first version

This commit is contained in:
GenZmeY 2022-07-05 16:09:48 +03:00
parent 590270cf89
commit 7edd65b3e0
21 changed files with 974 additions and 0 deletions

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.gitmodules vendored Normal file
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[submodule "tools"]
path = tools
url = https://github.com/GenZmeY/KF2-BuildTools

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CTI/Classes/AddItems.uc Normal file
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class AddItems extends Object
dependson(CTI)
config(CTI);
var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault();
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault()
{
default.Item.Length = 0;
default.Item.AddItem("SomePackage.SomeWeapon");
}
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{
local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass;
local String ItemRaw;
local int Line;
`Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line)
{
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemClass == None)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
}
else
{
ItemList.AddItem(ItemClass);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
}
}
if (ItemList.Length == default.Item.Length)
{
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
}
else
{
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
return ItemList;
}
defaultproperties
{
}

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CTI/Classes/CTI.uc Normal file
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class CTI extends Info
config(CTI);
const LatestVersion = 1;
const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems';
const Helper = class'Helper';
var private config int Version;
var private config E_LogLevel LogLevel;
var private config bool bPreloadContent;
var private config bool bForcePreloadContent;
var private config bool UnlockDLC;
var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private Array<CTI_RepInfo> RepInfos;
var private bool ReadyToSync;
public simulated function bool SafeDestroy()
{
`Log_Trace(`Location);
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
`Log_Trace(`Location);
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
if (WorldInfo.NetMode == NM_Client)
{
`Log_Fatal("NetMode == NM_Client, Destroy...");
SafeDestroy();
return;
}
Super.PreBeginPlay();
PreInit();
}
public event PostBeginPlay()
{
`Log_Trace(`Location);
if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay();
PostInit();
}
private function PreInit()
{
`Log_Trace(`Location);
if (Version == `NO_CONFIG)
{
LogLevel = LL_Info;
bPreloadContent = true;
bForcePreloadContent = true;
UnlockDLC = false;
SaveConfig();
}
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
CfgAddItems.static.InitConfig(Version, LatestVersion);
switch (Version)
{
case `NO_CONFIG:
`Log_Info("Config created");
case MaxInt:
`Log_Info("Config updated to version"@LatestVersion);
break;
case LatestVersion:
`Log_Info("Config is up-to-date");
break;
default:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`Log_Warn("The config version will be changed to" @ LatestVersion);
break;
}
if (LatestVersion != Version)
{
Version = LatestVersion;
SaveConfig();
}
if (LogLevel == LL_WrongLevel)
{
LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig();
}
`Log_Base("LogLevel:" @ LogLevel);
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
AddItems = CfgAddItems.static.Load(LogLevel);
}
private function PostInit()
{
local CTI_RepInfo RepLink;
`Log_Trace(`Location);
if (WorldInfo == None || WorldInfo.Game == None)
{
SetTimer(1.0f, false, nameof(PostInit));
return;
}
KFGI = KFGameInfo(WorldInfo.Game);
if (KFGI == None)
{
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
SafeDestroy();
return;
}
if (UnlockDLC && KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
`Log_Info("DLC unlocked");
}
if (KFGI.GameReplicationInfo == None)
{
SetTimer(1.0f, false, nameof(PostInit));
return;
}
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
if (KFGRI == None)
{
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
SafeDestroy();
return;
}
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
if (bPreloadContent)
{
Helper.static.PreloadContent(AddItems);
}
ReadyToSync = true;
foreach RepInfos(RepLink)
{
if (RepLink.PendingSync)
{
RepLink.ServerSync();
}
}
}
public function NotifyLogin(Controller C)
{
`Log_Trace(`Location);
CreateRepLink(C);
}
public function NotifyLogout(Controller C)
{
`Log_Trace(`Location);
DestroyRepLink(C);
}
public function bool CreateRepLink(Controller C)
{
local CTI_RepInfo RepLink;
`Log_Trace(`Location);
if (C == None) return false;
RepLink = Spawn(class'CTI_RepInfo', C);
if (RepLink == None) return false;
RepLink.PrepareSync(
Self,
LogLevel,
RemoveItems,
AddItems,
CfgRemoveItems.default.bAll,
bPreloadContent,
bForcePreloadContent);
RepInfos.AddItem(RepLink);
if (ReadyToSync)
{
RepLink.ServerSync();
}
else
{
RepLink.PendingSync = true;
}
return true;
}
public function bool DestroyRepLink(Controller C)
{
local CTI_RepInfo RepLink;
`Log_Trace(`Location);
if (C == None) return false;
foreach RepInfos(RepLink)
{
if (RepLink.Owner == C)
{
RepLink.SafeDestroy();
RepInfos.RemoveItem(RepLink);
return true;
}
}
return false;
}
DefaultProperties
{
ReadyToSync = false
}

