1 Commits

Author SHA1 Message Date
e7e141d379 add custom spawn manager 2022-05-20 22:30:21 +03:00
26 changed files with 1114 additions and 279 deletions

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[h1]ZedSpawner[/h1]
[h1]Description[/h1]
Work In Progress...
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url]

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Mutators

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ZedSpawner

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class AISpawnManager extends KFAISpawnManager
abstract;
const class<Config_SpawnManager> Config;
struct S_DifficultyWaveInfo
{
var Array<AIWaveInfo> Waves;
};
var protected ZedSpawner ZS;
var protected Array<S_DifficultyWaveInfo> V_DifficultyWaveSettings;
var protected S_DifficultyWaveInfo V_WaveSettings;
var protected Array<AISpawnSquad> V_AvailableSquads;
var public E_LogLevel LogLevel;
private function CopySpawnSquadArray(Array<KFAISpawnSquad> From, out Array<AISpawnSquad> To)
{
local KFAISpawnSquad SS;
`ZS_Trace(`Location);
To.Length = 0;
foreach From(SS)
To.AddItem(class'AISpawnSquad'.static.CreateFrom(SS));
}
private function ZedSpawner GetZedSpawner()
{
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
return ZS;
return None;
}
public function Initialize()
{
ZS = GetZedSpawner();
if (ZS != None)
{
LogLevel = ZS.LogLevel;
`ZS_Trace(`Location);
}
else
{
`ZS_Log("FATAL: no ZedSpawner found! Destroy" @ Self.class);
`ZS_Log("FATAL:" @ `Location);
Destroy();
return;
}
// TODO:
Super.Initialize();
}
public function GetWaveSettings(out DifficultyWaveInfo WaveInfo)
{
`ZS_Trace(`Location);
if (DifficultyWaveSettings.Length > 0)
WaveInfo = DifficultyWaveSettings[Clamp(GameDifficulty, 0, DifficultyWaveSettings.Length - 1)];
V_GetWaveSettings(V_WaveSettings);
}
protected function V_GetWaveSettings(out S_DifficultyWaveInfo WaveInfo)
{
`ZS_Trace(`Location);
if (V_DifficultyWaveSettings.Length > 0)
WaveInfo = V_DifficultyWaveSettings[Clamp(GameDifficulty, 0, V_DifficultyWaveSettings.Length - 1)];
}
public function SetupNextWave(byte NextWaveIndex, int TimeToNextWaveBuffer = 0)
{
local KFGameReplicationInfo KFGRI;
`ZS_Trace(`Location);
if (OutbreakEvent.ActiveEvent.bBossRushMode)
{
NextWaveIndex = MyKFGRI.WaveMax - 1;
}
if (NextWaveIndex < V_WaveSettings.Waves.Length)
{
if (GameDifficulty < RecycleSpecialSquad.Length)
{
bRecycleSpecialSquad = RecycleSpecialSquad[GameDifficulty];
}
else
{
bRecycleSpecialSquad = RecycleSpecialSquad[RecycleSpecialSquad.Length - 1];
}
LeftoverSpawnSquad.Length = 0;
NumSpawnListCycles = 1;
NumSpecialSquadRecycles = 0;
if (MyKFGRI.IsBossWave() || OutbreakEvent.ActiveEvent.bBossRushMode)
{
WaveTotalAI = 1;
}
else
{
if (V_WaveSettings.Waves[NextWaveIndex].bRecycleWave)
{
WaveTotalAI = V_WaveSettings.Waves[NextWaveIndex].MaxAI *
DifficultyInfo.GetPlayerNumMaxAIModifier(GetNumHumanTeamPlayers()) *
DifficultyInfo.GetDifficultyMaxAIModifier();
}
else
{
WaveTotalAI = V_WaveSettings.Waves[NextWaveIndex].MaxAI;
}
WaveTotalAI *= GetTotalWaveCountScale();
WaveTotalAI = Max(1, WaveTotalAI);
}
GetAvailableSquads(NextWaveIndex, true);
WaveStartTime = WorldInfo.TimeSeconds;
TimeUntilNextSpawn = 5.f + TimeToNextWaveBuffer;
if (NextWaveIndex == 0)
{
TotalWavesActiveTime = 0;
}
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
if (KFGRI != None && (KFGRI.bDebugSpawnManager || KFGRI.bGameConductorGraphingEnabled))
{
KFGRI.CurrentSineMod = GetSineMod();
KFGRI.CurrentNextSpawnTime = TimeUntilNextSpawn;
KFGRI.CurrentSineWavFreq = GetSineWaveFreq();
KFGRI.CurrentNextSpawnTimeMod = GetNextSpawnTimeMod();
KFGRI.CurrentTotalWavesActiveTime = TotalWavesActiveTime;
KFGRI.CurrentMaxMonsters = GetMaxMonsters();
KFGRI.CurrentTimeTilNextSpawn = TimeUntilNextSpawn;
}
}
LastAISpawnVolume = None;
}
public function GetAvailableSquads(byte MyWaveIndex, optional bool bNeedsSpecialSquad=false)
{
local int i, j, TotalZedsInSquads;
`ZS_Trace(`Location);
if (V_WaveSettings.Waves[MyWaveIndex] != None)
{
NumSpawnListCycles++;
V_WaveSettings.Waves[MyWaveIndex].GetNewSquadList(V_AvailableSquads);
