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33
.editorconfig
Normal file
33
.editorconfig
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
|
# Global
|
||||||
|
[*]
|
||||||
|
indent_style = unset
|
||||||
|
indent_size = 4
|
||||||
|
tab_width = 4
|
||||||
|
end_of_line = lf
|
||||||
|
charset = utf-8
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
insert_final_newline = unset
|
||||||
|
|
||||||
|
# Unreal Engine 3 / Source
|
||||||
|
[*.uc]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[*.{uci,upkg}]
|
||||||
|
|
||||||
|
# Unreal Engine 3 / i18n
|
||||||
|
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
|
||||||
|
charset = utf-16le
|
||||||
|
|
||||||
|
# Other
|
||||||
|
[*.md]
|
||||||
|
indent_style = space
|
||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
[*.yml]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.{txt,cfg,conf}]
|
||||||
|
indent_style = tab
|
114
.github/workflows/mega-linter.yml
vendored
Normal file
114
.github/workflows/mega-linter.yml
vendored
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
---
|
||||||
|
name: MegaLinter
|
||||||
|
|
||||||
|
permissions: read-all
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
pull_request:
|
||||||
|
branches:
|
||||||
|
- master
|
||||||
|
|
||||||
|
env:
|
||||||
|
APPLY_FIXES: none
|
||||||
|
APPLY_FIXES_EVENT: pull_request
|
||||||
|
APPLY_FIXES_MODE: commit
|
||||||
|
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
|
||||||
|
DISABLE: SPELL
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.ref }}-${{ github.workflow }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
megalinter:
|
||||||
|
name: MegaLinter
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
issues: write
|
||||||
|
pull-requests: write
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout Code
|
||||||
|
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||||
|
fetch-depth: 0
|
||||||
|
|
||||||
|
- name: MegaLinter
|
||||||
|
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
|
||||||
|
id: ml
|
||||||
|
env:
|
||||||
|
VALIDATE_ALL_CODEBASE: true
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: Archive production artifacts
|
||||||
|
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
|
||||||
|
if: success() || failure()
|
||||||
|
with:
|
||||||
|
name: MegaLinter reports
|
||||||
|
path: |
|
||||||
|
megalinter-reports
|
||||||
|
mega-linter.log
|
||||||
|
|
||||||
|
- name: Set APPLY_FIXES_IF var
|
||||||
|
run: |
|
||||||
|
printf 'APPLY_FIXES_IF=%s\n' "${{
|
||||||
|
steps.ml.outputs.has_updated_sources == 1 &&
|
||||||
|
(
|
||||||
|
env.APPLY_FIXES_EVENT == 'all' ||
|
||||||
|
env.APPLY_FIXES_EVENT == github.event_name
|
||||||
|
) &&
|
||||||
|
(
|
||||||
|
github.event_name == 'push' ||
|
||||||
|
github.event.pull_request.head.repo.full_name == github.repository
|
||||||
|
)
|
||||||
|
}}" >> "${GITHUB_ENV}"
|
||||||
|
|
||||||
|
- name: Set APPLY_FIXES_IF_* vars
|
||||||
|
run: |
|
||||||
|
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
|
||||||
|
env.APPLY_FIXES_IF == 'true' &&
|
||||||
|
env.APPLY_FIXES_MODE == 'pull_request'
|
||||||
|
}}" >> "${GITHUB_ENV}"
|
||||||
|
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
|
||||||
|
env.APPLY_FIXES_IF == 'true' &&
|
||||||
|
env.APPLY_FIXES_MODE == 'commit' &&
|
||||||
|
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
|
||||||
|
}}" >> "${GITHUB_ENV}"
|
||||||
|
|
||||||
|
- name: Create Pull Request with applied fixes
|
||||||
|
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
|
||||||
|
id: cpr
|
||||||
|
if: env.APPLY_FIXES_IF_PR == 'true'
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||||
|
commit-message: "[MegaLinter] Apply linters automatic fixes"
|
||||||
|
title: "[MegaLinter] Apply linters automatic fixes"
|
||||||
|
labels: bot
|
||||||
|
|
||||||
|
- name: Create PR output
|
||||||
|
if: env.APPLY_FIXES_IF_PR == 'true'
|
||||||
|
run: |
|
||||||
|
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||||
|
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||||
|
|
||||||
|
- name: Prepare commit
|
||||||
|
if: env.APPLY_FIXES_IF_COMMIT == 'true'
|
||||||
|
run: sudo chown -Rc $UID .git/
|
||||||
|
|
||||||
|
- name: Commit and push applied linter fixes
|
||||||
|
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
|
||||||
|
if: env.APPLY_FIXES_IF_COMMIT == 'true'
|
||||||
|
with:
|
||||||
|
branch: >-
|
||||||
|
${{
|
||||||
|
github.event.pull_request.head.ref ||
|
||||||
|
github.head_ref ||
|
||||||
|
github.ref
|
||||||
|
}}
|
||||||
|
commit_message: "[MegaLinter] Apply linters fixes"
|
||||||
|
commit_user_name: "github-actions"
|
||||||
|
commit_user_email: "github-actions[bot]@users.noreply.github.com"
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
*.psd
|
||||||
|
/ignore
|
@ -1,66 +1,79 @@
|
|||||||
class AddItems extends Object
|
class AddItems extends Object
|
||||||
dependson(CTI)
|
dependson(CTI)
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
var private config Array<String> Item;
|
var private config Array<String> Item;
|
||||||
|
|
||||||
public static function InitConfig(int Version, int LatestVersion)
|
public static function InitConfig(int Version, int LatestVersion)
|
||||||
{
|
{
|
||||||
switch (Version)
|
switch (Version)
|
||||||
{
|
{
|
||||||
case `NO_CONFIG:
|
case `NO_CONFIG:
|
||||||
ApplyDefault();
|
ApplyDefault();
|
||||||
|
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LatestVersion != Version)
|
if (LatestVersion != Version)
|
||||||
{
|
{
|
||||||
StaticSaveConfig();
|
StaticSaveConfig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function ApplyDefault()
|
private static function ApplyDefault()
|
||||||
{
|
{
|
||||||
default.Item.Length = 0;
|
default.Item.Length = 0;
|
||||||
default.Item.AddItem("SomePackage.SomeWeapon");
|
default.Item.AddItem("SomePackage.SomeWeapon");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||||
{
|
{
|
||||||
local Array<class<KFWeaponDefinition> > ItemList;
|
local Array<class<KFWeaponDefinition> > ItemList;
|
||||||
local class<KFWeaponDefinition> ItemClass;
|
local class<KFWeaponDefinition> ItemWeapDef;
|
||||||
local String ItemRaw;
|
local class<KFWeapon> ItemWeapon;
|
||||||
local int Line;
|
local String ItemRaw;
|
||||||
|
local int Line;
|
||||||
`Log_Info("Load Items to add:");
|
|
||||||
foreach default.Item(ItemRaw, Line)
|
`Log_Info("Load Items to add:");
|
||||||
{
|
foreach default.Item(ItemRaw, Line)
|
||||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
{
|
||||||
if (ItemClass == None)
|
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||||
{
|
if (ItemWeapDef == None)
|
||||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
|
{
|
||||||
}
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||||
else
|
continue;
|
||||||
{
|
}
|
||||||
ItemList.AddItem(ItemClass);
|
|
||||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||||
}
|
if (ItemWeapon == None)
|
||||||
}
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||||
if (ItemList.Length == default.Item.Length)
|
continue;
|
||||||
{
|
}
|
||||||
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
|
|
||||||
}
|
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||||
else
|
{
|
||||||
{
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||||
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ItemList;
|
ItemList.AddItem(ItemWeapDef);
|
||||||
}
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||||
|
}
|
||||||
defaultproperties
|
|
||||||
{
|
if (ItemList.Length == default.Item.Length)
|
||||||
|
{
|
||||||
}
|
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
||||||
|
}
|
||||||
|
|
||||||
|
return ItemList;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
@ -1,316 +1,391 @@
|
|||||||
class CTI extends Info
|
class CTI extends Info
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
const LatestVersion = 1;
|
const LatestVersion = 5;
|
||||||
|
|
||||||
const CfgRemoveItems = class'RemoveItems';
|
const CfgRemoveItems = class'RemoveItems';
|
||||||
const CfgAddItems = class'AddItems';
|
const CfgAddItems = class'AddItems';
|
||||||
const Helper = class'Helper';
|
const CfgOfficialWeapons = class'OfficialWeapons';
|
||||||
|
const Trader = class'Trader';
|
||||||
struct S_PreloadContent
|
const Unlocker = class'Unlocker';
|
||||||
{
|
|
||||||
var class<KFWeaponDefinition> KFWD;
|
struct S_PreloadContent
|
||||||
var class<KFWeapon> KFWC;
|
{
|
||||||
var KFWeapon KFW;
|
var class<KFWeaponDefinition> KFWD;
|
||||||
var KFW_Access KFWA;
|
var class<KFWeapon> KFWC;
|
||||||
};
|
var KFWeapon KFW;
|
||||||
|
var KFW_Access KFWA;
|
||||||
var private config int Version;
|
};
|
||||||
var private config E_LogLevel LogLevel;
|
|
||||||
var private config bool UnlockDLC;
|
var private config int Version;
|
||||||
var private config bool bPreloadContent;
|
var private config E_LogLevel LogLevel;
|
||||||
|
var private config String UnlockDLC;
|
||||||
var private KFGameInfo KFGI;
|
var private config bool bPreloadContent;
|
||||||
var private KFGameReplicationInfo KFGRI;
|
var private config bool bOfficialWeaponsList;
|
||||||
|
var private config bool bDisableItemLimitCheck;
|
||||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
var private config bool bApplyPatch;
|
||||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
|
||||||
|
var private KFGameInfo KFGI;
|
||||||
var private Array<CTI_RepInfo> RepInfos;
|
var private KFGameReplicationInfo KFGRI;
|
||||||
|
|
||||||
var private bool ReadyToSync;
|
var private Array<class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||||
var private Array<S_PreloadContent> PreloadContent;
|
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
var private Array<CTI_RepInfo> RepInfos;
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
var private bool ReadyToSync;
|
||||||
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
// To bypass "Booleans may not be out parameters" error
|
||||||
}
|
struct BoolWrapper
|
||||||
|
{
|
||||||
public event PreBeginPlay()
|
var bool Value;
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
structdefaultproperties
|
||||||
|
{
|
||||||
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
Value = false
|
||||||
|
}
|
||||||
if (WorldInfo.NetMode == NM_Client)
|
};
|
||||||
{
|
|
||||||
`Log_Fatal("NetMode == NM_Client, Destroy...");
|
var private BoolWrapper DLCSkinUpdateRequired;
|
||||||
SafeDestroy();
|
|
||||||
return;
|
public simulated function bool SafeDestroy()
|
||||||
}
|
{
|
||||||
|
`Log_Trace();
|
||||||
Super.PreBeginPlay();
|
|
||||||
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
PreInit();
|
}
|
||||||
}
|
|
||||||
|
public event PreBeginPlay()
|
||||||
public event PostBeginPlay()
|
{
|
||||||
{
|
`Log_Trace();
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
||||||
if (bPendingDelete || bDeleteMe) return;
|
|
||||||
|
if (WorldInfo.NetMode == NM_Client)
|
||||||
Super.PostBeginPlay();
|
{
|
||||||
|
`Log_Fatal("NetMode == NM_Client, Destroy...");
|
||||||
PostInit();
|
SafeDestroy();
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
private function PreInit()
|
|
||||||
{
|
Super.PreBeginPlay();
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
PreInit();
|
||||||
if (Version == `NO_CONFIG)
|
}
|
||||||
{
|
|
||||||
LogLevel = LL_Info;
|
public event PostBeginPlay()
|
||||||
bPreloadContent = true;
|
{
|
||||||
UnlockDLC = false;
|
`Log_Trace();
|
||||||
SaveConfig();
|
|
||||||
}
|
if (bPendingDelete || bDeleteMe) return;
|
||||||
|
|
||||||
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
|
Super.PostBeginPlay();
|
||||||
CfgAddItems.static.InitConfig(Version, LatestVersion);
|
|
||||||
|
PostInit();
|
||||||
switch (Version)
|
}
|
||||||
{
|
|
||||||
case `NO_CONFIG:
|
private function PreInit()
|
||||||
`Log_Info("Config created");
|
{
|
||||||
|
`Log_Trace();
|
||||||
case MaxInt:
|
|
||||||
`Log_Info("Config updated to version"@LatestVersion);
|
if (Version == `NO_CONFIG)
|
||||||
break;
|
{
|
||||||
|
LogLevel = LL_Info;
|
||||||
case LatestVersion:
|
bPreloadContent = true;
|
||||||
`Log_Info("Config is up-to-date");
|
UnlockDLC = "False";
|
||||||
break;
|
SaveConfig();
|
||||||
|
}
|
||||||
default:
|
|
||||||
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
|
||||||
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
CfgAddItems.static.InitConfig(Version, LatestVersion);
|
||||||
`Log_Warn("The config version will be changed to" @ LatestVersion);
|
|
||||||
break;
|
switch (Version)
|
||||||
}
|
{
|
||||||
|
case `NO_CONFIG:
|
||||||
if (LatestVersion != Version)
|
`Log_Info("Config created");
|
||||||
{
|
|
||||||
Version = LatestVersion;
|
case 1:
|
||||||
SaveConfig();
|
bOfficialWeaponsList = false;
|
||||||
}
|
|
||||||
|
case 2:
|
||||||
if (LogLevel == LL_WrongLevel)
|
case 3:
|
||||||
{
|
bDisableItemLimitCheck = false;
|
||||||
LogLevel = LL_Info;
|
|
||||||
`Log_Warn("Wrong 'LogLevel', return to default value");
|
case 4:
|
||||||
SaveConfig();
|
bApplyPatch = false;
|
||||||
}
|
|
||||||
`Log_Base("LogLevel:" @ LogLevel);
|
case MaxInt:
|
||||||
|
`Log_Info("Config updated to version" @ LatestVersion);
|
||||||
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
break;
|
||||||
AddItems = CfgAddItems.static.Load(LogLevel);
|
|
||||||
}
|
case LatestVersion:
|
||||||
|
`Log_Info("Config is up-to-date");
|
||||||
private function PostInit()
|
break;
|
||||||
{
|
|
||||||
local CTI_RepInfo RepLink;
|
default:
|
||||||
|
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
||||||
`Log_Trace(`Location);
|
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
||||||
|
`Log_Warn("The config version will be changed to" @ LatestVersion);
|
||||||
if (WorldInfo == None || WorldInfo.Game == None)
|
break;
|
||||||
{
|
}
|
||||||
SetTimer(1.0f, false, nameof(PostInit));
|
|
||||||
return;
|
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
|
||||||
}
|
|
||||||
|
if (LatestVersion != Version)
|
||||||
KFGI = KFGameInfo(WorldInfo.Game);
|
{
|
||||||
if (KFGI == None)
|
Version = LatestVersion;
|
||||||
{
|
SaveConfig();
|
||||||
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
|
}
|
||||||
SafeDestroy();
|
|
||||||
return;
|
if (LogLevel == LL_WrongLevel)
|
||||||
}
|
{
|
||||||
|
LogLevel = LL_Info;
|
||||||
// TODO:
|
`Log_Warn("Wrong 'LogLevel', return to default value");
|
||||||
// replace shopContainer (KFGFxTraderContainer_Store)
|
SaveConfig();
|
||||||
// without replacing KFGFxMoviePlayer_Manager
|
}
|
||||||
// but how? 🤔
|
`Log_Base("LogLevel:" @ LogLevel);
|
||||||
if (UnlockDLC)
|
|
||||||
{
|
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
|
||||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
{
|
||||||
{
|
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
|
||||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus')
|
UnlockDLC = "False";
|
||||||
{
|
SaveConfig();
|
||||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
|
}
|
||||||
{
|
|
||||||
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
|
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
||||||
`Log_Warn("If you notice problems, try disabling UnlockDLC");
|
AddItems = CfgAddItems.static.Load(LogLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
private function PostInit()
|
||||||
`Log_Info("DLC unlocked");
|
{
|
||||||
}
|
local CTI_RepInfo RepInfo;
|
||||||
}
|
|
||||||
else
|
`Log_Trace();
|
||||||
{
|
|
||||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
|
if (WorldInfo == None || WorldInfo.Game == None)
|
||||||
{
|
{
|
||||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
|
SetTimer(1.0f, false, nameof(PostInit));
|
||||||
{
|
return;
|
||||||
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
|
}
|
||||||
`Log_Warn("If you notice problems, try disabling UnlockDLC");
|
|
||||||
}
|
KFGI = KFGameInfo(WorldInfo.Game);
|
||||||
|
if (KFGI == None)
|
||||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
{
|
||||||
`Log_Info("DLC unlocked");
|
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
|
||||||
}
|
SafeDestroy();
|
||||||
}
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (KFGI.GameReplicationInfo == None)
|
if (KFGI.GameReplicationInfo == None)
|
||||||
{
|
{
|
||||||
SetTimer(1.0f, false, nameof(PostInit));
|
SetTimer(1.0f, false, nameof(PostInit));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
|
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
|
||||||
if (KFGRI == None)
|
if (KFGRI == None)
|
||||||
{
|
{
|
||||||
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
|
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
|
||||||
SafeDestroy();
|
SafeDestroy();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
|
WeapDefs = Trader.static.GenerateWeapDefList(
|
||||||
|
KFGRI,
|
||||||
if (bPreloadContent)
|
RemoveItems,
|
||||||
{
|
AddItems,
|
||||||
Preload(AddItems);
|
CfgRemoveItems.default.bAll,
|
||||||
}
|
CfgRemoveItems.default.bHRG,
|
||||||
|
CfgRemoveItems.default.bDLC,
|
||||||
ReadyToSync = true;
|
bDisableItemLimitCheck,
|
||||||
|