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CTI/Classes/CTI.upkg Normal file
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[Flags]
AllowDownload=True
ClientOptional=False
ServerSideOnly=False

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CTI/Classes/CTIMut.uc Normal file
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class CTIMut extends KFMutator;
var private CTI CTI;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI)
{
`Log_Base("Found 'CTI'");
break;
}
if (CTI == None)
{
`Log_Base("Spawn 'CTI'");
CTI = WorldInfo.Spawn(class'CTI');
}
if (CTI == None)
{
`Log_Base("Can't Spawn 'CTI', Destroy...");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
Super.NotifyLogin(C);
CTI.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
Super.NotifyLogout(C);
CTI.NotifyLogout(C);
}
DefaultProperties
{
}

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class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store);
defaultproperties
{
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
}

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class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader);
defaultproperties
{
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
}

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class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
{
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
return true;
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
return true;
if (!KFPC.GetPurchaseHelper().IsSellable(Item))
return true;
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
return true;
return false;
}
defaultproperties
{
}

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CTI/Classes/CTI_RepInfo.uc Normal file
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class CTI_RepInfo extends ReplicationInfo;
const Helper = class'Helper';
var public bool PendingSync;
var private CTI CTI;
var private E_LogLevel LogLevel;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode;
var private bool PreloadContent;
var private bool ForcePreloadContent;
var private int Recieved;
var private int SyncSize;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification;
replication
{
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
}
public simulated function bool SafeDestroy()
{
`Log_Trace(`Location);
return (bPendingDelete || bDeleteMe || Destroy());
}
public function PrepareSync(
CTI _CTI,
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode,
bool _PreloadContent,
bool _ForcePreloadContent)
{
CTI = _CTI;
LogLevel = _LogLevel;
RemoveItems = _RemoveItems;
AddItems = _AddItems;
ReplaceMode = _ReplaceMode;
PreloadContent = _PreloadContent;
ForcePreloadContent = _ForcePreloadContent;
SyncSize = RemoveItems.Length + AddItems.Length;
}
private simulated function PlayerController GetPlayerController()
{
local PlayerController PC;
PC = PlayerController(Owner);
if (PC == None && ROLE < ROLE_Authority)
{
PC = GetALocalPlayerController();
}
return PC;
}
private simulated function SetPartyInGameWidget()
{
local KFPlayerController KFPC;
`Log_Trace(`Location);
KFPC = KFPlayerController(GetPlayerController());
if (KFPC == None) return;
if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return;
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
Notification = PartyInGameWidget.Notification;
}
private simulated function bool CheckPartyInGameWidget()
{
if (PartyInGameWidget == None)
{
SetPartyInGameWidget();
}
return (PartyInGameWidget != None);
}
private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
{
if (Notification != None)
{
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Downloading);
Notification.SetString("remaining", Remainig);
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
}
}
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{
`Log_Trace(`Location);
if (WeapDef == None)
{
`Log_Fatal("WeapDef is:" @ WeapDef);
SafeDestroy();
return;
}
if (CheckPartyInGameWidget())
{
PartyInGameWidget.SetReadyButtonVisibility(false);
}
if (Remove)
{
RemoveItems.AddItem(WeapDef);
}
else
{
AddItems.AddItem(WeapDef);
}
Recieved = RemoveItems.Length + AddItems.Length;
if (CheckPartyInGameWidget())
{
UpdateNotification(
"Sync items, please wait...",
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
Recieved @ "/" @ SyncSize,
(float(Recieved) / float(SyncSize)) * 100);
}
if (Recieved == SyncSize && (PreloadContent || ForcePreloadContent))
{
if (CheckPartyInGameWidget())
{
UpdateNotification(
"Preload Content, please wait...",
"Game isn't frozen",
"Don't panic",
0);
}
}
ServerSync();
}
private simulated reliable client function SyncFinished()
{
local KFGameReplicationInfo KFGRI;
`Log_Trace(`Location);
if (WorldInfo == None || WorldInfo.GRI == None)
{
SetTimer(1.0f, false, nameof(SyncFinished));
return;
}
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI == None)
{
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
SafeDestroy();
return;
}
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
if (PreloadContent)
{
Helper.static.PreloadContent(AddItems);
}
if (ForcePreloadContent)
{
PreloadContentWorkaround();
}
if (CheckPartyInGameWidget())
{
Notification.SetVisible(false);
PartyInGameWidget.SetReadyButtonVisibility(true);
PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility();
}
SafeDestroy();
}
public reliable server function ServerSync()
{
`Log_Trace(`Location);
PendingSync = false;
if (bPendingDelete || bDeleteMe) return;
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{
SyncFinished();
if (!CTI.DestroyRepLink(Controller(Owner)))
{
SafeDestroy();
}
}
else
{
if (Recieved < RemoveItems.Length)
{
ClientSync(RemoveItems[Recieved++], true);
}
else
{
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
}
}
}
private simulated function PreloadContentWorkaround()
{
local PlayerController PC;
local Pawn P;
local KFInventoryManager KFIM;
local class<Weapon> CW;
local Weapon W;
local int Index;
local DroppedPickup DP;
local float Time;
`Log_Trace(`Location);
PC = GetPlayerController();
if (PC == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
P = PC.Pawn;
if (P == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
KFIM = KFInventoryManager(P.InvManager);
if (KFIM == None)
{
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
return;
}
KFIM.bInfiniteWeight = true;
Time = WorldInfo.TimeSeconds - 1.0f;
for (Index = 0; Index < AddItems.Length; Index++)
{
CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
{
P.CreateInventory(CW);
}
}
foreach KFIM.InventoryActors(class'Weapon', W)
{
if (W != None)
{
KFIM.PendingWeapon = W;
KFIM.ChangedWeapon();
if (W.CanThrow())
{
P.TossInventory(W);
W.Destroy();
}
}
}
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
{
if (DP.Instigator == P && DP.CreationTime > Time)
{
DP.Destroy();
}
}
KFIM.bInfiniteWeight = false;
`Log_Info("Force Preload Finished");
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
Recieved = 0
}

