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8 Commits
SpawnManag
...
v1.0.3
Author | SHA1 | Date | |
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fd3c9116e4 | |||
b5355d9fb5 | |||
62c3f79c5e | |||
d466d1fc79 | |||
f0b10fb158 | |||
b0727dd677 | |||
25b3e85009 | |||
41f186ee15 |
7
PublicationContent/description.txt
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7
PublicationContent/description.txt
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[h1]ZedSpawner[/h1]
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[h1]Description[/h1]
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Work In Progress...
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url]
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BIN
PublicationContent/preview.png
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BIN
PublicationContent/preview.png
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Binary file not shown.
After Width: | Height: | Size: 418 KiB |
BIN
PublicationContent/preview.psd
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PublicationContent/preview.psd
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Binary file not shown.
1
PublicationContent/tags.txt
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1
PublicationContent/tags.txt
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Mutators
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1
PublicationContent/title.txt
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PublicationContent/title.txt
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ZedSpawner
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@ -1,350 +0,0 @@
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class AISpawnManager extends KFAISpawnManager
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abstract;
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const class<Config_SpawnManager> Config;
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struct S_DifficultyWaveInfo
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{
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var Array<AIWaveInfo> Waves;
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};
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var protected ZedSpawner ZS;
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var protected Array<S_DifficultyWaveInfo> V_DifficultyWaveSettings;
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var protected S_DifficultyWaveInfo V_WaveSettings;
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var protected Array<AISpawnSquad> V_AvailableSquads;
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var public E_LogLevel LogLevel;
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private function CopySpawnSquadArray(Array<KFAISpawnSquad> From, out Array<AISpawnSquad> To)
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{
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local KFAISpawnSquad SS;
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`ZS_Trace(`Location);
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To.Length = 0;
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foreach From(SS)
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To.AddItem(class'AISpawnSquad'.static.CreateFrom(SS));
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}
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private function ZedSpawner GetZedSpawner()
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{
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foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
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return ZS;
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return None;
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}
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public function Initialize()
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{
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ZS = GetZedSpawner();
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if (ZS != None)
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{
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LogLevel = ZS.LogLevel;
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`ZS_Trace(`Location);
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}
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else
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{
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`ZS_Log("FATAL: no ZedSpawner found! Destroy" @ Self.class);
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`ZS_Log("FATAL:" @ `Location);
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Destroy();
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return;
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}
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// TODO:
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Super.Initialize();
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}
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public function GetWaveSettings(out DifficultyWaveInfo WaveInfo)
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{
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`ZS_Trace(`Location);
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if (DifficultyWaveSettings.Length > 0)
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WaveInfo = DifficultyWaveSettings[Clamp(GameDifficulty, 0, DifficultyWaveSettings.Length - 1)];
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V_GetWaveSettings(V_WaveSettings);
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}
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protected function V_GetWaveSettings(out S_DifficultyWaveInfo WaveInfo)
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{
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`ZS_Trace(`Location);
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if (V_DifficultyWaveSettings.Length > 0)
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WaveInfo = V_DifficultyWaveSettings[Clamp(GameDifficulty, 0, V_DifficultyWaveSettings.Length - 1)];
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}
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public function SetupNextWave(byte NextWaveIndex, int TimeToNextWaveBuffer = 0)
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{
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local KFGameReplicationInfo KFGRI;
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`ZS_Trace(`Location);
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if (OutbreakEvent.ActiveEvent.bBossRushMode)
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{
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NextWaveIndex = MyKFGRI.WaveMax - 1;
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}
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if (NextWaveIndex < V_WaveSettings.Waves.Length)
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{
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if (GameDifficulty < RecycleSpecialSquad.Length)
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{
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bRecycleSpecialSquad = RecycleSpecialSquad[GameDifficulty];
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}
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else
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{
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bRecycleSpecialSquad = RecycleSpecialSquad[RecycleSpecialSquad.Length - 1];
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}
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LeftoverSpawnSquad.Length = 0;
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NumSpawnListCycles = 1;
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NumSpecialSquadRecycles = 0;
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if (MyKFGRI.IsBossWave() || OutbreakEvent.ActiveEvent.bBossRushMode)
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{
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WaveTotalAI = 1;
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}
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else
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{
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if (V_WaveSettings.Waves[NextWaveIndex].bRecycleWave)
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{
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WaveTotalAI = V_WaveSettings.Waves[NextWaveIndex].MaxAI *
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DifficultyInfo.GetPlayerNumMaxAIModifier(GetNumHumanTeamPlayers()) *
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DifficultyInfo.GetDifficultyMaxAIModifier();
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}
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else
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{
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WaveTotalAI = V_WaveSettings.Waves[NextWaveIndex].MaxAI;
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}
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WaveTotalAI *= GetTotalWaveCountScale();
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WaveTotalAI = Max(1, WaveTotalAI);
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}
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GetAvailableSquads(NextWaveIndex, true);
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WaveStartTime = WorldInfo.TimeSeconds;
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TimeUntilNextSpawn = 5.f + TimeToNextWaveBuffer;
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if (NextWaveIndex == 0)
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{
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TotalWavesActiveTime = 0;