LogLevel);
|
||||||
foreach RepInfos(RepLink)
|
|
||||||
{
|
RemoveItems.Length = 0;
|
||||||
if (RepLink.PendingSync)
|
AddItems.Length = 0;
|
||||||
{
|
|
||||||
RepLink.ServerSync();
|
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, WeapDefs, DLCSkinUpdateRequired, LogLevel))
|
||||||
}
|
{
|
||||||
}
|
`Log_Info("DLC unlocked");
|
||||||
}
|
}
|
||||||
|
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
|
||||||
private function Preload(Array<class<KFWeaponDefinition> > Content)
|
|
||||||
{
|
if (bApplyPatch)
|
||||||
local S_PreloadContent SPC;
|
{
|
||||||
|
ServerPatch();
|
||||||
foreach Content(SPC.KFWD)
|
}
|
||||||
{
|
|
||||||
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
Trader.static.OverwriteTraderItems(KFGRI, WeapDefs, bApplyPatch, LogLevel);
|
||||||
if (SPC.KFWC != None)
|
|
||||||
{
|
`Log_Info("Trader items:" @ WeapDefs.Length);
|
||||||
SPC.KFW = KFGI.Spawn(SPC.KFWC);
|
|
||||||
if (SPC.KFW == None)
|
if (bPreloadContent)
|
||||||
{
|
{
|
||||||
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
|
Preload(WeapDefs);
|
||||||
continue;
|
}
|
||||||
}
|
|
||||||
|
ReadyToSync = true;
|
||||||
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
|
|
||||||
if (SPC.KFWA == None)
|
foreach RepInfos(RepInfo)
|
||||||
{
|
{
|
||||||
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
|
if (RepInfo.PendingSync)
|
||||||
continue;
|
{
|
||||||
}
|
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
|
||||||
|
RepInfo.Replicate(WeapDefs);
|
||||||
PreloadContent.AddItem(SPC);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach PreloadContent(SPC)
|
private function ServerPatch()
|
||||||
{
|
{
|
||||||
SPC.KFWA.KFW_StartLoadWeaponContent();
|
local class<KFAutoPurchaseHelper> AutoPurchaseHelper;
|
||||||
}
|
local class<KFInventoryManager> InventoryManager;
|
||||||
}
|
|
||||||
|
if (KFGI.KFGFxManagerClass.GetPackageName() != 'CTI')
|
||||||
public function NotifyLogin(Controller C)
|
{
|
||||||
{
|
if (Unlocker.static.CustomGFxManager(KFGI))
|
||||||
`Log_Trace(`Location);
|
{
|
||||||
|
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues.");
|
||||||
CreateRepLink(C);
|
}
|
||||||
}
|
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
public function NotifyLogout(Controller C)
|
{
|
||||||
{
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
else
|
||||||
DestroyRepLink(C);
|
{
|
||||||
}
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||||
|
}
|
||||||
public function bool CreateRepLink(Controller C)
|
}
|
||||||
{
|
|
||||||
local CTI_RepInfo RepLink;
|
if (KFGRI.TraderItems.class != class'KFGFxObject_TraderItems')
|
||||||
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Warn("Custom TraderItems detected:" @ String(KFGRI.TraderItems.class) $ ". There may be compatibility issues.");
|
||||||
|
}
|
||||||
if (C == None) return false;
|
|
||||||
|
AutoPurchaseHelper = class<KFPlayerController>(KFGI.PlayerControllerClass).default.PurchaseHelperClass;
|
||||||
RepLink = Spawn(class'CTI_RepInfo', C);
|
if (AutoPurchaseHelper != class'KFPlayerController'.default.PurchaseHelperClass)
|
||||||
|
{
|
||||||
if (RepLink == None) return false;
|
`Log_Warn("Custom PurchaseHelper detected:" @ String(AutoPurchaseHelper) $ ". There may be compatibility issues.");
|
||||||
|
}
|
||||||
RepLink.PrepareSync(
|
|
||||||
Self,
|
InventoryManager = class<KFInventoryManager>(KFGI.DefaultPawnClass.default.InventoryManagerClass);
|
||||||
LogLevel,
|
if (InventoryManager != class'KFPawn'.default.InventoryManagerClass)
|
||||||
RemoveItems,
|
{
|
||||||
AddItems,
|
`Log_Warn("Custom InventoryManager detected:" @ String(InventoryManager) $ ". There may be compatibility issues.");
|
||||||
CfgRemoveItems.default.bAll);
|
}
|
||||||
|
}
|
||||||
RepInfos.AddItem(RepLink);
|
|
||||||
|
private function Preload(const out Array<class<KFWeaponDefinition> > Content)
|
||||||
if (ReadyToSync)
|
{
|
||||||
{
|
local Array<S_PreloadContent> PreloadContent;
|
||||||
RepLink.ServerSync();
|
local S_PreloadContent SPC;
|
||||||
}
|
|
||||||
else
|
`Log_Trace();
|
||||||
{
|
|
||||||
RepLink.PendingSync = true;
|
foreach Content(SPC.KFWD)
|
||||||
}
|
{
|
||||||
|
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
||||||
return true;
|
if (SPC.KFWC != None)
|
||||||
}
|
{
|
||||||
|
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
|
||||||
public function bool DestroyRepLink(Controller C)
|
{
|
||||||
{
|
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
|
||||||
local CTI_RepInfo RepLink;
|
continue;
|
||||||
|
}
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
SPC.KFW = KFGI.Spawn(SPC.KFWC);
|
||||||
if (C == None) return false;
|
if (SPC.KFW == None)
|
||||||
|
{
|
||||||
foreach RepInfos(RepLink)
|
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
|
||||||
{
|
continue;
|
||||||
if (RepLink.Owner == C)
|
}
|
||||||
{
|
|
||||||
RepLink.SafeDestroy();
|
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
|
||||||
RepInfos.RemoveItem(RepLink);
|
if (SPC.KFWA == None)
|
||||||
return true;
|
{
|
||||||
}
|
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
|
||||||
}
|
continue;
|
||||||
|
}
|
||||||
return false;
|
|
||||||
}
|
PreloadContent.AddItem(SPC);
|
||||||
|
}
|
||||||
DefaultProperties
|
}
|
||||||
{
|
|
||||||
ReadyToSync = false
|
foreach PreloadContent(SPC)
|
||||||
}
|
{
|
||||||
|
SPC.KFWA.KFW_StartLoadWeaponContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
|
||||||
|
}
|
||||||
|
|
||||||
|
public function NotifyLogin(Controller C)
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (!CreateRepInfo(C))
|
||||||
|
{
|
||||||
|
`Log_Error("Can't create RepInfo for:" @ C);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function NotifyLogout(Controller C)
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
DestroyRepInfo(C);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function bool CreateRepInfo(Controller C)
|
||||||
|
{
|
||||||
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (C == None || KFPlayerController(C) == None) return false;
|
||||||
|
|
||||||
|
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||||
|
|
||||||
|
if (RepInfo == None) return false;
|
||||||
|
|
||||||
|
RepInfos.AddItem(RepInfo);
|
||||||
|
|
||||||
|
if (ReadyToSync)
|
||||||
|
{
|
||||||
|
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
|
||||||
|
RepInfo.Replicate(WeapDefs);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RepInfo.PendingSync = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function bool DestroyRepInfo(Controller C)
|
||||||
|
{
|
||||||
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (C == None) return false;
|
||||||
|
|
||||||
|
foreach RepInfos(RepInfo)
|
||||||
|
{
|
||||||
|
if (RepInfo.Owner == C)
|
||||||
|
{
|
||||||
|
RepInfos.RemoveItem(RepInfo);
|
||||||
|
RepInfo.SafeDestroy();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefaultProperties
|
||||||
|
{
|
||||||
|
ReadyToSync = false
|
||||||
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[Flags]
|
[Flags]
|
||||||
AllowDownload=True
|
AllowDownload=True
|
||||||
ClientOptional=False
|
ClientOptional=False
|
||||||
ServerSideOnly=False
|
ServerSideOnly=False
|
||||||
|
@ -1,62 +1 @@
|
|||||||
class CTIMut extends KFMutator;
|
class CTIMut extends Mut; // backward compatibility
|
||||||
|
|
||||||
var private CTI CTI;
|
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
|
||||||
{
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
|
||||||
}
|
|
||||||
|
|
||||||
public event PreBeginPlay()
|
|
||||||
{
|
|
||||||
Super.PreBeginPlay();
|
|
||||||
|
|
||||||
if (WorldInfo.NetMode == NM_Client) return;
|
|
||||||
|
|
||||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
|
||||||
{
|
|
||||||
`Log_Base("Found 'CTI'");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CTI == None)
|
|
||||||
{
|
|
||||||
`Log_Base("Spawn 'CTI'");
|
|
||||||
CTI = WorldInfo.Spawn(class'CTI');
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CTI == None)
|
|
||||||
{
|
|
||||||
`Log_Base("Can't Spawn 'CTI', Destroy...");
|
|
||||||
SafeDestroy();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public function AddMutator(Mutator Mut)
|
|
||||||
{
|
|
||||||
if (Mut == Self) return;
|
|
||||||
|
|
||||||
if (Mut.Class == Class)
|
|
||||||
Mut.Destroy();
|
|
||||||
else
|
|
||||||
Super.AddMutator(Mut);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function NotifyLogin(Controller C)
|
|
||||||
{
|
|
||||||
Super.NotifyLogin(C);
|
|
||||||
|
|
||||||
CTI.NotifyLogin(C);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function NotifyLogout(Controller C)
|
|
||||||
{
|
|
||||||
Super.NotifyLogout(C);
|
|
||||||
|
|
||||||
CTI.NotifyLogout(C);
|
|
||||||
}
|
|
||||||
|
|
||||||
DefaultProperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
289
CTI/Classes/CTI_AutoPurchaseHelper.uc
Normal file
289
CTI/Classes/CTI_AutoPurchaseHelper.uc
Normal file
@ -0,0 +1,289 @@
|
|||||||
|
class CTI_AutoPurchaseHelper extends KFAutoPurchaseHelper;
|
||||||
|
|
||||||
|
var private CTI_GFxObject_TraderItems CTI_TraderItems;
|
||||||
|
var private CTI_InventoryManager CTI_IM;
|
||||||
|
|
||||||
|
private function CTI_GFxObject_TraderItems GetCTI_TraderItems()
|
||||||
|
{
|
||||||
|
if (CTI_TraderItems == None)
|
||||||
|
{
|
||||||
|
if (TraderItems == None)
|
||||||
|
{
|
||||||
|
GetTraderItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TraderItems != None)
|
||||||
|
{
|
||||||
|
CTI_TraderItems = CTI_GFxObject_TraderItems(TraderItems);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return CTI_TraderItems;
|
||||||
|
}
|
||||||
|
|
||||||
|
private function CTI_InventoryManager GetCTI_IM()
|
||||||
|
{
|
||||||
|
if (CTI_IM != Pawn.InvManager)
|
||||||
|
{
|
||||||
|
`Log_Base("Update InvManager:" @ String(CTI_IM) @ "<-" @ String(Pawn.InvManager));
|
||||||
|
CTI_IM = CTI_InventoryManager(Pawn.InvManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
return CTI_IM;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function Initialize(optional bool bInitializeOwned = true)
|
||||||
|
{
|
||||||
|
Super.Initialize(bInitializeOwned);
|
||||||
|
GetCTI_IM();
|
||||||
|
GetCTI_TraderItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function bool UpgradeWeapon(int OwnedItemIndex)
|
||||||
|
{
|
||||||
|
local int ItemIndex;
|
||||||
|
local STraderItem DefaultItemInfo;
|
||||||
|
local SItemInformation ItemInfo;
|
||||||
|
local int Test1, Test2;
|
||||||
|
|
||||||
|
ItemInfo = OwnedItemList[OwnedItemIndex];
|
||||||
|
DefaultItemInfo = ItemInfo.DefaultItem;
|
||||||
|
|
||||||
|
if (ItemInfo.bIsSecondaryAmmo || !CanUpgrade(DefaultItemInfo, Test1, Test2, true))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetCTI_IM() == None) return false;
|
||||||
|
|
||||||
|
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItemInfo.ClassName);
|
||||||
|
CTI_IM.CTI_BuyUpgrade(ItemIndex, ItemInfo.ItemUpgradeLevel);
|
||||||
|
OwnedItemList[OwnedItemIndex].SellPrice = GetAdjustedSellPriceFor(DefaultItemInfo);
|
||||||
|
|
||||||
|
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
|
||||||
|
{
|
||||||
|
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function BoughtAmmo(float AmountPurchased, int Price, EItemType ItemType, optional name ClassName, optional bool bIsSecondaryAmmo)
|
||||||
|
{
|
||||||
|
local int ItemIndex;
|
||||||
|
AddDosh(-Price);
|
||||||
|
|
||||||
|
if (ItemType == EIT_Weapon)
|
||||||
|
{
|
||||||
|
CTI_GetItemIndicesFromArche(ItemIndex, ClassName);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetCTI_IM() == None) return;
|
||||||
|
|
||||||
|
CTI_IM.CTI_BuyAmmo(AmountPurchased, ItemType, ItemIndex, bIsSecondaryAmmo);
|
||||||
|
}
|
||||||
|
|
||||||
|
private function float AmmoCostScale()
|
||||||
|
{
|
||||||
|
local KFGameReplicationInfo KFGRI;
|
||||||
|
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||||
|
return KFGRI == None? 1.0f : KFGRI.GameAmmoCostScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function int AddWeaponToOwnedItemList(STraderItem DefaultItem, optional bool bDoNotBuy, optional int OverrideItemUpgradeLevel = INDEX_NONE)
|
||||||
|
{
|
||||||
|
local SItemInformation WeaponInfo;
|
||||||
|
local int ItemIndex, AddedWeaponIndex, OwnedSingleIdx, SingleDualAmmoDiff;
|
||||||
|
local bool bAddingDual;
|
||||||
|
|
||||||
|
WeaponInfo.MagazineCapacity = DefaultItem.MagazineCapacity;
|
||||||
|
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses,, DefaultItem.ClassName);
|
||||||
|
|
||||||
|
WeaponInfo.MaxSpareAmmo = DefaultItem.MaxSpareAmmo;
|
||||||
|
CurrentPerk.ModifyMaxSpareAmmoAmount(none, WeaponInfo.MaxSpareAmmo, DefaultItem);
|
||||||
|
WeaponInfo.MaxSpareAmmo += WeaponInfo.MagazineCapacity;
|
||||||
|
|
||||||
|
WeaponInfo.SpareAmmoCount = DefaultItem.InitialSpareMags * DefaultItem.MagazineCapacity;
|
||||||
|
CurrentPerk.ModifySpareAmmoAmount(none, WeaponInfo.SpareAmmoCount, DefaultItem);
|
||||||
|
WeaponInfo.SpareAmmoCount += WeaponInfo.MagazineCapacity;
|
||||||
|
|
||||||
|
bAddingDual = DefaultItem.SingleClassName != '';
|
||||||
|
if (bAddingDual)
|
||||||
|
{
|
||||||
|
for (OwnedSingleIdx = 0; OwnedSingleIdx < OwnedItemList.Length; ++OwnedSingleIdx)
|
||||||
|
{
|
||||||
|
if (OwnedItemList[OwnedSingleIdx].DefaultItem.ClassName != DefaultItem.SingleClassName) continue;
|
||||||
|
|
||||||
|
SingleDualAmmoDiff = OwnedItemList[OwnedSingleIdx].SpareAmmoCount - WeaponInfo.SpareAmmoCount;
|
||||||
|
SingleDualAmmoDiff = Max(0, SingleDualAmmoDiff);
|
||||||
|
|
||||||
|
if (WeaponInfo.SpareAmmoCount > OwnedItemList[OwnedSingleIdx].SpareAmmoCount)
|
||||||
|
{
|
||||||
|
OwnedItemList[OwnedSingleIdx].SpareAmmoCount = WeaponInfo.SpareAmmoCount;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WeaponInfo.SpareAmmoCount = Min(OwnedItemList[OwnedSingleIdx].SpareAmmoCount, WeaponInfo.MaxSpareAmmo);
|
||||||
|
}
|
||||||
|
|
||||||
|
WeaponInfo.ItemUpgradeLevel = OwnedItemList[OwnedSingleIdx].ItemUpgradeLevel;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CurrentPerk.MaximizeSpareAmmoAmount(DefaultItem.AssociatedPerkClasses, WeaponInfo.SpareAmmoCount, DefaultItem.MaxSpareAmmo + DefaultItem.MagazineCapacity);
|
||||||
|
|
||||||
|
WeaponInfo.SecondaryAmmoCount = DefaultItem.InitialSecondaryAmmo;
|
||||||
|
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses, true, DefaultItem.ClassName);
|
||||||
|
CurrentPerk.ModifySpareAmmoAmount(None, WeaponInfo.SecondaryAmmoCount, DefaultItem, true);
|
||||||
|
|
||||||
|
WeaponInfo.MaxSecondaryAmmo = DefaultItem.MaxSecondaryAmmo;
|
||||||
|
CurrentPerk.ModifyMaxSpareAmmoAmount(None, WeaponInfo.MaxSecondaryAmmo, DefaultItem, true);
|
||||||
|
|
||||||
|
WeaponInfo.AmmoPricePerMagazine = AmmoCostScale() * DefaultItem.WeaponDef.default.AmmoPricePerMag;
|
||||||
|
WeaponInfo.SellPrice = GetAdjustedSellPriceFor(DefaultItem);
|
||||||
|
|
||||||
|
WeaponInfo.DefaultItem = DefaultItem;
|
||||||
|
|
||||||
|
if (OverrideItemUpgradeLevel > INDEX_NONE)
|
||||||
|
{
|
||||||
|
WeaponInfo.ItemUpgradeLevel = OverrideItemUpgradeLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddedWeaponIndex = AddItemByPriority(WeaponInfo);
|
||||||
|
|
||||||
|
if (GetCTI_IM() == None) return AddedWeaponIndex;
|
||||||
|
|
||||||
|
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItem.ClassName);
|
||||||
|
|
||||||
|
if (!bDoNotBuy)
|
||||||
|
{
|
||||||
|
CTI_IM.CTI_ServerBuyWeapon(ItemIndex, WeaponInfo.ItemUpgradeLevel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CTI_IM.CTI_ServerAddTransactionItem(ItemIndex, WeaponInfo.ItemUpgradeLevel);
|
||||||
|
AddBlocks(CTI_IM.GetWeaponBlocks(DefaultItem, WeaponInfo.ItemUpgradeLevel));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bAddingDual)
|
||||||
|
{
|
||||||
|
CTI_AddTransactionAmmo(ItemIndex, SingleDualAmmoDiff, false);
|
||||||
|
RemoveWeaponFromOwnedItemList(, DefaultItem.SingleClassName, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return AddedWeaponIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function RemoveWeaponFromOwnedItemList(optional int OwnedListIdx = INDEX_NONE, optional name ClassName, optional bool bDoNotSell)
|
||||||
|
{
|
||||||
|
local SItemInformation ItemInfo;
|
||||||
|
local int ItemIndex;
|
||||||
|
local int SingleOwnedIndex;
|
||||||
|
|
||||||
|
if (OwnedListIdx == INDEX_NONE && ClassName != '')
|
||||||
|
{
|
||||||
|
for (OwnedListIdx = 0; OwnedListIdx < OwnedItemList.length; ++OwnedListIdx)
|
||||||
|
{
|
||||||
|
if (OwnedItemList[OwnedListIdx].DefaultItem.ClassName == ClassName) break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (OwnedListIdx >= OwnedItemList.length) return;
|
||||||
|
|
||||||
|
ItemInfo = OwnedItemList[OwnedListIdx];
|
||||||
|
|
||||||
|
if (GetCTI_IM() == None) return;
|
||||||
|
|
||||||
|
if (!bDoNotSell)
|
||||||
|
{
|
||||||
|
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
|
||||||
|
CTI_IM.CTI_ServerSellWeapon(ItemIndex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddBlocks(-CTI_IM.GetDisplayedBlocksRequiredFor(ItemInfo.DefaultItem));
|
||||||
|
