2023-05-12 23:33:32 +00:00
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class CTI extends Info
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config(CTI);
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const LatestVersion = 3;
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const CfgRemoveItems = class'RemoveItems';
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const CfgAddItems = class'AddItems';
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const CfgOfficialWeapons = class'OfficialWeapons';
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const Trader = class'Trader';
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const Unlocker = class'Unlocker';
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struct S_PreloadContent
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{
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var class<KFWeaponDefinition> KFWD;
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var class<KFWeapon> KFWC;
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var KFWeapon KFW;
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var KFW_Access KFWA;
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};
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var private config int Version;
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var private config E_LogLevel LogLevel;
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var private config String UnlockDLC;
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var private config bool bPreloadContent;
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var private config bool bOfficialWeaponsList;
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var private KFGameInfo KFGI;
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var private KFGameReplicationInfo KFGRI;
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var private Array<class<KFWeaponDefinition> > RemoveItems;
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var private Array<class<KFWeaponDefinition> > AddItems;
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var private Array<CTI_RepInfo> RepInfos;
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var private bool ReadyToSync;
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var private Array<S_PreloadContent> PreloadContent;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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`Log_Trace();
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`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
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if (WorldInfo.NetMode == NM_Client)
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{
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`Log_Fatal("NetMode == NM_Client, Destroy...");
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SafeDestroy();
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return;
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}
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Super.PreBeginPlay();
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PreInit();
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}
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public event PostBeginPlay()
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{
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`Log_Trace();
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if (bPendingDelete || bDeleteMe) return;
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Super.PostBeginPlay();
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PostInit();
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}
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private function PreInit()
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{
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`Log_Trace();
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if (Version == `NO_CONFIG)
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{
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LogLevel = LL_Info;
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bPreloadContent = true;
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UnlockDLC = "False";
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SaveConfig();
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}
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CfgRemoveItems.static.InitConfig(Version, LatestVersion);
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CfgAddItems.static.InitConfig(Version, LatestVersion);
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switch (Version)
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{
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case `NO_CONFIG:
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`Log_Info("Config created");
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case 1:
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bOfficialWeaponsList = false;
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case 2:
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case MaxInt:
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`Log_Info("Config updated to version" @ LatestVersion);
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break;
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case LatestVersion:
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`Log_Info("Config is up-to-date");
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break;
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default:
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`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
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`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
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`Log_Warn("The config version will be changed to" @ LatestVersion);
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break;
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}
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CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
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if (LatestVersion != Version)
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{
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Version = LatestVersion;
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SaveConfig();
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}
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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`Log_Warn("Wrong 'LogLevel', return to default value");
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SaveConfig();
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}
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`Log_Base("LogLevel:" @ LogLevel);
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if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
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{
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`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
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UnlockDLC = "False";
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SaveConfig();
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}
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RemoveItems = CfgRemoveItems.static.Load(LogLevel);
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AddItems = CfgAddItems.static.Load(LogLevel);
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}
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private function PostInit()
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{
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local CTI_RepInfo RepInfo;
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`Log_Trace();
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if (WorldInfo == None || WorldInfo.Game == None)
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{
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SetTimer(1.0f, false, nameof(PostInit));
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return;
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}
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KFGI = KFGameInfo(WorldInfo.Game);
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if (KFGI == None)
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{
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`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
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SafeDestroy();
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return;
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}
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if (KFGI.GameReplicationInfo == None)
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{
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SetTimer(1.0f, false, nameof(PostInit));
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return;
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}
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KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
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if (KFGRI == None)
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{
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`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
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SafeDestroy();
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return;
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}
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if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
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{
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`Log_Info("DLC unlocked");
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}
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if (bPreloadContent)
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{
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Preload(AddItems);
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}
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Trader.static.ModifyTrader(
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KFGRI,
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RemoveItems,
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AddItems,
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CfgRemoveItems.default.bAll,
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CfgRemoveItems.default.bHRG,
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CfgRemoveItems.default.bDLC,
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LogLevel);
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ReadyToSync = true;
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foreach RepInfos(RepInfo)
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{
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if (RepInfo.PendingSync)
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{
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RepInfo.ServerSync();
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}
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}
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}
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private function Preload(Array<class<KFWeaponDefinition> > Content)
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{
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local Array<class<KFWeapon> > OfficialWeapons;
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local S_PreloadContent SPC;
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`Log_Trace();
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OfficialWeapons = Trader.static.GetTraderWeapons();
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foreach Content(SPC.KFWD)
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{
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SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
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if (SPC.KFWC != None)
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{
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if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
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{
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`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
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continue;
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}
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SPC.KFW = KFGI.Spawn(SPC.KFWC);
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if (SPC.KFW == None)
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{
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`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
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continue;
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}
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SPC.KFWA = new (SPC.KFW) class'KFW_Access';
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if (SPC.KFWA == None)
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{
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`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
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continue;
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}
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PreloadContent.AddItem(SPC);
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}
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}
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foreach PreloadContent(SPC)
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{
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SPC.KFWA.KFW_StartLoadWeaponContent();
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}
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`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
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}
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public function NotifyLogin(Controller C)
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{
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`Log_Trace();
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if (!CreateRepInfo(C))
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{
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`Log_Error("Can't create RepInfo for:" @ C);
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}
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}
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public function NotifyLogout(Controller C)
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{
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`Log_Trace();
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DestroyRepInfo(C);
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}
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public function bool CreateRepInfo(Controller C)
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{
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local CTI_RepInfo RepInfo;
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`Log_Trace();
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if (C == None) return false;
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RepInfo = Spawn(class'CTI_RepInfo', C);
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if (RepInfo == None) return false;
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RepInfo.PrepareSync(
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Self,
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LogLevel,
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RemoveItems,
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AddItems,
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CfgRemoveItems.default.bAll,
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CfgRemoveItems.default.bHRG,
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CfgRemoveItems.default.bDLC);
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RepInfos.AddItem(RepInfo);
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if (ReadyToSync)
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{
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RepInfo.ServerSync();
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}
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else
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{
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RepInfo.PendingSync = true;
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}
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return true;
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}
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public function bool DestroyRepInfo(Controller C)
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{
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local CTI_RepInfo RepInfo;
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`Log_Trace();
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if (C == None) return false;
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foreach RepInfos(RepInfo)
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{
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if (RepInfo.Owner == C)
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{
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RepInfos.RemoveItem(RepInfo);
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RepInfo.SafeDestroy();
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return true;
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}
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}
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return false;
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}
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DefaultProperties
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{
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ReadyToSync = false
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2022-07-05 13:09:48 +00:00
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}
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