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33
.editorconfig
Normal file
33
.editorconfig
Normal file
@ -0,0 +1,33 @@
|
||||
root = true
|
||||
|
||||
# Global
|
||||
[*]
|
||||
indent_style = unset
|
||||
indent_size = 4
|
||||
tab_width = 4
|
||||
end_of_line = lf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = unset
|
||||
|
||||
# Unreal Engine 3 / Source
|
||||
[*.uc]
|
||||
indent_style = tab
|
||||
|
||||
[*.{uci,upkg}]
|
||||
|
||||
# Unreal Engine 3 / i18n
|
||||
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
|
||||
charset = utf-16le
|
||||
|
||||
# Other
|
||||
[*.md]
|
||||
indent_style = space
|
||||
trim_trailing_whitespace = false
|
||||
|
||||
[*.yml]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.{txt,cfg,conf}]
|
||||
indent_style = tab
|
72
.github/workflows/mega-linter.yml
vendored
Normal file
72
.github/workflows/mega-linter.yml
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
---
|
||||
name: MegaLinter
|
||||
|
||||
permissions: read-all
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
branches: [master]
|
||||
|
||||
env:
|
||||
APPLY_FIXES: none
|
||||
APPLY_FIXES_EVENT: pull_request
|
||||
APPLY_FIXES_MODE: commit
|
||||
DISABLE: SPELL
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.ref }}-${{ github.workflow }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: MegaLinter
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: MegaLinter
|
||||
id: ml
|
||||
uses: oxsecurity/megalinter@v7
|
||||
env:
|
||||
VALIDATE_ALL_CODEBASE: true
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Archive production artifacts
|
||||
if: ${{ success() }} || ${{ failure() }}
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: MegaLinter reports
|
||||
path: |
|
||||
megalinter-reports
|
||||
mega-linter.log
|
||||
|
||||
- name: Create Pull Request with applied fixes
|
||||
id: cpr
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: peter-evans/create-pull-request@v5
|
||||
with:
|
||||
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||
commit-message: "[MegaLinter] Apply linters automatic fixes"
|
||||
title: "[MegaLinter] Apply linters automatic fixes"
|
||||
labels: bot
|
||||
- name: Create PR output
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: |
|
||||
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||
|
||||
- name: Prepare commit
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
run: sudo chown -Rc $UID .git/
|
||||
- name: Commit and push applied linter fixes
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: stefanzweifel/git-auto-commit-action@v4
|
||||
with:
|
||||
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
|
||||
commit_message: "[MegaLinter] Apply linters fixes"
|
||||
commit_user_name: "github-actions"
|
||||
commit_user_email: "github-actions[bot]@users.noreply.github.com"
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
*.psd
|
||||
/ignore
|
@ -29,23 +29,36 @@ private static function ApplyDefault()
|
||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > ItemList;
|
||||
local class<KFWeaponDefinition> ItemClass;
|
||||
local class<KFWeaponDefinition> ItemWeapDef;
|
||||
local class<KFWeapon> ItemWeapon;
|
||||
local String ItemRaw;
|
||||
local int Line;
|
||||
|
||||
`Log_Info("Load Items to add:");
|
||||
foreach default.Item(ItemRaw, Line)
|
||||
{
|
||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemClass == None)
|
||||
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemWeapDef == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||
if (ItemWeapon == None)
|
||||
{
|
||||
ItemList.AddItem(ItemClass);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemList.AddItem(ItemWeapDef);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
}
|
||||
|
||||
if (ItemList.Length == default.Item.Length)
|
||||
|
@ -1,21 +1,33 @@
|
||||
class CTI extends Info
|
||||
config(CTI);
|
||||
|
||||
const LatestVersion = 1;
|
||||
const LatestVersion = 4;
|
||||
|
||||
const CfgRemoveItems = class'RemoveItems';
|
||||
const CfgAddItems = class'AddItems';
|
||||
const Helper = class'Helper';
|
||||
const CfgRemoveItems = class'RemoveItems';
|
||||
const CfgAddItems = class'AddItems';
|
||||
const CfgOfficialWeapons = class'OfficialWeapons';
|
||||
const Trader = class'Trader';
|
||||
const Unlocker = class'Unlocker';
|
||||
|
||||
struct S_PreloadContent
|
||||
{
|
||||
var class<KFWeaponDefinition> KFWD;
|
||||
var class<KFWeapon> KFWC;
|
||||
var KFWeapon KFW;
|
||||
var KFW_Access KFWA;
|
||||
};
|
||||
|
||||
var private config int Version;
|
||||
var private config E_LogLevel LogLevel;
|
||||
var private config String UnlockDLC;
|
||||
var private config bool bPreloadContent;
|
||||
var private config bool bForcePreloadContent;
|
||||
var private config bool UnlockDLC;
|
||||
var private config bool bOfficialWeaponsList;
|
||||
var private config bool bDisableItemLimitCheck;
|
||||
|
||||
var private KFGameInfo KFGI;
|
||||
var private KFGameInfo KFGI;
|
||||
var private KFGameReplicationInfo KFGRI;
|
||||
|
||||
var private Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||
|
||||
@ -23,16 +35,29 @@ var private Array<CTI_RepInfo> RepInfos;
|
||||
|
||||
var private bool ReadyToSync;
|
||||
|
||||
// To bypass "Booleans may not be out parameters" error
|
||||
struct BoolWrapper
|
||||
{
|
||||
var bool Value;
|
||||
|
||||
structdefaultproperties
|
||||
{
|
||||
Value = false
|
||||
}
|
||||
};
|
||||
|
||||
var private BoolWrapper DLCSkinUpdateRequired;
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
||||
|
||||
@ -50,7 +75,7 @@ public event PreBeginPlay()
|
||||
|
||||
public event PostBeginPlay()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
@ -61,14 +86,13 @@ public event PostBeginPlay()
|
||||
|
||||
private function PreInit()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (Version == `NO_CONFIG)
|
||||
{
|
||||
LogLevel = LL_Info;
|
||||
bPreloadContent = true;
|
||||
bForcePreloadContent = true;
|
||||
UnlockDLC = false;
|
||||
UnlockDLC = "False";
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
@ -80,8 +104,15 @@ private function PreInit()
|
||||
case `NO_CONFIG:
|
||||
`Log_Info("Config created");
|
||||
|
||||
case 1:
|
||||
bOfficialWeaponsList = false;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
bDisableItemLimitCheck = false;
|
||||
|
||||
case MaxInt:
|
||||
`Log_Info("Config updated to version"@LatestVersion);
|
||||
`Log_Info("Config updated to version" @ LatestVersion);
|
||||
break;
|
||||
|
||||
case LatestVersion:
|
||||
@ -95,6 +126,8 @@ private function PreInit()
|
||||
break;
|
||||
}
|
||||
|
||||
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
Version = LatestVersion;
|
||||
@ -109,15 +142,22 @@ private function PreInit()
|
||||
}
|
||||
`Log_Base("LogLevel:" @ LogLevel);
|
||||
|
||||
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
|
||||
{
|
||||
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
|
||||
UnlockDLC = "False";
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
||||
AddItems = CfgAddItems.static.Load(LogLevel);
|
||||
}
|
||||
|
||||
private function PostInit()
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (WorldInfo == None || WorldInfo.Game == None)
|
||||
{
|
||||
@ -133,12 +173,6 @@ private function PostInit()
|
||||
return;
|
||||
}
|
||||
|
||||
if (UnlockDLC && KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||
`Log_Info("DLC unlocked");
|
||||
}
|
||||
|
||||
if (KFGI.GameReplicationInfo == None)
|
||||
{
|
||||
SetTimer(1.0f, false, nameof(PostInit));