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
|
||||||
|
CTI_IM.CTI_ServerRemoveTransactionItem(ItemIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (OwnedItemList[OwnedListIdx].bIsSecondaryAmmo)
|
||||||
|
{
|
||||||
|
OwnedItemList.Remove(OwnedListIdx, 1);
|
||||||
|
if (OwnedListIdx - 1 >= 0)
|
||||||
|
{
|
||||||
|
OwnedItemList.Remove(OwnedListIdx - 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (OwnedItemList[OwnedListIdx].DefaultItem.WeaponDef.static.UsesSecondaryAmmo())
|
||||||
|
{
|
||||||
|
if (OwnedListIdx + 1 < OwnedItemList.Length)
|
||||||
|
{
|
||||||
|
OwnedItemList.Remove(OwnedListIdx + 1, 1);
|
||||||
|
OwnedItemList.Remove(OwnedListIdx, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OwnedItemList.Remove(OwnedListIdx, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemInfo.DefaultItem.SingleClassName == 'KFWeap_Pistol_9mm' || ItemInfo.DefaultItem.SingleClassName == 'KFWeap_HRG_93R')
|
||||||
|
{
|
||||||
|
if (CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.SingleClassName))
|
||||||
|
{
|
||||||
|
SingleOwnedIndex = AddWeaponToOwnedItemList(CTI_TraderItems.AllItems[ItemIndex], true, ItemInfo.ItemUpgradeLevel);
|
||||||
|
|
||||||
|
CTI_AddTransactionAmmo(ItemIndex, ItemInfo.SpareAmmoCount - (ItemInfo.MaxSpareAmmo / 2.0) + ((ItemInfo.MaxSpareAmmo / 2.0) - OwnedItemList[SingleOwnedIndex].SpareAmmoCount), false);
|
||||||
|
OwnedItemList[SingleOwnedIndex].SpareAmmoCount = ItemInfo.SpareAmmoCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
|
||||||
|
{
|
||||||
|
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function SetWeaponInformation(KFWeapon KFW)
|
||||||
|
{
|
||||||
|
local int i;
|
||||||
|
|
||||||
|
if (GetCTI_TraderItems() == None)
|
||||||
|
{
|
||||||
|
Super.SetWeaponInformation(KFW);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < CTI_TraderItems.AllItems.Length; i++)
|
||||||
|
{
|
||||||
|
if (KFW.Class.name == CTI_TraderItems.AllItems[i].ClassName)
|
||||||
|
{
|
||||||
|
SetWeaponInfo(KFW, CTI_TraderItems.AllItems[i]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// native private final function AddTransactionAmmo( byte ItemIndex, int Amount, bool bSecondaryAmmo );
|
||||||
|
private function CTI_AddTransactionAmmo(int ItemIndex, int Amount, bool bSecondaryAmmo); // TODO: impl
|
||||||
|
|
||||||
|
private function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
|
||||||
|
{
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
if (GetCTI_TraderItems() == None) return false;
|
||||||
|
|
||||||
|
Index = CTI_TraderItems.AllItems.Find('ClassName', WeaponClassName);
|
||||||
|
|
||||||
|
if (Index == INDEX_NONE) return false;
|
||||||
|
|
||||||
|
ItemIndex = Index;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,8 +1,217 @@
|
|||||||
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
|
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
|
||||||
dependsOn(CTI_GFxTraderContainer_Store);
|
dependsOn(CTI_GFxTraderContainer_Store);
|
||||||
|
|
||||||
defaultproperties
|
var private int SelectedItemIndexInt;
|
||||||
{
|
|
||||||
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
private function UpdateByteSelectedIndex()
|
||||||
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
|
{
|
||||||
}
|
SelectedItemIndex = Clamp(SelectedItemIndexInt, 0, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function SetTraderItemDetails(int ItemIndex)
|
||||||
|
{
|
||||||
|
local STraderItem SelectedItem;
|
||||||
|
local bool bCanAfford, bCanBuyItem, bCanCarry;
|
||||||
|
SelectedList = TL_Shop;
|
||||||
|
|
||||||
|
if (ItemDetails == None || ShopContainer == None) return;
|
||||||
|
|
||||||
|
if (MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length >= 0 && ItemIndex < MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
|
||||||
|
{
|
||||||
|
SelectedItemIndexInt = ItemIndex;
|
||||||
|
SelectedItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[ItemIndex];
|
||||||
|
|
||||||
|
bCanAfford = MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem));
|
||||||
|
bCanCarry = MyKFPC.GetPurchaseHelper().CanCarry(SelectedItem);
|
||||||
|
|
||||||
|
bCanBuyItem = bCanAfford && bCanCarry;
|
||||||
|
|
||||||
|
PurchaseError(!bCanAfford, !bCanCarry);
|
||||||
|
|
||||||
|
ItemDetails.SetShopItemDetails(SelectedItem, MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem), bCanCarry, bCanBuyItem);
|
||||||
|
bCanBuyOrSellItem = bCanBuyItem;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ItemDetails.SetVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateByteSelectedIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function SetPlayerItemDetails(int ItemIndex)
|
||||||
|
{
|
||||||
|
local STraderItem SelectedItem;
|
||||||
|
|
||||||
|
SelectedList = TL_Player;
|
||||||
|
if (ItemDetails == None || ItemIndex >= OwnedItemList.length) return;
|
||||||
|
|
||||||
|
bGenericItemSelected = false;
|
||||||
|
SelectedItemIndexInt = ItemIndex;
|
||||||
|
SelectedItem = OwnedItemList[ItemIndex].DefaultItem;
|
||||||
|
ItemDetails.SetPlayerItemDetails(SelectedItem, OwnedItemList[ItemIndex].SellPrice, OwnedItemList[ItemIndex].ItemUpgradeLevel);
|
||||||
|
bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(SelectedItem);
|
||||||
|
PurchaseError(false, false);
|
||||||
|
|
||||||
|
UpdateByteSelectedIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function SetNewSelectedIndex(int ListLength)
|
||||||
|
{
|
||||||
|
if (SelectedItemIndexInt >= ListLength)
|
||||||
|
{
|
||||||
|
if (SelectedItemIndexInt != 0)
|
||||||
|
{
|
||||||
|
SelectedItemIndexInt--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateByteSelectedIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function RefreshItemComponents(optional bool bInitOwnedItems = false)
|
||||||
|
{
|
||||||
|
if (PlayerInventoryContainer == None || PlayerInfoContainer == None) return;
|
||||||
|
|
||||||
|
if (bInitOwnedItems)
|
||||||
|
{
|
||||||
|
MyKFPC.GetPurchaseHelper().InitializeOwnedItemList();
|
||||||
|
}
|
||||||
|
OwnedItemList = MyKFPC.GetPurchaseHelper().OwnedItemList;
|
||||||
|
PlayerInventoryContainer.RefreshPlayerInventory();
|
||||||
|
RefreshShopItemList(CurrentTab, CurrentFilterIndex);
|
||||||
|
GameInfoContainer.UpdateGameInfo();
|
||||||
|
GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh);
|
||||||
|
GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks);
|
||||||
|
|
||||||
|
if (SelectedList == TL_Shop)
|
||||||
|
{
|
||||||
|
SetTraderItemDetails(SelectedItemIndexInt);
|
||||||
|
}
|
||||||
|
else if (bGenericItemSelected)
|
||||||
|
{
|
||||||
|
SetGenericItemDetails(LastDefaultItemInfo, LastItemInfo);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetPlayerItemDetails(SelectedItemIndexInt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function RefreshShopItemList(TabIndices TabIndex, byte FilterIndex)
|
||||||
|
{
|
||||||
|
if (ShopContainer == None || FilterContainer == None) return;
|
||||||
|
|
||||||
|
switch (TabIndex)
|
||||||
|
{
|
||||||
|
case (TI_Perks):
|
||||||
|
ShopContainer.RefreshWeaponListByPerk(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||||
|
FilterContainer.SetPerkFilterData(FilterIndex);
|
||||||
|
break;
|
||||||
|
case (TI_Type):
|
||||||
|
ShopContainer.RefreshItemsByType(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||||
|
FilterContainer.SetTypeFilterData(FilterIndex);
|
||||||
|
break;
|
||||||
|
case (TI_Favorites):
|
||||||
|
ShopContainer.RefreshFavoriteItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||||
|
FilterContainer.ClearFilters();
|
||||||
|
break;
|
||||||
|
case (TI_All):
|
||||||
|
ShopContainer.RefreshAllItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||||
|
FilterContainer.ClearFilters();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
FilterContainer.SetInt("selectedTab", TabIndex);
|
||||||
|
FilterContainer.SetInt("selectedFilter", FilterIndex);
|
||||||
|
|
||||||
|
if (SelectedList == TL_Shop)
|
||||||
|
{
|
||||||
|
if (SelectedItemIndexInt >= MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
|
||||||
|
{
|
||||||
|
SelectedItemIndexInt = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTraderItemDetails(SelectedItemIndexInt);
|
||||||
|
ShopContainer.SetSelectedIndex(SelectedItemIndexInt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function Callback_BuyOrSellItem()
|
||||||
|
{
|
||||||
|
local STraderItem ShopItem;
|
||||||
|
local SItemInformation ItemInfo;
|
||||||
|
|
||||||
|
if (bCanBuyOrSellItem)
|
||||||
|
{
|
||||||
|
if (SelectedList == TL_Shop)
|
||||||
|
{
|
||||||
|
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
|
||||||
|
|
||||||
|
MyKFPC.GetPurchaseHelper().PurchaseWeapon(ShopItem);
|
||||||
|
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
|
||||||
|
SetTraderItemDetails(SelectedItemIndexInt);
|
||||||
|
ShopContainer.ActionScriptVoid("itemBought");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ItemInfo = OwnedItemList[SelectedItemIndexInt];
|
||||||
|
MyKFPC.GetPurchaseHelper().SellWeapon(ItemInfo, SelectedItemIndexInt);
|
||||||
|
|
||||||
|
SetNewSelectedIndex(OwnedItemList.length);
|
||||||
|
SetPlayerItemDetails(SelectedItemIndexInt);
|
||||||
|
PlayerInventoryContainer.ActionScriptVoid("itemSold");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (SelectedList == TL_Shop)
|
||||||
|
{
|
||||||
|
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
|
||||||
|
|
||||||
|
MyKFPC.PlayTraderSelectItemDialog(!MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(ShopItem)), !MyKFPC.GetPurchaseHelper().CanCarry(ShopItem));
|
||||||
|
}
|
||||||
|
RefreshItemComponents();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function Callback_FavoriteItem()
|
||||||
|
{
|
||||||
|
if (SelectedList == TL_Shop)
|
||||||
|
{
|
||||||
|
ToggleFavorite(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt].ClassName);
|
||||||
|
if (CurrentTab == TI_Favorites)
|
||||||
|
{
|
||||||
|
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
|
||||||
|
}
|
||||||
|
SetTraderItemDetails(SelectedItemIndexInt);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ToggleFavorite(OwnedItemList[SelectedItemIndexInt].DefaultItem.ClassName);
|
||||||
|
SetPlayerItemDetails(SelectedItemIndexInt);
|
||||||
|
}
|
||||||
|
RefreshItemComponents();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function Callback_UpgradeItem()
|
||||||
|
{
|
||||||
|
local SItemInformation ItemInfo;
|
||||||
|
local KFAutoPurchaseHelper PurchaseHelper;
|
||||||
|
|
||||||
|
if (SelectedList != TL_Player) return;
|
||||||
|
|
||||||
|
PurchaseHelper = MyKFPC.GetPurchaseHelper();
|
||||||
|
if (PurchaseHelper.UpgradeWeapon(SelectedItemIndexInt))
|
||||||
|
{
|
||||||
|
ItemInfo = PurchaseHelper.OwnedItemList[SelectedItemIndexInt];
|
||||||
|
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].ItemUpgradeLevel++;
|
||||||
|
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].SellPrice =
|
||||||
|
PurchaseHelper.GetAdjustedSellPriceFor(ItemInfo.DefaultItem);
|
||||||
|
RefreshItemComponents();
|
||||||
|
ShopContainer.ActionScriptVoid("itemBought");
|
||||||
|
class'KFMusicStingerHelper'.static.PlayWeaponUpgradeStinger(MyKFPC);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
8
CTI/Classes/CTI_GFxMenu_Trader_DLC.uc
Normal file
8
CTI/Classes/CTI_GFxMenu_Trader_DLC.uc
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class CTI_GFxMenu_Trader_DLC extends CTI_GFxMenu_Trader
|
||||||
|
dependsOn(CTI_GFxTraderContainer_Store);
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
||||||
|
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
|
||||||
|
}
|
@ -1,8 +1,8 @@
|
|||||||
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
|
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
|
||||||
dependsOn(CTI_GFxMenu_Trader);
|
dependsOn(CTI_GFxMenu_Trader);
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
||||||
}
|
}
|
||||||
|
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_DLC.uc
Normal file
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_DLC.uc
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class CTI_GFxMoviePlayer_Manager_DLC extends KFGFxMoviePlayer_Manager
|
||||||
|
dependsOn(CTI_GFxMenu_Trader);
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||||
|
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
|
||||||
|
}
|
@ -1,8 +1,8 @@
|
|||||||
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
|
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
|
||||||
dependsOn(CTI_GFxMenu_Trader);
|
dependsOn(CTI_GFxMenu_Trader);
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
||||||
}
|
}
|
||||||
|
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus_DLC.uc
Normal file
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus_DLC.uc
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class CTI_GFxMoviePlayer_Manager_Versus_DLC extends KFGFxMoviePlayer_Manager_Versus
|
||||||
|
dependsOn(CTI_GFxMenu_Trader);
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||||
|
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
|
||||||
|
}
|
21
CTI/Classes/CTI_GFxObject_TraderItems.uc
Normal file
21
CTI/Classes/CTI_GFxObject_TraderItems.uc
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
class CTI_GFxObject_TraderItems extends KFGFxObject_TraderItems;
|
||||||
|
|
||||||
|
var() Array<STraderItem> AllItems;
|
||||||
|
|
||||||
|
public function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
|
||||||
|
{
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
Index = AllItems.Find('ClassName', WeaponClassName);
|
||||||
|
|
||||||
|
if (Index == INDEX_NONE) return false;
|
||||||
|
|
||||||
|
ItemIndex = Index;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefaultProperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,20 +1,31 @@
|
|||||||
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
|
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
|
||||||
|
|
||||||
function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
||||||
{
|
{
|
||||||
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
|
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
|
||||||
return true;
|
return true;
|
||||||
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
|
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
|
||||||
return true;
|
return true;
|
||||||
if (!KFPC.GetPurchaseHelper().IsSellable(Item))
|
if (!KFPC.GetPurchaseHelper().IsSellable(Item))
|
||||||
return true;
|
return true;
|
||||||
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
|
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
if (Has9mmGun())
|
||||||
}
|
{
|
||||||
|
if ((Item.ClassName == 'KFWeap_HRG_93r' || Item.ClassName == 'KFWeap_HRG_93r_Dual'))
|
||||||
defaultproperties
|
return true;
|
||||||
{
|
}
|
||||||
|
else
|
||||||
}
|
{
|
||||||
|
if ((Item.ClassName == 'KFWeap_Pistol_9mm' || Item.ClassName == 'KFWeap_Pistol_Dual9mm'))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
505
CTI/Classes/CTI_InventoryManager.uc
Normal file
505
CTI/Classes/CTI_InventoryManager.uc
Normal file
@ -0,0 +1,505 @@
|
|||||||
|
class CTI_InventoryManager extends KFInventoryManager;
|
||||||
|
|
||||||
|
var private CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
|
public function Initialize(CTI_RepInfo _RepInfo)
|
||||||
|
{
|
||||||
|
RepInfo = _RepInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function OwnerDied()
|
||||||
|
{
|
||||||
|
RepInfo.SetTimer(1.0f, false, nameof(RepInfo.InitInventoryManager));
|
||||||
|
Super.OwnerDied();
|
||||||
|
}
|
||||||
|
|
||||||
|
// simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )
|
||||||
|
public simulated function CTI_BuyAmmo(float AmountPurchased, EItemType ItemType, optional int ItemIndex, optional bool bSecondaryAmmo)
|
||||||
|
{
|
||||||
|
local STraderItem WeaponItem;
|
||||||
|
local KFWeapon KFW;
|
||||||
|
local int MagAmmoCount;
|
||||||
|
|
||||||
|
switch (ItemType)
|
||||||
|
{
|
||||||
|
case EIT_Weapon:
|
||||||
|
MagAmmoCount = INDEX_NONE;
|
||||||
|
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex) && GetWeaponFromClass(KFW, WeaponItem.ClassName))
|
||||||
|
{
|
||||||
|
MagAmmoCount = bSecondaryAmmo ? KFW.AmmoCount[1] : KFW.AmmoCount[0];
|
||||||
|
}
|
||||||
|
CTI_ServerBuyAmmo(int(AmountPurchased), MagAmmoCount, ItemIndex, bSecondaryAmmo);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EIT_Armor: CTI_ServerBuyArmor(AmountPurchased); break;
|
||||||
|
case EIT_Grenade: CTI_ServerBuyGrenade(int(AmountPurchased)); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final private function ServerBuyAmmo(int AmountPurchased, byte ClientAmmoCount, byte ItemIndex, bool bSecondaryAmmo)
|
||||||
|
private reliable server function CTI_ServerBuyAmmo(int AmountPurchased, int ClientAmmoCount, int ItemIndex, bool bSecondaryAmmo)
|
||||||
|
{
|
||||||
|
local STraderItem WeaponItem;
|
||||||
|
local KFWeapon KFW;
|
||||||
|
local int ClientMaxMagCapacity;
|
||||||
|
|
||||||
|
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||||
|
if (!CTI_ProcessAmmoDosh(WeaponItem, AmountPurchased, bSecondaryAmmo)) return;