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}
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KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
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if (KFGRI != None && (KFGRI.bDebugSpawnManager || KFGRI.bGameConductorGraphingEnabled))
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{
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KFGRI.CurrentSineMod = GetSineMod();
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KFGRI.CurrentNextSpawnTime = TimeUntilNextSpawn;
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KFGRI.CurrentSineWavFreq = GetSineWaveFreq();
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KFGRI.CurrentNextSpawnTimeMod = GetNextSpawnTimeMod();
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KFGRI.CurrentTotalWavesActiveTime = TotalWavesActiveTime;
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KFGRI.CurrentMaxMonsters = GetMaxMonsters();
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KFGRI.CurrentTimeTilNextSpawn = TimeUntilNextSpawn;
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}
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}
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LastAISpawnVolume = None;
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}
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public function GetAvailableSquads(byte MyWaveIndex, optional bool bNeedsSpecialSquad=false)
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{
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local int i, j, TotalZedsInSquads;
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`ZS_Trace(`Location);
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if (V_WaveSettings.Waves[MyWaveIndex] != None)
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{
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NumSpawnListCycles++;
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V_WaveSettings.Waves[MyWaveIndex].GetNewSquadList(V_AvailableSquads);
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if (bNeedsSpecialSquad)
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{
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V_WaveSettings.Waves[MyWaveIndex].GetSpecialSquad(V_AvailableSquads);
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for (i = 0; i < V_AvailableSquads.Length; i++)
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{
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for (j = 0; j < V_AvailableSquads[i].MonsterList.Length; j++)
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{
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TotalZedsInSquads += V_AvailableSquads[i].MonsterList[j].Num;
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}
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}
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if (WaveTotalAI < TotalZedsInSquads)
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{
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bForceRequiredSquad = true;
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}
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}
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}
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}
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public function V_GetSpawnListFromSquad(byte SquadIdx, out Array<AISpawnSquad> SquadsList, out Array<class<KFPawn_Monster> > AISpawnList)
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{
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local AISpawnSquad Squad;
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local EAIType AIType;
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local int i, j, RandNum;
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local ESquadType LargestMonsterSquadType;
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local Array<class<KFPawn_Monster> > TempSpawnList;
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local int RandBossIndex;
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`ZS_Trace(`Location);
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Squad = SquadsList[SquadIdx];
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LargestMonsterSquadType = EST_Crawler;
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for (i = 0; i < Squad.MonsterList.Length; i++)
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{
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for (j = 0; j < Squad.MonsterList[i].Num; j++)
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{
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if (Squad.MonsterList[i].CustomClass != None)
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{
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TempSpawnList.AddItem(Squad.MonsterList[i].CustomClass);
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}
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else
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{
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AIType = Squad.MonsterList[i].Type;
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if (AIType == AT_BossRandom)
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{
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if (OutbreakEvent.ActiveEvent.bBossRushMode)
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{
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RandBossIndex = Rand(BossRushEnemies.length);
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TempSpawnList.AddItem( default.AIBossClassList[BossRushEnemies[RandBossIndex]]);
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BossRushEnemies.Remove(RandBossIndex, 1);
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}
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else
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{
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TempSpawnList.AddItem(GetBossAISpawnType());
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}
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LargestMonsterSquadType = EST_Boss;
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}
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else
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{
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TempSpawnList.AddItem(GetAISpawnType(AIType));
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}
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}
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if (TempSpawnList[TempSpawnList.Length - 1].default.MinSpawnSquadSizeType < LargestMonsterSquadType)
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{
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LargestMonsterSquadType = TempSpawnList[TempSpawnList.Length - 1].default.MinSpawnSquadSizeType;
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}
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}
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}
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if (TempSpawnList.Length > 0)
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{
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while (TempSpawnList.Length > 0)
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{
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RandNum = Rand( TempSpawnList.Length);
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AISpawnList.AddItem( TempSpawnList[RandNum]);
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TempSpawnList.Remove( RandNum, 1);
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}
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DesiredSquadType = Squad.MinVolumeType;
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if (LargestMonsterSquadType < DesiredSquadType)
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{
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DesiredSquadType = LargestMonsterSquadType;
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}
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}
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}
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public function Array<class<KFPawn_Monster> > GetNextSpawnList()
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{
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local Array<class<KFPawn_Monster> > NewSquad, RequiredSquad;
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local int RandNum, AINeeded;
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`ZS_Trace(`Location);
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if (LeftoverSpawnSquad.Length > 0)
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{
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NewSquad = LeftoverSpawnSquad;
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SetDesiredSquadTypeForZedList(NewSquad);
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}
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else
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{
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if (!IsAISquadAvailable())
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{
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if (!bSummoningBossMinions)
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{
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if (bRecycleSpecialSquad && NumSpawnListCycles % 2 == 1 && (MaxSpecialSquadRecycles == -1 || NumSpecialSquadRecycles < MaxSpecialSquadRecycles))
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{
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GetAvailableSquads(MyKFGRI.WaveNum - 1, true);
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++NumSpecialSquadRecycles;
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}