if (bNeedsSpecialSquad)
{
V_WaveSettings.Waves[MyWaveIndex].GetSpecialSquad(V_AvailableSquads);
for (i = 0; i < V_AvailableSquads.Length; i++)
{
for (j = 0; j < V_AvailableSquads[i].MonsterList.Length; j++)
{
TotalZedsInSquads += V_AvailableSquads[i].MonsterList[j].Num;
}
}
if (WaveTotalAI < TotalZedsInSquads)
{
bForceRequiredSquad = true;
}
}
}
}
public function V_GetSpawnListFromSquad(byte SquadIdx, out Array<AISpawnSquad> SquadsList, out Array<class<KFPawn_Monster> > AISpawnList)
{
local AISpawnSquad Squad;
local EAIType AIType;
local int i, j, RandNum;
local ESquadType LargestMonsterSquadType;
local Array<class<KFPawn_Monster> > TempSpawnList;
local int RandBossIndex;
`ZS_Trace(`Location);
Squad = SquadsList[SquadIdx];
LargestMonsterSquadType = EST_Crawler;
for (i = 0; i < Squad.MonsterList.Length; i++)
{
for (j = 0; j < Squad.MonsterList[i].Num; j++)
{
if (Squad.MonsterList[i].CustomClass != None)
{
TempSpawnList.AddItem(Squad.MonsterList[i].CustomClass);
}
else
{
AIType = Squad.MonsterList[i].Type;
if (AIType == AT_BossRandom)
{
if (OutbreakEvent.ActiveEvent.bBossRushMode)
{
RandBossIndex = Rand(BossRushEnemies.length);
TempSpawnList.AddItem( default.AIBossClassList[BossRushEnemies[RandBossIndex]]);
BossRushEnemies.Remove(RandBossIndex, 1);
}
else
{
TempSpawnList.AddItem(GetBossAISpawnType());
}
LargestMonsterSquadType = EST_Boss;
}
else
{
TempSpawnList.AddItem(GetAISpawnType(AIType));
}
}
if (TempSpawnList[TempSpawnList.Length - 1].default.MinSpawnSquadSizeType < LargestMonsterSquadType)
{
LargestMonsterSquadType = TempSpawnList[TempSpawnList.Length - 1].default.MinSpawnSquadSizeType;
}
}
}
if (TempSpawnList.Length > 0)
{
while (TempSpawnList.Length > 0)
{
RandNum = Rand( TempSpawnList.Length);
AISpawnList.AddItem( TempSpawnList[RandNum]);
TempSpawnList.Remove( RandNum, 1);
}
DesiredSquadType = Squad.MinVolumeType;
if (LargestMonsterSquadType < DesiredSquadType)
{
DesiredSquadType = LargestMonsterSquadType;
}
}
}
public function Array<class<KFPawn_Monster> > GetNextSpawnList()
{
local Array<class<KFPawn_Monster> > NewSquad, RequiredSquad;
local int RandNum, AINeeded;
`ZS_Trace(`Location);
if (LeftoverSpawnSquad.Length > 0)
{
NewSquad = LeftoverSpawnSquad;
SetDesiredSquadTypeForZedList(NewSquad);
}
else
{
if (!IsAISquadAvailable())
{
if (!bSummoningBossMinions)
{
if (bRecycleSpecialSquad && NumSpawnListCycles % 2 == 1 && (MaxSpecialSquadRecycles == -1 || NumSpecialSquadRecycles < MaxSpecialSquadRecycles))
{
GetAvailableSquads(MyKFGRI.WaveNum - 1, true);
++NumSpecialSquadRecycles;
}
else
{
GetAvailableSquads(MyKFGRI.WaveNum - 1);
}
}
else
{
CopySpawnSquadArray(BossMinionsSpawnSquads, V_AvailableSquads);
}
}
RandNum = Rand(V_AvailableSquads.Length);
if (bForceRequiredSquad && RandNum == (V_AvailableSquads.Length - 1))
{
bForceRequiredSquad=false;
}
V_GetSpawnListFromSquad(RandNum, V_AvailableSquads, NewSquad);
if (bForceRequiredSquad)
{
V_GetSpawnListFromSquad((V_AvailableSquads.Length - 1), V_AvailableSquads, RequiredSquad);
if ((NumAISpawnsQueued + NewSquad.Length + RequiredSquad.Length) > WaveTotalAI)
{
NewSquad = RequiredSquad;
RandNum = (V_AvailableSquads.Length - 1);
bForceRequiredSquad=false;
}
}
V_AvailableSquads.Remove(RandNum, 1);
}
AINeeded = GetNumAINeeded();
if (AINeeded < NewSquad.Length)
{
LeftoverSpawnSquad = NewSquad;
LeftoverSpawnSquad.Remove(0, AINeeded);
NewSquad.Length = AINeeded;
}
else
{
LeftoverSpawnSquad.Length = 0;
}
return NewSquad;
}
public function bool IsAISquadAvailable()
{
`ZS_Trace(`Location);
return (V_AvailableSquads.Length > 0);
}
public function SummonBossMinions(Array<KFAISpawnSquad> NewMinionSquad, int NewMaxBossMinions, optional bool bUseLivingPlayerScale = true)
{
`ZS_Trace(`Location);
CopySpawnSquadArray(NewMinionSquad, V_AvailableSquads);
Super.SummonBossMinions(NewMinionSquad, NewMaxBossMinions, bUseLivingPlayerScale);
}
public function StopSummoningBossMinions()
{
`ZS_Trace(`Location);
V_AvailableSquads.Length = 0;
Super.StopSummoningBossMinions();
}
defaultproperties
{
Config = class'Config_SpawnManager'
}

