13 Commits
v1.3.2 ... dev

Author SHA1 Message Date
180108d6ec StartWave and CD chokepoints compat 2023-07-06 23:18:25 +03:00
0c17002509 Merge pull request #4 from GenZmeY/mut-update
upd mut
2023-07-04 22:21:00 +03:00
b0292d71ce upd mut 2023-06-03 17:16:50 +03:00
a747c3eaf8 Merge pull request #3 from GenZmeY/MegaLinter
add Mega Linter
2023-05-14 09:41:36 +03:00
88d6bbb17b update build tools 2023-05-14 09:40:29 +03:00
281d67d9d3 fix style 2023-05-14 09:38:02 +03:00
b781db3329 update README.md 2023-05-14 09:35:48 +03:00
3a8b407ef5 add MegaLinter 2023-05-14 09:30:10 +03:00
9f1e220c8d add .editorconfig 2023-05-14 09:29:20 +03:00
f0aa54121e update build tools 2022-10-13 23:12:32 +03:00
9486cbe1f1 preload content setup description 2022-10-01 22:06:26 +03:00
d7c87d4b9b update description 2022-10-01 21:59:49 +03:00
86e785b122 add PreloadContent config options 2022-09-15 11:13:16 +03:00
19 changed files with 1743 additions and 1619 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

72
.github/workflows/mega-linter.yml vendored Normal file
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@ -0,0 +1,72 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security

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@ -17,7 +17,7 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[olist]
[*]Subscribe to this mutator;
[*]Start KF2;
[*]Open console (`) and input:
[*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=ZedSpawner.ZedSpawnerMut[/b]
(replace the map and add the parameters you need)
[*]<Enter>.
@ -36,8 +36,22 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server.
[/olist]
[h1]Setup[/h1]
At the first start, the [b]KFZedSpawner.ini[/b] config will be created(*). There are already default settings and spawn lists, but you still need to change them because this is just an example.
[h1]Important setup information[/h1]
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFZedSpawner.ini[/b] manually. Put the following content there:
[b][ZedSpawner.ZedSpawner]
Version=0[/b]
[*]Start the game/server with ZedSpawner to generate the contents of the config.
[*]Close the game/server.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFZedSpawner.ini)[/h1]
[b]bPreloadContentServer[/b] - enable/disable server-side preload content;
[b]bPreloadContentClient[/b] - enable/disable client-side preload content;
[b]Cyclic spawn[/b]
If you don't want to write an endless spawn list for the endless mode (lol) use a cyclic spawn. Set parameter [b]bCyclicalSpawn=True[/b]
@ -78,15 +92,6 @@ I really tried to describe in text how it works, but every time I got some kind
[h1]Notes[/h1]
📌 Mutator does not contain custom zeds. You must have the required zeds in your subscriptions to be able to spawn them.
📌 If you are using this mutator to add zeds, you should [b]not[/b] use mutators from zed packs (just having them in subscriptions is enough).
[h1]Troubleshooting[/h1]
📌 [b](*)[/b] If your config is not created for some reason, create it manually with the following content:
[b][ZedSpawner.ZedSpawner]
Version=0
[/b]
Then start the server and check the file again - config content should be generated.
📌 If the spawner's behavior differs from what you expect, check the server logs first. ZedSpawner writes in the logs everything it does (and describes why), most likely you will find an explanation of what is happening there. If not, feel free to report bugs :)
[h1]Sources[/h1]

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@ -1,28 +1,29 @@
# ZedSpawner
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Downloads](https://img.shields.io/steam/downloads/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![MegaLinter](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE)
# Description
## Description
Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol
# Features
## Features
- spawn without increasing zed counter;
- spawn depends on the number of players;
- cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds.
# Usage & Setup
## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
# Spawn calculator
## Spawn calculator
[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
# Build
## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
@ -36,17 +37,10 @@ Spawner for zeds. Started as a modification of the [this version](https://steamc
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
# License
[GNU GPLv3](LICENSE)
## License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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@ -1,7 +1,7 @@
class ZedSpawner extends Info
config(ZedSpawner);
const LatestVersion = 4;
const LatestVersion = 5;
const CfgSpawn = class'Spawn';
const CfgSpawnAtPlayerStart = class'SpawnAtPlayerStart';
@ -32,6 +32,8 @@ struct S_SpawnEntry
var private config int Version;
var private config E_LogLevel LogLevel;
var private config float Tickrate;
var private config bool bPreloadContentServer;
var private config bool bPreloadContentClient;
var private float dt;
@ -111,6 +113,9 @@ private function PreInit()
case 2:
case 3:
case 4:
bPreloadContentServer = true;
bPreloadContentClient = true;
case MaxInt:
`Log_Info("Config updated to version"@LatestVersion);
@ -222,7 +227,17 @@ private function PostInit()
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
}
PreloadContent();
if (bPreloadContentServer || bPreloadContentClient)
{
ExtractCustomZedsFromSpawnList(SpawnListRW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
}
if (bPreloadContentServer)
{
PreloadContent();
}
SetTimer(dt, true, nameof(SpawnTimer));
}
@ -233,10 +248,6 @@ private function PreloadContent()
`Log_Trace();
ExtractCustomZedsFromSpawnList(SpawnListRW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
foreach CustomZeds(PawnClass)
{
`Log_Info("Preload content:" @ PawnClass);
@ -268,7 +279,7 @@ private function SpawnTimer()
`Log_Trace();
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
if (KFGIS.WaveNum != 0 && CurrentWave != KFGIS.WaveNum)
{
SetupWave();
}
@ -767,6 +778,8 @@ public function NotifyLogin(Controller C)
{
`Log_Trace();
if (!bPreloadContentClient) return;
if (!CreateRepInfo(C))
{
`Log_Error("Can't create RepInfo for:" @ C);
@ -777,6 +790,8 @@ public function NotifyLogout(Controller C)
{
`Log_Trace();
if (!bPreloadContentClient) return;
DestroyRepInfo(C);
}

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@ -3,6 +3,11 @@ class ZedSpawnerMut extends KFMutator
var private ZedSpawner ZS;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
@ -22,7 +27,7 @@ public event PreBeginPlay()
if (ZS == None)
{
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
Destroy();
SafeDestroy();
}
}
@ -31,7 +36,7 @@ public function AddMutator(Mutator Mut)
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
ZedSpawnerMut(Mut).SafeDestroy();
else
Super.AddMutator(Mut);
}

2
tools

Submodule tools updated: 88b35bd7eb...fb458ac61f