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else
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{
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GetAvailableSquads(MyKFGRI.WaveNum - 1);
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}
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}
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else
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{
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CopySpawnSquadArray(BossMinionsSpawnSquads, V_AvailableSquads);
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}
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}
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RandNum = Rand(V_AvailableSquads.Length);
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if (bForceRequiredSquad && RandNum == (V_AvailableSquads.Length - 1))
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{
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bForceRequiredSquad=false;
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}
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V_GetSpawnListFromSquad(RandNum, V_AvailableSquads, NewSquad);
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if (bForceRequiredSquad)
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{
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V_GetSpawnListFromSquad((V_AvailableSquads.Length - 1), V_AvailableSquads, RequiredSquad);
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if ((NumAISpawnsQueued + NewSquad.Length + RequiredSquad.Length) > WaveTotalAI)
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{
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NewSquad = RequiredSquad;
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RandNum = (V_AvailableSquads.Length - 1);
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bForceRequiredSquad=false;
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}
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}
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V_AvailableSquads.Remove(RandNum, 1);
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}
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AINeeded = GetNumAINeeded();
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if (AINeeded < NewSquad.Length)
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{
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LeftoverSpawnSquad = NewSquad;
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LeftoverSpawnSquad.Remove(0, AINeeded);
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NewSquad.Length = AINeeded;
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}
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else
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{
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LeftoverSpawnSquad.Length = 0;
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}
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return NewSquad;
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}
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public function bool IsAISquadAvailable()
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{
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`ZS_Trace(`Location);
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return (V_AvailableSquads.Length > 0);
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}
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public function SummonBossMinions(Array<KFAISpawnSquad> NewMinionSquad, int NewMaxBossMinions, optional bool bUseLivingPlayerScale = true)
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{
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`ZS_Trace(`Location);
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CopySpawnSquadArray(NewMinionSquad, V_AvailableSquads);
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Super.SummonBossMinions(NewMinionSquad, NewMaxBossMinions, bUseLivingPlayerScale);
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}
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public function StopSummoningBossMinions()
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{
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`ZS_Trace(`Location);
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V_AvailableSquads.Length = 0;
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Super.StopSummoningBossMinions();
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}
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defaultproperties
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{
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Config = class'Config_SpawnManager'
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}
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@ -1,118 +0,0 @@
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class AISpawnManager_Endless extends AISpawnManager
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within KFGameInfo_Endless;
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struct S_MacroDifficultyWaveInfo
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{
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var Array<S_DifficultyWaveInfo> MacroDifficultyWaveSettings;
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};
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struct MacroDifficultyWaveInfo
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{
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var Array<DifficultyWaveInfo> MacroDifficultyWaveSettings;
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};
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var protected Array<MacroDifficultyWaveInfo> DifficultyWaves;
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var protected Array<S_MacroDifficultyWaveInfo> V_DifficultyWaves;
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public function SetupNextWave(byte NextWaveIndex, int TimeToNextWaveBuffer = 0)
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{
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`ZS_Trace(`Location);
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Super.SetupNextWave(NextWaveIndex % WaveSettings.Waves.length, TimeToNextWaveBuffer);
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}
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public function GetAvailableSquads(byte MyWaveIndex, optional bool bNeedsSpecialSquad = false)
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{
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`ZS_Trace(`Location);
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Super.GetAvailableSquads(MyWaveIndex % WaveSettings.Waves.length, bNeedsSpecialSquad);
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}
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public function GetWaveSettings(out DifficultyWaveInfo WaveInfo)
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{
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local int AdGD; // AdjustedGameDifficulty
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local int AvAdGD; // AvailableAdjustedGameDifficulty
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local int AvGD; // AvailableGameDifficulty
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local int DWL; // DifficultyWavesLength
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local int MDWSL; // MacroDifficultyWaveSettingsLength
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`ZS_Trace(`Location);
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DWL = DifficultyWaves.Length;
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if (DWL > 0)
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{
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AvGD = Clamp(GameDifficulty, 0, DWL - 1);
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MDWSL = DifficultyWaves[AvGD].MacroDifficultyWaveSettings.Length;
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if (MDWSL > 0)
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{
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AdGD = EndlessDifficulty.GetCurrentDifficultyIndex();
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AvAdGD = Clamp(AdGD, 0, MDWSL - 1);
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WaveInfo = DifficultyWaves[AvGD].MacroDifficultyWaveSettings[AvAdGD];
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}
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}
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V_GetWaveSettings(V_WaveSettings);
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}
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protected function V_GetWaveSettings(out S_DifficultyWaveInfo WaveInfo)
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{
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local int AdGD; // AdjustedGameDifficulty
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local int AvAdGD; // AvailableAdjustedGameDifficulty
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local int AvGD; // AvailableGameDifficulty
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local int VDWL; // V_DifficultyWavesLength
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local int MDWSL; // MacroDifficultyWaveSettingsLength
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`ZS_Trace(`Location);
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VDWL = V_DifficultyWaves.Length;
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if (VDWL > 0)
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{
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AvGD = Clamp(GameDifficulty, 0, VDWL - 1);
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MDWSL = V_DifficultyWaves[AvGD].MacroDifficultyWaveSettings.Length;