|
||||||
|
|
||||||
|
if (!GetWeaponFromClass(KFW, WeaponItem.ClassName))
|
||||||
|
{
|
||||||
|
CTI_ServerAddTransactionAmmo(AmountPurchased, ItemIndex, bSecondaryAmmo);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bSecondaryAmmo)
|
||||||
|
{
|
||||||
|
KFW.AddSecondaryAmmo(AmountPurchased);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (ClientAmmoCount != INDEX_NONE)
|
||||||
|
{
|
||||||
|
ClientMaxMagCapacity = KFW.default.MagazineCapacity[0];
|
||||||
|
if (KFW.GetPerk() != None)
|
||||||
|
{
|
||||||
|
KFW.GetPerk().ModifyMagSizeAndNumber(KFW, ClientMaxMagCapacity);
|
||||||
|
}
|
||||||
|
KFW.AmmoCount[0] = Clamp(ClientAmmoCount, 0, ClientMaxMagCapacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
KFW.AddAmmo(AmountPurchased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final private event ServerAddTransactionAmmo( int AmountAdded, byte ItemIndex, bool bSecondaryAmmo )
|
||||||
|
private reliable server event CTI_ServerAddTransactionAmmo(int AmountAdded, int ItemIndex, bool bSecondaryAmmo)
|
||||||
|
{
|
||||||
|
local STraderItem WeaponItem;
|
||||||
|
local int TransactionIndex;
|
||||||
|
|
||||||
|
if (!bServerTraderMenuOpen) return;
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||||
|
|
||||||
|
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
|
||||||
|
if (TransactionIndex == INDEX_NONE) return;
|
||||||
|
|
||||||
|
TransactionItems[TransactionIndex].AddedAmmo[byte(bSecondaryAmmo)] += AmountAdded;
|
||||||
|
}
|
||||||
|
|
||||||
|
// simulated function final BuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
|
||||||
|
public simulated function CTI_BuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
|
||||||
|
{
|
||||||
|
local STraderItem WeaponItem;
|
||||||
|
local KFPlayerController KFPC;
|
||||||
|
|
||||||
|
KFPC = KFPlayerController(Instigator.Owner);
|
||||||
|
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||||
|
|
||||||
|
KFPC.GetPurchaseHelper().AddDosh(-WeaponItem.WeaponDef.static.GetUpgradePrice(CurrentUpgradeLevel)); //client tracking
|
||||||
|
KFPC.GetPurchaseHelper().AddBlocks(-GetDisplayedBlocksRequiredFor(WeaponItem));//remove the old weight
|
||||||
|
KFPC.GetPurchaseHelper().AddBlocks(GetDisplayedBlocksRequiredFor(WeaponItem, CurrentUpgradeLevel + 1)); //add the new
|
||||||
|
CTI_ServerBuyUpgrade(ItemIndex, CurrentUpgradeLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final private function ServerBuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
|
||||||
|
private reliable server function CTI_ServerBuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
|
||||||
|
{
|
||||||
|
local STraderItem WeaponItem;
|
||||||
|
local KFWeapon KFW;
|
||||||
|
local int NewUpgradeLevel;
|
||||||
|
|
||||||
|
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||||
|
if (!CTI_ProcessUpgradeDosh(WeaponItem, CurrentUpgradeLevel)) return;
|
||||||
|
|
||||||
|
NewUpgradeLevel = CurrentUpgradeLevel + 1;
|
||||||
|
|
||||||
|
if (GetWeaponFromClass(KFW, WeaponItem.ClassName))
|
||||||
|
{
|
||||||
|
if (KFW == None) return;
|
||||||
|
|
||||||
|
KFW.SetWeaponUpgradeLevel(NewUpgradeLevel);
|
||||||
|
if (CurrentUpgradeLevel > 0)
|
||||||
|
{
|
||||||
|
AddCurrentCarryBlocks(-KFW.GetUpgradeStatAdd(EWUS_Weight, CurrentUpgradeLevel));
|
||||||
|
}
|
||||||
|
|
||||||
|
AddCurrentCarryBlocks(KFW.GetUpgradeStatAdd(EWUS_Weight, NewUpgradeLevel));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CTI_ServerAddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final function ServerBuyWeapon( byte ItemIndex, optional byte WeaponUpgrade )
|
||||||
|
public reliable server function CTI_ServerBuyWeapon(int ItemIndex, optional int WeaponUpgrade )
|
||||||
|
{
|
||||||
|
local STraderItem PurchasedItem;
|
||||||
|
local int BlocksRequired;
|
||||||
|
|
||||||
|
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex)) return;
|
||||||
|
|
||||||
|
BlocksRequired = GetWeaponBlocks(PurchasedItem, WeaponUpgrade);
|
||||||
|
|
||||||
|
if (CurrentCarryBlocks > CurrentCarryBlocks + BlocksRequired) return;
|
||||||
|
if (!CTI_ProcessWeaponDosh(PurchasedItem)) return;
|
||||||
|
|
||||||
|
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
|
||||||
|
}
|
||||||
|
|
||||||
|
// final function AddTransactionItem( const out STraderItem ItemToAdd, optional byte WeaponUpgrade )
|
||||||
|
public function CTI_AddTransactionItem(const out STraderItem ItemToAdd, optional int WeaponUpgrade)
|
||||||
|
{
|
||||||
|
local TransactionItem NewTransactionItem;
|
||||||
|
|
||||||
|
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
|
||||||
|
NewTransactionItem.ClassName = ItemToAdd.ClassName;
|
||||||
|
NewTransactionItem.DLOString = ItemToAdd.WeaponDef.default.WeaponClassPath;
|
||||||
|
NewTransactionItem.AddedAmmo[0] = 0;
|
||||||
|
NewTransactionItem.AddedAmmo[1] = 0;
|
||||||
|
NewTransactionItem.WeaponUpgradeLevel = WeaponUpgrade;
|
||||||
|
|
||||||
|
TransactionItems.AddItem(NewTransactionItem);
|
||||||
|
|
||||||
|
AddCurrentCarryBlocks(GetWeaponBlocks(ItemToAdd, WeaponUpgrade));
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final function ServerAddTransactionItem( byte ItemIndex, optional byte WeaponUpgrade)
|
||||||
|
public reliable server function CTI_ServerAddTransactionItem(int ItemIndex, optional int WeaponUpgrade)
|
||||||
|
{
|
||||||
|
local STraderItem PurchasedItem;
|
||||||
|
|
||||||
|
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
|
||||||
|
if (CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex))
|
||||||
|
{
|
||||||
|
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// final function RemoveTransactionItem( const out STraderItem ItemToRemove )
|
||||||
|
final function CTI_RemoveTransactionItem(const out STraderItem ItemToRemove)
|
||||||
|
{
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
|
||||||
|
Index = GetTransactionItemIndex( ItemToRemove.ClassName );
|
||||||
|
|
||||||
|
if (Index == INDEX_NONE) return;
|
||||||
|
|
||||||
|
AddCurrentCarryBlocks(-GetDisplayedBlocksRequiredFor(ItemToRemove, TransactionItems[Index].WeaponUpgradeLevel));
|
||||||
|
TransactionItems.Remove(Index, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final function ServerRemoveTransactionItem( int ItemIndex )
|
||||||
|
public reliable server final function CTI_ServerRemoveTransactionItem(int ItemIndex)
|
||||||
|
{
|
||||||
|
local STraderItem ItemToRemove;
|
||||||
|
local KFWeapon InvWeap;
|
||||||
|
|
||||||
|
if (!bServerTraderMenuOpen) return;
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(ItemToRemove, ItemIndex)) return;
|
||||||
|
|
||||||
|
CTI_RemoveTransactionItem(ItemToRemove);
|
||||||
|
|
||||||
|
if (!GetWeaponFromClass(InvWeap, ItemToRemove.ClassName)) return;
|
||||||
|
|
||||||
|
RemoveFromInventory(InvWeap);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final function ServerSellWeapon( byte ItemIndex )
|
||||||
|
public reliable server function CTI_ServerSellWeapon(int ItemIndex)
|
||||||
|
{
|
||||||
|
local STraderItem SoldItem;
|
||||||
|
local int SellPrice, TransactionIndex;
|
||||||
|
local KFWeapon KFW;
|
||||||
|
local KFPlayerReplicationInfo KFPRI;
|
||||||
|
|
||||||
|
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
|
||||||
|
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||||
|
|
||||||
|
if (KFPRI == None) return;
|
||||||
|
|
||||||
|
if (!CTI_GetTraderItemFromWeaponLists(SoldItem, ItemIndex)) return;
|
||||||
|
|
||||||
|
if (GetWeaponFromClass(KFW, SoldItem.ClassName))
|
||||||
|
{
|
||||||
|
SellPrice = GetAdjustedSellPriceFor(SoldItem);
|
||||||
|
KFPRI.AddDosh(SellPrice);
|
||||||
|
ServerRemoveFromInventory(KFW);
|
||||||
|
KFW.Destroy();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TransactionIndex = GetTransactionItemIndex(SoldItem.ClassName);
|
||||||
|
|
||||||
|
if (TransactionIndex == INDEX_NONE) return;
|
||||||
|
|
||||||
|
SellPrice = GetAdjustedSellPriceFor(SoldItem);
|
||||||
|
KFPRI.AddDosh(SellPrice);
|
||||||
|
CTI_RemoveTransactionItem(SoldItem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// private final simulated function bool GetTraderItemFromWeaponLists(out STraderItem TraderItem, byte ItemIndex )
|
||||||
|
private simulated function bool CTI_GetTraderItemFromWeaponLists(out STraderItem TraderItem, int ItemIndex)
|
||||||
|
{
|
||||||
|
local CTI_GFxObject_TraderItems TraderItems;
|
||||||
|
|
||||||
|
if (WorldInfo.GRI == None) return false;
|
||||||
|
|
||||||
|
TraderItems = CTI_GFxObject_TraderItems(KFGameReplicationInfo(WorldInfo.GRI).TraderItems);
|
||||||
|
|
||||||
|
if (TraderItems == None) return false;
|
||||||
|
|
||||||
|
if (ItemIndex < TraderItems.AllItems.Length)
|
||||||
|
{
|
||||||
|
TraderItem = TraderItems.AllItems[ItemIndex];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// private final function bool ProcessWeaponDosh(out STraderItem PurchasedItem)
|
||||||
|
private function bool CTI_ProcessWeaponDosh(out STraderItem PurchasedItem)
|
||||||
|
{
|
||||||
|
local int BuyPrice;
|
||||||
|
local KFPlayerReplicationInfo KFPRI;
|
||||||
|
|
||||||
|
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||||
|
if (KFPRI == None) return false;
|
||||||
|
|
||||||
|
BuyPrice = GetAdjustedBuyPriceFor(PurchasedItem);
|
||||||
|
|
||||||
|
if (KFPRI.Score - BuyPrice >= 0)
|
||||||
|
{
|
||||||
|
KFPRI.AddDosh(-BuyPrice);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private function float AmmoCostScale()
|
||||||
|
{
|
||||||
|
local KFGameReplicationInfo KFGRI;
|
||||||
|
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||||
|
return KFGRI == None ? 1.0f : KFGRI.GameAmmoCostScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
// private final function bool ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
|
||||||
|
private function bool CTI_ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
|
||||||
|
{
|
||||||
|
local int BuyPrice;
|
||||||
|
local float PricePerMag, MagSize;
|
||||||
|
local KFPlayerReplicationInfo KFPRI;
|
||||||
|
|
||||||
|
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||||
|
if (KFPRI == None) return false;
|
||||||
|
|
||||||
|
if (bSecondaryAmmo)
|
||||||
|
{
|
||||||
|
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.SecondaryAmmoMagPrice;
|
||||||
|
MagSize = PurchasedItem.WeaponDef.default.SecondaryAmmoMagSize;
|
||||||
|
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.AmmoPricePerMag;
|
||||||
|
MagSize = PurchasedItem.MagazineCapacity;
|
||||||
|
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (KFPRI.Score - BuyPrice >= 0)
|
||||||
|
{
|
||||||
|
KFPRI.AddDosh(-BuyPrice);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// private final function bool ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
|
||||||
|
private function bool CTI_ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
|
||||||
|
{
|
||||||
|
local int BuyPrice;
|
||||||
|
local KFPlayerController KFPC;
|
||||||
|
local KFPlayerReplicationInfo KFPRI;
|
||||||
|
|
||||||
|
KFPC = KFPlayerController(Instigator.Owner);
|
||||||
|
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||||
|
|
||||||
|
if (KFPC == None || KFPRI == none) return false;
|
||||||
|
|
||||||
|
BuyPrice = PurchasedItem.WeaponDef.static.GetUpgradePrice(NewUpgradeLevel);
|
||||||
|
if (BuyPrice <= KFPRI.Score)
|
||||||
|
{
|
||||||
|
KFPRI.AddDosh(-BuyPrice);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// private final function bool ProcessGrenadeDosh(int AmountPurchased)
|
||||||
|
private function bool CTI_ProcessGrenadeDosh(int AmountPurchased)
|
||||||
|
{
|
||||||
|
local int BuyPrice;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local KFPlayerController KFPC;
|
||||||
|
local KFPlayerReplicationInfo KFPRI;
|
||||||
|
|
||||||
|
KFPC = KFPlayerController(Instigator.Owner);
|
||||||
|
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||||
|
if (KFPC == None || KFPRI == None) return false;
|
||||||
|
|
||||||
|
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
|
||||||
|
BuyPrice = TraderItems.GrenadePrice * AmountPurchased;
|
||||||
|
if (BuyPrice <= KFPRI.Score)
|
||||||
|
{
|
||||||
|
KFPRI.AddDosh(-BuyPrice);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final private function ServerBuyArmor( float PercentPurchased )
|
||||||
|
private reliable server function CTI_ServerBuyArmor(float PercentPurchased)
|
||||||
|
{
|
||||||
|
local KFPawn_Human KFP;
|
||||||
|
local int AmountPurchased;
|
||||||
|
local float MaxArmor;
|
||||||
|
|
||||||
|
KFP = KFPawn_Human(Instigator);
|
||||||
|
if (Role != ROLE_Authority || KFP == none || !bServerTraderMenuOpen) return;
|
||||||
|
if (!CTI_ProcessArmorDosh(PercentPurchased)) return;
|
||||||
|
|
||||||
|
MaxArmor = KFP.GetMaxArmor();
|
||||||
|
AmountPurchased = FCeil(MaxArmor * (PercentPurchased / 100.0));
|
||||||
|
|
||||||
|
KFP.AddArmor(AmountPurchased);
|
||||||
|
}
|
||||||
|
|
||||||
|
// private final function bool ProcessArmorDosh(float PercentPurchased)
|
||||||
|
private function bool CTI_ProcessArmorDosh(float PercentPurchased)
|
||||||
|
{
|
||||||
|
local int BuyPrice;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local KFPlayerController KFPC;
|
||||||
|
local KFPerk CurrentPerk;
|
||||||
|
local int ArmorPricePerPercent;
|
||||||
|
local KFPlayerReplicationInfo KFPRI;
|
||||||
|
|
||||||
|
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||||
|
if (KFPRI == None) return false;
|
||||||
|
|
||||||
|
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
|
||||||
|
ArmorPricePerPercent = TraderItems.ArmorPrice;
|
||||||
|
|
||||||
|
KFPC = KFPlayerController(Instigator.Owner);
|
||||||
|
if (KFPC != None)
|
||||||
|
{
|
||||||
|
CurrentPerk = KFPC.GetPerk();
|
||||||
|
if (CurrentPerk != None)
|
||||||
|
{
|
||||||
|
ArmorPricePerPercent *= CurrentPerk.GetArmorDiscountMod();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BuyPrice = FCeil(ArmorPricePerPercent * PercentPurchased);
|
||||||
|
if (BuyPrice <= KFPRI.Score)
|
||||||
|
{
|
||||||
|
KFPRI.AddDosh(-BuyPrice);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final private event ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||||
|
private reliable server event CTI_ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||||
|
{
|
||||||
|
if (bServerTraderMenuOpen)
|
||||||
|
{
|
||||||
|
CTI_AddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// final function AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||||
|
private function CTI_AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||||
|
{
|
||||||
|
local STraderItem WeaponItem;
|
||||||
|
local int TransactionIndex;
|
||||||
|
|
||||||
|
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
|
||||||
|
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex))
|
||||||
|
{
|
||||||
|
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
|
||||||
|
if (TransactionIndex == INDEX_NONE) return;
|
||||||
|
|
||||||
|
TransactionItems[TransactionIndex].WeaponUpgradeLevel = NewUpgradeLevel;
|
||||||
|
TransactionItems[TransactionIndex].AddedWeight = WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel];
|
||||||
|
if (NewUpgradeLevel > 0)
|
||||||
|
{
|
||||||
|
AddCurrentCarryBlocks(-WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel-1]);
|
||||||
|
}
|
||||||
|
AddCurrentCarryBlocks(WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// reliable server final private function ServerBuyGrenade( int AmountPurchased )
|
||||||
|
private reliable server function CTI_ServerBuyGrenade(int AmountPurchased)
|
||||||
|
{
|
||||||
|
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||||
|
|
||||||
|
if (CTI_ProcessGrenadeDosh(AmountPurchased))
|
||||||
|
{
|
||||||
|
AddGrenades(AmountPurchased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public simulated function int GetWeaponBlocks(const out STraderItem ShopItem, optional int OverrideLevelValue = INDEX_NONE)
|
||||||
|
{
|
||||||
|
local int ItemUpgradeLevel;
|
||||||
|
local KFPlayerController KFPC;
|
||||||
|
local Inventory InventoryItem;
|
||||||
|
|
||||||
|
if (ShopItem.SingleClassName != '' && OverrideLevelValue == INDEX_NONE && ClassNameIsInInventory(ShopItem.SingleClassName, InventoryItem))
|
||||||
|
{
|
||||||
|
ItemUpgradeLevel = KFWeapon(InventoryItem).CurrentWeaponUpgradeIndex;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (OverrideLevelValue != INDEX_NONE)
|
||||||
|
{
|
||||||
|
ItemUpgradeLevel = OverrideLevelValue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KFPC = KFPlayerController(Instigator.Owner);
|
||||||
|
if (KFPC != None)
|
||||||
|
{
|
||||||
|
ItemUpgradeLevel = KFPC.GetPurchaseHelper().GetItemUpgradeLevelByClassName(ShopItem.ClassName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ShopItem.BlocksRequired + (ItemUpgradeLevel > INDEX_NONE ? ShopItem.WeaponUpgradeWeight[ItemUpgradeLevel] : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
89
CTI/Classes/CTI_LocalMessage.uc
Normal file
89
CTI/Classes/CTI_LocalMessage.uc
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
