diff --git a/ZedVarient/Classes/ZedVarient.uc b/ZedVarient/Classes/ZedVarient.uc index 7b802a3..ec6c019 100644 --- a/ZedVarient/Classes/ZedVarient.uc +++ b/ZedVarient/Classes/ZedVarient.uc @@ -49,7 +49,7 @@ var int NeedMoreZeds; var int MaxSpawns; var int SpawnsLeft; var int SpawnsDone; - + function PostBeginPlay() { local int i; @@ -101,8 +101,6 @@ function PostBeginPlay() SetTimer(dt,true); } - - function Timer() { //setup total amount multiplier @@ -124,57 +122,63 @@ function SpawnCustomZeds() local int i, j; local array< class > CSquad; local KFSpawnVolume KFSV; - - if(!KFGT.IsWaveActive() || NeedMoreZeds<=0) - return; - - for(i=0;i128 || KFSV.Location==PlayerController(Owner).StartSpot.Location ) + return; // Maxmonsters, ????, ?? ???? ?? //VSize(KFSV.Location-PlayerController(Owner).Pawn.Location)<650.f //KFSV.bNoCollisionFailForSpawn==true + + for(i=0;i0 && LoadedCustomZeds[i].MaxSpawns>=0 && (LoadedCustomZeds[i].SpawnsDone0 && LoadedCustomZeds[i].MaxSpawns>=0 && (LoadedCustomZeds[i].SpawnsDone ZedClass ) { local KFPawn_Monster M; local Controller C; - - L.z+=10; + + if( ZedClass==class'HL2Monsters.Combine_Strider' || ZedClass==class'HL2Monsters.Combine_Gunship' || ZedClass==class'HL2Monsters.Hunter_Chopper' ) + { + L = KFGameInfo(WorldInfo.Game).FindPlayerStart(PlayerController(Owner),0).Location; + L.Y += 64; + L.Z += 64; + } + else L.Z += 10; + M = Spawn(ZedClass,,,L,rot(0,0,1),,true); - + if( M==None ) return; C = M.Spawn(M.ControllerClass); C.Possess(M,false); - KFGT.MyKFGRI.AIRemaining+=1; //added + KFGT.MyKFGRI.AIRemaining+=1; //added KFGT.NumAISpawnsQueued++; KFGT.AIAliveCount++; KFGT.RefreshMonsterAliveCount(); NeedMoreZeds--; - } //Kill original boss @@ -182,7 +186,7 @@ function TryToSpawnZed( vector L, class ZedClass ) //{ // if(OriginalBoss!=None) // { -// OriginalBoss.Suicide(); +// OriginalBoss.Suicide(); // SetTimer(1, false, 'ResetCamera'); // } //} @@ -278,7 +282,7 @@ function bool TryToSpawnBoss( Pawn A, class MC ) E.Y = E.X; E.Z = A.GetCollisionHeight()*0.8; V=A.Location; - V.Z+=32; + V.Z+=32; //32 if(FRand()>0.5) V.X+= FRand()>0.5 ? 100 : -100; @@ -303,4 +307,4 @@ function bool TryToSpawnBoss( Pawn A, class MC ) DefaultProperties { dt=1.0f -} \ No newline at end of file +}