apply weapon skins for replaced DLCs
This commit is contained in:
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b7bb29a342
commit
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@ -35,6 +35,19 @@ var private Array<CTI_RepInfo> RepInfos;
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var private bool ReadyToSync;
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// To bypass "Booleans may not be out parameters" error
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struct BoolWrapper
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{
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var bool Value;
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structdefaultproperties
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{
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Value = false
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}
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};
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var private BoolWrapper DLCSkinUpdateRequired;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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@ -174,10 +187,11 @@ private function PostInit()
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return;
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}
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if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
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if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, DLCSkinUpdateRequired, LogLevel))
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{
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`Log_Info("DLC unlocked");
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}
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`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
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if (bPreloadContent)
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{
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@ -280,7 +294,7 @@ public function bool CreateRepInfo(Controller C)
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if (RepInfo == None) return false;
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RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel);
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RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel, DLCSkinUpdateRequired.Value);
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RepInfos.AddItem(RepInfo);
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@ -1,9 +1,11 @@
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class CTI_RepInfo extends ReplicationInfo;
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class CTI_RepInfo extends ReplicationInfo
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dependson(WeaponReplacements);
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const CAPACITY = 64; // max: 128
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const Trader = class'Trader';
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const LocalMessage = class'CTI_LocalMessage';
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const Replacements = class'WeaponReplacements';
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struct ReplicationStruct
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{
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@ -20,6 +22,7 @@ var private CTI CTI;
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var private E_LogLevel LogLevel;
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var private KFPlayerController KFPC;
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var private KFPlayerReplicationInfo KFPRI;
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var private KFGFxWidget_PartyInGame PartyInGameWidget;
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var private GFxObject Notification;
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@ -34,10 +37,12 @@ var private int WaitingGRILimit;
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var private ReplicationStruct RepData;
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var private Array<class<KFWeaponDefinition> > RepArray;
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var private bool SkinUpdateRequired;
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replication
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{
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel;
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LogLevel, SkinUpdateRequired;
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}
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public simulated function bool SafeDestroy()
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@ -104,13 +109,14 @@ private reliable client function Send(ReplicationStruct RD)
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Sync();
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}
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public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel)
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public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel, bool _SkinUpdateRequired)
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{
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`Log_Trace();
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CTI = _CTI;
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KFPC = _KFPC;
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LogLevel = _LogLevel;
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CTI = _CTI;
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KFPC = _KFPC;
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LogLevel = _LogLevel;
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SkinUpdateRequired = _SkinUpdateRequired;
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}
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private simulated function Progress(int Value, int Size)
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@ -155,8 +161,35 @@ private simulated function Finished()
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ShowReadyButton();
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Cleanup();
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SafeDestroy();
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if (SkinUpdateRequired)
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{
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SetTimer(1.0f, true, nameof(UpdateSkinsDLC));
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}
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else
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{
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ClientCleanup();
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}
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}
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private simulated function UpdateSkinsDLC()
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{
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local SWeapReplace WeapReplace;
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`Log_Debug("Wait for spawn");
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if (GetKFPRI() != None && KFPRI.bHasSpawnedIn)
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{
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foreach Replacements.default.DLC(WeapReplace)
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{
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if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
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{
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`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
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class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
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}
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}
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ClearTimer(nameof(UpdateSkinsDLC));
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ClientCleanup();
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}
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}
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private simulated function KFPlayerController GetKFPC()
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@ -175,6 +208,19 @@ private simulated function KFPlayerController GetKFPC()
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return KFPC;
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}
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private simulated function KFPlayerReplicationInfo GetKFPRI()
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{
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`Log_Trace();
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if (KFPRI != None) return KFPRI;
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if (GetKFPC() == None) return None;