class CTI_LocalMessage extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
var const String SyncItemsDefault;
|
||||||
|
var private localized String SyncItems;
|
||||||
|
|
||||||
|
var const String WaitingGRIDefault;
|
||||||
|
var private localized String WaitingGRI;
|
||||||
|
|
||||||
|
var const String IncompatibleGRIDefault;
|
||||||
|
var private localized String IncompatibleGRI;
|
||||||
|
|
||||||
|
var const String IncompatibleGRIWarningDefault;
|
||||||
|
var private localized String IncompatibleGRIWarning;
|
||||||
|
|
||||||
|
var const String NoneGRIDefault;
|
||||||
|
var private localized String NoneGRI;
|
||||||
|
|
||||||
|
var const String NoneGRIWarningDefault;
|
||||||
|
var private localized String NoneGRIWarning;
|
||||||
|
|
||||||
|
var const String SecondsShortDefault;
|
||||||
|
var private localized String SecondsShort;
|
||||||
|
|
||||||
|
var const String PleaseWaitDefault;
|
||||||
|
var private localized String PleaseWait;
|
||||||
|
|
||||||
|
enum E_CTI_LocalMessageType
|
||||||
|
{
|
||||||
|
CTI_SyncItems,
|
||||||
|
CTI_WaitingGRI,
|
||||||
|
CTI_IncompatibleGRI,
|
||||||
|
CTI_IncompatibleGRIWarning,
|
||||||
|
CTI_NoneGRI,
|
||||||
|
CTI_NoneGRIWarning,
|
||||||
|
CTI_SecondsShort,
|
||||||
|
CTI_PleaseWait
|
||||||
|
};
|
||||||
|
|
||||||
|
public static function String GetLocalizedString(
|
||||||
|
E_LogLevel LogLevel,
|
||||||
|
E_CTI_LocalMessageType LMT,
|
||||||
|
optional String String1,
|
||||||
|
optional String String2,
|
||||||
|
optional String String3)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (LMT)
|
||||||
|
{
|
||||||
|
case CTI_SyncItems:
|
||||||
|
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
|
||||||
|
|
||||||
|
case CTI_WaitingGRI:
|
||||||
|
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
|
||||||
|
|
||||||
|
case CTI_IncompatibleGRI:
|
||||||
|
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
|
||||||
|
|
||||||
|
case CTI_IncompatibleGRIWarning:
|
||||||
|
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
|
||||||
|
|
||||||
|
case CTI_NoneGRI:
|
||||||
|
return (default.NoneGRI != "" ? default.NoneGRI : default.NoneGRIDefault);
|
||||||
|
|
||||||
|
case CTI_NoneGRIWarning:
|
||||||
|
return (default.NoneGRIWarning != "" ? default.NoneGRIWarning : default.NoneGRIWarningDefault);
|
||||||
|
|
||||||
|
case CTI_SecondsShort:
|
||||||
|
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||||
|
|
||||||
|
case CTI_PleaseWait:
|
||||||
|
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SyncItemsDefault = "Sync items:"
|
||||||
|
WaitingGRIDefault = "Waiting GRI..."
|
||||||
|
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||||
|
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
|
||||||
|
NoneGRIDefault = "GRI is not initialized!"
|
||||||
|
NoneGRIWarningDefault = "It is recommended to reconnect. If you enter the game right now, the trader may not work correctly.";
|
||||||
|
SecondsShortDefault = "s"
|
||||||
|
PleaseWaitDefault = "Please wait"
|
||||||
|
}
|
@ -1,280 +1,591 @@
|
|||||||
class CTI_RepInfo extends ReplicationInfo;
|
class CTI_RepInfo extends ReplicationInfo
|
||||||
|
dependson(WeaponReplacements);
|
||||||
const Helper = class'Helper';
|
|
||||||
|
const CAPACITY = 64; // max: 128
|
||||||
var public bool PendingSync;
|
|
||||||
|
const Trader = class'Trader';
|
||||||
var private CTI CTI;
|
const LocalMessage = class'CTI_LocalMessage';
|
||||||
var private E_LogLevel LogLevel;
|
const Replacements = class'WeaponReplacements';
|
||||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
const PurchaseHelper = class'CTI_AutoPurchaseHelper';
|
||||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
const InventoryManager = class'CTI_InventoryManager';
|
||||||
var private bool ReplaceMode;
|
|
||||||
var private bool PreloadContent;
|
struct ReplicationStruct
|
||||||
|
{
|
||||||
var private int Recieved;
|
var int Size;
|
||||||
var private int SyncSize;
|
var int Transfered;
|
||||||
|
|
||||||
var private KFPlayerController KFPC;
|
var class<KFWeaponDefinition> Items[CAPACITY];
|
||||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
var int Length;
|
||||||
var private GFxObject Notification;
|
};
|
||||||
|
|
||||||
var private String NotificationHeaderText;
|
var public bool PendingSync;
|
||||||
var private String NotificationLeftText;
|
|
||||||
var private String NotificationRightText;
|
var private CTI CTI;
|
||||||
var private int NotificationPercent;
|
var private E_LogLevel LogLevel;
|
||||||
|
|
||||||
var private int WaitingGRI;
|
var private class<KFGFxMoviePlayer_Manager> FrontEndClass;
|
||||||
|
|
||||||
replication
|
var private GameReplicationInfo GRI;
|
||||||
{
|
var private KFPlayerController KFPC;
|
||||||
if (bNetInitial && Role == ROLE_Authority)
|
var private KFPlayerReplicationInfo KFPRI;
|
||||||
LogLevel, ReplaceMode, SyncSize;
|
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||||
}
|
var private GFxObject Notification;
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
var private String NotificationHeaderText;
|
||||||
{
|
var private String NotificationLeftText;
|
||||||
`Log_Trace(`Location);
|
var private String NotificationRightText;
|
||||||
|
var private int NotificationPercent;
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
|
||||||
}
|
var private int WaitingGRI;
|
||||||
|
var private int WaitingGRIThreshold;
|
||||||
public function PrepareSync(
|
var private int WaitingGRILimit;
|
||||||
CTI _CTI,
|
|
||||||
E_LogLevel _LogLevel,
|
var private ReplicationStruct RepData;
|
||||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
var private Array<class<KFWeaponDefinition> > RepArray;
|
||||||
Array<class<KFWeaponDefinition> > _AddItems,
|
|
||||||
bool _ReplaceMode)
|
var private bool SkinUpdateRequired;
|
||||||
{
|
var private bool PatchRequired;
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
var private bool ClientReady, ServerReady;
|
||||||
CTI = _CTI;
|
|
||||||
LogLevel = _LogLevel;
|
replication
|
||||||
RemoveItems = _RemoveItems;
|
{
|
||||||
AddItems = _AddItems;
|
if (bNetInitial && Role == ROLE_Authority)
|
||||||
ReplaceMode = _ReplaceMode;
|
LogLevel, SkinUpdateRequired, PatchRequired, FrontEndClass;
|
||||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
}
|
||||||
}
|
|
||||||
|
public simulated function bool SafeDestroy()
|
||||||
private simulated function KFPlayerController GetKFPC()
|
{
|
||||||
{
|
`Log_Trace();
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
if (KFPC != None) return KFPC;
|
}
|
||||||
|
|
||||||
KFPC = KFPlayerController(Owner);
|
public function PrepareSync(
|
||||||
|
CTI _CTI, E_LogLevel _LogLevel,
|
||||||
if (KFPC == None && ROLE < ROLE_Authority)
|
class<KFGFxMoviePlayer_Manager> _FrontEndClass,
|
||||||
{
|
bool _SkinUpdateRequired, bool _PatchRequired)
|
||||||
KFPC = KFPlayerController(GetALocalPlayerController());
|
{
|
||||||
}
|
`Log_Trace();
|
||||||
|
|
||||||
return KFPC;
|
CTI = _CTI;
|
||||||
}
|
LogLevel = _LogLevel;
|
||||||
|
FrontEndClass = _FrontEndClass;
|
||||||
private simulated function SetPartyInGameWidget()
|
SkinUpdateRequired = _SkinUpdateRequired;
|
||||||
{
|
PatchRequired = _PatchRequired;
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
|
||||||
if (GetKFPC() == None) return;
|
private reliable client function ClientSetFrontEnd()
|
||||||
|
{
|
||||||
if (KFPC.MyGFxManager == None) return;
|
if (FrontEndClass == None || GetKFPRI() == None)
|
||||||
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
{
|
||||||
|
`Log_Debug("Wait for frontend");
|
||||||
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
|
SetTimer(1.0f, false, nameof(ClientSetFrontEnd));
|
||||||
Notification = PartyInGameWidget.Notification;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
private simulated function bool CheckPartyInGameWidget()
|
if (KFPC.MyGFxManager != None && KFPC.MyGFxManager.class == FrontEndClass)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Debug("MyGFxManager is ok:" @ String(KFPC.MyGFxManager.class));
|
||||||
|
return;
|
||||||
if (PartyInGameWidget == None)
|
}
|
||||||
{
|
|
||||||
SetPartyInGameWidget();
|
KFPC.MyGFxManager.CloseMenus(true);
|
||||||
}
|
KFPC.MyGFxManager = None;
|
||||||
|
|
||||||
return (PartyInGameWidget != None);
|
KFPC.ClientSetFrontEnd(FrontEndClass, KFPRI.bOnlySpectator);
|
||||||
}
|
|
||||||
|
`Log_Debug(String(FrontEndClass) @ "initialized.");
|
||||||
private simulated function HideReadyButton()
|
}
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
|
||||||
|
{
|
||||||
if (CheckPartyInGameWidget())
|
`Log_Trace();
|
||||||
{
|
|
||||||
PartyInGameWidget.SetReadyButtonVisibility(false);
|
ServerReady = !PatchRequired;
|
||||||
}
|
|
||||||
}
|
ClientSetFrontEnd();
|
||||||
|
|
||||||
private simulated function ShowReadyButton()
|
if (PatchRequired)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
if (GetKFPC() != None)
|
||||||
|
{
|
||||||
if (CheckPartyInGameWidget())
|
KFPC.PurchaseHelperClass = PurchaseHelper;
|
||||||
{
|
KFPC.PurchaseHelper = None;
|
||||||
Notification.SetVisible(false);
|
}
|
||||||
PartyInGameWidget.SetReadyButtonVisibility(true);
|
|
||||||
PartyInGameWidget.UpdateReadyButtonText();
|
InitInventoryManager();
|
||||||
PartyInGameWidget.UpdateReadyButtonVisibility();
|
}
|
||||||
}
|
|
||||||
}
|
RepArray = WeapDefs;
|
||||||
|
RepData.Size = RepArray.Length;
|
||||||
private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
|
|
||||||
{
|
if (WorldInfo.NetMode != NM_StandAlone)
|
||||||
`Log_Trace(`Location);
|
{
|
||||||
|
Sync();
|
||||||
if (CheckPartyInGameWidget() && Notification != None)
|
}
|
||||||
{
|
else
|
||||||
Notification.SetString("itemName", Title);
|
{
|
||||||
Notification.SetFloat("percent", Percent);
|
Finished();
|
||||||
Notification.SetInt("queue", 0);
|
}
|
||||||
Notification.SetString("downLoading", Downloading);
|
}
|
||||||
Notification.SetString("remaining", Remainig);
|
|
||||||
Notification.SetObject("notificationInfo", Notification);
|
private reliable server function Sync()
|
||||||
Notification.SetVisible(true);
|
{
|
||||||
}
|
local int LocalIndex;
|
||||||
}
|
local int GlobalIndex;
|
||||||
|
|
||||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
`Log_Trace();
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
LocalIndex = 0;
|
||||||
|
GlobalIndex = RepData.Transfered;
|
||||||
if (WeapDef == None)
|
|
||||||
{
|
while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
|
||||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
{
|
||||||
Cleanup();
|
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
|
||||||
ConsoleCommand("Disconnect");
|
}
|
||||||
SafeDestroy();
|
|
||||||
return;
|
if (RepData.Transfered == GlobalIndex) return; // Finished
|
||||||
}
|
|
||||||
|
RepData.Transfered = GlobalIndex;
|
||||||
if (!IsTimerActive(nameof(KeepNotification)))
|
RepData.Length = LocalIndex;
|
||||||
{
|
|
||||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
Send(RepData);
|
||||||
}
|
|
||||||
|
Progress(RepData.Transfered, RepData.Size);
|
||||||
if (Remove)
|
}
|
||||||
{
|
|
||||||
RemoveItems.AddItem(WeapDef);
|
private reliable client function Send(ReplicationStruct RD)
|
||||||
}
|
{
|
||||||
else
|
local int LocalIndex;
|
||||||
{
|
|
||||||
AddItems.AddItem(WeapDef);
|
`Log_Trace();
|
||||||
}
|
|
||||||
|
for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
|
||||||
Recieved = RemoveItems.Length + AddItems.Length;
|
{
|
||||||
|
RepArray.AddItem(RD.Items[LocalIndex]);
|
||||||
NotificationLeftText = Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", "");
|
}
|
||||||
NotificationRightText = Recieved @ "/" @ SyncSize;
|
|
||||||
if (SyncSize != 0)
|
Progress(RD.Transfered, RD.Size);
|
||||||
{
|
|
||||||
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
|
Sync();
|
||||||
}
|
}
|
||||||
|
|
||||||
`Log_Debug("ClientSync:" @ NotificationLeftText @ NotificationRightText);
|
private simulated function Progress(int Value, int Size)
|
||||||
|
{
|
||||||
ServerSync();
|
`Log_Trace();
|
||||||
}
|
|
||||||
|
`Log_Debug("Replicated:" @ Value @ "/" @ Size);
|
||||||
private simulated function KeepNotification()
|
|
||||||
{
|
if (ROLE < ROLE_Authority)
|
||||||
HideReadyButton();
|
{
|
||||||
UpdateNotification(
|
NotifyProgress(Value, Size);
|
||||||
NotificationHeaderText,
|
if (Value >= Size) Finished();
|
||||||
NotificationLeftText,
|
}
|
||||||
NotificationRightText,
|
}
|
||||||
NotificationPercent);
|
|
||||||
}
|
private simulated function Finished()
|
||||||
|
{
|
||||||
private simulated reliable client function ClientSyncFinished()
|
local KFGameReplicationInfo KFGRI;
|
||||||
{
|
|
||||||
local KFGameReplicationInfo KFGRI;
|
`Log_Trace();
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
if ((GetGRI(WaitingGRI > WaitingGRIThreshold) == None) && WaitingGRI++ < WaitingGRILimit)
|
||||||
|
{
|
||||||
if (WorldInfo.GRI == None)
|
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
|
||||||
{
|
NotifyWaitingGRI();
|
||||||
`Log_Debug("ClientSyncFinished: Waiting GRI");
|
SetTimer(1.0f, false, nameof(Finished));
|
||||||
NotificationHeaderText = "Waiting for GameReplicationInfo...";
|
return;
|
||||||
NotificationLeftText = String(++WaitingGRI) $ "s";
|
}
|
||||||
SetTimer(1.0f, false, nameof(ClientSyncFinished));
|
|
||||||
return;
|
if (PatchRequired && GetKFPC() != None)
|
||||||
}
|
{
|
||||||
|
KFPC.PurchaseHelperClass = PurchaseHelper;
|
||||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
KFPC.PurchaseHelper = None;
|
||||||
if (KFGRI == None)
|
}
|
||||||
{
|
|
||||||
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
|
KFGRI = KFGameReplicationInfo(GRI);
|
||||||
ClearTimer(nameof(KeepNotification));
|
if (KFGRI != None)
|
||||||
UpdateNotification(
|
{
|
||||||
"Error: Incompatible Replication info:" @ String(WorldInfo.GRI),
|
`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
|
||||||
"Disconnect...", "", 0);
|
if (WorldInfo.NetMode != NM_StandAlone)
|
||||||
Cleanup();
|
{
|
||||||
ConsoleCommand("Disconnect");
|
Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel);
|
||||||
SafeDestroy();
|
}
|
||||||
return;
|
`Log_Info("Trader items successfully synchronized!");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
|
{
|
||||||
`Log_Debug("ClientSyncFinished: Helper.static.ModifyTrader");
|
`Log_Error("Incompatible Game Replication info:" @ String(GRI));
|
||||||
|
if (GRI == None)
|
||||||
ClearTimer(nameof(KeepNotification));
|
{
|
||||||
ShowReadyButton();
|
NotifyNoneGRI();
|
||||||
|
}
|
||||||
Cleanup();
|
else
|
||||||
|
{
|
||||||
SafeDestroy();
|
NotifyIncompatibleGRI();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private reliable server function Cleanup()
|
|
||||||
{
|
ShowReadyButton();
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
if (SkinUpdateRequired)
|
||||||
`Log_Debug("Cleanup");
|
{
|
||||||
if (!CTI.DestroyRepLink(Controller(Owner)))
|
SkinUpdate();
|
||||||
{
|
}
|
||||||
`Log_Debug("Cleanup (forced)");
|
else
|
||||||
SafeDestroy();
|
{
|
||||||
}
|
ClientFinished();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public reliable server function ServerSync()
|
|
||||||
{
|
private simulated function SkinUpdate()
|
||||||
`Log_Trace(`Location);
|
{
|
||||||
|
local SWeapReplace WeapReplace;
|
||||||
PendingSync = false;
|
|
||||||
|
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn)
|
||||||
if (bPendingDelete || bDeleteMe) return;
|
{
|
||||||
|
`Log_Debug("Wait for spawn (SkinUpdate)");
|
||||||
`Log_Debug("ServerSync:" @ Recieved @ "/" @ SyncSize);
|
SetTimer(1.0f, false, nameof(SkinUpdate));
|
||||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
return;
|
||||||
{
|
}
|
||||||
`Log_Debug("ServerSync: SyncFinished");
|
|
||||||
ClientSyncFinished();
|
foreach Replacements.default.DLC(WeapReplace)
|
||||||
}
|
{
|
||||||
else
|
// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero
|
||||||
{
|
// this is the same bug that prevents creating the correct default config
|
||||||
if (Recieved < RemoveItems.Length)
|
// so for now let’s shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct
|
||||||
{
|
// but if this bug is ever fixed, then it’s worth replacing the check with this one:
|
||||||
ClientSync(RemoveItems[Recieved++], true);
|
// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
|
||||||
}
|
// to reduce the number of meaningless disk writes
|
||||||
else
|
if (WeapReplace.WeapParent.default.SkinItemId > 0)
|
||||||
{
|
{
|
||||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
|
||||||
}
|
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
ClearTimer(nameof(SkinUpdate));
|
||||||
{
|
ClientFinished();
|
||||||
bAlwaysRelevant = false
|
}
|
||||||
bOnlyRelevantToOwner = true
|
|
||||||
bSkipActorPropertyReplication = false
|
private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
|
||||||
|
{
|
||||||
PendingSync = false
|
`Log_Trace();
|
||||||
Recieved = 0
|
|
||||||
|
if (GRI == None)
|
||||||
NotificationHeaderText = "Sync trader items, please wait..."