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class AISpawnManager_Endless extends AISpawnManager
within KFGameInfo_Endless;
struct S_MacroDifficultyWaveInfo
{
var Array<S_DifficultyWaveInfo> MacroDifficultyWaveSettings;
};
struct MacroDifficultyWaveInfo
{
var Array<DifficultyWaveInfo> MacroDifficultyWaveSettings;
};
var protected Array<MacroDifficultyWaveInfo> DifficultyWaves;
var protected Array<S_MacroDifficultyWaveInfo> V_DifficultyWaves;
public function SetupNextWave(byte NextWaveIndex, int TimeToNextWaveBuffer = 0)
{
`ZS_Trace(`Location);
Super.SetupNextWave(NextWaveIndex % WaveSettings.Waves.length, TimeToNextWaveBuffer);
}
public function GetAvailableSquads(byte MyWaveIndex, optional bool bNeedsSpecialSquad = false)
{
`ZS_Trace(`Location);
Super.GetAvailableSquads(MyWaveIndex % WaveSettings.Waves.length, bNeedsSpecialSquad);
}
public function GetWaveSettings(out DifficultyWaveInfo WaveInfo)
{
local int AdGD; // AdjustedGameDifficulty
local int AvAdGD; // AvailableAdjustedGameDifficulty
local int AvGD; // AvailableGameDifficulty
local int DWL; // DifficultyWavesLength
local int MDWSL; // MacroDifficultyWaveSettingsLength
`ZS_Trace(`Location);
DWL = DifficultyWaves.Length;
if (DWL > 0)
{
AvGD = Clamp(GameDifficulty, 0, DWL - 1);
MDWSL = DifficultyWaves[AvGD].MacroDifficultyWaveSettings.Length;
if (MDWSL > 0)
{
AdGD = EndlessDifficulty.GetCurrentDifficultyIndex();
AvAdGD = Clamp(AdGD, 0, MDWSL - 1);
WaveInfo = DifficultyWaves[AvGD].MacroDifficultyWaveSettings[AvAdGD];
}
}
V_GetWaveSettings(V_WaveSettings);
}
protected function V_GetWaveSettings(out S_DifficultyWaveInfo WaveInfo)
{
local int AdGD; // AdjustedGameDifficulty
local int AvAdGD; // AvailableAdjustedGameDifficulty
local int AvGD; // AvailableGameDifficulty
local int VDWL; // V_DifficultyWavesLength
local int MDWSL; // MacroDifficultyWaveSettingsLength
`ZS_Trace(`Location);
VDWL = V_DifficultyWaves.Length;
if (VDWL > 0)
{
AvGD = Clamp(GameDifficulty, 0, VDWL - 1);
MDWSL = V_DifficultyWaves[AvGD].MacroDifficultyWaveSettings.Length;
if (MDWSL > 0)
{
AdGD = EndlessDifficulty.GetCurrentDifficultyIndex();
AvAdGD = Clamp(AdGD, 0, MDWSL - 1);
WaveInfo = V_DifficultyWaves[AvGD].MacroDifficultyWaveSettings[AvAdGD];
}
}
}
public function OnDifficultyUpdated()
{
`ZS_Trace(`Location);
GetWaveSettings(WaveSettings);
}
public function OnBossDied()
{
`ZS_Trace(`Location);
BossMinionsSpawnSquads.length = 0;
AvailableSquads.length = 0;
V_AvailableSquads.length = 0;
}
public function float GetNextSpawnTimeMod()
{
local float SpawnTimeMod, SpawnTimeModMin;
local int TempModIdx;
`ZS_Trace(`Location);
SpawnTimeMod = super.GetNextSpawnTimeMod();
if (MyKFGRI.IsSpecialWave(TempModIdx))
{
SpawnTimeModMin = EndlessDifficulty.GetSpecialWaveSpawnTimeModMin(SpecialWaveType);
SpawnTimeMod = Max(SpawnTimeMod, SpawnTimeModMin);
}
return SpawnTimeMod;
}
defaultproperties
{
Config = class'Config_SpawnManager_Endless'
}

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class AISpawnManager_Long extends AISpawnManager;
DefaultProperties
{
Config = class'Config_SpawnManager_Long'
}

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class AISpawnManager_Normal extends AISpawnManager;
DefaultProperties
{
Config = class'Config_SpawnManager_Normal'
}

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class AISpawnManager_Short extends AISpawnManager;
DefaultProperties
{
Config = class'Config_SpawnManager_Short'
}

