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7 Commits
Author | SHA1 | Date | |
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7395ff04bf | |||
681870536b | |||
c7e9087f6e | |||
91e199a2e1 | |||
9f3153b43f | |||
e12c70bdbe | |||
42cf263785 |
@ -1,3 +1,5 @@
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner[/img] [img]https://img.shields.io/steam/subscriptions/2811290931[/img] [img]https://img.shields.io/steam/favorites/2811290931[/img] [img]https://img.shields.io/steam/update-date/2811290931[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2811290931][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner[/img][/url]
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[h1]Description[/h1]
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Spawner for zeds. Started as a modification of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348]this version[/url], but now there is almost nothing left of the previous mutator, lol xD
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@ -9,24 +11,30 @@ Spawner for zeds. Started as a modification of [url=https://steamcommunity.com/s
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- spawn after a certain percentage of killed zeds.
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[h1]Whitelisted?[/h1]
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No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved.
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No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
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[h1]Usage (single player)[/h1]
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1. Subscribe to this mutator;
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2. Start KF2;
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3. Open console (`) and input:
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[olist]
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Open console (`) and input:
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[b]open KF-BioticsLab?Mutator=ZedSpawner.ZedSpawnerMut[/b]
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(replace the map and add the parameters you need)
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4. <Enter>.
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[*]<Enter>.
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[/olist]
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[h1]Usage (server)[/h1]
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[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
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1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
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2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[olist]
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[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
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[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
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[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
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❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[b]ServerSubscribedWorkshopItems=2811290931[/b]
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3. Start the server and wait while the mutator is downloading;
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4. Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server.
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[*]Start the server and wait while the mutator is downloading;
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[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server.
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[/olist]
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[h1]Setup[/h1]
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At the first start, the [b]KFZedSpawner.ini[/b] config will be created. There are already default settings and spawn lists, but you still need to change them because this is just an example.
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@ -61,8 +69,8 @@ Use the [b][ZedSpawner.SpawnListBossWaves][/b] and [b][ZedSpawner.SpawnListSpeci
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[h1]Spawn logic[/h1]
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I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works.
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[h1]📌[url=https://redirect.genzmey.su/kf2-zedspawner-calc]Spawn calculator[/url][/h1]
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[url=https://redirect.genzmey.su/kf2-zedspawner-calc][img]https://img.shields.io/static/v1?message=Spawn%20Calculator&logo=Google%20Sheets&labelColor=34A853&color=gray&logoColor=white&label=Google%20Sheets%20[/img][/url]
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[i]Just please try not to interfere with each other if you see that someone is already using a calculator.[/i]
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url] (GNU GPLv3)
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[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url] (GNU GPLv3)
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@ -50,4 +50,4 @@ Describe what the bug looks like and how reproduce it.
