KF2-ZedSpawner/ZedSpawner/Classes/SpawnList.uc
2022-05-11 15:43:39 +03:00

126 lines
3.8 KiB
Ucode

class SpawnList extends Object
dependson(ZedSpawner)
config(ZedSpawner);
struct S_SpawnEntryCfg
{
var int Wave;
var String ZedClass;
var int RelativeDelay;
var int Delay;
var int Probability;
var int SpawnAtOnce;
var int MaxSpawns;
var bool bSpawnAtPlayerStart;
};
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
default.Spawn.Length = 0;
SpawnEntry.Wave = 1;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
SpawnEntry.SpawnAtOnce = 1;
SpawnEntry.MaxSpawns = 1;
SpawnEntry.RelativeDelay = 0;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
SpawnEntry.Wave = 2;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
SpawnEntry.SpawnAtOnce = 2;
SpawnEntry.MaxSpawns = 4;
SpawnEntry.RelativeDelay = 0;
SpawnEntry.Delay = 30;
SpawnEntry.Probability = 50;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{
local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry;
local int Line;
local bool Errors;
`ZS_Info("Load spawn list:", LogLevel);
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
Errors = true;
}
SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256", LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
if (SpawnEntry.SpawnAtOnce <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.RelativeDelayDefault = SpawnEntryCfg.RelativeDelay / 100.f;
if (SpawnEntryCfg.RelativeDelay < 0 || SpawnEntryCfg.RelativeDelay > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeDelay" @ "(" $ SpawnEntryCfg.RelativeDelay $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
Errors = true;
}
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
SpawnList.AddItem(SpawnEntry);
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass, LogLevel);
}
}
return SpawnList;
}
defaultproperties
{
}