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if (MDWSL > 0)
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{
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AdGD = EndlessDifficulty.GetCurrentDifficultyIndex();
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AvAdGD = Clamp(AdGD, 0, MDWSL - 1);
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WaveInfo = V_DifficultyWaves[AvGD].MacroDifficultyWaveSettings[AvAdGD];
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}
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}
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}
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public function OnDifficultyUpdated()
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{
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`ZS_Trace(`Location);
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GetWaveSettings(WaveSettings);
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}
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public function OnBossDied()
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{
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`ZS_Trace(`Location);
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BossMinionsSpawnSquads.length = 0;
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AvailableSquads.length = 0;
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V_AvailableSquads.length = 0;
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}
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||||
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public function float GetNextSpawnTimeMod()
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{
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local float SpawnTimeMod, SpawnTimeModMin;
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||||
local int TempModIdx;
|
||||
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||||
`ZS_Trace(`Location);
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||||
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SpawnTimeMod = super.GetNextSpawnTimeMod();
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||||
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if (MyKFGRI.IsSpecialWave(TempModIdx))
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{
|
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SpawnTimeModMin = EndlessDifficulty.GetSpecialWaveSpawnTimeModMin(SpecialWaveType);
|
||||
SpawnTimeMod = Max(SpawnTimeMod, SpawnTimeModMin);
|
||||
}
|
||||
|
||||
return SpawnTimeMod;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
Config = class'Config_SpawnManager_Endless'
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
class AISpawnManager_Long extends AISpawnManager;
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
Config = class'Config_SpawnManager_Long'
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
class AISpawnManager_Normal extends AISpawnManager;
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
Config = class'Config_SpawnManager_Normal'
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
class AISpawnManager_Short extends AISpawnManager;
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
Config = class'Config_SpawnManager_Short'
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
class AISpawnSquad extends Object
|
||||
hidecategories(Object);
|
||||
|
||||
struct S_AISquadElement
|
||||
{
|
||||
var() EAIType Type;
|
||||
var() byte Num <ClampMin=1 | ClampMax=6>;
|
||||
|
||||
var class<KFPawn_Monster> CustomClass;
|
||||
|
||||
structdefaultproperties
|
||||
{
|
||||
Num = 1
|
||||
}
|
||||
};
|
||||
|
||||
var() ESquadType MinVolumeType;
|
||||
var() array<S_AISquadElement> MonsterList;
|
||||
|
||||
public function AISpawnSquad InitFrom(KFAISpawnSquad SpawnSquad)
|
||||
{
|
||||
local AISquadElement SE;
|
||||
local S_AISquadElement SSE;
|
||||
|
||||
MinVolumeType = SpawnSquad.MinVolumeType;
|
||||
|
||||
foreach SpawnSquad.MonsterList(SE)
|
||||
{
|
||||
SSE.Type = SE.Type;
|
||||
SSE.Num = SE.Num;
|
||||
SSE.CustomClass = SE.CustomClass;
|
||||
MonsterList.AddItem(SSE);
|
||||
}
|
||||
|
||||
return Self;
|
||||
}
|
||||
|
||||
public static function AISpawnSquad CreateFrom(KFAISpawnSquad SpawnSquad)
|
||||
{
|
||||
local AISquadElement SE;
|
||||
local S_AISquadElement SSE;
|
||||
local AISpawnSquad NewSpawnSquad;
|
||||
|
||||
NewSpawnSquad = new class'AISpawnSquad';
|
||||
NewSpawnSquad.MinVolumeType = SpawnSquad.MinVolumeType;
|
||||
|
||||
foreach SpawnSquad.MonsterList(SE)
|
||||
{
|
||||
SSE.Type = SE.Type;
|
||||
SSE.Num = SE.Num;
|
||||
SSE.CustomClass = SE.CustomClass;
|
||||
NewSpawnSquad.MonsterList.AddItem(SSE);
|
||||
}
|
||||
|
||||
return NewSpawnSquad;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
MinVolumeType = EST_Medium
|
||||
}
|
@ -1,71 +0,0 @@
|
||||
class AIWaveInfo extends Object
|
||||
dependson(AISpawnSquad)
|
||||
hidecategories(Object);
|
||||
|
||||
var() bool bRecycleWave;
|
||||
var() Array<AISpawnSquad> Squads;
|
||||
var() Array<AISpawnSquad> SpecialSquads;
|
||||
var() int MaxAI<ClampMin=1|ClampMax=200|DisplayName=TotalAIBase>;
|
||||
var() Array<AISpawnSquad> EventSquads;
|
||||
|
||||
public function GetNewSquadList(out Array<AISpawnSquad> out_SquadList)
|
||||
{
|
||||
local AISpawnSquad SS;
|
||||
|
||||
out_SquadList.Length = 0;
|
||||
foreach Squads(SS)
|
||||
if (SS != None)
|
||||
out_SquadList.AddItem(SS);
|
||||
}
|
||||
|
||||
public function GetSpecialSquad(out Array<AISpawnSquad> out_SquadList)
|
||||
{
|
||||
if (SpecialSquads.Length > 0)
|
||||
out_SquadList.AddItem(SpecialSquads[Rand(SpecialSquads.Length)]);
|
||||
}
|
||||
|
||||
public function GetEventSquadList(out Array<AISpawnSquad> out_SquadList)
|
||||
{
|
||||
local AISpawnSquad SS;
|
||||
|
||||
out_SquadList.Length = 0;
|
||||
foreach EventSquads(SS)
|
||||
if (SS != None)
|
||||
out_SquadList.AddItem(SS);
|
||||
}
|
||||
|
||||
public function InitFrom(KFAIWaveInfo WaveInfo)
|
||||
{
|
||||
local KFAISpawnSquad KFSS;
|
||||
|
||||
bRecycleWave = WaveInfo.bRecycleWave;
|
||||
MaxAI = WaveInfo.MaxAI;
|
||||
|
||||
Squads.Length = 0;
|
||||
foreach WaveInfo.Squads(KFSS)
|
||||
Squads.AddItem(class'AISpawnSquad'.static.CreateFrom(KFSS));
|
||||
|
||||
SpecialSquads.Length = 0;
|
||||
foreach WaveInfo.SpecialSquads(KFSS)
|
||||
SpecialSquads.AddItem(class'AISpawnSquad'.static.CreateFrom(KFSS));
|
||||
|
||||
EventSquads.Length = 0;
|
||||
foreach WaveInfo.EventSquads(KFSS)
|
||||
EventSquads.AddItem(class'AISpawnSquad'.static.CreateFrom(KFSS));
|
||||
}
|
||||
|
||||
public static function AIWaveInfo CreateFrom(KFAIWaveInfo WaveInfo)
|
||||
{
|
||||
local AIWaveInfo AIWI;
|
||||
|
||||
AIWI = new class'AIWaveInfo';
|
||||
AIWI.InitFrom(WaveInfo);
|
||||
|
||||
return AIWI;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bRecycleWave = true
|
||||
MaxAI = 32
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
class Config_SpawnManager extends Object
|
||||
config(ZedSpawner);
|
||||
|
||||
var const class<KFAISpawnManager> DefSpawnManager;
|
||||
|
||||
public static function InitConfig()
|
||||
{
|
||||
local DifficultyWaveInfo DWI;
|
||||
local KFAIWaveInfo KFAIWI;
|
||||
local AIWaveInfo AIWI;
|
||||
local int Diff, Wave;
|
||||
|
||||
`ZS_Log("InitConfig:" @ default.DefSpawnManager);
|
||||
foreach default.DefSpawnManager.default.DifficultyWaveSettings(DWI, Diff)
|
||||
{
|
||||
`ZS_Log(" Diff:" @ Diff);
|
||||
foreach DWI.Waves(KFAIWI, Wave)
|
||||
{
|
||||
`ZS_Log(" Wave:" @ Wave);
|
||||
AIWI = class'AIWaveInfo'.static.CreateFrom(KFAIWI);
|
||||
}
|
||||
}
|
||||
|
||||
//StaticSaveConfig();
|
||||
}
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
Errors = false;
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DefSpawnManager = class'KFAISpawnManager'
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
class Config_SpawnManager_Endless extends Config_SpawnManager
|
||||
config(ZedSpawner);
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
Errors = false;
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DefSpawnManager = class'KFAISpawnManager_Endless'
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
class Config_SpawnManager_Long extends Config_SpawnManager
|
||||
config(ZedSpawner);
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
Errors = false;
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DefSpawnManager = class'KFAISpawnManager_Long'
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
class Config_SpawnManager_Normal extends Config_SpawnManager
|
||||
config(ZedSpawner);
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
Errors = false;
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DefSpawnManager = class'KFAISpawnManager_Normal'
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
class Config_SpawnManager_Short extends Config_SpawnManager
|
||||
config(ZedSpawner);
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local bool Errors;
|
||||
Errors = false;
|
||||
return !Errors;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DefSpawnManager = class'KFAISpawnManager_Short'
|
||||
}
|
@ -1,184 +0,0 @@
|
||||
class Config_SpawnManager_WaveInfo extends Object
|
||||
abstract
|
||||
config(ZedSpawnManager);
|
||||
|
||||
var const class<KFAISpawnManager> DefSpawnManager;
|
||||
var const byte Difficulty;
|
||||
var const byte Wave;
|
||||
|
||||
struct Unit
|
||||
{
|
||||
var int Num;
|
||||
var String ZedClass;
|
||||
};
|
||||
|
||||
struct Squad
|
||||
{
|
||||
var ESquadType MinVolumeType;
|
||||
var Array<Unit> Units;
|
||||
};
|
||||
|
||||
var config bool bRecycleWave;
|
||||
var config int MaxAI;
|
||||
var config Array<Squad> Squads;
|
||||
var config Array<Squad> SquadsSpecial;
|
||||
var config Array<Squad> SquadsEvent;
|
||||
|
||||
public static function InitConfig(KFGI_Access KFGIA)