|
{
|
||||||
NotificationPercent = 0
|
GRI = WorldInfo.GRI;
|
||||||
WaitingGRI = 0
|
}
|
||||||
}
|
|
||||||
|
if (GRI == None && ForcedSearch)
|
||||||
|
{
|
||||||
|
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (WorldInfo.GRI == None && GRI != None)
|
||||||
|
{
|
||||||
|
`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
|
||||||
|
WorldInfo.GRI = GRI;
|
||||||
|
}
|
||||||
|
|
||||||
|
return GRI;
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function KFPlayerController GetKFPC()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (KFPC != None) return KFPC;
|
||||||
|
|
||||||
|
KFPC = KFPlayerController(Owner);
|
||||||
|
|
||||||
|
if (KFPC == None && ROLE < ROLE_Authority)
|
||||||
|
{
|
||||||
|
KFPC = KFPlayerController(GetALocalPlayerController());
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFPC;
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function KFPlayerReplicationInfo GetKFPRI()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (KFPRI != None) return KFPRI;
|
||||||
|
|
||||||
|
if (GetKFPC() == None) return None;
|
||||||
|
|
||||||
|
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
|
||||||
|
|
||||||
|
return KFPRI;
|
||||||
|
}
|
||||||
|
|
||||||
|
public reliable client function WriteToChatLocalized(
|
||||||
|
E_CTI_LocalMessageType LMT,
|
||||||
|
optional String HexColor,
|
||||||
|
optional String String1,
|
||||||
|
optional String String2,
|
||||||
|
optional String String3)
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public reliable client function WriteToChat(String Message, optional String HexColor)
|
||||||
|
{
|
||||||
|
local KFGFxHudWrapper HUD;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (GetKFPC() == None) return;
|
||||||
|
|
||||||
|
if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
|
||||||
|
{
|
||||||
|
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
|
||||||
|
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
HUD = KFGFxHudWrapper(KFPC.myHUD);
|
||||||
|
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
|
||||||
|
{
|
||||||
|
HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function SetPartyInGameWidget()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (GetKFPC() == None) return;
|
||||||
|
|
||||||
|
if (KFPC.MyGFxManager == None) return;
|
||||||
|
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
||||||
|
|
||||||
|
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
|
||||||
|
Notification = PartyInGameWidget.Notification;
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function bool CheckPartyInGameWidget()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (PartyInGameWidget == None)
|
||||||
|
{
|
||||||
|
SetPartyInGameWidget();
|
||||||
|
}
|
||||||
|
|
||||||
|
return (PartyInGameWidget != None);
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function HideReadyButton()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (CheckPartyInGameWidget())
|
||||||
|
{
|
||||||
|
PartyInGameWidget.SetReadyButtonVisibility(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function ShowReadyButton()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
ClearTimer(nameof(KeepNotification));
|
||||||
|
|
||||||
|
if (CheckPartyInGameWidget())
|
||||||
|
{
|
||||||
|
Notification.SetVisible(false);
|
||||||
|
PartyInGameWidget.SetReadyButtonVisibility(true);
|
||||||
|
PartyInGameWidget.UpdateReadyButtonText();
|
||||||
|
PartyInGameWidget.UpdateReadyButtonVisibility();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (CheckPartyInGameWidget() && Notification != None)
|
||||||
|
{
|
||||||
|
Notification.SetString("itemName", Title);
|
||||||
|
Notification.SetFloat("percent", Percent);
|
||||||
|
Notification.SetInt("queue", 0);
|
||||||
|
Notification.SetString("downLoading", Left);
|
||||||
|
Notification.SetString("remaining", Right);
|
||||||
|
Notification.SetObject("notificationInfo", Notification);
|
||||||
|
Notification.SetVisible(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function KeepNotification()
|
||||||
|
{
|
||||||
|
HideReadyButton();
|
||||||
|
UpdateNotification(
|
||||||
|
NotificationHeaderText,
|
||||||
|
NotificationLeftText,
|
||||||
|
NotificationRightText,
|
||||||
|
NotificationPercent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private reliable server function ClientFinished()
|
||||||
|
{
|
||||||
|
ClientReady = true;
|
||||||
|
if (ClientReady && ServerReady) Cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private function ServerFinished()
|
||||||
|
{
|
||||||
|
ServerReady = true;
|
||||||
|
if (ClientReady && ServerReady) Cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private reliable server function Cleanup()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (PatchRequired)
|
||||||
|
{
|
||||||
|
`Log_Debug("Skip cleanup to keep CTI_RepInfo alive");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
|
||||||
|
if (!CTI.DestroyRepInfo(GetKFPC()))
|
||||||
|
{
|
||||||
|
`Log_Debug("Cleanup (forced)");
|
||||||
|
SafeDestroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function InitInventoryManager()
|
||||||
|
{
|
||||||
|
local InventoryManager PrevInventoryManger;
|
||||||
|
local InventoryManager NextInventoryManger;
|
||||||
|
|
||||||
|
local KFInventoryManager PrevKFInventoryManger;
|
||||||
|
local KFInventoryManager NextKFInventoryManger;
|
||||||
|
|
||||||
|
local Inventory Item;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn || KFPC.Pawn == None)
|
||||||
|
{
|
||||||
|
`Log_Debug("Wait for spawn (InventoryManager)");
|
||||||
|
SetTimer(1.0f, false, nameof(InitInventoryManager));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PrevInventoryManger = KFPC.Pawn.InvManager;
|
||||||
|
|
||||||
|
KFPC.Pawn.InventoryManagerClass = InventoryManager;
|
||||||
|
NextInventoryManger = Spawn(KFPC.Pawn.InventoryManagerClass, KFPC.Pawn);
|
||||||
|
CTI_InventoryManager(NextInventoryManger).Initialize(Self);
|
||||||
|
|
||||||
|
if (NextInventoryManger == None)
|
||||||
|
{
|
||||||
|
`Log_Error("Can't spawn" @ String(KFPC.Pawn.InventoryManagerClass));
|
||||||
|
ServerFinished();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
KFPC.Pawn.InvManager = NextInventoryManger;
|
||||||
|
KFPC.Pawn.InvManager.SetupFor(KFPC.Pawn);
|
||||||
|
|
||||||
|
if (PrevInventoryManger == None)
|
||||||
|
{
|
||||||
|
KFPC.Pawn.AddDefaultInventory();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (Item = PrevInventoryManger.InventoryChain; Item != None; Item = PrevInventoryManger.InventoryChain)
|
||||||
|
{
|
||||||
|
PrevInventoryManger.RemoveFromInventory(Item);
|
||||||
|
NextInventoryManger.AddInventory(Item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PrevKFInventoryManger = KFInventoryManager(PrevInventoryManger);
|
||||||
|
NextKFInventoryManger = KFInventoryManager(NextInventoryManger);
|
||||||
|
|
||||||
|
if (PrevKFInventoryManger != None && NextKFInventoryManger != None)
|
||||||
|
{
|
||||||
|
NextKFInventoryManger.GrenadeCount = PrevKFInventoryManger.GrenadeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
PrevKFInventoryManger.InventoryChain = None;
|
||||||
|
PrevKFInventoryManger.Destroy();
|
||||||
|
|
||||||
|
`Log_Debug("InventoryManager initialized");
|
||||||
|
|
||||||
|
ServerFinished();
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function NotifyWaitingGRI()
|
||||||
|
{
|
||||||
|
if (!IsTimerActive(nameof(KeepNotification)))
|
||||||
|
{
|
||||||
|
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||||
|
}
|
||||||
|
|
||||||
|
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||||
|
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||||
|
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||||
|
NotificationPercent = 0;
|
||||||
|
KeepNotification();
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function NotifyProgress(int Value, int Size)
|
||||||
|
{
|
||||||
|
if (!IsTimerActive(nameof(KeepNotification)))
|
||||||
|
{
|
||||||
|
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||||
|
}
|
||||||
|
|
||||||
|
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||||
|
NotificationLeftText = Value @ "/" @ Size;
|
||||||
|
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||||
|
NotificationPercent = (float(Value) / float(Size)) * 100;
|
||||||
|
KeepNotification();
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function NotifyIncompatibleGRI()
|
||||||
|
{
|
||||||
|
WriteToChatLocalized(
|
||||||
|
CTI_IncompatibleGRI,
|
||||||
|
class'KFLocalMessage'.default.InteractionColor,
|
||||||
|
String(GRI.class));
|
||||||
|
WriteToChatLocalized(
|
||||||
|
CTI_IncompatibleGRIWarning,
|
||||||
|
class'KFLocalMessage'.default.InteractionColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated function NotifyNoneGRI()
|
||||||
|
{
|
||||||
|
WriteToChatLocalized(
|
||||||
|
CTI_NoneGRI,
|
||||||
|
class'KFLocalMessage'.default.InteractionColor);
|
||||||
|
WriteToChatLocalized(
|
||||||
|
CTI_NoneGRIWarning,
|
||||||
|
class'KFLocalMessage'.default.InteractionColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
bAlwaysRelevant = false
|
||||||
|
bOnlyRelevantToOwner = true
|
||||||
|
bSkipActorPropertyReplication = false
|
||||||
|
|
||||||
|
PendingSync = false
|
||||||
|
|
||||||
|
NotificationPercent = 0
|
||||||
|
WaitingGRI = 0
|
||||||
|
WaitingGRIThreshold = 15
|
||||||
|
WaitingGRILimit = 30
|
||||||
|
|
||||||
|
ClientReady = false
|
||||||
|
ServerReady = false
|
||||||
|
}
|
||||||
|
13
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
13
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_AutoTurret'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
13
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_BladedPistol'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Blunderbuss'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ChainBat'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ChiappaRhino'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ChiappaRhinoDual'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
13
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_CompoundBow'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Doshinegun'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
13
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_DualBladed'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
13
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_FAMAS'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
13
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_G18'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
13
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_G36C extends KFWeapDef_G36C
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_G36C'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
13
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_GravityImploder'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
13
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_HVStormCannon'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
13
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_IonThruster'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_MG3 extends KFWeapDef_MG3
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_MG3'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_LMG_MG3"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Mine_Reconstructor'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Minigun'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Minigun"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_MosinNagant'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ParasiteImplanter'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Pistol_DualG18'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Pistol_G18C'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Scythe'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Shotgun_S12.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Shotgun_S12.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Shotgun_S12'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ShrinkRayGun'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ThermiteBore'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ZedMKIII'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Zweihander'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_LMG_MG3 extends KFWeap_LMG_MG3;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Minigun extends KFWeap_Minigun;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,58 +0,0 @@
|
|||||||
class Helper extends Object;
|
|
||||||
|
|
||||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
|
||||||
{
|
|
||||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function ModifyTrader(
|
|
||||||
KFGameReplicationInfo KFGRI,
|
|
||||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
|
||||||
Array<class<KFWeaponDefinition> > AddItems,
|
|
||||||
bool ReplaceMode)
|
|
||||||
{
|
|
||||||
local KFGFxObject_TraderItems TraderItems;
|
|
||||||
local STraderItem Item;
|
|
||||||
local class<KFWeaponDefinition> WeapDef;
|
|
||||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
|
||||||
local int Index;
|
|
||||||
local int MaxItemID;
|
|
||||||
|
|
||||||
if (KFGRI == None) return;
|
|
||||||
|
|
||||||
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
|
|
||||||
|
|
||||||
if (!ReplaceMode)
|
|
||||||
{
|
|
||||||
foreach TraderItems.SaleItems(Item)
|
|
||||||
{
|
|
||||||
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
|
||||||
{
|
|
||||||
WeapDefs.AddItem(Item.WeaponDef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Index = 0; Index < AddItems.Length; Index++)
|
|
||||||
WeapDefs.AddItem(AddItems[Index]);
|
|
||||||
|
|
||||||
WeapDefs.Sort(ByPrice);
|
|
||||||
|
|
||||||
TraderItems.SaleItems.Length = 0;
|
|
||||||
MaxItemID = 0;
|
|
||||||
foreach WeapDefs(WeapDef)
|
|
||||||
{
|
|
||||||
Item.WeaponDef = WeapDef;
|
|
||||||
Item.ItemID = ++MaxItemID;
|
|
||||||
TraderItems.SaleItems.AddItem(Item);
|
|
||||||
}
|
|
||||||
|
|
||||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
|
||||||
|
|
||||||
KFGRI.TraderItems = TraderItems;
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
@ -8,5 +8,5 @@ public function KFW_StartLoadWeaponContent()
|
|||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
60
CTI/Classes/Mut.uc
Normal file
60
CTI/Classes/Mut.uc
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
class Mut extends KFMutator;
|
||||||
|
|
||||||
|
var private CTI CTI;
|
||||||
|
|
||||||
|
public simulated function bool SafeDestroy()
|
||||||
|
{
|
||||||
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
|
}
|
||||||
|
|
||||||
|
public event PreBeginPlay()
|
||||||
|
{
|
||||||
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
|
if (WorldInfo.NetMode == NM_Client) return;
|
||||||
|
|
||||||
|
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CTI == None)
|
||||||
|
{
|
||||||
|
CTI = WorldInfo.Spawn(class'CTI');
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CTI == None)
|
||||||
|
{
|
||||||
|
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||||
|
SafeDestroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function AddMutator(Mutator M)
|
||||||
|
{
|
||||||
|
if (M == Self) return;
|
||||||
|
|
||||||
|
if (M.Class == Class)
|
||||||
|
Mut(M).SafeDestroy();
|
||||||
|
else
|
||||||
|
Super.AddMutator(M);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function NotifyLogin(Controller C)
|
||||||
|
{
|
||||||
|
CTI.NotifyLogin(C);
|
||||||
|
|
||||||
|
Super.NotifyLogin(C);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function NotifyLogout(Controller C)
|
||||||
|
{
|
||||||
|
CTI.NotifyLogout(C);
|
||||||
|
|
||||||
|
Super.NotifyLogout(C);
|
||||||
|
}
|
||||||
|
|
||||||
|
DefaultProperties
|
||||||
|
{
|
||||||
|
GroupNames.Add("TraderItems")
|
||||||
|
}
|
43
CTI/Classes/OfficialWeapons.uc
Normal file
43
CTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
class OfficialWeapons extends Object
|
||||||
|
config(CTI);
|
||||||
|
|
||||||
|
const Trader = class'Trader';
|
||||||
|
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||||
|
|
||||||
|
var private config String Comment;
|
||||||
|
var private config Array<String> Item;
|
||||||
|
|
||||||
|
private delegate int ByName(String A, String B)
|
||||||
|
{
|
||||||
|
return A > B ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Update(bool Enabled)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||||
|
local class<KFWeaponDefinition> KFWeapDef;
|
||||||
|
|
||||||
|
if (!Enabled) return;
|
||||||
|
|
||||||
|
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||||
|
|
||||||
|
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||||
|
{
|
||||||
|
default.Comment = DefaultComment;
|
||||||
|
default.Item.Length = 0;
|
||||||
|
|
||||||
|
foreach KFWeapDefs(KFWeapDef)
|
||||||
|
{
|
||||||
|
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||||
|
}
|
||||||
|
|
||||||
|
default.Item.Sort(ByName);
|
||||||
|
|
||||||
|
StaticSaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,75 +1,105 @@
|
|||||||
class RemoveItems extends Object
|
class RemoveItems extends Object
|
||||||
dependson(CTI)
|
dependson(CTI)
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
var public config bool bAll;
|
var public config bool bALL;
|
||||||
var private config Array<String> Item;
|
var public config bool bHRG;
|
||||||
|
var public config bool bDLC;
|
||||||
public static function InitConfig(int Version, int LatestVersion)
|
var private config Array<String> Item;
|
||||||
{
|
|
||||||
switch (Version)
|
public static function InitConfig(int Version, int LatestVersion)
|
||||||
{
|
{
|
||||||
case `NO_CONFIG:
|
switch (Version)
|
||||||
ApplyDefault();
|
{
|
||||||
|
case `NO_CONFIG:
|
||||||
default: break;
|
ApplyDefault();
|
||||||
}
|
|
||||||
|
case 2:
|
||||||
if (LatestVersion != Version)
|
default.bHRG = false;
|
||||||
{
|
default.bDLC = false;
|
||||||
StaticSaveConfig();
|
|
||||||
}
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function ApplyDefault()
|
if (LatestVersion != Version)
|
||||||
{
|
{
|
||||||
default.bAll = false;
|
StaticSaveConfig();
|
||||||
default.Item.Length = 0;
|
}
|
||||||
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
}
|
||||||
}
|
|
||||||
|
private static function ApplyDefault()
|
||||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
{
|
||||||
{
|
default.bALL = false;
|
||||||
local Array<class<KFWeaponDefinition> > ItemList;
|
default.bHRG = false;
|
||||||
local class<KFWeaponDefinition> ItemClass;
|
default.bDLC = false;
|
||||||
local String ItemRaw;
|
default.Item.Length = 0;
|
||||||
local int Line;
|
default.Item.AddItem("KFGame.SomeWeapon");
|
||||||
|
}
|
||||||
`Log_Info("Load items to remove:");
|
|
||||||
if (default.bAll)
|
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||||
{
|
{
|
||||||
`Log_Info("Remove all default items");
|
local Array<class<KFWeaponDefinition> > ItemList;