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Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
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# License
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[GNU GPLv3](LICENSE)
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[GNU GPLv3](LICENSE)
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@ -11,6 +11,7 @@ var public config float SingleSpawnLimitMultiplier;
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var public config float SingleSpawnLimitPlayerMultiplier;
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var public config float SingleSpawnLimitCycleMultiplier;
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var public config int AliveSpawnLimit;
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var public config bool bSmoothSpawn;
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public static function InitConfig(int Version, int LatestVersion)
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{
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@ -19,6 +20,9 @@ public static function InitConfig(int Version, int LatestVersion)
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case `NO_CONFIG:
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ApplyDefault();
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case 3:
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default.bSmoothSpawn = false;
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default: break;
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}
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@ -32,6 +36,7 @@ private static function ApplyDefault()
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{
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default.bCyclicalSpawn = true;
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default.bShadowSpawn = true;
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default.bSmoothSpawn = true;
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default.ZedTotalMultiplier = 1.0;
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default.SpawnTotalPlayerMultiplier = 0.75;
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default.SpawnTotalCycleMultiplier = 0.75;
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@ -47,43 +52,43 @@ public static function bool Load(E_LogLevel LogLevel)
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if (default.ZedTotalMultiplier <= 0.f)
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{
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`ZS_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
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`Log_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
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Errors = true;
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}
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if (default.SpawnTotalPlayerMultiplier < 0.f)
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{
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`ZS_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
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`Log_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
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Errors = true;
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}
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if (default.SpawnTotalCycleMultiplier < 0.f)
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{
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`ZS_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
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`Log_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
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Errors = true;
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}
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if (default.SingleSpawnLimitMultiplier <= 0.f)
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{
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`ZS_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
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`Log_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
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Errors = true;
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}
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if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
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{
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`ZS_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
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`Log_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
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Errors = true;
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}
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if (default.SingleSpawnLimitCycleMultiplier < 0.f)
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{
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`ZS_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
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`Log_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
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Errors = true;
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}