|
||||
@ -153,87 +187,148 @@ private function PostInit()
|
||||
return;
|
||||
}
|
||||
|
||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
|
||||
WeapDefs = Trader.static.GenerateWeapDefList(
|
||||
KFGRI,
|
||||
RemoveItems,
|
||||
AddItems,
|
||||
CfgRemoveItems.default.bAll,
|
||||
CfgRemoveItems.default.bHRG,
|
||||
CfgRemoveItems.default.bDLC,
|
||||
bDisableItemLimitCheck,
|
||||
LogLevel);
|
||||
|
||||
RemoveItems.Length = 0;
|
||||
AddItems.Length = 0;
|
||||
|
||||
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, WeapDefs, DLCSkinUpdateRequired, LogLevel))
|
||||
{
|
||||
`Log_Info("DLC unlocked");
|
||||
}
|
||||
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
|
||||
|
||||
Trader.static.OverwriteTraderItems(KFGRI, WeapDefs, LogLevel);
|
||||
|
||||
`Log_Info("Trader items:" @ WeapDefs.Length);
|
||||
|
||||
if (bPreloadContent)
|
||||
{
|
||||
Helper.static.PreloadContent(AddItems);
|
||||
Preload(WeapDefs);
|
||||
}
|
||||
|
||||
ReadyToSync = true;
|
||||
|
||||
foreach RepInfos(RepLink)
|
||||
foreach RepInfos(RepInfo)
|
||||
{
|
||||
if (RepLink.PendingSync)
|
||||
if (RepInfo.PendingSync)
|
||||
{
|
||||
RepLink.ServerSync();
|
||||
RepInfo.Replicate(WeapDefs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function Preload(const out Array<class<KFWeaponDefinition> > Content)
|
||||
{
|
||||
local Array<S_PreloadContent> PreloadContent;
|
||||
local S_PreloadContent SPC;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
foreach Content(SPC.KFWD)
|
||||
{
|
||||
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
||||
if (SPC.KFWC != None)
|
||||
{
|
||||
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
|
||||
{
|
||||
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
|
||||
continue;
|
||||
}
|
||||
|
||||
SPC.KFW = KFGI.Spawn(SPC.KFWC);
|
||||
if (SPC.KFW == None)
|
||||
{
|
||||
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
|
||||
if (SPC.KFWA == None)
|
||||
{
|
||||
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
|
||||
continue;
|
||||
}
|
||||
|
||||
PreloadContent.AddItem(SPC);
|
||||
}
|
||||
}
|
||||
|
||||
foreach PreloadContent(SPC)
|
||||
{
|
||||
SPC.KFWA.KFW_StartLoadWeaponContent();
|
||||
}
|
||||
|
||||
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
CreateRepLink(C);
|
||||
if (!CreateRepInfo(C))
|
||||
{
|
||||
`Log_Error("Can't create RepInfo for:" @ C);
|
||||
}
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
DestroyRepLink(C);
|
||||
DestroyRepInfo(C);
|
||||
}
|
||||
|
||||
public function bool CreateRepLink(Controller C)
|
||||
public function bool CreateRepInfo(Controller C)
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (C == None) return false;
|
||||
if (C == None || KFPlayerController(C) == None) return false;
|
||||
|
||||
RepLink = Spawn(class'CTI_RepInfo', C);
|
||||
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||
|
||||
if (RepLink == None) return false;
|
||||
if (RepInfo == None) return false;
|
||||
|
||||
RepLink.PrepareSync(
|
||||
Self,
|
||||
LogLevel,
|
||||
RemoveItems,
|
||||
AddItems,
|
||||
CfgRemoveItems.default.bAll,
|
||||
bPreloadContent,
|
||||
bForcePreloadContent);
|
||||
RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel, DLCSkinUpdateRequired.Value);
|
||||
|
||||
RepInfos.AddItem(RepLink);
|
||||
RepInfos.AddItem(RepInfo);
|
||||
|
||||
if (ReadyToSync)
|
||||
{
|
||||
RepLink.ServerSync();
|
||||
RepInfo.Replicate(WeapDefs);
|
||||
}
|
||||
else
|
||||
{
|
||||
RepLink.PendingSync = true;
|
||||
RepInfo.PendingSync = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function bool DestroyRepLink(Controller C)
|
||||
public function bool DestroyRepInfo(Controller C)
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (C == None) return false;
|
||||
|
||||
foreach RepInfos(RepLink)
|
||||
foreach RepInfos(RepInfo)
|
||||
{
|
||||
if (RepLink.Owner == C)
|
||||
if (RepInfo.Owner == C)
|
||||
{
|
||||
RepLink.SafeDestroy();
|
||||
RepInfos.RemoveItem(RepLink);
|
||||
RepInfos.RemoveItem(RepInfo);
|
||||
RepInfo.SafeDestroy();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -15,19 +15,17 @@ public event PreBeginPlay()
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||
{
|
||||
`Log_Base("Found 'CTI'");
|
||||
break;
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("Spawn 'CTI'");
|
||||
CTI = WorldInfo.Spawn(class'CTI');
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("Can't Spawn 'CTI', Destroy...");
|
||||
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
@ -37,26 +35,26 @@ public function AddMutator(Mutator Mut)
|
||||
if (Mut == Self) return;
|
||||
|
||||
if (Mut.Class == Class)
|
||||
Mut.Destroy();
|
||||
CTIMut(Mut).SafeDestroy();
|
||||
else
|
||||
Super.AddMutator(Mut);
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
Super.NotifyLogin(C);
|
||||
|
||||
CTI.NotifyLogin(C);
|
||||
|
||||
Super.NotifyLogin(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
Super.NotifyLogout(C);
|
||||
|
||||
CTI.NotifyLogout(C);
|
||||
|
||||
Super.NotifyLogout(C);
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
|
||||
GroupNames.Add("TraderItems")
|
||||
}
|
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus.uc
Normal file
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus.uc
Normal file
@ -0,0 +1,8 @@
|
||||
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
|
||||
dependsOn(CTI_GFxMenu_Trader);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
||||
}
|
@ -11,7 +11,18 @@ function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
||||
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
if (Has9mmGun())
|
||||
{
|
||||
if ((Item.ClassName == 'KFWeap_HRG_93r' || Item.ClassName == 'KFWeap_HRG_93r_Dual'))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((Item.ClassName == 'KFWeap_Pistol_9mm' || Item.ClassName == 'KFWeap_Pistol_Dual9mm'))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
|
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
@ -0,0 +1,73 @@
|
||||
class CTI_LocalMessage extends Object
|
||||
abstract;
|
||||
|
||||
var const String SyncItemsDefault;
|
||||
var private localized String SyncItems;
|
||||
|
||||
var const String WaitingGRIDefault;
|
||||
var private localized String WaitingGRI;
|
||||
|
||||
var const String IncompatibleGRIDefault;
|
||||
var private localized String IncompatibleGRI;
|
||||
|
||||
var const String IncompatibleGRIWarningDefault;
|
||||
var private localized String IncompatibleGRIWarning;
|
||||
|
||||
var const String SecondsShortDefault;
|
||||
var private localized String SecondsShort;
|
||||
|
||||
var const String PleaseWaitDefault;
|
||||
var private localized String PleaseWait;
|
||||
|
||||
enum E_CTI_LocalMessageType
|
||||
{
|
||||
CTI_SyncItems,
|
||||
CTI_WaitingGRI,
|
||||
CTI_IncompatibleGRI,
|
||||
CTI_IncompatibleGRIWarning,
|
||||
CTI_SecondsShort,
|
||||
CTI_PleaseWait
|
||||
};
|
||||
|
||||
public static function String GetLocalizedString(
|
||||
E_LogLevel LogLevel,
|
||||
E_CTI_LocalMessageType LMT,
|
||||
optional String String1,
|
||||
optional String String2,
|
||||
optional String String3)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (LMT)
|
||||
{
|
||||
case CTI_SyncItems:
|
||||
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
|
||||
|
||||
case CTI_WaitingGRI:
|
||||
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
|
||||
|
||||
case CTI_IncompatibleGRI:
|
||||
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
|
||||
|
||||
case CTI_IncompatibleGRIWarning:
|
||||
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
|
||||
|
||||
case CTI_SecondsShort:
|
||||
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||
|
||||
case CTI_PleaseWait:
|
||||
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SyncItemsDefault = "Sync items:"
|
||||
WaitingGRIDefault = "Waiting GRI..."
|
||||
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
|
||||
SecondsShortDefault = "s"
|
||||
PleaseWaitDefault = "Please wait"
|
||||
}
|
@ -1,77 +1,296 @@
|
||||
class CTI_RepInfo extends ReplicationInfo;
|
||||
class CTI_RepInfo extends ReplicationInfo
|
||||
dependson(WeaponReplacements);
|
||||
|
||||
const Helper = class'Helper';
|
||||
const CAPACITY = 64; // max: 128
|
||||
|
||||
const Trader = class'Trader';
|
||||
const LocalMessage = class'CTI_LocalMessage';
|
||||
const Replacements = class'WeaponReplacements';
|
||||
|
||||
struct ReplicationStruct
|
||||
{
|
||||
var int Size;
|
||||
var int Transfered;
|
||||
|
||||
var class<KFWeaponDefinition> Items[CAPACITY];
|
||||
var int Length;
|
||||
};
|
||||
|
||||
var public bool PendingSync;
|
||||
|
||||
var private CTI CTI;
|
||||
var private E_LogLevel LogLevel;
|
||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||
var private bool ReplaceMode;
|
||||
var private bool PreloadContent;
|
||||
var private bool ForcePreloadContent;
|
||||
|
||||
var private int Recieved;
|
||||
var private int SyncSize;
|
||||
|
||||
var private GameReplicationInfo GRI;
|
||||
var private KFPlayerController KFPC;
|
||||
var private KFPlayerReplicationInfo KFPRI;
|
||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||
var private GFxObject Notification;
|
||||
|
||||
var private String NotificationHeaderText;
|
||||
var private String NotificationLeftText;
|
||||
var private String NotificationRightText;
|
||||
var private int NotificationPercent;
|
||||
|
||||
var private int WaitingGRI;
|
||||
var private int WaitingGRIThreshold;
|
||||
var private int WaitingGRILimit;
|
||||
|
||||
var private ReplicationStruct RepData;
|
||||
var private Array<class<KFWeaponDefinition> > RepArray;
|
||||
|
||||
var private bool SkinUpdateRequired;
|
||||
|
||||
replication
|
||||
{
|
||||
if (bNetInitial && Role == ROLE_Authority)
|
||||
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
|
||||
LogLevel, SkinUpdateRequired;
|
||||
}
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
|
||||
public function PrepareSync(
|
||||
CTI _CTI,
|
||||
E_LogLevel _LogLevel,
|
||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > _AddItems,
|
||||
bool _ReplaceMode,
|
||||
bool _PreloadContent,
|
||||
bool _ForcePreloadContent)
|
||||
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
|
||||
{
|
||||
CTI = _CTI;
|
||||
LogLevel = _LogLevel;
|
||||
RemoveItems = _RemoveItems;
|
||||
AddItems = _AddItems;
|
||||
ReplaceMode = _ReplaceMode;
|
||||
PreloadContent = _PreloadContent;
|
||||
ForcePreloadContent = _ForcePreloadContent;
|
||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
||||
}
|
||||
`Log_Trace();
|
||||
|
||||
private simulated function PlayerController GetPlayerController()
|
||||
{
|
||||
local PlayerController PC;
|
||||
RepArray = WeapDefs;
|
||||
RepData.Size = RepArray.Length;
|
||||
|
||||
PC = PlayerController(Owner);
|
||||
|
||||
if (PC == None && ROLE < ROLE_Authority)
|
||||
if (WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
PC = GetALocalPlayerController();
|
||||
Progress(RepArray.Length, RepArray.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
return PC;
|
||||
Sync();
|
||||
}
|
||||
|
||||
private reliable server function Sync()
|
||||
{
|
||||
local int LocalIndex;
|
||||
local int GlobalIndex;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
LocalIndex = 0;
|
||||
GlobalIndex = RepData.Transfered;
|
||||
|
||||
while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
|
||||
{
|
||||
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
|
||||
}
|
||||
|
||||
if (RepData.Transfered == GlobalIndex) return; // Finished
|
||||
|
||||
RepData.Transfered = GlobalIndex;
|
||||
RepData.Length = LocalIndex;
|
||||
|
||||
Send(RepData);
|
||||
|
||||
Progress(RepData.Transfered, RepData.Size);
|
||||
}
|
||||
|
||||
private reliable client function Send(ReplicationStruct RD)
|
||||
{
|
||||
local int LocalIndex;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
|
||||
{
|
||||
RepArray.AddItem(RD.Items[LocalIndex]);
|
||||
}
|
||||
|
||||
Progress(RD.Transfered, RD.Size);
|
||||
|
||||
Sync();
|
||||
}
|
||||
|
||||
public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel, bool _SkinUpdateRequired)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
CTI = _CTI;
|
||||
KFPC = _KFPC;
|
||||
LogLevel = _LogLevel;
|
||||
SkinUpdateRequired = _SkinUpdateRequired;
|
||||
}
|
||||
|
||||
private simulated function Progress(int Value, int Size)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("Replicated:" @ Value @ "/" @ Size);
|
||||
|
||||
if (ROLE < ROLE_Authority)
|
||||
{
|
||||
NotifyProgress(Value, Size);
|
||||
if (Value >= Size) Finished();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function Finished()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
if (GetGRI(WaitingGRI > WaitingGRIThreshold) == None && WaitingGRI++ < WaitingGRILimit)
|
||||
{
|
||||
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
|
||||
NotifyWaitingGRI();
|
||||
SetTimer(1.0f, false, nameof(Finished));
|
||||
return;
|
||||
}
|
||||
|
||||
KFGRI = KFGameReplicationInfo(GRI);
|
||||
if (KFGRI != None)
|
||||
{
|
||||
`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
|
||||
Trader.static.OverwriteTraderItems(KFGRI, RepArray, LogLevel);
|
||||
`Log_Info("Trader items successfully synchronized!");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Error("Incompatible Replication info:" @ String(GRI));
|
||||
NotifyIncompatibleGRI();
|
||||
}
|
||||
|
||||
ShowReadyButton();
|
||||
|
||||
if (SkinUpdateRequired)
|
||||
{
|
||||
SetTimer(1.0f, true, nameof(UpdateSkinsDLC));
|
||||
}
|
||||
else
|
||||
{
|
||||
ClientCleanup();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function UpdateSkinsDLC()
|
||||
{
|
||||
local SWeapReplace WeapReplace;
|
||||
|
||||
`Log_Debug("Wait for spawn");
|
||||
if (GetKFPRI() != None && KFPRI.bHasSpawnedIn)
|
||||
{
|
||||
foreach Replacements.default.DLC(WeapReplace)
|
||||
{
|
||||
// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero
|
||||
// this is the same bug that prevents creating the correct default config
|
||||
// so for now let’s shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct
|
||||
// but if this bug is ever fixed, then it’s worth replacing the check with this one:
|
||||
// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
|
||||
// to reduce the number of meaningless disk writes
|
||||
if (WeapReplace.WeapParent.default.SkinItemId > 0)
|
||||
{
|
||||
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
|
||||
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
|
||||
}
|
||||
}
|
||||
|
||||
ClearTimer(nameof(UpdateSkinsDLC));
|
||||
ClientCleanup();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (GRI == None)
|
||||
{
|
||||
GRI = WorldInfo.GRI;
|
||||
}
|
||||
|
||||
if (GRI == None && ForcedSearch)
|
||||
{
|
||||
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
|
||||
}
|
||||
|
||||
if (WorldInfo.GRI == None && GRI != None)
|
||||
{
|
||||
`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
|
||||
WorldInfo.GRI = GRI;
|
||||
}
|
||||
|
||||
return GRI;
|
||||
}
|