|
||||
{
|
||||
local KFAIWaveInfo KFAIWI;
|
||||
local KFAISpawnSquad KFAISS;
|
||||
local AISquadElement AISE;
|
||||
local Squad S;
|
||||
local Unit U;
|
||||
|
||||
KFAIWI = default.DefSpawnManager.default.DifficultyWaveSettings[default.Difficulty].Waves[default.Wave];
|
||||
|
||||
default.bRecycleWave = KFAIWI.bRecycleWave;
|
||||
default.MaxAI = KFAIWI.MaxAI;
|
||||
|
||||
default.Squads.Length = 0;
|
||||
foreach KFAIWI.Squads(KFAISS)
|
||||
{
|
||||
S.MinVolumeType = KFAISS.MinVolumeType;
|
||||
foreach KFAISS.MonsterList(AISE)
|
||||
{
|
||||
U.ZedClass = GetPawnClassString(KFGIA, AISE);
|
||||
U.Num = AISE.Num;
|
||||
S.Units.AddItem(U);
|
||||
}
|
||||
default.Squads.AddItem(S);
|
||||
}
|
||||
|
||||
default.SquadsSpecial.Length = 0;
|
||||
foreach KFAIWI.SpecialSquads(KFAISS)
|
||||
{
|
||||
S.MinVolumeType = KFAISS.MinVolumeType;
|
||||
foreach KFAISS.MonsterList(AISE)
|
||||
{
|
||||
U.ZedClass = GetPawnClassString(KFGIA, AISE);
|
||||
U.Num = AISE.Num;
|
||||
S.Units.AddItem(U);
|
||||
}
|
||||
default.SquadsSpecial.AddItem(S);
|
||||
}
|
||||
|
||||
default.SquadsEvent.Length = 0;
|
||||
foreach KFAIWI.EventSquads(KFAISS)
|
||||
{
|
||||
S.MinVolumeType = KFAISS.MinVolumeType;
|
||||
foreach KFAISS.MonsterList(AISE)
|
||||
{
|
||||
U.ZedClass = GetPawnClassString(KFGIA, AISE);
|
||||
U.Num = AISE.Num;
|
||||
S.Units.AddItem(U);
|
||||
}
|
||||
default.SquadsEvent.AddItem(S);
|
||||
}
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
|
||||
private static function String GetPawnClassString(KFGI_Access KFGIA, AISquadElement AISE)
|
||||
{
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
KFPMC = KFGIA.AITypePawn(AISE.Type);
|
||||
if (KFPMC == None)
|
||||
KFPMC = AISE.CustomClass;
|
||||
|
||||
return "KFGameContent." $ String(KFPMC);
|
||||
}
|
||||
|
||||
public static function AIWaveInfo Load(E_LogLevel LogLevel, KFGI_Access KFGIA)
|
||||
{
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
local AIWaveInfo AIWI;
|
||||
local AISpawnSquad AISS;
|
||||
local S_AISquadElement AISE;
|
||||
local Squad S;
|
||||
local Unit U;
|
||||
|
||||
AIWI = new class'AIWaveInfo';
|
||||
|
||||
AIWI.bRecycleWave = default.bRecycleWave;
|
||||
AIWI.MaxAI = default.MaxAI;
|
||||
|
||||
foreach default.Squads(S)
|
||||
{
|
||||
AISS = new class'AISpawnSquad';
|
||||
AISS.MinVolumeType = S.MinVolumeType;
|
||||
foreach S.Units(U)
|
||||
{
|
||||
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(U.ZedClass, class'Class'));
|
||||
if (KFPMC == None)
|
||||
{
|
||||
`ZS_Warn("Can't load zed class:" @ U.ZedClass);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!KFGIA.IsOriginalAI(KFPMC, AISE.Type))
|
||||
AISE.CustomClass = KFPMC;
|
||||
|
||||
AISE.Num = AISE.Num;
|
||||
|
||||
AISS.MonsterList.AddItem(AISE);
|
||||
}
|
||||
AIWI.Squads.AddItem(AISS);
|
||||
}
|
||||
|
||||
foreach default.SquadsSpecial(S)
|
||||
{
|
||||
AISS = new class'AISpawnSquad';
|
||||
AISS.MinVolumeType = S.MinVolumeType;
|
||||
foreach S.Units(U)
|
||||
{
|
||||
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(U.ZedClass, class'Class'));
|
||||
if (KFPMC == None)
|
||||
{
|
||||
`ZS_Warn("Can't load zed class:" @ U.ZedClass);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!KFGIA.IsOriginalAI(KFPMC, AISE.Type))
|
||||
AISE.CustomClass = KFPMC;
|
||||
|
||||
AISE.Num = AISE.Num;
|
||||
|
||||
AISS.MonsterList.AddItem(AISE);
|
||||
}
|
||||
AIWI.SpecialSquads.AddItem(AISS);
|
||||
}
|
||||
|
||||
foreach default.SquadsEvent(S)
|
||||
{
|
||||
AISS = new class'AISpawnSquad';
|
||||
AISS.MinVolumeType = S.MinVolumeType;
|
||||
foreach S.Units(U)
|
||||
{
|
||||
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(U.ZedClass, class'Class'));
|
||||
if (KFPMC == None)
|
||||
{
|
||||
`ZS_Warn("Can't load zed class:" @ U.ZedClass);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!KFGIA.IsOriginalAI(KFPMC, AISE.Type))
|
||||
AISE.CustomClass = KFPMC;
|
||||
|
||||
AISE.Num = AISE.Num;
|
||||
|
||||
AISS.MonsterList.AddItem(AISE);
|
||||
}
|
||||
AIWI.EventSquads.AddItem(AISS);
|
||||
}
|
||||
|
||||
return AIWI;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DefSpawnManager = class'KFAISpawnManager'
|
||||
Difficulty = 255
|
||||
Wave = 255
|
||||
}
|
@ -1,6 +1,39 @@
|
||||
class KFGI_Access extends Object
|
||||
within KFGameInfo;
|
||||
|
||||
public function Array<class<KFPawn_Monster> > GetAIClassList()
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > RV;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
foreach AIClassList(KFPMC)
|
||||
RV.AddItem(KFPMC);
|
||||
|
||||
return RV;
|
||||
}
|
||||
|
||||
public function Array<class<KFPawn_Monster> > GetNonSpawnAIClassList()
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > RV;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
foreach NonSpawnAIClassList(KFPMC)
|
||||
RV.AddItem(KFPMC);
|
||||
|
||||
return RV;
|
||||
}
|
||||
|
||||
public function Array<class<KFPawn_Monster> > GetAIBossClassList()
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > RV;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
foreach AIBossClassList(KFPMC)
|
||||
RV.AddItem(KFPMC);
|
||||
|
||||
return RV;
|
||||
}
|
||||
|
||||
public function bool IsCustomZed(class<KFPawn_Monster> KFPM)
|
||||
{
|
||||
if (AIClassList.Find(KFPM) != INDEX_NONE) return false;
|
||||
@ -9,7 +42,6 @@ public function bool IsCustomZed(class<KFPawn_Monster> KFPM)
|
||||
return true;
|
||||
}
|
||||
|
||||
// WARN: <optional out> - can it work? need check
|
||||
public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType)
|
||||
{
|
||||
local int Type;
|
||||
|
@ -1,32 +1,44 @@
|
||||
class Config_Spawner extends Object
|
||||
class Spawn extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
var config bool bCyclicalSpawn;
|
||||
var config bool bShadowSpawn;
|
||||
var public config bool bCyclicalSpawn;
|
||||
var public config bool bShadowSpawn;
|
||||
var public config float ZedTotalMultiplier;
|
||||
var public config float SpawnTotalPlayerMultiplier;
|
||||
var public config float SpawnTotalCycleMultiplier;
|
||||
var public config float SingleSpawnLimitMultiplier;
|
||||
var public config float SingleSpawnLimitPlayerMultiplier;
|
||||
var public config float SingleSpawnLimitCycleMultiplier;
|
||||
var public config int AliveSpawnLimit;
|
||||
|
||||
var config float ZedTotalMultiplier;
|
||||
var config float SpawnTotalPlayerMultiplier;
|
||||
var config float SpawnTotalCycleMultiplier;
|
||||
public static function InitConfig(int Version, int LatestVersion)
|
||||
{
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault();
|
||||
|
||||
var config float SingleSpawnLimitMultiplier;
|
||||
var config float SingleSpawnLimitPlayerMultiplier;
|
||||
var config float SingleSpawnLimitCycleMultiplier;
|
||||
default: break;
|
||||
}
|
||||
|
||||
var config int AliveSpawnLimit;
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
public static function InitConfig()
|
||||
private static function ApplyDefault()
|
||||
{
|
||||
default.bCyclicalSpawn = true;
|
||||
default.bShadowSpawn = true;
|
||||
default.ZedTotalMultiplier = 1.0;
|
||||
default.SpawnTotalPlayerMultiplier = 0.75;
|
||||
default.SpawnTotalCycleMultiplier = 0.75;
|
||||
default.SingleSpawnLimitMultiplier = 1.0;
|
||||
default.SingleSpawnLimitPlayerMultiplier = 0.75;
|
||||
default.SingleSpawnLimitCycleMultiplier = 0.75;
|
||||
default.AliveSpawnLimit = 0;
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
|
||||
public static function bool Load(E_LogLevel LogLevel)
|
@ -1,4 +1,4 @@
|
||||
class Config_SpawnListBossWaves extends Object
|
||||
class SpawnListBossWaves extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
@ -13,31 +13,47 @@ struct S_SpawnEntryCfg
|
||||
var bool bSpawnAtPlayerStart;
|
||||
};
|
||||
|
||||
var config bool bStopRegularSpawn;
|
||||
var config Array<S_SpawnEntryCfg> Spawn;
|
||||
var public config bool bStopRegularSpawn;
|
||||
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig()
|
||||
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
|
||||
{
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(KFGIA);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(KFGI_Access KFGIA)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
|
||||
default.bStopRegularSpawn = true;
|
||||
local Array<class<KFPawn_Monster> > KFPM_Bosses;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
|
||||
default.bStopRegularSpawn = true;
|
||||
default.Spawn.Length = 0;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Delay = 30;
|
||||
SpawnEntry.Probability = 100;
|
||||
SpawnEntry.bSpawnAtPlayerStart = false;
|
||||
KFPM_Bosses = KFGIA.GetAIBossClassList();
|
||||
foreach KFPM_Bosses(KFPMC)
|
||||
{
|
||||
SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
|
||||
// TODO:
|
||||
//SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
|
||||
//default.Spawn.AddItem(SpawnEntry);
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
@ -47,8 +63,9 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
local int Loaded;
|
||||
|
||||
`ZS_Info("Load boss waves spawn list:");
|
||||
`ZS_Info("Load boss waves spawn list...");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
{
|
||||
Errors = false;
|
||||
@ -101,11 +118,21 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
Loaded++;
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.BossClass @ SpawnEntryCfg.ZedClass);
|
||||
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (Loaded == default.Spawn.Length)
|
||||
{
|
||||
`ZS_Info("Boss spawn list loaded successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Boss spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
class Config_SpawnListRegular extends Object
|
||||
class SpawnListRegular extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
@ -14,35 +14,47 @@ struct S_SpawnEntryCfg
|
||||
