubleshooting[/h1]
[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
[b][CTI.CTI]
Version=0
[/b]
Then start the server and check the file again - config content should be generated.
[h1]Translators:[/h1]
[url=https://steamcommunity.com/profiles/76561199126205919]cheungfatzong[/url] - Traditional [CHT] and Simplified [CHN] Chinese.
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

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@ -3,24 +3,26 @@
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![MegaLinter](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE)
# Description
Add/Remove Items in the Trader's Inventory
## Description
Trader inventory management
# Features
## Features
- remove/add items to trader;
- can preload weapon models (no lags when buying weapons);
- unlock DLC weapons;
- correct items sorting (by price);
- don't have to worry about adding new guns after each Tripware update.
- don't have to worry about adding new guns after each KF2 update;
- add an unlimited number of items to the trader;
- players can sell weapons excluded from trader inventory.
# Usage & Setup
## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
# Build
## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
@ -34,16 +36,9 @@ Add/Remove Items in the Trader's Inventory
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
# License
[GNU GPLv3](LICENSE)
## License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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