||||
|
||||
private simulated function KFPlayerController GetKFPC()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (KFPC != None) return KFPC;
|
||||
|
||||
KFPC = KFPlayerController(Owner);
|
||||
|
||||
if (KFPC == None && ROLE < ROLE_Authority)
|
||||
{
|
||||
KFPC = KFPlayerController(GetALocalPlayerController());
|
||||
}
|
||||
|
||||
return KFPC;
|
||||
}
|
||||
|
||||
private simulated function KFPlayerReplicationInfo GetKFPRI()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (KFPRI != None) return KFPRI;
|
||||
|
||||
if (GetKFPC() == None) return None;
|
||||
|
||||
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
|
||||
|
||||
return KFPRI;
|
||||
}
|
||||
|
||||
public reliable client function WriteToChatLocalized(
|
||||
E_CTI_LocalMessageType LMT,
|
||||
optional String HexColor,
|
||||
optional String String1,
|
||||
optional String String2,
|
||||
optional String String3)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
|
||||
}
|
||||
|
||||
public reliable client function WriteToChat(String Message, optional String HexColor)
|
||||
{
|
||||
local KFGFxHudWrapper HUD;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
if (GetKFPC() == None) return;
|
||||
|
||||
if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
|
||||
{
|
||||
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
|
||||
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
|
||||
}
|
||||
|
||||
HUD = KFGFxHudWrapper(KFPC.myHUD);
|
||||
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
|
||||
{
|
||||
HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function SetPartyInGameWidget()
|
||||
{
|
||||
local KFPlayerController KFPC;
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Trace(`Location);
|
||||
if (GetKFPC() == None) return;
|
||||
|
||||
KFPC = KFPlayerController(GetPlayerController());
|
||||
if (KFPC == None) return;
|
||||
if (KFPC.MyGFxManager == None) return;
|
||||
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
||||
|
||||
@ -81,6 +300,8 @@ private simulated function SetPartyInGameWidget()
|
||||
|
||||
private simulated function bool CheckPartyInGameWidget()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (PartyInGameWidget == None)
|
||||
{
|
||||
SetPartyInGameWidget();
|
||||
@ -89,100 +310,21 @@ private simulated function bool CheckPartyInGameWidget()
|
||||
return (PartyInGameWidget != None);
|
||||
}
|
||||
|
||||
private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
|
||||
private simulated function HideReadyButton()
|
||||
{
|
||||
if (Notification != None)
|
||||
{
|
||||
Notification.SetString("itemName", Title);
|
||||
Notification.SetFloat("percent", Percent);
|
||||
Notification.SetInt("queue", 0);
|
||||
Notification.SetString("downLoading", Downloading);
|
||||
Notification.SetString("remaining", Remainig);
|
||||
Notification.SetObject("notificationInfo", Notification);
|
||||
Notification.SetVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (WeapDef == None)
|
||||
{
|
||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
PartyInGameWidget.SetReadyButtonVisibility(false);
|
||||
}
|
||||
|
||||
if (Remove)
|
||||
{
|
||||
RemoveItems.AddItem(WeapDef);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItems.AddItem(WeapDef);
|
||||
}
|
||||
|
||||
Recieved = RemoveItems.Length + AddItems.Length;
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
UpdateNotification(
|
||||
"Sync items, please wait...",
|
||||
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
|
||||
Recieved @ "/" @ SyncSize,
|
||||
(float(Recieved) / float(SyncSize)) * 100);
|
||||
}
|
||||
|
||||
if (Recieved == SyncSize && (PreloadContent || ForcePreloadContent))
|
||||
{
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
UpdateNotification(
|
||||
"Preload Content, please wait...",
|
||||
"Game isn't frozen",
|
||||
"Don't panic",
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
ServerSync();
|
||||
}
|
||||
|
||||
private simulated reliable client function SyncFinished()
|
||||
private simulated function ShowReadyButton()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (WorldInfo == None || WorldInfo.GRI == None)
|
||||
{
|
||||
SetTimer(1.0f, false, nameof(SyncFinished));
|
||||
return;
|
||||
}
|
||||
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
if (KFGRI == None)
|
||||
{
|
||||
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
|
||||
|
||||
if (PreloadContent)
|
||||
{
|
||||
Helper.static.PreloadContent(AddItems);
|
||||
}
|
||||
if (ForcePreloadContent)
|
||||
{
|
||||
PreloadContentWorkaround();
|
||||
}
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
@ -191,111 +333,90 @@ private simulated reliable client function SyncFinished()
|
||||
PartyInGameWidget.UpdateReadyButtonText();
|
||||
PartyInGameWidget.UpdateReadyButtonVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget() && Notification != None)
|
||||
{
|
||||
Notification.SetString("itemName", Title);
|
||||
Notification.SetFloat("percent", Percent);
|
||||
Notification.SetInt("queue", 0);
|
||||
Notification.SetString("downLoading", Left);
|
||||
Notification.SetString("remaining", Right);
|
||||
Notification.SetObject("notificationInfo", Notification);
|
||||
Notification.SetVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function KeepNotification()
|
||||
{
|
||||
HideReadyButton();
|
||||
UpdateNotification(
|
||||
NotificationHeaderText,
|
||||
NotificationLeftText,
|
||||
NotificationRightText,
|
||||
NotificationPercent);
|
||||
}
|
||||
|
||||
private simulated function ClientCleanup()
|
||||
{
|
||||
`Log_Debug("Cleanup");
|
||||
ServerCleanup();
|
||||
SafeDestroy();
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
private reliable server function ServerCleanup()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
PendingSync = false;
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
|
||||
if (!CTI.DestroyRepInfo(GetKFPC()))
|
||||
{
|
||||
SyncFinished();
|
||||
if (!CTI.DestroyRepLink(Controller(Owner)))
|
||||
{
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Recieved < RemoveItems.Length)
|
||||
{
|
||||
ClientSync(RemoveItems[Recieved++], true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
||||
}
|
||||
`Log_Debug("Cleanup (forced)");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function PreloadContentWorkaround()
|
||||
private simulated function NotifyWaitingGRI()
|
||||
{
|
||||
local PlayerController PC;
|
||||
local Pawn P;
|
||||
local KFInventoryManager KFIM;
|
||||
local class<Weapon> CW;
|
||||
local Weapon W;
|
||||
local int Index;
|
||||
local DroppedPickup DP;
|
||||
local float Time;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
PC = GetPlayerController();
|
||||
|
||||
if (PC == None)
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
||||
return;
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
P = PC.Pawn;
|
||||
if (P == None)
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||
NotificationPercent = 0;
|
||||
KeepNotification();
|
||||
}
|
||||
|
||||
private simulated function NotifyProgress(int Value, int Size)
|
||||
{
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
||||
return;
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
KFIM = KFInventoryManager(P.InvManager);
|
||||
if (KFIM == None)
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
||||
return;
|
||||
}
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||
NotificationLeftText = Value @ "/" @ Size;
|
||||
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||
