62 lines
1.2 KiB
Ucode
62 lines
1.2 KiB
Ucode
class AISpawnSquad extends Object
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hidecategories(Object);
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struct S_AISquadElement
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{
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var() EAIType Type;
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var() byte Num <ClampMin=1 | ClampMax=6>;
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var class<KFPawn_Monster> CustomClass;
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structdefaultproperties
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{
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Num = 1
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}
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};
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var() ESquadType MinVolumeType;
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var() array<S_AISquadElement> MonsterList;
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public function AISpawnSquad InitFrom(KFAISpawnSquad SpawnSquad)
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{
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local AISquadElement SE;
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local S_AISquadElement SSE;
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MinVolumeType = SpawnSquad.MinVolumeType;
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foreach SpawnSquad.MonsterList(SE)
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{
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SSE.Type = SE.Type;
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SSE.Num = SE.Num;
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SSE.CustomClass = SE.CustomClass;
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MonsterList.AddItem(SSE);
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}
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return Self;
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}
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public static function AISpawnSquad CreateFrom(KFAISpawnSquad SpawnSquad)
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{
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local AISquadElement SE;
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local S_AISquadElement SSE;
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local AISpawnSquad NewSpawnSquad;
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NewSpawnSquad = new class'AISpawnSquad';
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NewSpawnSquad.MinVolumeType = SpawnSquad.MinVolumeType;
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foreach SpawnSquad.MonsterList(SE)
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{
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SSE.Type = SE.Type;
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SSE.Num = SE.Num;
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SSE.CustomClass = SE.CustomClass;
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NewSpawnSquad.MonsterList.AddItem(SSE);
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}
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return NewSpawnSquad;
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}
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defaultproperties
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{
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MinVolumeType = EST_Medium
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}
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