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if (default.AliveSpawnLimit < 0)
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{
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`ZS_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
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`Log_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
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Errors = true;
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}
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@ -39,33 +39,30 @@ public static function Array<class<KFPawn_Monster> > Load(E_LogLevel LogLevel)
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local Array<class<KFPawn_Monster> > ZedList;
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local class<KFPawn_Monster> KFPMC;
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local String ZedClassTmp;
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local int Line, Loaded;
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local int Line;
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Loaded = 0;
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`ZS_Info("Load zeds to spawn at player start:");
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`Log_Info("Load zeds to spawn at player start:");
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foreach default.ZedClass(ZedClassTmp, Line)
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{
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KFPMC = class<KFPawn_Monster>(DynamicLoadObject(ZedClassTmp, class'Class'));
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if (KFPMC == None)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp);
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}
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else
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{
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Loaded++;
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ZedList.AddItem(KFPMC);
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`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp);
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`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp);
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}
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}
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if (Loaded == default.ZedClass.Length)
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if (ZedList.Length == default.ZedClass.Length)
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{
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`ZS_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)");
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`Log_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)");
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}
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else
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{
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`ZS_Info("Spawn at player start list (Zeds): loaded" @ Loaded @ "of" @ default.ZedClass.Length @ "entries");
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`Log_Info("Spawn at player start list (Zeds): loaded" @ ZedList.Length @ "of" @ default.ZedClass.Length @ "entries");
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}
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return ZedList;
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@ -61,9 +61,8 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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local S_SpawnEntry SpawnEntry;
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local int Line;
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local bool Errors;
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local int Loaded;
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`ZS_Info("Load boss waves spawn list:");
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`Log_Info("Load boss waves spawn list:");
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foreach default.Spawn(SpawnEntryCfg, Line)
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{
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Errors = false;
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@ -71,14 +70,14 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
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if (SpawnEntry.BossClass == None)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
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Errors = true;
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}
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SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
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if (SpawnEntry.ZedClass == None)
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{
|
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
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Errors = true;
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}
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@ -87,46 +86,45 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
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if (SpawnEntryCfg.Delay <= 0)
|
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{
