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33
.editorconfig
Normal file
33
.editorconfig
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
|
# Global
|
||||||
|
[*]
|
||||||
|
indent_style = unset
|
||||||
|
indent_size = 4
|
||||||
|
tab_width = 4
|
||||||
|
end_of_line = lf
|
||||||
|
charset = utf-8
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
insert_final_newline = unset
|
||||||
|
|
||||||
|
# Unreal Engine 3 / Source
|
||||||
|
[*.uc]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[*.{uci,upkg}]
|
||||||
|
|
||||||
|
# Unreal Engine 3 / i18n
|
||||||
|
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
|
||||||
|
charset = utf-16le
|
||||||
|
|
||||||
|
# Other
|
||||||
|
[*.md]
|
||||||
|
indent_style = space
|
||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
[*.yml]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.{txt,cfg,conf}]
|
||||||
|
indent_style = tab
|
72
.github/workflows/mega-linter.yml
vendored
Normal file
72
.github/workflows/mega-linter.yml
vendored
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
---
|
||||||
|
name: MegaLinter
|
||||||
|
|
||||||
|
permissions: read-all
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
pull_request:
|
||||||
|
branches: [master]
|
||||||
|
|
||||||
|
env:
|
||||||
|
APPLY_FIXES: none
|
||||||
|
APPLY_FIXES_EVENT: pull_request
|
||||||
|
APPLY_FIXES_MODE: commit
|
||||||
|
DISABLE: SPELL
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.ref }}-${{ github.workflow }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: MegaLinter
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout Code
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: MegaLinter
|
||||||
|
id: ml
|
||||||
|
uses: oxsecurity/megalinter@v7
|
||||||
|
env:
|
||||||
|
VALIDATE_ALL_CODEBASE: true
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: Archive production artifacts
|
||||||
|
if: ${{ success() }} || ${{ failure() }}
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: MegaLinter reports
|
||||||
|
path: |
|
||||||
|
megalinter-reports
|
||||||
|
mega-linter.log
|
||||||
|
|
||||||
|
- name: Create Pull Request with applied fixes
|
||||||
|
id: cpr
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
uses: peter-evans/create-pull-request@v5
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||||
|
commit-message: "[MegaLinter] Apply linters automatic fixes"
|
||||||
|
title: "[MegaLinter] Apply linters automatic fixes"
|
||||||
|
labels: bot
|
||||||
|
- name: Create PR output
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
run: |
|
||||||
|
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||||
|
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||||
|
|
||||||
|
- name: Prepare commit
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
run: sudo chown -Rc $UID .git/
|
||||||
|
- name: Commit and push applied linter fixes
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
uses: stefanzweifel/git-auto-commit-action@v4
|
||||||
|
with:
|
||||||
|
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
|
||||||
|
commit_message: "[MegaLinter] Apply linters fixes"
|
||||||
|
commit_user_name: "github-actions"
|
||||||
|
commit_user_email: "github-actions[bot]@users.noreply.github.com"
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
*.psd
|
||||||
|
/ignore
|
@ -1,66 +1,79 @@
|
|||||||
class AddItems extends Object
|
class AddItems extends Object
|
||||||
dependson(CTI)
|
dependson(CTI)
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
var private config Array<String> Item;
|
var private config Array<String> Item;
|
||||||
|
|
||||||
public static function InitConfig(int Version, int LatestVersion)
|
public static function InitConfig(int Version, int LatestVersion)
|
||||||
{
|
{
|
||||||
switch (Version)
|
switch (Version)
|
||||||
{
|
{
|
||||||
case `NO_CONFIG:
|
case `NO_CONFIG:
|
||||||
ApplyDefault();
|
ApplyDefault();
|
||||||
|
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LatestVersion != Version)
|
if (LatestVersion != Version)
|
||||||
{
|
{
|
||||||
StaticSaveConfig();
|
StaticSaveConfig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function ApplyDefault()
|
private static function ApplyDefault()
|
||||||
{
|
{
|
||||||
default.Item.Length = 0;
|
default.Item.Length = 0;
|
||||||
default.Item.AddItem("SomePackage.SomeWeapon");
|
default.Item.AddItem("SomePackage.SomeWeapon");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||||
{
|
{
|
||||||
local Array<class<KFWeaponDefinition> > ItemList;
|
local Array<class<KFWeaponDefinition> > ItemList;
|
||||||
local class<KFWeaponDefinition> ItemClass;
|
local class<KFWeaponDefinition> ItemWeapDef;
|
||||||
local String ItemRaw;
|
local class<KFWeapon> ItemWeapon;
|
||||||
local int Line;
|
local String ItemRaw;
|
||||||
|
local int Line;
|
||||||
`Log_Info("Load Items to add:");
|
|
||||||
foreach default.Item(ItemRaw, Line)
|
`Log_Info("Load Items to add:");
|
||||||
{
|
foreach default.Item(ItemRaw, Line)
|
||||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
{
|
||||||
if (ItemClass == None)
|
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||||
{
|
if (ItemWeapDef == None)
|
||||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
|
{
|
||||||
}
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||||
else
|
continue;
|
||||||
{
|
}
|
||||||
ItemList.AddItem(ItemClass);
|
|
||||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||||
}
|
if (ItemWeapon == None)
|
||||||
}
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||||
if (ItemList.Length == default.Item.Length)
|
continue;
|
||||||
{
|
}
|
||||||
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
|
|
||||||
}
|
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||||
else
|
{
|
||||||
{
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||||
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ItemList;
|
ItemList.AddItem(ItemWeapDef);
|
||||||
}
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||||
|
}
|
||||||
defaultproperties
|
|
||||||
{
|
if (ItemList.Length == default.Item.Length)
|
||||||
|
{
|
||||||
}
|
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
||||||
|
}
|
||||||
|
|
||||||
|
return ItemList;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
@ -1,277 +1,342 @@
|
|||||||
class CTI extends Info
|
class CTI extends Info
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
const LatestVersion = 1;
|
const LatestVersion = 4;
|
||||||
|
|
||||||
const CfgRemoveItems = class'RemoveItems';
|
const CfgRemoveItems = class'RemoveItems';
|
||||||
const CfgAddItems = class'AddItems';
|
const CfgAddItems = class'AddItems';
|
||||||
const Helper = class'Helper';
|
const CfgOfficialWeapons = class'OfficialWeapons';
|
||||||
|
const Trader = class'Trader';
|
||||||
var private config int Version;
|
const Unlocker = class'Unlocker';
|
||||||
var private config E_LogLevel LogLevel;
|
|
||||||
var private config bool bPreloadContent;
|
struct S_PreloadContent
|
||||||
var private config bool bForcePreloadContent;
|
{
|
||||||
var private config bool UnlockDLC;
|
var class<KFWeaponDefinition> KFWD;
|
||||||
|
var class<KFWeapon> KFWC;
|
||||||
var private KFGameInfo KFGI;
|
var KFWeapon KFW;
|
||||||
var private KFGameReplicationInfo KFGRI;
|
var KFW_Access KFWA;
|
||||||
|
};
|
||||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
|
||||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
var private config int Version;
|
||||||
|
var private config E_LogLevel LogLevel;
|
||||||
var private Array<CTI_RepInfo> RepInfos;
|
var private config String UnlockDLC;
|
||||||
|
var private config bool bPreloadContent;
|
||||||
var private bool ReadyToSync;
|
var private config bool bOfficialWeaponsList;
|
||||||
|
var private config bool bDisableItemLimitCheck;
|
||||||
public simulated function bool SafeDestroy()
|
|
||||||
{
|
var private KFGameInfo KFGI;
|
||||||
`Log_Trace(`Location);
|
var private KFGameReplicationInfo KFGRI;
|
||||||
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
var private Array<class<KFWeaponDefinition> > WeapDefs;
|
||||||
}
|
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||||
|
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||||
public event PreBeginPlay()
|
|
||||||
{
|
var private Array<CTI_RepInfo> RepInfos;
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
var private bool ReadyToSync;
|
||||||
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
|
||||||
|
// To bypass "Booleans may not be out parameters" error
|
||||||
if (WorldInfo.NetMode == NM_Client)
|
struct BoolWrapper
|
||||||
{
|
{
|
||||||
`Log_Fatal("NetMode == NM_Client, Destroy...");
|
var bool Value;
|
||||||
SafeDestroy();
|
|
||||||
return;
|
structdefaultproperties
|
||||||
}
|
{
|
||||||
|
Value = false
|
||||||
Super.PreBeginPlay();
|
}
|
||||||
|
};
|
||||||
PreInit();
|
|
||||||
}
|
var private BoolWrapper DLCSkinUpdateRequired;
|
||||||
|
|
||||||
public event PostBeginPlay()
|
public simulated function bool SafeDestroy()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (bPendingDelete || bDeleteMe) return;
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
|
}
|
||||||
Super.PostBeginPlay();
|
|
||||||
|
public event PreBeginPlay()
|
||||||
PostInit();
|
{
|
||||||
}
|
`Log_Trace();
|
||||||
|
|
||||||
private function PreInit()
|
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
if (WorldInfo.NetMode == NM_Client)
|
||||||
|
{
|
||||||
if (Version == `NO_CONFIG)
|
`Log_Fatal("NetMode == NM_Client, Destroy...");
|
||||||
{
|
SafeDestroy();
|
||||||
LogLevel = LL_Info;
|
return;
|
||||||
bPreloadContent = true;
|
}
|
||||||
bForcePreloadContent = false;
|
|
||||||
UnlockDLC = false;
|
Super.PreBeginPlay();
|
||||||
SaveConfig();
|
|
||||||
}
|
PreInit();
|
||||||
|
}
|
||||||
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
|
|
||||||
CfgAddItems.static.InitConfig(Version, LatestVersion);
|
public event PostBeginPlay()
|
||||||
|
{
|
||||||
switch (Version)
|
`Log_Trace();
|
||||||
{
|
|
||||||
case `NO_CONFIG:
|
if (bPendingDelete || bDeleteMe) return;
|
||||||
`Log_Info("Config created");
|
|
||||||
|
Super.PostBeginPlay();
|
||||||
case MaxInt:
|
|
||||||
`Log_Info("Config updated to version"@LatestVersion);
|
PostInit();
|
||||||
break;
|
}
|
||||||
|
|
||||||
case LatestVersion:
|
private function PreInit()
|
||||||
`Log_Info("Config is up-to-date");
|
{
|
||||||
break;
|
`Log_Trace();
|
||||||
|
|
||||||
default:
|
if (Version == `NO_CONFIG)
|
||||||
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
{
|
||||||
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
LogLevel = LL_Info;
|
||||||
`Log_Warn("The config version will be changed to" @ LatestVersion);