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class AISpawnSquad extends Object
hidecategories(Object);
struct S_AISquadElement
{
var() EAIType Type;
var() byte Num <ClampMin=1 | ClampMax=6>;
var class<KFPawn_Monster> CustomClass;
structdefaultproperties
{
Num = 1
}
};
var() ESquadType MinVolumeType;
var() array<S_AISquadElement> MonsterList;
public function AISpawnSquad InitFrom(KFAISpawnSquad SpawnSquad)
{
local AISquadElement SE;
local S_AISquadElement SSE;
MinVolumeType = SpawnSquad.MinVolumeType;
foreach SpawnSquad.MonsterList(SE)
{
SSE.Type = SE.Type;
SSE.Num = SE.Num;
SSE.CustomClass = SE.CustomClass;
MonsterList.AddItem(SSE);
}
return Self;
}
public static function AISpawnSquad CreateFrom(KFAISpawnSquad SpawnSquad)
{
local AISquadElement SE;
local S_AISquadElement SSE;
local AISpawnSquad NewSpawnSquad;
NewSpawnSquad = new class'AISpawnSquad';
NewSpawnSquad.MinVolumeType = SpawnSquad.MinVolumeType;
foreach SpawnSquad.MonsterList(SE)
{
SSE.Type = SE.Type;
SSE.Num = SE.Num;
SSE.CustomClass = SE.CustomClass;
NewSpawnSquad.MonsterList.AddItem(SSE);
}
return NewSpawnSquad;
}
defaultproperties
{
MinVolumeType = EST_Medium
}

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class AIWaveInfo extends Object
dependson(AISpawnSquad)
hidecategories(Object);
var() bool bRecycleWave;
var() Array<AISpawnSquad> Squads;
var() Array<AISpawnSquad> SpecialSquads;
var() int MaxAI<ClampMin=1|ClampMax=200|DisplayName=TotalAIBase>;
var() Array<AISpawnSquad> EventSquads;
public function GetNewSquadList(out Array<AISpawnSquad> out_SquadList)
{
local AISpawnSquad SS;
out_SquadList.Length = 0;
foreach Squads(SS)
if (SS != None)
out_SquadList.AddItem(SS);
}
public function GetSpecialSquad(out Array<AISpawnSquad> out_SquadList)
{
if (SpecialSquads.Length > 0)
out_SquadList.AddItem(SpecialSquads[Rand(SpecialSquads.Length)]);
}
public function GetEventSquadList(out Array<AISpawnSquad> out_SquadList)
{
local AISpawnSquad SS;
out_SquadList.Length = 0;
foreach EventSquads(SS)
if (SS != None)
out_SquadList.AddItem(SS);
}
public function InitFrom(KFAIWaveInfo WaveInfo)
{
local KFAISpawnSquad KFSS;
bRecycleWave = WaveInfo.bRecycleWave;
MaxAI = WaveInfo.MaxAI;
Squads.Length = 0;
foreach WaveInfo.Squads(KFSS)
Squads.AddItem(class'AISpawnSquad'.static.CreateFrom(KFSS));
SpecialSquads.Length = 0;
foreach WaveInfo.SpecialSquads(KFSS)
SpecialSquads.AddItem(class'AISpawnSquad'.static.CreateFrom(KFSS));
EventSquads.Length = 0;
foreach WaveInfo.EventSquads(KFSS)
EventSquads.AddItem(class'AISpawnSquad'.static.CreateFrom(KFSS));
}
public static function AIWaveInfo CreateFrom(KFAIWaveInfo WaveInfo)
{
local AIWaveInfo AIWI;
AIWI = new class'AIWaveInfo';
AIWI.InitFrom(WaveInfo);
return AIWI;
}
defaultproperties
{
bRecycleWave = true
MaxAI = 32
}

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class SpawnListBossWaves extends Object
class Config_SpawnListBossWaves extends Object
dependson(ZedSpawner)
config(ZedSpawner);
@ -13,45 +13,31 @@ struct S_SpawnEntryCfg
var bool bSpawnAtPlayerStart;
};
var public config bool bStopRegularSpawn;
var private config Array<S_SpawnEntryCfg> Spawn;
var config bool bStopRegularSpawn;
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault(KFGIA);
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault(KFGI_Access KFGIA)
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Bosses;
local class<KFPawn_Monster> KFPMC;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
SpawnEntry.ZedClass = "SomePackage.SomeClass";
SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.Delay = 30;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
KFPM_Bosses = KFGIA.GetAIBossClassList();
foreach KFPM_Bosses(KFPMC)
{
SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
default.Spawn.AddItem(SpawnEntry);
}
// TODO:
//SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
//default.Spawn.AddItem(SpawnEntry);
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)

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class SpawnListRegular extends Object
class Config_SpawnListRegular extends Object
dependson(ZedSpawner)
config(ZedSpawner);
@ -14,48 +14,35 @@ struct S_SpawnEntryCfg
var bool bSpawnAtPlayerStart;
};
var public config Array<S_SpawnEntryCfg> Spawn;
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault(KFGIA);
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault(KFGI_Access KFGIA)
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Zeds;
local class<KFPawn_Monster> KFPMC;
default.Spawn.Length = 0;
SpawnEntry.Wave = 0;
SpawnEntry.Wave = 1;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.RelativeStart = 25;
SpawnEntry.RelativeStart = 0;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
default.Spawn.AddItem(SpawnEntry);
KFPM_Zeds = KFGIA.GetAIClassList();
foreach KFPM_Zeds(KFPMC)
{
SpawnEntry.Wave++;
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
SpawnEntry.Wave = 2;
SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.RelativeStart = 25;
SpawnEntry.Delay = 30;
SpawnEntry.Probability = 50;
SpawnEntry.bSpawnAtPlayerStart = false;
default.Spawn.AddItem(SpawnEntry);
}
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)

