Windows10 version

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GenZmeY 2022-05-11 15:22:36 +03:00
parent 45ed006825
commit 7d0c523562

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@ -49,7 +49,7 @@ var int NeedMoreZeds;
var int MaxSpawns; var int MaxSpawns;
var int SpawnsLeft; var int SpawnsLeft;
var int SpawnsDone; var int SpawnsDone;
function PostBeginPlay() function PostBeginPlay()
{ {
local int i; local int i;
@ -101,8 +101,6 @@ function PostBeginPlay()
SetTimer(dt,true); SetTimer(dt,true);
} }
function Timer() function Timer()
{ {
//setup total amount multiplier //setup total amount multiplier
@ -124,57 +122,63 @@ function SpawnCustomZeds()
local int i, j; local int i, j;
local array< class<KFPawn_Monster> > CSquad; local array< class<KFPawn_Monster> > CSquad;
local KFSpawnVolume KFSV; local KFSpawnVolume KFSV;
if(!KFGT.IsWaveActive() || NeedMoreZeds<=0) KFSV = KFGT.SpawnManager.GetBestSpawnVolume(CSquad);
return;
if( !KFGT.IsWaveActive() || NeedMoreZeds<=0 || KFGT.AIAliveCount>128 || KFSV.Location==PlayerController(Owner).StartSpot.Location )
for(i=0;i<LoadedCustomZeds.Length;i++) return; // Maxmonsters, ????, ?? ???? ?? //VSize(KFSV.Location-PlayerController(Owner).Pawn.Location)<650.f //KFSV.bNoCollisionFailForSpawn==true
{
if(LoadedCustomZeds[i].Wave==KFGT.WaveNum) for(i=0;i<LoadedCustomZeds.Length;i++)
{ {
LoadedCustomZeds[i].Delay-=dt; if(LoadedCustomZeds[i].Wave==KFGT.WaveNum)
if(LoadedCustomZeds[i].Delay<=0 && LoadedCustomZeds[i].SpawnsLeft>0 && LoadedCustomZeds[i].MaxSpawns>=0 && (LoadedCustomZeds[i].SpawnsDone<LoadedCustomZeds[i].MaxSpawns) )
{ {
LoadedCustomZeds[i].Delay=LoadedCustomZeds[i].DefDelay; LoadedCustomZeds[i].Delay-=dt;
if(FRand()<=LoadedCustomZeds[i].Probability) if(LoadedCustomZeds[i].Delay<=0 && LoadedCustomZeds[i].SpawnsLeft>0 && LoadedCustomZeds[i].MaxSpawns>=0 && (LoadedCustomZeds[i].SpawnsDone<LoadedCustomZeds[i].MaxSpawns) )
{ {
CSquad.Length=0; LoadedCustomZeds[i].Delay=LoadedCustomZeds[i].DefDelay;
CSquad.AddItem(LoadedCustomZeds[i].Zed);
KFSV = KFGT.SpawnManager.GetBestSpawnVolume(CSquad); if(FRand()<=LoadedCustomZeds[i].Probability)
for(j=0;j<LoadedCustomZeds[i].SpawnAtOnce;j++)
{ {
TryToSpawnZed(KFSV.Location, LoadedCustomZeds[i].Zed); CSquad.Length=0;
LoadedCustomZeds[i].SpawnsDone++; CSquad.AddItem(LoadedCustomZeds[i].Zed);
}
for(j=0;j<LoadedCustomZeds[i].SpawnAtOnce;j++)
{
TryToSpawnZed(KFSV.Location,LoadedCustomZeds[i].Zed);
LoadedCustomZeds[i].SpawnsDone++;
}
}
} }
} }
} }
}
} }
function TryToSpawnZed( vector L, class<KFPawn_Monster> ZedClass ) function TryToSpawnZed( vector L, class<KFPawn_Monster> ZedClass )
{ {
local KFPawn_Monster M; local KFPawn_Monster M;
local Controller C; local Controller C;
L.z+=10; if( ZedClass==class'HL2Monsters.Combine_Strider' || ZedClass==class'HL2Monsters.Combine_Gunship' || ZedClass==class'HL2Monsters.Hunter_Chopper' )
{
L = KFGameInfo(WorldInfo.Game).FindPlayerStart(PlayerController(Owner),0).Location;
L.Y += 64;
L.Z += 64;
}
else L.Z += 10;
M = Spawn(ZedClass,,,L,rot(0,0,1),,true); M = Spawn(ZedClass,,,L,rot(0,0,1),,true);
if( M==None ) if( M==None )
return; return;
C = M.Spawn(M.ControllerClass); C = M.Spawn(M.ControllerClass);
C.Possess(M,false); C.Possess(M,false);
KFGT.MyKFGRI.AIRemaining+=1; //added KFGT.MyKFGRI.AIRemaining+=1; //added
KFGT.NumAISpawnsQueued++; KFGT.NumAISpawnsQueued++;
KFGT.AIAliveCount++; KFGT.AIAliveCount++;
KFGT.RefreshMonsterAliveCount(); KFGT.RefreshMonsterAliveCount();
NeedMoreZeds--; NeedMoreZeds--;
} }
//Kill original boss //Kill original boss
@ -182,7 +186,7 @@ function TryToSpawnZed( vector L, class<KFPawn_Monster> ZedClass )
//{ //{
// if(OriginalBoss!=None) // if(OriginalBoss!=None)
// { // {
// OriginalBoss.Suicide(); // OriginalBoss.Suicide();
// SetTimer(1, false, 'ResetCamera'); // SetTimer(1, false, 'ResetCamera');
// } // }
//} //}
@ -278,7 +282,7 @@ function bool TryToSpawnBoss( Pawn A, class<KFPawn_Monster> MC )
E.Y = E.X; E.Y = E.X;
E.Z = A.GetCollisionHeight()*0.8; E.Z = A.GetCollisionHeight()*0.8;
V=A.Location; V=A.Location;
V.Z+=32; V.Z+=32; //32
if(FRand()>0.5) if(FRand()>0.5)
V.X+= FRand()>0.5 ? 100 : -100; V.X+= FRand()>0.5 ? 100 : -100;
@ -303,4 +307,4 @@ function bool TryToSpawnBoss( Pawn A, class<KFPawn_Monster> MC )
DefaultProperties DefaultProperties
{ {
dt=1.0f dt=1.0f
} }