NotificationPercent = (float(Value) / float(Size)) * 100;
|
||||
KeepNotification();
|
||||
}
|
||||
|
||||
KFIM.bInfiniteWeight = true;
|
||||
Time = WorldInfo.TimeSeconds - 1.0f;
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; Index++)
|
||||
{
|
||||
CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
|
||||
if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
|
||||
{
|
||||
P.CreateInventory(CW);
|
||||
}
|
||||
}
|
||||
|
||||
foreach KFIM.InventoryActors(class'Weapon', W)
|
||||
{
|
||||
if (W != None)
|
||||
{
|
||||
KFIM.PendingWeapon = W;
|
||||
KFIM.ChangedWeapon();
|
||||
if (W.CanThrow())
|
||||
{
|
||||
P.TossInventory(W);
|
||||
W.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
|
||||
{
|
||||
if (DP.Instigator == P && DP.CreationTime > Time)
|
||||
{
|
||||
DP.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
KFIM.bInfiniteWeight = false;
|
||||
|
||||
`Log_Info("Force Preload Finished");
|
||||
private simulated function NotifyIncompatibleGRI()
|
||||
{
|
||||
WriteToChatLocalized(
|
||||
CTI_IncompatibleGRI,
|
||||
class'KFLocalMessage'.default.InteractionColor,
|
||||
String(GRI.class));
|
||||
WriteToChatLocalized(
|
||||
CTI_IncompatibleGRIWarning,
|
||||
class'KFLocalMessage'.default.InteractionColor);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
@ -305,5 +426,9 @@ defaultproperties
|
||||
bSkipActorPropertyReplication = false
|
||||
|
||||
PendingSync = false
|
||||
Recieved = 0
|
||||
|
||||
NotificationPercent = 0
|
||||
WaitingGRI = 0
|
||||
WaitingGRIThreshold = 15
|
||||
WaitingGRILimit = 30
|
||||
}
|
||||
|
13
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
13
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_AutoTurret'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
13
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_BladedPistol'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Blunderbuss'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ChainBat'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ChiappaRhino'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ChiappaRhinoDual'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
13
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_CompoundBow'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Doshinegun'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
13
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_DualBladed'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
13
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_FAMAS'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
13
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_G18'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
13
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_G36C extends KFWeapDef_G36C
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_G36C'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
13
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_GravityImploder'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
13
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_HVStormCannon'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
13
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_IonThruster'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_MG3 extends KFWeapDef_MG3
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_MG3'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_LMG_MG3"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Mine_Reconstructor'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Minigun'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Minigun"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_MosinNagant'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ParasiteImplanter'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Pistol_DualG18'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Pistol_G18C'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Scythe'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Shotgun_S12.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Shotgun_S12.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Shotgun_S12'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ShrinkRayGun'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ThermiteBore'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
13
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ZedMKIII'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
13
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Zweihander'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
|
||||
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_LMG_MG3 extends KFWeap_LMG_MG3;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Minigun extends KFWeap_Minigun;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -1,73 +0,0 @@
|
||||
class Helper extends Object;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool ReplaceMode)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
local int MaxItemID;
|
||||
|
||||
if (KFGRI == None) return;
|
||||
|
||||
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
|
||||
if (!ReplaceMode)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; Index++)
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
public static function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
|
||||
{
|
||||
local class<KFWeapon> KFW;
|
||||
local int Index;
|
||||
|
||||
for (Index = 0; Index < WeapDefs.Length; Index++)
|
||||
{
|
||||
KFW = class<KFWeapon> (DynamicLoadObject(WeapDefs[Index].default.WeaponClassPath, class'Class'));
|
||||
if (KFW != None)
|
||||
{
|
||||
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
12
CTI/Classes/KFW_Access.uc
Normal file
12
CTI/Classes/KFW_Access.uc
Normal file
@ -0,0 +1,12 @@
|
||||
class KFW_Access extends Object
|
||||
within KFWeapon;
|
||||
|
||||
public function KFW_StartLoadWeaponContent()
|
||||
{
|
||||
StartLoadWeaponContent();
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
43
CTI/Classes/OfficialWeapons.uc
Normal file
43
CTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
||||
class OfficialWeapons extends Object
|
||||
config(CTI);
|
||||
|
||||
const Trader = class'Trader';
|
||||
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||
|
||||
var private config String Comment;
|
||||
var private config Array<String> Item;
|
||||
|
||||
private delegate int ByName(String A, String B)
|
||||
{
|
||||
return A > B ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function Update(bool Enabled)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local class<KFWeaponDefinition> KFWeapDef;
|
||||
|
||||
if (!Enabled) return;
|
||||
|
||||
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||
|
||||
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||
{
|
||||
default.Comment = DefaultComment;
|
||||
default.Item.Length = 0;
|
||||
|
||||
foreach KFWeapDefs(KFWeapDef)
|
||||
{
|
||||
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||
}
|
||||
|
||||
default.Item.Sort(ByName);
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -3,6 +3,8 @@ class RemoveItems extends Object
|
||||
config(CTI);
|
||||
|
||||
var public config bool bAll;
|
||||
var public config bool bHRG;
|
||||
var public config bool bDLC;
|
||||
var private config Array<String> Item;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion)
|
||||
@ -12,6 +14,10 @@ public static function InitConfig(int Version, int LatestVersion)
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault();
|
||||
|
||||
case 2:
|
||||