var bool bSpawnAtPlayerStart;
|
||||
};
|
||||
|
||||
var config Array<S_SpawnEntryCfg> Spawn;
|
||||
var public config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig()
|
||||
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
|
||||
{
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault(KFGIA);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault(KFGI_Access KFGIA)
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local Array<class<KFPawn_Monster> > KFPM_Zeds;
|
||||
local class<KFPawn_Monster> KFPMC;
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
SpawnEntry.Wave = 1;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.RelativeStart = 0;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
SpawnEntry.bSpawnAtPlayerStart = false;
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
|
||||
SpawnEntry.Wave = 2;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
|
||||
SpawnEntry.Wave = 0;
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
SpawnEntry.RelativeStart = 25;
|
||||
SpawnEntry.Delay = 30;
|
||||
SpawnEntry.Probability = 50;
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
SpawnEntry.bSpawnAtPlayerStart = false;
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
|
||||
StaticSaveConfig();
|
||||
KFPM_Zeds = KFGIA.GetAIClassList();
|
||||
foreach KFPM_Zeds(KFPMC)
|
||||
{
|
||||
++SpawnEntry.Wave;
|
||||
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
@ -52,6 +64,7 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
local int Loaded;
|
||||
|
||||
`ZS_Info("Load spawn list:");
|
||||
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||
@ -111,11 +124,21 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
Loaded++;
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass);
|
||||
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (Loaded == default.Spawn.Length)
|
||||
{
|
||||
`ZS_Info("Regular spawn list loaded successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Regular spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
class Config_SpawnListSpecialWaves extends Object
|
||||
class SpawnListSpecialWaves extends Object
|
||||
dependson(ZedSpawner)
|
||||
config(ZedSpawner);
|
||||
|
||||
@ -14,18 +14,32 @@ struct S_SpawnEntryCfg
|
||||
var bool bSpawnAtPlayerStart;
|
||||
};
|
||||
|
||||
var config bool bStopRegularSpawn;
|
||||
var config Array<S_SpawnEntryCfg> Spawn;
|
||||
var public config bool bStopRegularSpawn;
|
||||
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||
|
||||
public static function InitConfig()
|
||||
public static function InitConfig(int Version, int LatestVersion)
|
||||
{
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault();
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault()
|
||||
{
|
||||
local S_SpawnEntryCfg SpawnEntry;
|
||||
local EAIType AIType;
|
||||
|
||||
default.bStopRegularSpawn = true;
|
||||
|
||||
default.Spawn.Length = 0;
|
||||
|
||||
SpawnEntry.Wave = AT_Husk;
|
||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||
SpawnEntry.SpawnCountBase = 2;
|
||||
SpawnEntry.SingleSpawnLimit = 1;
|
||||
@ -33,9 +47,11 @@ public static function InitConfig()
|
||||
SpawnEntry.Delay = 60;
|
||||
SpawnEntry.Probability = 100;
|
||||
SpawnEntry.bSpawnAtPlayerStart = false;
|
||||
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
|
||||
{
|
||||
SpawnEntry.Wave = AIType;
|
||||
default.Spawn.AddItem(SpawnEntry);
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
|
||||
@ -45,6 +61,7 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Line;
|
||||
local bool Errors;
|
||||
local int Loaded;
|
||||
|
||||
if (KFGIE == None)
|
||||
{
|
||||
@ -110,11 +127,21 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
|
||||
|
||||
if (!Errors)
|
||||
{
|
||||
Loaded++;
|
||||
SpawnList.AddItem(SpawnEntry);
|
||||
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass);
|
||||
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (Loaded == default.Spawn.Length)
|
||||
{
|
||||
`ZS_Info("Special spawn list loaded successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Special spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||
}
|
||||
|
||||
return SpawnList;
|
||||
}
|
||||
|
@ -1,27 +1,32 @@
|
||||
class ZedSpawner extends Info
|
||||
config(ZedSpawner);
|
||||
|
||||
const LatestVersion = 1;
|
||||
|
||||
const dt = 1;
|
||||
|
||||
const CfgSpawn = class'Config_Spawner';
|
||||
const CfgSpawnListR = class'Config_SpawnListRegular';
|
||||
const CfgSpawnListBW = class'Config_SpawnListBossWaves';
|
||||
const CfgSpawnListSW = class'Config_SpawnListSpecialWaves';
|
||||
const CfgSpawnManagerE = class'Config_SpawnManager_Endless';
|
||||
const CfgSpawnManagerS = class'Config_SpawnManager_Short';
|
||||
const CfgSpawnManagerN = class'Config_SpawnManager_Normal';
|
||||
const CfgSpawnManagerL = class'Config_SpawnManager_Long';
|
||||
const CfgSpawn = class'Spawn';
|
||||
const CfgSpawnListRW = class'SpawnListRegular';
|
||||
const CfgSpawnListBW = class'SpawnListBossWaves';
|
||||
const CfgSpawnListSW = class'SpawnListSpecialWaves';
|
||||
|
||||
const SpawnManagerS = class'AISpawnManager_Short';
|
||||
const SpawnManagerN = class'AISpawnManager_Normal';
|
||||
const SpawnManagerL = class'AISpawnManager_Long';
|
||||
const SpawnManagerE = class'AISpawnManager_Endless';
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
struct S_SpawnEntry
|
||||
{
|
||||
var class<KFPawn_Monster> BossClass;
|
||||
var class<KFPawn_Monster> ZedClass;
|
||||
var int Wave;
|
||||
var byte Wave;
|
||||
var int SpawnCountBase;
|
||||
var int SingleSpawnLimitDefault;
|
||||
var int SingleSpawnLimit;
|
||||
@ -33,57 +38,41 @@ struct S_SpawnEntry
|
||||
var int SpawnsLeft;
|
||||
var int SpawnsTotal;
|
||||
var bool SpawnAtPlayerStart;
|
||||
var bool ForceSpawn;
|
||||
var String ZedNameFiller;
|
||||
};
|
||||
|
||||
var config bool bConfigInitialized;
|
||||
var config E_LogLevel LogLevel;
|
||||
var private config int Version;
|
||||
var private config E_LogLevel LogLevel;
|
||||
|
||||
var private Array<S_SpawnEntry> SpawnListR;
|
||||
var private Array<S_SpawnEntry> SpawnListRW;
|
||||
var private Array<S_SpawnEntry> SpawnListBW;
|
||||
var private Array<S_SpawnEntry> SpawnListSW;
|
||||
var private Array<S_SpawnEntry> SpawnListCurrent;
|
||||
|
||||
var private bool NoFreeSpawnSlots;
|
||||
var private bool UseRegularSpawnList;
|
||||
var private bool UseBossSpawnList;
|
||||
var private bool UseSpecialSpawnList;
|
||||
|
||||
var private KFGameInfo_Survival KFGIS;
|
||||
var private KFGameInfo_Endless KFGIE;
|
||||
|
||||
var private KFGI_Access KFGIA;
|
||||
|
||||
var private int CurrentWave;
|
||||
var private int SpecialWave;
|
||||
var private int CurrentCycle;
|
||||
var private int CycleWaveShift;
|
||||
var private int CycleWaveSize;
|
||||
|
||||
var private int WaveTotalAI;
|
||||
|
||||
var private class<KFPawn_Monster> CurrentBossClass;
|
||||
var private int SpecialWave;
|
||||
|
||||
var private String SpawnTimerLastMessage;
|
||||
|
||||
var private Array<class<KFPawn_Monster> > BossClassCache;
|
||||
var private Array<class<KFPawn_Monster> > CustomZeds;
|
||||
|
||||
delegate bool WaveCondition(S_SpawnEntry SE);
|
||||
var private bool SpawnActive;
|
||||
var private String SpawnListsComment;
|
||||
|
||||
event PreBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
Super.PreBeginPlay();
|
||||
|
||||
PreInit();
|
||||
}
|
||||
|
||||
event PostBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (bPendingDelete) return;
|
||||
|
||||
Super.PostBeginPlay();
|
||||
|
||||
PostInit();
|
||||
}
|
||||
|
||||
private function PreInit()
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
@ -94,52 +83,66 @@ private function PreInit()
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bConfigInitialized)
|
||||
{
|
||||
bConfigInitialized = true;
|
||||
LogLevel = LL_Info;
|
||||
SaveConfig();
|
||||
CfgSpawn.static.InitConfig();
|
||||
CfgSpawnListR.static.InitConfig();
|
||||
CfgSpawnListBW.static.InitConfig();
|
||||
CfgSpawnListSW.static.InitConfig();
|
||||
CfgSpawnManagerS.static.InitConfig();
|
||||
CfgSpawnManagerN.static.InitConfig();
|
||||
CfgSpawnManagerL.static.InitConfig();
|
||||
CfgSpawnManagerE.static.InitConfig();
|
||||
`ZS_Info("Config initialized.");
|
||||
Super.PreBeginPlay();
|
||||
}
|
||||
|
||||
CfgSpawnManagerS.static.InitConfig();
|
||||
CfgSpawnManagerN.static.InitConfig();
|
||||
CfgSpawnManagerL.static.InitConfig();
|
||||
CfgSpawnManagerE.static.InitConfig();
|
||||
public event PostBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (LogLevel == LL_WrongLevel)
|
||||
if (bPendingDelete) return;
|
||||
|
||||
Super.PostBeginPlay();
|
||||
|
||||
Init();
|
||||
}
|
||||
|
||||
private function InitConfig()
|
||||
{
|
||||
if (Version == `NO_CONFIG)
|
||||
{
|
||||
LogLevel = LL_Info;
|
||||
`ZS_Warn("Wrong 'LogLevel', return to default value");
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
`ZS_Log("LogLevel:" @ LogLevel);
|
||||
CfgSpawn.static.InitConfig(Version, LatestVersion);
|
||||
CfgSpawnListRW.static.InitConfig(Version, LatestVersion, KFGIA);
|
||||
CfgSpawnListBW.static.InitConfig(Version, LatestVersion, KFGIA);
|
||||
CfgSpawnListSW.static.InitConfig(Version, LatestVersion);
|
||||
|
||||
if (!CfgSpawn.static.Load(LogLevel))
|
||||
switch (Version)
|
||||
{
|
||||
`ZS_Fatal("Wrong settings, Destroy...");
|
||||
Destroy();
|
||||
return;
|
||||
case `NO_CONFIG:
|
||||
`ZS_Info("Config created");
|
||||
|
||||
case MaxInt:
|
||||
`ZS_Info("Config updated to version"@LatestVersion);
|
||||
break;
|
||||
|
||||
case LatestVersion:
|
||||
`ZS_Info("Config is up-to-date");
|
||||
break;
|
||||
|
||||
default:
|
||||
`ZS_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
||||
`ZS_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
||||
`ZS_Warn("The config version will be changed to" @ LatestVersion);