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KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
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return KFPRI;
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}
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public reliable client function WriteToChatLocalized(
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E_CTI_LocalMessageType LMT,
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optional String HexColor,
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@ -284,7 +330,13 @@ private simulated function KeepNotification()
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NotificationPercent);
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}
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private reliable server function Cleanup()
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private simulated function ClientCleanup()
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{
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ServerCleanup();
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SafeDestroy();
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}
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private reliable server function ServerCleanup()
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{
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`Log_Trace();
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@ -1,4 +1,5 @@
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class Unlocker extends Object
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dependson(WeaponReplacements)
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abstract;
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// TODO:
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@ -6,9 +7,8 @@ class Unlocker extends Object
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// without replacing KFGFxMoviePlayer_Manager
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// but how? 🤔
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const Trader = class'Trader';
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var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
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const Trader = class'Trader';
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const Replacements = class'WeaponReplacements';
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public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
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{
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@ -33,6 +33,7 @@ public static function bool UnlockDLC(
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String UnlockType,
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out Array<class<KFWeaponDefinition> > RemoveItems,
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out Array<class<KFWeaponDefinition> > AddItems,
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out BoolWrapper DLCSkinUpdateRequired,
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E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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@ -41,12 +42,14 @@ public static function bool UnlockDLC(
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{
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case "true":
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case "auto":
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return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
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return Auto(KFGI, KFGRI, RemoveItems, AddItems, DLCSkinUpdateRequired, LogLevel);
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case "replaceweapons":
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DLCSkinUpdateRequired.Value = true;
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return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
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case "replacefilter":
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DLCSkinUpdateRequired.Value = false;
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return ReplaceFilter(KFGI, LogLevel);
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case "false":
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@ -60,6 +63,7 @@ private static function bool Auto(
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KFGameReplicationInfo KFGRI,
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out Array<class<KFWeaponDefinition> > RemoveItems,
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out Array<class<KFWeaponDefinition> > AddItems,
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out BoolWrapper DLCSkinUpdateRequired,
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E_LogLevel LogLevel)
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{
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local bool CustomGFxManager;
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@ -79,10 +83,12 @@ private static function bool Auto(
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if (CustomGFxManager)
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{
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DLCSkinUpdateRequired.Value = true;
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return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
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}
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else
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{
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DLCSkinUpdateRequired.Value = false;
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return ReplaceFilter(KFGI, LogLevel);
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}
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}
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@ -100,6 +106,8 @@ private static function bool ReplaceWeapons(
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`Log_TraceStatic();
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`Log_Debug("Unlock by replace weapons");
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Unlock = false;
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PartialUnlock = false;
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@ -139,15 +147,15 @@ private static function bool ReplaceWeapons(
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private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
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{
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local class<KFWeaponDefinition> WeapDef;
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local SWeapReplace WeapReplace;
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`Log_TraceStatic();
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foreach default.WeapDefDLCReplacements(WeapDef)
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foreach Replacements.default.DLC(WeapReplace)
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{
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if (ClassIsChildOf(WeapDef, WeapDefDLC))
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if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
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{
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return WeapDef;
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return WeapReplace.WeapDef;
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}
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}
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@ -158,6 +166,8 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
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{
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`Log_TraceStatic();
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`Log_Debug("Unlock by replace filter");
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if (KFGI == None) return false;
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if (KFGameInfo_VersusSurvival(KFGI) != None)
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@ -174,32 +184,5 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
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defaultproperties
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{
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Shotgun_S12')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
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WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
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}
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183
CTI/Classes/WeaponReplacements.uc
Normal file
183
CTI/Classes/WeaponReplacements.uc
Normal file
@ -0,0 +1,183 @@
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class WeaponReplacements extends Object;
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struct SWeapReplace