|
||||||
}
|
local class<KFWeaponDefinition> ItemWeapDef;
|
||||||
else
|
local class<KFWeapon> ItemWeapon;
|
||||||
{
|
local String ItemRaw;
|
||||||
foreach default.Item(ItemRaw, Line)
|
local int Line;
|
||||||
{
|
|
||||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
`Log_Info("Load items to remove:");
|
||||||
if (ItemClass == None)
|
if (default.bALL)
|
||||||
{
|
{
|
||||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
|
`Log_Info("Remove all default items");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ItemList.AddItem(ItemClass);
|
if (default.bHRG)
|
||||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
{
|
||||||
}
|
`Log_Info("Remove all HRG items");
|
||||||
}
|
}
|
||||||
|
if (default.bDLC)
|
||||||
if (ItemList.Length == default.Item.Length)
|
{
|
||||||
{
|
`Log_Info("Remove all DLC items");
|
||||||
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
|
}
|
||||||
}
|
|
||||||
else
|
foreach default.Item(ItemRaw, Line)
|
||||||
{
|
{
|
||||||
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||||
}
|
if (ItemWeapDef == None)
|
||||||
}
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||||
return ItemList;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||||
{
|
if (ItemWeapon == None)
|
||||||
|
{
|
||||||
}
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemList.AddItem(ItemWeapDef);
|
||||||
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemList.Length == default.Item.Length)
|
||||||
|
{
|
||||||
|
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ItemList;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
222
CTI/Classes/Trader.uc
Normal file
222
CTI/Classes/Trader.uc
Normal file
@ -0,0 +1,222 @@
|
|||||||
|
class Trader extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
// Bug:
|
||||||
|
// The wrong weapon is purchased if the index is greater than 256 😡
|
||||||
|
// Some greedy guy saved 3 bytes for no reason again
|
||||||
|
const ITEMS_LIMIT = 256;
|
||||||
|
|
||||||
|
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||||
|
{
|
||||||
|
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local String TraderItemsPath;
|
||||||
|
|
||||||
|
if (KFGRI == None)
|
||||||
|
{
|
||||||
|
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None)
|
||||||
|
{
|
||||||
|
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFWeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeapon> > KFWeapons;
|
||||||
|
local class<KFWeapon> KFWeapon;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None)
|
||||||
|
{
|
||||||
|
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||||
|
if (KFWeapon != None)
|
||||||
|
{
|
||||||
|
KFWeapons.AddItem(KFWeapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFWeapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return WeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static simulated function Array< class<KFWeaponDefinition> > GenerateWeapDefList(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
const out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||||
|
const out Array<class<KFWeaponDefinition> > AddItems,
|
||||||
|
bool RemoveAll,
|
||||||
|
bool RemoveHRG,
|
||||||
|
bool RemoveDLC,
|
||||||
|
bool bDisableItemLimitCheck,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local Array< class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
if (!RemoveAll)
|
||||||
|
{
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None
|
||||||
|
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
|
||||||
|
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
|
||||||
|
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
|
||||||
|
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||||
|
{
|
||||||
|
if (WeaponClassIsUnique(AddItems[Index].default.WeaponClassPath, WeapDefs, LogLevel))
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(AddItems[Index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WeapDefs.Sort(ByPrice);
|
||||||
|
|
||||||
|
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
|
||||||
|
{
|
||||||
|
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
|
||||||
|
`Log_Warn("Excluded items:");
|
||||||
|
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
|
||||||
|
{
|
||||||
|
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
|
||||||
|
}
|
||||||
|
WeapDefs.Length = ITEMS_LIMIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
return WeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static simulated function OverwriteTraderItems(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
const out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
bool ApplyPatch,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local CTI_GFxObject_TraderItems TraderItemsCTI;
|
||||||
|
local KFGFxObject_TraderItems TraderItemsDef;
|
||||||
|
local STraderItem Item;
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
local int MaxItemID;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItemsDef = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
TraderItemsCTI = new class'CTI_GFxObject_TraderItems';
|
||||||
|
TraderItemsCTI.AllItems = TraderItemsDef.SaleItems;
|
||||||
|
|
||||||
|
TraderItemsCTI.SaleItems.Length = 0;
|
||||||
|
MaxItemID = 0;
|
||||||
|
|
||||||
|
`Log_Debug("Trader Items:");
|
||||||
|
foreach WeapDefs(WeapDef)
|
||||||
|
{
|
||||||
|
Item.WeaponDef = WeapDef;
|
||||||
|
Item.ItemID = MaxItemID++;
|
||||||
|
TraderItemsCTI.SaleItems.AddItem(Item);
|
||||||
|
TraderItemsCTI.AllItems.AddItem(Item);
|
||||||
|
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach TraderItemsDef.SaleItems(Item)
|
||||||
|
{
|
||||||
|
Item.ItemID = MaxItemID++;
|
||||||
|
TraderItemsCTI.AllItems.AddItem(Item);
|
||||||
|
}
|
||||||
|
|
||||||
|
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.SaleItems);
|
||||||
|
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.AllItems);
|
||||||
|
|
||||||
|
if (ApplyPatch)
|
||||||
|
{
|
||||||
|
KFGRI.TraderItems = TraderItemsCTI;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KFGRI.TraderItems.SaleItems = TraderItemsCTI.SaleItems;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
foreach WeapDefs(WeapDef)
|
||||||
|
{
|
||||||
|
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
194
CTI/Classes/Unlocker.uc
Normal file
194
CTI/Classes/Unlocker.uc
Normal file
@ -0,0 +1,194 @@
|
|||||||
|
class Unlocker extends Object
|
||||||
|
dependson(WeaponReplacements)
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
// TODO:
|
||||||
|
// replace shopContainer (KFGFxTraderContainer_Store)
|
||||||
|
// without replacing KFGFxMoviePlayer_Manager
|
||||||
|
// but how? 🤔
|
||||||
|
|
||||||
|
const Trader = class'Trader';
|
||||||
|
const Replacements = class'WeaponReplacements';
|
||||||
|
|
||||||
|
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (Locs(UnlockType))
|
||||||
|
{
|
||||||
|
case "true":
|
||||||
|
case "false":
|
||||||
|
case "auto":
|
||||||
|
case "replaceweapons":
|
||||||
|
case "replacefilter":
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function bool UnlockDLC(
|
||||||
|
KFGameInfo KFGI,
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
String UnlockType,
|
||||||
|
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
out BoolWrapper DLCSkinUpdateRequired,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (Locs(UnlockType))
|
||||||
|
{
|
||||||
|
case "true":
|
||||||
|
case "auto":
|
||||||
|
return Auto(KFGI, KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||||
|
|
||||||
|
case "replaceweapons":
|
||||||
|
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||||
|
|
||||||
|
case "replacefilter":
|
||||||
|
DLCSkinUpdateRequired.Value = false;
|
||||||
|
return ReplaceFilter(KFGI, LogLevel);
|
||||||
|
|
||||||
|
case "false":
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool Auto(
|
||||||
|
KFGameInfo KFGI,
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
out BoolWrapper DLCSkinUpdateRequired,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
if (KFGI == None) return false;
|
||||||
|
|
||||||
|
if (CustomGFxManager(KFGI))
|
||||||
|
{
|
||||||
|
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DLCSkinUpdateRequired.Value = false;
|
||||||
|
return ReplaceFilter(KFGI, LogLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function bool CustomGFxManager(KFGameInfo KFGI)
|
||||||
|
{
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
|
{
|
||||||
|
return (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool ReplaceWeapons(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
out BoolWrapper DLCSkinUpdateRequired,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||||
|
local bool Unlock, PartialUnlock;
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
`Log_Debug("Unlock by replace weapons");
|
||||||
|
|
||||||
|
Unlock = false;
|
||||||
|
PartialUnlock = false;
|
||||||
|
DLCSkinUpdateRequired.Value = false;
|
||||||
|
|
||||||
|
for (Index = 0; Index < WeapDefs.Length; Index++)
|
||||||
|
{
|
||||||
|
WeapDef = WeapDefs[Index];
|
||||||
|
|
||||||
|
if (WeapDef.default.SharedUnlockId == SCU_None) continue;
|
||||||
|
|
||||||
|
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDef, LogLevel);
|
||||||
|
if (WeapDefReplacement != None)
|
||||||
|
{
|
||||||
|
Unlock = true;
|
||||||
|
DLCSkinUpdateRequired.Value = true;
|
||||||
|
if (WeapDefs.Find(WeapDefReplacement) == INDEX_NONE)
|
||||||
|
{
|
||||||
|
WeapDefs[Index] = WeapDefReplacement;
|
||||||
|
`Log_Debug(WeapDef @ "replaced by" @ WeapDefReplacement);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WeapDefs.Remove(Index--, 1);
|
||||||
|
`Log_Debug("Skip already unlocked weapon:" @ WeapDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PartialUnlock = true;
|
||||||
|
`Log_Warn("Can't unlock item:" @ WeapDef @ "SharedUnlockId:" @ WeapDef.default.SharedUnlockId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PartialUnlock)
|
||||||
|
{
|
||||||
|
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
|
||||||
|
}
|
||||||
|
|
||||||
|
return Unlock;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local SWeapReplace WeapReplace;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
foreach Replacements.default.DLC(WeapReplace)
|
||||||
|
{
|
||||||
|
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
|
||||||
|
{
|
||||||
|
return WeapReplace.WeapDef;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
`Log_Debug("Unlock by replace filter");
|
||||||
|
|
||||||
|
if (KFGI == None) return false;
|
||||||
|
|
||||||
|
if (CustomGFxManager(KFGI))
|
||||||
|
{
|
||||||
|
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
|
{
|
||||||
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus_DLC';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_DLC';
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
189
CTI/Classes/WeaponReplacements.uc
Normal file
189
CTI/Classes/WeaponReplacements.uc
Normal file
@ -0,0 +1,189 @@
|
|||||||
|
class WeaponReplacements extends Object;
|
||||||
|
|
||||||
|
struct SWeapReplace
|
||||||
|
{
|
||||||
|
var const class<KFWeaponDefinition> WeapDef;
|
||||||
|
var const class<KFWeaponDefinition> WeapDefParent;
|
||||||
|
var const class<KFWeapon> Weap;
|
||||||
|
var const class<KFWeapon> WeapParent;
|
||||||
|
};
|
||||||
|
|
||||||
|
var public const Array<SWeapReplace> DLC;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_AutoTurret',
|
||||||
|
WeapDefParent=class'KFWeapDef_AutoTurret',
|
||||||
|
Weap=class'CTI_Weap_AutoTurret',
|
||||||
|
WeapParent=class'KFWeap_AutoTurret'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_BladedPistol',
|
||||||
|
WeapDefParent=class'KFWeapDef_BladedPistol',
|
||||||
|
Weap=class'CTI_Weap_Pistol_Bladed',
|
||||||
|
WeapParent=class'KFWeap_Pistol_Bladed'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Blunderbuss',
|
||||||
|
WeapDefParent=class'KFWeapDef_Blunderbuss',
|
||||||
|
Weap=class'CTI_Weap_Pistol_Blunderbuss',
|
||||||
|
WeapParent=class'KFWeap_Pistol_Blunderbuss'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ChainBat',
|
||||||
|
WeapDefParent=class'KFWeapDef_ChainBat',
|
||||||
|
Weap=class'CTI_Weap_Blunt_ChainBat',
|
||||||
|
WeapParent=class'KFWeap_Blunt_ChainBat'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ChiappaRhino',
|
||||||
|
WeapDefParent=class'KFWeapDef_ChiappaRhino',
|
||||||
|
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
|
||||||
|
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
|
||||||
|
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
|
||||||
|
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
|
||||||
|
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_CompoundBow',
|
||||||
|
WeapDefParent=class'KFWeapDef_CompoundBow',
|
||||||
|
Weap=class'CTI_Weap_Bow_CompoundBow',
|
||||||
|
WeapParent=class'KFWeap_Bow_CompoundBow'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Doshinegun',
|
||||||
|
WeapDefParent=class'KFWeapDef_Doshinegun',
|
||||||
|
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
|
||||||
|
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_DualBladed',
|
||||||
|
WeapDefParent=class'KFWeapDef_DualBladed',
|
||||||
|
Weap=class'CTI_Weap_Pistol_DualBladed',
|
||||||
|
WeapParent=class'KFWeap_Pistol_DualBladed'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_FAMAS',
|
||||||
|
WeapDefParent=class'KFWeapDef_FAMAS',
|
||||||
|
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
|
||||||
|
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_G18',
|
||||||
|
WeapDefParent=class'KFWeapDef_G18',
|
||||||
|
Weap=class'CTI_Weap_SMG_G18',
|
||||||
|
WeapParent=class'KFWeap_SMG_G18'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_G36C',
|
||||||
|
WeapDefParent=class'KFWeapDef_G36C',
|
||||||
|
Weap=class'CTI_Weap_AssaultRifle_G36C',
|
||||||
|
WeapParent=class'KFWeap_AssaultRifle_G36C'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_GravityImploder',
|
||||||
|
WeapDefParent=class'KFWeapDef_GravityImploder',
|
||||||
|
Weap=class'CTI_Weap_GravityImploder',
|
||||||
|
WeapParent=class'KFWeap_GravityImploder'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_HVStormCannon',
|
||||||
|
WeapDefParent=class'KFWeapDef_HVStormCannon',
|
||||||
|
Weap=class'CTI_Weap_HVStormCannon',
|
||||||
|
WeapParent=class'KFWeap_HVStormCannon'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_IonThruster',
|
||||||
|
WeapDefParent=class'KFWeapDef_IonThruster',
|
||||||
|
Weap=class'CTI_Weap_Edged_IonThruster',
|
||||||
|
WeapParent=class'KFWeap_Edged_IonThruster'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_MG3',
|
||||||
|
WeapDefParent=class'KFWeapDef_MG3',
|
||||||
|
Weap=class'CTI_Weap_LMG_MG3',
|
||||||
|
WeapParent=class'KFWeap_LMG_MG3'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
|
||||||
|
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
|
||||||
|
Weap=class'CTI_Weap_Mine_Reconstructor',
|
||||||
|
WeapParent=class'KFWeap_Mine_Reconstructor'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Minigun',
|
||||||
|
WeapDefParent=class'KFWeapDef_Minigun',
|
||||||
|
Weap=class'CTI_Weap_Minigun',
|
||||||
|
WeapParent=class'KFWeap_Minigun'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_MosinNagant',
|
||||||
|
WeapDefParent=class'KFWeapDef_MosinNagant',
|
||||||
|
Weap=class'CTI_Weap_Rifle_MosinNagant',
|
||||||
|
WeapParent=class'KFWeap_Rifle_MosinNagant'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
|
||||||
|
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
|
||||||
|
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
|
||||||
|
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
|
||||||
|
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
|
||||||
|
Weap=class'CTI_Weap_Pistol_DualG18',
|
||||||
|
WeapParent=class'KFWeap_Pistol_DualG18'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Pistol_G18C',
|
||||||
|
WeapDefParent=class'KFWeapDef_Pistol_G18C',
|
||||||
|
Weap=class'CTI_Weap_Pistol_G18C',
|
||||||
|
WeapParent=class'KFWeap_Pistol_G18C'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
|
||||||
|
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
|
||||||
|
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
|
||||||
|
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Scythe',
|
||||||
|
WeapDefParent=class'KFWeapDef_Scythe',
|
||||||
|
Weap=class'CTI_Weap_Edged_Scythe',
|
||||||
|
WeapParent=class'KFWeap_Edged_Scythe'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Shotgun_S12',
|
||||||
|
WeapDefParent=class'KFWeapDef_Shotgun_S12',
|
||||||
|
Weap=class'CTI_Weap_Shotgun_S12',
|
||||||
|
WeapParent=class'KFWeap_Shotgun_S12'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
|
||||||
|
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
|
||||||
|
Weap=class'CTI_Weap_ShrinkRayGun',
|
||||||
|
WeapParent=class'KFWeap_ShrinkRayGun'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ThermiteBore',
|
||||||
|
WeapDefParent=class'KFWeapDef_ThermiteBore',
|
||||||
|
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
|
||||||
|
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ZedMKIII',
|
||||||
|
WeapDefParent=class'KFWeapDef_ZedMKIII',
|
||||||
|
Weap=class'CTI_Weap_ZedMKIII',
|
||||||
|
WeapParent=class'KFWeap_ZedMKIII'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Zweihander',
|
||||||
|
WeapDefParent=class'KFWeapDef_Zweihander',
|
||||||
|
Weap=class'CTI_Weap_Edged_Zweihander',
|
||||||
|
WeapParent=class'KFWeap_Edged_Zweihander'
|
||||||
|
)})
|
||||||
|
}
|
@ -1,19 +1,20 @@
|
|||||||
class _Logger extends Object
|
class _Logger extends Object
|
||||||
abstract;
|
abstract;
|
||||||
|
|
||||||
enum E_LogLevel
|
enum E_LogLevel
|
||||||
{
|
{
|
||||||
LL_WrongLevel,
|
LL_WrongLevel,
|
||||||
LL_Fatal,
|
LL_None,
|
||||||
LL_Error,
|
LL_Fatal,
|
||||||
LL_Warning,
|
LL_Error,
|
||||||
LL_Info,
|
LL_Warning,
|
||||||
LL_Debug,
|
LL_Info,
|
||||||
LL_Trace,
|
LL_Debug,
|
||||||
LL_All
|
LL_Trace,
|
||||||
};
|
LL_All
|
||||||
|
};
|
||||||
defaultproperties
|
|
||||||
{
|
defaultproperties
|
||||||
|
{
|
||||||
}
|
|
||||||
|
}
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
// Constants
|
// Constants
|
||||||
`define NO_CONFIG 0
|
`define NO_CONFIG 0
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
// Imports
|
// Imports
|
||||||
`include(Logger.uci)
|
`include(Logger.uci)
|
||||||
`include(Constants.uci)
|
`include(Constants.uci)
|
||||||
|
@ -1,11 +1,15 @@
|
|||||||
// Logger
|
// Logger
|
||||||
`define Log_Tag 'CTI'
|
`define Log_Tag 'CTI'
|
||||||
|
|
||||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||||
|
|
||||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
|
||||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||||
|
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||||
|
|
||||||
|
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
BIN
Localization/CHN/CTI.chn
Normal file
BIN
Localization/CHN/CTI.chn
Normal file
Binary file not shown.