|
bPreloadContent = true;
|
||||||
break;
|
UnlockDLC = "False";
|
||||||
}
|
SaveConfig();
|
||||||
|
}
|
||||||
if (LatestVersion != Version)
|
|
||||||
{
|
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
|
||||||
Version = LatestVersion;
|
CfgAddItems.static.InitConfig(Version, LatestVersion);
|
||||||
SaveConfig();
|
|
||||||
}
|
switch (Version)
|
||||||
|
{
|
||||||
if (LogLevel == LL_WrongLevel)
|
case `NO_CONFIG:
|
||||||
{
|
`Log_Info("Config created");
|
||||||
LogLevel = LL_Info;
|
|
||||||
`Log_Warn("Wrong 'LogLevel', return to default value");
|
case 1:
|
||||||
SaveConfig();
|
bOfficialWeaponsList = false;
|
||||||
}
|
|
||||||
`Log_Base("LogLevel:" @ LogLevel);
|
case 2:
|
||||||
|
case 3:
|
||||||
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
bDisableItemLimitCheck = false;
|
||||||
AddItems = CfgAddItems.static.Load(LogLevel);
|
|
||||||
}
|
case MaxInt:
|
||||||
|
`Log_Info("Config updated to version" @ LatestVersion);
|
||||||
private function PostInit()
|
break;
|
||||||
{
|
|
||||||
local CTI_RepInfo RepLink;
|
case LatestVersion:
|
||||||
|
`Log_Info("Config is up-to-date");
|
||||||
`Log_Trace(`Location);
|
break;
|
||||||
|
|
||||||
if (WorldInfo == None || WorldInfo.Game == None)
|
default:
|
||||||
{
|
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
||||||
SetTimer(1.0f, false, nameof(PostInit));
|
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
||||||
return;
|
`Log_Warn("The config version will be changed to" @ LatestVersion);
|
||||||
}
|
break;
|
||||||
|
}
|
||||||
KFGI = KFGameInfo(WorldInfo.Game);
|
|
||||||
if (KFGI == None)
|
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
|
||||||
{
|
|
||||||
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
|
if (LatestVersion != Version)
|
||||||
SafeDestroy();
|
{
|
||||||
return;
|
Version = LatestVersion;
|
||||||
}
|
SaveConfig();
|
||||||
|
}
|
||||||
// TODO:
|
|
||||||
// replace shopContainer (KFGFxTraderContainer_Store)
|
if (LogLevel == LL_WrongLevel)
|
||||||
// without replacing KFGFxMoviePlayer_Manager
|
{
|
||||||
// but how? 🤔
|
LogLevel = LL_Info;
|
||||||
if (UnlockDLC)
|
`Log_Warn("Wrong 'LogLevel', return to default value");
|
||||||
{
|
SaveConfig();
|
||||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
}
|
||||||
{
|
`Log_Base("LogLevel:" @ LogLevel);
|
||||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus')
|
|
||||||
{
|
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
|
||||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
|
{
|
||||||
{
|
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
|
||||||
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
|
UnlockDLC = "False";
|
||||||
`Log_Warn("If you notice problems, try disabling DLC unlock");
|
SaveConfig();
|
||||||
}
|
}
|
||||||
|
|
||||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
||||||
`Log_Info("DLC unlocked");
|
AddItems = CfgAddItems.static.Load(LogLevel);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
private function PostInit()
|
||||||
{
|
{
|
||||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
|
local CTI_RepInfo RepInfo;
|
||||||
{
|
|
||||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
|
`Log_Trace();
|
||||||
{
|
|
||||||
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
|
if (WorldInfo == None || WorldInfo.Game == None)
|
||||||
`Log_Warn("If you notice problems, try disabling DLC unlock");
|
{
|
||||||
}
|
SetTimer(1.0f, false, nameof(PostInit));
|
||||||
|
return;
|
||||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
}
|
||||||
`Log_Info("DLC unlocked");
|
|
||||||
}
|
KFGI = KFGameInfo(WorldInfo.Game);
|
||||||
}
|
if (KFGI == None)
|
||||||
}
|
{
|
||||||
|
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
|
||||||
if (KFGI.GameReplicationInfo == None)
|
SafeDestroy();
|
||||||
{
|
return;
|
||||||
SetTimer(1.0f, false, nameof(PostInit));
|
}
|
||||||
return;
|
|
||||||
}
|
if (KFGI.GameReplicationInfo == None)
|
||||||
|
{
|
||||||
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
|
SetTimer(1.0f, false, nameof(PostInit));
|
||||||
if (KFGRI == None)
|
return;
|
||||||
{
|
}
|
||||||
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
|
|
||||||
SafeDestroy();
|
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
|
||||||
return;
|
if (KFGRI == None)
|
||||||
}
|
{
|
||||||
|
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
|
||||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
|
SafeDestroy();
|
||||||
|
return;
|
||||||
if (bPreloadContent)
|
}
|
||||||
{
|
|
||||||
Helper.static.PreloadContent(AddItems);
|
WeapDefs = Trader.static.GenerateWeapDefList(
|
||||||
}
|
KFGRI,
|
||||||
|
RemoveItems,
|
||||||
ReadyToSync = true;
|
AddItems,
|
||||||
|
CfgRemoveItems.default.bAll,
|
||||||
foreach RepInfos(RepLink)
|
CfgRemoveItems.default.bHRG,
|
||||||
{
|
CfgRemoveItems.default.bDLC,
|
||||||
if (RepLink.PendingSync)
|
bDisableItemLimitCheck,
|
||||||
{
|
LogLevel);
|
||||||
RepLink.ServerSync();
|
|
||||||
}
|
RemoveItems.Length = 0;
|
||||||
}
|
AddItems.Length = 0;
|
||||||
}
|
|
||||||
|
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, WeapDefs, DLCSkinUpdateRequired, LogLevel))
|
||||||
public function NotifyLogin(Controller C)
|
{
|
||||||
{
|
`Log_Info("DLC unlocked");
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
|
||||||
CreateRepLink(C);
|
|
||||||
}
|
Trader.static.OverwriteTraderItems(KFGRI, WeapDefs, LogLevel);
|
||||||
|
|
||||||
public function NotifyLogout(Controller C)
|
`Log_Info("Trader items:" @ WeapDefs.Length);
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
if (bPreloadContent)
|
||||||
|
{
|
||||||
DestroyRepLink(C);
|
Preload(WeapDefs);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function bool CreateRepLink(Controller C)
|
ReadyToSync = true;
|
||||||
{
|
|
||||||
local CTI_RepInfo RepLink;
|
foreach RepInfos(RepInfo)
|
||||||
|
{
|
||||||
`Log_Trace(`Location);
|
if (RepInfo.PendingSync)
|
||||||
|
{
|
||||||
if (C == None) return false;
|
RepInfo.Replicate(WeapDefs);
|
||||||
|
}
|
||||||
RepLink = Spawn(class'CTI_RepInfo', C);
|
}
|
||||||
|
}
|
||||||
if (RepLink == None) return false;
|
|
||||||
|
private function Preload(const out Array<class<KFWeaponDefinition> > Content)
|
||||||
RepLink.PrepareSync(
|
{
|
||||||
Self,
|
local Array<S_PreloadContent> PreloadContent;
|
||||||
LogLevel,
|
local S_PreloadContent SPC;
|
||||||
RemoveItems,
|
|
||||||
AddItems,
|
`Log_Trace();
|
||||||
CfgRemoveItems.default.bAll,
|
|
||||||
bPreloadContent,
|
foreach Content(SPC.KFWD)
|
||||||
bForcePreloadContent);
|
{
|
||||||
|
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
||||||
RepInfos.AddItem(RepLink);
|
if (SPC.KFWC != None)
|
||||||
|
{
|
||||||
if (ReadyToSync)
|
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
|
||||||
{
|
{
|
||||||
RepLink.ServerSync();
|
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
|
||||||
}
|
continue;
|
||||||
else
|
}
|
||||||
{
|
|
||||||
RepLink.PendingSync = true;
|
SPC.KFW = KFGI.Spawn(SPC.KFWC);
|
||||||
}
|
if (SPC.KFW == None)
|
||||||
|
{
|
||||||
return true;
|
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
|
||||||
}
|
continue;
|
||||||
|
}
|
||||||
public function bool DestroyRepLink(Controller C)
|
|
||||||
{
|
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
|
||||||
local CTI_RepInfo RepLink;
|
if (SPC.KFWA == None)
|
||||||
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
|
||||||
|
continue;
|
||||||
if (C == None) return false;
|
}
|
||||||
|
|
||||||
foreach RepInfos(RepLink)
|
PreloadContent.AddItem(SPC);
|
||||||
{
|
}
|
||||||
if (RepLink.Owner == C)
|
}
|
||||||
{
|
|
||||||
RepLink.SafeDestroy();
|
foreach PreloadContent(SPC)
|
||||||
RepInfos.RemoveItem(RepLink);
|
{
|
||||||
return true;
|
SPC.KFWA.KFW_StartLoadWeaponContent();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
public function NotifyLogin(Controller C)
|
||||||
DefaultProperties
|
{
|
||||||
{
|
`Log_Trace();
|
||||||
ReadyToSync = false
|
|
||||||
|
if (!CreateRepInfo(C))
|
||||||
|
{
|
||||||
|
`Log_Error("Can't create RepInfo for:" @ C);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function NotifyLogout(Controller C)
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
DestroyRepInfo(C);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function bool CreateRepInfo(Controller C)
|
||||||
|
{
|
||||||
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (C == None || KFPlayerController(C) == None) return false;
|
||||||
|
|
||||||
|
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||||
|
|
||||||
|
if (RepInfo == None) return false;
|
||||||
|
|
||||||
|
RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel, DLCSkinUpdateRequired.Value);
|
||||||
|
|
||||||
|
RepInfos.AddItem(RepInfo);
|
||||||
|
|
||||||
|
if (ReadyToSync)
|
||||||
|
{
|
||||||
|
RepInfo.Replicate(WeapDefs);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RepInfo.PendingSync = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function bool DestroyRepInfo(Controller C)
|
||||||
|
{
|
||||||
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
if (C == None) return false;
|
||||||
|
|
||||||
|
foreach RepInfos(RepInfo)
|
||||||
|
{
|
||||||
|
if (RepInfo.Owner == C)
|
||||||
|
{
|
||||||
|
RepInfos.RemoveItem(RepInfo);
|
||||||
|
RepInfo.SafeDestroy();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefaultProperties
|
||||||
|
{
|
||||||
|
ReadyToSync = false
|
||||||
}
|
}
|
@ -1,4 +1,4 @@
|
|||||||
[Flags]
|
[Flags]
|
||||||
AllowDownload=True
|
AllowDownload=True
|
||||||
ClientOptional=False
|
ClientOptional=False
|
||||||
ServerSideOnly=False
|
ServerSideOnly=False
|
||||||
|
@ -1,62 +1,60 @@
|
|||||||
class CTIMut extends KFMutator;
|
class CTIMut extends KFMutator;
|
||||||
|
|
||||||
var private CTI CTI;
|
var private CTI CTI;
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
public simulated function bool SafeDestroy()
|
||||||
{
|
{
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public event PreBeginPlay()
|
public event PreBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PreBeginPlay();
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
if (WorldInfo.NetMode == NM_Client) return;
|
if (WorldInfo.NetMode == NM_Client) return;
|
||||||
|
|
||||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||||
{
|
{
|
||||||
`Log_Base("Found 'CTI'");
|
break;
|
||||||
break;
|
}
|
||||||
}
|
|
||||||
|
if (CTI == None)
|
||||||
if (CTI == None)
|
{
|
||||||
{
|
CTI = WorldInfo.Spawn(class'CTI');
|
||||||
`Log_Base("Spawn 'CTI'");
|
}
|
||||||
CTI = WorldInfo.Spawn(class'CTI');
|
|
||||||
}
|
if (CTI == None)
|
||||||
|
{
|
||||||
if (CTI == None)
|