|
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
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`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
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Errors = true;
|
||||
}
|
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|
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SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
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if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
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`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
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Errors = true;
|
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}
|
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|
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SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
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if (SpawnEntry.SpawnCountBase <= 0)
|
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{
|
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
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`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
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Errors = true;
|
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}
|
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|
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SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
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if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
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Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
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Loaded++;
|
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SpawnList.AddItem(SpawnEntry);
|
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`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
|
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`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (Loaded == default.Spawn.Length)
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`ZS_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
`Log_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Boss spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||
`Log_Info("Boss spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
|
@ -67,9 +67,8 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
local int Loaded;
|
||||
|
||||
`ZS_Info("Load spawn list:");
|
||||
`Log_Info("Load spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
@ -77,69 +76,68 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
||||
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
||||
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
Loaded++;
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
default.Spawn.Sort(SpawnListSort);
|
||||
|
||||
if (Loaded == default.Spawn.Length)
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`ZS_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
`Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Regular spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||
`Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
|
@ -59,15 +59,14 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
local int Loaded;
|
||||
|
||||
if (KFGIE == None)
|
||||
{
|
||||
`ZS_Info("Not Endless mode, skip loading special waves");
|
||||
`Log_Info("Not Endless mode, skip loading special waves");
|
||||
return SpawnList;
|
||||
}
|
||||
|
||||
`ZS_Info("Load special waves spawn list:");
|
||||
`Log_Info("Load special waves spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
@ -75,67 +74,66 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
|
||||
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
||||
if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
||||
if (SpawnEntry.ZedClass == None)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
||||
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
||||
if (SpawnEntryCfg.Delay <= 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
||||
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
||||
if (SpawnEntry.SpawnCountBase <= 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
||||
if (SpawnEntry.SingleSpawnLimit < 0)
|
||||
{
|
||||
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
||||
Errors = true;
|
||||
}
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
Loaded++;
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (Loaded == default.Spawn.Length)
|
||||
if (SpawnList.Length == default.Spawn.Length)
|
||||
{
|
||||
`ZS_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
`Log_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Special spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||
`Log_Info("Special spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
|
@ -1,7 +1,7 @@
|
||||
class ZedSpawner extends Info
|
||||
config(ZedSpawner);
|
||||
|
||||
const LatestVersion = 3;
|
||||
const LatestVersion = 4;
|
||||
|
||||
const CfgSpawn = class'Spawn';
|
||||
const CfgSpawnAtPlayerStart = class'SpawnAtPlayerStart';
|
||||
@ -9,18 +9,6 @@ const CfgSpawnListRW = class'SpawnListRegular';
|
||||
const CfgSpawnListBW = class'SpawnListBossWaves';
|
||||
const CfgSpawnListSW = class'SpawnListSpecialWaves';
|