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CTI/Classes/Helper.uc Normal file
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class Helper extends Object;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
if (KFGRI == None) return;
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; Index++)
WeapDefs.AddItem(AddItems[Index]);
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
public static function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
{
local class<KFWeapon> KFW;
local int Index;
for (Index = 0; Index < WeapDefs.Length; Index++)
{
KFW = class<KFWeapon> (DynamicLoadObject(WeapDefs[Index].default.WeaponClassPath, class'Class'));
if (KFW != None)
{
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
}
}
}
defaultproperties
{
}

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class RemoveItems extends Object
dependson(CTI)
config(CTI);
var public config bool bAll;
var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault();
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault()
{
default.bAll = false;
default.Item.Length = 0;
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
}
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{
local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass;
local String ItemRaw;
local int Line;
`Log_Info("Load items to remove:");
if (default.bAll)
{
`Log_Info("Remove all default items");
}
else
{
foreach default.Item(ItemRaw, Line)
{
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemClass == None)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
}
else
{
ItemList.AddItem(ItemClass);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
}
}
if (ItemList.Length == default.Item.Length)
{
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
}
else
{
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
}
return ItemList;
}
defaultproperties
{
}

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class _Logger extends Object
abstract;
enum E_LogLevel
{
LL_WrongLevel,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}

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// Constants
`define NO_CONFIG 0

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// Imports
`include(Logger.uci)
`include(Constants.uci)

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CTI/Logger.uci Normal file
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// Logger
`define Log_Tag 'CTI'
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)

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[h1]Custom Trader Inventory[/h1]
[h1]Description[/h1]
description will come later...
[b]Mutator:[/b] CTI.CTIMut
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url]

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Mutators

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Custom Trader Inventory

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builder.cfg Normal file
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### Build parameters ###
# If True - compresses the mutator when compiling
# Scripts will be stored in binary form
# (reduces the size of the output file)
StripSource="True"
# Mutators to be compiled
# Specify them with a space as a separator,
# Mutators will be compiled in the specified order
PackageBuildOrder="CTI"
### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop
# Specify them with a space as a separator,
# The order doesn't matter
PackageUpload="CTI"
### Test parameters ###
# Map:
Map="KF-Nuked"
# Game:
# Survival: KFGameContent.KFGameInfo_Survival
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Endless"
# Difficulty:
# Normal: 0
# Hard: 1
# Suicide: 2
# Hell: 3
Difficulty="0"
# GameLength:
# 4 waves: 0
# 7 waves: 1
# 10 waves: 2
GameLength="0"
# Mutators
Mutators="CTI.CTIMut"
# Additional parameters
Args=""

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tools Submodule

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Subproject commit 2f173aad7a6f4578574764801136a0d86e830653