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class SpawnListSpecialWaves extends Object
class Config_SpawnListSpecialWaves extends Object
dependson(ZedSpawner)
config(ZedSpawner);
@ -14,32 +14,18 @@ struct S_SpawnEntryCfg
var bool bSpawnAtPlayerStart;
};
var public config bool bStopRegularSpawn;
var private config Array<S_SpawnEntryCfg> Spawn;
var config bool bStopRegularSpawn;
var config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault();
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault()
public static function InitConfig()
{
local S_SpawnEntryCfg SpawnEntry;
local EAIType AIType;
default.bStopRegularSpawn = true;
default.Spawn.Length = 0;
SpawnEntry.Wave = AT_Husk;
SpawnEntry.ZedClass = "SomePackage.SomeClass";
SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1;
@ -47,11 +33,9 @@ private static function ApplyDefault()
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
{
SpawnEntry.Wave = AIType;
default.Spawn.AddItem(SpawnEntry);
}
StaticSaveConfig();
}
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)

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class Config_SpawnManager extends Object
config(ZedSpawner);
var const class<KFAISpawnManager> DefSpawnManager;
public static function InitConfig()
{
local DifficultyWaveInfo DWI;
local KFAIWaveInfo KFAIWI;
local AIWaveInfo AIWI;
local int Diff, Wave;
`ZS_Log("InitConfig:" @ default.DefSpawnManager);
foreach default.DefSpawnManager.default.DifficultyWaveSettings(DWI, Diff)
{
`ZS_Log(" Diff:" @ Diff);
foreach DWI.Waves(KFAIWI, Wave)
{
`ZS_Log(" Wave:" @ Wave);
AIWI = class'AIWaveInfo'.static.CreateFrom(KFAIWI);
}
}
//StaticSaveConfig();
}
public static function bool Load(E_LogLevel LogLevel)
{
local bool Errors;
Errors = false;
return !Errors;
}
defaultproperties
{
DefSpawnManager = class'KFAISpawnManager'
}

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class Config_SpawnManager_Endless extends Config_SpawnManager
config(ZedSpawner);
public static function bool Load(E_LogLevel LogLevel)
{
local bool Errors;
Errors = false;
return !Errors;
}
defaultproperties
{
DefSpawnManager = class'KFAISpawnManager_Endless'
}

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@ -0,0 +1,14 @@
class Config_SpawnManager_Long extends Config_SpawnManager
config(ZedSpawner);
public static function bool Load(E_LogLevel LogLevel)
{
local bool Errors;
Errors = false;
return !Errors;
}
defaultproperties
{
DefSpawnManager = class'KFAISpawnManager_Long'
}

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@ -0,0 +1,14 @@
class Config_SpawnManager_Normal extends Config_SpawnManager
config(ZedSpawner);
public static function bool Load(E_LogLevel LogLevel)
{
local bool Errors;
Errors = false;
return !Errors;
}
defaultproperties
{
DefSpawnManager = class'KFAISpawnManager_Normal'
}

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@ -0,0 +1,14 @@
class Config_SpawnManager_Short extends Config_SpawnManager
config(ZedSpawner);
public static function bool Load(E_LogLevel LogLevel)
{
local bool Errors;
Errors = false;
return !Errors;
}
defaultproperties
{
DefSpawnManager = class'KFAISpawnManager_Short'
}