||||
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
struct S_SpawnEntry
|
||||
{
|
||||
var class<KFPawn_Monster> BossClass;
|
||||
@ -38,6 +26,7 @@ struct S_SpawnEntry
|
||||
var int PawnsTotal;
|
||||
var bool ForceSpawn;
|
||||
var String ZedNameFiller;
|
||||
var int SmoothPawnPool;
|
||||
};
|
||||
|
||||
var private config int Version;
|
||||
@ -84,11 +73,11 @@ public simulated function bool SafeDestroy()
|
||||
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (WorldInfo.NetMode == NM_Client)
|
||||
{
|
||||
`ZS_Fatal("NetMode == NM_Client, Destroy...");
|
||||
`Log_Fatal("NetMode == NM_Client, Destroy...");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
@ -98,7 +87,7 @@ public event PreBeginPlay()
|
||||
|
||||
public event PostBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
@ -124,25 +113,26 @@ private function InitConfig()
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
`ZS_Info("Config created");
|
||||
`Log_Info("Config created");
|
||||
|
||||
case 1:
|
||||
Tickrate = 1.0f;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
|
||||
case MaxInt:
|
||||
`ZS_Info("Config updated to version"@LatestVersion);
|
||||
`Log_Info("Config updated to version"@LatestVersion);
|
||||
break;
|
||||
|
||||
case LatestVersion:
|
||||
`ZS_Info("Config is up-to-date");
|
||||
`Log_Info("Config is up-to-date");
|
||||
break;
|
||||
|
||||
default:
|
||||
`ZS_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
||||
`ZS_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
||||
`ZS_Warn("The config version will be changed to" @ LatestVersion);
|
||||
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
||||
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
||||
`Log_Warn("The config version will be changed to" @ LatestVersion);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -158,12 +148,12 @@ private function Init()
|
||||
local S_SpawnEntry SE;
|
||||
local String CurrentMap;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
|
||||
if (KFGIS == None)
|
||||
{
|
||||
`ZS_Fatal("Incompatible gamemode:" @ WorldInfo.Game $ ". Destroy...");
|
||||
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game $ ". Destroy...");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
@ -176,25 +166,25 @@ private function Init()
|
||||
if (LogLevel == LL_WrongLevel)
|
||||
{
|
||||
LogLevel = LL_Info;
|
||||
`ZS_Warn("Wrong 'LogLevel', return to default value");
|
||||
`Log_Warn("Wrong 'LogLevel', return to default value");
|
||||
SaveConfig();
|
||||
}
|
||||
`ZS_Log("LogLevel:" @ LogLevel);
|
||||
`Log_Base("LogLevel:" @ LogLevel);
|
||||
|
||||
if (Tickrate <= 0)
|
||||
{
|
||||
`ZS_Error("Spawner tickrate must be positive (current value:" @ Tickrate $ ")");
|
||||
`Log_Error("Spawner tickrate must be positive (current value:" @ Tickrate $ ")");
|
||||
}
|
||||
|
||||
if (!CfgSpawn.static.Load(LogLevel) || Tickrate <= 0)
|
||||
{
|
||||
`ZS_Fatal("Wrong settings, Destroy...");
|
||||
`Log_Fatal("Wrong settings, Destroy...");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
dt = 1 / Tickrate;
|
||||
`ZS_Info("Spawner tickrate:" @ Tickrate @ "(update every" @ dt $ "s)");
|
||||
`Log_Info("Spawner tickrate:" @ Tickrate @ "(update every" @ dt $ "s)");
|
||||
|
||||
SpawnListRW = CfgSpawnListRW.static.Load(LogLevel);
|
||||
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
|
||||
@ -203,7 +193,7 @@ private function Init()
|
||||
|
||||
CurrentMap = String(WorldInfo.GetPackageName());
|
||||
GlobalSpawnAtPlayerStart = (CfgSpawnAtPlayerStart.default.Map.Find(CurrentMap) != INDEX_NONE);
|
||||
`ZS_Info("GlobalSpawnAtPlayerStart:" @ GlobalSpawnAtPlayerStart $ GlobalSpawnAtPlayerStart ? "(" $ CurrentMap $ ")" : "");
|
||||
`Log_Info("GlobalSpawnAtPlayerStart:" @ GlobalSpawnAtPlayerStart $ GlobalSpawnAtPlayerStart ? "(" $ CurrentMap $ ")" : "");
|
||||
|
||||
CurrentWave = INDEX_NONE;
|
||||
SpecialWave = INDEX_NONE;
|
||||
@ -236,7 +226,7 @@ private function PreloadContent()
|
||||
|
||||
foreach CustomZeds(PawnClass)
|
||||
{
|
||||
`ZS_Info("Preload content:" @ PawnClass);
|
||||
`Log_Info("Preload content:" @ PawnClass);
|
||||
PawnClass.static.PreloadContent();
|
||||
}
|
||||
}
|
||||
@ -261,7 +251,7 @@ private function SpawnTimer()
|
||||
local int Index;
|
||||
local float Threshold;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
|
||||
{
|
||||
@ -333,12 +323,12 @@ private function SetupWave()
|
||||
local S_SpawnEntry SE;
|
||||
local EAIType SWType;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
||||
{
|
||||
CurrentCycle++;
|
||||
`ZS_Info("Spawn cycle started:" @ CurrentCycle);
|
||||
`Log_Info("Spawn cycle started:" @ CurrentCycle);
|
||||
}
|
||||
|
||||
CurrentWave = KFGIS.WaveNum;
|
||||
@ -363,7 +353,7 @@ private function SetupWave()
|
||||
CurrentBossClass = KFGIA.BossAITypePawn(EBossAIType(KFGIS.MyKFGRI.BossIndex));
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
`ZS_Error("Can't determine boss class. Boss index:" @ KFGIS.MyKFGRI.BossIndex);
|
||||
`Log_Error("Can't determine boss class. Boss index:" @ KFGIS.MyKFGRI.BossIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -380,7 +370,7 @@ private function SetupWave()
|
||||
|
||||
if (WaveTotalAIDef != KFGIS.SpawnManager.WaveTotalAI)
|
||||
{
|
||||
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
|
||||
`Log_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