BIN
Localization/CHT/CTI.cht
Normal file
BIN
Localization/CHT/CTI.cht
Normal file
Binary file not shown.
BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,59 +1,116 @@
|
|||||||
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/subscriptions/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||||
|
|
||||||
[h1]Features[/h1]
|
[h1]📋 Description[/h1]
|
||||||
|
Trader inventory management
|
||||||
|
|
||||||
|
[h1]✨ Features[/h1]
|
||||||
[list]
|
[list]
|
||||||
[*]remove/add items to trader;
|
[*]Add items to trader
|
||||||
[*]can preload weapon models (no lags when someone buys weapons);
|
[*]Remove items from trader
|
||||||
[*]unlock DLC weapons;
|
[*]Preload weapon models (prevents lag when players buy weapons)
|
||||||
[*]correct items sorting (by price);
|
[*]Unlock DLC weapons
|
||||||
[*]don't have to worry about adding new guns after each KF2 update.
|
[*]Proper item sorting (by price)
|
||||||
|
[*]Add an unlimited number of items to the trader
|
||||||
|
[*]Players can sell weapons that were removed from the trader inventory
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[h1]Whitelisted?[/h1]
|
[h1]❌ Whitelisted?[/h1]
|
||||||
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
|
No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved.
|
||||||
|
|
||||||
[h1]Usage (single player)[/h1]
|
[h1]🎮 Usage (single player)[/h1]
|
||||||
[olist]
|
[olist]
|
||||||
[*]Subscribe to this mutator;
|
[*]Subscribe to this mutator.
|
||||||
[*]Start KF2;
|
[*]Create a file [b](*)[/b]: [code]C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFCTI.ini[/code]
|
||||||
[*]Open console (`) and input:
|
with content:
|
||||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
[code][CTI.CTI]
|
||||||
(replace the map and add the parameters you need)
|
Version=0[/code]
|
||||||
[*]<Enter>.
|
[*]Launch KF2.
|
||||||
|
[*]Open console (~) and start any map with the mutator (this will generate the default KFCTI.ini content):
|
||||||
|
[code]open KF-BioticsLab?Mutator=CTI.Mut[/code]
|
||||||
|
[*]Close the game and configure the mutator (see [b]⚙️ Setup (KFCTI.ini)[/b] below).
|
||||||
|
[*]Launch KF2 again, open the console, and start the game:
|
||||||
|
[code]KF-BioticsLab?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?GameLength=2?Mutator=CTI.Mut[/code]
|
||||||
|
(replace the map and set/add parameters you need).
|
||||||
[/olist]
|
[/olist]
|
||||||
[h1]Usage (server)[/h1]
|
|
||||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
[h1]🖥️ Usage (server)[/h1]
|
||||||
|
[b]Note:[/b] [i]If this is unclear, first read: [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server Guide (KF2 wiki)[/u][/url][/i]
|
||||||
[olist]
|
[olist]
|
||||||
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
[*]Open [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b].
|
||||||
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
[*]Find [b][IpDrv.TcpNetDriver][/b] section and ensure line exists (add if missing):
|
||||||
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
[code]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/code]
|
||||||
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
(If there are several [b]DownloadManagers[/b] then the line above should be the first)
|
||||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
[code]ServerSubscribedWorkshopItems=2830826239[/code]
|
||||||
[*]Start the server and wait while the mutator is downloading;
|
[*]Start server and wait for mutator download.
|
||||||
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
[*]When the download is complete, stop the server.
|
||||||
|
[*]Create a file [b](*)[/b]: [code]<kf2-server>\KFGame\Config\KFCTI.ini[/code]
|
||||||
|
with content:
|
||||||
|
[code][CTI.CTI]
|
||||||
|
Version=0[/code]
|
||||||
|
[*]Add mutator to server start parameters: [code]?Mutator=CTI.Mut[/code] and start the server (this will generate the default KFCTI.ini content).
|
||||||
|
[*]Stop the server and configure the mutator (see [b]⚙️ Setup (KFCTI.ini)[/b] below).
|
||||||
|
[*]Start the server.
|
||||||
[/olist]
|
[/olist]
|
||||||
|
|
||||||
[h1]Setup (KFCTI.ini)[/h1]
|
[h1]🐞 (*) Buggy config initialization[/h1]
|
||||||
Config will be created at the first start.
|
This mutator (like many others) relies on UnrealScript's default values (0 for int type) to detect first-time use and generate a config.
|
||||||
|
However, the game contains a bug that initializes unset values to random data, which can lead to incorrect settings or missing configs.
|
||||||
|
|
||||||
|
As a workaround, I recommend explicitly setting [b]Version=0[/b] in the config during the first initialization.
|
||||||
|
|
||||||
|
Unfortunately, I can't fix this issue because it's a game engine problem (not the mutator's fault).
|
||||||
|
|
||||||
|
[h1]⚙️ Setup (KFCTI.ini)[/h1]
|
||||||
[list]
|
[list]
|
||||||
[*]Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
|
[*][b]bDisableItemLimitCheck[/b]: The original game does not support more than 256 trader items: exceeding this limit causes issues. If this problem is solved (for example, if you are using a mutator that has already fixed this problem or by enabling [b]bApplyPatch[/b]) then it can be set [b]bDisableItemLimitCheck=True[/b] to remove the limit, otherwise it is better to leave it [b]False[/b].
|
||||||
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
|
||||||
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
[*]Set [b]bApplyPatch=True[/b] to fix some base classes of the game: this fixes problems when adding more than 256 items to a trader and will allow players to sell weapons that have been removed from trader inventory. Note that enabling this parameter replaces the following game classes: [b]KFAutoPurchaseHelper[/b], [b]KFInventoryManager[/b], [b]KFGFxMenu_Trader[/b], [b]KFGFxObject_TraderItems[/b]. There may be compatibility issues with mutators that also replace them.
|
||||||
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
|
||||||
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags when someone buys weapons. In some cases (usually if there is a lot of custom content), enabling preload may cause models to disappear. It is recommended to test how this setting affects the game for your server configuration and then decide whether to enable preloading or not.
|
||||||
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
|
||||||
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it [b]False[/b] if you want a clean config without unnecessary things.
|
||||||
|
|
||||||
|
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||||
|
[list]
|
||||||
|
[*][b]False[/b] - disable DLC unlock.
|
||||||
|
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||||
|
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||||
|
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTI.Mut last in the mutator load queue if you use this.
|
||||||
[/list]
|
[/list]
|
||||||
[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
|
|
||||||
|
|
||||||
[h1]Notes[/h1]
|
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
|
||||||
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
|
|
||||||
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators, however you need to update DWU every time kf2 update comes out with new guns.
|
|
||||||
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. You don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
|
|
||||||
You can use this built-in method or add weapons from [url=https://steamcommunity.com/workshop/filedetails/discussion/2193261170/3046108212603783998]DLC Weapon Unlocker[/url] - choose what suits you best.
|
|
||||||
|
|
||||||
[h1]Sources[/h1]
|
[*]Set [b]bALL=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
[*]Set [b]bHRG=True[/b] to remove HRG items.
|
||||||
|
[*]Set [b]bDLC=True[/b] to remove DLC items.
|
||||||
|
|
||||||
|
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||||
|
example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add XM25 to sale.
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h1]📌 Notes[/h1]
|
||||||
|
[list]
|
||||||
|
[*]If you need an empty list anywhere (for example, you don't want to delete trader weapons), leave at least one line there:
|
||||||
|
[b]Item=[/b]
|
||||||
|
This is necessary to explicitly initialize the list (because of the bug mentioned above) to avoid initialization with incorrect values.
|
||||||
|
[*]This mutator does not include custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||||
|
[*]If you use this mutator to add weapons, avoid enabling mutators from weapon packs (having them in subscriptions is enough).
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h1]🌍 Credits[/h1]
|
||||||
|
[list]
|
||||||
|
[*]The cat on the cover is Meawbin (original character by [url=https://x.com/horrormove]Cotton Valent[/url]).
|
||||||
|
[/list]
|
||||||
|
[b]Translators:[/b]
|
||||||
|
[list]
|
||||||
|
[*][url=https://steamcommunity.com/profiles/76561199126205919]cheungfatzong[/url] - Traditional [CHT] and Simplified [CHN] Chinese.
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[h1]☑️ Status: Completed[/h1]
|
||||||
|
✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned.
|
||||||
|
⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned.
|
||||||
|
|
||||||
|
[h1]📜 Sources[/h1]
|
||||||
|
https://github.com/GenZmeY/KF2-CustomTraderInventory [b](GNU GPLv3)[/b]
|
31
README.md
31
README.md
@ -1,26 +1,28 @@
|
|||||||
# Custom Trader Inventory
|
# Custom Trader Inventory
|
||||||
|
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
|
||||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
||||||
[](LICENSE)
|
[](LICENSE)
|
||||||
|
|
||||||
# Description
|
## Description
|
||||||
Add/Remove Items in the Trader's Inventory
|
Trader inventory management
|
||||||
|
|
||||||
# Features
|
## Features
|
||||||
- remove/add items to trader;
|
- remove/add items to trader;
|
||||||
- can preload weapon models (no lags when buying weapons);
|
- can preload weapon models (no lags when buying weapons);
|
||||||
- unlock DLC weapons;
|
- unlock DLC weapons;
|
||||||
- correct items sorting (by price);
|
- correct items sorting (by price);
|
||||||
- don't have to worry about adding new guns after each Tripware update.
|
- don't have to worry about adding new guns after each KF2 update;
|
||||||
|
- add an unlimited number of items to the trader;
|
||||||
|
- players can sell weapons excluded from trader inventory.
|
||||||
|
|
||||||
# Usage & Setup
|
## Usage & Setup
|
||||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
|
|
||||||
# Build
|
## Build
|
||||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||||
2. open git-bash and go to any folder where you want to store sources:
|
2. open git-bash and go to any folder where you want to store sources:
|
||||||
@ -34,16 +36,9 @@ Add/Remove Items in the Trader's Inventory
|
|||||||
5. The compiled files will be here:
|
5. The compiled files will be here:
|
||||||
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||||
|
|
||||||
# Testing
|
## Bug reports
|
||||||
Open git-bash in the source folder and run command:
|
|
||||||
`./tools/builder -t`
|
|
||||||
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
|
|
||||||
|
|
||||||
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
|
|
||||||
|
|
||||||
# Bug reports
|
|
||||||
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
|
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
|
||||||
Describe what the bug looks like and how reproduce it.
|
Describe what the bug looks like and how reproduce it.
|
||||||
|
|
||||||
# License
|
## License
|
||||||
[GNU GPLv3](LICENSE)
|
[](LICENSE)
|
||||||
|
15
builder.cfg
15
builder.cfg
@ -7,15 +7,24 @@ StripSource="True"
|
|||||||
|
|
||||||
# Mutators to be compiled
|
# Mutators to be compiled
|
||||||
# Specify them with a space as a separator,
|
# Specify them with a space as a separator,
|
||||||
# Mutators will be compiled in the specified order
|
# Mutators will be compiled in the specified order
|
||||||
PackageBuildOrder="CTI"
|
PackageBuildOrder="CTI"
|
||||||
|
|
||||||
|
|
||||||
|
### Brew parameters ###
|
||||||
|
|
||||||
|
# Packages you want to brew using @peelz's patched KFEditor.
|
||||||
|
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||||
|
# Specify them with a space as a separator,
|
||||||
|
# The order doesn't matter
|
||||||
|
PackagePeelzBrew=""
|
||||||
|
|
||||||
|
|
||||||
### Steam Workshop upload parameters ###
|
### Steam Workshop upload parameters ###
|
||||||
|
|
||||||
# Mutators that will be uploaded to the workshop
|
# Mutators that will be uploaded to the workshop
|
||||||
# Specify them with a space as a separator,
|
# Specify them with a space as a separator,
|
||||||
# The order doesn't matter
|
# The order doesn't matter
|
||||||
PackageUpload="CTI"
|
PackageUpload="CTI"
|
||||||
|
|
||||||
|
|
||||||
@ -30,7 +39,7 @@ Map="KF-Nuked"
|
|||||||
# Endless: KFGameContent.KFGameInfo_Endless
|
# Endless: KFGameContent.KFGameInfo_Endless
|
||||||
# Objective: KFGameContent.KFGameInfo_Objective
|
# Objective: KFGameContent.KFGameInfo_Objective
|
||||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||||
Game="KFGameContent.KFGameInfo_Endless"
|
Game="KFGameContent.KFGameInfo_Survival"
|
||||||
|
|
||||||
# Difficulty:
|
# Difficulty:
|
||||||
# Normal: 0
|
# Normal: 0
|
||||||
|
2
tools
2
tools
Submodule tools updated: 2f173aad7a...fb458ac61f
Reference in New Issue
Block a user