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@ -0,0 +1,184 @@
class Config_SpawnManager_WaveInfo extends Object
abstract
config(ZedSpawnManager);
var const class<KFAISpawnManager> DefSpawnManager;
var const byte Difficulty;
var const byte Wave;
struct Unit
{
var int Num;
var String ZedClass;
};
struct Squad
{
var ESquadType MinVolumeType;
var Array<Unit> Units;
};
var config bool bRecycleWave;
var config int MaxAI;
var config Array<Squad> Squads;
var config Array<Squad> SquadsSpecial;
var config Array<Squad> SquadsEvent;
public static function InitConfig(KFGI_Access KFGIA)
{
local KFAIWaveInfo KFAIWI;
local KFAISpawnSquad KFAISS;
local AISquadElement AISE;
local Squad S;
local Unit U;
KFAIWI = default.DefSpawnManager.default.DifficultyWaveSettings[default.Difficulty].Waves[default.Wave];
default.bRecycleWave = KFAIWI.bRecycleWave;
default.MaxAI = KFAIWI.MaxAI;
default.Squads.Length = 0;
foreach KFAIWI.Squads(KFAISS)
{
S.MinVolumeType = KFAISS.MinVolumeType;
foreach KFAISS.MonsterList(AISE)
{
U.ZedClass = GetPawnClassString(KFGIA, AISE);
U.Num = AISE.Num;
S.Units.AddItem(U);
}
default.Squads.AddItem(S);
}
default.SquadsSpecial.Length = 0;
foreach KFAIWI.SpecialSquads(KFAISS)
{
S.MinVolumeType = KFAISS.MinVolumeType;
foreach KFAISS.MonsterList(AISE)
{
U.ZedClass = GetPawnClassString(KFGIA, AISE);
U.Num = AISE.Num;
S.Units.AddItem(U);
}
default.SquadsSpecial.AddItem(S);
}
default.SquadsEvent.Length = 0;
foreach KFAIWI.EventSquads(KFAISS)
{
S.MinVolumeType = KFAISS.MinVolumeType;
foreach KFAISS.MonsterList(AISE)
{
U.ZedClass = GetPawnClassString(KFGIA, AISE);
U.Num = AISE.Num;
S.Units.AddItem(U);
}
default.SquadsEvent.AddItem(S);
}
StaticSaveConfig();
}
private static function String GetPawnClassString(KFGI_Access KFGIA, AISquadElement AISE)
{
local class<KFPawn_Monster> KFPMC;
KFPMC = KFGIA.AITypePawn(AISE.Type);
if (KFPMC == None)
KFPMC = AISE.CustomClass;
return "KFGameContent." $ String(KFPMC);
}
public static function AIWaveInfo Load(E_LogLevel LogLevel, KFGI_Access KFGIA)
{
local class<KFPawn_Monster> KFPMC;
local AIWaveInfo AIWI;
local AISpawnSquad AISS;
local S_AISquadElement AISE;
local Squad S;
local Unit U;
AIWI = new class'AIWaveInfo';
AIWI.bRecycleWave = default.bRecycleWave;
AIWI.MaxAI = default.MaxAI;
foreach default.Squads(S)
{
AISS = new class'AISpawnSquad';
AISS.MinVolumeType = S.MinVolumeType;
foreach S.Units(U)
{
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(U.ZedClass, class'Class'));
if (KFPMC == None)
{
`ZS_Warn("Can't load zed class:" @ U.ZedClass);
continue;
}
if (!KFGIA.IsOriginalAI(KFPMC, AISE.Type))
AISE.CustomClass = KFPMC;
AISE.Num = AISE.Num;
AISS.MonsterList.AddItem(AISE);
}
AIWI.Squads.AddItem(AISS);
}
foreach default.SquadsSpecial(S)
{
AISS = new class'AISpawnSquad';
AISS.MinVolumeType = S.MinVolumeType;
foreach S.Units(U)
{
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(U.ZedClass, class'Class'));
if (KFPMC == None)
{
`ZS_Warn("Can't load zed class:" @ U.ZedClass);
continue;
}
if (!KFGIA.IsOriginalAI(KFPMC, AISE.Type))
AISE.CustomClass = KFPMC;
AISE.Num = AISE.Num;
AISS.MonsterList.AddItem(AISE);
}
AIWI.SpecialSquads.AddItem(AISS);
}
foreach default.SquadsEvent(S)
{
AISS = new class'AISpawnSquad';
AISS.MinVolumeType = S.MinVolumeType;
foreach S.Units(U)
{
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(U.ZedClass, class'Class'));
if (KFPMC == None)
{
`ZS_Warn("Can't load zed class:" @ U.ZedClass);
continue;
}
if (!KFGIA.IsOriginalAI(KFPMC, AISE.Type))
AISE.CustomClass = KFPMC;
AISE.Num = AISE.Num;
AISS.MonsterList.AddItem(AISE);
}
AIWI.EventSquads.AddItem(AISS);
}
return AIWI;
}
defaultproperties
{
DefSpawnManager = class'KFAISpawnManager'
Difficulty = 255
Wave = 255
}

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@ -1,44 +1,32 @@
class Spawn extends Object
class Config_Spawner extends Object
dependson(ZedSpawner)
config(ZedSpawner);
var public config bool bCyclicalSpawn;
var public config bool bShadowSpawn;
var public config float ZedTotalMultiplier;
var public config float SpawnTotalPlayerMultiplier;
var public config float SpawnTotalCycleMultiplier;
var public config float SingleSpawnLimitMultiplier;
var public config float SingleSpawnLimitPlayerMultiplier;
var public config float SingleSpawnLimitCycleMultiplier;
var public config int AliveSpawnLimit;
var config bool bCyclicalSpawn;
var config bool bShadowSpawn;
public static function InitConfig(int Version, int LatestVersion)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault();
var config float ZedTotalMultiplier;
var config float SpawnTotalPlayerMultiplier;
var config float SpawnTotalCycleMultiplier;
default: break;
}
var config float SingleSpawnLimitMultiplier;
var config float SingleSpawnLimitPlayerMultiplier;
var config float SingleSpawnLimitCycleMultiplier;
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
var config int AliveSpawnLimit;
private static function ApplyDefault()
public static function InitConfig()
{
default.bCyclicalSpawn = true;
default.bShadowSpawn = true;
default.ZedTotalMultiplier = 1.0;
default.SpawnTotalPlayerMultiplier = 0.75;
default.SpawnTotalCycleMultiplier = 0.75;
default.SingleSpawnLimitMultiplier = 1.0;
default.SingleSpawnLimitPlayerMultiplier = 0.75;
default.SingleSpawnLimitCycleMultiplier = 0.75;
default.AliveSpawnLimit = 0;
StaticSaveConfig();
}
public static function bool Load(E_LogLevel LogLevel)