default.bHRG = false;
|
||||
default.bDLC = false;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
@ -24,6 +30,8 @@ public static function InitConfig(int Version, int LatestVersion)
|
||||
private static function ApplyDefault()
|
||||
{
|
||||
default.bAll = false;
|
||||
default.bHRG = false;
|
||||
default.bDLC = false;
|
||||
default.Item.Length = 0;
|
||||
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
||||
}
|
||||
@ -31,7 +39,8 @@ private static function ApplyDefault()
|
||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > ItemList;
|
||||
local class<KFWeaponDefinition> ItemClass;
|
||||
local class<KFWeaponDefinition> ItemWeapDef;
|
||||
local class<KFWeapon> ItemWeapon;
|
||||
local String ItemRaw;
|
||||
local int Line;
|
||||
|
||||
@ -42,23 +51,44 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
|
||||
}
|
||||
else
|
||||
{
|
||||
if (default.bHRG)
|
||||
{
|
||||
`Log_Info("Remove all HRG items");
|
||||
}
|
||||
if (default.bDLC)
|
||||
{
|
||||
`Log_Info("Remove all DLC items");
|
||||
}
|
||||
|
||||
foreach default.Item(ItemRaw, Line)
|
||||
{
|
||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemClass == None)
|
||||
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemWeapDef == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||
if (ItemWeapon == None)
|
||||
{
|
||||
ItemList.AddItem(ItemClass);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemList.AddItem(ItemWeapDef);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
}
|
||||
|
||||
if (ItemList.Length == default.Item.Length)
|
||||
{
|
||||
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
|
||||
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
203
CTI/Classes/Trader.uc
Normal file
203
CTI/Classes/Trader.uc
Normal file
@ -0,0 +1,203 @@
|
||||
class Trader extends Object
|
||||
abstract;
|
||||
|
||||
// Bug:
|
||||
// The wrong weapon is purchased if the index is greater than 256 😡
|
||||
// Some greedy guy saved 3 bytes for no reason again
|
||||
const ITEMS_LIMIT = 256;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local String TraderItemsPath;
|
||||
|
||||
if (KFGRI == None)
|
||||
{
|
||||
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||
}
|
||||
|
||||
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapDefs;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeapon> > KFWeapons;
|
||||
local class<KFWeapon> KFWeapon;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||
if (KFWeapon != None)
|
||||
{
|
||||
KFWeapons.AddItem(KFWeapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapons;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return WeapDefs;
|
||||
}
|
||||
|
||||
public static simulated function Array< class<KFWeaponDefinition> > GenerateWeapDefList(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
const out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
const out Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool RemoveAll,
|
||||
bool RemoveHRG,
|
||||
bool RemoveDLC,
|
||||
bool bDisableItemLimitCheck,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local Array< class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
if (!RemoveAll)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None
|
||||
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
|
||||
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
|
||||
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
|
||||
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||
{
|
||||
if (WeaponClassIsUnique(AddItems[Index].default.WeaponClassPath, WeapDefs, LogLevel))
|
||||
{
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
}
|
||||
}
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
|
||||
{
|
||||
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
|
||||
`Log_Warn("Excluded items:");
|
||||
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
|
||||
{
|
||||
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
|
||||
}
|
||||
WeapDefs.Length = ITEMS_LIMIT;
|
||||
}
|
||||
|
||||
return WeapDefs;
|
||||
}
|
||||
|
||||
public static simulated function OverwriteTraderItems(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
const out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local int MaxItemID;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
|
||||
`Log_Debug("Trader Items:");
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = MaxItemID++;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
188
CTI/Classes/Unlocker.uc
Normal file
188
CTI/Classes/Unlocker.uc
Normal file
@ -0,0 +1,188 @@
|
||||
class Unlocker extends Object
|
||||
dependson(WeaponReplacements)
|
||||
abstract;
|
||||
|
||||
// TODO:
|
||||
// replace shopContainer (KFGFxTraderContainer_Store)
|
||||
// without replacing KFGFxMoviePlayer_Manager
|
||||
// but how? 🤔
|
||||
|
||||
const Trader = class'Trader';
|
||||
const Replacements = class'WeaponReplacements';
|
||||
|
||||
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Locs(UnlockType))
|
||||
{
|
||||
case "true":
|
||||
case "false":
|
||||
case "auto":
|
||||
case "replaceweapons":
|
||||
case "replacefilter":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static function bool UnlockDLC(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
String UnlockType,
|
||||
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
out BoolWrapper DLCSkinUpdateRequired,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Locs(UnlockType))
|
||||
{
|
||||
case "true":
|
||||
case "auto":
|
||||
return Auto(KFGI, KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||
|
||||
case "replaceweapons":
|
||||
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||
|
||||
case "replacefilter":
|
||||
DLCSkinUpdateRequired.Value = false;
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
|
||||
case "false":
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool Auto(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
out BoolWrapper DLCSkinUpdateRequired,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local bool CustomGFxManager;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||
}
|
||||
|
||||
if (CustomGFxManager)
|
||||
{
|
||||
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
DLCSkinUpdateRequired.Value = false;
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool ReplaceWeapons(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
out BoolWrapper DLCSkinUpdateRequired,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||
local bool Unlock, PartialUnlock;
|
||||
local int Index;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Debug("Unlock by replace weapons");
|
||||
|
||||
Unlock = false;
|
||||
PartialUnlock = false;
|
||||
DLCSkinUpdateRequired.Value = false;
|
||||
|
||||
for (Index = 0; Index < WeapDefs.Length; Index++)
|
||||
{
|
||||
WeapDef = WeapDefs[Index];
|
||||
|
||||
if (WeapDef.default.SharedUnlockId == SCU_None) continue;
|
||||
|
||||
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDef, LogLevel);
|
||||
if (WeapDefReplacement != None)
|
||||
{
|
||||
Unlock = true;
|
||||
DLCSkinUpdateRequired.Value = true;
|
||||
if (WeapDefs.Find(WeapDefReplacement) == INDEX_NONE)
|
||||
{
|
||||
WeapDefs[Index] = WeapDefReplacement;
|
||||
`Log_Debug(WeapDef @ "replaced by" @ WeapDefReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
WeapDefs.Remove(Index--, 1);
|
||||
`Log_Debug("Skip already unlocked weapon:" @ WeapDef);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PartialUnlock = true;
|
||||