|
||||
}
|
||||
|
||||
CurrentBossClass = None;
|
||||
@ -429,7 +419,7 @@ private function SetupWave()
|
||||
WaveTypeInfo = "(" $ WaveTypeInfo $ ")";
|
||||
}
|
||||
|
||||
`ZS_Info("Wave" @ CurrentWave @ WaveTypeInfo);
|
||||
`Log_Info("Wave" @ CurrentWave @ WaveTypeInfo);
|
||||
}
|
||||
|
||||
private function AdjustSpawnList(out Array<S_SpawnEntry> List)
|
||||
@ -442,7 +432,7 @@ private function AdjustSpawnList(out Array<S_SpawnEntry> List)
|
||||
local float PawnTotalF, PawnLimitF;
|
||||
local int ZedNameMaxLength;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
Cycle = float(CurrentCycle);
|
||||
Players = float(PlayerCount());
|
||||
@ -497,7 +487,7 @@ private function SpawnTimerLogger(bool Stop, optional String Comment)
|
||||
{
|
||||
local String Message;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (Stop)
|
||||
Message = "Stop spawn";
|
||||
@ -509,7 +499,7 @@ private function SpawnTimerLogger(bool Stop, optional String Comment)
|
||||
|
||||
if (SpawnActive == Stop)
|
||||
{
|
||||
`ZS_Info(Message);
|
||||
`Log_Info(Message);
|
||||
SpawnActive = !Stop;
|
||||
}
|
||||
}
|
||||
@ -521,11 +511,12 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||
local String Action, Comment, NextSpawn;
|
||||
local bool SpawnAtPlayerStart;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
SE = SpawnList[Index];
|
||||
|
||||
SpawnList[Index].Delay = float(SE.DelayDefault);
|
||||
|
||||
if (FRand() <= SE.Probability || SE.ForceSpawn)
|
||||
{
|
||||
if (SE.SingleSpawnLimit == 0 || SE.PawnsLeft < SE.SingleSpawnLimit)
|
||||
@ -537,6 +528,15 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||
PawnCount = SE.SingleSpawnLimit;
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bSmoothSpawn)
|
||||
{
|
||||
if (SE.SmoothPawnPool <= 0)
|
||||
{
|
||||
SpawnList[Index].SmoothPawnPool = PawnCount;
|
||||
}
|
||||
PawnCount = 1;
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
|
||||
@ -570,9 +570,26 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnList[Index].ForceSpawn = false;
|
||||
Action = "Spawned";
|
||||
Comment = "x" $ Spawned;
|
||||
if (CfgSpawn.default.bSmoothSpawn)
|
||||
{
|
||||
SpawnList[Index].SmoothPawnPool -= Spawned;
|
||||
if (SpawnList[Index].SmoothPawnPool > 0)
|
||||
{
|
||||
SpawnList[Index].Delay = 1.0f;
|
||||
SpawnList[Index].ForceSpawn = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnList[Index].Delay = float(SE.DelayDefault);
|
||||
SpawnList[Index].ForceSpawn = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnList[Index].ForceSpawn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -585,7 +602,14 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||
SpawnList[Index].PawnsLeft -= Spawned;
|
||||
if (SpawnList[Index].PawnsLeft > 0)
|
||||
{
|
||||
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].PawnsLeft;
|
||||
if (CfgSpawn.default.bSmoothSpawn && SpawnList[Index].SmoothPawnPool > 0)
|
||||
{
|
||||
NextSpawn = "next after" @ Round(SpawnList[Index].Delay) $ "sec," @ "pawns left:" @ SpawnList[Index].SmoothPawnPool @ "(" $ SpawnList[Index].PawnsLeft $ ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].PawnsLeft;
|
||||
}
|
||||
}
|
||||
SpawnLog(SE, Action, Comment, NextSpawn);
|
||||
}
|
||||
@ -595,7 +619,7 @@ private function SpawnLog(S_SpawnEntry SE, String Action, optional String Commen
|
||||
if (Comment != "") Comment = ":" @ Comment;
|
||||
if (NextSpawn != "") NextSpawn = "(" $ NextSpawn $ ")";
|
||||
|
||||
`ZS_Info(String(SE.ZedClass) $ SE.ZedNameFiller @ ">" @ Action $ Comment @ NextSpawn);
|
||||
`Log_Info(String(SE.ZedClass) $ SE.ZedNameFiller @ ">" @ Action $ Comment @ NextSpawn);
|
||||
}
|
||||
|
||||
private function int PlayerCount()
|
||||
@ -604,7 +628,7 @@ private function int PlayerCount()
|
||||
local int HumanPlayers;
|
||||
local KFOnlineGameSettings KFGameSettings;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (KFGIS.PlayfabInter != None && KFGIS.PlayfabInter.GetGameSettings() != None)
|
||||
{
|
||||
@ -629,7 +653,7 @@ private function Vector PlayerStartLocation()
|
||||
{
|
||||
local PlayerController PC;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
foreach WorldInfo.AllControllers(class'PlayerController', PC)
|
||||
return KFGIS.FindPlayerStart(PC, 0).Location;
|
||||
@ -648,7 +672,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, opt
|
||||
local int Failed, Spawned;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
PlayerStart = PlayerStartLocation();
|
||||
if (SpawnAtPlayerStart)
|
||||
@ -691,7 +715,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, opt
|
||||
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
|
||||
if (KFPM == None)
|
||||
{
|
||||
`ZS_Error("Can't spawn" @ ZedClass);
|
||||
`Log_Error("Can't spawn" @ ZedClass);
|
||||
Failed++;
|
||||
continue;
|
||||
}
|
||||
@ -699,7 +723,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, opt
|
||||
C = KFPM.Spawn(KFPM.ControllerClass);
|
||||
if (C == None)
|
||||
{
|
||||
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this" @ KFPM $ "...");
|
||||
`Log_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this" @ KFPM $ "...");
|
||||
KFPM.Destroy();
|
||||
Failed++;
|
||||
continue;
|
||||
@ -726,27 +750,30 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int PawnCount, opt
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