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@ -1,39 +1,6 @@
class KFGI_Access extends Object
within KFGameInfo;
public function Array<class<KFPawn_Monster> > GetAIClassList()
{
local Array<class<KFPawn_Monster> > RV;
local class<KFPawn_Monster> KFPMC;
foreach AIClassList(KFPMC)
RV.AddItem(KFPMC);
return RV;
}
public function Array<class<KFPawn_Monster> > GetNonSpawnAIClassList()
{
local Array<class<KFPawn_Monster> > RV;
local class<KFPawn_Monster> KFPMC;
foreach NonSpawnAIClassList(KFPMC)
RV.AddItem(KFPMC);
return RV;
}
public function Array<class<KFPawn_Monster> > GetAIBossClassList()
{
local Array<class<KFPawn_Monster> > RV;
local class<KFPawn_Monster> KFPMC;
foreach AIBossClassList(KFPMC)
RV.AddItem(KFPMC);
return RV;
}
public function bool IsCustomZed(class<KFPawn_Monster> KFPM)
{
if (AIClassList.Find(KFPM) != INDEX_NONE) return false;
@ -42,6 +9,7 @@ public function bool IsCustomZed(class<KFPawn_Monster> KFPM)
return true;
}
// WARN: <optional out> - can it work? need check
public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType)
{
local int Type;