`Log_Warn("Can't unlock item:" @ WeapDef @ "SharedUnlockId:" @ WeapDef.default.SharedUnlockId);
|
||||
}
|
||||
}
|
||||
|
||||
if (PartialUnlock)
|
||||
{
|
||||
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
|
||||
}
|
||||
|
||||
return Unlock;
|
||||
}
|
||||
|
||||
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||
{
|
||||
local SWeapReplace WeapReplace;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach Replacements.default.DLC(WeapReplace)
|
||||
{
|
||||
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
|
||||
{
|
||||
return WeapReplace.WeapDef;
|
||||
}
|
||||
}
|
||||
|
||||
return None;
|
||||
}
|
||||
|
||||
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Debug("Unlock by replace filter");
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
189
CTI/Classes/WeaponReplacements.uc
Normal file
189
CTI/Classes/WeaponReplacements.uc
Normal file
@ -0,0 +1,189 @@
|
||||
class WeaponReplacements extends Object;
|
||||
|
||||
struct SWeapReplace
|
||||
{
|
||||
var const class<KFWeaponDefinition> WeapDef;
|
||||
var const class<KFWeaponDefinition> WeapDefParent;
|
||||
var const class<KFWeapon> Weap;
|
||||
var const class<KFWeapon> WeapParent;
|
||||
};
|
||||
|
||||
var public const Array<SWeapReplace> DLC;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_AutoTurret',
|
||||
WeapDefParent=class'KFWeapDef_AutoTurret',
|
||||
Weap=class'CTI_Weap_AutoTurret',
|
||||
WeapParent=class'KFWeap_AutoTurret'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_BladedPistol',
|
||||
WeapDefParent=class'KFWeapDef_BladedPistol',
|
||||
Weap=class'CTI_Weap_Pistol_Bladed',
|
||||
WeapParent=class'KFWeap_Pistol_Bladed'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Blunderbuss',
|
||||
WeapDefParent=class'KFWeapDef_Blunderbuss',
|
||||
Weap=class'CTI_Weap_Pistol_Blunderbuss',
|
||||
WeapParent=class'KFWeap_Pistol_Blunderbuss'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ChainBat',
|
||||
WeapDefParent=class'KFWeapDef_ChainBat',
|
||||
Weap=class'CTI_Weap_Blunt_ChainBat',
|
||||
WeapParent=class'KFWeap_Blunt_ChainBat'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ChiappaRhino',
|
||||
WeapDefParent=class'KFWeapDef_ChiappaRhino',
|
||||
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
|
||||
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
|
||||
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
|
||||
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
|
||||
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_CompoundBow',
|
||||
WeapDefParent=class'KFWeapDef_CompoundBow',
|
||||
Weap=class'CTI_Weap_Bow_CompoundBow',
|
||||
WeapParent=class'KFWeap_Bow_CompoundBow'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Doshinegun',
|
||||
WeapDefParent=class'KFWeapDef_Doshinegun',
|
||||
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
|
||||
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_DualBladed',
|
||||
WeapDefParent=class'KFWeapDef_DualBladed',
|
||||
Weap=class'CTI_Weap_Pistol_DualBladed',
|
||||
WeapParent=class'KFWeap_Pistol_DualBladed'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_FAMAS',
|
||||
WeapDefParent=class'KFWeapDef_FAMAS',
|
||||
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
|
||||
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_G18',
|
||||
WeapDefParent=class'KFWeapDef_G18',
|
||||
Weap=class'CTI_Weap_SMG_G18',
|
||||
WeapParent=class'KFWeap_SMG_G18'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_G36C',
|
||||
WeapDefParent=class'KFWeapDef_G36C',
|
||||
Weap=class'CTI_Weap_AssaultRifle_G36C',
|
||||
WeapParent=class'KFWeap_AssaultRifle_G36C'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_GravityImploder',
|
||||
WeapDefParent=class'KFWeapDef_GravityImploder',
|
||||
Weap=class'CTI_Weap_GravityImploder',
|
||||
WeapParent=class'KFWeap_GravityImploder'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_HVStormCannon',
|
||||
WeapDefParent=class'KFWeapDef_HVStormCannon',
|
||||
Weap=class'CTI_Weap_HVStormCannon',
|
||||
WeapParent=class'KFWeap_HVStormCannon'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_IonThruster',
|
||||
WeapDefParent=class'KFWeapDef_IonThruster',
|
||||
Weap=class'CTI_Weap_Edged_IonThruster',
|
||||
WeapParent=class'KFWeap_Edged_IonThruster'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_MG3',
|
||||
WeapDefParent=class'KFWeapDef_MG3',
|
||||
Weap=class'CTI_Weap_LMG_MG3',
|
||||
WeapParent=class'KFWeap_LMG_MG3'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
|
||||
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
|
||||
Weap=class'CTI_Weap_Mine_Reconstructor',
|
||||
WeapParent=class'KFWeap_Mine_Reconstructor'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Minigun',
|
||||
WeapDefParent=class'KFWeapDef_Minigun',
|
||||
Weap=class'CTI_Weap_Minigun',
|
||||
WeapParent=class'KFWeap_Minigun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_MosinNagant',
|
||||
WeapDefParent=class'KFWeapDef_MosinNagant',
|
||||
Weap=class'CTI_Weap_Rifle_MosinNagant',
|
||||
WeapParent=class'KFWeap_Rifle_MosinNagant'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
|
||||
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
|
||||
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
|
||||
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
|
||||
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
|
||||
Weap=class'CTI_Weap_Pistol_DualG18',
|
||||
WeapParent=class'KFWeap_Pistol_DualG18'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Pistol_G18C',
|
||||
WeapDefParent=class'KFWeapDef_Pistol_G18C',
|
||||
Weap=class'CTI_Weap_Pistol_G18C',
|
||||
WeapParent=class'KFWeap_Pistol_G18C'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
|
||||
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
|
||||
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
|
||||
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Scythe',
|
||||
WeapDefParent=class'KFWeapDef_Scythe',
|
||||
Weap=class'CTI_Weap_Edged_Scythe',
|
||||
WeapParent=class'KFWeap_Edged_Scythe'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Shotgun_S12',
|
||||
WeapDefParent=class'KFWeapDef_Shotgun_S12',
|
||||
Weap=class'CTI_Weap_Shotgun_S12',
|
||||
WeapParent=class'KFWeap_Shotgun_S12'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
|
||||
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
|
||||
Weap=class'CTI_Weap_ShrinkRayGun',
|
||||
WeapParent=class'KFWeap_ShrinkRayGun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ThermiteBore',
|
||||
WeapDefParent=class'KFWeapDef_ThermiteBore',
|
||||
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
|
||||
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ZedMKIII',
|
||||
WeapDefParent=class'KFWeapDef_ZedMKIII',
|
||||
Weap=class'CTI_Weap_ZedMKIII',
|
||||
WeapParent=class'KFWeap_ZedMKIII'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Zweihander',
|
||||
WeapDefParent=class'KFWeapDef_Zweihander',
|
||||
Weap=class'CTI_Weap_Edged_Zweihander',
|
||||
WeapParent=class'KFWeap_Edged_Zweihander'
|
||||
)})
|
||||
}
|
@ -4,6 +4,7 @@ class _Logger extends Object
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_None,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
|
@ -1,11 +1,15 @@
|
||||
// Logger
|
||||
`define Log_Tag 'CTI'
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
|
BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,9 +1,84 @@
|
||||
[h1]Custom Trader Inventory[/h1]
|
||||
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||
|
||||
[h1]Description[/h1]
|
||||
description will come later...