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||||
{
|
SafeDestroy();
|
||||||
`Log_Base("Can't Spawn 'CTI', Destroy...");
|
}
|
||||||
SafeDestroy();
|
}
|
||||||
}
|
|
||||||
}
|
public function AddMutator(Mutator Mut)
|
||||||
|
{
|
||||||
public function AddMutator(Mutator Mut)
|
if (Mut == Self) return;
|
||||||
{
|
|
||||||
if (Mut == Self) return;
|
if (Mut.Class == Class)
|
||||||
|
CTIMut(Mut).SafeDestroy();
|
||||||
if (Mut.Class == Class)
|
else
|
||||||
Mut.Destroy();
|
Super.AddMutator(Mut);
|
||||||
else
|
}
|
||||||
Super.AddMutator(Mut);
|
|
||||||
}
|
public function NotifyLogin(Controller C)
|
||||||
|
{
|
||||||
public function NotifyLogin(Controller C)
|
CTI.NotifyLogin(C);
|
||||||
{
|
|
||||||
Super.NotifyLogin(C);
|
Super.NotifyLogin(C);
|
||||||
|
}
|
||||||
CTI.NotifyLogin(C);
|
|
||||||
}
|
public function NotifyLogout(Controller C)
|
||||||
|
{
|
||||||
public function NotifyLogout(Controller C)
|
CTI.NotifyLogout(C);
|
||||||
{
|
|
||||||
Super.NotifyLogout(C);
|
Super.NotifyLogout(C);
|
||||||
|
}
|
||||||
CTI.NotifyLogout(C);
|
|
||||||
}
|
DefaultProperties
|
||||||
|
{
|
||||||
DefaultProperties
|
GroupNames.Add("TraderItems")
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
@ -1,8 +1,8 @@
|
|||||||
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
|
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
|
||||||
dependsOn(CTI_GFxTraderContainer_Store);
|
dependsOn(CTI_GFxTraderContainer_Store);
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
||||||
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
|
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
|
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
|
||||||
dependsOn(CTI_GFxMenu_Trader);
|
dependsOn(CTI_GFxMenu_Trader);
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
|
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
|
||||||
dependsOn(CTI_GFxMenu_Trader);
|
dependsOn(CTI_GFxMenu_Trader);
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
|
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
|
||||||
|
|
||||||
function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
||||||
{
|
{
|
||||||
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
|
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
|
||||||
return true;
|
return true;
|
||||||
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
|
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
|
||||||
return true;
|
return true;
|
||||||
if (!KFPC.GetPurchaseHelper().IsSellable(Item))
|
if (!KFPC.GetPurchaseHelper().IsSellable(Item))
|
||||||
return true;
|
return true;
|
||||||
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
|
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
class CTI_LocalMessage extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
var const String SyncItemsDefault;
|
||||||
|
var private localized String SyncItems;
|
||||||
|
|
||||||
|
var const String WaitingGRIDefault;
|
||||||
|
var private localized String WaitingGRI;
|
||||||
|
|
||||||
|
var const String IncompatibleGRIDefault;
|
||||||
|
var private localized String IncompatibleGRI;
|
||||||
|
|
||||||
|
var const String IncompatibleGRIWarningDefault;
|
||||||
|
var private localized String IncompatibleGRIWarning;
|
||||||
|
|
||||||
|
var const String SecondsShortDefault;
|
||||||
|
var private localized String SecondsShort;
|
||||||
|
|
||||||
|
var const String PleaseWaitDefault;
|
||||||
|
var private localized String PleaseWait;
|
||||||
|
|
||||||
|
enum E_CTI_LocalMessageType
|
||||||
|
{
|
||||||
|
CTI_SyncItems,
|
||||||
|
CTI_WaitingGRI,
|
||||||
|
CTI_IncompatibleGRI,
|
||||||
|
CTI_IncompatibleGRIWarning,
|
||||||
|
CTI_SecondsShort,
|
||||||
|
CTI_PleaseWait
|
||||||
|
};
|
||||||
|
|
||||||
|
public static function String GetLocalizedString(
|
||||||
|
E_LogLevel LogLevel,
|
||||||
|
E_CTI_LocalMessageType LMT,
|
||||||
|
optional String String1,
|
||||||
|
optional String String2,
|
||||||
|
optional String String3)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (LMT)
|
||||||
|
{
|
||||||
|
case CTI_SyncItems:
|
||||||
|
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
|
||||||
|
|
||||||
|
case CTI_WaitingGRI:
|
||||||
|
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
|
||||||
|
|
||||||
|
case CTI_IncompatibleGRI:
|
||||||
|
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
|
||||||
|
|
||||||
|
case CTI_IncompatibleGRIWarning:
|
||||||
|
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
|
||||||
|
|
||||||
|
case CTI_SecondsShort:
|
||||||
|
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||||
|
|
||||||
|
case CTI_PleaseWait:
|
||||||
|
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SyncItemsDefault = "Sync items:"
|
||||||
|
WaitingGRIDefault = "Waiting GRI..."
|
||||||
|
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||||
|
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
|
||||||
|
SecondsShortDefault = "s"
|
||||||
|
PleaseWaitDefault = "Please wait"
|
||||||
|
}
|
@ -1,424 +1,434 @@
|
|||||||
class CTI_RepInfo extends ReplicationInfo;
|
class CTI_RepInfo extends ReplicationInfo
|
||||||
|
dependson(WeaponReplacements);
|
||||||
const Helper = class'Helper';
|
|
||||||
|
const CAPACITY = 64; // max: 128
|
||||||
var public bool PendingSync;
|
|
||||||
|
const Trader = class'Trader';
|
||||||
var private CTI CTI;
|
const LocalMessage = class'CTI_LocalMessage';
|
||||||
var private E_LogLevel LogLevel;
|
const Replacements = class'WeaponReplacements';
|
||||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
|
||||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
struct ReplicationStruct
|
||||||
var private bool ReplaceMode;
|
{
|
||||||
var private bool PreloadContent;
|
var int Size;
|
||||||
var private bool ForcePreloadContent;
|
var int Transfered;
|
||||||
|
|
||||||
var private int Recieved;
|
var class<KFWeaponDefinition> Items[CAPACITY];
|
||||||
var private int SyncSize;
|
var int Length;
|
||||||
var private int Preloaded;
|
};
|
||||||
|
|
||||||
var private KFPlayerController KFPC;
|
var public bool PendingSync;
|
||||||
var private KFPawn KFP;
|
|
||||||
var private KFInventoryManager KFIM;
|
var private CTI CTI;
|
||||||
|
var private E_LogLevel LogLevel;
|
||||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
|
||||||
var private GFxObject Notification;
|
var private GameReplicationInfo GRI;
|
||||||
|
var private KFPlayerController KFPC;
|
||||||
var private class<Weapon> PreloadWeaponClass;
|
var private KFPlayerReplicationInfo KFPRI;
|
||||||
var private float PreloadWeaponTime;
|
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||||
|
var private GFxObject Notification;
|
||||||
replication
|
|
||||||
{
|
var private String NotificationHeaderText;
|
||||||
if (bNetInitial && Role == ROLE_Authority)
|
var private String NotificationLeftText;
|
||||||
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
|
var private String NotificationRightText;
|
||||||
}
|
var private int NotificationPercent;
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
var private int WaitingGRI;
|
||||||
{
|
var private int WaitingGRIThreshold;
|
||||||
`Log_Trace(`Location);
|
var private int WaitingGRILimit;
|
||||||
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
var private ReplicationStruct RepData;
|
||||||
}
|
var private Array<class<KFWeaponDefinition> > RepArray;
|
||||||
|
|
||||||
public function PrepareSync(
|
var private bool SkinUpdateRequired;
|
||||||
CTI _CTI,
|
|
||||||
E_LogLevel _LogLevel,
|
replication
|
||||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
{
|
||||||
Array<class<KFWeaponDefinition> > _AddItems,
|
if (bNetInitial && Role == ROLE_Authority)
|
||||||
bool _ReplaceMode,
|
LogLevel, SkinUpdateRequired;
|
||||||
bool _PreloadContent,
|
}
|
||||||
bool _ForcePreloadContent)
|
|
||||||
{
|
public simulated function bool SafeDestroy()
|
||||||
`Log_Trace(`Location);
|
{
|
||||||
|
`Log_Trace();
|
||||||
CTI = _CTI;
|
|
||||||
LogLevel = _LogLevel;
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
RemoveItems = _RemoveItems;
|
}
|
||||||
AddItems = _AddItems;
|
|
||||||
ReplaceMode = _ReplaceMode;
|
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
|
||||||
PreloadContent = _PreloadContent;
|
{
|
||||||
ForcePreloadContent = _ForcePreloadContent;
|
`Log_Trace();
|
||||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
|
||||||
}
|
RepArray = WeapDefs;
|
||||||
|
RepData.Size = RepArray.Length;
|
||||||
private simulated function KFPlayerController GetKFPC()
|
|
||||||
{
|
if (WorldInfo.NetMode == NM_StandAlone)
|
||||||
`Log_Trace(`Location);
|
{
|
||||||
|
Progress(RepArray.Length, RepArray.Length);
|
||||||
if (KFPC != None) return KFPC;
|
return;
|
||||||
|
}
|
||||||
KFPC = KFPlayerController(Owner);
|
|
||||||
|
Sync();
|
||||||
if (KFPC == None && ROLE < ROLE_Authority)
|
}
|
||||||
{
|
|
||||||
KFPC = KFPlayerController(GetALocalPlayerController());
|
private reliable server function Sync()
|
||||||
}
|
{
|
||||||
|
local int LocalIndex;
|
||||||
return KFPC;
|
local int GlobalIndex;
|
||||||
}
|
|
||||||
|
`Log_Trace();
|
||||||
private simulated function KFPawn GetKFP()
|
|
||||||
{
|
LocalIndex = 0;
|
||||||
local Pawn P;
|
GlobalIndex = RepData.Transfered;
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
|
||||||
|
{
|
||||||
if (KFP != None) return KFP;
|
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
|
||||||
|
}
|
||||||
if (GetKFPC() != None)
|
|
||||||
{
|
if (RepData.Transfered == GlobalIndex) return; // Finished
|
||||||
P = GetKFPC().Pawn;
|
|
||||||
if (P != None)
|
RepData.Transfered = GlobalIndex;
|
||||||
{
|
RepData.Length = LocalIndex;
|
||||||
KFP = KFPawn(P);
|
|
||||||
}
|
Send(RepData);
|
||||||
}
|
|
||||||
|
Progress(RepData.Transfered, RepData.Size);
|
||||||
return KFP;
|
}
|
||||||
}
|
|
||||||
|
private reliable client function Send(ReplicationStruct RD)
|
||||||
private simulated function KFInventoryManager GetKFIM()
|
{
|
||||||
{
|
local int LocalIndex;
|
||||||
local InventoryManager IM;
|
|
||||||
|
`Log_Trace();
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
|
||||||
if (KFIM != None) return KFIM;
|
{
|
||||||
|
RepArray.AddItem(RD.Items[LocalIndex]);
|
||||||
if (GetKFP() != None)
|
}
|
||||||
{
|
|
||||||
IM = GetKFP().InvManager;
|
Progress(RD.Transfered, RD.Size);
|
||||||
if (IM != None)
|
|
||||||
{
|
Sync();
|
||||||
KFIM = KFInventoryManager(IM);
|
}
|
||||||
}
|
|
||||||
}
|
public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel, bool _SkinUpdateRequired)
|
||||||
|
{
|
||||||
return KFIM;
|
`Log_Trace();
|
||||||
}
|
|
||||||
|
CTI = _CTI;
|
||||||
private simulated function SetPartyInGameWidget()
|
KFPC = _KFPC;