|
||||
break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
Version = LatestVersion;
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private function PostInit()
|
||||
private function Init()
|
||||
{
|
||||
local S_SpawnEntry SE;
|
||||
local bool NeedInitSM;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
CurrentWave = INDEX_NONE;
|
||||
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
|
||||
if (KFGIS == None)
|
||||
{
|
||||
@ -151,77 +154,62 @@ private function PostInit()
|
||||
KFGIA = new(KFGIS) class'KFGI_Access';
|
||||
KFGIE = KFGameInfo_Endless(KFGIS);
|
||||
|
||||
SpawnListR = CfgSpawnListR.static.Load(LogLevel);
|
||||
InitConfig();
|
||||
|
||||
if (LogLevel == LL_WrongLevel)
|
||||
{
|
||||
LogLevel = LL_Info;
|
||||
`ZS_Warn("Wrong 'LogLevel', return to default value");
|
||||
SaveConfig();
|
||||
}
|
||||
`ZS_Log("LogLevel:" @ LogLevel);
|
||||
|
||||
if (!CfgSpawn.static.Load(LogLevel))
|
||||
{
|
||||
`ZS_Fatal("Wrong settings, Destroy...");
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
SpawnListRW = CfgSpawnListRW.static.Load(LogLevel);
|
||||
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
|
||||
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
|
||||
|
||||
CfgSpawnManagerE.static.Load(LogLevel);
|
||||
CfgSpawnManagerS.static.Load(LogLevel);
|
||||
CfgSpawnManagerN.static.Load(LogLevel);
|
||||
CfgSpawnManagerL.static.Load(LogLevel);
|
||||
|
||||
CurrentWave = INDEX_NONE;
|
||||
SpecialWave = INDEX_NONE;
|
||||
CurrentCycle = 1;
|
||||
|
||||
if (CfgSpawn.default.bCyclicalSpawn)
|
||||
{
|
||||
CycleWaveSize = 0;
|
||||
CycleWaveShift = MaxInt;
|
||||
foreach SpawnListR(SE)
|
||||
foreach SpawnListRW(SE)
|
||||
{
|
||||
CycleWaveShift = Min(CycleWaveShift, SE.Wave);
|
||||
CycleWaveSize = Max(CycleWaveSize, SE.Wave);
|
||||
}
|
||||
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
|
||||
|
||||
foreach SpawnListBW(SE)
|
||||
if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
|
||||
BossClassCache.AddItem(SE.BossClass);
|
||||
|
||||
if (true)
|
||||
{
|
||||
NeedInitSM = (KFGIS.SpawnManager != None);
|
||||
KFGIS.SpawnManagerClasses.Length = 0;
|
||||
if (KFGIE != None)
|
||||
{
|
||||
KFGIE.SpawnManagerClasses.AddItem(SpawnManagerE);
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGIS.SpawnManagerClasses.AddItem(SpawnManagerS);
|
||||
KFGIS.SpawnManagerClasses.AddItem(SpawnManagerN);
|
||||
KFGIS.SpawnManagerClasses.AddItem(SpawnManagerL);
|
||||
}
|
||||
|
||||
if (NeedInitSM)
|
||||
{
|
||||
KFGIS.InitSpawnManager();
|
||||
}
|
||||
PreloadContent();
|
||||
|
||||
`ZS_Info("SpawnManager replaced");
|
||||
}
|
||||
|
||||
PreparePreloadContent();
|
||||
|
||||
if (SpawnListSW.Length > 0 || SpawnListBW.Length > 0 || SpawnListR.Length > 0)
|
||||
{
|
||||
SetTimer(float(dt), true, nameof(SpawnTimer));
|
||||
}
|
||||
else
|
||||
{
|
||||
`ZS_Info("Spawn timer disabled (no spawn lists)", LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
private function PreparePreloadContent()
|
||||
private function PreloadContent()
|
||||
{
|
||||
local class<KFPawn_Monster> PawnClass;
|
||||
|
||||
ExtractCustomZedsFromSpawnList(SpawnListR, CustomZeds);
|
||||
ExtractCustomZedsFromSpawnList(SpawnListRW, CustomZeds);
|
||||
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
|
||||
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
|
||||
ExtractCustomZedsFromSpawnManager(AISpawnManager(KFGIS.SpawnManager), CustomZeds);
|
||||
|
||||
foreach CustomZeds(PawnClass)
|
||||
{
|
||||
`ZS_Info("Preload content:" @ PawnClass);
|
||||
PawnClass.static.PreloadContent();
|
||||
}
|
||||
}
|
||||
|
||||
private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, out Array<class<KFPawn_Monster> > Out)
|
||||
{
|
||||
@ -232,67 +220,17 @@ private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, o
|
||||
if (Out.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
||||
Out.AddItem(SE.ZedClass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function ExtractCustomZedsFromSpawnManager(AISpawnManager SpawnManager, out Array<class<KFPawn_Monster> > Out)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
private function PreloadContent(Array<class<KFPawn_Monster> > Pawns)
|
||||
{
|
||||
local class<KFPawn_Monster> KFPM;
|
||||
foreach Pawns(KFPM) KFPM.static.PreloadContent();
|
||||
}
|
||||
|
||||
public function bool WaveConditionRegular(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
return (SE.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1));
|
||||
}
|
||||
|
||||
public function bool WaveConditionBoss(S_SpawnEntry SE)
|
||||
{
|
||||
local KFPawn_Monster KFPM;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
|
||||
{
|
||||
Index = BossClassCache.Find(KFPM.class);
|
||||
if (Index != INDEX_NONE)
|
||||
{
|
||||
CurrentBossClass = BossClassCache[Index];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (SE.BossClass == CurrentBossClass);
|
||||
}
|
||||
|
||||
public function bool WaveConditionSpecial(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
return (SE.Wave == SpecialWave);
|
||||
}
|
||||
|
||||
private function SpawnTimer()
|
||||
{
|
||||
local S_SpawnEntry SE;
|
||||
local int Index;
|
||||
local float Threshold;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
|
||||
@ -306,47 +244,102 @@ private function SpawnTimer()
|
||||
return;
|
||||
}
|
||||
|
||||
if (SpawnListCurrent.Length == 0)
|
||||
{
|
||||
SpawnTimerLogger(true, "No spawn list for this wave");
|
||||
return;
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.AliveSpawnLimit > 0 && KFGIS.AIAliveCount >= CfgSpawn.default.AliveSpawnLimit)
|
||||
{
|
||||
SpawnTimerLogger(true, "alive spawn limit reached");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn && KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
|
||||
if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn)
|
||||
{
|
||||
SpawnTimerLogger(true, "shadow spawn is active and no free spawn slots");
|
||||
if (NoFreeSpawnSlots || KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
|
||||
{
|
||||
NoFreeSpawnSlots = true;
|
||||
SpawnTimerLogger(true, "no free spawn slots");
|
||||
return;
|
||||
}
|
||||
|
||||
SpawnTimerLogger(false);
|
||||
|
||||
if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
|
||||
|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
|
||||
|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
|
||||
{
|
||||
SpawnZeds(SpawnListR, WaveConditionRegular);
|
||||
}
|
||||
|
||||
if (SpecialWave != INDEX_NONE)
|
||||
SpawnTimerLogger(false, SpawnListsComment);
|
||||
|
||||
Threshold = 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI));
|
||||
foreach SpawnListCurrent(SE, Index)
|
||||
{
|
||||
SpawnZeds(SpawnListSW, WaveConditionSpecial);
|
||||
if (NoFreeSpawnSlots)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (KFGIS.MyKFGRI.IsBossWave())
|
||||
if (SE.RelativeStart != 0.0f && SE.RelativeStart > Threshold)
|
||||
{
|
||||
SpawnZeds(SpawnListBW, WaveConditionBoss);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SE.Delay > 0)
|
||||
{
|
||||
SpawnListCurrent[Index].Delay -= dt;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SE.SpawnsLeft > 0)
|
||||
{
|
||||
SpawnEntry(SpawnListCurrent, Index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function SetupWave()
|
||||
{
|
||||
local Array<String> SpawnListNames;
|
||||
local int WaveTotalAIDef;
|
||||
local String WaveTypeInfo;
|
||||
local S_SpawnEntry SE;
|
||||
local EAIType SWType;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
||||
{
|
||||
CurrentCycle++;
|
||||
`ZS_Info("Spawn cycle started:" @ CurrentCycle);
|
||||
}
|
||||
|
||||
CurrentWave = KFGIS.WaveNum;
|
||||
|
||||
if (!KFGIS.MyKFGRI.IsBossWave())
|
||||
if (KFGIE != None)
|
||||
{
|
||||
if (KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentWeeklyMode != INDEX_NONE)
|
||||
{
|
||||
WaveTypeInfo = "Weekly:" @ KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentWeeklyMode;
|
||||
}
|
||||
|
||||
SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
|
||||
if (SpecialWave != INDEX_NONE)
|
||||
{
|
||||
SWType = EAIType(SpecialWave);
|
||||
WaveTypeInfo = "Special:" @ SWType;
|
||||
}
|
||||
}
|
||||
|
||||
if (KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
CurrentBossClass = KFGIA.BossAITypePawn(EBossAIType(KFGIS.MyKFGRI.BossIndex));
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
`ZS_Error("Can't determine boss class. Boss index:" @ KFGIS.MyKFGRI.BossIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
WaveTypeInfo = "Boss:" @ CurrentBossClass;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
|
||||
@ -358,33 +351,61 @@ private function SetupWave()
|
||||
{
|
||||
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
|
||||
}
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
||||
{
|
||||
CurrentCycle++;
|
||||
`ZS_Info("Next spawn cycle started:" @ CurrentCycle);
|
||||
}
|
||||
|
||||
ResetSpawnList(SpawnListR);
|
||||
ResetSpawnList(SpawnListSW);
|
||||
ResetSpawnList(SpawnListBW);
|
||||
|
||||
CurrentBossClass = None;
|
||||
}
|
||||
|
||||
if (KFGIE != None)
|
||||
NoFreeSpawnSlots = false;
|
||||
UseBossSpawnList = KFGIS.MyKFGRI.IsBossWave();
|
||||
UseSpecialSpawnList = (SpecialWave != INDEX_NONE);
|
||||
UseRegularSpawnList = ((!UseSpecialSpawnList && !UseBossSpawnList)
|
||||
|| (UseSpecialSpawnList && !CfgSpawnListSW.default.bStopRegularSpawn)
|
||||
|| (UseBossSpawnList && !CfgSpawnListBW.default.bStopRegularSpawn));
|
||||
|
||||
SpawnListCurrent.Length = 0;
|
||||
if (UseRegularSpawnList)
|
||||
{
|
||||
SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
|
||||
}
|
||||
SpawnListNames.AddItem("regular");
|
||||
foreach SpawnListRW(SE)
|
||||
if (SE.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1))
|
||||
SpawnListCurrent.AddItem(SE);
|
||||
}
|
||||
|
||||