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{
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var const class<KFWeaponDefinition> WeapDef;
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var const class<KFWeaponDefinition> WeapDefParent;
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var const class<KFWeapon> Weap;
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var const class<KFWeapon> WeapParent;
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};
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var public const Array<SWeapReplace> DLC;
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defaultproperties
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{
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_AutoTurret',
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WeapDefParent=class'KFWeapDef_AutoTurret',
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Weap=class'CTI_Weap_AutoTurret',
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WeapParent=class'KFWeap_AutoTurret'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_BladedPistol',
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WeapDefParent=class'KFWeapDef_BladedPistol',
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Weap=class'CTI_Weap_Pistol_Bladed',
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WeapParent=class'KFWeap_Pistol_Bladed'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_Blunderbuss',
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WeapDefParent=class'KFWeapDef_Blunderbuss',
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Weap=class'CTI_Weap_Pistol_Blunderbuss',
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WeapParent=class'KFWeap_Pistol_Blunderbuss'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_ChainBat',
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WeapDefParent=class'KFWeapDef_ChainBat',
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Weap=class'CTI_Weap_Blunt_ChainBat',
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WeapParent=class'KFWeap_Blunt_ChainBat'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_ChiappaRhino',
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WeapDefParent=class'KFWeapDef_ChiappaRhino',
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Weap=class'CTI_Weap_Pistol_ChiappaRhino',
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WeapParent=class'KFWeap_Pistol_ChiappaRhino'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
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WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
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Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
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WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_CompoundBow',
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WeapDefParent=class'KFWeapDef_CompoundBow',
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Weap=class'CTI_Weap_Bow_CompoundBow',
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WeapParent=class'KFWeap_Bow_CompoundBow'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_Doshinegun',
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WeapDefParent=class'KFWeapDef_Doshinegun',
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Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
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WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_DualBladed',
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WeapDefParent=class'KFWeapDef_DualBladed',
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Weap=class'CTI_Weap_Pistol_DualBladed',
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WeapParent=class'KFWeap_Pistol_DualBladed'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_FAMAS',
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WeapDefParent=class'KFWeapDef_FAMAS',
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Weap=class'CTI_Weap_AssaultRifle_FAMAS',
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WeapParent=class'KFWeap_AssaultRifle_FAMAS'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_G18',
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WeapDefParent=class'KFWeapDef_G18',
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Weap=class'CTI_Weap_SMG_G18',
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WeapParent=class'KFWeap_SMG_G18'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_G36C',
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WeapDefParent=class'KFWeapDef_G36C',
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Weap=class'CTI_Weap_AssaultRifle_G36C',
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WeapParent=class'KFWeap_AssaultRifle_G36C'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_GravityImploder',
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WeapDefParent=class'KFWeapDef_GravityImploder',
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Weap=class'CTI_Weap_GravityImploder',
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WeapParent=class'KFWeap_GravityImploder'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_HVStormCannon',
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WeapDefParent=class'KFWeapDef_HVStormCannon',
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Weap=class'CTI_Weap_HVStormCannon',
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WeapParent=class'KFWeap_HVStormCannon'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_IonThruster',
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WeapDefParent=class'KFWeapDef_IonThruster',
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Weap=class'CTI_Weap_Edged_IonThruster',
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WeapParent=class'KFWeap_Edged_IonThruster'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
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WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
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Weap=class'CTI_Weap_Mine_Reconstructor',
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WeapParent=class'KFWeap_Mine_Reconstructor'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_Minigun',
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WeapDefParent=class'KFWeapDef_Minigun',
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Weap=class'CTI_Weap_Minigun',
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WeapParent=class'KFWeap_Minigun'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_MosinNagant',
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WeapDefParent=class'KFWeapDef_MosinNagant',
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Weap=class'CTI_Weap_Rifle_MosinNagant',
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WeapParent=class'KFWeap_Rifle_MosinNagant'
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)})
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DLC.Add({(
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WeapDef=class'CTI_WeapDef_ParasiteImplanter',
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WeapDefParent=class'KFWeapDef_ParasiteImplanter',
|
||||
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
|
||||
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
|
||||
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
|
||||
Weap=class'CTI_Weap_Pistol_DualG18',
|
||||
WeapParent=class'KFWeap_Pistol_DualG18'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Pistol_G18C',
|
||||
WeapDefParent=class'KFWeapDef_Pistol_G18C',
|
||||
Weap=class'CTI_Weap_Pistol_G18C',
|
||||
WeapParent=class'KFWeap_Pistol_G18C'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
|
||||
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
|
||||
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
|
||||
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Scythe',
|
||||
WeapDefParent=class'KFWeapDef_Scythe',
|
||||
Weap=class'CTI_Weap_Edged_Scythe',
|
||||
WeapParent=class'KFWeap_Edged_Scythe'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Shotgun_S12',
|
||||
WeapDefParent=class'KFWeapDef_Shotgun_S12',
|
||||
Weap=class'CTI_Weap_Shotgun_S12',
|
||||
WeapParent=class'KFWeap_Shotgun_S12'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
|
||||
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
|
||||
Weap=class'CTI_Weap_ShrinkRayGun',
|
||||
WeapParent=class'KFWeap_ShrinkRayGun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ThermiteBore',
|
||||
WeapDefParent=class'KFWeapDef_ThermiteBore',
|
||||
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
|
||||
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ZedMKIII',
|
||||
WeapDefParent=class'KFWeapDef_ZedMKIII',
|
||||
Weap=class'CTI_Weap_ZedMKIII',
|
||||
WeapParent=class'KFWeap_ZedMKIII'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Zweihander',
|
||||
WeapDefParent=class'KFWeapDef_Zweihander',
|
||||
Weap=class'CTI_Weap_Edged_Zweihander',
|
||||
WeapParent=class'KFWeap_Edged_Zweihander'
|
||||
)})
|
||||
}
|
Loading…
Reference in New Issue
Block a user