|
||||||
{
|
LogLevel = _LogLevel;
|
||||||
`Log_Trace(`Location);
|
SkinUpdateRequired = _SkinUpdateRequired;
|
||||||
|
}
|
||||||
if (GetKFPC() == None) return;
|
|
||||||
|
private simulated function Progress(int Value, int Size)
|
||||||
if (KFPC.MyGFxManager == None) return;
|
{
|
||||||
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
`Log_Trace();
|
||||||
|
|
||||||
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
|
`Log_Debug("Replicated:" @ Value @ "/" @ Size);
|
||||||
Notification = PartyInGameWidget.Notification;
|
|
||||||
}
|
if (ROLE < ROLE_Authority)
|
||||||
|
{
|
||||||
private simulated function bool CheckPartyInGameWidget()
|
NotifyProgress(Value, Size);
|
||||||
{
|
if (Value >= Size) Finished();
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
}
|
||||||
if (PartyInGameWidget == None)
|
|
||||||
{
|
private simulated function Finished()
|
||||||
SetPartyInGameWidget();
|
{
|
||||||
}
|
local KFGameReplicationInfo KFGRI;
|
||||||
|
|
||||||
return (PartyInGameWidget != None);
|
`Log_Trace();
|
||||||
}
|
|
||||||
|
if (GetGRI(WaitingGRI > WaitingGRIThreshold) == None && WaitingGRI++ < WaitingGRILimit)
|
||||||
private unreliable client function HideReadyButton()
|
{
|
||||||
{
|
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
|
||||||
`Log_Trace(`Location);
|
NotifyWaitingGRI();
|
||||||
|
SetTimer(1.0f, false, nameof(Finished));
|
||||||
if (CheckPartyInGameWidget())
|
return;
|
||||||
{
|
}
|
||||||
PartyInGameWidget.SetReadyButtonVisibility(false);
|
|
||||||
}
|
KFGRI = KFGameReplicationInfo(GRI);
|
||||||
}
|
if (KFGRI != None)
|
||||||
|
{
|
||||||
private simulated function ShowReadyButton()
|
`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
|
||||||
{
|
Trader.static.OverwriteTraderItems(KFGRI, RepArray, LogLevel);
|
||||||
`Log_Trace(`Location);
|
`Log_Info("Trader items successfully synchronized!");
|
||||||
|
}
|
||||||
if (CheckPartyInGameWidget())
|
else
|
||||||
{
|
{
|
||||||
Notification.SetVisible(false);
|
`Log_Error("Incompatible Replication info:" @ String(GRI));
|
||||||
PartyInGameWidget.SetReadyButtonVisibility(true);
|
NotifyIncompatibleGRI();
|
||||||
PartyInGameWidget.UpdateReadyButtonText();
|
}
|
||||||
PartyInGameWidget.UpdateReadyButtonVisibility();
|
|
||||||
}
|
ShowReadyButton();
|
||||||
}
|
|
||||||
|
if (SkinUpdateRequired)
|
||||||
private unreliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
|
{
|
||||||
{
|
SetTimer(1.0f, true, nameof(UpdateSkinsDLC));
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
else
|
||||||
if (CheckPartyInGameWidget() && Notification != None)
|
{
|
||||||
{
|
ClientCleanup();
|
||||||
Notification.SetString("itemName", Title);
|
}
|
||||||
Notification.SetFloat("percent", Percent);
|
}
|
||||||
Notification.SetInt("queue", 0);
|
|
||||||
Notification.SetString("downLoading", Downloading);
|
private simulated function UpdateSkinsDLC()
|
||||||
Notification.SetString("remaining", Remainig);
|
{
|
||||||
Notification.SetObject("notificationInfo", Notification);
|
local SWeapReplace WeapReplace;
|
||||||
Notification.SetVisible(true);
|
|
||||||
}
|
`Log_Debug("Wait for spawn");
|
||||||
}
|
if (GetKFPRI() != None && KFPRI.bHasSpawnedIn)
|
||||||
|
{
|
||||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
foreach Replacements.default.DLC(WeapReplace)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero
|
||||||
|
// this is the same bug that prevents creating the correct default config
|
||||||
if (WeapDef == None)
|
// so for now let’s shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct
|
||||||
{
|
// but if this bug is ever fixed, then it’s worth replacing the check with this one:
|
||||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
|
||||||
SafeDestroy();
|
// to reduce the number of meaningless disk writes
|
||||||
return;
|
if (WeapReplace.WeapParent.default.SkinItemId > 0)
|
||||||
}
|
{
|
||||||
|
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
|
||||||
HideReadyButton();
|
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
|
||||||
|
}
|
||||||
if (Remove)
|
}
|
||||||
{
|
|
||||||
RemoveItems.AddItem(WeapDef);
|
ClearTimer(nameof(UpdateSkinsDLC));
|
||||||
}
|
ClientCleanup();
|
||||||
else
|
}
|
||||||
{
|
}
|
||||||
AddItems.AddItem(WeapDef);
|
|
||||||
if (PreloadContent)
|
private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
|
||||||
{
|
{
|
||||||
Helper.static.PreloadWeapon(WeapDef);
|
`Log_Trace();
|
||||||
}
|
|
||||||
}
|
if (GRI == None)
|
||||||
|
{
|
||||||
Recieved = RemoveItems.Length + AddItems.Length;
|
GRI = WorldInfo.GRI;
|
||||||
|
}
|
||||||
UpdateNotification(
|
|
||||||
"Sync trader items, please wait...",
|
if (GRI == None && ForcedSearch)
|
||||||
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
|
{
|
||||||
Recieved @ "/" @ SyncSize,
|
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
|
||||||
(float(Recieved) / float(SyncSize)) * 100);
|
}
|
||||||
|
|
||||||
ServerSync();
|
if (WorldInfo.GRI == None && GRI != None)
|
||||||
}
|
{
|
||||||
|
`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
|
||||||
private simulated reliable client function ClientSyncFinished()
|
WorldInfo.GRI = GRI;
|
||||||
{
|
}
|
||||||
local KFGameReplicationInfo KFGRI;
|
|
||||||
|
return GRI;
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
|
||||||
ClearTimer(nameof(KeepPreloadNotification));
|
private simulated function KFPlayerController GetKFPC()
|
||||||
ClearTimer(nameof(WaitForPreloadWeapon));
|
{
|
||||||
|
`Log_Trace();
|
||||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
|
||||||
if (KFGRI == None)
|
if (KFPC != None) return KFPC;
|
||||||
{
|
|
||||||
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
|
KFPC = KFPlayerController(Owner);
|
||||||
SafeDestroy();
|
|
||||||
return;
|
if (KFPC == None && ROLE < ROLE_Authority)
|
||||||
}
|
{
|
||||||
|
KFPC = KFPlayerController(GetALocalPlayerController());
|
||||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
|
}
|
||||||
|
|
||||||
ShowReadyButton();
|
return KFPC;
|
||||||
|
}
|
||||||
SafeDestroy();
|
|
||||||
}
|
private simulated function KFPlayerReplicationInfo GetKFPRI()
|
||||||
|
{
|
||||||
public reliable server function ServerSync()
|
`Log_Trace();
|
||||||
{
|
|
||||||
`Log_Trace(`Location);
|
if (KFPRI != None) return KFPRI;
|
||||||
|
|
||||||
PendingSync = false;
|
if (GetKFPC() == None) return None;
|
||||||
|
|
||||||
if (bPendingDelete || bDeleteMe) return;
|
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
|
||||||
|
|
||||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
return KFPRI;
|
||||||
{
|
}
|
||||||
if (ForcePreloadContent)
|
|
||||||
{
|
public reliable client function WriteToChatLocalized(
|
||||||
ServerPreloadWeaponWorkaround();
|
E_CTI_LocalMessageType LMT,
|
||||||
}
|
optional String HexColor,
|
||||||
else
|
optional String String1,
|
||||||
{
|
optional String String2,
|
||||||
ServerSyncFinished();
|
optional String String3)
|
||||||
}
|
{
|
||||||
}
|
`Log_Trace();
|
||||||
else
|
|
||||||
{
|
WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
|
||||||
if (Recieved < RemoveItems.Length)
|
}
|
||||||
{
|
|
||||||
ClientSync(RemoveItems[Recieved++], true);
|
public reliable client function WriteToChat(String Message, optional String HexColor)
|
||||||
}
|
{
|
||||||
else
|
local KFGFxHudWrapper HUD;
|
||||||
{
|
|
||||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
`Log_Trace();
|
||||||
}
|
|
||||||
}
|
if (GetKFPC() == None) return;
|
||||||
}
|
|
||||||
|
if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
|
||||||
private function ServerSyncFinished()
|
{
|
||||||
{
|
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
|
||||||
`Log_Trace(`Location);
|
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
|
||||||
|
}
|
||||||
ClientSyncFinished();
|
|
||||||
|
HUD = KFGFxHudWrapper(KFPC.myHUD);
|
||||||
if (!CTI.DestroyRepLink(Controller(Owner)))
|
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
|
||||||
{
|
{
|
||||||
SafeDestroy();
|
HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private reliable server function ServerPreloadWeaponWorkaround()
|
private simulated function SetPartyInGameWidget()
|
||||||
{
|
{
|
||||||
local class<Weapon> WC;
|
`Log_Trace();
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
if (GetKFPC() == None) return;
|
||||||
|
|
||||||
RemovePreloadWeapon();
|
if (KFPC.MyGFxManager == None) return;
|
||||||
|
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
||||||
if (AddItems.Length <= Preloaded)
|
|
||||||
{
|
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
|
||||||
ServerSyncFinished();
|
Notification = PartyInGameWidget.Notification;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
private simulated function bool CheckPartyInGameWidget()
|
||||||
WC = class<Weapon> (DynamicLoadObject(AddItems[Preloaded++].default.WeaponClassPath, class'Class'));
|
{
|
||||||
if (WC != None)
|
`Log_Trace();
|
||||||
{
|
|
||||||
PreloadWeaponTime = WorldInfo.TimeSeconds - 1.0f;
|
if (PartyInGameWidget == None)
|
||||||
PreloadWeaponClass = WC;
|
{
|
||||||
ClientPreloadWeapon(WC);
|
SetPartyInGameWidget();
|
||||||
if (!AddPreloadWeapon(WC))
|
}
|
||||||
{
|
|
||||||
ServerPreloadWeaponWorkaround();
|
return (PartyInGameWidget != None);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
private simulated function HideReadyButton()
|
||||||
}
|
{
|
||||||
|
`Log_Trace();
|
||||||
private reliable server function bool AddPreloadWeapon(class<Weapon> WC)
|
|
||||||
{
|
if (CheckPartyInGameWidget())
|
||||||
local Weapon W;
|
{
|
||||||
|
PartyInGameWidget.SetReadyButtonVisibility(false);
|
||||||
`Log_Trace(`Location);
|
}
|
||||||
|
}
|
||||||
if (GetKFIM() == None || WC == None) return false;
|
|
||||||
|
private simulated function ShowReadyButton()
|
||||||
KFIM.bInfiniteWeight = true;
|
{
|
||||||
W = Weapon(KFP.FindInventoryType(WC));
|
`Log_Trace();
|
||||||
if (W == None)
|
|
||||||
{
|
ClearTimer(nameof(KeepNotification));
|
||||||
W = Weapon(KFP.CreateInventory(WC));
|
|
||||||
}
|
if (CheckPartyInGameWidget())
|
||||||
|
{
|
||||||
if (W != None)
|
Notification.SetVisible(false);
|
||||||
{
|
PartyInGameWidget.SetReadyButtonVisibility(true);
|
||||||
KFIM.SetCurrentWeapon(W);
|
PartyInGameWidget.UpdateReadyButtonText();
|
||||||
}
|
PartyInGameWidget.UpdateReadyButtonVisibility();
|
||||||
KFIM.bInfiniteWeight = false;
|
}
|
||||||
|
}
|
||||||
if (W == None) `Log_Warn("Can't preload" @ WC @ "for some reason (skip)");
|
|
||||||
|
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
|
||||||
return (W != None);
|
{
|
||||||
}
|
`Log_Trace();
|
||||||
|
|
||||||
private function RemovePreloadWeapon()
|