CreateRepLink(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
DestroyRepLink(C);
|
||||
}
|
||||
|
||||
public function CreateRepLink(Controller C)
|
||||
public function bool CreateRepLink(Controller C)
|
||||
{
|
||||
local ZedSpawnerRepLink RepLink;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (C == None) return;
|
||||
if (C == None) return false;
|
||||
|
||||
RepLink = Spawn(class'ZedSpawnerRepLink', C);
|
||||
|
||||
if (RepLink == None) return false;
|
||||
|
||||
RepLink.LogLevel = LogLevel;
|
||||
RepLink.CustomZeds = CustomZeds;
|
||||
RepLink.ZS = Self;
|
||||
@ -754,22 +781,24 @@ public function CreateRepLink(Controller C)
|
||||
RepLinks.AddItem(RepLink);
|
||||
|
||||
RepLink.ServerSync();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function bool DestroyRepLink(Controller C)
|
||||
{
|
||||
local int i;
|
||||
local ZedSpawnerRepLink RepLink;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (C == None) return false;
|
||||
|
||||
for (i = RepLinks.Length - 1; i >= 0; --i)
|
||||
foreach RepLinks(RepLink)
|
||||
{
|
||||
if (RepLinks[i].Owner == C)
|
||||
if (RepLink.Owner == C)
|
||||
{
|
||||
RepLinks[i].SafeDestroy();
|
||||
RepLinks.Remove(i, 1);
|
||||
RepLink.SafeDestroy();
|
||||
RepLinks.RemoveItem(RepLink);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ class ZedSpawnerMut extends KFMutator
|
||||
|
||||
var private ZedSpawner ZS;
|
||||
|
||||
event PreBeginPlay()
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
Super.PreBeginPlay();
|
||||
|
||||
@ -11,19 +11,19 @@ event PreBeginPlay()
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
|
||||
{
|
||||
`ZS_Log("Found 'ZedSpawner'");
|
||||
`Log_Base("Found 'ZedSpawner'");
|
||||
break;
|
||||
}
|
||||
|
||||
if (ZS == None)
|
||||
{
|
||||
`ZS_Log("Spawn 'ZedSpawner'");
|
||||
`Log_Base("Spawn 'ZedSpawner'");
|
||||
ZS = WorldInfo.Spawn(class'ZedSpawner');
|
||||
}
|
||||
|
||||
if (ZS == None)
|
||||
{
|
||||
`ZS_Log("Can't Spawn 'ZedSpawner', Destroy...");
|
||||
`Log_Base("Can't Spawn 'ZedSpawner', Destroy...");
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
@ -38,14 +38,14 @@ public function AddMutator(Mutator Mut)
|
||||
Super.AddMutator(Mut);
|
||||
}
|
||||
|
||||
function NotifyLogin(Controller C)
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
Super.NotifyLogin(C);
|
||||
|
||||
ZS.NotifyLogin(C);
|
||||
}
|
||||
|
||||
function NotifyLogout(Controller C)
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
Super.NotifyLogout(C);
|
||||
|
||||
|
@ -13,15 +13,14 @@ replication
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
`ZS_Debug(`Location @ "bPendingDelete:" @ bPendingDelete @ "bDeleteMe" @ bDeleteMe);
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
|
||||
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
`ZS_Debug("Received:" @ CustomZed);
|
||||
`Log_Debug("Received:" @ CustomZed);
|
||||
CustomZeds.AddItem(CustomZed);
|
||||
ServerSync();
|
||||
}
|
||||
@ -30,11 +29,11 @@ public reliable client function SyncFinished()
|
||||
{
|
||||
local class<KFPawn_Monster> CustomZed;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
foreach CustomZeds(CustomZed)
|
||||
{
|
||||
`ZS_Debug("Preload Content for" @ CustomZed);
|
||||
`Log_Debug("Preload Content for" @ CustomZed);
|
||||
CustomZed.static.PreloadContent();
|
||||
}
|
||||
|
||||
@ -43,13 +42,13 @@ public reliable client function SyncFinished()
|
||||
|
||||
public reliable server function ServerSync()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
`Log_Trace(`Location);
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
`ZS_Debug("Sync finished");
|
||||
`Log_Debug("Sync finished");
|
||||
SyncFinished();
|
||||
if (!ZS.DestroyRepLink(Controller(Owner)))
|
||||
{
|
||||
@ -58,7 +57,7 @@ public reliable server function ServerSync()
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Debug("Sync:" @ CustomZeds[Recieved]);
|
||||
`Log_Debug("Sync:" @ CustomZeds[Recieved]);
|
||||
ClientSync(CustomZeds[Recieved++]);
|
||||
}
|
||||
}
|
||||
|
19
ZedSpawner/Classes/_Logger.uc
Normal file
19
ZedSpawner/Classes/_Logger.uc
Normal file
@ -0,0 +1,19 @@
|
||||
class _Logger extends Object
|
||||
abstract;
|
||||
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
2
ZedSpawner/Constants.uci
Normal file
2
ZedSpawner/Constants.uci
Normal file
@ -0,0 +1,2 @@
|
||||
// Constants
|
||||
`define NO_CONFIG 0
|
@ -1,12 +1,3 @@
|
||||
`define ZS_Tag 'ZedSpawner'
|
||||
|
||||
`define ZS_Log(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `ZS_Tag)
|
||||
|
||||
`define ZS_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `ZS_Tag)
|
||||
`define ZS_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `ZS_Tag)
|
||||
`define ZS_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `ZS_Tag)
|
||||
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
|
||||
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
|
||||
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
|
||||
|
||||
`define NO_CONFIG 0
|
||||
// Imports
|
||||
`include(Logger.uci)
|
||||
`include(Constants.uci)
|
||||
|
11
ZedSpawner/Logger.uci
Normal file
11
ZedSpawner/Logger.uci
Normal file
@ -0,0 +1,11 @@
|
||||
// Logger
|
||||
`define Log_Tag 'ZedSpawner'
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
2
tools
2
tools
Submodule tools updated: 02222cf453...2f173aad7a
Reference in New Issue
Block a user