private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
||||
if (UseSpecialSpawnList)
|
||||
{
|
||||
SpawnListNames.AddItem("special");
|
||||
foreach SpawnListSW(SE)
|
||||
if (SE.Wave == SpecialWave)
|
||||
SpawnListCurrent.AddItem(SE);
|
||||
}
|
||||
|
||||
if (UseBossSpawnList)
|
||||
{
|
||||
SpawnListNames.AddItem("boss");
|
||||
foreach SpawnListBW(SE)
|
||||
if (SE.BossClass == CurrentBossClass)
|
||||
SpawnListCurrent.AddItem(SE);
|
||||
}
|
||||
|
||||
JoinArray(SpawnListNames, SpawnListsComment, ", ");
|
||||
AdjustSpawnList(SpawnListCurrent);
|
||||
|
||||
if (WaveTypeInfo != "")
|
||||
{
|
||||
WaveTypeInfo = "(" $ WaveTypeInfo $ ")";
|
||||
}
|
||||
|
||||
`ZS_Info("Wave" @ CurrentWave @ WaveTypeInfo);
|
||||
}
|
||||
|
||||
private function AdjustSpawnList(out Array<S_SpawnEntry> List)
|
||||
{
|
||||
local S_SpawnEntry SE;
|
||||
local int Index;
|
||||
local float Cycle, Players;
|
||||
local float MSB, MSC, MSP;
|
||||
local float MLB, MLC, MLP;
|
||||
local int ZedNameMaxLength;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
@ -399,8 +420,10 @@ private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
||||
MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
|
||||
MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
|
||||
|
||||
ZedNameMaxLength = 0;
|
||||
foreach List(SE, Index)
|
||||
{
|
||||
ZedNameMaxLength = Max(ZedNameMaxLength, Len(String(SE.ZedClass)));
|
||||
if (KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
List[Index].RelativeStart = 0.f;
|
||||
@ -409,22 +432,27 @@ private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
||||
else
|
||||
{
|
||||
List[Index].RelativeStart = SE.RelativeStartDefault;
|
||||
if (SE.RelativeStart == 0.f)
|
||||
if (List[Index].RelativeStart == 0.f)
|
||||
List[Index].Delay = SE.DelayDefault;
|
||||
else
|
||||
List[Index].Delay = 0;
|
||||
}
|
||||
|
||||
List[Index].ForceSpawn = false;
|
||||
List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
|
||||
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
|
||||
|
||||
List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
|
||||
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
|
||||
}
|
||||
|
||||
`ZS_Debug(SE.ZedClass @ "SpawnsTotal:" @ List[Index].SpawnsTotal @ "SingleSpawnLimit:" @ List[Index].SingleSpawnLimit);
|
||||
foreach List(SE, Index)
|
||||
{
|
||||
List[Index].ZedNameFiller = "";
|
||||
while (Len(String(SE.ZedClass)) + Len(List[Index].ZedNameFiller) < ZedNameMaxLength)
|
||||
List[Index].ZedNameFiller @= "";
|
||||
}
|
||||
}
|
||||
|
||||
private function SpawnTimerLogger(bool Stop, optional String Reason)
|
||||
private function SpawnTimerLogger(bool Stop, optional String Comment)
|
||||
{
|
||||
local String Message;
|
||||
|
||||
@ -435,101 +463,95 @@ private function SpawnTimerLogger(bool Stop, optional String Reason)
|
||||
else
|
||||
Message = "Start spawn";
|
||||
|
||||
if (Reason != "")
|
||||
Message @= "(" $ Reason $ ")";
|
||||
if (Comment != "")
|
||||
Message @= "(" $ Comment $ ")";
|
||||
|
||||
if (Message != SpawnTimerLastMessage)
|
||||
if (SpawnActive == Stop)
|
||||
{
|
||||
`ZS_Info(Message);
|
||||
SpawnTimerLastMessage = Message;
|
||||
SpawnActive = !Stop;
|
||||
}
|
||||
}
|
||||
|
||||
private function SpawnZeds(out Array<S_SpawnEntry> SpawnList, delegate<WaveCondition> Condition)
|
||||
{
|
||||
local S_SpawnEntry SE;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
foreach SpawnList(SE, Index)
|
||||
{
|
||||
if (Condition(SE))
|
||||
{
|
||||
if (!ReadyToStart(SE)) continue;
|
||||
|
||||
if (ReadyToSpawn(SE))
|
||||
SpawnEntry(SpawnListR, Index);
|
||||
else
|
||||
SpawnListR[Index].Delay -= dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function bool ReadyToStart(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (SE.RelativeStart == 0.f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (SE.RelativeStart <= 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI)));
|
||||
}
|
||||
}
|
||||
|
||||
private function bool ReadyToSpawn(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
return SE.Delay <= 0 && SE.SpawnsLeft > 0;
|
||||
}
|
||||
|
||||
private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||
{
|
||||
local S_SpawnEntry SE;
|
||||
local int FreeSpawnSlots, SpawnCount, Spawned;
|
||||
local String Message;
|
||||
local String Action, Comment, NextSpawn;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
SE = SpawnList[Index];
|
||||
|
||||
SpawnList[Index].Delay = SE.DelayDefault;
|
||||
if (FRand() <= SE.Probability)
|
||||
if (FRand() <= SE.Probability || SE.ForceSpawn)
|
||||
{
|
||||
if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
|
||||
{
|
||||
SpawnCount = SE.SpawnsLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnCount = SE.SingleSpawnLimit;
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
|
||||
if (SpawnCount > FreeSpawnSlots)
|
||||
if (FreeSpawnSlots == 0)
|
||||
{
|
||||
NoFreeSpawnSlots = true;
|
||||
SpawnList[Index].SpawnsLeft = 0;
|
||||
return;
|
||||
}
|
||||
else if (SpawnCount > FreeSpawnSlots)
|
||||
{
|
||||
`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ SpawnCount);
|
||||
SpawnCount = FreeSpawnSlots;
|
||||
}
|
||||
}
|
||||
|
||||
Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
|
||||
Message = "Spawned:" @ SE.ZedClass @ "x" $ Spawned;
|
||||
if (Spawned == INDEX_NONE)
|
||||
{
|
||||
SpawnList[Index].Delay = 5;
|
||||
SpawnList[Index].ForceSpawn = true;
|
||||
Action = "Skip spawn";
|
||||
Comment = "no free spawn volume, try to spawn it again in" @ SpawnList[Index].Delay @ "seconds...";
|
||||
SpawnLog(SE, Action, Comment);
|
||||
return;
|
||||
}
|
||||
else if (Spawned == 0)
|
||||
{
|
||||
Action = "Spawn failed";
|
||||
}
|
||||
else
|
||||
{
|
||||
Message = "Skip spawn" @ SE.ZedClass @ "due to probability:" @ SE.Probability * 100 $ "%";
|
||||
SpawnList[Index].ForceSpawn = false;
|
||||
Action = "Spawned";
|
||||
Comment = "x" $ Spawned;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Action = "Skip spawn";
|
||||
Comment = "due to" @ Round(SE.Probability * 100) $ "%" @ "probability";
|
||||
Spawned = SE.SingleSpawnLimit;
|
||||
}
|
||||
|
||||
SpawnList[Index].SpawnsLeft -= Spawned;
|
||||
if (SpawnList[Index].SpawnsLeft > 0)
|
||||
{
|
||||
Message @= "(Next spawn after" @ SE.DelayDefault $ "sec," @ "spawns left:" @ SpawnList[Index].SpawnsLeft $ ")";
|
||||
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].SpawnsLeft;
|
||||
}
|
||||
`ZS_Info(Message);
|
||||
SpawnLog(SE, Action, Comment, NextSpawn);
|
||||
}
|
||||
|
||||
private function SpawnLog(S_SpawnEntry SE, String Action, optional String Comment, optional String NextSpawn)
|
||||
{
|
||||
if (Comment != "") Comment = ":" @ Comment;
|
||||
if (NextSpawn != "") NextSpawn = "(" $ NextSpawn $ ")";
|
||||
|
||||
`ZS_Info(String(SE.ZedClass) $ SE.ZedNameFiller @ ">" @ Action $ Comment @ NextSpawn);
|
||||
}
|
||||
|
||||
private function int PlayerCount()
|
||||
@ -574,59 +596,76 @@ private function Vector PlayerStartLocation()
|
||||
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > CustomSquad;
|
||||
local Vector SpawnLocation;
|
||||
local Vector SpawnLocation, PlayerStart;
|
||||
local KFSpawnVolume SpawnVolume;
|
||||
local KFPawn_Monster KFPM;
|
||||
local Controller C;
|
||||
local int SpawnFailed;
|
||||
local int Failed, Spawned;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
for (Index = 0; Index < SpawnCount; Index++)
|
||||
CustomSquad.AddItem(ZedClass);
|
||||
|
||||
PlayerStart = PlayerStartLocation();
|
||||
if (SpawnAtPlayerStart)
|
||||
{
|
||||
SpawnLocation = PlayerStartLocation();
|
||||
SpawnLocation = PlayerStart;
|
||||
SpawnLocation.Y += 64;
|
||||
SpawnLocation.Z += 64;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnLocation = KFGIS.SpawnManager.GetBestSpawnVolume(CustomSquad).Location;
|
||||
for (Index = 0; Index < SpawnCount; Index++)
|
||||
{
|
||||
CustomSquad.AddItem(ZedClass);
|
||||
}
|
||||
|
||||
SpawnVolume = KFGIS.SpawnManager.GetBestSpawnVolume(CustomSquad);
|
||||
if (SpawnVolume == None)
|
||||
{
|
||||
return INDEX_NONE;
|
||||
}
|
||||
|
||||
SpawnLocation = SpawnVolume.Location;
|
||||
if (SpawnLocation == PlayerStart)
|
||||
{
|
||||
return INDEX_NONE;
|
||||
}
|
||||
|
||||
SpawnLocation.Z += 10;
|
||||
}
|
||||
|
||||
SpawnFailed = 0;
|
||||
for (Index = 0; Index < SpawnCount; Index++)
|
||||
Spawned = 0; Failed = 0;
|
||||
while (Failed + Spawned < SpawnCount)
|
||||
{
|
||||
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
|
||||
if (KFPM == None)
|
||||
{
|
||||
`ZS_Error("Can't spawn" @ ZedClass);
|
||||
SpawnFailed++;
|
||||
Failed++;
|
||||
continue;
|
||||
}
|
||||
|
||||
C = KFPM.Spawn(KFPM.ControllerClass);
|
||||
if (C == None)
|
||||
{
|
||||
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this KFPawn...");
|
||||
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this" @ KFPM $ "...");
|
||||
KFPM.Destroy();
|
||||
SpawnFailed++;
|
||||
Failed++;
|
||||
continue;
|
||||
}
|
||||
C.Possess(KFPM, false);
|
||||
Spawned++;
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
KFGIS.MyKFGRI.AIRemaining -= (SpawnCount - SpawnFailed);
|
||||
KFGIS.NumAIFinishedSpawning += Spawned;
|
||||
KFGIS.NumAISpawnsQueued += Spawned;
|
||||
}
|
||||
|
||||
KFGIS.RefreshMonsterAliveCount();
|
||||
KFGIS.UpdateAIRemaining();
|
||||
|
||||
return SpawnCount - SpawnFailed;
|
||||
return Spawned;
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
|
@ -1,18 +0,0 @@
|
||||
class _CommonTypes extends Object;
|
||||
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -8,3 +8,5 @@
|
||||
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
|
||||
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
|
||||
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
|
||||
|
||||
`define NO_CONFIG 0
|
Reference in New Issue
Block a user