if (CheckPartyInGameWidget() && Notification != None)
|
||||||
{
|
{
|
||||||
local DroppedPickup DP;
|
Notification.SetString("itemName", Title);
|
||||||
local Weapon W;
|
Notification.SetFloat("percent", Percent);
|
||||||
|
Notification.SetInt("queue", 0);
|
||||||
`Log_Trace(`Location);
|
Notification.SetString("downLoading", Left);
|
||||||
|
Notification.SetString("remaining", Right);
|
||||||
if (GetKFIM() == None || PreloadWeaponClass == None) return;
|
Notification.SetObject("notificationInfo", Notification);
|
||||||
|
Notification.SetVisible(true);
|
||||||
foreach KFIM.InventoryActors(class'Weapon', W)
|
}
|
||||||
{
|
}
|
||||||
if (W != None && W.class == PreloadWeaponClass)
|
|
||||||
{
|
private simulated function KeepNotification()
|
||||||
if (W.CanThrow())
|
{
|
||||||
{
|
HideReadyButton();
|
||||||
KFP.TossInventory(W);
|
UpdateNotification(
|
||||||
W.Destroy();
|
NotificationHeaderText,
|
||||||
}
|
NotificationLeftText,
|
||||||
}
|
NotificationRightText,
|
||||||
}
|
NotificationPercent);
|
||||||
|
}
|
||||||
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
|
|
||||||
{
|
private simulated function ClientCleanup()
|
||||||
if (DP.Instigator == KFP && DP.CreationTime > PreloadWeaponTime)
|
{
|
||||||
{
|
`Log_Debug("Cleanup");
|
||||||
DP.Destroy();
|
ServerCleanup();
|
||||||
}
|
SafeDestroy();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
private reliable server function ServerCleanup()
|
||||||
private reliable client function ClientPreloadWeapon(class<Weapon> WC)
|
{
|
||||||
{
|
`Log_Trace();
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
|
||||||
Preloaded++;
|
if (!CTI.DestroyRepInfo(GetKFPC()))
|
||||||
PreloadWeaponClass = WC;
|
{
|
||||||
|
`Log_Debug("Cleanup (forced)");
|
||||||
if (!IsTimerActive(nameof(KeepPreloadNotification)))
|
SafeDestroy();
|
||||||
{
|
}
|
||||||
SetTimer(0.1f, true, nameof(KeepPreloadNotification));
|
}
|
||||||
}
|
|
||||||
|
private simulated function NotifyWaitingGRI()
|
||||||
SetTimer(0.5f, false, nameof(WaitForPreloadWeapon));
|
{
|
||||||
}
|
if (!IsTimerActive(nameof(KeepNotification)))
|
||||||
|
{
|
||||||
private simulated function KeepPreloadNotification()
|
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||||
{
|
}
|
||||||
HideReadyButton();
|
|
||||||
UpdateNotification(
|
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||||
"Preload weapon models, please wait...",
|
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||||
Repl(String(PreloadWeaponClass), "KFWeap_", ""),
|
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||||
Preloaded @ "/" @ AddItems.Length,
|
NotificationPercent = 0;
|
||||||
(float(Preloaded) / float(AddItems.Length)) * 100);
|
KeepNotification();
|
||||||
}
|
}
|
||||||
|
|
||||||
private simulated function WaitForPreloadWeapon()
|
private simulated function NotifyProgress(int Value, int Size)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
if (!IsTimerActive(nameof(KeepNotification)))
|
||||||
|
{
|
||||||
KeepPreloadNotification();
|
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||||
|
}
|
||||||
if (GetKFIM() != None
|
|
||||||
&& KFIM.Instigator.Weapon != None
|
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||||
&& KFIM.Instigator.Weapon.Class == PreloadWeaponClass)
|
NotificationLeftText = Value @ "/" @ Size;
|
||||||
{
|
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||||
ServerPreloadWeaponWorkaround();
|
NotificationPercent = (float(Value) / float(Size)) * 100;
|
||||||
}
|
KeepNotification();
|
||||||
else
|
}
|
||||||
{
|
|
||||||
SetTimer(0.5f, false, nameof(WaitForPreloadWeapon));
|
private simulated function NotifyIncompatibleGRI()
|
||||||
}
|
{
|
||||||
}
|
WriteToChatLocalized(
|
||||||
|
CTI_IncompatibleGRI,
|
||||||
defaultproperties
|
class'KFLocalMessage'.default.InteractionColor,
|
||||||
{
|
String(GRI.class));
|
||||||
bAlwaysRelevant = false
|
WriteToChatLocalized(
|
||||||
bOnlyRelevantToOwner = true
|
CTI_IncompatibleGRIWarning,
|
||||||
bSkipActorPropertyReplication = false
|
class'KFLocalMessage'.default.InteractionColor);
|
||||||
|
}
|
||||||
PendingSync = false
|
|
||||||
Recieved = 0
|
defaultproperties
|
||||||
Preloaded = 0
|
{
|
||||||
}
|
bAlwaysRelevant = false
|
||||||
|
bOnlyRelevantToOwner = true
|
||||||
|
bSkipActorPropertyReplication = false
|
||||||
|
|
||||||
|
PendingSync = false
|
||||||
|
|
||||||
|
NotificationPercent = 0
|
||||||
|
WaitingGRI = 0
|
||||||
|
WaitingGRIThreshold = 15
|
||||||
|
WaitingGRILimit = 30
|
||||||
|
}
|
||||||
|
13
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
13
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_AutoTurret'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
13
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_BladedPistol'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Blunderbuss'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ChainBat'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ChiappaRhino'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ChiappaRhinoDual'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
13
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_CompoundBow'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Doshinegun'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
13
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_DualBladed'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
13
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_FAMAS'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
13
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_G18'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
13
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_G36C extends KFWeapDef_G36C
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_G36C'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
13
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_GravityImploder'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
13
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_HVStormCannon'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
13
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_IonThruster'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_MG3 extends KFWeapDef_MG3
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_MG3'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_LMG_MG3"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Mine_Reconstructor'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Minigun'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Minigun"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_MosinNagant'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ParasiteImplanter'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Pistol_DualG18'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Pistol_G18C'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Scythe'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Shotgun_S12.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Shotgun_S12.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Shotgun_S12'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ShrinkRayGun'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ThermiteBore'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_ZedMKIII'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
|
||||||
|
}
|
13
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
static function String GetItemLocalization(String KeyName)
|
||||||
|
{
|
||||||
|
return class'KFGame.KFWeapDef_Zweihander'.static.GetItemLocalization(KeyName);
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_LMG_MG3 extends KFWeap_LMG_MG3;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Minigun extends KFWeap_Minigun;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,83 +0,0 @@
|
|||||||
class Helper extends Object;
|
|
||||||
|
|
||||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
|
||||||
{
|
|
||||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function ModifyTrader(
|
|
||||||
KFGameReplicationInfo KFGRI,
|
|
||||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
|
||||||
Array<class<KFWeaponDefinition> > AddItems,
|
|
||||||
bool ReplaceMode)
|
|
||||||
{
|
|
||||||
local KFGFxObject_TraderItems TraderItems;
|
|
||||||
local STraderItem Item;
|
|
||||||
local class<KFWeaponDefinition> WeapDef;
|
|
||||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
|
||||||
local int Index;
|
|
||||||
local int MaxItemID;
|
|
||||||
|
|
||||||
if (KFGRI == None) return;
|
|
||||||
|
|
||||||
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
|
|
||||||
|
|
||||||
if (!ReplaceMode)
|
|
||||||
{
|
|
||||||
foreach TraderItems.SaleItems(Item)
|
|
||||||
{
|
|
||||||
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
|
||||||
{
|
|
||||||
WeapDefs.AddItem(Item.WeaponDef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Index = 0; Index < AddItems.Length; Index++)
|
|
||||||
WeapDefs.AddItem(AddItems[Index]);
|
|
||||||
|
|
||||||
WeapDefs.Sort(ByPrice);
|
|
||||||
|
|
||||||
TraderItems.SaleItems.Length = 0;
|
|
||||||
MaxItemID = 0;
|
|
||||||
foreach WeapDefs(WeapDef)
|
|
||||||
{
|
|
||||||
Item.WeaponDef = WeapDef;
|
|
||||||
Item.ItemID = ++MaxItemID;
|
|
||||||
TraderItems.SaleItems.AddItem(Item);
|
|
||||||
}
|
|
||||||
|
|
||||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
|
||||||
|
|
||||||
KFGRI.TraderItems = TraderItems;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
|
|
||||||
{
|
|
||||||
local class<KFWeaponDefinition> WeapDef;
|
|
||||||
|
|
||||||
foreach WeapDefs(WeapDef)
|
|
||||||
{
|
|
||||||
PreloadWeapon(WeapDef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function PreloadWeapon(class<KFWeaponDefinition> WeapDef)
|
|
||||||
{
|
|
||||||
local class<KFWeapon> KFW;
|
|
||||||
|
|
||||||
KFW = class<KFWeapon> (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class'));
|
|
||||||
if (KFW != None)
|
|
||||||
{
|
|
||||||
// This doesn't seem to have any effect right now,
|
|
||||||
// so we're forced to use a workaround: CTI_RepInfo.ServerPreloadWeaponWorkaround()
|
|
||||||
// But I still leave it for the future
|
|
||||||
// in the hope that someday we can preload weapon models using this function
|
|
||||||
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
12
CTI/Classes/KFW_Access.uc
Normal file
12
CTI/Classes/KFW_Access.uc
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
class KFW_Access extends Object
|
||||||
|
within KFWeapon;
|
||||||
|
|
||||||
|
public function KFW_StartLoadWeaponContent()
|
||||||
|
{
|
||||||
|
StartLoadWeaponContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
43
CTI/Classes/OfficialWeapons.uc
Normal file
43
CTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
class OfficialWeapons extends Object
|
||||||
|
config(CTI);
|
||||||
|
|
||||||
|
const Trader = class'Trader';
|
||||||
|
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||||
|
|
||||||
|
var private config String Comment;
|
||||||
|
var private config Array<String> Item;
|
||||||
|
|
||||||
|
private delegate int ByName(String A, String B)
|
||||||
|
{
|
||||||
|
return A > B ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Update(bool Enabled)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||||
|
local class<KFWeaponDefinition> KFWeapDef;
|
||||||
|
|
||||||
|
if (!Enabled) return;
|
||||||
|
|
||||||
|
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||||
|
|
||||||
|
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||||
|
{
|
||||||
|
default.Comment = DefaultComment;
|
||||||
|
default.Item.Length = 0;
|
||||||
|
|
||||||
|
foreach KFWeapDefs(KFWeapDef)
|
||||||
|
{
|
||||||
|
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||||
|
}
|
||||||
|
|
||||||
|
default.Item.Sort(ByName);
|
||||||
|
|
||||||
|
StaticSaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -1,75 +1,105 @@
|
|||||||
class RemoveItems extends Object
|
class RemoveItems extends Object
|
||||||
dependson(CTI)
|
dependson(CTI)
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
var public config bool bAll;
|
var public config bool bAll;
|
||||||
var private config Array<String> Item;
|
var public config bool bHRG;
|
||||||
|
var public config bool bDLC;
|
||||||
public static function InitConfig(int Version, int LatestVersion)
|
var private config Array<String> Item;
|
||||||
{
|
|
||||||
switch (Version)
|
public static function InitConfig(int Version, int LatestVersion)
|
||||||
{
|
{
|
||||||
case `NO_CONFIG:
|
switch (Version)
|
||||||
ApplyDefault();
|
{
|
||||||
|
case `NO_CONFIG:
|
||||||
default: break;
|
ApplyDefault();
|
||||||
}
|
|
||||||
|
case 2:
|
||||||
if (LatestVersion != Version)
|
default.bHRG = false;
|
||||||
{
|
default.bDLC = false;
|
||||||
StaticSaveConfig();
|
|
||||||
}
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function ApplyDefault()
|
if (LatestVersion != Version)
|
||||||
{
|
{
|
||||||
default.bAll = false;
|
StaticSaveConfig();
|
||||||
default.Item.Length = 0;
|
}
|
||||||
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
}
|
||||||
}
|
|
||||||
|
private static function ApplyDefault()
|
||||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
{
|
||||||
{
|
default.bAll = false;
|
||||||
local Array<class<KFWeaponDefinition> > ItemList;
|
default.bHRG = false;
|
||||||
local class<KFWeaponDefinition> ItemClass;
|
default.bDLC = false;
|
||||||
local String ItemRaw;
|
default.Item.Length = 0;
|
||||||
local int Line;
|
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
||||||
|
}
|
||||||
`Log_Info("Load items to remove:");
|
|
||||||
if (default.bAll)
|
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||||
{
|
{
|
||||||
`Log_Info("Remove all default items");
|
local Array<class<KFWeaponDefinition> > ItemList;
|
||||||
}
|
local class<KFWeaponDefinition> ItemWeapDef;
|
||||||
else
|
local class<KFWeapon> ItemWeapon;
|
||||||
{
|
local String ItemRaw;
|
||||||
foreach default.Item(ItemRaw, Line)
|
local int Line;
|
||||||
{
|
|
||||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
`Log_Info("Load items to remove:");
|
||||||
if (ItemClass == None)
|
if (default.bAll)
|
||||||
{
|
{
|
||||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
|
`Log_Info("Remove all default items");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ItemList.AddItem(ItemClass);
|
if (default.bHRG)
|
||||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
{
|
||||||
}
|
`Log_Info("Remove all HRG items");
|
||||||
}
|
}
|
||||||
|
if (default.bDLC)
|
||||||
if (ItemList.Length == default.Item.Length)
|
{
|
||||||
{
|
`Log_Info("Remove all DLC items");
|
||||||
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
|
}
|
||||||
}
|
|
||||||
else
|
foreach default.Item(ItemRaw, Line)
|
||||||
{
|
{
|
||||||
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||||
}
|
if (ItemWeapDef == None)
|
||||||
}
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||||
return ItemList;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||||
{
|
if (ItemWeapon == None)
|
||||||
|
{
|
||||||
}
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemList.AddItem(ItemWeapDef);
|
||||||
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemList.Length == default.Item.Length)
|
||||||
|
{
|
||||||
|
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ItemList;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
203
CTI/Classes/Trader.uc
Normal file
203
CTI/Classes/Trader.uc
Normal file
@ -0,0 +1,203 @@
|
|||||||
|
class Trader extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
// Bug:
|
||||||
|
// The wrong weapon is purchased if the index is greater than 256 😡
|
||||||
|
// Some greedy guy saved 3 bytes for no reason again
|
||||||
|
const ITEMS_LIMIT = 256;
|
||||||
|
|
||||||
|
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||||
|
{
|
||||||
|
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local String TraderItemsPath;
|
||||||
|
|
||||||
|
if (KFGRI == None)
|
||||||
|
{
|
||||||
|
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None)
|
||||||
|
{
|
||||||
|
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFWeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeapon> > KFWeapons;
|
||||||
|
local class<KFWeapon> KFWeapon;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None)
|
||||||
|
{
|
||||||
|
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||||
|
if (KFWeapon != None)
|
||||||
|
{
|
||||||
|
KFWeapons.AddItem(KFWeapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFWeapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return WeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static simulated function Array< class<KFWeaponDefinition> > GenerateWeapDefList(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
const out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||||
|
const out Array<class<KFWeaponDefinition> > AddItems,
|
||||||
|
bool RemoveAll,
|
||||||
|
bool RemoveHRG,
|
||||||
|
bool RemoveDLC,
|
||||||
|
bool bDisableItemLimitCheck,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local Array< class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
if (!RemoveAll)
|
||||||
|
{
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None
|
||||||
|
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
|
||||||
|
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
|
||||||
|
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
|
||||||
|
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||||
|
{
|
||||||
|
if (WeaponClassIsUnique(AddItems[Index].default.WeaponClassPath, WeapDefs, LogLevel))
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(AddItems[Index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WeapDefs.Sort(ByPrice);
|
||||||
|
|
||||||
|
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
|
||||||
|
{
|
||||||
|
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
|
||||||
|
`Log_Warn("Excluded items:");
|
||||||
|
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
|
||||||
|
{
|
||||||
|
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
|
||||||
|
}
|
||||||
|
WeapDefs.Length = ITEMS_LIMIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
return WeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static simulated function OverwriteTraderItems(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
const out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
local int MaxItemID;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
TraderItems.SaleItems.Length = 0;
|
||||||
|
MaxItemID = 0;
|
||||||
|
|
||||||
|
`Log_Debug("Trader Items:");
|
||||||
|
foreach WeapDefs(WeapDef)
|
||||||
|
{
|
||||||
|
Item.WeaponDef = WeapDef;
|
||||||
|
Item.ItemID = MaxItemID++;
|
||||||
|
TraderItems.SaleItems.AddItem(Item);
|
||||||
|
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
|
||||||
|
}
|
||||||
|
|
||||||
|
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||||
|
|
||||||
|
KFGRI.TraderItems = TraderItems;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
foreach WeapDefs(WeapDef)
|
||||||
|
{
|
||||||
|
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
188
CTI/Classes/Unlocker.uc
Normal file
188
CTI/Classes/Unlocker.uc
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
class Unlocker extends Object
|
||||||
|
dependson(WeaponReplacements)
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
// TODO:
|
||||||
|
// replace shopContainer (KFGFxTraderContainer_Store)
|
||||||
|
// without replacing KFGFxMoviePlayer_Manager
|
||||||
|
// but how? 🤔
|
||||||
|
|
||||||
|
const Trader = class'Trader';
|
||||||
|
const Replacements = class'WeaponReplacements';
|
||||||
|
|
||||||
|
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (Locs(UnlockType))
|
||||||
|
{
|
||||||
|
case "true":
|
||||||
|
case "false":
|
||||||
|
case "auto":
|
||||||
|
case "replaceweapons":
|
||||||
|
case "replacefilter":
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function bool UnlockDLC(
|
||||||
|
KFGameInfo KFGI,
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
String UnlockType,
|
||||||
|
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
out BoolWrapper DLCSkinUpdateRequired,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (Locs(UnlockType))
|
||||||
|
{
|
||||||
|
case "true":
|
||||||
|
case "auto":
|
||||||
|
return Auto(KFGI, KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||||
|
|
||||||
|
case "replaceweapons":
|
||||||
|
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||||
|
|
||||||
|
case "replacefilter":
|
||||||
|
DLCSkinUpdateRequired.Value = false;
|
||||||
|
return ReplaceFilter(KFGI, LogLevel);
|
||||||
|
|
||||||
|
case "false":
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool Auto(
|
||||||
|
KFGameInfo KFGI,
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
out BoolWrapper DLCSkinUpdateRequired,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local bool CustomGFxManager;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
if (KFGI == None) return false;
|
||||||
|
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
|
{
|
||||||
|
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CustomGFxManager)
|
||||||
|
{
|
||||||
|
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DLCSkinUpdateRequired.Value = false;
|
||||||
|
return ReplaceFilter(KFGI, LogLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool ReplaceWeapons(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||||