|
||||
[h1]Features[/h1]
|
||||
[list]
|
||||
[*]remove/add items to trader;
|
||||
[*]can preload weapon models (no lags when someone buys weapons);
|
||||
[*]unlock DLC weapons;
|
||||
[*]correct items sorting (by price);
|
||||
[*]don't have to worry about adding new guns after each KF2 update.
|
||||
[/list]
|
||||
|
||||
[b]Mutator:[/b] CTI.CTIMut
|
||||
[h1]Whitelisted?[/h1]
|
||||
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
|
||||
|
||||
[h1]Usage (single player)[/h1]
|
||||
[olist]
|
||||
[*]Subscribe to this mutator;
|
||||
[*]Start KF2;
|
||||
[*]Open console (~) and input:
|
||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||
(replace the map and add the parameters you need)
|
||||
[*]<Enter>.
|
||||
[/olist]
|
||||
[h1]Usage (server)[/h1]
|
||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||
[olist]
|
||||
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||
[*]Start the server and wait while the mutator is downloading;
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||
[/olist]
|
||||
|
||||
[h1]Important setup information[/h1]
|
||||
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
|
||||
So if you are using this mutator for the first time, I highly recommend doing the following:
|
||||
[olist]
|
||||
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
|
||||
[b][CTI.CTI]
|
||||
Version=0[/b]
|
||||
[*]Start the game/server with CTI to generate the contents of the config.
|
||||
[*]Close the game/server.
|
||||
[/olist]
|
||||
[b]Right now this is the only way to correctly create the default config.[/b]
|
||||
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
|
||||
|
||||
[h1]Setup (KFCTI.ini)[/h1]
|
||||
[list]
|
||||
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||
|
||||
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||
|
||||
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||
[list]
|
||||
[*][b]False[/b] - disable DLC unlock.
|
||||
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
|
||||
[/list]
|
||||
|
||||
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||
|
||||
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||
[*]Set [b]bHRG=True[/b] to remove HRG items.
|
||||
[*]Set [b]bDLC=True[/b] to remove DLC items.
|
||||
|
||||
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||
example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||
[/list]
|
||||
|
||||
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
|
||||
[b]Item=[/b]
|
||||
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
|
||||
|
||||
[h1]Notes[/h1]
|
||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||
|
||||
[h1]Sources[/h1]
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url]
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 385 KiB |
43
README.md
43
README.md
@ -1 +1,42 @@
|
||||
# KF2-CustomTraderInventory
|
||||
# Custom Trader Inventory
|
||||
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
|
||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
||||
[](LICENSE)
|
||||
|
||||
## Description
|
||||
Add/Remove Items in the Trader's Inventory
|
||||
|
||||
## Features
|
||||
- remove/add items to trader;
|
||||
- can preload weapon models (no lags when buying weapons);
|
||||
- unlock DLC weapons;
|
||||
- correct items sorting (by price);
|
||||
- don't have to worry about adding new guns after each Tripware update.
|
||||
|
||||
## Usage & Setup
|
||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
|
||||
## Build
|
||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||
2. open git-bash and go to any folder where you want to store sources:
|
||||
`cd <ANY_FOLDER_YOU_WANT>`
|
||||
3. Clone this repository and go to the source folder:
|
||||
`git clone https://github.com/GenZmeY/KF2-CustomTraderInventory && cd KF2-CustomTraderInventory`
|
||||
4. Download dependencies:
|
||||
`git submodule init && git submodule update`
|
||||
5. Compile:
|
||||
`./tools/builder -c`
|
||||
5. The compiled files will be here:
|
||||
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||
|
||||
## Bug reports
|
||||
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
|
||||
Describe what the bug looks like and how reproduce it.
|
||||
|
||||
## License
|
||||
[](LICENSE)
|
||||
|
11
builder.cfg
11
builder.cfg
@ -11,6 +11,15 @@ StripSource="True"
|
||||
PackageBuildOrder="CTI"
|
||||
|
||||
|
||||
### Brew parameters ###
|
||||
|
||||
# Packages you want to brew using @peelz's patched KFEditor.
|
||||
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||
# Specify them with a space as a separator,
|
||||
# The order doesn't matter
|
||||
PackagePeelzBrew=""
|
||||
|
||||
|
||||
### Steam Workshop upload parameters ###
|
||||
|
||||
# Mutators that will be uploaded to the workshop
|
||||
@ -30,7 +39,7 @@ Map="KF-Nuked"
|
||||
# Endless: KFGameContent.KFGameInfo_Endless
|
||||
# Objective: KFGameContent.KFGameInfo_Objective
|
||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||
Game="KFGameContent.KFGameInfo_Endless"
|
||||
Game="KFGameContent.KFGameInfo_Survival"
|
||||
|
||||
# Difficulty:
|
||||
# Normal: 0
|
||||
|
2
tools
2
tools
Submodule tools updated: 2f173aad7a...fb458ac61f
Reference in New Issue
Block a user