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@ -1,32 +1,27 @@
class ZedSpawner extends Info
config(ZedSpawner);
const LatestVersion = 1;
const dt = 1;
const CfgSpawn = class'Spawn';
const CfgSpawnListR = class'SpawnListRegular';
const CfgSpawnListBW = class'SpawnListBossWaves';
const CfgSpawnListSW = class'SpawnListSpecialWaves';
const CfgSpawn = class'Config_Spawner';
const CfgSpawnListR = class'Config_SpawnListRegular';
const CfgSpawnListBW = class'Config_SpawnListBossWaves';
const CfgSpawnListSW = class'Config_SpawnListSpecialWaves';
const CfgSpawnManagerE = class'Config_SpawnManager_Endless';
const CfgSpawnManagerS = class'Config_SpawnManager_Short';
const CfgSpawnManagerN = class'Config_SpawnManager_Normal';
const CfgSpawnManagerL = class'Config_SpawnManager_Long';
enum E_LogLevel
{
LL_WrongLevel,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
const SpawnManagerS = class'AISpawnManager_Short';
const SpawnManagerN = class'AISpawnManager_Normal';
const SpawnManagerL = class'AISpawnManager_Long';
const SpawnManagerE = class'AISpawnManager_Endless';
struct S_SpawnEntry
{
var class<KFPawn_Monster> BossClass;
var class<KFPawn_Monster> ZedClass;
var byte Wave;
var int Wave;
var int SpawnCountBase;
var int SingleSpawnLimitDefault;
var int SingleSpawnLimit;
@ -40,8 +35,8 @@ struct S_SpawnEntry
var bool SpawnAtPlayerStart;
};
var private config int Version;
var private config E_LogLevel LogLevel;
var config bool bConfigInitialized;
var config E_LogLevel LogLevel;
var private Array<S_SpawnEntry> SpawnListR;
var private Array<S_SpawnEntry> SpawnListBW;
@ -49,24 +44,46 @@ var private Array<S_SpawnEntry> SpawnListSW;
var private KFGameInfo_Survival KFGIS;
var private KFGameInfo_Endless KFGIE;
var private KFGI_Access KFGIA;
var private int CurrentWave;
var private int SpecialWave;
var private int CurrentCycle;
var private int CycleWaveShift;
var private int CycleWaveSize;
var private int WaveTotalAI;
var private int WaveTotalAI;
var private class<KFPawn_Monster> CurrentBossClass;
var private Array<class<KFPawn_Monster> > BossClassCache;
var private Array<class<KFPawn_Monster> > CustomZeds;
var private int SpecialWave;
var private String SpawnTimerLastMessage;
var private Array<class<KFPawn_Monster> > BossClassCache;
var private Array<class<KFPawn_Monster> > CustomZeds;
delegate bool WaveCondition(S_SpawnEntry SE);
public event PreBeginPlay()
event PreBeginPlay()
{
`ZS_Trace(`Location);
Super.PreBeginPlay();
PreInit();
}
event PostBeginPlay()
{
`ZS_Trace(`Location);
if (bPendingDelete) return;
Super.PostBeginPlay();
PostInit();
}
private function PreInit()
{
`ZS_Trace(`Location);
@ -77,66 +94,52 @@ public event PreBeginPlay()
return;
}
Super.PreBeginPlay();
}
public event PostBeginPlay()
{
`ZS_Trace(`Location);
if (bPendingDelete) return;
Super.PostBeginPlay();
Init();
}
private function InitConfig()
{
if (Version == `NO_CONFIG)
if (!bConfigInitialized)
{
bConfigInitialized = true;
LogLevel = LL_Info;
SaveConfig();
CfgSpawn.static.InitConfig();
CfgSpawnListR.static.InitConfig();
CfgSpawnListBW.static.InitConfig();
CfgSpawnListSW.static.InitConfig();
CfgSpawnManagerS.static.InitConfig();
CfgSpawnManagerN.static.InitConfig();
CfgSpawnManagerL.static.InitConfig();
CfgSpawnManagerE.static.InitConfig();
`ZS_Info("Config initialized.");
}
CfgSpawn.static.InitConfig(Version, LatestVersion);
CfgSpawnListR.static.InitConfig(Version, LatestVersion, KFGIA);
CfgSpawnListBW.static.InitConfig(Version, LatestVersion, KFGIA);
CfgSpawnListSW.static.InitConfig(Version, LatestVersion);
CfgSpawnManagerS.static.InitConfig();
CfgSpawnManagerN.static.InitConfig();
CfgSpawnManagerL.static.InitConfig();
CfgSpawnManagerE.static.InitConfig();
switch (Version)
if (LogLevel == LL_WrongLevel)
{
case `NO_CONFIG:
`ZS_Info("Config created");
case MaxInt:
`ZS_Info("Config updated to version"@LatestVersion);
break;
case LatestVersion:
`ZS_Info("Config is up-to-date");
break;
default:
`ZS_Warn("The config version is higher than the current version (are you using an old mutator?)");
`ZS_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`ZS_Warn("The config version will be changed to" @ LatestVersion);
break;
}
if (LatestVersion != Version)
{
Version = LatestVersion;
LogLevel = LL_Info;
`ZS_Warn("Wrong 'LogLevel', return to default value");
SaveConfig();
}
`ZS_Log("LogLevel:" @ LogLevel);
if (!CfgSpawn.static.Load(LogLevel))
{
`ZS_Fatal("Wrong settings, Destroy...");
Destroy();
return;
}
}
private function Init()
private function PostInit()
{
local S_SpawnEntry SE;
local bool NeedInitSM;
`ZS_Trace(`Location);
CurrentWave = INDEX_NONE;
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
if (KFGIS == None)
{
@ -148,33 +151,17 @@ private function Init()
KFGIA = new(KFGIS) class'KFGI_Access';
KFGIE = KFGameInfo_Endless(KFGIS);
InitConfig();
if (LogLevel == LL_WrongLevel)
{
LogLevel = LL_Info;
`ZS_Warn("Wrong 'LogLevel', return to default value");
SaveConfig();
}
`ZS_Log("LogLevel:" @ LogLevel);
if (!CfgSpawn.static.Load(LogLevel))
{
`ZS_Fatal("Wrong settings, Destroy...");
Destroy();
return;
}
SpawnListR = CfgSpawnListR.static.Load(LogLevel);
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
CurrentWave = INDEX_NONE;
CfgSpawnManagerE.static.Load(LogLevel);
CfgSpawnManagerS.static.Load(LogLevel);
CfgSpawnManagerN.static.Load(LogLevel);
CfgSpawnManagerL.static.Load(LogLevel);
SpecialWave = INDEX_NONE;
CurrentCycle = 1;
if (CfgSpawn.default.bCyclicalSpawn)
{
CycleWaveSize = 0;
CycleWaveShift = MaxInt;
foreach SpawnListR(SE)
@ -183,36 +170,57 @@ private function Init()
CycleWaveSize = Max(CycleWaveSize, SE.Wave);
}
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
}
CreateBossCache();
PreloadContent();
SetTimer(float(dt), true, nameof(SpawnTimer));
}
private function CreateBossCache()
{
local S_SpawnEntry SE;
foreach SpawnListBW(SE)
if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
BossClassCache.AddItem(SE.BossClass);
if (true)
{
NeedInitSM = (KFGIS.SpawnManager != None);
KFGIS.SpawnManagerClasses.Length = 0;
if (KFGIE != None)
{
KFGIE.SpawnManagerClasses.AddItem(SpawnManagerE);
}
else
{
KFGIS.SpawnManagerClasses.AddItem(SpawnManagerS);
KFGIS.SpawnManagerClasses.AddItem(SpawnManagerN);
KFGIS.SpawnManagerClasses.AddItem(SpawnManagerL);
}
if (NeedInitSM)
{
KFGIS.InitSpawnManager();
}
`ZS_Info("SpawnManager replaced");
}
PreparePreloadContent();
if (SpawnListSW.Length > 0 || SpawnListBW.Length > 0 || SpawnListR.Length > 0)
{
SetTimer(float(dt), true, nameof(SpawnTimer));
}
else
{
`ZS_Info("Spawn timer disabled (no spawn lists)", LogLevel);
}
}
private function PreloadContent()
private function PreparePreloadContent()
{
local class<KFPawn_Monster> PawnClass;
ExtractCustomZedsFromSpawnList(SpawnListR, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
ExtractCustomZedsFromSpawnManager(AISpawnManager(KFGIS.SpawnManager), CustomZeds);
foreach CustomZeds(PawnClass)
{
`ZS_Info("Preload content:" @ PawnClass);
PawnClass.static.PreloadContent();
}
}
private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, out Array<class<KFPawn_Monster> > Out)
@ -224,11 +232,23 @@ private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, o
if (Out.Find(SE.ZedClass) == INDEX_NONE
&& KFGIA.IsCustomZed(SE.ZedClass))
{
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
Out.AddItem(SE.ZedClass);
}
}
}
private function ExtractCustomZedsFromSpawnManager(AISpawnManager SpawnManager, out Array<class<KFPawn_Monster> > Out)
{
// TODO
}
private function PreloadContent(Array<class<KFPawn_Monster> > Pawns)
{
local class<KFPawn_Monster> KFPM;
foreach Pawns(KFPM) KFPM.static.PreloadContent();
}
public function bool WaveConditionRegular(S_SpawnEntry SE)
{
`ZS_Trace(`Location);

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@ -0,0 +1,18 @@
class _CommonTypes extends Object;
enum E_LogLevel
{
LL_WrongLevel,
LL_Fatal,
LL_Error,
LL_Warning,
LL_Info,
LL_Debug,
LL_Trace,
LL_All
};
defaultproperties
{
}

View File

@ -8,5 +8,3 @@
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
`define NO_CONFIG 0