|
out BoolWrapper DLCSkinUpdateRequired,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||||
|
local bool Unlock, PartialUnlock;
|
||||||
|
local int Index;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
`Log_Debug("Unlock by replace weapons");
|
||||||
|
|
||||||
|
Unlock = false;
|
||||||
|
PartialUnlock = false;
|
||||||
|
DLCSkinUpdateRequired.Value = false;
|
||||||
|
|
||||||
|
for (Index = 0; Index < WeapDefs.Length; Index++)
|
||||||
|
{
|
||||||
|
WeapDef = WeapDefs[Index];
|
||||||
|
|
||||||
|
if (WeapDef.default.SharedUnlockId == SCU_None) continue;
|
||||||
|
|
||||||
|
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDef, LogLevel);
|
||||||
|
if (WeapDefReplacement != None)
|
||||||
|
{
|
||||||
|
Unlock = true;
|
||||||
|
DLCSkinUpdateRequired.Value = true;
|
||||||
|
if (WeapDefs.Find(WeapDefReplacement) == INDEX_NONE)
|
||||||
|
{
|
||||||
|
WeapDefs[Index] = WeapDefReplacement;
|
||||||
|
`Log_Debug(WeapDef @ "replaced by" @ WeapDefReplacement);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WeapDefs.Remove(Index--, 1);
|
||||||
|
`Log_Debug("Skip already unlocked weapon:" @ WeapDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PartialUnlock = true;
|
||||||
|
`Log_Warn("Can't unlock item:" @ WeapDef @ "SharedUnlockId:" @ WeapDef.default.SharedUnlockId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PartialUnlock)
|
||||||
|
{
|
||||||
|
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
|
||||||
|
}
|
||||||
|
|
||||||
|
return Unlock;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local SWeapReplace WeapReplace;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
foreach Replacements.default.DLC(WeapReplace)
|
||||||
|
{
|
||||||
|
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
|
||||||
|
{
|
||||||
|
return WeapReplace.WeapDef;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
`Log_Debug("Unlock by replace filter");
|
||||||
|
|
||||||
|
if (KFGI == None) return false;
|
||||||
|
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
|
{
|
||||||
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
189
CTI/Classes/WeaponReplacements.uc
Normal file
189
CTI/Classes/WeaponReplacements.uc
Normal file
@ -0,0 +1,189 @@
|
|||||||
|
class WeaponReplacements extends Object;
|
||||||
|
|
||||||
|
struct SWeapReplace
|
||||||
|
{
|
||||||
|
var const class<KFWeaponDefinition> WeapDef;
|
||||||
|
var const class<KFWeaponDefinition> WeapDefParent;
|
||||||
|
var const class<KFWeapon> Weap;
|
||||||
|
var const class<KFWeapon> WeapParent;
|
||||||
|
};
|
||||||
|
|
||||||
|
var public const Array<SWeapReplace> DLC;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_AutoTurret',
|
||||||
|
WeapDefParent=class'KFWeapDef_AutoTurret',
|
||||||
|
Weap=class'CTI_Weap_AutoTurret',
|
||||||
|
WeapParent=class'KFWeap_AutoTurret'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_BladedPistol',
|
||||||
|
WeapDefParent=class'KFWeapDef_BladedPistol',
|
||||||
|
Weap=class'CTI_Weap_Pistol_Bladed',
|
||||||
|
WeapParent=class'KFWeap_Pistol_Bladed'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Blunderbuss',
|
||||||
|
WeapDefParent=class'KFWeapDef_Blunderbuss',
|
||||||
|
Weap=class'CTI_Weap_Pistol_Blunderbuss',
|
||||||
|
WeapParent=class'KFWeap_Pistol_Blunderbuss'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ChainBat',
|
||||||
|
WeapDefParent=class'KFWeapDef_ChainBat',
|
||||||
|
Weap=class'CTI_Weap_Blunt_ChainBat',
|
||||||
|
WeapParent=class'KFWeap_Blunt_ChainBat'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ChiappaRhino',
|
||||||
|
WeapDefParent=class'KFWeapDef_ChiappaRhino',
|
||||||
|
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
|
||||||
|
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
|
||||||
|
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
|
||||||
|
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
|
||||||
|
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_CompoundBow',
|
||||||
|
WeapDefParent=class'KFWeapDef_CompoundBow',
|
||||||
|
Weap=class'CTI_Weap_Bow_CompoundBow',
|
||||||
|
WeapParent=class'KFWeap_Bow_CompoundBow'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Doshinegun',
|
||||||
|
WeapDefParent=class'KFWeapDef_Doshinegun',
|
||||||
|
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
|
||||||
|
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_DualBladed',
|
||||||
|
WeapDefParent=class'KFWeapDef_DualBladed',
|
||||||
|
Weap=class'CTI_Weap_Pistol_DualBladed',
|
||||||
|
WeapParent=class'KFWeap_Pistol_DualBladed'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_FAMAS',
|
||||||
|
WeapDefParent=class'KFWeapDef_FAMAS',
|
||||||
|
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
|
||||||
|
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_G18',
|
||||||
|
WeapDefParent=class'KFWeapDef_G18',
|
||||||
|
Weap=class'CTI_Weap_SMG_G18',
|
||||||
|
WeapParent=class'KFWeap_SMG_G18'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_G36C',
|
||||||
|
WeapDefParent=class'KFWeapDef_G36C',
|
||||||
|
Weap=class'CTI_Weap_AssaultRifle_G36C',
|
||||||
|
WeapParent=class'KFWeap_AssaultRifle_G36C'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_GravityImploder',
|
||||||
|
WeapDefParent=class'KFWeapDef_GravityImploder',
|
||||||
|
Weap=class'CTI_Weap_GravityImploder',
|
||||||
|
WeapParent=class'KFWeap_GravityImploder'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_HVStormCannon',
|
||||||
|
WeapDefParent=class'KFWeapDef_HVStormCannon',
|
||||||
|
Weap=class'CTI_Weap_HVStormCannon',
|
||||||
|
WeapParent=class'KFWeap_HVStormCannon'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_IonThruster',
|
||||||
|
WeapDefParent=class'KFWeapDef_IonThruster',
|
||||||
|
Weap=class'CTI_Weap_Edged_IonThruster',
|
||||||
|
WeapParent=class'KFWeap_Edged_IonThruster'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_MG3',
|
||||||
|
WeapDefParent=class'KFWeapDef_MG3',
|
||||||
|
Weap=class'CTI_Weap_LMG_MG3',
|
||||||
|
WeapParent=class'KFWeap_LMG_MG3'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
|
||||||
|
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
|
||||||
|
Weap=class'CTI_Weap_Mine_Reconstructor',
|
||||||
|
WeapParent=class'KFWeap_Mine_Reconstructor'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Minigun',
|
||||||
|
WeapDefParent=class'KFWeapDef_Minigun',
|
||||||
|
Weap=class'CTI_Weap_Minigun',
|
||||||
|
WeapParent=class'KFWeap_Minigun'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_MosinNagant',
|
||||||
|
WeapDefParent=class'KFWeapDef_MosinNagant',
|
||||||
|
Weap=class'CTI_Weap_Rifle_MosinNagant',
|
||||||
|
WeapParent=class'KFWeap_Rifle_MosinNagant'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
|
||||||
|
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
|
||||||
|
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
|
||||||
|
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
|
||||||
|
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
|
||||||
|
Weap=class'CTI_Weap_Pistol_DualG18',
|
||||||
|
WeapParent=class'KFWeap_Pistol_DualG18'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Pistol_G18C',
|
||||||
|
WeapDefParent=class'KFWeapDef_Pistol_G18C',
|
||||||
|
Weap=class'CTI_Weap_Pistol_G18C',
|
||||||
|
WeapParent=class'KFWeap_Pistol_G18C'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
|
||||||
|
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
|
||||||
|
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
|
||||||
|
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Scythe',
|
||||||
|
WeapDefParent=class'KFWeapDef_Scythe',
|
||||||
|
Weap=class'CTI_Weap_Edged_Scythe',
|
||||||
|
WeapParent=class'KFWeap_Edged_Scythe'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Shotgun_S12',
|
||||||
|
WeapDefParent=class'KFWeapDef_Shotgun_S12',
|
||||||
|
Weap=class'CTI_Weap_Shotgun_S12',
|
||||||
|
WeapParent=class'KFWeap_Shotgun_S12'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
|
||||||
|
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
|
||||||
|
Weap=class'CTI_Weap_ShrinkRayGun',
|
||||||
|
WeapParent=class'KFWeap_ShrinkRayGun'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ThermiteBore',
|
||||||
|
WeapDefParent=class'KFWeapDef_ThermiteBore',
|
||||||
|
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
|
||||||
|
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_ZedMKIII',
|
||||||
|
WeapDefParent=class'KFWeapDef_ZedMKIII',
|
||||||
|
Weap=class'CTI_Weap_ZedMKIII',
|
||||||
|
WeapParent=class'KFWeap_ZedMKIII'
|
||||||
|
)})
|
||||||
|
DLC.Add({(
|
||||||
|
WeapDef=class'CTI_WeapDef_Zweihander',
|
||||||
|
WeapDefParent=class'KFWeapDef_Zweihander',
|
||||||
|
Weap=class'CTI_Weap_Edged_Zweihander',
|
||||||
|
WeapParent=class'KFWeap_Edged_Zweihander'
|
||||||
|
)})
|
||||||
|
}
|
@ -1,19 +1,20 @@
|
|||||||
class _Logger extends Object
|
class _Logger extends Object
|
||||||
abstract;
|
abstract;
|
||||||
|
|
||||||
enum E_LogLevel
|
enum E_LogLevel
|
||||||
{
|
{
|
||||||
LL_WrongLevel,
|
LL_WrongLevel,
|
||||||
LL_Fatal,
|
LL_None,
|
||||||
LL_Error,
|
LL_Fatal,
|
||||||
LL_Warning,
|
LL_Error,
|
||||||
LL_Info,
|
LL_Warning,
|
||||||
LL_Debug,
|
LL_Info,
|
||||||
LL_Trace,
|
LL_Debug,
|
||||||
LL_All
|
LL_Trace,
|
||||||
};
|
LL_All
|
||||||
|
};
|
||||||
defaultproperties
|
|
||||||
{
|
defaultproperties
|
||||||
|
{
|
||||||
}
|
|
||||||
|
}
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
// Constants
|
// Constants
|
||||||
`define NO_CONFIG 0
|
`define NO_CONFIG 0
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
// Imports
|
// Imports
|
||||||
`include(Logger.uci)
|
`include(Logger.uci)
|
||||||
`include(Constants.uci)
|
`include(Constants.uci)
|
||||||
|
@ -1,11 +1,15 @@
|
|||||||
// Logger
|
// Logger
|
||||||
`define Log_Tag 'CTI'
|
`define Log_Tag 'CTI'
|
||||||
|
|
||||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||||
|
|
||||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
|
||||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||||
|
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||||
|
|
||||||
|
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,55 +1,84 @@
|
|||||||
|
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||||
|
|
||||||
[h1]Features[/h1]
|
[h1]Features[/h1]
|
||||||
- remove and/or add items;
|
[list]
|
||||||
- unlock DLC weapons;
|
[*]remove/add items to trader;
|
||||||
- correct items sorting (by price);
|
[*]can preload weapon models (no lags when someone buys weapons);
|
||||||
- can preload weapon models (no lags during trader time);
|
[*]unlock DLC weapons;
|
||||||
- don't have to worry about adding new guns after each Tripware update.
|
[*]correct items sorting (by price);
|
||||||
|
[*]don't have to worry about adding new guns after each KF2 update.
|
||||||
|
[/list]
|
||||||
|
|
||||||
[h1]Whitelisted?[/h1]
|
[h1]Whitelisted?[/h1]
|
||||||
No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved.
|
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
|
||||||
|
|
||||||
[h1]Usage (single player)[/h1]
|
[h1]Usage (single player)[/h1]
|
||||||
1. Subscribe to this mutator;
|
[olist]
|
||||||
2. Start KF2;
|
[*]Subscribe to this mutator;
|
||||||
3. Open console (`) and input:
|
[*]Start KF2;
|
||||||
|
[*]Open console (~) and input:
|
||||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||||
(replace the map and add the parameters you need)
|
(replace the map and add the parameters you need)
|
||||||
4. <Enter>.
|
[*]<Enter>.
|
||||||
|
[/olist]
|
||||||
[h1]Usage (server)[/h1]
|
[h1]Usage (server)[/h1]
|
||||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||||
|
[olist]
|
||||||
1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||||
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||||
|
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||||
|
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||||
|
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||||
3. Start the server and wait while the mutator is downloading;
|
[*]Start the server and wait while the mutator is downloading;
|
||||||
4. Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||||
|
[/olist]
|
||||||
|
|
||||||
|
[h1]Important setup information[/h1]
|
||||||
|
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
|
||||||
|
So if you are using this mutator for the first time, I highly recommend doing the following:
|
||||||
|
[olist]
|
||||||
|
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
|
||||||
|
[b][CTI.CTI]
|
||||||
|
Version=0[/b]
|
||||||
|
[*]Start the game/server with CTI to generate the contents of the config.
|
||||||
|
[*]Close the game/server.
|
||||||
|
[/olist]
|
||||||
|
[b]Right now this is the only way to correctly create the default config.[/b]
|
||||||
|
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
|
||||||
|
|
||||||
[h1]Setup (KFCTI.ini)[/h1]
|
[h1]Setup (KFCTI.ini)[/h1]
|
||||||
Config will be created at the first start.
|
[list]
|
||||||
|
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||||
|
|
||||||
Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
|
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||||
|
|
||||||
Set [b]bForcePreloadContent=True[/b] to preload weapon models and have no lags during trader time.
|
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||||
|
[list]
|
||||||
|
[*][b]False[/b] - disable DLC unlock.
|
||||||
|
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||||
|
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||||
|
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
|
||||||
|
[/list]
|
||||||
|
|
||||||
Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||||
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||||
Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
|
||||||
|
|
||||||
Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||||
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
[*]Set [b]bHRG=True[/b] to remove HRG items.
|
||||||
|
[*]Set [b]bDLC=True[/b] to remove DLC items.
|
||||||
|
|
||||||
[h1]Example config(s)[/h1]
|
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||||
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154/]Reinforcement Weapon Pack[/url]
|
example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||||
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177173363434/]Warface Arsenal[/url]
|
[/list]
|
||||||
|
|
||||||
|
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
|
||||||
|
[b]Item=[/b]
|
||||||
|
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
|
||||||
|
|
||||||
[h1]Notes[/h1]
|
[h1]Notes[/h1]
|
||||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||||
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
|
|
||||||
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators. However, those who have already purchased the DLC will not be able to use their skins on clones.
|
|
||||||
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. Those who bought the DLC can use their skins and you don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
|
|
||||||
You can use this method or use a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] - choose what suits you best.
|
|
||||||
|
|
||||||
[h1]Sources[/h1]
|
[h1]Sources[/h1]
|
||||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] (GNU GPLv3)
|
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 385 KiB |
29
README.md
29
README.md
@ -1,26 +1,26 @@
|
|||||||
# Custom Trader Inventory
|
# Custom Trader Inventory
|
||||||
|
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
|
||||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
||||||
[](LICENSE)
|
[](LICENSE)
|
||||||
|
|
||||||
# Description
|
## Description
|
||||||
Add/Remove Items in the Trader's Inventory
|
Add/Remove Items in the Trader's Inventory
|
||||||
|
|
||||||
# Features
|
## Features
|
||||||
- remove and/or add items;
|
- remove/add items to trader;
|
||||||
|
- can preload weapon models (no lags when buying weapons);
|
||||||
- unlock DLC weapons;
|
- unlock DLC weapons;
|
||||||
- correct items sorting (by price);
|
- correct items sorting (by price);
|
||||||
- can preload weapon models (no lags during trader time);
|
|
||||||
- don't have to worry about adding new guns after each Tripware update.
|
- don't have to worry about adding new guns after each Tripware update.
|
||||||
|
|
||||||
# Usage & Setup
|
## Usage & Setup
|
||||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
|
|
||||||
# Build
|
## Build
|
||||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||||
2. open git-bash and go to any folder where you want to store sources:
|
2. open git-bash and go to any folder where you want to store sources:
|
||||||
@ -34,16 +34,9 @@ Add/Remove Items in the Trader's Inventory
|
|||||||
5. The compiled files will be here:
|
5. The compiled files will be here:
|
||||||
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||||
|
|
||||||
# Testing
|
## Bug reports
|
||||||
Open git-bash in the source folder and run command:
|
|
||||||
`./tools/builder -t`
|
|
||||||
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
|
|
||||||
|
|
||||||
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
|
|
||||||
|
|
||||||
# Bug reports
|
|
||||||
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
|
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
|
||||||
Describe what the bug looks like and how reproduce it.
|
Describe what the bug looks like and how reproduce it.
|
||||||
|
|
||||||
# License
|
## License
|
||||||
[GNU GPLv3](LICENSE)
|
[](LICENSE)
|
||||||
|
15
builder.cfg
15
builder.cfg
@ -7,15 +7,24 @@ StripSource="True"
|
|||||||
|
|
||||||
# Mutators to be compiled
|
# Mutators to be compiled
|
||||||
# Specify them with a space as a separator,
|
# Specify them with a space as a separator,
|
||||||
# Mutators will be compiled in the specified order
|
# Mutators will be compiled in the specified order
|
||||||
PackageBuildOrder="CTI"
|
PackageBuildOrder="CTI"
|
||||||
|
|
||||||
|
|
||||||
|
### Brew parameters ###
|
||||||
|
|
||||||
|
# Packages you want to brew using @peelz's patched KFEditor.
|
||||||
|
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||||
|
# Specify them with a space as a separator,
|
||||||
|
# The order doesn't matter
|
||||||
|
PackagePeelzBrew=""
|
||||||
|
|
||||||
|
|
||||||
### Steam Workshop upload parameters ###
|
### Steam Workshop upload parameters ###
|
||||||
|
|
||||||
# Mutators that will be uploaded to the workshop
|
# Mutators that will be uploaded to the workshop
|
||||||
# Specify them with a space as a separator,
|
# Specify them with a space as a separator,
|
||||||
# The order doesn't matter
|
# The order doesn't matter
|
||||||
PackageUpload="CTI"
|
PackageUpload="CTI"
|
||||||
|
|
||||||
|
|
||||||
@ -30,7 +39,7 @@ Map="KF-Nuked"
|
|||||||
# Endless: KFGameContent.KFGameInfo_Endless
|
# Endless: KFGameContent.KFGameInfo_Endless
|
||||||
# Objective: KFGameContent.KFGameInfo_Objective
|
# Objective: KFGameContent.KFGameInfo_Objective
|
||||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||||
Game="KFGameContent.KFGameInfo_Endless"
|
Game="KFGameContent.KFGameInfo_Survival"
|
||||||
|
|
||||||
# Difficulty:
|
# Difficulty:
|
||||||
# Normal: 0
|
# Normal: 0
|
||||||
|
2
tools
2
tools
Submodule tools updated: 2f173aad7a...fb458ac61f
Reference in New Issue
Block a user